k
Let's keep this to clean facts rather than generalizing. I'm well aware of the inherent difficulty differences between HR and DT, however this is not a discussion about the two mods as a whole. It is purely about the reading aspects, and so we need to look at only the relevant truths of each mod.Narrill wrote:
I guess I'll reiterate again why this is a misguided argument: DT is just plain harder than HR. You can't compare the two with all else held equal and claim that DT is harder to read because that's blatantly obvious, and it disregards the context of the question. If difficulty is held constant DT will yield a slightly higher object density than HR, but a massively lower level of pattern complexity because of the fact that current mapping trends cause complexity to scale proportionally with difficulty.Lerq wrote:
Object density remains constant between nomod and DT. HR reduces object density. The logical conclusion you can draw from this is that reading HR is easier due to lower density difficulty., provided that player comfort with every AR is constant.
It's more like you deny any kind of argument presented with semi-related ignorant reasoning or simply change the topic altogether, either because you don't want to admit to not having a retort or because you can't keep up with forum conversation.Narrill wrote:
You can't just keep saying it and make it true. Present an argument or give it up.
Or maybe you're trolling, I don't know you well enough to say.
I was only saying that I do play HR which you assumed I didn't. And nice assumption about the rest of my skillset.Narrill wrote:
I really like how you quoted the whole post but only responded to the part where I called you bad.Almost wrote:
You judge what I play based off my best performance list which hasn't even been updated for close to a year?
News flash, I don't care about your EZ scores or your 250pp 1x0 plays. You can read high density, cool. Everything else about your skillset is probably trash because density is literally the only thing EZ trains, so good job.
It's not slightly higher object density. HR object density is dropped a lot not only because the AR is increased but also because circle size is smaller allowing you to see where everything is easier. Pattern complexity is lower for maps that are played with DT generally speaking yes but HR also reduces pattern complexity because you see less of the pattern at a time so it equilibrates.Narrill wrote:
I guess I'll reiterate again why this is a misguided argument: DT is just plain harder than HR. You can't compare the two with all else held equal and claim that DT is harder to read because that's blatantly obvious, and it disregards the context of the question. If difficulty is held constant DT will yield a slightly higher object density than HR, but a massively lower level of pattern complexity because of the fact that current mapping trends cause complexity to scale proportionally with difficulty.Lerq wrote:
Object density remains constant between nomod and DT. HR reduces object density. The logical conclusion you can draw from this is that reading HR is easier due to lower density difficulty., provided that player comfort with every AR is constant.
And another assumption claiming that EZ mod doesn't help with the current meta. EZ mod improves your reading in general, it doesn't matter if you can't play EZ mod to get a large epeen, it helps you play maps that do give you a bigger epeen. From what I see, there are a few players who can play EZ and are also at a high rank like SG.Narrill wrote:
And you call my points small? When did I ever claim to be able to read anything besides 10? The only claim I've made in this entire thread is that low AR practice doesn't help a player succeed in the current metagame. I don't care that you can read lots of ARs, good for you. But when you go around proclaiming, with no logical reasoning or evidence or even experience to back it up, that training on low ARs is beneficial to some goal other than playing at low AR and have the balls to tell me that I don't know how to read I'm gonna take you down a notch.Tess wrote:
What, so you say I have no proof to show that I can read what I say I can read, and when I provide said proof you try to counter it with a list of your own scores? This was never about you, this was about my ability to read approach rates. I was never comparing myself to you other than that my range of ARs I can read is bigger than yours
That's because they don't have the reaction speed for it. If the AR is too fast for you, there is no real reading going on, it's all playing by reaction.cheezstik wrote:
Part of reading is the speed of it though. The majority of players that can't read ar10, even if they edited a really simple map that wasnt dense at all to be ar10. Even if the density decreased, it's too fast, which heavily outweighs the reduced density in terms of difficulty. This is proven by no one playing ar11 because of their inability to read it, it does reduce density, but becomes too fast in the process.Almost wrote:
It doesn't definitely make it harder to read overall even with the reduced time to react to patterns. If you struggle to read a pattern no mod, there is an extremely high chance you will be able to read it with HR. Reduced time to react to patterns just makes it harder to aim rather than plan ahead. In terms of AR11, I think AR11 is more about aim and reacting to things but I haven't FCed many AR11 maps for my opinion to mean anything.
