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Daft Punk - Megamix 1

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Topic Starter
thekillerhjkhjk
oops, was in pending :x
Jarby
Hitsounds are pretty obnoxiously loud overall. I would lower them in volume for sure.
Resnap inherited sections, particularly kiai. Some of them are very off.
Jibber Mix is a pretty clear Hard to me, not concerned with this map being listed as having three Insanes.

Slow Mix:

02:03:596 (1) - Remove new combo, yes.
03:18:125 (4) - New combo.

MEGA MIX:

Why caps lock? Oh well.
00:14:778 (4,1) - Totally not intuitive spacing.

Collab:

01:51:214 (3,4) - I would move these both closer to the center to avoid confusion with the spacing between 1, 2 and 3.
02:43:837 (1) - Hello, make this symmetrical with magic.
bugabooz
:!: :!: :!:
ranked this, please :D
Topic Starter
thekillerhjkhjk

bugabooz wrote:

:!: :!: :!:
ranked this, please :D

i agree :D
Jarby
Sorry for being so late on this, I am terrible at keeping track of things. My only concern is how the volume lowers at 02:32:408 on Quick Mix and doesn't raise up to what it was previously. Then we should all be in the clear. Also, don't kudosu this post.

Also bubble.
James2250
Random bubble check~

-Your background shouldn't need to be above 1024x768, resize it if possible (currently 1280x960)
-Make sure the tags are the same for every difficulty (you prob don't need 'djhero daftpunk' in tags etc)
-I suggest you end the final kiai section (for the difficulties that have it) at 03:21:935, it seems to fit the song more but up to you

Slow Mix:
Notes are spaced slightly closer than they need to be but doesn't look too bad
01:35:736 (2) - pretty covered by the previous sliders hitburst (doesn't look good when playing)

Quick Mix:
00:19:064 (1,2) - stuff like this could look neater in game if not overlapped
00:40:970 (4) - slider whistle on this to match 00:39:065 (2)?
01:55:262 (2,3) - nazi: move slightly further apart
02:08:358 (4) -this note sounds odd being here to me
02:42:646 (2,3) - would be nicer if you could avoid hidden repeats on easier difficulties
02:50:266 (2,3) - ^

Jibber Mix:
02:16:692 (1,2,3) - snapping error or spacing error

MEGA MIX:
-Seeing as all of the other difficulties have one I would recommend you include at least 1 break in this difficulty. Especially as the map is pretty long
-HP Drain is pretty fast towards the end where there aren't as many notes, might want to lower it by 1 tick?
-Does this difficulty really need to be capitalized?
00:16:682 (7,8) - don't have completely silenced notes, players don't like them
00:18:587 (7,8) - ^ (same for any others)
01:21:688 (4) - some sliders like this could look slightly neater but they aren't too bad
01:23:831 (3) - add a note here?
01:59:786 (5,1) - try and avoid anti jumps if possible
02:08:358 (5) - the note sounds odd here to me

Collab Mix:
03:20:983 (1) - I could live with the other short spinners...but not this one, its too short especially for at the very end of the map

The maps are nicely done and flow pretty well, just some things to check over and call me back
Jarby

James2250 wrote:

-Your background shouldn't need to be above 1024x768, resize it if possible (currently 1280x960)
Ahhh I was so sure I already brought this up. Bloody hell.
James2250
Was testing it and 126.000 BPM works much better than 125.90, jericho also recommends 21 for the offset. My bad about missing that
Don't need to kudosu~


All looks fixed
Have your bubble back~
Kyonko Hizara
:)
James2250
(You can't prove I am late :P) Blame BAT thingy
Just a few minor comments before I (finally) rebubble this

MEGA MIX:
01:30:497 (5) - try and arrange this differently so the repeat isn't hidden by the previous hitbursts
01:38:116 (5) - ^
01:47:401 (2,3) - ^ (not as bad but still not a great idea)
01:51:687 (4) - ^


Looks good now

Rebubbled~
(I would suggest you don't self pop it this time :D)
dNextGen
:oops:
fanzhen0019
Some months ago I played this..after pass it I wonder why this map wasn't a ranked map..
nice map!
Star!
Topic Starter
thekillerhjkhjk

fanzhen0019 wrote:

Some months ago I played this..after pass it I wonder why this map wasn't a ranked map..
nice map!
Star!
thanks! its almost there!
Miu Matsuoka
8-)
nektaryn
star :)
RobotoRaccoon
:lol:
RhaiizoN
8-)
Garven
Wow, I modded this... 14 months ago. >_>

[Slow Mix]
00:30:497 (1) - Waaaay too soon after a spinner for the easiest difficulty.
00:34:782 (2) - New combo
00:42:401 (2) - ^
02:05:259 (1) - Start this at 02:05:497 - and end it at 02:07:401 -
02:09:068 (3) - Maybe make this a slider up to 02:09:544 - ?
02:30:497 (5) - <3 the tick sounding
02:40:497 (1) - Waaaay too soon after a spinner for the easiest difficulty.
02:55:735 (1) - ^
Strange place to end the kiai...
Speaking of, though, please resnap all the kiai start/end points.

