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Komine Lisa - Resuscitated Hope (TV Version)

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Total Posts
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Topic Starter
Maruyu
This beatmap was submitted using in-game submission on terça-feira, 2 de Dezembro de 2014 at 20:37:35

Artist: Komine Lisa
Title: Resuscitated Hope (TV Version)
Source: GOSICK-ゴシック-
Tags: ending size victorique blois kujou kazuya
BPM: 130
Filesize: 22155kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,27 stars, 73 notes)
  2. Hard (2,35 stars, 147 notes)
  3. Normal (1,63 stars, 101 notes)
Download: Komine Lisa - Resuscitated Hope (TV Version)
Download: Komine Lisa - Resuscitated Hope (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------
victorique kawaii ww

wan wan~

probox pro hitsounds

ty box
Desperate-kun x3 <333333
Kibbleru
pishifat
Ringating
Squirrel x2 <333333
CodeS
Inyuschan
-Bakari- x2 <333333
ProfessionalBox
Kaguya Hourain
Okoratu
Myxo
Random speeeeed mod (10 minutes) as requested ><

[General]

  1. Add AudioLeadIn (atleast 1000, better 1200), you know why
  2. Disable Countdown, Widescreen sup, Letterbox
  3. Use custom combo colors
[Normal]

  1. OD 3 please.
  2. I'd suggest to place NCs every 2nd measure only, combos are so short atm ;w;
  3. 00:00:875 (1,2,1,1) - Weird NCing. Only first is needed imo
  4. 00:08:259 (1,2,3) - I'd simplify the rhythm as http://puu.sh/d2LMk/3b82bc22d0.jpg because it felt a bit too dense for the very calm beginning
  5. 00:17:721 (1,2) - Don't stack in the easiest diff please, can be replaced by 1/2-slider
  6. 00:48:875 (1,2) - Don't use multiple repeats in Normal, not even the 1/1 one... It is not enough time for newbies to see the second / third etc repeat. Split these up like this for example http://puu.sh/d2M07/dfc3f0af23.jpg
  7. 01:20:259 (1,1) - End the first spinner at the blue tick before, silence it's end and start the second one at the big white tick. It plays better because otherwise you think the map ends after the first spinner.
[Hard]

  1. 00:13:798 (1) - Remove NC
  2. 01:02:721 (1) - ^
  3. 01:20:259 (1,1) - Same as Normal
Good luck~
Topic Starter
Maruyu

Desperate-kun wrote:

Random speeeeed mod (10 minutes) as requested ><

[General]

  1. Add AudioLeadIn (atleast 1000, better 1200), you know why
  2. Disable Countdown, Widescreen sup, Letterbox
  3. Use custom combo colors
[Normal]

  1. OD 3 please.
  2. I'd suggest to place NCs every 2nd measure only, combos are so short atm ;w;
  3. 00:00:875 (1,2,1,1) - Weird NCing. Only first is needed imo
  4. 00:08:259 (1,2,3) - I'd simplify the rhythm as http://puu.sh/d2LMk/3b82bc22d0.jpg because it felt a bit too dense for the very calm beginning
  5. 00:17:721 (1,2) - Don't stack in the easiest diff please, can be replaced by 1/2-slider
  6. 00:48:875 (1,2) - Don't use multiple repeats in Normal, not even the 1/1 one... It is not enough time for newbies to see the second / third etc repeat. Split these up like this for example http://puu.sh/d2M07/dfc3f0af23.jpg
  7. 01:20:259 (1,1) - End the first spinner at the blue tick before, silence it's end and start the second one at the big white tick. It plays better because otherwise you think the map ends after the first spinner.
[Hard]

  1. 00:13:798 (1) - Remove NC
  2. 01:02:721 (1) - ^
  3. 01:20:259 (1,1) - Same as Normal
Good luck~
speed reply everything fixed kthxbai
Kibbleru
well. the timing u gave me wasnt even correct so i guess ill just give a 10 min speed mod for effort

[Hard]
  1. 00:10:105 (1,2,3) - must u really overlap these .-.?
  2. 00:18:875 (4) - looks better if you curved this imo
  3. 00:52:567 (1) - the first curve can be improved if you added another slider point
  4. 01:17:028 - why cant u have the kink here instead .-. would follow music better
[Normal]
  1. 00:43:336 (1) - put the slider kink here to follow vocals better
  2. 00:39:644 (2) - nc consistency
    i would actually recommend nc every 2 measures instead of 1
xxdeathx
While glancing down the most recent posts in each forum I first read this as "Lisa - Rising Hope"....
Kibbleru

xxdeathx wrote:

While glancing down the most recent posts in each forum I first read this as "Lisa - Rising Hope"....
ur avatar sucks. uninstall.
Myxo

Yuzu- wrote:

Desperate-kun wrote:

[Normal]

  1. I'd suggest to place NCs every 2nd measure only, combos are so short atm ;w;
speed reply everything fixed kthxbai

Kibbleru wrote:

[Normal]

  • i would actually recommend nc every 2 measures instead of 1
OOOOOOOOOOOOOOOOOOOOOOOOOOO:

On a serious note, speed-mods are bad, we should all take an effort and write huge wall of texts. Obviously.
Topic Starter
Maruyu

Kibbleru wrote:

well. the timing u gave me wasnt even correct so i guess ill just give a 10 min speed mod for effort

[Hard]
  1. 00:10:105 (1,2,3) - must u really overlap these .-.? yup
  2. 00:18:875 (4) - looks better if you curved this imo k
  3. 00:52:567 (1) - the first curve can be improved if you added another slider point ok... (?)
  4. 01:17:028 - why cant u have the kink here instead .-. would follow music better follows the vocals so unless I come up with something better i keep lel
[Normal]
  1. 00:43:336 (1) - put the slider kink here to follow vocals better whaaa
  2. 00:39:644 (2) - nc consistency done
    i would actually recommend nc every 2 measures instead of 1 fine, k

ty for speedmod, do it again and I'll kill you ;_;
Myxo
Recheck~ And no, I won't bubble this yet, just in case anyone believes that

[Normal]

00:10:105 (1) - Remove NC
00:41:490 - Here should probably be a whistle
00:42:875 - ^
01:20:259 (1) - Remove Finish, because it sounds bad at the blue tick. Also I'd silence the spinner's end, so that no hitsound is audible there.
This diff has no kiai

[Hard]

00:13:798 (1) - You still didn't remove the NC although you said all fixed ;w; I think the 1-long combos are really meh
00:41:490 - Same as Normal
00:42:875 - ^
01:02:721 (1) - Remove this NC already
01:07:221 - Would be cool to add a circle here, but the placement would need to be redone somehow
01:20:259 (1) - Same as Normal
Topic Starter
Maruyu

Desperate-kun wrote:

Recheck~ And no, I won't bubble this yet, just in case anyone believes that

[Normal]

00:10:105 (1) - Remove NC
00:41:490 - Here should probably be a whistle
00:42:875 - ^
01:20:259 (1) - Remove Finish, because it sounds bad at the blue tick. Also I'd silence the spinner's end, so that no hitsound is audible there.
This diff has no kiai

[Hard]

00:13:798 (1) - You still didn't remove the NC although you said all fixed ;w; I think the 1-long combos are really meh
00:41:490 - Same as Normal
00:42:875 - ^
01:02:721 (1) - Remove this NC already
01:07:221 - Would be cool to add a circle here, but the placement would need to be redone somehow i like my way better sorry ;_;
01:20:259 (1) - Same as Normal
k this time fixed everything but the one I pointed out
pishifat

Desperate-kun wrote:

