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Seizi Kimura - felt

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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2015年1月17日 at 0:31:10

Artist: Seizi Kimura
Title: felt
Source: DRAMAtical Murder
Tags: ED Noiz ending dmmd TV Size yaoi boys love bl D33d nitro chiral seiji
BPM: 123
Filesize: 22769kb
Play Time: 01:26
Difficulties Available:
  1. D33d's Normal (2 stars, 110 notes)
  2. Easy (1.44 stars, 77 notes)
  3. Hard (2.92 stars, 224 notes)
Download: Seizi Kimura - felt
Download: Seizi Kimura - felt (no video)
Information: Scores/Beatmap Listing
---------------
6th Ranked Map! Hope you like it.
Bubbled by Sieg, Ranked by Konei, thank you very much! :3
Genre: Anime; Japanese
As I promised, more yaoi/bl maps are coming.

Another song from DRAMAtical Murder. Also another BL/yaoi related map!
DRAMAtical Murder TV anime 8th ending theme (Noiz ending theme)
经费都花在了ED上23333

As a present to D33d :3 Coz I love his tentacles xDDDD

BG from: http://www.topit.me/item/13826684

Mapset Info:
Easy by me.
Normal by my beloved D33d
Hard by me.
D33d
I made a thing.

http://puu.sh/cYuyr/320d3f9a65.osu

Might be slightly too busy for the type of normal I'm making, but I feel pretty happy with it. I'll likely change some patterns to fit the music better.

Also, the offset feels early by about 20 ms. Specifically, 878 seems to fit, but that might still be a little bit early or late depending on your universal offset. Try that anyway and see if it works for you. kd please
Megurine Luka
Time to map more BL.

[Colours]
Combo1 : 203,210,66
Combo2 : 128,255,128
Combo3 : 165,184,233
Combo4 : 145,155,100

试试看嗯~~
Topic Starter
Mafumafu

Megurine Luka wrote:

Time to map more BL.
Totally True
Lobelia
[D33d's Normal]
00:19:659 - 类似这种重叠单点之后又后面跟一个单点的感觉是不是有点难了,玩着稍微有点憋
01:00:635 - 感觉这一段前面都在对人声开头,这里突然来个对鼓点的不太和谐,然后就重叠问题同上
01:08:440 - 同上 :)

[Hard]
01:01:610 - 这里红线掉个音,加一个来三连呗
01:09:415 - 同上 :)

第一次MOD有点紧张ORZ,让我卖萌下 :oops:
riffy
We had a little discussion about polarity/rhythm changes. Most of the changes were/will be done to rhythm of the Hard.

