oops, was in pending
bugabooz wrote:
:!:
ranked this, please
Ahhh I was so sure I already brought this up. Bloody hell.James2250 wrote:
-Your background shouldn't need to be above 1024x768, resize it if possible (currently 1280x960)
thanks! its almost there!fanzhen0019 wrote:
Some months ago I played this..after pass it I wonder why this map wasn't a ranked map..
nice map!
Star!
fixed them to be more intuitiveGarven wrote:
Wow, I modded this... 14 months ago. >_>
[Slow Mix]
00:30:497 (1) - Waaaay too soon after a spinner for the easiest difficulty. k changed
00:34:782 (2) - New combo changed
00:42:401 (2) - ^ changed
02:05:259 (1) - Start this at 02:05:497 - and end it at 02:07:401 - i did something a bit different
02:09:068 (3) - Maybe make this a slider up to 02:09:544 - ? i made earlier, i think it fits a bit better
02:30:497 (5) - <3 the tick sounding hehe thanks
02:40:497 (1) - Waaaay too soon after a spinner for the easiest difficulty. fixed
02:55:735 (1) - ^fixed
Strange place to end the kiai... changed
Speaking of, though, please resnap all the kiai start/end points. done
[Quick Mix]
01:00:973 (1,1,1,1) - Catmull <3 Though not much of a fan of new combo spam like this, but I can see why you did it. ok
A lot of dull square patterns though. Even though it is an older map, it'd be better to have a more fluid and memorable pattern use. i tried to change as many as possible
01:30:497 (2) - Reduce by one repeat? done
02:08:354 (4) - Hmm, I didn't really like this as a quiet note. Migth have better effect with 1, 2, and 3 with a finish and the 4 as a normal hit.changed, i agree
[Jibber Mix] AWAITING FEEDBACK~
00:18:116 (3) - Not aligned correctly
01:10:735 (1) - Not symmetrical~
01:14:544 (1) - ^
01:54:306 - Really weird spot for kiai considering there's .. not really any musical change.
[Collab]
[Rayxdgreatx]
00:55:259 (8) - Having this stacked is really hard to read and plays rather unintuitively. done
[RJ]
01:53:354 (8) - A bunch of really old sliders of yours here. I dunno if you want to bother fixing them, but there are quite a few riddled throughout. done
[Nachopiggy]
The really short combos feed really odd against the parts prior. he wanted it for the pattern.
02:16:925 (1,2,3) - This rhythm doesn't feel good to play to me considering the percussion... changed
02:28:116 (1,2,3) - Might be better to find a better pattern so you don't have that extra beat at the end of the 3 slider. changed
This difficulty has some really cool parts mixed in with some kind of mediocre ends. The difficulty is rather inconsistent too, which leads to a mixed bag to play. :s i like the endings
[MEGA MIX]
02:42:401 (5,1) - A jump would make more sense between these two notes rather than 1 and 2. sure
I didn't really like the streams with short sliders in them. They felt awkward to play.
Card N'FoRcE wrote:
- Easy:- Normal:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Fine.removed all except 01:00:259
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
I think some of those continuous 1/2 could be better by removing some beats. Here's what i'd remove:
(00:31:211 (3) & 00:33:116 (3)) - 00:35:973 (6) - (00:58:354 (6) & 01:00:259 (6)) - 02:22:401 (4) - (02:57:878 (4) & 02:59:782 (4))
- Jibber Mix:i think jibber already fixed this now. also resnapped
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
02:25:259 (2,3,5,6,8,9) - 02:32:878 (2,3,5,6,8,9) - these confused me. I misread these as 1/4 apart (the music flow kinda suggested that to me as well) also because of these previous patterns: 00:31:449 (1,2,3) - 00:39:068 (1,2,3). My suggestion is to make them this way, without breaking the pattern:- .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
02:52:165 (2) - unsnapped.
- Collab Mix:all fixed
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
02:11:846 - I can't really figure out a reason for the new combo spam. I think that removing new combos from 02:12:401 (1) - 02:13:354 (1) - 02:14:544 (1) - 02:15:497 (1) - looks even better because it matches the rest of the mapset more.
02:27:163 (1,2) - 02:28:116 (1,2) - way too sudden spacing change to figure it out; also, never used for the rest of the part/map.
- MEGA MIX:yeah, but it's there just in case another BAT/MAT tells me i need it
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Fine. I don't really see the need for the speed up warning, though.