WINBER WE NEED YOU. OUR LORD AND SAVIOUR OF G&R. SHARE YOUR WISDOM OF SPREADING NUTELLA ON OUR FINGERS AND RUBBING OUR FACES AGAINST FIRE EXTINGUISHERS.GhostFrog wrote:
Needs more cowbell and more winber.
Overlaps are fine as long as they make sense, but only on higher difficulties. We're discussing those here anyway though so it doesn't matter.Lerq wrote:
Let's keep this to clean facts rather than generalizing. I'm well aware of the inherent difficulty differences between HR and DT, however this is not a discussion about the two mods as a whole. It is purely about the reading aspects, and so we need to look at only the relevant truths of each mod.
If you take a map, any map, and compare it in terms of nomod, DT, HR; the version(s) with the highest 'reading difficulty' will be nomod and DT. This is because object density is the main factor of reading difficulty (lets ignore maps that abuse overlap, as its my understanding that overlap is mostly unrankable now, i may be wrong). Object density is derived from the BPM and AR of a map. DT will increase both of these factors, so the object density remains constant with the nomod 'version'. Hardrock on the other hand, only increases the Approach rate, not the BPM, so the object density lowers. This results in an objectively easier to read map. Hardrock will always be the easiest variant to a map in terms of reading difficulty, even below nomod.
"Maps that are DT'able are easier to read anyway!" is not a valid argument, nor is it a true statement. I could link maps that have complex patterns and high density, but given the interactions in this thread so far I have a feeling I'll just be met with something like: "That isn't hard to read, it's just fast!".
Actually, I guess I can just leave one: https://osu.ppy.sh/s/21877
Even if you have the reaction speed for it, it is still pretty taxing to have to push it to that speed, more than the load that the reduced density lifts off, which is why people that can read AR10 sometimes say stuff like having to focus more when playing AR10, or if they blink then they miss a note, or it hurts their eyes or whatever.Almost wrote:
That's because they don't have the reaction speed for it. If the AR is too fast for you, there is no real reading going on, it's all playing by reaction.cheezstik wrote:
Part of reading is the speed of it though. The majority of players that can't read ar10, even if they edited a really simple map that wasnt dense at all to be ar10. Even if the density decreased, it's too fast, which heavily outweighs the reduced density in terms of difficulty. This is proven by no one playing ar11 because of their inability to read it, it does reduce density, but becomes too fast in the process.
welcome to object densityRiince wrote:
to me speed has nothing to do with AR but how rapidly the notes are actually coming and how short the delay between them is
You have to focus for every AR not just AR10. AR10 can feel "normal" in speed if you play too much of it.cheezstik wrote:
Even if you have the reaction speed for it, it is still pretty taxing to have to push it to that speed, more than the load that the reduced density lifts off, which is why people that can read AR10 sometimes say stuff like having to focus more when playing AR10, or if they blink then they miss a note, or it hurts their eyes or whatever.Almost wrote:
That's because they don't have the reaction speed for it. If the AR is too fast for you, there is no real reading going on, it's all playing by reaction.
And ironically, he's claiming that everyone should be playing the meta when DT is the current meta not HR.Tess wrote:
This discussion is basically a HR player saying all other mods are invalid and not listening to the several people providing counterarguments
Those replays didn't prove that you have an ability to read, they proved that you're capable of passably reading a wide variety of ARs. This distinction is pretty central to my argument.Tess wrote:
For the record, I linked those replays because you said I had no replays that confirmed my claimed ability to read.