IRC log
21:36 -Bakari-: Hey!
21:37 Regraz: Hi!~ :3 Bakari-san
21:37 *-Bakari- is editing [http://osu.ppy.sh/b/538258 Samura Seiji - FELT [Hard]]
21:37 -Bakari-: Mind a quick IRC discussion? :)
21:37 Regraz: Wow!! :3
21:37 Regraz: Ofc not!!!
21:37 Regraz: Thank you!!!!!
21:37 Regraz: :3
21:37 -Bakari-: Picked randomly via #modreqs, hope we'll improve the set <3
21:38 Regraz: Yeah, many thanks...B-But....I just updated it..
21:38 -Bakari-: Should I re-dl it?
21:38 Regraz: Just update is fine.
21:39 -Bakari-: Okay, let's start with general
21:39 Regraz: OK
21:39 -Bakari-: The resolution of your BG looks a bit low, let's see if I can get anything better
21:39 Regraz: Yeah, that's true....OK
21:40 -Bakari-: That's true, there is no version with better resolution
21:40 Regraz: Maybe I can cut it..
21:41 -Bakari-: If you could get another bg with 1366x768 that'd be awesome
21:41 -Bakari-: If you don't want to change the BG, keep this one untouched
21:41 Regraz: Hmm I will try to find one.
21:41 -Bakari-: Yay, nice!
21:41 Regraz: OK
21:42 -Bakari-: D33d should be added to the tags. It looks like he already added himself to the tags in his diff
21:42 -Bakari-: http://puu.sh/cZNTs.png
21:42 Regraz: Ah That's my error. I added his name in his diff, but I forgot to add in my Hard.
21:42 Regraz: I will add it right now.
21:43 -Bakari-: I'm a bit worried about the spread @.@
21:44 Regraz: Yeah, that's true.
21:44 Regraz: 1.99 star normal and about 2.9 star hard
21:44 -Bakari-: The Normal has some "jumps" which feel sorta weird
21:45 Regraz: Hmm, would you like to raise up an example?
21:45 -Bakari-: 00:57:709 (6,1) - @Normal -
21:45 Regraz: Yeah, really
21:45 -Bakari-: 01:10:636 (5,1) - x2,52
21:45 -Bakari-: I like what D33d does while mapping, but this is too hard
21:46 -Bakari-: Here's a solution, that I came up with:
21:46 -Bakari-: We can make Normal harder, so it'll be something like a Hard/Normal+
21:46 -Bakari-: And then map an Easier diff like Easy+/Normal
21:47 Regraz: Hmmm......
21:47 Regraz: I will take this into account.
21:47 -Bakari-: In the end, you get a set of 3 diffs. Average/Challenging/Insane
21:47 -Bakari-: Something like that
21:48 -Bakari-: Well, just talk to D33d, ask some more BATs/modders for their opinions
21:48 Regraz: OK
21:49 -Bakari-: And one more thing in D33d's diff
21:49 -Bakari-: 00:53:075 (4) - the slider gets overlappedwith HP Bar, it's not a big problem but it looks a bit untidy
21:50 Regraz: Yeah, HP-bar touching slider is unrankable. I will fix that.
21:50 -Bakari-: Well, honestly, I love the diff, but it's too hard for a Normal
21:50 -Bakari-: Nah, that's not really unrankable :p It just looks weird
21:50 Regraz: Yeah, thanks :3
21:51 *-Bakari- is editing [http://osu.ppy.sh/b/538258 Samura Seiji - FELT [Hard]]
21:51 Regraz: OK
21:52 -Bakari-: 00:08:928 (2) - I can't hear anything on that tick. It might be just me, but I'd try to make the vrey-first pattern easier
21:52 -Bakari-: http://puu.sh/cZOrW.jpg
21:53 -Bakari-: ^ if I got the rhythm right, that'd fit well
21:54 Regraz: Wow nice!
21:54 Regraz: I will fix that!
21:55 -Bakari-: 00:10:514 (8) - I would snap this one to 00:10:269 - as I can hear some stronger beat at that point.
21:56 Regraz: OK ,that's right.
21:57 -Bakari-: 00:12:587 (1,2,3) - remeber the 3/4 slider I suggested you? kinda the same would match here
21:57 -Bakari-: 00:14:538 (1,2) - the rhythm is repetive, so keeping those sliders will fit
21:59 -Bakari-: 00:18:440 (1) - and again. @.@
21:59 Regraz: Yeah....
22:01 -Bakari-: I guess there s no point in listing ALL 3/4 sliders, you can check them yourself later, right? :)
22:01 Regraz: Yes
22:01 Regraz: I can
22:01 Regraz: But about here 00:18:440 (1) -
22:01 Regraz: I just follow the vocal at 00:18:927
22:02 Regraz: maybe I can add a note at 00:18:805 like this? http://puu.sh/cZOZV/dce3ba04b0.jpg
22:04 -Bakari-: http://puu.sh/cZP41.jpg
22:04 Regraz: OK
22:04 -Bakari-: Have you heard of polarity? I bet you already know what is it and how to use it
22:05 Regraz: What polarity?
22:06 -Bakari-: https://osu.ppy.sh/forum/t/55282
22:07 Regraz: Ah OK, I will watch it.
22:09 -Bakari-: 00:25:269 (3) - the circle feels overmapped to me
22:10 Regraz: Hmm I will consider this :3
22:12 -Bakari-: 00:39:904 (1,2) - place a bookmark here, after watching the polarity-thing, you might want to change it
22:12 -Bakari-: sorry, wrong timestamp
22:12 -Bakari-: 00:40:168 - *
22:13 -Bakari-: 00:41:855 (1,2) - same as above, 3/4s are quite hard to play and it's better to avoid them unless there's no other way to map the song
22:14 Regraz: Yeah
22:16 Regraz: Ah!!! I found that it is a youtube video...
22:16 Regraz: ;w; I China, youtube is blocked....sadly
22:16 -Bakari-: oh god, and you're in China
22:16 -Bakari-: let me see, I think I've had t somewhere on my mediafire
22:17 Regraz: mediafire..yeah, I dunno if mediafire is also blocked, too coz Dropbox is already blocked..
22:18 -Bakari-: [http://www.mediafire.com/watch/ujd8vjxbx2mw5rj/osu!_Mapping_Tutorial_--_Polarity.mp4 Give it a try]
22:19 -Bakari-: Quality might not be the best, but I hope you'll be able to watch it @.@
22:20 Regraz: Sa-sadly.......
22:21 -Bakari-: Oh god, that sucks.
22:21 -Bakari-: Anyways, let me quickly explain you the thing
22:21 Regraz: OK....sorry for the inconvenience
22:21 -Bakari-: 00:41:855 (1,2) - can you tesplay it along with a couple of previous patterns?
22:22 Regraz: OK
22:22 -Bakari-: The transition to 3/4 beats feels unnatural and forced, and there are a few ways to avoid it.
22:22 Regraz: Yeah.
22:22 -Bakari-: You can use 3/4 sliders like [http://puu.sh/cZQ7O.jpg ~]
22:23 Regraz: Yeah
22:23 Regraz: I see
22:23 -Bakari-: Or [http://puu.sh/cZQaa.jpg streams]
22:23 -Bakari-: Not in this case, of course
22:25 -Bakari-: and the last way to switch polarity is [http://puu.sh/cZQfl.jpg to give people enough time]
22:25 Regraz: Yeah
22:25 *-Bakari- is editing [http://osu.ppy.sh/b/107035 Carlito - Who's That Boy [Hard]]
22:26 -Bakari-: 00:41:773 - Example from Charles
22:26 -Bakari-: In your case, 3/4 sliders will do great, I think
22:26 Regraz: Yes.
22:26 Regraz: I will use that :3
22:26 -Bakari-: Well, apart from the unbalnced set and the rhythm in your Hard, it's okay
22:26 -Bakari-: You just need to work on the rhythm
22:26 -Bakari-: Listen it carefully, the song feels weird @.@
22:27 Regraz: OK :3
22:27 Regraz: many thanks! :3
22:28 -Bakari-: I can post the log, in case if you want this information to be saved somewhere :)