yet
so bad
2014-11-25 01:02 pishifat: first off
2014-11-25 01:02 pishifat: http://static.zerochan.net/Victorique.d ... 044946.jpg
2014-11-25 01:03 pishifat: why are you using a 4:3 image -.-
2014-11-25 01:03 Yuzu-: the one I had had messed up resolution
2014-11-25 01:03 Yuzu-: so i cut down to that
2014-11-25 01:03 pishifat: well ringating's gonna bg it for you
2014-11-25 01:03 pishifat: cuz 4:3 is dumb
2014-11-25 01:03 Yuzu-: nice ww
2014-11-25 01:04 Yuzu-: tell him I also like increased sat or something
2014-11-25 01:04 Yuzu-: to make it a bit more grey
2014-11-25 01:04 Yuzu-: gray
2014-11-25 01:04 Yuzu-: or whatever
2014-11-25 01:04 pishifat: already did
2014-11-25 01:04 pishifat: said to just make it like the one you have
2014-11-25 01:04 pishifat: so do you want extremely pointless mod
2014-11-25 01:05 Yuzu-: mod is mod
2014-11-25 01:05 pishifat: k
2014-11-25 01:05 pishifat: gonna be through irc
2014-11-25 01:05 Yuzu-: LOL my pc sucks
2014-11-25 01:05 pishifat: cuz there's no way i would post stuff this retarded on a forum post
2014-11-25 01:05 Yuzu-: I just tried to encode a video and it breaks
2014-11-25 01:05 pishifat: gggggg
2014-11-25 01:05 Yuzu-: need to get someone to do it for me
2014-11-25 01:06 pishifat: [http://i.gyazo.com/85d88120c2786e9714817baa7bb618a6.png ahem
2014-11-25 01:06 pishifat: uh
2014-11-25 01:06 pishifat: i didnt put that bracket
2014-11-25 01:06 Yuzu-: o wow
2014-11-25 01:06 Yuzu-: ok
2014-11-25 01:06 Yuzu-: :3
2014-11-25 01:06 pishifat: so um
2014-11-25 01:06 pishifat: 01:16:567 (1) -
2014-11-25 01:07 pishifat: movement on the tail is super constricted
2014-11-25 01:07 pishifat: looks awkward af with default spinny ball thing
2014-11-25 01:07 pishifat: just move tail up a bit and it will be less wtf
2014-11-25 01:07 Yuzu-: lel k
2014-11-25 01:08 pishifat: 01:07:336 (1,2,3) -
2014-11-25 01:08 pishifat: movement between these super awk
2014-11-25 01:08 pishifat: cuz there's like no direction change but extreme momentum change
2014-11-25 01:08 pishifat: you know what i mean
2014-11-25 01:08 Yuzu-: nope
2014-11-25 01:09 pishifat: basically less awkward if more of an angle between things
2014-11-25 01:09 pishifat: cuz jumps without angle are ugh
2014-11-25 01:09 pishifat: explaining is too hard
2014-11-25 01:10 pishifat: wait one second
2014-11-25 01:11 Yuzu-: lel i changed
2014-11-25 01:11 Yuzu-: I know what you mean
2014-11-25 01:11 pishifat: orly
2014-11-25 01:11 pishifat: well good
2014-11-25 01:11 pishifat: i was searching for log where cherry blossom explained it
2014-11-25 01:11 pishifat: cuz he did so way better than i can
2014-11-25 01:12 Yuzu-: I'm guessing 01:13:336 (3,4,5) - is the same?
2014-11-25 01:12 pishifat: yea
2014-11-25 01:12 pishifat: easy to just move 4 up on that tho
2014-11-25 01:13 pishifat: literally this is all stupid stuff im mentioning your map is fine
2014-11-25 01:13 pishifat: just so you know
2014-11-25 01:13 Yuzu-: it's not stupid
2014-11-25 01:13 Yuzu-: :(
2014-11-25 01:15 pishifat: what if i told you to move 00:44:259 (2) - down
2014-11-25 01:15 pishifat: that is as stupid as this mod will get dw
2014-11-25 01:15 Yuzu-: I'll actually do it lol
2014-11-25 01:15 Yuzu-: 00:43:336 (1,2) - looks better if 2 is a bit below anyway
2014-11-25 01:15 pishifat: thats what i thought
2014-11-25 01:15 pishifat: man im good at this
2014-11-25 01:16 pishifat: ACTION is editing [http://osu.ppy.sh/b/543381 Komine Lisa - Resuscitated Hope (TV Version) [Normal]]
2014-11-25 01:16 Yuzu-: changed
2014-11-25 01:16 pishifat: only one thing that i thought was garb here
2014-11-25 01:16 pishifat: 01:14:259 (6,1) -
2014-11-25 01:16 pishifat: transition between these
2014-11-25 01:16 pishifat: cuz you follow the curve of 6
2014-11-25 01:16 pishifat: then wtf back up to 1 again where you just go down
2014-11-25 01:17 Yuzu-: tbh these things are mostly played as linear sliders
2014-11-25 01:17 Yuzu-: especially if 1 is there
2014-11-25 01:17 pishifat: ik they are
2014-11-25 01:17 pishifat: i just want to say everything that i think is evil
2014-11-25 01:17 pishifat: in your map
2014-11-25 01:17 pishifat: which is only that
2014-11-25 01:17 pishifat: i hope that my mod was super helpful!!!!!!!!!!!!!!!!!!
2014-11-25 01:17 pishifat: that's it
2014-11-25 01:18 pishifat: your bg coming sometime
2014-11-25 01:18 Yuzu-: i've had worse
2014-11-25 01:18 Yuzu-: lel
2014-11-25 01:18 Yuzu-: post logss
2014-11-25 01:18 pishifat: enjoy your star priority

we fixed:
  1. mapping-related things
ringating also did bg so
Ringating
here's a video

also your mp3 sounds bleh, so here is a much better mp3 (I found the new offset to be 750, but you may want to check that)
Squichu
-slips in-

all optional !
wow that's ugly..

General
  1. colours meh :c try some with higher contrast that differ in brightness slightly, looks more appealing
    similar palette, slightly higher contrast

    [Colours]
    Combo1 : 214,67,118
    Combo2 : 251,222,121
    Combo3 : 124,78,211
    Combo4 : 113,188,244
    slightly more intense
    [Colours]
    Combo1 : 150,55,140
    Combo2 : 40,114,196
    Combo3 : 225,104,242
    Combo4 : 250,240,100
    Combo5 : 244,77,160
    taken from background
    [Colours]
    Combo1 : 230,210,220
    Combo2 : 240,230,140
    Combo3 : 165,165,100
    Combo4 : 220,190,170
    Combo5 : 160,90,70
    Combo6 : 175,135,165
  2. rename to Relaxing/Challenging or Standard/Advanced? Normal/Hard doesn't really seem to fit, cause Normal seems way too easy for an actual Normal and yah,.... //nitpicking
Normal
  1. HP4 seems to fit this better, cause of very few objects players could miss (imo). and the diff is easy enough even with increased settings.
  2. 00:08:259 (1,2,3) - vocals are more dominat here and you could match objects better to them while keeping an easy-to-understand, clear rhythm - http://puu.sh/d4WUl/7d3695022b.png
  3. 00:16:567 (3,4) - I'd prefer if you change this to http://puu.sh/d4X3f/c9475410f2.png , cause 00:17:028 - 00:17:259 is an ongoing sound -> one slider
  4. 00:18:413 (6) - clap on the reverse sounds off to me, remove? .o. (maybe it's just me, but it seems so dull)
    also, I wanna hit that downbeat. you could remove the reverse and place a cirlce there
  5. 00:32:259 (3,4) - place both of them a little further up to improve movement from 00:31:336 (2) - to here
  6. 00:41:259 - add a cirlce here? rhythm might get a little harder then, but she emphasizes the syllabels so extremely, it would match the vocals perfectly!
  7. 00:42:413 (2,3) - consider merging them, fits better, imo (again, might be just me)
  8. 00:48:875 (1,2,3) - movement is meh, how about this - http://puu.sh/d4XI6/d168ec8acc.png
  9. 00:55:105 (4) - move this to 00:53:721 ? sound better to me o:
  10. 01:00:875 (2) - go with a short slider instead, matches the following rhythm better I think
  11. 01:12:875 (4,5) - http://puu.sh/d4XSP/d115c23cb9.png ? //lazy and you can just ask ingame about whatever anyway. >:
  12. 01:20:259 (1) - for the sake of keeping this as easy as possible to play in Taiko/mania, end this on the red tick (at leats that's what I've heard, I don't play either.)
lovely diff!

Hard
  1. 00:04:567 (1,2) - too match better with previous sliders (where you have to move), space them regularly?
  2. 00:06:413 (1,2) - SURPRISE ! ^
    also, to make this slightly more interesting, you could do this http://puu.sh/d4Yqm/c9ce1ac807.png, that just needs quieter, calmer hitsounding
  3. 00:14:721 - tbh when I looked at Normal I expected a short reverse slider here in Hard to emphasize the guitar? Idk what it is, I'm deaf. :/ dunno why
  4. 00:15:875 (2) - remove reverse, then move 00:16:336 (3) - to a tick before (where 2 ends atm) and add another cirlce at 00:17:028 ?
  5. 00:31:105 (2,3) - is this mini-jump necessary? I can't really hear it. :n but if you wanna keep it, you could blanket 00:29:490 (4) - so nicely.. even if it isn't visible anymore, the lighting still is and is looks cool. '-'
  6. 00:57:182 (3) - reverse this and stack 00:56:951 (2) - above that, improves flow! .o.
    if you do that, ctrl+g 00:57:644 (4) - , too and move the following accordingly
  7. 01:01:798 (1) - reverse feels off, try a longer slider without reverse or a circle?
  8. 01:06:413 (3,4) - middle anchors one grid further up/down -> beauty curvy blankets
    (you could imprve them for 01:04:567 (3,4,1) - , too btw. and 01:18:413 (1,2,3,4) - )
  9. 01:09:182 (1) - I'd ctrl+g this, flows so much better from the previous, you'd just have to do sth else with the following objects..
//aah, I still remember the very first diff I've seen from you. sob

-slips out-
Topic Starter
Maruyu

Squirrel wrote:

-slips in-

all optional !
wow that's ugly..