[Quick Mix]
01:00:973 (1,1,1,1) - Catmull <3 Though not much of a fan of new combo spam like this, but I can see why you did it.
A lot of dull square patterns though. Even though it is an older map, it'd be better to have a more fluid and memorable pattern use.
01:30:497 (2) - Reduce by one repeat?
02:08:354 (4) - Hmm, I didn't really like this as a quiet note. Migth have better effect with 1, 2, and 3 with a finish and the 4 as a normal hit.

[Jibber Mix]
00:18:116 (3) - Not aligned correctly
01:10:735 (1) - Not symmetrical~
01:14:544 (1) - ^
01:54:306 - Really weird spot for kiai considering there's .. not really any musical change.

[Collab]
[Rayxdgreatx]
00:55:259 (8) - Having this stacked is really hard to read and plays rather unintuitively.

[RJ]
01:53:354 (8) - A bunch of really old sliders of yours here. I dunno if you want to bother fixing them, but there are quite a few riddled throughout.

[Nachopiggy]
The really short combos feed really odd against the parts prior.
02:16:925 (1,2,3) - This rhythm doesn't feel good to play to me considering the percussion...
02:28:116 (1,2,3) - Might be better to find a better pattern so you don't have that extra beat at the end of the 3 slider.

This difficulty has some really cool parts mixed in with some kind of mediocre ends. The difficulty is rather inconsistent too, which leads to a mixed bag to play.

[MEGA MIX]
02:42:401 (5,1) - A jump would make more sense between these two notes rather than 1 and 2.
I didn't really like the streams with short sliders in them. They felt awkward to play.
Topic Starter
thekillerhjkhjk

Garven wrote:

Wow, I modded this... 14 months ago. >_>

[Slow Mix]
00:30:497 (1) - Waaaay too soon after a spinner for the easiest difficulty. k changed
00:34:782 (2) - New combo changed
00:42:401 (2) - ^ changed
02:05:259 (1) - Start this at 02:05:497 - and end it at 02:07:401 - i did something a bit different
02:09:068 (3) - Maybe make this a slider up to 02:09:544 - ? i made earlier, i think it fits a bit better
02:30:497 (5) - <3 the tick sounding hehe thanks
02:40:497 (1) - Waaaay too soon after a spinner for the easiest difficulty. fixed
02:55:735 (1) - ^fixed
Strange place to end the kiai... changed
Speaking of, though, please resnap all the kiai start/end points. done

[Quick Mix]
01:00:973 (1,1,1,1) - Catmull <3 Though not much of a fan of new combo spam like this, but I can see why you did it. ok
A lot of dull square patterns though. Even though it is an older map, it'd be better to have a more fluid and memorable pattern use. i tried to change as many as possible
01:30:497 (2) - Reduce by one repeat? done
02:08:354 (4) - Hmm, I didn't really like this as a quiet note. Migth have better effect with 1, 2, and 3 with a finish and the 4 as a normal hit.changed, i agree

[Jibber Mix] AWAITING FEEDBACK~
00:18:116 (3) - Not aligned correctly
01:10:735 (1) - Not symmetrical~
01:14:544 (1) - ^
01:54:306 - Really weird spot for kiai considering there's .. not really any musical change.

[Collab]
[Rayxdgreatx]
00:55:259 (8) - Having this stacked is really hard to read and plays rather unintuitively. done

[RJ]
01:53:354 (8) - A bunch of really old sliders of yours here. I dunno if you want to bother fixing them, but there are quite a few riddled throughout. done

[Nachopiggy]
The really short combos feed really odd against the parts prior. he wanted it for the pattern.
02:16:925 (1,2,3) - This rhythm doesn't feel good to play to me considering the percussion... changed
02:28:116 (1,2,3) - Might be better to find a better pattern so you don't have that extra beat at the end of the 3 slider. changed

This difficulty has some really cool parts mixed in with some kind of mediocre ends. The difficulty is rather inconsistent too, which leads to a mixed bag to play. :s i like the endings

[MEGA MIX]
02:42:401 (5,1) - A jump would make more sense between these two notes rather than 1 and 2. sure
I didn't really like the streams with short sliders in them. They felt awkward to play.
fixed them to be more intuitive
RandomJibberish
Just went ahead and remapped my whole diff because it was well overdue a remap anyway

Download: Daft Punk - Daft Punk Megamix 1 (thekillerhjkhjk) [Jibber Mix].osu
Garven
[Slow Mix]
01:27:640 (5) - New combo
02:05:259 (1) - I still think this feels better starting at 02:05:497 -
02:36:687 (1) - End at 02:39:306 - and remove finish?
02:53:354 (1) - If you're going to silence this, start the silence at 02:54:544 - Remove that finish too, since it's kicking off during nothing in the music and just sticks out.