This right here is where you lose me. Object density is absolutely not the main factor of reading difficulty, map complexity is the main factor of reading difficulty. Object density and approach speed, which no one seems to like to talk about, are both secondary factors that simply serve as a lens through which map complexity is presented.Lerq wrote:
This is because object density is the main factor of reading difficulty
Great, now things are getting empirical. Find me a map that has a similar difficulty with HR that this one does with DT and we can compare the two.Lerq wrote:
Actually, I guess I can just leave one: https://osu.ppy.sh/s/21877
There are two arguments here from my perspective:Tess wrote:
It's more like you deny any kind of argument presented with semi-related ignorant reasoning or simply change the topic altogether, either because you don't want to admit to not having a retort or because you can't keep up with forum conversation.
Yeah, I'm not playing the current meta, I don't know why you think that's relevant. This is actually pretty solid evidence for DT being less complex than HR per difficulty point when you consider that the difficulty calcs don't consider complexity at all.Almost wrote:
And ironically, he's claiming that everyone should be playing the meta when DT is the current meta not HR.
This discussion is a bunch of scrubs circlejerking over density while ignoring complexity. Just another day in G&R I guess. I really need to sleep now, so bai.Tess wrote:
This discussion is basically a HR player saying all other mods are invalid and not listening to the several people providing counterarguments
Narrill wrote:
Those replays didn't prove that you have an ability to read, they proved that you're capable of passably reading a wide variety of ARs. This distinction is pretty central to my argument.Tess wrote:
For the record, I linked those replays because you said I had no replays that confirmed my claimed ability to read.
Narrill wrote:
Those replays didn't prove that you have an ability to read, they proved that you're capable of passably reading
Narrill wrote:
Those replays didn't prove that you have an ability to read, they proved that you're capable of reading
Narrill wrote:
they proved that you're capable of reading
The issue here is that map complexity only holds its true difficulty if the object density is at its highest point. At no point does HR offer this, so that only leaves DT/nomod, which are equal in reading difficulty.Narill wrote:
This right here is where you lose me. Object density is absolutely not the main factor of reading difficulty, map complexity is the main factor of reading difficulty. Object density and approach speed, which no one seems to like to talk about, are both secondary factors that simply serve as a lens through which map complexity is presented.Lerq wrote:
This is because object density is the main factor of reading difficulty
Narrill wrote:
Those replays didn't prove that you have an ability to read, they proved that you're capable of passably reading a wide variety of ARs.
Man this thread sucks. Bring back the frogs please.Narrill wrote:
Those replays didn't prove that you have an ability to read, they proved that you're capable of... reading
Angusman wrote:
Man this thread sucks. Bring back the frogs please.
Oh shit, you know a thread is getting hectic when the "welcome to ossssss" guy walks in.pola[r]is wrote:
beep boop farm more beep boop
You seem to assume that using less common words and terminology, and calling others stupid means "intelligent". He didn't redefine the word intelligent at all, he just doesn't fit the definition. If you just read back you can see that a majority of the people either disagreed or misunderstood his points. From the words he was using, I'd gather that he felt misunderstood. Not being capable of making yourself understood in general is the very opposite of intelligence, regardless of how good your verbal skills may be.RaneFire wrote:
I used to like intelligent discussions... But then Narrill came along and redefined the word intelligent... and reading and complexity.
this is ossssssZare wrote:
Wow Tess please, can you guys like stop picking on each other? o_O What is this, elementary school?
Yeah well... that was the point. He didn't actually redefine it by anything he said, but it was implied since he steered the debate to his view only, disregarding any contradiction, thus redefining it in that sense, but only for himself, and argues that we misunderstand the absolute true definition (his).Tess wrote:
...He didn't redefine the word intelligent at all, he just doesn't fit the definition.RaneFire wrote:
I used to like intelligent discussions... But then Narrill came along and redefined the word intelligent... and reading and complexity.
this is so subjective it hurts (for me it's the exact opposite)Riince wrote:
ar10 is the easiest part of playing hard rock followed by circle size then OD
it's objective because i said sosilmarilen wrote:
this is so subjective it hurts (for me it's the exact opposite)Riince wrote:
ar10 is the easiest part of playing hard rock followed by circle size then OD
i have a hard time believing you find ar10 hardsilmarilen wrote:
damn i cant beat your freedom