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Mind Vortex - Alive

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Topic Starter
Aiceo
This beatmap was submitted using in-game submission on Saturday, November 22, 2014 at 7:23:42 PM

Artist: Mind Vortex
Title: Alive
Tags: drum and bass liquid dnb liquicity mind vortex alive
BPM: 173
Filesize: 4694kb
Play Time: 01:56
Difficulties Available:
  1. Hard (3.42 stars, 326 notes)
  2. Insane (5.04 stars, 432 notes)
  3. Normal (2.15 stars, 192 notes)
Download: Mind Vortex - Alive
Information: Scores/Beatmap Listing
---------------
MP3 changed at 11/17/2014, please re download. Waiting for mods!

Went for 4.5 stars, got 5.05, OK.

AI MOD IS KILLING MEEEE!!! :(((
Midget
Insane:
00:49:303 (6) - Offbeat slider.
01:02:136 (1,2) - Notes out of grid.
01:04:391 (8) - Out of grid.
01:07:165 (6,1) - ^^^
01:08:899 (2,4,6) - ^^^
01:10:979 (5,1) - ^^^
01:16:528 (8,1) - ^^^
01:34:736 (4,5) - ^^^
01:38:377 (8,1) - ^^^
01:44:620 (7,4,5,6) - ^^^
01:47:048 (4,6,6) - ^^^
01:49:649 (3,5) - ^^^
01:51:036 (3) - ^^^
01:53:984 (3) - ^^^
(It's also really fkin messy ))))
Topic Starter
Aiceo

Midgetas wrote:

Insane:
00:49:303 (6) - Offbeat slider.
01:02:136 (1,2) - Notes out of grid.
01:04:391 (8) - Out of grid.
01:07:165 (6,1) - ^^^
01:08:899 (2,4,6) - ^^^
01:10:979 (5,1) - ^^^
01:16:528 (8,1) - ^^^
01:34:736 (4,5) - ^^^
01:38:377 (8,1) - ^^^
01:44:620 (7,4,5,6) - ^^^
01:47:048 (4,6,6) - ^^^
01:49:649 (3,5) - ^^^
01:51:036 (3) - ^^^
01:53:984 (3) - ^^^
(It's also really fkin messy ))))
Best mod i've ever seen. Moved most of the notes closer in so they aren't really far off the grid.
Voli
irc mod for insane:

SPOILER
23:29 *Polar Storm is playing [http://osu.ppy.sh/b/535549 Mind Vortex - Alive [Insane]]
23:32 Polar Storm: your sliders could use some polishing
23:32 Polar Storm: aswell as mine but im lazy
23:32 Aiceo: i recently noticed that some of them are really pointy and well
23:32 Aiceo: uncomfortable lol
23:32 Polar Storm: 00:19:995 (1,2,3,4,5,6,7) -
23:32 Polar Storm: those sliders there
23:33 Polar Storm: its best to make them the same
23:33 Polar Storm: looks way more polished
23:33 Polar Storm: also maybe use some tripletaps at some points
23:33 Polar Storm: only jumps and sliders can get boring after some time
23:34 Polar Storm: 00:30:749 (1,2) -
23:34 Polar Storm: blanket these
23:34 Aiceo: I couldn't really find any place for triples
23:34 Polar Storm: also
23:34 Polar Storm: 00:38:378 (4) -
23:34 Polar Storm: this slider covers drum notes
23:34 Polar Storm: as well as some other sliders
23:35 Polar Storm: there could be place for a tripletap or something
23:35 Polar Storm: http://gyazo.com/bfb1241c9099ffce947cc3b17b36f027
23:35 Polar Storm: like this
23:35 Polar Storm: makes it more interesting
23:37 Polar Storm: your map feels pretty solid it could just use some more variation
23:38 Polar Storm: also the stream is pretty odd
23:40 Aiceo: the slider one
23:40 Aiceo: or the full circle one
23:40 Aiceo: the slider one probably lol
23:41 Polar Storm: 01:30:747 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
23:41 Polar Storm: odd pointy shape
23:41 Polar Storm: doesnt play very well
23:41 Aiceo: oh that one yea
23:41 Aiceo: was about to change it
23:44 Polar Storm: http://gyazo.com/d187a8b805a70d401a8883f3406cee4b
23:44 Polar Storm: example
23:44 Polar Storm: of how it could be
23:44 Polar Storm: but i spaced it very quickly so dont exactly copy :P
23:44 Polar Storm: maybe reduce ds to 0,8 there
23:45 Polar Storm: i dont have mapping experience with hard and normal so cant say much about it
23:45 Aiceo: Yup that's what i thought
23:45 Aiceo: just need to polish the pointy end
Topic Starter
Aiceo

Polar Storm wrote:

irc mod for insane:

SPOILER
23:29 *Polar Storm is playing [http://osu.ppy.sh/b/535549 Mind Vortex - Alive [Insane]]
23:32 Polar Storm: your sliders could use some polishing
23:32 Polar Storm: aswell as mine but im lazy
23:32 Aiceo: i recently noticed that some of them are really pointy and well
23:32 Aiceo: uncomfortable lol
23:32 Polar Storm: 00:19:995 (1,2,3,4,5,6,7) -
23:32 Polar Storm: those sliders there
23:33 Polar Storm: its best to make them the same
23:33 Polar Storm: looks way more polished
23:33 Polar Storm: also maybe use some tripletaps at some points
23:33 Polar Storm: only jumps and sliders can get boring after some time
23:34 Polar Storm: 00:30:749 (1,2) -
23:34 Polar Storm: blanket these
23:34 Aiceo: I couldn't really find any place for triples
23:34 Polar Storm: also
23:34 Polar Storm: 00:38:378 (4) -
23:34 Polar Storm: this slider covers drum notes
23:34 Polar Storm: as well as some other sliders
23:35 Polar Storm: there could be place for a tripletap or something
23:35 Polar Storm: http://gyazo.com/bfb1241c9099ffce947cc3b17b36f027
23:35 Polar Storm: like this
23:35 Polar Storm: makes it more interesting
23:37 Polar Storm: your map feels pretty solid it could just use some more variation
23:38 Polar Storm: also the stream is pretty odd
23:40 Aiceo: the slider one
23:40 Aiceo: or the full circle one
23:40 Aiceo: the slider one probably lol
23:41 Polar Storm: 01:30:747 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
23:41 Polar Storm: odd pointy shape
23:41 Polar Storm: doesnt play very well
23:41 Aiceo: oh that one yea
23:41 Aiceo: was about to change it
23:44 Polar Storm: http://gyazo.com/d187a8b805a70d401a8883f3406cee4b
23:44 Polar Storm: example
23:44 Polar Storm: of how it could be
23:44 Polar Storm: but i spaced it very quickly so dont exactly copy :P
23:44 Polar Storm: maybe reduce ds to 0,8 there
23:45 Polar Storm: i dont have mapping experience with hard and normal so cant say much about it
23:45 Aiceo: Yup that's what i thought
23:45 Aiceo: just need to polish the pointy end
Reshaped a couple of sliders, changed the whole stream. But I guess I'll skip on the tripletaps. Thanks for the mod!
tochiii
[General]
-Find a preview point. 01:22:771 - Might be a good place. Click on Timing and then on Set current Position as Preview Point
[Insane]
00:13:058 (5) - Why so many points?
00:31:096 (2,4) - This overlap looks ugly.
00:31:096 (2,4) - ^^
00:33:871 (5,7) - ^^
00:36:297 (4,5) - Avoid overlap.
00:41:674 (3,2) - Stack probably.
00:41:671 (3,2,4) - Avoid the overlap.
00:42:887 (4) - Make the slider straight.
00:43:579 (7) - New combo.
00:45:836 (6) - ^^
00:53:292 (8) - ^^
00:53:812 (1) - Press Q.
00:56:760 (2,4,1) - Stack probably.
00:58:148 (3,5) - Avoid overlap.
01:18:262 (6) - New combo.
01:21:557 (1) - Stack probably.
01:21:037 (8) - ^^
01:21:557 (1) - Press Q.
01:31:442 (9) - New combo.
01:34:215 (2) - Stack tail with 01:33:002 (4,6) -
01:34:910 (5) - New combo.
01:37:684 (6) - ^^
01:47:396 (6,2) - Avoid overlap.
01:52:597 (4,6,8) - ^^
01:54:331 (1) - Should end here 01:56:585 -
[Hard]
Use Green lines at 00:47:743 - 01:09:939 - 01:32:135 - and 01:54:331 - instead of timing points.
The volume should be at 60% in all green lines and timing point(s)
00:03:349 - Use Soft Sampleset instead of Normal.
00:05:777 (4) - New combo.
00:11:326 (5) - ^^
00:15:488 (5) - ^^
00:19:130 (5) - ^^
00:21:384 (5) - ^^
00:27:280 (5) - ^^
00:29:361 (1) - Press Q.
00:30:055 (2) - New combo.
I'll stop focusing in NC, i think u've understanded hwo you should use it.
00:31:789 (5) - Don't use so many points.
00:41:673 - Put a note there on 00:41:847 (1) - sliderhead.
00:57:454 (3) - what the....this slider is sooo weird, please reshape it!
00:57:454 (3) - Avoid overlap.
01:48:782 (1,3) - ^^
01:56:411 - use green line with the volume of 5%
Topic Starter
Aiceo