[Quick Mix]
00:19:068 (1,3,4) - Whistles on slider body. Eew

[Jibber Mix]
00:45:735 (1,2,3,4,5) - It plays fine, but it's kinda visually unappealing.
Kiai on-toggles aren't snapped

[Collab Mix]
[RJ]
This part definitely feels rather antiquated, if you want to take a critical look at this as well.
02:00:735 (6,1,3) - This pattern transition feels lop-sided (mostly due to the combo change)

[Nacho Piggy]
02:27:163 (1,2) - This jump keeps screwing me up. :/

[MEGA MIX]
02:30:973 (5,6) - Might be better to have these as just one repeating slider.
Card N'FoRcE
- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine.
- Normal:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    I think some of those continuous 1/2 could be better by removing some beats. Here's what i'd remove:
    (00:31:211 (3) & 00:33:116 (3)) - 00:35:973 (6) - (00:58:354 (6) & 01:00:259 (6)) - 02:22:401 (4) - (02:57:878 (4) & 02:59:782 (4))
- Jibber Mix:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:25:259 (2,3,5,6,8,9) - 02:32:878 (2,3,5,6,8,9) - these confused me. I misread these as 1/4 apart (the music flow kinda suggested that to me as well) also because of these previous patterns: 00:31:449 (1,2,3) - 00:39:068 (1,2,3). My suggestion is to make them this way, without breaking the pattern:
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:52:165 (2) - unsnapped.
- Collab Mix:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:11:846 - I can't really figure out a reason for the new combo spam. I think that removing new combos from 02:12:401 (1) - 02:13:354 (1) - 02:14:544 (1) - 02:15:497 (1) - looks even better because it matches the rest of the mapset more.
    02:27:163 (1,2) - 02:28:116 (1,2) - way too sudden spacing change to figure it out; also, never used for the rest of the part/map.
- MEGA MIX:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine. I don't really see the need for the speed up warning, though.
Feel free to send me a PM after checking/fixing.
RandomJibberish
Topic Starter
thekillerhjkhjk

Card N'FoRcE wrote:

- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine.
- Normal:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    I think some of those continuous 1/2 could be better by removing some beats. Here's what i'd remove:
    (00:31:211 (3) & 00:33:116 (3)) - 00:35:973 (6) - (00:58:354 (6) & 01:00:259 (6)) - 02:22:401 (4) - (02:57:878 (4) & 02:59:782 (4))
removed all except 01:00:259

- Jibber Mix:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:25:259 (2,3,5,6,8,9) - 02:32:878 (2,3,5,6,8,9) - these confused me. I misread these as 1/4 apart (the music flow kinda suggested that to me as well) also because of these previous patterns: 00:31:449 (1,2,3) - 00:39:068 (1,2,3). My suggestion is to make them this way, without breaking the pattern:
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:52:165 (2) - unsnapped.
i think jibber already fixed this now. also resnapped

- Collab Mix:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:11:846 - I can't really figure out a reason for the new combo spam. I think that removing new combos from 02:12:401 (1) - 02:13:354 (1) - 02:14:544 (1) - 02:15:497 (1) - looks even better because it matches the rest of the mapset more.
    02:27:163 (1,2) - 02:28:116 (1,2) - way too sudden spacing change to figure it out; also, never used for the rest of the part/map.
all fixed

- MEGA MIX:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine. I don't really see the need for the speed up warning, though.
yeah, but it's there just in case another BAT/MAT tells me i need it :P

Feel free to send me a PM after checking/fixing.
Card N'FoRcE
No other major issues to point out.
Topic Starter
thekillerhjkhjk

Card N'FoRcE wrote:

No other major issues to point out.
:)

thanks!
Garven
[Slow Mix]
02:53:354 (1) - End this at 02:54:544 -

[Collab mix]
00:37:640 (5) - This kind of gets covered by hitbursts. Maybe scoot it a bit over?
02:31:925 (5,6) - Reduce this overlap.

Edit:

Bubb #2

:U
Topic Starter
thekillerhjkhjk

Garven wrote:

[Slow Mix]
02:53:354 (1) - End this at 02:54:544 -

[Collab mix]
00:37:640 (5) - This kind of gets covered by hitbursts. Maybe scoot it a bit over?
02:31:925 (5,6) - Reduce this overlap.