Hope this was helpful! :)
tutuhaha
[Hard]
00:22:343 (1,2,3) - 改成这个节奏
https://osu.ppy.sh/ss/2265308
00:37:953 (1) - 这里也用和^一样的节奏
00:45:757 (1,2,3) - ^一样的节奏
00:49:537 (x) - 我森森的觉得这里加个note比较好
00:53:562 (2) - 和前面那几个说的一样的节奏
这里多用一点slider+slider+note增加可玩性会比较好玩
01:01:610 (x) - 这里应该是有音的
01:02:952 (x) - 01:03:196 (x) - ^
01:07:221 (1,2,3) - 你懂得,一样的节奏
01:11:001 (x) - 这里应该有音
kiai的音效80%太吵了..换成70%吧

[Normal]
too loud about hitsound....maybe use 50%
you better map something on the break, or bat will said "you need another better normal and hard /口\!"
Mei
hihi



[hard]
  1. 00:16:488 (6) - 这里NC
  2. 00:32:098 (6) - ^
  3. 00:41:610 在这里加个note来表现vocal?比如加载x170 y192 这样的地方


[normal]
  1. 00:53:075 (4) - 这slider不知道碰了hp条没有
  2. 00:57:709 (6) - 这个地方这样摆后面就跳了,试试这样
  3. 01:13:074 (1,2,3) - 这节奏放在nm里(特别是一个mapset的最低难度里面)或许会有些偏难了,试试把它改成折返滑条吧
  4. 01:22:831 (1) - 最后这转盘稍微听起来有点怪,建议在01:24:781 开始转盘,前面可以在做一点
如果开aimod来看的话你这图放了不少的跳的。我本人不是很清楚是不是要严格按照ds来,但是跳的话总是会给新手一些困扰的 :(
其他的没什么,rank加油><
Sonnyc
[Easy]
01:24:781 (4) - Consider removing the reverse and adding a small spinner at 01:26:732. Or do as the Normal difficulty. 0 spinner at an easy isn't a good idea.

[D33d's Normal]
00:22:343 (3,1) - Can you think of another placement please??? This spacing is too stessful, even considering as a long note.
01:10:636 (5,1) - ^
01:16:733 (1) - Fix distance.
I can see the originality of a beatmap here. Good map.

[Hard]
00:18:197 (5,1) - Are you sure of this distance reduction?
Modem
Hi~! From PM request (^ w ^)/

General
I think the right preview point is at 00:55:513 or 00:55:757

Easy
HP Drain Rate is way too high! It must be HD-2 so HD would be at 3
CS is too big. Increase it -> CS+1
AR-1
OD-1
00:08:684 (1) Add finish hitsound here, because it feels a bit quiet without any sound at the start of the song
00:14:537 (2) It doesn't lined up with the previous slider -> (1) so move it at x:192 y:64
Ummm... nothing more found by me. Nice flow! :)