-Tochi wrote:

[General]
-Find a preview point. 01:22:771 - Might be a good place. Click on Timing and then on Set current Position as Preview Point
[Insane]
00:13:058 (5) - Why so many points? Just felt like adding a triple because there's a nice instrumental sound in the background.
00:31:096 (2,4) - This overlap looks ugly. Agreed, fixed it
00:31:096 (2,4) - ^^
00:33:871 (5,7) - ^^ Fixed
00:36:297 (4,5) - Avoid overlap. Fixed
00:41:674 (3,2) - Stack probably. I think it's fine as is
00:41:671 (3,2,4) - Avoid the overlap. I see, moved the notes a bit.
00:42:887 (4) - Make the slider straight. Fixed
00:43:579 (7) - New combo. The whole cluster is a stable combo I think.
00:45:836 (6) - ^^Fixed
00:53:292 (8) - ^^Fixed
00:53:812 (1) - Press Q. Well duuuh
00:56:760 (2,4,1) - Stack probably. Fine as is
00:58:148 (3,5) - Avoid overlap. Fixed
01:18:262 (6) - New combo. Done
01:21:557 (1) - Stack probably. Will think about it, not sure
01:21:037 (8) - ^^It's fine as is
01:21:557 (1) - Press Q. It's already a new combo.
01:31:442 (9) - New combo. I don't like having seperate combos on a stream
01:34:215 (2) - Stack tail with 01:33:002 (4,6) - Not sure what you mean
01:34:910 (5) - New combo. Fixed
01:37:684 (6) - ^^Done
01:47:396 (6,2) - Avoid overlap. Fixed
01:52:597 (4,6,8) - ^^ Done
01:54:331 (1) - Should end here 01:56:585 - I don't know how I missed that one ;_;
[Hard]
Use Green lines at 00:47:743 - 01:09:939 - 01:32:135 - and 01:54:331 - instead of timing points.
The volume should be at 60% in all green lines and timing point(s) I don't see the point, and I feel like the volume is fine
00:03:349 - Use Soft Sampleset instead of Normal. Forgot to make it soft, thanks!
00:05:777 (4) - New combo.
00:11:326 (5) - ^^
00:15:488 (5) - ^^
00:19:130 (5) - ^^
00:21:384 (5) - ^^
00:27:280 (5) - ^^
00:29:361 (1) - Press Q.
00:30:055 (2) - New combo.

I'll stop focusing in NC, i think u've understanded hwo you should use it.
00:31:789 (5) - Don't use so many points. It's fine
00:41:673 - Put a note there on 00:41:847 (1) - sliderhead. Fixed
00:57:454 (3) - what the....this slider is sooo weird, please reshape it! I don't even know what happend there LOL
00:57:454 (3) - Avoid overlap. Fixed
01:48:782 (1,3) - ^^Fixed
01:56:411 - use green line with the volume of 5% Totally missed that one, thanks!
Thanks for the mod!
Ciyus Miapah
hi there
From Queue

i think i dont need to mod Hard and normal

[about timing]
why you put red line for kiai time??
http://puu.sh/cSGGM/85cd2371d7.png
just delete them and change it to inheriting timing points

[Insane]
Use Grid level 3 or 4 please

Ai mod in insane > please fix all of this! http://puu.sh/cSGRS/f007cbdb06.png

00:45:660 (5,1,2,3,4,5) - newcombo in 00:45:660, change slider to circles
00:59:534 (2,5) - x224 y80
01:09:939 (1) - reshape this slider, this Decrease flow in map
01:30:748 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - seems this stream is very hard to hit, it has bad flow i think, and pls delete this 01:31:875 (14,15) - its overmap
00:42:193 (1,2,3,4,5,6,7,8,9,10,11,12) - boring pattern, try something interesting for this pattern
00:48:437 (3) - move to x432 y208, reshape this slider
00:50:518 (6) - New combo in here
00:23:812 (4) - overlap with slider
00:36:297 (4) - NC this

okay so.... This map have nice flow but wierd placement and have very odd slider, try something good shape of slider.
sorry for short mod. i love some patterns in here, keep that pattern please. like in here:

01:32:135 - in kiai very good flow and pattern, i love it
01:21:557 - very nice part

okay bye
Topic Starter
Aiceo

Fort wrote:

hi there
From Queue

i think i dont need to mod Hard and normal

[about timing]
why you put red line for kiai time?? Fixed
http://puu.sh/cSGGM/85cd2371d7.png
just delete them and change it to inheriting timing points

[Insane]
Use Grid level 3 or 4 please I don't even use the grid

Ai mod in insane > please fix all of this! http://puu.sh/cSGRS/f007cbdb06.png I don't even know what happend there