General
  1. colours meh :c try some with higher contrast that differ in brightness slightly, looks more appealing
    similar palette, slightly higher contrast

    [Colours]
    Combo1 : 214,67,118
    Combo2 : 251,222,121
    Combo3 : 124,78,211
    Combo4 : 113,188,244
    slightly more intense
    [Colours]
    Combo1 : 150,55,140
    Combo2 : 40,114,196
    Combo3 : 225,104,242
    Combo4 : 250,240,100
    Combo5 : 244,77,160
    taken from background
    [Colours]
    Combo1 : 230,210,220
    Combo2 : 240,230,140
    Combo3 : 165,165,100
    Combo4 : 220,190,170
    Combo5 : 160,90,70
    Combo6 : 175,135,165
  2. rename to Relaxing/Challenging or Standard/Advanced? Normal/Hard doesn't really seem to fit, cause Normal seems way too easy for an actual Normal and yah,.... //nitpicking
Normal
  1. HP4 seems to fit this better, cause of very few objects players could miss (imo). and the diff is easy enough even with increased settings. k
  2. 00:08:259 (1,2,3) - vocals are more dominat here and you could match objects better to them while keeping an easy-to-understand, clear rhythm - http://puu.sh/d4WUl/7d3695022b.png Hm I'd rather keep it as is, I don't want to push difficulty too much and my way plays fine
  3. 00:16:567 (3,4) - I'd prefer if you change this to http://puu.sh/d4X3f/c9475410f2.png , cause 00:17:028 - 00:17:259 is an ongoing sound -> one slider Actually, my slider follows a bit better
  4. 00:18:413 (6) - clap on the reverse sounds off to me, remove? .o. (maybe it's just me, but it seems so dull)
    also, I wanna hit that downbeat. you could remove the reverse and place a cirlce there the reverse here maps the crescendo into the downbeat, and the clap is fine
  5. 00:32:259 (3,4) - place both of them a little further up to improve movement from 00:31:336 (2) - to here I prefer my stacking, readjusted 00:31:336 (2) a bit instead
  6. 00:41:259 - add a cirlce here? rhythm might get a little harder then, but she emphasizes the syllabels so extremely, it would match the vocals perfectly! readjusted this section
  7. 00:42:413 (2,3) - consider merging them, fits better, imo (again, might be just me) nah, stacking them would be a bit too hard I think
  8. 00:48:875 (1,2,3) - movement is meh, how about this - http://puu.sh/d4XI6/d168ec8acc.png sure
  9. 00:55:105 (4) - move this to 00:53:721 ? sound better to me o: Nah, I want to keep that clean because of the 2/1 slider
  10. 01:00:875 (2) - go with a short slider instead, matches the following rhythm better I think Nah, I think the circle fits just fine
  11. 01:12:875 (4,5) - http://puu.sh/d4XSP/d115c23cb9.png ? //lazy and you can just ask ingame about whatever anyway. >: Not quite sure what you mean but I don't see an issue so no change
  12. 01:20:259 (1) - for the sake of keeping this as easy as possible to play in Taiko/mania, end this on the red tick (at leats that's what I've heard, I don't play either.)Also dunno, let's hope someone can enlighten us :p
lovely diff!

Hard
  1. 00:04:567 (1,2) - too match better with previous sliders (where you have to move), space them regularly? I intend to keep this, it's exactly as I want it
  2. 00:06:413 (1,2) - SURPRISE ! ^
    also, to make this slightly more interesting, you could do this http://puu.sh/d4Yqm/c9ce1ac807.png, that just needs quieter, calmer hitsounding^
  3. 00:14:721 - tbh when I looked at Normal I expected a short reverse slider here in Hard to emphasize the guitar? Idk what it is, I'm deaf. :/ dunno why I know what you mean, but I intend to leave 00:13:798 (2)'s tail as the start of the guitar's sound, and then the guitar's sound works as a "hype builder" (???), dunno if you know what I mean ;_;
  4. 00:15:875 (2) - remove reverse, then move 00:16:336 (3) - to a tick before (where 2 ends atm) and add another cirlce at 00:17:028 ? Nah I think this is fine, 3's tail and head both map the same sound and the reverse fits nicely
  5. 00:31:105 (2,3) - is this mini-jump necessary? I can't really hear it. :n but if you wanna keep it, you could blanket 00:29:490 (4) - so nicely.. even if it isn't visible anymore, the lighting still is and is looks cool. '-' I'm gonna keep the jump, and the blanket seems like too much of a stretch ;w;
  6. 00:57:182 (3) - reverse this and stack 00:56:951 (2) - above that, improves flow! .o.
    if you do that, ctrl+g 00:57:644 (4) - , too and move the following accordingly i personally like this part a lot as it is, so I don't really wanna change ;~; It should be fine as is
  7. 01:01:798 (1) - reverse feels off, try a longer slider without reverse or a circle? Added a circle
  8. 01:06:413 (3,4) - middle anchors one grid further up/down -> beauty curvy blankets
    (you could imprve them for 01:04:567 (3,4,1) - , too btw. and 01:18:413 (1,2,3,4) - ) done for the one you mentioned first, the others stay ww
  9. 01:09:182 (1) - I'd ctrl+g this, flows so much better from the previous, you'd just have to do sth else with the following objects.. I feel like this way is fine (and also too lazy to remap heheh)
//aah, I still remember the very first diff I've seen from you. sob

-slips out-
Thank you squeaky, ly <3

@Ringating, added everything. Thanks a bunch, m8
riffy
So, hi, I guess. \w/

[General]
  1. Consider adding 1200-1300ms of lead in to your .osu files. That will give players time to get ready.
  2. I'd recommend to make an Easy diff. I'm pretty sure it is mapable here + the song is really short. Give it a try, beginners will be happy!
    Note: let me know if you need mods for the Easy diff, I will check it o/
  3. Your preview point is unsnapped. Please, re-snap it properly. :(
[Normal]
  1. I would lower HP even more. As the beginning has quite long gaps + the main part feels hard.
  2. 00:09:268 - in case if you decide to map an Easy, you can stress this beat in the Normal. Example.
  3. 00:19:191 - this downbeat clearly sounds different from the previous beats. I would map it with a circle, instead of a slider-tail. Here, have a look!
  4. 01:20:114 (1,1) - sorry, you can't let it be like this. You can either use two spinner or give enough recovery time after the first spinner to make it readable.
    Note: enough time = 2 white ticks for a Normal diff.

    Quite a nice diff.
[Hard]
  1. Just to keep the settings balanced, I'd lower HP Drain here as well.
  2. 00:08:114 (1) - minor - the curve feels quite agressive. I'd make it softer in order to fit better with the tempo/stye of the music.
    Note: 00:58:422 (2) -
  3. 00:29:576 (5,6) - why did you stop using x1.4 DS? That was an awesome thing, it would fit here perfectly and help you to represent the song.
  4. 01:18:268 (1,2,3) - minor - just a quick reminder that you can improve the blankets here. Feel free to do it when you get some patience to carefully adjust them. :)

    I feel like the 3/4 sliders did not work well with the music, as they were sorta unnatural to me, but they were technically fine, so I guess you can keep them. Anyways, the diff was pretty enjoyable and I liked it.


I think itis begging for an Easy diff, your normal and Hard were awesome and I am sure that you can make an outstanding Easy diff, as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Maruyu

-Bakari- wrote:

So, hi, I guess. \w/

[General]
  1. Consider adding 1200-1300ms of lead in to your .osu files. That will give players time to get ready. done
  2. I'd recommend to make an Easy diff. I'm pretty sure it is mapable here + the song is really short. Give it a try, beginners will be happy!
    Note: let me know if you need mods for the Easy diff, I will check it o/ 2lazy, maybe if people force me
  3. Your preview point is unsnapped. Please, re-snap it properly. :( ww
[Normal]
  1. I would lower HP even more. As the beginning has quite long gaps + the main part feels hard. changed to 3
  2. 00:09:268 - in case if you decide to map an Easy, you can stress this beat in the Normal. Example.
  3. 00:19:191 - this downbeat clearly sounds different from the previous beats. I would map it with a circle, instead of a slider-tail. Here, have a look! hmm, since squeaky up there mentioned it, changed
  4. 01:20:114 (1,1) - sorry, you can't let it be like this. You can either use two spinner or give enough recovery time after the first spinner to make it readable. Ehhh, these are 2 spinners...?
    Note: enough time = 2 white ticks for a Normal diff.

    Quite a nice diff.
[Hard]
  1. Just to keep the settings balanced, I'd lower HP Drain here as well.
  2. 00:08:114 (1) - minor - the curve feels quite agressive. I'd make it softer in order to fit better with the tempo/stye of the music.
    Note: 00:58:422 (2) - k ww
  3. 00:29:576 (5,6) - why did you stop using x1.4 DS? That was an awesome thing, it would fit here perfectly and help you to represent the song. ok ww
  4. 01:18:268 (1,2,3) - minor - just a quick reminder that you can improve the blankets here. Feel free to do it when you get some patience to carefully adjust them. :) tried to

    I feel like the 3/4 sliders did not work well with the music, as they were sorta unnatural to me, but they were technically fine, so I guess you can keep them. Anyways, the diff was pretty enjoyable and I liked it.


I think itis begging for an Easy diff, your normal and Hard were awesome and I am sure that you can make an outstanding Easy diff, as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
bakabakabakabakabakabakabakabakabakabakabakabakabakabaka <3
CodeS
As Requested:



  • Add the name of the main characters to the tags (Victorique de Blois and Kujou Kazuya )
    Remove "Yuzu" from tags
    I would change combo 2 and combo 4 to more pastel like versions of the same color (or "lighter"), the ones you're using right now makes too much contrast on the relaxing feeling the song have and the combo 1 and 3
    Where's the easy?