Feel free to send me a PM after checking/fixing.
Card N'FoRcE wrote:
No other major issues to point out.
thanks!Garven wrote:
[Slow Mix]
02:53:354 (1) - End this at 02:54:544 -
[Collab mix]
00:37:640 (5) - This kind of gets covered by hitbursts. Maybe scoot it a bit over?
02:31:925 (5,6) - Reduce this overlap.
Edit:
Bubb #2
:U
gatitoneku wrote:
great i love daft punk
thanks guysDpX008 wrote:
Great beatmap
*star*
gatitoneku wrote:
great i love daft punk
lol thanks and good job.VampiricPadraig wrote:
Really enjoyed this map. Nearly failed near the end but eventually pulled it back to finish!
Star*
its closeSkedoutch wrote:
Realy love this Beatmap. I encourage you to approve this.
all done except for Xgor, gonna contact him about if he wants to change it or not.James2250 wrote:
Old bubble is old
-This "is" going for ranking and not approval right? (Garven's 2nd bubble confused me but I don't see any reason for anything to go for approval)
-Although I didn't notice it earlier for most of the sources I see shouldn't this just be Daft Punk - Megamix 1 for the artist/title?
Jibber Mix:
01:46:449 (2,1) - try and space these out more
Collab Mix:
-The beginning could fit in more with the mapset if it wasn't spread out quite so much as the rest of the difficulty doesn't have so many jumps
-Still not a big fan of those spinners that auto can barely get 2000 on and they don't really fit..
03:06:687 (3,4) - move this around slightly more so the repeat doesn't get hidden
Everything else looks good
Call me back after fixes and I should be able to rank
416,64,190973,6,0,B|480:136|344:208,1,157.5,4|8Select them and replace by these:
328,96,191449,2,0,B|256:72|256:248,1,157.5,4|8
344,272,191925,2,0,B|336:312|224:304,1,105,4|8
416,64,190973,6,0,B|464:144|384:208,1,157.5,4|8
336,120,191449,2,0,B|264:168|304:264,1,157.5,4|8
232,328,191925,2,0,B|192:368|130:355,1,105,4|8
TicClick wrote:
Here we go!
Generalall fixed
- Fix your preview time by snapping it on 02:09:544 (it should be the same for all diffs)
- Fix kiai snapping (start and end points)
- Tags: divide AroundTheWorld and TelevisionRulesTheNation into words
Slow Mixempty space
- AR+1 or +2, please. Can't see much
- Well, I also recommend you to increase spacing for this diff up to 1x to avoid bad-looking overlaps happening most of the time. If you have enough time and will power, please do it!
- 00:30:497 (1) - better add finish here, too
- 00:34:782 (1,3) - I'd add some claps to follow music and its rhythm (2nd and 4th ticks, as usual)
- 00:42:401 (1,3) - the same (do it for the whole beatmap, yeahhhhh! It'll make it better)
- 01:23:830 (1) - add a finish hitsound here, it might fit
- 01:29:544 (2) - better remowe whistles from all the repeats, start and end (leave only for slider body) and apply claps for 2nd and 4th ticks
- 01:42:878 (3) - what a cool thing you have there
- 01:46:687 (1) - unfortunately, this cool thing is overlapped by previous one, so you better remap it. Also, I recommend to not copy and paste the same things in a row
fixed~~ (mostly i think)
- 01:56:211 (5) - lost claps (and the next one, watch out)
- 02:01:687 (1) - it can be quite confusing to play because of sudden transition to offbeat. Please, consider moving all these things starting on red ticks 1/2 forward or 1/2 backward so the first one of them won't cause mistimed hit, combobreak or something
- 02:07:640 - you totally need something here!