Edit:

Bubb #2

:U
thanks!
gat1toneku
great i love daft punk :)
Deep Hex
Great beatmap :D
*star*
Topic Starter
thekillerhjkhjk

gatitoneku wrote:

great i love daft punk :)

DpX008 wrote:

Great beatmap :D
*star*
thanks guys :D

almost there!
laport

gatitoneku wrote:

great i love daft punk :)
Crakila
Really enjoyed this map. Nearly failed near the end but eventually pulled it back to finish!

Star*
Topic Starter
thekillerhjkhjk

VampiricPadraig wrote:

Really enjoyed this map. Nearly failed near the end but eventually pulled it back to finish!

Star*
lol thanks and good job.
GabGab_old
Realy love this Beatmap. I encourage you to approve this. ;)
Topic Starter
thekillerhjkhjk

Skedoutch wrote:

Realy love this Beatmap. I encourage you to approve this. ;)
its close :P
James2250
Old bubble is old

-This "is" going for ranking and not approval right? (Garven's 2nd bubble confused me but I don't see any reason for anything to go for approval)
-Although I didn't notice it earlier for most of the sources I see shouldn't this just be Daft Punk - Megamix 1 for the artist/title?

Jibber Mix:
01:46:449 (2,1) - try and space these out more

Collab Mix:
-The beginning could fit in more with the mapset if it wasn't spread out quite so much as the rest of the difficulty doesn't have so many jumps
-Still not a big fan of those spinners that auto can barely get 2000 on and they don't really fit..
03:06:687 (3,4) - move this around slightly more so the repeat doesn't get hidden

Everything else looks good
Call me back after fixes and I should be able to rank
Garven
...yyyeah. Now that I look at this, I don't know why I did that. Sorrysorry
Topic Starter
thekillerhjkhjk

James2250 wrote:

Old bubble is old

-This "is" going for ranking and not approval right? (Garven's 2nd bubble confused me but I don't see any reason for anything to go for approval)
-Although I didn't notice it earlier for most of the sources I see shouldn't this just be Daft Punk - Megamix 1 for the artist/title?

Jibber Mix:
01:46:449 (2,1) - try and space these out more

Collab Mix:
-The beginning could fit in more with the mapset if it wasn't spread out quite so much as the rest of the difficulty doesn't have so many jumps
-Still not a big fan of those spinners that auto can barely get 2000 on and they don't really fit..
03:06:687 (3,4) - move this around slightly more so the repeat doesn't get hidden

Everything else looks good
Call me back after fixes and I should be able to rank
all done except for Xgor, gonna contact him about if he wants to change it or not.
YGOkid8
just fixing the icon? yeah.
Topic Starter
thekillerhjkhjk
So i thought i would try revive and give another go.
Topic Starter
thekillerhjkhjk
Wow, i let this thing die again....

I shall try again >.>
Mercurial
You must try.
Topic Starter
thekillerhjkhjk
I am a terribad person, it died AGAIN!

god i need to find a way for it to get attention, but im too much of a sheepish baby to ask for mods :U
TicClick
Here we go!

