Hard
lolConsistency sama is expecting you to please him (easy hitsounds)
sure[Railgun]
huh, 00:01:129 (2,3) - is actually
no changeAlarido mapped it correctly, so why map it like this why railgun why
Applies to
00:01:129 (2,3) -
~00:03:047 (1,2) -
~00:04:965 (1,2) -
~00:06:883 (1,2) -
~[Alarido]
02:16:592 (5,6) - yeah it looks nice, but yooooo
♥ 03:25:882 (2,3,4,5,6,7,8,9) - please keep this no matter what other people say
♥Fack why you guys so gud at being consistent
hmArrival's Muzukashii
01:19:290 (266) -
k?01:53:576 (370,371) - would be so nice if you add 1/4 triple pattern here, but I guess its up to you how hard this muzu is going to be.
02:01:248 (400,401) - add 1/4 triple pattern here for consistency if you do choose to add ^^
same for 02:51:117 (553,554) - ,02:58:789 (583,584) - .
03:10:538 (608) - there is nothing in the music for this :c, it sounds really off when i actually play it
03:22:766 (13) -
k?fack everytime i try to make a suggestion i see what you were going for dang it
04:06:402 (1) - maybe reduce the volume
Insane
Going full ham
[Railgun]
00:00:889 (2) - I personally think that there is no reason why this should be here, there is absolutely nothing on the red tick.
keepAgain same problem as hard rhythm wise.
00:21:988 (2,2) - overmaps daisuki
hell no. i don't understand00:31:339 (1) - I personally believe you have the capability to make this look smoother. I would call it smooth if the circle would be perfectly blanketted if it goes inside that hole (not exactly perfectly but the curve should be round as possible :3)
some change, thanks00:32:777 (4,1) - if you were going to blanket the curvature of 4 with 1, you can improve
no, this is not a perfect blanket00:33:976 (2,3) - personally 1/4 triples play better, and it makes no sense for me to put emphasis on the vocal using slider end
I don't like triplets. Triplets do NOT follow the song at all IMO.01:21:808 (3) - aha, i would the make the slider end point away from 01:22:167 (4) -, not 01:21:448 (2) - 's end
no change01:35:354 (2,3) - gj for being consistent, i hope you are consistent when u fix stuff 2
keep01:38:471 (1,2,1,2,1,2) - well I kinda forgot to point this out a minute ago but what's with this NC spam owo
Ending jumps have NC, no change02:36:013 (1) - hmmmmmmmmmmmmm idk whether i approve or disapprove.
keeping for now02:36:732 (2,3) - consistency sama is watching
no change03:18:690 (2) - pls the curve
keep03:31:637 (1) - You could have blanketted 03:32:356 (2) - DDDDD:
okbtw for those 1/4 circle to 1/4 slider, im okay with it if its like 03:55:612 (3,4) - , since what I'm worried about is having slider end getting the vocal on white tick which really deserve a clickable object.
i don't understand[Alarido]
01:01:548 (4,1) - I would have made 3 circle jump here, what do you think? 3 circle anti jump would be justified too
► Felles perfect (;01:14:975 (3) - let's not miss on mappable note for sake of aesthetics (trust me I love aesthetics too but you can achieve the same thing with a shorter slider for this case
) you can still blanket with 3/4 reverse slider >w<
01:30:799 (1) - I was hoping for a slider art :c
► Why not? c: 02:32:177 (2,3,4,5,6) - doublet slider doublet, I love you
not really for this one, but its ok i still love you for that slider in easy ► Changed due to latter mod, see ya ~ 03:04:784 (7) - I recommend SV slowdown here <:
► Done.