00:15:499 (1,2) - Try this
00:19:653 (1) - I don't feel like you should use such a faint sound to start a reverse, when you have such a strong sound here 00:18:268 - which you're using only for a note, in all this part of the song, you're using that strong beat you can clearly hear, and the voice to add sliders, but here, somehow, you decided to simplify this beat to only 1 note, and put a reverse to make enphasis on nothing and the strong beat in the arrow (00:19:883 - ), in my opinion, this fit betters.
00:20:576 (2,3) - I would change this to 1/2 slider Note 1/2 slider (well pretty much add a note here 00:21:037 - and mak another small slider 00:21:268 - here, to use the strong beat)
00:25:883 - Lacking a note here. reverse arrow used as a directional, but right after that a stop?, I feel a note could make it play better, if you add. add NC here 00:24:730 (4) - (actually it still needs a NC)
00:29:576 - Note?
00:33:268 - ^
00:34:653 - ^
00:48:037 - why are you suddenly ignoring the voice
01:02:345 - ^
00:54:960 - NC?
01:15:268 (2,3) - any reason for 2 notes here?, dunno, I don't mind it, but this is the only part of the song where you decided to put 2 notes after a slider (unless I'm blind, if that's the case, ignore this) so it can caught people a bit offguard for no reason, as there nothing really different in this part.


I feel you're changing way too much on what you want to map, you go from the voice to those faint cymbal? sounds, to the strong beats WAY too often, at the same time, while you do that, the map is full of stops, like if you're simplifying mostly because the lack of an easier diff. creating this kind of Inconsistent rhythm? (example: 00:46:883 (4,5,6,1,2,3,4,5) - ), I mean, is not hard to play, but dunno, I feel it could play much better

00:15:499 (1,2) - Feels kind of off. the reverse is kind of outplace. I would just change this for a Note 00:15:730 - and 00:16:191 -
00:43:191 (1) - Is this note on top of any kind of sound?

Kind of same stuff I said in your Normal,. tho this feel much better because is more "filled".

I llike your map a lot, sorry this wasn't much, I have a lot of things in my mind and couldn't mod this with a clear view.
Overall I like it, but I feel the lack of an Easy, and the normal trying to be the easiest diff thus skiping so many beats, hurts the map.


Myxo
I told you to map an Easy ingame <nub>
On a more serious note, this would probably have like 20 objects so plz
Topic Starter
Maruyu
uwaaaaaah

dat double post
Topic Starter
Maruyu

CodeS wrote:

As Requested:



  • Add the name of the main characters to the tags (Victorique de Blois and Kujou Kazuya ) k
    Remove "Yuzu" from tags k
    I would change combo 2 and combo 4 to more pastel like versions of the same color (or "lighter"), the ones you're using right now makes too much contrast on the relaxing feeling the song have and the combo 1 and 3 k
    Where's the easy? iunno

00:15:499 (1,2) - Try this
Nah, I don't want to skip the first red tick
00:19:653 (1) - I don't feel like you should use such a faint sound to start a reverse, when you have such a strong sound here 00:18:268 - which you're using only for a note, in all this part of the song, you're using that strong beat you can clearly hear, and the voice to add sliders, but here, somehow, you decided to simplify this beat to only 1 note, and put a reverse to make enphasis on nothing and the strong beat in the arrow (00:19:883 - ), in my opinion, this fit betters.
reworked it a bit
00:20:576 (2,3) - I would change this to 1/2 slider Note 1/2 slider (well pretty much add a note here 00:21:037 - and mak another small slider 00:21:268 - here, to use the strong beat)^
00:25:883 - Lacking a note here. reverse arrow used as a directional, but right after that a stop?, I feel a note could make it play better, if you add. add NC here 00:24:730 (4) - (actually it still needs a NC) nah it should be fine, and the NC is part of the 2/1 nc pattern
00:29:576 - Note?
00:33:268 - ^
00:34:653 - ^
00:48:037 - why are you suddenly ignoring the voice
01:02:345 - ^
00:54:960 - NC? I did not change all of the above, most of them won't fit the way I wanted to map this
01:15:268 (2,3) - any reason for 2 notes here?, dunno, I don't mind it, but this is the only part of the song where you decided to put 2 notes after a slider (unless I'm blind, if that's the case, ignore this) so it can caught people a bit offguard for no reason, as there nothing really different in this part. fixed


I feel you're changing way too much on what you want to map, you go from the voice to those faint cymbal? sounds, to the strong beats WAY too often, at the same time, while you do that, the map is full of stops, like if you're simplifying mostly because the lack of an easier diff. creating this kind of Inconsistent rhythm? (example: 00:46:883 (4,5,6,1,2,3,4,5) - ), I mean, is not hard to play, but dunno, I feel it could play much better

00:15:499 (1,2) - Feels kind of off. the reverse is kind of outplace. I would just change this for a Note 00:15:730 - and 00:16:191 - nah I kind of like the reverse
00:43:191 (1) - Is this note on top of any kind of sound? Yes, vocal and piano key

Kind of same stuff I said in your Normal,. tho this feel much better because is more "filled".

I llike your map a lot, sorry this wasn't much, I have a lot of things in my mind and couldn't mod this with a clear view.
Overall I like it, but I feel the lack of an Easy, and the normal trying to be the easiest diff thus skiping so many beats, hurts the map.


Thank you for your time
Nyukai
Quick check for Easy.

  1. 00:00:730 (1,2,1,2) - These notes should have more distance between them, as I already told you in-game, you should keep the same DS in easiest difficulties.
  2. 01:14:114 (4,1) - I prefer NC in (4) because there is stanza and fits better for me at least.
  3. 01:16:422 (2) - Should be a drum whistle in slider's end? It sounds better I guess.
I don't really know why did you request a mod for Easy, I don't see anything bad except what I said.

Anyway, I might mod all the mapset next week or something, when I finish exams. Meanwhile, good luck =w=
riffy
As promised, a little check for the Easy diff. :)

IRC log
15:20 -Bakari-: SOON
15:20 Yuzu-: bUT BUT BUT BUT
16:44 *-Bakari- is editing [http://osu.ppy.sh/b/551913 Komine Lisa - Resuscitated Hope (TV Version) [Easy]]
16:44 -Bakari-: Drop HP a little as the 4/1 gaps are quite challenging @.@
16:45 Yuzu-: wait can you like forum post
16:45 Yuzu-: im playing another game with desperate ;_;
16:45 -Bakari-: I'll just drop the log afterwards, feel free to ignore it, lol
16:46 Yuzu-: ok owo
16:46 -Bakari-: 00:35:806 (3) - it's a bit too close to (1) so newbies may mistakenly hit it. mind moving it somewhere else?
16:46 -Bakari-: 00:43:191 (2,1,2) - kinda similar thing
16:47 -Bakari-: 01:20:114 (1,1) - this is a no-no thing, obviously
16:47 -Bakari-: just merge them into oone spinner. @.@
Topic Starter
Maruyu

Inyuschan wrote:

Quick check for Easy.

  1. 00:00:730 (1,2,1,2) - These notes should have more distance between them, as I already told you in-game, you should keep the same DS in easiest difficulties. It's fine, it's 4/1 spacing anyways
  2. 01:14:114 (4,1) - I prefer NC in (4) because there is stanza and fits better for me at least. true, fixed
  3. 01:16:422 (2) - Should be a drum whistle in slider's end? It sounds better I guess. I'd rather keep it as is, i feel like it emphasizes the following whistle
I don't really know why did you request a mod for Easy, I don't see anything bad except what I said.

Anyway, I might mod all the mapset next week or something, when I finish exams. Meanwhile, good luck =w=

-Bakari- wrote:

As promised, a little check for the Easy diff. :)

IRC log
15:20 -Bakari-: SOON
15:20 Yuzu-: bUT BUT BUT BUT
16:44 *-Bakari- is editing [http://osu.ppy.sh/b/551913 Komine Lisa - Resuscitated Hope (TV Version) [Easy]]
16:44 -Bakari-: Drop HP a little as the 4/1 gaps are quite challenging @.@
16:45 Yuzu-: wait can you like forum post
16:45 Yuzu-: im playing another game with desperate ;_;
16:45 -Bakari-: I'll just drop the log afterwards, feel free to ignore it, lol
16:46 Yuzu-: ok owo
16:46 -Bakari-: 00:35:806 (3) - it's a bit too close to (1) so newbies may mistakenly hit it. mind moving it somewhere else?
16:46 -Bakari-: 00:43:191 (2,1,2) - kinda similar thing
16:47 -Bakari-: 01:20:114 (1,1) - this is a no-no thing, obviously
16:47 -Bakari-: just merge them into oone spinner. @.@
~

I fixed everything except for 00:43:191 (2,1,2).