00:45:660 (5,1,2,3,4,5) - newcombo in 00:45:660, change slider to circles +
00:59:534 (2,5) - x224 y80
01:09:939 (1) - reshape this slider, this Decrease flow in map +
01:30:748 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - seems this stream is very hard to hit, it has bad flow i think, and pls delete this 01:31:875 (14,15) - its overmap +
00:42:193 (1,2,3,4,5,6,7,8,9,10,11,12) - boring pattern, try something interesting for this pattern Don't think so, some people actually like this
00:48:437 (3) - move to x432 y208, reshape this slider +
00:50:518 (6) - New combo in here +
00:23:812 (4) - overlap with slider +
00:36:297 (4) - NC this -

okay so.... This map have nice flow but wierd placement and have very odd slider, try something good shape of slider.
sorry for short mod. i love some patterns in here, keep that pattern please. like in here:

01:32:135 - in kiai very good flow and pattern, i love it
01:21:557 - very nice part

okay bye
guineaQ
as requested from the queue

General

check AImod and be amazed
and the mp3 is just orz at the end

Normal

I think I told you this already, that you should use consistent DS in normal.
If you are going to use grid snap, use tiny/small grid, or else it messes DS up
Don't like DS? well too bad. This normal is almost hard diff because of lack of consistent DS
(and SV 1.1 with 173 bpm is pretty damn fast too)

I'll talk to you about this in irc for further details

Hard

Ok for this diff i think the SV is kinda low, try 1.4
(and pls, use small grid, the DS is all messed up cus of large grid snapping)
  1. 00:03:349 (1,2,3,1,2,3,4,1,2,3,4) - this part is just awfully repetitive, its basically 3/2 slider to circle everytime owo
    well at least you used symmetry to make it little more interesting
  2. 00:12:887 (3) - you can substitute this with 2 1/4 circle and a slider
  3. 00:24:506 (5,6,7) - i would rather see 1/2 slider to 1/1 single reverse slider here as some of the red ticks are mapped to very weak sounds.
  4. 00:25:546 (1,2,3) - actually, the vocal is on a blue tick OwO
  5. 00:49:997 (7,8,9) - fix DS pls
  6. 01:08:899 (1,2,3,4,5,6) - don't increase DS here, 6 circles in a row is pretty damn hard even for hard diff
  7. 01:10:804 (4) - there are times where 1/1 sliders that start on red tick work...doesn't work here thou

    This diff just makes me scratch my head in both aesthetics and flow. I guess we can talk about it in irc if you are ready for some harsh comments

Insane

  1. 00:03:349 (1,2,3,4,5,6,7) - there was a time when I thought symmetry was good in insane diffs...
  2. 00:08:897 (2) - looks like somebody bent a sausage with some kind of construction tool
  3. 00:09:764 (3) - overmap
  4. 00:10:284 (5) - idk why i hate this kind of sliders
  5. 00:11:151 (6) - again overmap
  6. 00:12:538 (1) - ^
  7. 00:13:926 (1) - ^
  8. 00:15:313 (5) - why are you putting notes on when there is nothing significant in the music to back it up, hm?

    ok, the level of overmap in this diff is just turning me off, call me boring but I fking hate overmaps.
    Oh wait, you used distance snap.
    Just talk to me in irc, we got issues.
Topic Starter
Aiceo

guineaQ wrote:

as requested from the queue

General

check AImod and be amazed Im not sure what you mean? http://gyazo.com/6f10a09c334f8aa6099bad85298a643d
and the mp3 is just orz at the end

Normal

I think I told you this already, that you should use consistent DS in normal.
If you are going to use grid snap, use tiny/small grid, or else it messes DS up
Don't like DS? well too bad. This normal is almost hard diff because of lack of consistent DS
(and SV 1.1 with 173 bpm is pretty damn fast too)

I'll talk to you about this in irc for further details

Hard

Ok for this diff i think the SV is kinda low, try 1.4
(and pls, use small grid, the DS is all messed up cus of large grid snapping)
  1. 00:03:349 (1,2,3,1,2,3,4,1,2,3,4) - this part is just awfully repetitive, its basically 3/2 slider to circle everytime owo
    well at least you used symmetry to make it little more interesting Everything is fine
  2. 00:12:887 (3) - you can substitute this with 2 1/4 circle and a slider It's good the way it is
  3. 00:24:506 (5,6,7) - i would rather see 1/2 slider to 1/1 single reverse slider here as some of the red ticks are mapped to very weak sounds. It's fine
  4. 00:25:546 (1,2,3) - actually, the vocal is on a blue tick OwO No it's not lol
  5. 00:49:997 (7,8,9) - fix DS pls Fixed
  6. 01:08:899 (1,2,3,4,5,6) - don't increase DS here, 6 circles in a row is pretty damn hard even for hard diff Yeah, fixed
  7. 01:10:804 (4) - there are times where 1/1 sliders that start on red tick work...doesn't work here thou Good point, fixed