- 02:40:020 (1,2,3,4) - I recommend you to unstack them since beginners might be able to llose their track on stacks
- 02:49:068 (2) - clap sounds dull, better apply it to beginning, not to the end
- 02:50:973 (2,2) - ^
- 03:03:354 (2) - mind adding new combo? Just because there's a new part of music coming
- 03:20:021 (3) - add new combo for the final slider. Also, it's a bit unsymmetrical
Quick Mixempty space
- I'd recommend AR+1
- 00:23:830 (4,5,6) - I'd change it to repeating slider to make it easier (it's followed by three triples what is kind of too fast for Normal)
- 00:25:735 (4,5,6) - the same as above
- 00:29:544 (5) - better remove finish, sounds misplaced (better add it for 00:30:497 (1))
- 00:33:354 (3,1,2,3,4,5,6,1,2,3,1,2,3,4) - nonstop will make people tired, better break it up somewhere in the middle
- 00:37:163 (3) - it looks ugly because of its shape. I recommend you to direct it somewhere else and remove the last repeat
- 00:40:259 (3) - umm, direct it someone else; also think about its shape (make it curvy so it will fit the long sliders around)
- 00:49:544 (1) - oh no, it overlaps itself! Please fix it as soon as possible
- 00:53:354 (1,2,3,4,5) - I'd recommend you to change its shape, because it doesn't look good, especially near the curvy things
- 00:59:068 (1,2,3,4,5,6,7) - looks great, but this pattern might be hard to play here due 7 fast enough clicks required
- 01:24:068 (1) - please no. I really, really advice you to add an extra repeat and move it 1/2 back, so it will start on the big white tick. Otherwise people will hit it earlier and probably miss. The same goes for all the next similar sliders, it's always better to start them on white ticks, else they feel "incomplete" because of beat missed, so I guess you'll have to spend some time on remapping
made most changes
- 01:29:544 (1) - I'd remove repeat and add a note instead (right between the sliders)
- 01:40:973 (2) - move it 1/2 forward? To be honest, I don't know. You have many things starting on red ticks, so it'll require some time to change some of them if you decide to follow my advice. Anyway, it's up to you! (I recommend you to follow vocals most of the time, as you do, and change it only when your notes/sliders become a bit hard to read/follow because of red ticks)
- 01:53:354 (1) - move its central anchorpoint up a bit to make it more curvy
- 02:08:354 (4) - I would remove it, because that whistling sound ends at previous note (listen to the music)
- 02:21:687 (1,2,3) - I dislike things like this one, maybe it's just me
- 02:28:592 (1,2,3,4,5,6) - move left to avoid it being overlapped by previous pattern?
- 02:52:163 (4) - please, no. It's way too short for Normal and might cause troubles with passing
- 02:53:354 (1) - after this spinner, you have some empty space which I recommend to fill with something (add a note at 02:55:735, for example)
Jibber MixYou know what? This is quite fun and interesting to play, and I don't get why you stopped mapping like this.
- 00:53:354 (1,2,3,4,5,6,7,8) - I don't really like how it looks because of.. errrr can't explain it. *sigh*
- 01:16:211 — start mapping from downbeat, please
- 02:55:259 (1) - forgot finish to add?
awaiting reply from RJ
Collab MixMEGA MIX
- rayxdgreatx
awaiting reply
- 00:32:401 (1,2) - boring because of many skipped beats. Better remap it and make something more dynamic
- 00:39:068 (4,5,6) - I would add some notes on blue ticks between them to make a short nice stream, but it's up to you
- 00:44:306 (3,4,5,6) - clustered, change their shape/direction to avoid this (http://puu.sh/ZSTg? To be honest, I don't have any ideas other than remapping it)
- 00:57:520 (2) - for me, clap sounds off because it's on the blue tick. Better remove it and all the same claps (00:57:997 (4) and so on); also, remove finish spam (00:57:640 (3,5) and so on)
- 01:00:735 (9,10) - I'd either stack it onto slider's beginning or unstack it for better playing
- 01:00:973 (1) - add whistle to the end, sounds great with the music (do the same for the next sliders)
- 01:07:640 (1) - dunno, I'd add whistle here too
thekillerhjkhjkdid the first, left the second
- 01:28:354 (1) - move it down a bit to avoid it being a little overlapped. Also, I would change it to two notes, because most of sliders started on red ticks play.. strange (can't really explain it, check by yourself or ask somebody around)
- 01:34:782 (2) - maybe it's just me, but I don't like that hitburst left by that note covers a part of slider. Anyway, you can let it live
RandomJibberishNachoPiggy
- Nothing!