Thanks, both of you! <3
AlexaBM
yarr!!
[Easy]
  1. 00:00:730 (1,2,1,2,1) - I'm totally not sure if this is rankable, or at least understandable. I suggest you to make it this way. It's more understandable, beginners can't read such patterns. Also, I suggest to make something like this in Normal diff as well.
  2. 00:39:499 (2) - How about to move the point before the node at x:338 y:205 to make slider's shape a bit more beautiful?
[Normal]
  1. 00:19:191 (7,1) - Switch NCs, please.
  2. 01:11:576 (2,3) - Change the rhythm like this instead.
[Hard]
  1. 00:41:345 (1,1) - I understand why you added new combo here, but only one object in the combo doesn't make sense un this case. Maybe delete it at 00:43:191 (1) - ?
  2. 00:53:806 (3,4) - Let's make this moment a bit more interesting. Move the 2nd circle this way, for example.
  3. 01:19:653 (4) - I have some iseas about this slider: 1st, 2nd.
Yuzu-yarr, there's nothing I can do, this mapset is cool.
Topic Starter
Maruyu

AlexaBM wrote:

yarr!!
[Easy]
  1. 00:00:730 (1,2,1,2,1) - I'm totally not sure if this is rankable, or at least understandable. I suggest you to make it this way. It's more understandable, beginners can't read such patterns. Also, I suggest to make something like this in Normal diff as well. i kind of like it and the circles aren't visible before the previous one is hit so should be fine
  2. 00:39:499 (2) - How about to move the point before the node at x:338 y:205 to make slider's shape a bit more beautiful? done
[Normal]
  1. 00:19:191 (7,1) - Switch NCs, please. aa thx
  2. 01:11:576 (2,3) - Change the rhythm like this instead. i prefer my way, because of red tick and downbeat mapped
[Hard]
  1. 00:41:345 (1,1) - I understand why you added new combo here, but only one object in the combo doesn't make sense un this case. Maybe delete it at 00:43:191 (1) - ? k
  2. 00:53:806 (3,4) - Let's make this moment a bit more interesting. Move the 2nd circle this way, for example. Made changes, but kept the stack
  3. 01:19:653 (4) - I have some iseas about this slider: 1st, 2nd. used 2
Yuzu-yarr, there's nothing I can do, this mapset is cool.
Thank you <3
ProfessionalBox
Irc mod ~