    This diff just makes me scratch my head in both aesthetics and flow. I guess we can talk about it in irc if you are ready for some harsh comments

Insane

  1. 00:03:349 (1,2,3,4,5,6,7) - there was a time when I thought symmetry was good in insane diffs... It's fine?. IDK
  2. 00:08:897 (2) - looks like somebody bent a sausage with some kind of construction tool Fixed?
  3. 00:09:764 (3) - overmap
  4. 00:10:284 (5) - idk why i hate this kind of sliders
  5. 00:11:151 (6) - again overmap
  6. 00:12:538 (1) - ^
  7. 00:13:926 (1) - ^
  8. 00:15:313 (5) - why are you putting notes on when there is nothing significant in the music to back it up, hm?

    ok, the level of overmap in this diff is just turning me off, call me boring but I fking hate overmaps.
    Oh wait, you used distance snap.
    Just talk to me in irc, we got issues.
-Kanzaki
Normal
00:27:974 (6) - Outside of the area
00:38:378 (4,5) - same ^
00:49:130 (4) - same ^
00:49:130 (4) - same^

01:52:944 (1,2,3,4,5,6) - dont break that much the distance snap its normal diff this seems realy confusing for a normal diff http://osu.ppy.sh/ss/2250759 or just change here with some sliders its hard too

00:50:517 (1,2,3) - try like this (https://osu.ppy.sh/ss/2250713)

00:46:353 - end the spin here

00:12:887 (6) - that is so wrong i can say that try something like this (https://osu.ppy.sh/ss/2250698)

00:52:771 (5) - time is wrong fix it to this (https://osu.ppy.sh/ss/2250717)

01:32:655 (2,3) - not using that hidden circle might be better
01:40:978 (7,8) - same here ^
01:49:302 (4,5) - same here ^
01:52:077 (5,6) - same here ^

Thats all Good Luck with your map
Topic Starter
Aiceo

-Kanzaki wrote:

Normal
00:27:974 (6) - Outside of the area Fixed
00:38:378 (4,5) - same ^ Fixed
00:49:130 (4) - same ^ Fixed
00:49:130 (4) - same^Fixed

01:52:944 (1,2,3,4,5,6) - dont break that much the distance snap its normal diff this seems realy confusing for a normal diff http://osu.ppy.sh/ss/2250759 or just change here with some sliders its hard too Fixed, really good idea

00:50:517 (1,2,3) - try like this (https://osu.ppy.sh/ss/2250713) Yep that's alot better, done

00:46:353 - end the spin here That would be too fast for a normal diff, can't do that

00:12:887 (6) - that is so wrong i can say that try something like this (https://osu.ppy.sh/ss/2250698) Fixed

00:52:771 (5) - time is wrong fix it to this (https://osu.ppy.sh/ss/2250717) Moved one tick, no longer on repeat

01:32:655 (2,3) - not using that hidden circle might be better Realised put them for like 20s and then they dissapear later in the song. fixed.
01:40:978 (7,8) - same here ^
01:49:302 (4,5) - same here ^
01:52:077 (5,6) - same here ^

Thats all Good Luck with your map
Midget
Noticed that your song's ending fades like piss so I took the liberty of making a nicer one for you.
http://puu.sh/cUQmq/20b252e8b5.mp3
Good luck with the map!
Topic Starter
Aiceo

Midgetas wrote:

Noticed that your song's ending fades like piss so I took the liberty of making a nicer one for you.
http://puu.sh/cUQmq/20b252e8b5.mp3
Good luck with the map!
Thanks, your fade is much better!
Saut
Yo, it's me Saut - [Saut's modding queue]
Gonna make a NM for you - i will focus on the insane diff because im quiet busy and anyway suck at normal / hard modding.


  • [General]
  1. I think the offset is slightly wrong, but im not sure about this, maybe post it into this thread no make sure - t/13795
  2. 01:54:330 - second kai time should end here
  3. usually the volume in the kai time is ~10% higher than in the normal parts.