D33d's Normal
HP Drain Rate-1
AR is too fast! It should be : AR-2 so AR will be at 4
OD-1
00:12:098 Add a note to complete the flow
00:14:537 Add a slider from here to 00:15:269 to follow the music since that part feels so silent without any notes and sliders and because you need to map the music too ;)
00:15:757 Add a note
00:16:001 Add a note + clap hitsound
00:39:903 Add a note + finish hitsound then, stack it with the head of this slider -> (1) at 00:37:952 or put it at x:256 y:264
00:47:708 Add a note + finish hitsound
00:50:147 At this part you need to map the music too. Not just the vocal. So, my suggestion is to add a slider from 00:50:147 to 00:50:635 then reverse it once. After that add clap at 00:51:123 . Or add a slider from 00:50:147 to 00:50:635 then add a note at 00:51:123 + clap hitsound at that note
01:10:879 Disable kiai time then enable kiai time at 01:11:123 to match with other diff.

Hard
AR-0,5
00:08:684 (1) Add finish hitsound here, because it feels a bit quiet without any sound at the start of the song
00:10:271 (4) This object isn't snapped. Check Ai Mod. This might be unrankable issue
00:21:366 (3,4,5,6) How about make this star-shaped flow a little harder? First, ctrl + G for 4 and 6 note, then ctrl + G again for 5 and 6 note. Or just ctrl + G for 4 and 5 note
00:39:903 (1) You really need to add finish hitsound the head of this slider I think ;)

Well, that's all!!! Good luck on getting this map ranked!!! \(^ w ^)/
D33d
I need a translation on some of those mods. I'm busy again today, so I'll probably be in the mood for going through my diff tomorrow. Since I'm picky and I have my own approach to mapping, I'll likely only apply a few suggestions. Depends if they'd actually be practical and beneficial to the flow and pacing of the map.
Winnie
Here as requested from my modding queue
First off are you really sure you want the preview point to be at the start of the song instead of the chorus?

[Easy]
00:10:635 (2) - Can be DS correctly/snap back in place
00:26:244 (2) - Move a little more to the left for a better blanket
00:30:147 (2) - Same as the ^

[D33d's Normal]

The hitsounds are all over the place. Drums, Claps, Whistles all don't match up that well. Especially when you have samplesets and additions set on everything and then just put hitsounds on them, it doesn't work that way. You match hitsounds with the song on which fits best and how it applies when being played. This was awkward to listen to
00:14:049 (4) - I dont feel like a clap is necessary here
Here 00:14:537 to here 00:16:001 has creatable parts but there was a 2 second gap. Really? :?
00:22:343 (3) - DS wrong because you are using 1.1 but this here isn't 1.1 DS
00:24:294 (1) - Same with this problem
00:28:197 (1) - Same
00:28:197 (1) - Like I stated the hitsound here is a fat whistle and idk why
00:30:148 (4) - DS wrong
00:32:099 (1) - Same here as well 00:34:050 (1)
Basically just go back and use the 1.1 you chosen at the start and stick with that, and adjust hitsounds to make them play and flow well with the music

I can't go any further than this. I just revise to go back and properly use the assets given to make it a better map. Just change a few spacing and hitsounds and you can be good. All I can say is polarity changes on hard because it helps with the song if used correctly. That is all
cmn_891127
[Hard]

01:05:270 (1) - 通篇都是3/4+1/2slider,有点枯燥,可以试试这样子的节奏

01:09:660 (3,4,5,6) -
01:10:757 (5,6,1,2,3) -
这几个都是为了节奏或者形式多变的

[Normal]
The volume of the hitsound is a bit loud!
00:22:342 (3,1) - Keep constant distance
00:53:075 (4) - do not touch the scorebar
00:57:709 (6,1) - distance
01:05:513 (6,1) - distance
01:10:636 (5,1) - disrance
Normal need more work!

[General]
如果是ED的话,不是应该要在title标注的么
Tag bl就不用了,因为小于3个字符,搜索时没有用的
Megurine Luka

tutuhaha wrote:

you better map something on the break, or bat will said "you need another better normal and hard /口\!"

hahaha感受到了深深的恶意23333
Topic Starter
Mafumafu

Megurine Luka wrote:

tutuhaha wrote:

you better map something on the break, or bat will said "you need another better normal and hard /口\!"

hahaha感受到了深深的恶意23333
23333
D33d

Kocari wrote:

[D33d's Normal]

