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Add preview music support for customized hitsound o!m maps

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +20
Topic Starter
xxbidiao
I would try to narrow things down to make the feature request sensible.
You may have noticed some o!m maps have their own customized hitsound (like piano or drum or bass or something else). In current preview system, it is impossible to make a sensible preview music containing them. (In other words, preview sounds differently from what you can hear at play time.)What you may have heard in the preview is a plain music with nearly every beat removed from original song (because these beats are now in the song itself, with hitsounds!). In insane maps nearly no beats are left in the background music, making preview completely nonsense.

There are mainly 2 solution to this problem:
(1) Allowing a customized preview (like preview.mp3). In this case mappers are allowed to do so, when the preview is replaced by another piece of mp3 instead of original background music, BAT would take care of this special situation to disallow abuse of this feature (Putting an un-related mp3 as preview). (Games like DJMAX use this practice)
(2) Allowing real-time hitsound playing preview. In this case when users have their SE open and mappers click a special button in the editor shows something like "play hitsound on preview", the osu! game would load in both BGM and hitsound and synthesize them to make a sensible preview. (Just like osu!topus playing the song in background) (Games like LR2 use this practice)

With this feature added, we would have awesome (and suitable ) preview on many (well-made) o!m maps.
What do you think? :D
Topic Starter
xxbidiao
Oh I will have to bump it up.
Also providing some examples:
https://osu.ppy.sh/s/81109
https://osu.ppy.sh/s/85930
https://osu.ppy.sh/s/92190
Topic Starter
xxbidiao
bumping again ;w;
deadbeat
no need to bump something 24 hours after your own post :/
Topic Starter
xxbidiao

deadbeat wrote:

no need to bump something 24 hours after your own post :/
Actually I don't know the official standing :o When I have discussed this problem with some other mappers, I heard some opinion like "This is a huge work on osu! source code and worth little" :o

But without solving this problem beatmaps with customized hitsound have corrupting preview however we made technical approaches. :o
(Actually this problem is re-cited by a mapper complaining to me when making a customized hitsound map)

diamdiam wrote:

The BME/BMS maps which convert to osz have no preview music.

So when mappers make a keysound map he need to make BGMs for all diff , and it wastes space.
Actually the problem is worse:
When you have customized hitsound, you have to REMOVE IT FROM THE BGM to make the song sounds correctly in real gameplay. This causes the preview music to be corrupted (And wasting space for such bad-quality preview).

An example is DJPop's smoooch, which uses half of its spaces to make preview for each difficulty. (and all of these mp3s are corrupted)
diamdiam
The BME/BMS maps which convert to osz have no preview music.

So when mappers make a keysound map he need to make BGMs for all diff , and it wastes space.
Seyren Windsor
I would like to bump this since i just uploaded a song that meets this requeriments and i would like to be able to use this.l
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