  • [Insane]
  1. I guess you havent really worked on the hitsounds (at least at the beginning) so i will make some suggestions: 00:03:349 (1) start right off with a finish sound and add one every 8th tackt ( means: 00:06:122 (1) | 00:08:897 (1) | 00:11:671 (1) | ...)
  2. -> if you add the finish sound it will give you a good base for NCs (new combos) - on every finish sound simply place a NC - better structure
  3. could also add clap every 4th tackt starking with 00:04:388 (2) (... 00:05:775 (4) - 00:07:163 (2) - 00:08:550 (4) - ...)
  4. i think you could work more on the hit sounds ~ gonna stop making suggestions related to sounds
  5. 00:08:897 (1) - not familiar with this form, kinda disturbes me while playing (subjective)
  6. 00:17:220 (1,4) - ^ (dont missunderstand - creative/random slider could be cool if you use them right)
  7. 00:22:596 (5,6) - too high spacing - song flow stays constant so this sudden 3,48x jump makes no sense
  8. 00:29:359 (6) - you synced this slider to the vocal so -> 00:26:584 - also should be a 1tackt slider so it keeps the structure
  9. 00:30:746 (5) - ^
  10. 00:27:278 - NC
  11. 00:27:972 (1) - remove NC
  12. 00:28:492 (1) - NC
  13. 00:31:440 - NC
  14. 00:32:134 (4,5) - change to slider like - 00:27:972 (4) -
  15. 00:40:111 (4,5) - doesnt look cool tohether
  16. 00:43:579 (1) - NC
  17. 00:46:527 (1) - move spinner to this point and add 2 more circles to the stream (finish sound at the last circle)
  18. 00:48:434 (3) - clap sound at the end of slider
  19. 00:48:954 (4) - remove clap sound
  20. 00:48:781 - from this offset every second tackt a clap
  21. 00:47:741 (1) - from this point out you have to find a good combo pattern - and not just randomly set NCs
  22. 00:57:452 (1,3) - you should start doing some blankets - for example here (or here 00:58:839 (7,1) - )
  23. 01:09:938 (1) - finish
  24. 01:09:418 (5,7) - remove clap
  25. basiclly the points I already mentions just repeat, so I will stop here.
Make sure to check everything i mention and choose a constant NC-pattern, hitsound pattern (rhythm) and focus on some vocals. If you work on this stuff I and this map gets a higher priority (+ ~30) you can call me again - gonna make a proper mod then.

Anyways, wish you good luck with your map. :)

Saut
Topic Starter
Aiceo

Saut wrote:

Yo, it's me Saut - [Saut's modding queue]
Gonna make a NM for you - i will focus on the insane diff because im quiet busy and anyway suck at normal / hard modding.


  • [General]
  1. I think the offset is slightly wrong, but im not sure about this, maybe post it into this thread no make sure - t/13795
  2. 01:54:330 - second kai time should end here
  3. usually the volume in the kai time is ~10% higher than in the normal parts.

  • [Insane]
  1. I guess you havent really worked on the hitsounds (at least at the beginning) so i will make some suggestions: 00:03:349 (1) start right off with a finish sound and add one every 8th tackt ( means: 00:06:122 (1) | 00:08:897 (1) | 00:11:671 (1) | ...)
  2. -> if you add the finish sound it will give you a good base for NCs (new combos) - on every finish sound simply place a NC - better structure
  3. could also add clap every 4th tackt starking with 00:04:388 (2) (... 00:05:775 (4) - 00:07:163 (2) - 00:08:550 (4) - ...)
  4. i think you could work more on the hit sounds ~ gonna stop making suggestions related to sounds
  5. 00:08:897 (1) - not familiar with this form, kinda disturbes me while playing (subjective)
  6. 00:17:220 (1,4) - ^ (dont missunderstand - creative/random slider could be cool if you use them right)
  7. 00:22:596 (5,6) - too high spacing - song flow stays constant so this sudden 3,48x jump makes no sense
  8. 00:29:359 (6) - you synced this slider to the vocal so -> 00:26:584 - also should be a 1tackt slider so it keeps the structure
  9. 00:30:746 (5) - ^
  10. 00:27:278 - NC
  11. 00:27:972 (1) - remove NC
  12. 00:28:492 (1) - NC
  13. 00:31:440 - NC
  14. 00:32:134 (4,5) - change to slider like - 00:27:972 (4) -
  15. 00:40:111 (4,5) - doesnt look cool tohether
  16. 00:43:579 (1) - NC
  17. 00:46:527 (1) - move spinner to this point and add 2 more circles to the stream (finish sound at the last circle)
  18. 00:48:434 (3) - clap sound at the end of slider
  19. 00:48:954 (4) - remove clap sound
  20. 00:48:781 - from this offset every second tackt a clap
  21. 00:47:741 (1) - from this point out you have to find a good combo pattern - and not just randomly set NCs
  22. 00:57:452 (1,3) - you should start doing some blankets - for example here (or here 00:58:839 (7,1) - )
  23. 01:09:938 (1) - finish
  24. 01:09:418 (5,7) - remove clap
  25. basiclly the points I already mentions just repeat, so I will stop here.
Make sure to check everything i mention and choose a constant NC-pattern, hitsound pattern (rhythm) and focus on some vocals. If you work on this stuff I and this map gets a higher priority (+ ~30) you can call me again - gonna make a proper mod then.