Chatlog
12:34 Yuzu-: k so
12:34 Yuzu-: can I ask you a favor
12:36 ProfessionalBox: what is it
12:36 Yuzu-: mod my easy diff
12:36 ProfessionalBox: which map
12:36 *Yuzu- is listening to [http://osu.ppy.sh/b/541596 Komine Lisa - Resuscitated Hope (TV Version)]
12:37 ProfessionalBox: I can mod it
12:37 ProfessionalBox: but i bet its polished too far
12:37 ProfessionalBox: ;__;
12:37 ProfessionalBox: u so gud
12:37 Yuzu-: LOL
12:37 Yuzu-: i speedmapped it
19:19 Yuzu-: ww
19:19 ProfessionalBox: oh man
19:19 ProfessionalBox: right
19:19 ProfessionalBox: the mod
19:19 ProfessionalBox: ive been
19:19 ProfessionalBox: super busy
19:19 Yuzu-: lol
19:19 Yuzu-: i don't mind
19:20 ProfessionalBox: can i
19:20 ProfessionalBox: irc mod
19:20 ProfessionalBox: ?
19:20 Yuzu-: i guess
19:20 ProfessionalBox: yes or no
19:20 Yuzu-: yes
19:20 ProfessionalBox: great
19:21 Yuzu-: adasdsadasdasdasdasdasdasdasdas
19:21 ProfessionalBox: 00:28:883 (4,1) -
19:21 Yuzu-: 00:37:653 (1) - pls
19:21 Yuzu-: disregard this lol
19:21 ProfessionalBox: nice ds
19:21 ProfessionalBox: xD
19:21 Yuzu-: XDDD
19:21 ProfessionalBox: You could improve the blanket on this 00:28:883 (4,1) -
19:22 ProfessionalBox: although these double blankets are always tricky
19:23 ProfessionalBox: 01:14:114 (1,2) - rhythmwise this is weird but I guess its fine
19:23 ProfessionalBox: I gotta say that this is just like I said
19:23 ProfessionalBox: super polished
19:23 ProfessionalBox: so fuck you
19:24 ProfessionalBox: 00:26:576 (1) - this might be offscreen
19:24 Yuzu-: it's not
19:25 Yuzu-: fixed all except for the blankets
19:25 Yuzu-: :^)
19:25 ProfessionalBox: some bat might mention this so I will do it for them 00:35:345 (2,3) - "noobs will click the wrong end of the slider because of the flow" -Bakari
19:25 ProfessionalBox: oops
19:25 ProfessionalBox: accidentally mentioned who would say it
19:25 Yuzu-: ohh
19:25 Yuzu-: he did kinda
19:25 Yuzu-: xDD
19:26 ProfessionalBox: 00:45:499 (2,3) -
19:26 ProfessionalBox: this blanket
19:26 ProfessionalBox: could be tiny bit improved
19:26 ProfessionalBox: ok so
19:26 ProfessionalBox: about hitsounding
19:27 Yuzu-: it sucks
19:27 Yuzu-: LOL
19:27 ProfessionalBox: 00:52:422 (1) - adding claps to this tail and 00:54:268 (3) - tail and here 00:56:114 (1) - do like this the whole kiai pls
19:27 ProfessionalBox: like rhythmwise
19:27 ProfessionalBox: that strong beat is screaming for a clap
19:28 ProfessionalBox: I can hear it crying out for help
19:28 ProfessionalBox: so basically
19:28 Yuzu-: hitsound my map
19:28 ProfessionalBox: put a clap on every third measure of a 4/4 section
19:29 ProfessionalBox: i cant remember what the hitsounding is fine
19:29 ProfessionalBox: oh lol
19:29 ProfessionalBox: disregard that
19:29 ProfessionalBox: I started a sentence but didnt delete it before saying another
19:29 ProfessionalBox: LOL
19:29 Yuzu-: huh
19:29 ProfessionalBox: the hitsounding is fine
19:29 ProfessionalBox: and I was about to say
19:29 ProfessionalBox: that I cant remember the official name for 4/4 section xD
19:29 ProfessionalBox: just put the claps like I said
19:29 ProfessionalBox: and its all good
19:30 Yuzu-: common time? lol
19:30 Yuzu-: idk
19:30 ProfessionalBox: dunno
19:30 ProfessionalBox: not important anyways
19:30 ProfessionalBox: I guess thats it
19:30 ProfessionalBox: I can help you with the hitsounding if you didnt get what I mean
19:30 Yuzu-: I suck at hitsounding
19:30 ProfessionalBox: I will make the claps for you then
19:30 ProfessionalBox: just update
19:30 ProfessionalBox: with the fixes if you make any
19:31 Yuzu-: wait wait
19:31 ProfessionalBox: I will post this log in the thread
Kaguya Hourain
hi
21:36 Kaguya Hourain: okay
21:36 Kaguya Hourain: let's go
21:36 Kaguya Hourain: HI PEOPLE
21:36 Yuzu-: yess
21:36 Kaguya Hourain: THIS IS PROOF THAT I, KAGUYA, HAVE MODDED YUZU'S SPEEDRANK TV SIZE
21:36 Kaguya Hourain: IDK WHY YOU'RE READING THIS BUT OH WELL
21:36 *Kaguya Hourain is editing [http://osu.ppy.sh/b/551913 Komine Lisa - Resuscitated Hope (TV Version) [Easy]]
21:37 Kaguya Hourain: why HP1 XD
21:37 Kaguya Hourain: doesn't matter anyway
21:37 Yuzu-: because of the start
21:38 Kaguya Hourain: thanks for making perfect blankets
21:38 Kaguya Hourain: you have a brain
21:38 Yuzu-: lol
21:38 Kaguya Hourain: 00:38:576 (1,2) - this though
21:38 Kaguya Hourain: you can improve this
21:39 Yuzu-: what's wrong with it
21:39 Kaguya Hourain: it's a bit off I think
21:39 Yuzu-: I don't think so
21:39 Yuzu-: ok
21:39 Yuzu-: slightly off
21:39 Kaguya Hourain: XD
21:39 Yuzu-: fixed LOL
21:39 Yuzu-: OMG
21:40 Yuzu-: THAT BLANKET MOD
21:40 Yuzu-: SO NAZI
21:40 Kaguya Hourain: XDDDDDDDDDDDDDDDDDDDDDDDDDD
21:40 Kaguya Hourain: WHAT CAN I MOD ON EASY
21:40 Yuzu-: umm
21:40 Yuzu-: stuff?
21:42 Kaguya Hourain: nice spinner in the end brah
21:43 Kaguya Hourain: nothing to really mod omg
21:43 Yuzu-: thanks
21:43 Kaguya Hourain: why do you make perfect easies
21:43 Yuzu-: I'll tell you a secret
21:43 Yuzu-: this is the first easy I have ever finished
21:43 Kaguya Hourain: LOL
21:43 Yuzu-: I started yesterday at midnight, mapped for 45 minutes
21:43 Yuzu-: and finished it today morning in 30 minutes
21:43 Kaguya Hourain: lel
21:43 Yuzu-: only stuff changed is in mods
21:44 *Kaguya Hourain is editing [http://osu.ppy.sh/b/543381 Komine Lisa - Resuscitated Hope (TV Version) [Normal]]
21:44 Kaguya Hourain: 00:11:806 (1) - add a circle at the start of this spinner
21:44 Yuzu-: can't
21:44 Kaguya Hourain: why not
21:44 Kaguya Hourain: short spinner?
21:44 Yuzu-: doing that means shrinking the spinner
21:44 Yuzu-: it's already really short
21:44 Yuzu-: and i can't move it
21:44 Yuzu-: because recovery
21:45 Kaguya Hourain: well you can just shorten by 1/4
21:45 Yuzu-: eww no
21:45 Kaguya Hourain: oh well
21:45 Kaguya Hourain: 00:17:114 (4,5) - why not make it like here 00:15:730 (2,3) - ?
21:46 Yuzu-: i wanted to break the 1/2 chain
21:46 Kaguya Hourain: doesn't feel nice since music is just repeating itself
21:46 Yuzu-: slider still requires you to hold a button down so
21:47 Kaguya Hourain: 00:19:191 (1,2,3,4,5) - this is better tho
21:47 Yuzu-: actually does
21:47 Kaguya Hourain: 00:21:960 (6,7) - also this
21:47 Kaguya Hourain: 00:18:268 (6) - with this
21:47 Kaguya Hourain: would just make them consistent
21:47 Yuzu-: ok I'll make changes wait
21:48 Kaguya Hourain: kay~
21:49 Kaguya Hourain: nothing else actually
21:49 Kaguya Hourain: OD+1
21:49 *Kaguya Hourain runs
21:49 Yuzu-: actually
21:49 Yuzu-: reduced it to 3
21:49 Yuzu-: XDDD
21:50 Kaguya Hourain: lol who told you that
21:50 Yuzu-: nvm
21:50 Yuzu-: I meant HP
21:50 Kaguya Hourain: lol
21:50 *Kaguya Hourain is editing [http://osu.ppy.sh/b/541596 Komine Lisa - Resuscitated Hope (TV Version) [Hard]]
21:51 Kaguya Hourain: 00:00:730 (1,1,1,2,1,2) - whyyyyyyyyyyyyyyyyyyy
21:51 Yuzu-: wait
21:53 Yuzu-: first
21:53 Yuzu-: diversity :3
21:53 Yuzu-: second
21:53 Kaguya Hourain: fuck off
21:53 Yuzu-: I wanted to :D
21:53 Kaguya Hourain: music doesn't change
21:53 Kaguya Hourain: at
21:53 Kaguya Hourain: all
21:53 Yuzu-: pitch changes
21:53 Kaguya Hourain: pls
21:53 Yuzu-: I invoke subjectivity!
21:53 Kaguya Hourain: FINE!
21:53 Yuzu-: gg wp
21:54 Yuzu-: hahaha
21:54 Kaguya Hourain: <:
21:54 Kaguya Hourain: 00:20:806 (5,1) - reverse order
21:54 Kaguya Hourain: since violin begins on red tick
21:55 Yuzu-: the slider is mapping the thingy from the drum
21:55 Yuzu-: plate? i think how it's called
21:56 Kaguya Hourain: 00:19:191 (1,2) - but here
21:56 Kaguya Hourain: it's pretty inconsistent
21:56 Kaguya Hourain: you have this twice
21:56 Kaguya Hourain: and you have the other one twice as well
21:56 Kaguya Hourain: o.O
21:57 Yuzu-: wait
21:57 Kaguya Hourain: just stick to one at least
21:57 Yuzu-: oh
21:57 Yuzu-: that's just me
21:57 Yuzu-: I like changing my instruments a lot
21:57 Kaguya Hourain: thing is
21:58 Kaguya Hourain: you should be going with the most dominant one
21:58 Kaguya Hourain: at least on the easier difficulties
21:58 Yuzu-: wait
21:58 Kaguya Hourain: and the dominant one is the violin
21:58 Yuzu-: we're on hard right?
21:58 Kaguya Hourain: yeah
21:58 Kaguya Hourain: LOL
21:59 Yuzu-: this is how I use rhythm
21:59 Yuzu-: It's perfectly followed
21:59 Kaguya Hourain: eh
21:59 Kaguya Hourain: invoking style as a reason on me?
21:59 Kaguya Hourain: really? XD
21:59 Yuzu-: I can just map the strong violin sound with a circle
22:00 Yuzu-: then it gets weaker so I use a slider to change instrument and keep the rhythm
22:00 Yuzu-: it works fine
22:00 Kaguya Hourain: actually if you followed the violin
22:00 Kaguya Hourain: 00:19:191 (1,2) - this should be like 00:20:806 (5,1) - this
22:00 Kaguya Hourain: and vice versa
22:01 Kaguya Hourain: since violin is varied there
22:01 Yuzu-: 00:19:191 (1) - the violin is much more dominant here on both head and tail
22:01 Kaguya Hourain: yes
22:01 Kaguya Hourain: that's why you click both
22:01 Yuzu-: that's why there's a slider
22:01 Kaguya Hourain: :/
22:01 Kaguya Hourain: but clicks
22:01 Yuzu-: Not necessarily
22:02 Yuzu-: slider works when tail is same or weaker than head
22:02 Yuzu-: else it sucks
22:02 Kaguya Hourain: i wouldn't go with same
22:02 Kaguya Hourain: but eh
22:02 Yuzu-: both circles or sliders work
22:02 Kaguya Hourain: oh well
22:02 Kaguya Hourain: next
22:03 Kaguya Hourain: 00:48:730 (1) - reverses
22:03 Kaguya Hourain: pls
22:03 Kaguya Hourain: add at least a circle instead of the last reverse
22:03 Yuzu-: It's perfect
22:03 Yuzu-: slow SV
22:03 Kaguya Hourain: rhythm-wise sure
22:03 Yuzu-: decent length
22:03 Kaguya Hourain: but readability
22:03 Yuzu-: you ahve to hold it cuz vocals
22:03 Yuzu-: and maps the drum hits
22:03 Yuzu-: it's fine really
22:04 Kaguya Hourain: well i know it's fine rhythm-wise
22:04 Kaguya Hourain: but like i said
22:05 Kaguya Hourain: 00:57:960 (1,2) - call me nazi but imperfect blanket
22:05 Yuzu-: works like any reverse slider
22:05 Yuzu-: there's plenty of time to read the second reverse slider
22:05 Yuzu-: it's not like head and tail overlap like it's 1/4
22:05 Yuzu-: fixed
22:05 Kaguya Hourain: uhhhhhhhh
22:06 Kaguya Hourain: 01:13:883 (4,5,6) - I don't feel this jump
22:06 Yuzu-: it's the vocal
22:06 Kaguya Hourain: yeah so?
22:07 Yuzu-: I will remove it
22:07 Kaguya Hourain: <:
22:07 Yuzu-: it flows poor anyway
22:07 Kaguya Hourain: you could just map a slider there
22:07 Yuzu-: i'll just do a curve of circles
22:07 Kaguya Hourain: but then inconsistent with the rest
22:07 Yuzu-: It'll look priti
22:07 Kaguya Hourain: triangles!
22:07 Yuzu-: done
22:08 Kaguya Hourain: buzzkill incoming
22:08 Yuzu-: huh
22:08 Kaguya Hourain: 01:15:960 (3,1) - x:6 y:232
22:08 Kaguya Hourain: the whole set so you don't ruin the blanket :D
22:09 Yuzu-: LOL pro
22:09 Kaguya Hourain: lolololol
22:09 Kaguya Hourain: that's it actually
Okoratu
uhh
21:46 Okoratu: i was able to update all diffs
21:46 Okoratu: so
21:47 Yuzu-: Go ahead
21:48 Okoratu: ok
21:48 *Okoratu is editing [http://osu.ppy.sh/b/551913 Komine Lisa - Resuscitated Hope (TV Version) [Easy]]
21:48 Okoratu: firstly are you sure about source
21:48 Okoratu: cuz atm it says GOSICK twice but once with sexy lines
21:49 Yuzu-: http://www.gosick.tv/
21:49 Yuzu-: I used this.
21:49 Yuzu-: It's like the title of the userpage
21:49 Yuzu-: now that I look better tho
21:49 Yuzu-: Disregard that
21:49 Okoratu: these things are in 2 different lines and just together in the <title>-tag in the file there
21:49 Yuzu-: I'll confirm metadata with Fycho tomorrow so
21:50 Okoratu: it'll most likely end in one of them being moved to tags
21:50 Yuzu-: maybe
21:50 Okoratu: https://osu.ppy.sh/p/beatmaplist?q=gosick
21:50 Yuzu-: though the source like this isn't weird at all
21:50 Okoratu: most likely the 2nd line
21:50 Yuzu-: both work
21:51 Okoratu: or replacing the lines with western characters
21:51 Okoratu: idk
21:51 Okoratu: not really improtant
21:51 Yuzu-: as I said I'll confirm tomorrow
21:51 Okoratu: GOSICK -ゴシック- will be what it'll most likely end up as
21:51 Okoratu: lel
21:51 Okoratu: for consistency with this years ranked set for destin historie
21:52 Yuzu-: well
21:52 Okoratu: wait a moment now my dinner's ready - or nearly ready and i don't wanna burn it
21:52 Yuzu-: LOL ok
21:54 Okoratu: so ok
21:55 Okoratu: seems like you fixed the hitsounds
21:55 Yuzu-: kind of
21:56 Okoratu: feels a bit weird on these 2/1 sliders which have a normal hitsound and sometimes claps in the middle to only have a slidertick with a normal hitsound
21:57 Yuzu-: huh
21:57 Yuzu-: what
21:57 Okoratu: idk i said it's a bit weird to have normal slidertick hitsounds
21:57 Okoratu: next to things like 00:28:883 (4) - which hitsound the 1/1 things