The hitsounds are all over the place. Drums, Claps, Whistles all don't match up that well. Especially when you have samplesets and additions set on everything and then just put hitsounds on them, it doesn't work that way. You match hitsounds with the song on which fits best and how it applies when being played. This was awkward to listen to This is more of a difference in opinion than anything else. I make ample and varied use of the hitsounds, in a way that I believe to fit the flow and pacing of the song. My approach to samples and additions is actually how mm intended them to be used when he redid the hitsounding mechanics.
00:14:049 (4) - I dont feel like a clap is necessary here It's placed over a rimclick, which is a sharp snapping sound--however, it may be better to hitsound to the vocal at the start. I'll think about it.
Here 00:14:537 to here 00:16:001 has creatable parts but there was a 2 second gap. Really? :? Really. I wanted the pacing to be gentle towards the start, then build it up. That is how I usually approach mapping and I believe that e/n/h at the very least should have moments of space between phrases.
00:22:343 (3) - DS wrong because you are using 1.1 but this here isn't 1.1 DS This has no bearing on the readability of the map. In fact, the 1.1-1.4 snap is used specifically to make 1/2 patterns look clear, while I was using 0.9-1 elsewhere. Spacing doesn't need to be 100% rigid in any difficulty--it just needs to be clear and readable.
00:24:294 (1) - Same with this problem
00:28:197 (1) - Same
00:28:197 (1) - Like I stated the hitsound here is a fat whistle and idk why It's a soft jingle with the default skin. I'm not sure if you're using a custom skin, but I really don't think it stands out too much.
00:30:148 (4) - DS wrong
00:32:099 (1) - Same here as well 00:34:050 (1)
Basically just go back and use the 1.1 you chosen at the start and stick with that, and adjust hitsounds to make them play and flow well with the music

I can't go any further than this. I just revise to go back and properly use the assets given to make it a better map. Just change a few spacing and hitsounds and you can be good. All I can say is polarity changes on hard because it helps with the song if used correctly. That is all

Sorry if I seemed too dismissive, but I can't really agree with much of your mod at all. Come to think of it, I can't say that I appreciate the condescending and presumptuous tone of your mod either. It isn't necessary and it makes the modding/applying process feel like more of a battle than a collaborative effort. Thanks for trying anyway, even though it was frustrating for you.

For Regraz' sake, I also think that "polarity" is a gospel that people are too quick to enforce. I enjoy complex patterns a lot more when they're laid out in interesting and challenging ways while still being readable. I don't think that anything in Hard was too difficult to read and I fear that it may have become less interesting after some of the suggested changes.

cmn_891127 wrote:

[Normal]
The volume of the hitsound is a bit loud! I actually lowered the sample volume from Regraz' diffs! I think they're quiet enough while still feeling like a layer on top of the music, but I'll see what other people think.
00:22:342 (3,1) - Keep constant distance This is more of a flow thing for me, given the harsher back-and-forth motion into the following pattern. Normal doesn't have to have constant spacing if it works, so I'll look at the pattern and try to make something that's smoother and doesn't spoil the consistency of the patterns.
00:53:075 (4) - do not touch the scorebar I never really cared for this sort of thing, since doing so can ruin patterns for little reason. However, I moved the whole section down a grid and everything's fine now.
00:57:709 (6,1) - distance More of a flow thing again, but I think the amount of space makes it playable enough. I'll look into it.
01:05:513 (6,1) - distance ^
01:10:636 (5,1) - disrance^
Normal need more work!

I generally agree with what you've pointed out, so I'll try and address these points if I can.

tutuhaha wrote:

Normal
too loud about hitsound....maybe use 50% I think that would be too quiet with the softer hitsounds and just too quiet overall.
you better map something on the break, or bat will said "you need another better normal and hard /口\!" I think they'd be reasonable enough about short breaks. This is my preferred approach to TV sizes--leaving a quick break for half of the bridge and then mapping a lead-in to the chorus.

Sonnyc wrote:

D33d's Normal
00:22:343 (3,1) - Can you think of another placement please??? This spacing is too stessful, even considering as a long note. You weren't the first to point this out, so I'll try and try to change it in a way that suits my style. I can't promise anything, but I'll give it a shot.
01:10:636 (5,1) - ^
01:16:733 (1) - Fix distance. I know this might seem asinine, but it's a structure thing. Come to think of it, I had to move (1) around if I wanted structure. I'm not gonna stress about it for now.
I can see the originality of a beatmap here. Good map. Thanks. B)

Modem wrote:

D33d's Normal
HP Drain Rate-1
AR is too fast! It should be : AR-2 so AR will be at 4 I don't know about this. It's at a fair setting for a normal and it's currently 1.5 lower than Regraz' hard diff. I might lower it by a point, but I don't think it would benefit readability at all--could even worsen it with the offbeats.
OD-1
00:12:098 Add a note to complete the flow I'm sticking to the lyrics at the start, because I want the pacing to feel more relaxed. I also didn't want to switch between lines, so that the player could get more of a feel of the melody.
00:14:537 Add a slider from here to 00:15:269 to follow the music since that part feels so silent without any notes and sliders and because you need to map the music too ;) Same as above. I obviously could add a slider very easily, but I wanted to build up the density.
00:15:757 Add a note
00:16:001 Add a note + clap hitsound
00:39:903 Add a note + finish hitsound then, stack it with the head of this slider -> (1) at 00:37:952 or put it at x:256 y:264 I prefer the feel of starting the break on a downbeat. I also wouldn't want to place an object as you suggested, as it would feel untidy and too constrained for my approach.
00:47:708 Add a note + finish hitsound I really think it's better to start on the vocal.
00:50:147 At this part you need to map the music too. Not just the vocal. So, my suggestion is to add a slider from 00:50:147 to 00:50:635 then reverse it once. After that add clap at 00:51:123 . Or add a slider from 00:50:147 to 00:50:635 then add a note at 00:51:123 + clap hitsound at that noteFor the bridge, I wanted a contrast in density, so that the chorus felt more powerful.
01:10:879 Disable kiai time then enable kiai time at 01:11:123 to match with other diff. Thanks; I missed that.
The following mods were translated from Chinese by Regraz, so I'm quoting and replying to them in English for the convenience of myself and others. I'll have my responses translated back if the modders want it.

Abhor wrote:

Abhor wrote:
00:19:659- Putting another single note after two stacked single notes is little hard for newbie players, I just say this because I felt that during my test play. This is a good point and I was unsure of doing this myself. I thought it wouldn't be too hard and I wanted a few moments of density, but I'll look into changing this.
01:00:635- Before this part, you are following the vocal, while here, suddenly, you follow the drumbeat, feeling a little weird. Also there is the same problem as above. I did this because I wanted the chorus to feel more dense and challenging--I think this is okay, because it flows smoothly between vocal lines.
01:08:440- Same as above.

I kinda hoped you were talking about 01:11:123 - as this felt awkward to me while I was mapping it. I'm assuming you were implying that I should change this as well, which I'll try to do myself.

Mei wrote:

Mei wrote:
00:53:075(4)- Dunno if this slider touches hp bar, please check it. You're right and somebody else wanted me to fix it as well. As I said before, I don't usually care about this as fixing it can ruin patterns. However, I did so without ruining the pattern.
00:57:709(6)- There is a jump. I suggest not using a jump, try this? (Picture) I think there's enough recovery time for the jump to feel okay. I'm not sure if I'd want a repeat slider either, because the notes are quite detached. I don't understand the language, so it may be that it's all a single word, but my ears are telling me to break up the phrase.
01:13:074(1,2,3)- This rhythm is hard in NM. Try make it into a reverse slider. I understand, but I think that this is fine after it was already indicated earlier in the song. I also think it's okay to have some challenge in normal, so as to make it more interesting and to give me more pattern options.
01:22:831(1)- The spinner at the last sounds weird, try to start it at 01:24:781 and you can complete the blank part before it. I don't know about this, as I don't like mapping incomplete patterns going into spinners--it feels too interrupted for me. I can try and make it feel alright, otherwise I'll just leave it as it is.
It seems that you are placing some jumps in aimod. Though I dunno if it meets the ranking criteria, I still think these jumps are hard and confusing for newbie players. Jumps are perfectly rankable in easy and normal, especially if they help to make things readable. I know they can't be too challenging, so I'd understand if some need to be changed.
Thanks for the mods, people. Good luck getting this ranked, Regraz! <3

Here's my slightly modified diff for now. I've changed my tick rate back to 2, because I think it's more appropriate for the song. I strongly encourage you to do the same for your diffs, because TR2 makes the most sense when the chorus comes in.
Konei
Hey there.

[General]

  1. Preview points are not consistent, please fix that, may be that it wasn't updated correctly though.

  2. Could you maybe get the video? Would be awesome for a TV size.

  3. Please add "nitro chiral" to the tags.

[Hard]