Anyways, wish you good luck with your map. :)

Saut
Fixed kiai issues, slider forms, applied some of the nc mods, thanks for your mod!
Sellenite
[Insane]
  1. 00:08:550 (1,2) - switch NC
  2. 00:11:671 (8,1) - switch NC
  3. 00:13:926 (1) - cancel NC
  4. 00:14:446 (4) - NC
    well..from the the kiai i dont know how you to add nc..some where you choose to nc when slider and circle change,some you choose to nc when a accent,i think you should adjust and unify them cuz looks a bit wired,example:00:50:515 (1) - 、00:53:290 (1) - 、00:56:064 (4) - 、00:58:839 (7,1) - 、01:01:613 (6,1) - 、
  5. 00:47:741 (1) - slider end add clap
  6. 00:48:434 (3) - ^
  7. 00:49:575 - ^
  8. 00:50:515 (1) - ^
  9. 00:53:290 (1) - ^
  10. 00:54:677 (7) - ^
  11. 00:56:064 (4) - ^
  12. 00:57:452 (1) - ^
    ....etc.i dont know if dont add clap on slider end is on purpose or not,but these places quite certain need claps
[Hard]
open your timing set to set N to N:C1,then add 2/4 clap like insane
also nc should depend on something,nothing serious in the whole mapest but need to notice unity

for my experience i nc when meet the big white line to let player be careful the accent or some jumps,and this fit your map completely.try to adjust them

good luck
Topic Starter
Aiceo
Fixed the hitsounds, thanks, sounds much better. Gonna look into the combos later.
samplefish
hi, love this song!

[Insane]
  1. Hitsounds. you need them.
  2. Hitsounding for second part with the NC1 is too loud. Much louder than the song. Please tone it down.
  3. NC needs A LOT of work on this. Please try to start the combos on new measures.
  4. 00:09:764 (3,6,1,5,1,4) - remove these. they do not fall on a sound. do not add notes there if the music does not have it just to make it harder.
  5. 00:30:746 (1) - try this for better flow into the next slider. http://puu.sh/d0iBJ/11d1c5980b.jpg
  6. 00:34:908 (3,1) - bad distance, you used 1.2x here 00:34:388 (1,2) - for the same distance, but here you used .7x
  7. 00:40:457 (5) - ctrl+g for better flow. music also does not warrant a sharp turn here.
  8. 00:51:557 (5) - please do not end sliders on strong beats. you want notes on the big white ticks to be clickable, not passively played on a slider tail.
  9. 00:57:452 (1) - you perfectly stacked 00:56:758 (2,4) - but not this. i would either stack them all, or not stack at all.
  10. 01:33:349 (6) - stack on 3 for circular flow.

good luck o/
Topic Starter
Aiceo

samplefish wrote:

hi, love this song!

[Insane]
  1. Hitsounds. you need them.
  2. Hitsounding for second part with the NC1 is too loud. Much louder than the song. Please tone it down.
  3. NC needs A LOT of work on this. Please try to start the combos on new measures.
  4. 00:09:764 (3,6,1,5,1,4) - remove these. they do not fall on a sound. do not add notes there if the music does not have it just to make it harder.
  5. 00:30:746 (1) - try this for better flow into the next slider. http://puu.sh/d0iBJ/11d1c5980b.jpg
  6. 00:34:908 (3,1) - bad distance, you used 1.2x here 00:34:388 (1,2) - for the same distance, but here you used .7x
  7. 00:40:457 (5) - ctrl+g for better flow. music also does not warrant a sharp turn here.
  8. 00:51:557 (5) - please do not end sliders on strong beats. you want notes on the big white ticks to be clickable, not passively played on a slider tail.
  9. 00:57:452 (1) - you perfectly stacked 00:56:758 (2,4) - but not this. i would either stack them all, or not stack at all.
  10. 01:33:349 (6) - stack on 3 for circular flow.

good luck o/
Thank you for your mod, I deleted the hitsounds because I was getting ready to remap most insane diff, will work on the combos tho.
Skyhmer
From my short mod Que
Tried to do Insane even though its beyond me cause my Hard mod was super short.

Hard
-----------------------------------------------------

00:30:746 (4,6) - These slider overlap slightly and doesn't look that neat. An easy fix is to move #6 to Y32

00:42:191 - The switch to normal hitsounds was pretty loud and felt random. why not just make it normal at 00:47:741 ? Or at least lower the volume a bit of when it currently comes in?