General
  1. Fix your preview time by snapping it on 02:09:544 (it should be the same for all diffs)
  2. Fix kiai snapping (start and end points)
  3. Tags: divide AroundTheWorld and TelevisionRulesTheNation into words
Slow Mix
  1. AR+1 or +2, please. Can't see much
  2. Well, I also recommend you to increase spacing for this diff up to 1x to avoid bad-looking overlaps happening most of the time. If you have enough time and will power, please do it!
  3. 00:30:497 (1) - better add finish here, too
  4. 00:34:782 (1,3) - I'd add some claps to follow music and its rhythm (2nd and 4th ticks, as usual)
  5. 00:42:401 (1,3) - the same (do it for the whole beatmap, yeahhhhh! It'll make it better)
  6. 01:23:830 (1) - add a finish hitsound here, it might fit
  7. 01:29:544 (2) - better remowe whistles from all the repeats, start and end (leave only for slider body) and apply claps for 2nd and 4th ticks
  8. 01:42:878 (3) - what a cool thing you have there
  9. 01:46:687 (1) - unfortunately, this cool thing is overlapped by previous one, so you better remap it. Also, I recommend to not copy and paste the same things in a row
empty space
  1. 01:56:211 (5) - lost claps (and the next one, watch out)
  2. 02:01:687 (1) - it can be quite confusing to play because of sudden transition to offbeat. Please, consider moving all these things starting on red ticks 1/2 forward or 1/2 backward so the first one of them won't cause mistimed hit, combobreak or something
  3. 02:07:640 - you totally need something here!
  4. 02:40:020 (1,2,3,4) - I recommend you to unstack them since beginners might be able to llose their track on stacks
  5. 02:49:068 (2) - clap sounds dull, better apply it to beginning, not to the end
  6. 02:50:973 (2,2) - ^
  7. 03:03:354 (2) - mind adding new combo? Just because there's a new part of music coming
  8. 03:20:021 (3) - add new combo for the final slider. Also, it's a bit unsymmetrical
Quick Mix
  1. I'd recommend AR+1
  2. 00:23:830 (4,5,6) - I'd change it to repeating slider to make it easier (it's followed by three triples what is kind of too fast for Normal)
  3. 00:25:735 (4,5,6) - the same as above
  4. 00:29:544 (5) - better remove finish, sounds misplaced (better add it for 00:30:497 (1))
  5. 00:33:354 (3,1,2,3,4,5,6,1,2,3,1,2,3,4) - nonstop will make people tired, better break it up somewhere in the middle
  6. 00:37:163 (3) - it looks ugly because of its shape. I recommend you to direct it somewhere else and remove the last repeat
  7. 00:40:259 (3) - umm, direct it someone else; also think about its shape (make it curvy so it will fit the long sliders around)
  8. 00:49:544 (1) - oh no, it overlaps itself! Please fix it as soon as possible
  9. 00:53:354 (1,2,3,4,5) - I'd recommend you to change its shape, because it doesn't look good, especially near the curvy things
  10. 00:59:068 (1,2,3,4,5,6,7) - looks great, but this pattern might be hard to play here due 7 fast enough clicks required
  11. 01:24:068 (1) - please no. I really, really advice you to add an extra repeat and move it 1/2 back, so it will start on the big white tick. Otherwise people will hit it earlier and probably miss. The same goes for all the next similar sliders, it's always better to start them on white ticks, else they feel "incomplete" because of beat missed, so I guess you'll have to spend some time on remapping
empty space
  1. 01:29:544 (1) - I'd remove repeat and add a note instead (right between the sliders)
  2. 01:40:973 (2) - move it 1/2 forward? To be honest, I don't know. You have many things starting on red ticks, so it'll require some time to change some of them if you decide to follow my advice. Anyway, it's up to you! (I recommend you to follow vocals most of the time, as you do, and change it only when your notes/sliders become a bit hard to read/follow because of red ticks)
  3. 01:53:354 (1) - move its central anchorpoint up a bit to make it more curvy
  4. 02:08:354 (4) - I would remove it, because that whistling sound ends at previous note (listen to the music)
  5. 02:21:687 (1,2,3) - I dislike things like this one, maybe it's just me
  6. 02:28:592 (1,2,3,4,5,6) - move left to avoid it being overlapped by previous pattern?
  7. 02:52:163 (4) - please, no. It's way too short for Normal and might cause troubles with passing
  8. 02:53:354 (1) - after this spinner, you have some empty space which I recommend to fill with something (add a note at 02:55:735, for example)
Jibber Mix
  1. 00:53:354 (1,2,3,4,5,6,7,8) - I don't really like how it looks because of.. errrr can't explain it. *sigh*
  2. 01:16:211 — start mapping from downbeat, please
  3. 02:55:259 (1) - forgot finish to add?
You know what? This is quite fun and interesting to play, and I don't get why you stopped mapping like this.