  1. 00:10:268 (4) - This note sounds weird and doesn't really fit the song, better to remove it.
  2. 00:19:170 (3) - Improve the blanket with 1 a bit? Looks unpolished.
  3. 00:24:048 (7) - The blue tick this lands on does not have any sound, you might want to delete 7 and add a repeat to 6, or maybe just delete 7 and leave this place empty.
  4. 00:25:512 (4) - Stack it perfectly, just for the looks.
  5. 00:31:853 (5) - Same as for the previous spot.
  6. 00:33:560 (4) - Might want to remove the repeat and redesign placement, current end of this Slider hits nothing audible.
  7. 00:35:753 (6) - Same as for previous ones.
  8. 00:35:999 (1) - Shorten this by 1/4 to catch the drum and be consistent with previous rhythm, also add a note to the white tick after this.
  9. 00:37:463 (3) - Same as for 00:33:560 (4) - .
  10. 00:39:902 - Starting from here, you could use Normal hitnormals instead of whistles for the upbeats to fit the drums, please try that as hitsounding will improve a lot.
  11. 00:43:682 (6) - Remove this note? It's redundant for the rhythm.
  12. 00:51:365 (6) - Replace this by a single circle, current rhythm doesn't fit the song well.
  13. 00:55:512 (1) - Far too high spacing for a Hard difficulty, please tone this down.
  14. 01:10:634 (5,6,7) - Might want to try lowering spacing for this triplet? Fits better for a Hard difficulty.
  15. 01:12:097 (3,4,5,1) - Make this a perfect square, this is not polished.
  16. 01:18:926 (1) - Sudden huge jump, might be better to tone this down as well.
  17. 01:26:243 (4,5,1) - Lower the spacing here, this is a Hard difficulty and it's quite hard to read this jump.

[D33d's Normal]

  1. 00:21:608 - As you follow the vocals so closely, it might be a good idea not to skip this beat, try to remove the repeat and add some notes.
  2. 00:24:292 (1) - Well, I see that it's intentional, but I think this spacing is too high, please try lowering it even if it's only to 1,70 or something.
  3. 00:39:901 - I can't really accept this break as it's mapped in the easier difficulty, please unify this.
  4. Really well structured difficulty, my only concern is that break thing.

[Easy]

  1. 00:23:560 (3,4) - I can't let stacks and 1/2 rhythms in Easy difficulties go, please try to delete 3 and move 4 to its position, should be working.
  2. 00:39:901 (1) - You've missed a finish on the start, also I want you to think about the thing I said on Hard about this section here as well.
  3. 01:19:413 (1) - Stack this perfectly for the looks.
  4. 01:22:340 (5) - I think a single note here should be enough, no need to follow the whole vocal and make it complicated.
  5. 01:23:560 (2,3) - Please make this a Slider, it will be easier to catch for newbies.
  6. 01:24:779 (1) - This spinner is kind of too short for an Easy difficulty, please replace it by a Slider or something.
Overall this is not a bad mapset, however Hard could need more polishment.
Get more mods and improve the Hard and if you think you're ready, you may call me back; but please be sure that the Hard has improved a lot when you do!
Topic Starter
Mafumafu

Konei wrote:

Hey there.

[General]

  1. Preview points are not consistent, please fix that, may be that it wasn't updated correctly though. OK

  2. Could you maybe get the video? Would be awesome for a TV size. I do add a video :3

  3. Please add "nitro chiral" to the tags.

[Hard]

  1. 00:10:268 (4) - This note sounds weird and doesn't really fit the song, better to remove it.
  2. 00:19:170 (3) - Improve the blanket with 1 a bit? Looks unpolished.
  3. 00:24:048 (7) - The blue tick this lands on does not have any sound, you might want to delete 7 and add a repeat to 6, or maybe just delete 7 and leave this place empty.
  4. 00:25:512 (4) - Stack it perfectly, just for the looks.
  5. 00:31:853 (5) - Same as for the previous spot.
  6. 00:33:560 (4) - Might want to remove the repeat and redesign placement, current end of this Slider hits nothing audible.
  7. 00:35:753 (6) - Same as for previous ones.
  8. 00:35:999 (1) - Shorten this by 1/4 to catch the drum and be consistent with previous rhythm, also add a note to the white tick after this.
  9. 00:37:463 (3) - Same as for 00:33:560 (4) - .
  10. 00:39:902 - Starting from here, you could use Normal hitnormals instead of whistles for the upbeats to fit the drums, please try that as hitsounding will improve a lot.
  11. 00:43:682 (6) - Remove this note? It's redundant for the rhythm.
  12. 00:51:365 (6) - Replace this by a single circle, current rhythm doesn't fit the song well.
  13. 00:55:512 (1) - Far too high spacing for a Hard difficulty, please tone this down.
  14. 01:10:634 (5,6,7) - Might want to try lowering spacing for this triplet? Fits better for a Hard difficulty.
  15. 01:12:097 (3,4,5,1) - Make this a perfect square, this is not polished. Fixed in another way.
  16. 01:18:926 (1) - Sudden huge jump, might be better to tone this down as well.
  17. 01:26:243 (4,5,1) - Lower the spacing here, this is a Hard difficulty and it's quite hard to read this jump.
All fixed.
Overall this is not a bad mapset, however Hard could need more polishment.
Get more mods and improve the Hard and if you think you're ready, you may call me back; but please be sure that the Hard has improved a lot when you do!
Will check the mod of Easy later...too tired since it is 1:29AM now...
Really thank you Konei
Topic Starter
Mafumafu

Konei wrote:

Hey there.