00:58:492 (5) - Why a super long slider? Should end at 00:58:839 and add more notes after to make more fun


Insane
-------------------------------------------------------

00:20:515 (2,3,4,5,6) - These have wierd spacing but i liked how to avoided the common star pattern. perhaps make it more clean like this? http://i.imgur.com/7XSioEL.jpg

00:21:902 (1,2,3,4,5) - This looks really bad to play, especially #5's position. I'd suggest spacing this notes more out.

00:42:191 - Same thing with the hitsound change as I mentioned in hard.

01:47:915 (1,2,3,4,5) - Move #1 to something like X96 ,Y240 so it looks like a cone with the others and looks pretty.
Topic Starter
Aiceo

Gleipnir wrote:

From my short mod Que
Tried to do Insane even though its beyond me cause my Hard mod was super short.

Hard
-----------------------------------------------------

00:30:746 (4,6) - These slider overlap slightly and doesn't look that neat. An easy fix is to move #6 to Y32 Fixed

00:42:191 - The switch to normal hitsounds was pretty loud and felt random. why not just make it normal at 00:47:741 ? Or at least lower the volume a bit of when it currently comes in? I think it's fine

00:58:492 (5) - Why a super long slider? Should end at 00:58:839 and add more notes after to make more fun


Insane
-------------------------------------------------------

00:20:515 (2,3,4,5,6) - These have wierd spacing but i liked how to avoided the common star pattern. perhaps make it more clean like this? http://i.imgur.com/7XSioEL.jpg Yeah, looks better.

00:21:902 (1,2,3,4,5) - This looks really bad to play, especially #5's position. I'd suggest spacing this notes more out. I don't know what happend there, fixed

00:42:191 - Same thing with the hitsound change as I mentioned in hard.

01:47:915 (1,2,3,4,5) - Move #1 to something like X96 ,Y240 so it looks like a cone with the others and looks pretty. Done
syuru
♛ from mod queue :>
[General]
  1. i'm a bit worried about the spread, since hard is only 3.4 stars and insane is 5. i'm not a BAT so i can't confirm but i think you'll probably need to adjust your difficulties and maybe include an easy while upping the difficulty of the hard to level it all out.
  2. mind vortex and alive can be removed from tags, they are already in the song title and will be searchable
  3. there are no combo colors?
  4. i'd recommend using a small/tiny grid across your difficulties so you can have more precise placement of objects
  5. i think you should add more volume adjustments. i'd recommend against 100% volume, it just seems too loud so perhaps cap it at 80-85% and change the rest accordingly
[Normal]
  1. OD -1
  2. uncheck widescreen support
  3. i can't really cover much here because there are so any issues with AIMod. you want there to be none for normal because you need to have consistent use of DS. at this point i'd recommend going back and resnapping everything with DS on. i'm sure you're aware of this already though, so feel free to PM me and call me back to look at the normal when all the DS issues have been fixed!
[Hard]
  1. HP drain +1
  2. uncheck widescreen support
  3. where are the hitsounds? some claps/whistles/finishes would be nice
  4. 00:10:284 (4) - blanket here is off
  5. 00:36:295 (5,1) - were you intending to blanket? if so, improve it here
  6. 00:48:954 (5,6) - not fond of the overlapping here, can curve the slider further away from 5 to prevent this
  7. 01:17:914 (4,5) - think these two should turn into a 1/2 slider instead, follows music better
  8. 01:47:914 (2,3,4,5,6) - move 6 so it's more in line with 5 to match the slider at 01:48:781 (1)
[Insane]
  1. need more hitsounds, same as i said in hard
  2. i liked the jumps but i think they become a bit repetitive, you should see what you can do with rhythms involving triplets and the like since most of your objects are on 1/2 beats
  3. i also think you should experiment with changes in spacing, right now it looks like you mapped the thing using huge DS and i feel some parts could be spaced less so that kiai times are stronger with bigger spacing
  4. 00:30:746 (1,2) - flow here can be better, movements where you have to go through a slider then come back for the other one don't always feel nice to play
  5. 00:36:295 (4) - don't end the slider on the strong beat, as it makes the next 3 notes feel off-rhythm. this happens quite often in the map and i would suggest for you to look over them and see if you can rework some of them.
  6. 00:40:457 (5) - ctrl g for better flow
  7. 00:41:498 (2,3,4) - i don't really hear this type of beat in the music
  8. 00:56:584 (1,2,3,4,5,1) - something is not quite right here with the stacking, i think it's the slider
  9. 01:03:175 (1,2,3,4,5,6,7) - if you wanted a diamond shape you should improve this so it's more even, otherwise go for a more freeform shape
  10. 01:09:071 (3,4) - this is too wide and unnecessary for this part imo
  11. 01:17:568 (2,3,4,5) - triangle is not quite even
Topic Starter
Aiceo
If you're here to mod this map, DON'T. REMAPPING IS IN PROGRESS.
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