Collab Mix
  1. rayxdgreatx
    1. 00:32:401 (1,2) - boring because of many skipped beats. Better remap it and make something more dynamic
    2. 00:39:068 (4,5,6) - I would add some notes on blue ticks between them to make a short nice stream, but it's up to you
    3. 00:44:306 (3,4,5,6) - clustered, change their shape/direction to avoid this (http://puu.sh/ZSTg? To be honest, I don't have any ideas other than remapping it)
    4. 00:57:520 (2) - for me, clap sounds off because it's on the blue tick. Better remove it and all the same claps (00:57:997 (4) and so on); also, remove finish spam (00:57:640 (3,5) and so on)
    5. 01:00:735 (9,10) - I'd either stack it onto slider's beginning or unstack it for better playing
    6. 01:00:973 (1) - add whistle to the end, sounds great with the music (do the same for the next sliders)
    7. 01:07:640 (1) - dunno, I'd add whistle here too
    thekillerhjkhjk
    1. 01:28:354 (1) - move it down a bit to avoid it being a little overlapped. Also, I would change it to two notes, because most of sliders started on red ticks play.. strange (can't really explain it, check by yourself or ask somebody around)
    2. 01:34:782 (2) - maybe it's just me, but I don't like that hitburst left by that note covers a part of slider. Anyway, you can let it live
    RandomJibberish
    1. Nothing!
    NachoPiggy
    1. 02:10:021 (1,2,3,4) - too many claps placed on blue ticks, consider removing most of them and/or placing them somewhere else
    2. 02:22:640 (1,2,3,4) - oh my, this is really uncomfortable to play because every slider starts on a different kind of tick. The best thing is either extend each one by one repeat, or add a note between each pair of sliders (you'll have to remove the last one then)
    3. 02:24:544 (1) - there is no sound, please map to 1/3, not 1/2
    4. 02:35:259 (1) - looks disbalanced for me, better fix its shape: http://puu.sh/ZT75 (I knot it doesn't help much, lol)
    5. 02:35:973 (3) - ^ (copy and rotate)
    6. 02:36:568 (2) - sounds really off. Remove it and add a note at 02:36:687 to follow the music; I would also replace 02:36:925 (3) by a single note, if you follow this. Notes' placement is up to you
    Ph0x
    1. 02:40:021 (1) - remove finish from the end of this slider and from 02:41:449 (3) (too many finish hitsounds in a row)
    2. 02:43:830 (1) - ^ (leave it only for beginning)
    3. 02:45:735 (1,2,3,4,5) - doesn't look good, maybe change it to something curvy? http://puu.sh/ZTaA is better, in my opinion
    4. 02:49:068 (4) - add clap here
    5. 02:52:640 (5) - add clap to the repeat
    6. 02:54:544 (1) - add finish
    7. 03:00:020 (1) - remove clap from beginning
    8. 03:03:830 (3) - remove claps completely, because they don't fit the music here
    9. 03:08:354 — better map until the spinner comes, otherwise it's boring
    10. 03:10:973 (1,2,3) - in fact, they look ugly. What about something that is visually better? http://osu.ppy.sh/ss/416473; if you want it, find in your .osu these lines (search by the 1st one):
      416,64,190973,6,0,B|480:136|344:208,1,157.5,4|8
      328,96,191449,2,0,B|256:72|256:248,1,157.5,4|8
      344,272,191925,2,0,B|336:312|224:304,1,105,4|8
      Select them and replace by these:
      416,64,190973,6,0,B|464:144|384:208,1,157.5,4|8
      336,120,191449,2,0,B|264:168|304:264,1,157.5,4|8
      232,328,191925,2,0,B|192:368|130:355,1,105,4|8
    11. 03:19:544 (6) - there is no sound at the end of the slider, so I recommend you to change both (5 and 6) to three notes to follow the music better
MEGA MIX
  1. 00:30:735 (2,4) — this clap rhythm is bad (sounds more like clap spam), you better remove it and follow more fitting rhythm (claps are on 2nd and 4th white ticks)
  2. 01:23:830 — add a note please
  3. 01:59:782 (6) - make a better beat blanket by moving central waypoint up (don't forget to fix symmetry after it)
  4. 02:10:020 (2,3) - I would replace it by 1/4 slider to follow music better: http://puu.sh/ZTmb
  5. 02:10:259 - move its central waypoint one grid left, it'll fix shape a bit
  6. 02:17:640 (1,2) - the same as for 02:10:020 (2,3)
  7. 02:20:497 (1,2,3,4) - might be confusing, how about replacing by two sliders, as you did before?
    1. If you applied this, think also about 02:24:306 (1,2,3,4)
  8. 02:22:878 (1) - end it 1/2 earlier?
  9. 02:24:306 (1,2,3,4) - if you rejected previous suggestion, rotate this square by ~15 degrees in any direction to make it look cooler
  10. 02:28:592 (3,4) - I would remove (4), then make this slider 1/4 shorter and start short slider right after it
  11. 02:29:544 - also, I really think you need to place a note here or start a slider (more interesting to play)
  12. 02:30:020 (7,8) - replace by 1/4 slider, as I suggested before
  13. 02:30:973 (11) - it should be 1/8, not 1/6 (don't forget to add an extra repeat)
  14. 02:39:306 (1) - it looks disbalanced; its left half is less curvy than the right one (the same goes for all the copies of it)
  15. 03:21:925 — end kiai right here
  16. 03:22:163 (4,5,6) - I would use soft sampleset for these three notes because there's no more music

Well, this mod is a bit chaotic and might seem strange sometimes (also, it took me few hours to stop idling and start modding, haha). Good luck with this map, I'd like to see it ranked!

Also, the very last thing: I dislike the way you make collab names appear. In my opinion, you should remove that part of animation when they fade in and spin in the center. Having them appearing at the corners is better; also they won't distract players that much.
Topic Starter
thekillerhjkhjk

TicClick wrote:

Here we go!