21:58 Okoratu: stuff like 00:30:730 -
21:58 Yuzu-: does it even matter
21:59 Okoratu: i only said it might be a bit weird
21:59 Yuzu-: I mean
21:59 Yuzu-: I don't even know what you mean LOL
21:59 Okoratu: and that a lot of easies seem to just hitsound sliderticks
22:00 Yuzu-: For what reason
22:00 Okoratu: i just told you
22:00 Yuzu-: ok
22:01 *Yuzu- dies
22:01 Okoratu: in order to not miss claps or stuff like 00:36:268 - which would normally go there
22:01 Okoratu: they just go ahead and replace the slidertick in the hitsounds for these with their normal hitsounds
22:01 Yuzu-: should I do that
22:02 Okoratu: you can but don't have to in order to have a more meaningful audiofeedback idk
22:02 Okoratu: desperate for once isn't a fan of it while some ppl really like that
22:02 Okoratu: so it in the end depends on your opinion about it
22:02 Yuzu-: I'm not really into it either
22:02 Yuzu-: it's not even interactive
22:03 Okoratu: 00:26:576 (1) - taht would be an example for the stuff i just told you about
22:04 Okoratu: but i agree it's not interactive since it just plays a hitsound in order to have your hitsounding pattern not just break
22:04 Okoratu: or so
22:04 Okoratu: do you follow vocals with these sliders
22:04 Yuzu-: technically the song's strong enough to hear stuff
22:05 Yuzu-: I try to
22:05 Okoratu: so ok this map is pretty fine so it might not be much which i may find
22:05 Yuzu-: wait
22:05 Yuzu-: you're modding my lower diffs
22:05 Yuzu-: :O
22:06 Okoratu: i am currently looking at the easy
22:06 Okoratu: lol
22:06 Okoratu: i started modding whole sets like months ago so what
22:06 Yuzu-: Weren't you the guy that didn't mod lower diffs or something
22:06 Yuzu-: oh
22:06 Yuzu-: my my, kids grow so fast...
22:06 Okoratu: it helps me learning about how these diffs work on a technical level
22:06 Yuzu-: jk
22:07 Okoratu: 00:30:268 (1) - could be a 3/2 slider in order to follow vocals then (might have it repeat like [http://puu.sh/dbUJH/563f57449b.jpg this])
22:07 Okoratu: doesn't have to tho
22:08 Yuzu-: I thought about using 3/2 sliders
22:08 Yuzu-: but this feels better to me
22:08 Okoratu: it didn't feel wrong to begin with
22:09 Yuzu-: ok :o
22:11 Okoratu: 01:01:653 - what's the whistle for
22:11 Yuzu-: for the vocals
22:11 Yuzu-: lol
22:11 Yuzu-: removed the one on the circle before tho
22:12 Okoratu: i thought this one had a whistle because
22:12 Okoratu: 00:59:345 (5) - had one
22:12 Okoratu: idk
22:12 Okoratu: i am currently talking about the circle before
22:12 Okoratu: so i thought 01:01:191 (2) - had a whistle because 00:59:345 (5) - had one
22:12 Yuzu-: 00:59:345 (5) - whistle here works because the slider next has the same sound
22:13 Yuzu-: 01:01:653 (3) - alone works better since the pitch increases
22:13 Yuzu-: I guess
22:13 Okoratu: i doubt the kiai flash will be noticable
22:13 Okoratu: like
22:13 Okoratu: lol
22:14 Okoratu: besides wouldn't it make more sense to trigger it off in 01:06:730 -
22:14 Okoratu: and then back on
22:14 Okoratu: because that's how the vocals kinda split that up
22:14 Yuzu-: nah, it's better this way I think
22:14 Yuzu-: cuz downbeat
22:15 Yuzu-: oh you mean
22:15 Yuzu-: ok
22:15 Okoratu: yes
22:15 Okoratu: i mean triggering it off on the white tick earlier and triggering it back on on the downbeat
22:15 Yuzu-: changed for all diffs
22:15 Okoratu: hooray i made sense for once
22:16 Yuzu-: <3
22:16 Okoratu: but holy shit there's nothing really to complain about besides these minor things asdf
22:17 Okoratu: only that maybe i dunno why the first 4 circles aren't 1/2 sliders which would be free 300s for noobs but that also is depending on your taste
22:19 Okoratu: maybe because 1/2 sliders are not that visually pleasing on this kind of sv
22:19 Yuzu-: yes
22:19 Okoratu: yes
22:19 Okoratu: so uh idk what else there is to talk about in the easy
22:20 Okoratu: like
22:20 Okoratu: yes
22:20 Okoratu: but am i allowed to wonder why they aren't anything in the normal
22:20 Yuzu-: huh
22:21 Okoratu: well circles are harder than sliders as far as i'm concerned
22:21 Yuzu-: okay
22:21 Okoratu: so technically the easy isn't easier than the normal in the very beginning
22:21 Okoratu: but that's also very very retarded
22:21 Okoratu: of me to say it this way
22:21 Okoratu: so disregard
22:21 Okoratu: thanks
22:21 Yuzu-: okay
22:21 Yuzu-: >w<
22:22 Okoratu: i don't understand why you didn't map 00:07:653 - as a 1/2 slider tho
22:22 Okoratu: too complex?
22:23 Yuzu-: I prefered to keep the 4/1 gap
22:23 Okoratu: because right now you have a slider for the hope 00:08:114 (1) - but not for the "give us" right before
22:23 Yuzu-: just explained
22:23 Okoratu: hope is more important than giving it to somebody
22:23 Okoratu: got it
22:24 Yuzu-: yes
22:24 Yuzu-: you don't give the D directly
22:24 Yuzu-: you have to make them wish for it, hope for it
22:24 Okoratu: and then deny them
22:24 Okoratu: k
22:24 Yuzu-: Test #1, you passed.
22:24 Okoratu: so uhh
22:25 Okoratu: 00:19:191 (1,2) - i thought 00:15:499 (1,2) - makes more sense for at least the hitsounds here
22:26 Yuzu-: yes but
22:26 Okoratu: creativity
22:26 Okoratu: and stuff
22:26 Yuzu-: I just used 2 1/2 sliders
22:28 Okoratu: idk how that's related to one another
22:28 Yuzu-: huh?
22:28 Okoratu: nah i'm just stupid
22:29 Okoratu: what you said is that [http://puu.sh/dbWBF/91c6cdb7cf.jpg this is too complicated] right
22:30 Yuzu-: yes exactly
22:31 Okoratu: 00:41:345 (1,2,3,4) - i don't think that 4 makes all that much sense considering 00:39:499 (2,3) - and 00:41:345 (1,2) -
22:31 Okoratu: but it's not really bad either
22:31 Okoratu: so
22:32 Yuzu-: makes more sense
22:32 Yuzu-: because the vocals this time exist in the tail
22:32 Yuzu-: the other cases it finishes in red tick
22:33 Yuzu-: well, doesn't really finish, but it ticks there
22:33 Yuzu-: idk if I was clear
22:34 Okoratu: i understood it
22:34 Okoratu: so [http://puu.sh/dbX1V/e6ecbbbaa1.jpg this makes no sense]
22:34 Yuzu-: where
22:34 Okoratu: for 00:43:191 (4) -
22:35 Yuzu-: ok you've lost me
22:35 Okoratu: how can you lose me
22:35 Okoratu: how do i find you
22:35 Okoratu: halp
22:35 Okoratu: ok back to topic
22:35 Yuzu-: WTF
22:35 Okoratu: you currently have a 2/1 slider
22:36 Yuzu-: yes
22:36 Okoratu: what i was thinking wouldn't two 3/2 slider also make sense with the vocals
22:36 Okoratu: and how they are being held and stuff
22:36 Okoratu: sliders*
22:37 Yuzu-: maybe, but after 00:44:576 - it'd be a bit weird
22:37 Yuzu-: works anyway, but i prefer the gap
22:37 Okoratu: that's all what i wanted to know
22:37 Okoratu: ho lee shit that took some time
22:38 Yuzu-: I almost read it as ho lee shin
22:38 Okoratu: gg
22:38 Okoratu: uhm
22:38 Yuzu-: I didn't, I'm just trying really hard to make it look like Lee Sin to claim the pun
22:38 Okoratu: by the way
22:38 Okoratu: do you have a HD vid or sth for this
22:38 Okoratu: in the background there
22:39 Yuzu-: Yep
22:39 Yuzu-: Ringating gave it to me
22:39 Okoratu: is it 16:9
22:39 Yuzu-: well I didn't even care tbh
22:39 Okoratu: if it is widescreen
22:39 Yuzu-: ringating knows what he's doing I think lol
22:39 Okoratu: you should widescreen support it in settings
22:39 Okoratu: if it's not then no
22:40 Okoratu: o
22:40 Yuzu-: it's 1280x720
22:40 Okoratu: is that 16:9
22:40 Okoratu: seems like that
22:41 Yuzu-: not sure
22:42 Yuzu-: yes it is
22:42 Okoratu: 768/1366 = 0,56222
22:42 Okoratu: 720/1280 = 0,5625
22:42 Okoratu: so yes
22:42 Yuzu-: enabled for all diffs
22:46 Okoratu: 01:06:268 (4,5) - can't you like vary to 2 1/2 sliders or so
22:46 Yuzu-: yes, works better
22:46 Yuzu-: gonna change
22:47 Okoratu: why are you so good at mapping
22:47 Yuzu-: i laughed
22:47 Yuzu-: good joke
22:49 Okoratu: why is this considered a joke
22:49 Yuzu-: because I'm not good
22:50 Okoratu: this is the 08/15 answer when someone tells you you are good at something
22:50 Yuzu-: wgat
22:50 Yuzu-: what
22:51 Okoratu: "you're good at <insertsomething>" - "nah not really"
22:51 Yuzu-: except I know I'm not good :p
22:53 Okoratu: i will now get some chickenwings
22:53 Okoratu: a
22:53 Yuzu-: wow
22:53 Yuzu-: give me some too :(
22:54 Okoratu: ok re
22:57 Okoratu: ok
22:57 Okoratu: i needed to play this
22:57 Okoratu: once
22:57 Okoratu: so uhh
22:57 Okoratu: looking at the hard now
22:57 Okoratu: because normal is uhh
22:57 Yuzu-: ikr
22:57 Okoratu: i can't find like anything there anymore either because i'm bad or map is good
22:57 Yuzu-: you're bad
22:57 Yuzu-: sadly
22:58 Okoratu: D;
22:59 Okoratu: 00:04:422 (1,2,1,2) -
22:59 Okoratu: needed to play in order to confirm that it is indeed terribly easy to hit those early
22:59 Yuzu-: <3
22:59 Okoratu: and that i guess unstacking would be an option but idk if you want to
22:59 Okoratu: probably not because others might have told you before
23:00 Yuzu-: so
23:00 Yuzu-: unstack? ;w;
23:00 Okoratu: that's what i'd suggest
23:00 Okoratu: but i think others might have suggested the same
23:00 Yuzu-: I think I'll just go ahead and fill the whole thing with sliders
23:00 Yuzu-: fuck it
23:01 Okoratu: or that
23:01 Yuzu-: done lol
23:04 Okoratu: 00:17:806 (2) - idk a slight curve would be a bit neater imo
23:04 Yuzu-: hm ok
23:04 Okoratu: was referring to 00:21:499 (2,3) - for curve
23:05 Yuzu-: kk
23:05 Okoratu: 00:25:653 (4) - if you wanna map vocals shouldn't this be circles or is that too hard for hard
23:06 Yuzu-: it's not
23:06 Yuzu-: works either way I guess, tho i prefer the slider
23:06 Okoratu: 00:26:114 (5) - you do know that there's a vocal in 00:26:345 - so i dunno how much sense extending it makes
23:07 Yuzu-: is there? I can't hear it
23:07 Yuzu-: i can only ear the vocal going out on the blue tick
23:07 Yuzu-: hear*
23:08 Okoratu: nah i'm just stupid disregard
23:09 Okoratu: i just thought the sound in the red tick was a lot stronger than the vocal ending for some reason
23:09 Okoratu: maybe because it is
23:10 Okoratu: 01:01:653 (1) - only overlap of 2 1/2 sliders in entire map
23:10 Okoratu: where only their borders touch
23:10 Okoratu: why
23:11 Yuzu-: im bad
23:11 Yuzu-: fixed
23:12 Okoratu: 01:07:191 (1) - did you force this one
23:12 Okoratu: like
23:12 Okoratu: nah no clue what it really does
23:13 Yuzu-: aa
23:13 Okoratu: does it follow some secretly held down sound i don't hear
23:13 Yuzu-: vocals
23:13 Yuzu-: except it doesn't reverse on the vocal tick
23:14 Okoratu: uhh
23:14 Okoratu: so
23:14 Yuzu-: reverses on the drum instead
23:14 Okoratu: you didn't even want that one that way
23:14 Okoratu: or
23:14 Okoratu: what do i interpret that as
23:14 Yuzu-: i map randomly
23:14 Okoratu: gg
23:14 Yuzu-: interpret it as a way to map both things
23:15 Okoratu: but vocal on red tick is sad then
23:16 Yuzu-: rip her
23:16 Okoratu: i take that as a that's kinda random but i don't bother changing it
23:20 Okoratu: other than that i don't really have anything to say about this
23:21 Yuzu-: that took a while
23:21 Yuzu-: XDDD
23:21 Okoratu: oh yes if you include japanese main char in tags you might bother with finding out how his name is written oiut
23:21 Okoratu: hah
23:22 Yuzu-: huh
23:22 Okoratu: kujou kazuya
23:23 Yuzu-: yes
23:23 Yuzu-: no
23:23 Yuzu-: no one searches for japanese names
23:23 Yuzu-: XD
23:23 Okoratu: not even the japanese
23:23 Yuzu-: yes
23:23 Okoratu: ok
23:25 Okoratu: i am done.
23:25 Yuzu-: did u post logss
Squichu
quick look at Easy as requested. :3
  1. 00:00:730 (1,2,1,2) - placing is fine, but I'd prefer if you space them out a little more, around 0.5 DS. even if the beginning is calmer it suits the song better, imo (and you can be 100% sure beginners, who simplemindedly ignore approach circles, won't hit it way too early.)
  2. 00:19:191 (1,2,3,4,1) - pattern seems forced, I think it flows better if you disregard the blanket and do it like this - screen1 - screen2
  3. 00:28:883 (4) - song seems to get more lively here cause of the vocals. if you wanna emphasize that remove the reverse and add a circle instead
  4. 00:32:114 (3) - hm, I'd prefer a cirlce here. goes better with the vocals and when I look at the amount of objects before, players might appreciate the super-mini-break of one beat :)
  5. 00:33:960 (1,2,3) - cause of the indicated flow by 1-2 some players could accidentally hit 3's tail instead of the head, try to avoid that? .o. example
  6. 00:54:268 (3,4,1) - similar to ^, rotating 3 a little and moving 4 to 353|346 would work fine.
  7. 00:58:883 (4,5,1) - ^, too. since the movement from 4-5 feels triangle-forced, how about moving 5 to where 1 starts atm and rotating/moving 1 to match DS? looks good to me
feel free to ignore basically everything, it's just minor stuff. :D
Kibbleru
what a bat magnet
Topic Starter
Maruyu