[General]

  1. Preview points are not consistent, please fix that, may be that it wasn't updated correctly though.

  2. Could you maybe get the video? Would be awesome for a TV size.

  3. Please add "nitro chiral" to the tags.
[Easy]

  1. 00:23:560 (3,4) - I can't let stacks and 1/2 rhythms in Easy difficulties go, please try to delete 3 and move 4 to its position, should be working. Yeah I fixed the stack, but I guess it is better to have 3. :3
  2. 00:39:901 (1) - You've missed a finish on the start, also I want you to think about the thing I said on Hard about this section here as well.
  3. 01:19:413 (1) - Stack this perfectly for the looks.
  4. 01:22:340 (5) - I think a single note here should be enough, no need to follow the whole vocal and make it complicated.
  5. 01:23:560 (2,3) - Please make this a Slider, it will be easier to catch for newbies.
  6. 01:24:779 (1) - This spinner is kind of too short for an Easy difficulty, please replace it by a Slider or something.
Overall this is not a bad mapset, however Hard could need more polishment.
Get more mods and improve the Hard and if you think you're ready, you may call me back; but please be sure that the Hard has improved a lot when you do!
Others are all fixed, THANK U~
Sieg
offset +8
also better version of video would be nice, you can try to ask around #modhelp (:
call me to mod after Konei recheck
Topic Starter
Mafumafu

Sieg wrote:

offset +8
also better version of video would be nice, you can try to ask around #modhelp (:
call me to mod after Konei recheck
Wow! Sieg-sama!
I'll do it!
Thank you!! :3
D33d

Konei wrote:

[D33d's Normal]

  1. 00:21:608 - As you follow the vocals so closely, it might be a good idea not to skip this beat, try to remove the repeat and add some notes. I really don't think this would be beneficial. The sliders convey a consistent rhythm that's echoed from the vocals by the bass figure. To me, it's the ideal flow for the phrase.
  2. 00:24:292 (1) - Well, I see that it's intentional, but I think this spacing is too high, please try lowering it even if it's only to 1,70 or something. No. They'd overlap and look hideous to me. The follow circle mitigates slider-to-object spacing, so I never see it as a problem.
  3. 00:39:901 - I can't really accept this break as it's mapped in the easier difficulty, please unify this. I don't think this is tremendously necessary, because break usage is part of a mapper's style--as a guest diff, it's a completely separate style with different sensibilities. I personally don't want to remove the break, as it reflects my approach to pacing and the diff as a whole is still notably harder.
  4. Really well structured difficulty, my only concern is that break thing.
Thanks for the mod. I'll upload the diff again when I've made the other changes I said I'd make.

00:19:665 - Removed the stack here, so that there isn't a sudden transition off the vocals and an equally sudden shift in density.

00:20:153 (1,2,3) - Changed this slider pair into a centred circle pattern for finality and flow, then stacked a circle on the following pattern at 00:23:933 - for a direct transition.

01:11:129 (1,2) - Still looking to change this pattern to something less awkward, but for the time being, I modified (1) to form a circle with (2), so that it looks prettier.

Updated diff
Kyouren
That i have a trouble with metadata~

Artist and tittle: Kimura Seiji - felt
I searching samura seiji in google but is nothing, but that name is actor movie
and felt is not use capital!
http://dmmd-anime.com/discography/detail.php?id=1007693

Let Sieg answer that!

NO KDS~
Topic Starter
Mafumafu

gokugohan12468 wrote:

That i have a trouble with metadata~

Artist and tittle: Kimura Seiji - felt
I searching samura seiji in google but is nothing, but that name is actor movie
and felt is not use capital!
http://dmmd-anime.com/discography/detail.php?id=1007693

Let Sieg answer that!

NO KDS~
Yeah you are right. The Artist should be Kimura Seiji,title should be Felt. The video tells by itself lol.
Kyouren

Regraz wrote:

gokugohan12468 wrote:

That i have a trouble with metadata~

Artist and tittle: Kimura Seiji - felt
I searching samura seiji in google but is nothing, but that name is actor movie
and felt is not use capital!
http://dmmd-anime.com/discography/detail.php?id=1007693

Let Sieg answer that!

NO KDS~
Yeah you are right. The Artist should be Kimura Seiji,title should be Felt. The video tells by itself lol.
in official website, felt is not use captial~ :3
Kawai Boyy:3:3:3:3
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