General
  1. Fix your preview time by snapping it on 02:09:544 (it should be the same for all diffs)
  2. Fix kiai snapping (start and end points)
  3. Tags: divide AroundTheWorld and TelevisionRulesTheNation into words
all fixed

Slow Mix
  1. AR+1 or +2, please. Can't see much
  2. Well, I also recommend you to increase spacing for this diff up to 1x to avoid bad-looking overlaps happening most of the time. If you have enough time and will power, please do it!
  3. 00:30:497 (1) - better add finish here, too
  4. 00:34:782 (1,3) - I'd add some claps to follow music and its rhythm (2nd and 4th ticks, as usual)
  5. 00:42:401 (1,3) - the same (do it for the whole beatmap, yeahhhhh! It'll make it better)
  6. 01:23:830 (1) - add a finish hitsound here, it might fit
  7. 01:29:544 (2) - better remowe whistles from all the repeats, start and end (leave only for slider body) and apply claps for 2nd and 4th ticks
  8. 01:42:878 (3) - what a cool thing you have there
  9. 01:46:687 (1) - unfortunately, this cool thing is overlapped by previous one, so you better remap it. Also, I recommend to not copy and paste the same things in a row
empty space
  1. 01:56:211 (5) - lost claps (and the next one, watch out)
  2. 02:01:687 (1) - it can be quite confusing to play because of sudden transition to offbeat. Please, consider moving all these things starting on red ticks 1/2 forward or 1/2 backward so the first one of them won't cause mistimed hit, combobreak or something
  3. 02:07:640 - you totally need something here!
  4. 02:40:020 (1,2,3,4) - I recommend you to unstack them since beginners might be able to llose their track on stacks
  5. 02:49:068 (2) - clap sounds dull, better apply it to beginning, not to the end
  6. 02:50:973 (2,2) - ^
  7. 03:03:354 (2) - mind adding new combo? Just because there's a new part of music coming
  8. 03:20:021 (3) - add new combo for the final slider. Also, it's a bit unsymmetrical
fixed~~ (mostly i think)

Quick Mix
  1. I'd recommend AR+1
  2. 00:23:830 (4,5,6) - I'd change it to repeating slider to make it easier (it's followed by three triples what is kind of too fast for Normal)
  3. 00:25:735 (4,5,6) - the same as above
  4. 00:29:544 (5) - better remove finish, sounds misplaced (better add it for 00:30:497 (1))
  5. 00:33:354 (3,1,2,3,4,5,6,1,2,3,1,2,3,4) - nonstop will make people tired, better break it up somewhere in the middle
  6. 00:37:163 (3) - it looks ugly because of its shape. I recommend you to direct it somewhere else and remove the last repeat
  7. 00:40:259 (3) - umm, direct it someone else; also think about its shape (make it curvy so it will fit the long sliders around)
  8. 00:49:544 (1) - oh no, it overlaps itself! Please fix it as soon as possible
  9. 00:53:354 (1,2,3,4,5) - I'd recommend you to change its shape, because it doesn't look good, especially near the curvy things
  10. 00:59:068 (1,2,3,4,5,6,7) - looks great, but this pattern might be hard to play here due 7 fast enough clicks required
  11. 01:24:068 (1) - please no. I really, really advice you to add an extra repeat and move it 1/2 back, so it will start on the big white tick. Otherwise people will hit it earlier and probably miss. The same goes for all the next similar sliders, it's always better to start them on white ticks, else they feel "incomplete" because of beat missed, so I guess you'll have to spend some time on remapping
empty space
  1. 01:29:544 (1) - I'd remove repeat and add a note instead (right between the sliders)
  2. 01:40:973 (2) - move it 1/2 forward? To be honest, I don't know. You have many things starting on red ticks, so it'll require some time to change some of them if you decide to follow my advice. Anyway, it's up to you! (I recommend you to follow vocals most of the time, as you do, and change it only when your notes/sliders become a bit hard to read/follow because of red ticks)
  3. 01:53:354 (1) - move its central anchorpoint up a bit to make it more curvy
  4. 02:08:354 (4) - I would remove it, because that whistling sound ends at previous note (listen to the music)
  5. 02:21:687 (1,2,3) - I dislike things like this one, maybe it's just me
  6. 02:28:592 (1,2,3,4,5,6) - move left to avoid it being overlapped by previous pattern?
  7. 02:52:163 (4) - please, no. It's way too short for Normal and might cause troubles with passing
  8. 02:53:354 (1) - after this spinner, you have some empty space which I recommend to fill with something (add a note at 02:55:735, for example)
made most changes