Squirrel wrote:

quick look at Easy as requested. :3
  1. 00:00:730 (1,2,1,2) - placing is fine, but I'd prefer if you space them out a little more, around 0.5 DS. even if the beginning is calmer it suits the song better, imo (and you can be 100% sure beginners, who simplemindedly ignore approach circles, won't hit it way too early.) fine ww
  2. 00:19:191 (1,2,3,4,1) - pattern seems forced, I think it flows better if you disregard the blanket and do it like this - screen1 - screen2 i don't think so ;w; keeping
  3. 00:28:883 (4) - song seems to get more lively here cause of the vocals. if you wanna emphasize that remove the reverse and add a circle instead somehow I still feel that the reverse maps the liveliness a bit better so keeping
  4. 00:32:114 (3) - hm, I'd prefer a cirlce here. goes better with the vocals and when I look at the amount of objects before, players might appreciate the super-mini-break of one beat :) eh, but i like the slider, it should be fine ;u;
  5. 00:33:960 (1,2,3) - cause of the indicated flow by 1-2 some players could accidentally hit 3's tail instead of the head, try to avoid that? .o. example i really don't see why it'd be confusing but since people are annoying with it changed
  6. 00:54:268 (3,4,1) - similar to ^, rotating 3 a little and moving 4 to 353|346 would work fine. Nah, this one should be fine, the movement isn't as linear as the previous case
  7. 00:58:883 (4,5,1) - ^, too. since the movement from 4-5 feels triangle-forced, how about moving 5 to where 1 starts atm and rotating/moving 1 to match DS? looks good to me Nah, I like how this looks atm, should be fine
feel free to ignore basically everything, it's just minor stuff. :D
best squeaky eu
smallboat
Forum PM

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Suggest a sliderslide custom hitsound to mute the sliderslide sound,just like 00:37:710 (1,2) - this sounds weird ,why not add it?
  2. 00:00:787 red line volume adjust to 60% for all diff,don't use that mix volume.
[Easy]
  1. 00:00:730 (1,2) - Although this pattern looks fine in easy diff,but still suggest keep the same distance (replace) here (I try to move this,seems has no placement problem,just looks so far)
    (Because almost easy and nm diff are keep the same ditance,so don't try to place the anti-ditance) (Example : p/3486252&#41;
  2. 00:04:422 (1,2) - The same as above.
  3. 00:15:556 (1) - Missed a finish at head.
  4. 00:43:248 (2) - Add a whistle follow the heavy vocal?
[Normal]
  1. 00:00:787 (1,2,3) - Same reason in easy diff,but this pattern I suggest enlarge ditance (0.50x~0.70x),make easy read this pattern. (Suggest fix)
  2. 00:00:730 (1) - Missed a finish at head.
  3. 00:02:576 (2) - Missed a finish at head.
  4. 00:04:422 (3,4) - Still missed a finish at the head.
  5. 00:43:248 (4) - Add a whistle follow the heavy vocal?
[Hard]
  1. 00:15:556 (1) - Obviously with the previous object have a bit far distance,why not move to (217|304) enlarge to 1.00x ditance?
  2. 00:27:325 (2) - Although this pattern playing looks fine,but still suggest keep the same distance here. (Feel miserror to 1/4 I think)
  3. 00:32:633 (2) - The same as above,sounds like feel no necessary do a note jump here.
  4. 00:40:940 (3) - Use ctrl+g will be flow better I think.
  5. 00:46:710 (4) - The same as 00:32:633 (2).
  6. 00:52:479 (1) - The same reason 00:15:556 (1),add a bit ditance with 00:51:556 (5,1) here.
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