Made minor-ish changes, i haven't seen Piggy in awhile
- 02:10:021 (1,2,3,4) - too many claps placed on blue ticks, consider removing most of them and/or placing them somewhere else
- 02:22:640 (1,2,3,4) - oh my, this is really uncomfortable to play because every slider starts on a different kind of tick. The best thing is either extend each one by one repeat, or add a note between each pair of sliders (you'll have to remove the last one then)
- 02:24:544 (1) - there is no sound, please map to 1/3, not 1/2
- 02:35:259 (1) - looks disbalanced for me, better fix its shape: http://puu.sh/ZT75 (I knot it doesn't help much, lol)
- 02:35:973 (3) - ^ (copy and rotate)
- 02:36:568 (2) - sounds really off. Remove it and add a note at 02:36:687 to follow the music; I would also replace 02:36:925 (3) by a single note, if you follow this. Notes' placement is up to you
Ph0xHaven't seen ph0x in awhile, so i made some small changes here too
- 02:40:021 (1) - remove finish from the end of this slider and from 02:41:449 (3) (too many finish hitsounds in a row)
- 02:43:830 (1) - ^ (leave it only for beginning)
- 02:45:735 (1,2,3,4,5) - doesn't look good, maybe change it to something curvy? http://puu.sh/ZTaA is better, in my opinion
- 02:49:068 (4) - add clap here
- 02:52:640 (5) - add clap to the repeat
- 02:54:544 (1) - add finish
- 03:00:020 (1) - remove clap from beginning
- 03:03:830 (3) - remove claps completely, because they don't fit the music here
- 03:08:354 — better map until the spinner comes, otherwise it's boring
- 03:10:973 (1,2,3) - in fact, they look ugly. What about something that is visually better? http://osu.ppy.sh/ss/416473; if you want it, find in your .osu these lines (search by the 1st one):
416,64,190973,6,0,B|480:136|344:208,1,157.5,4|8Select them and replace by these:
328,96,191449,2,0,B|256:72|256:248,1,157.5,4|8
344,272,191925,2,0,B|336:312|224:304,1,105,4|8416,64,190973,6,0,B|464:144|384:208,1,157.5,4|8
336,120,191449,2,0,B|264:168|304:264,1,157.5,4|8
232,328,191925,2,0,B|192:368|130:355,1,105,4|8- 03:19:544 (6) - there is no sound at the end of the slider, so I recommend you to change both (5 and 6) to three notes to follow the music better
did most
- 00:30:735 (2,4) — this clap rhythm is bad (sounds more like clap spam), you better remove it and follow more fitting rhythm (claps are on 2nd and 4th white ticks)
- 01:23:830 — add a note please
- 01:59:782 (6) - make a better beat blanket by moving central waypoint up (don't forget to fix symmetry after it)
- 02:10:020 (2,3) - I would replace it by 1/4 slider to follow music better: http://puu.sh/ZTmb
- 02:10:259 - move its central waypoint one grid left, it'll fix shape a bit
- 02:17:640 (1,2) - the same as for 02:10:020 (2,3)
- 02:20:497 (1,2,3,4) - might be confusing, how about replacing by two sliders, as you did before?
- If you applied this, think also about 02:24:306 (1,2,3,4)
- 02:22:878 (1) - end it 1/2 earlier?
- 02:24:306 (1,2,3,4) - if you rejected previous suggestion, rotate this square by ~15 degrees in any direction to make it look cooler
- 02:28:592 (3,4) - I would remove (4), then make this slider 1/4 shorter and start short slider right after it
- 02:29:544 - also, I really think you need to place a note here or start a slider (more interesting to play)
- 02:30:020 (7,8) - replace by 1/4 slider, as I suggested before
- 02:30:973 (11) - it should be 1/8, not 1/6 (don't forget to add an extra repeat)
- 02:39:306 (1) - it looks disbalanced; its left half is less curvy than the right one (the same goes for all the copies of it)
- 03:21:925 — end kiai right here
- 03:22:163 (4,5,6) - I would use soft sampleset for these three notes because there's no more music
Well, this mod is a bit chaotic and might seem strange sometimes (also, it took me few hours to stop idling and start modding, haha). Good luck with this map, I'd like to see it ranked!
Also, the very last thing: I dislike the way you make collab names appear. In my opinion, you should remove that part of animation when they fade in and spin in the center. Having them appearing at the corners is better; also they won't distract players that much.
I quite like the animations, they give style, and don't cause too much trouble to someone concentrating on notes
awaiting other mappers' feedback and then possible remod
heh... soz. I'm sitll aliveTicClick wrote:
fdjhbksdfanbjhlkbviuh dude check your forum messages ffs