Life in plastic it's fantastic...
oWait no.
[Easy]
I've nothing about DS above 1, but on an easy it's uncool because there's an irregularity into the SV and DS, but because it's an old diff and already done, we won't change it.
I found the hitsound too much high at the begning, how about down it to 30~35%?
00:31:655 ~ 00:32:409 : Imo, objets into these 2 timings should have the same X position.
01:12:700 : I found these sliders too higher because of the HP bar, ok it's kind of nightcore skin and its HP bar is really clean, but how about a classical skin, i don't really know, but i advise you to down them.
01:26:256 : The overlapping is ugly but the flow is good. So it's ok... :<
01:49:979 : High it to 204;92 would be better in terms of positioning.
01:50:355 : And of coursethis one around 296;44 For the rest, you can do the same.
Else it's a good easy, No big mistakes and it's playing well. GJ.
[Normal]
Same as easy I advise you to down the volume at the begining to 30~35%
I also don't understand why on 1/2 distance, you put sometimes 0.5 or 1.0, i don't find the reason and it can confuse player, the first time i saw that i thank it was 1/4.
00:23:748 : So after looking at your diff fully, this one should be a 0.5DS.
00:31:279 : Be regular, 0.5DS also.
00:32:597 : Same, these circles are so shy. :<
Of course all theses advises goes for the next object, imo you shouldn't use too much different DS for a normal diff.
Well, it's not a bad normal, the placement of objetcs are reallly good and makes it enjoying the diff, but the low DS on 1/2 makes me think it's 1/4. In the end i could understand the 0.5 DS on 1/2 because there's many objetcs and the SV is a little fast. I think this normal is really easy on double time but... i don't know. :<
[Hard]
Same as easy I advise you to down the volume at the begining to 30~35%
00:54:625 : I think it's better to have a finish note here and start the spinner at 00:54:813.
01:20:984 : I could understand the DS is changing on the previous object, but we only see it on the slider, you should move the Timing Section on this slider and put a NC here (tou can keep the previous NC ofc).
01:23:431 : I understand tjhe pattern, but no object here makes it void.
01:33:787 : This slider is really risky, because you're at the end of the jump pattern and the difference of the DS are so high that a player can consider it as a 1/4 distance. You should reverse the jump pattern of find a solution imo.
Nice diff, i just don't really like the begning (how it fits soundly).
Voila c'est tout ce que j'ai eu à dire, I'm still wating for my body ache Gabe.
oWait no.
[Easy]
I've nothing about DS above 1, but on an easy it's uncool because there's an irregularity into the SV and DS, but because it's an old diff and already done, we won't change it.
I found the hitsound too much high at the begning, how about down it to 30~35%?
00:31:655 ~ 00:32:409 : Imo, objets into these 2 timings should have the same X position.
01:12:700 : I found these sliders too higher because of the HP bar, ok it's kind of nightcore skin and its HP bar is really clean, but how about a classical skin, i don't really know, but i advise you to down them.
01:26:256 : The overlapping is ugly but the flow is good. So it's ok... :<
01:49:979 : High it to 204;92 would be better in terms of positioning.
01:50:355 : And of coursethis one around 296;44 For the rest, you can do the same.
Else it's a good easy, No big mistakes and it's playing well. GJ.
[Normal]
Same as easy I advise you to down the volume at the begining to 30~35%
I also don't understand why on 1/2 distance, you put sometimes 0.5 or 1.0, i don't find the reason and it can confuse player, the first time i saw that i thank it was 1/4.
00:23:748 : So after looking at your diff fully, this one should be a 0.5DS.
00:31:279 : Be regular, 0.5DS also.
00:32:597 : Same, these circles are so shy. :<
Of course all theses advises goes for the next object, imo you shouldn't use too much different DS for a normal diff.
Well, it's not a bad normal, the placement of objetcs are reallly good and makes it enjoying the diff, but the low DS on 1/2 makes me think it's 1/4. In the end i could understand the 0.5 DS on 1/2 because there's many objetcs and the SV is a little fast. I think this normal is really easy on double time but... i don't know. :<
[Hard]
Same as easy I advise you to down the volume at the begining to 30~35%
00:54:625 : I think it's better to have a finish note here and start the spinner at 00:54:813.
01:20:984 : I could understand the DS is changing on the previous object, but we only see it on the slider, you should move the Timing Section on this slider and put a NC here (tou can keep the previous NC ofc).
01:23:431 : I understand tjhe pattern, but no object here makes it void.
01:33:787 : This slider is really risky, because you're at the end of the jump pattern and the difference of the DS are so high that a player can consider it as a 1/4 distance. You should reverse the jump pattern of find a solution imo.
Nice diff, i just don't really like the begning (how it fits soundly).
Voila c'est tout ce que j'ai eu à dire, I'm still wating for my body ache Gabe.