Jibber Mix
  1. 00:53:354 (1,2,3,4,5,6,7,8) - I don't really like how it looks because of.. errrr can't explain it. *sigh*
  2. 01:16:211 — start mapping from downbeat, please
  3. 02:55:259 (1) - forgot finish to add?
You know what? This is quite fun and interesting to play, and I don't get why you stopped mapping like this.

awaiting reply from RJ

Collab Mix
  1. rayxdgreatx
    1. 00:32:401 (1,2) - boring because of many skipped beats. Better remap it and make something more dynamic
    2. 00:39:068 (4,5,6) - I would add some notes on blue ticks between them to make a short nice stream, but it's up to you
    3. 00:44:306 (3,4,5,6) - clustered, change their shape/direction to avoid this (http://puu.sh/ZSTg? To be honest, I don't have any ideas other than remapping it)
    4. 00:57:520 (2) - for me, clap sounds off because it's on the blue tick. Better remove it and all the same claps (00:57:997 (4) and so on); also, remove finish spam (00:57:640 (3,5) and so on)
    5. 01:00:735 (9,10) - I'd either stack it onto slider's beginning or unstack it for better playing
    6. 01:00:973 (1) - add whistle to the end, sounds great with the music (do the same for the next sliders)
    7. 01:07:640 (1) - dunno, I'd add whistle here too
    awaiting reply

    thekillerhjkhjk
    1. 01:28:354 (1) - move it down a bit to avoid it being a little overlapped. Also, I would change it to two notes, because most of sliders started on red ticks play.. strange (can't really explain it, check by yourself or ask somebody around)
    2. 01:34:782 (2) - maybe it's just me, but I don't like that hitburst left by that note covers a part of slider. Anyway, you can let it live
    did the first, left the second

    RandomJibberish
    1. Nothing!
    NachoPiggy
    1. 02:10:021 (1,2,3,4) - too many claps placed on blue ticks, consider removing most of them and/or placing them somewhere else
    2. 02:22:640 (1,2,3,4) - oh my, this is really uncomfortable to play because every slider starts on a different kind of tick. The best thing is either extend each one by one repeat, or add a note between each pair of sliders (you'll have to remove the last one then)
    3. 02:24:544 (1) - there is no sound, please map to 1/3, not 1/2
    4. 02:35:259 (1) - looks disbalanced for me, better fix its shape: http://puu.sh/ZT75 (I knot it doesn't help much, lol)
    5. 02:35:973 (3) - ^ (copy and rotate)
    6. 02:36:568 (2) - sounds really off. Remove it and add a note at 02:36:687 to follow the music; I would also replace 02:36:925 (3) by a single note, if you follow this. Notes' placement is up to you
    Made minor-ish changes, i haven't seen Piggy in awhile

    Ph0x
    1. 02:40:021 (1) - remove finish from the end of this slider and from 02:41:449 (3) (too many finish hitsounds in a row)
    2. 02:43:830 (1) - ^ (leave it only for beginning)
    3. 02:45:735 (1,2,3,4,5) - doesn't look good, maybe change it to something curvy? http://puu.sh/ZTaA is better, in my opinion
    4. 02:49:068 (4) - add clap here
    5. 02:52:640 (5) - add clap to the repeat
    6. 02:54:544 (1) - add finish
    7. 03:00:020 (1) - remove clap from beginning
    8. 03:03:830 (3) - remove claps completely, because they don't fit the music here
    9. 03:08:354 — better map until the spinner comes, otherwise it's boring
    10. 03:10:973 (1,2,3) - in fact, they look ugly. What about something that is visually better? http://osu.ppy.sh/ss/416473; if you want it, find in your .osu these lines (search by the 1st one):
      416,64,190973,6,0,B|480:136|344:208,1,157.5,4|8
      328,96,191449,2,0,B|256:72|256:248,1,157.5,4|8
      344,272,191925,2,0,B|336:312|224:304,1,105,4|8
      Select them and replace by these:
      416,64,190973,6,0,B|464:144|384:208,1,157.5,4|8
      336,120,191449,2,0,B|264:168|304:264,1,157.5,4|8
      232,328,191925,2,0,B|192:368|130:355,1,105,4|8
    11. 03:19:544 (6) - there is no sound at the end of the slider, so I recommend you to change both (5 and 6) to three notes to follow the music better
    Haven't seen ph0x in awhile, so i made some small changes here too
MEGA MIX
  1. 00:30:735 (2,4) — this clap rhythm is bad (sounds more like clap spam), you better remove it and follow more fitting rhythm (claps are on 2nd and 4th white ticks)
  2. 01:23:830 — add a note please
  3. 01:59:782 (6) - make a better beat blanket by moving central waypoint up (don't forget to fix symmetry after it)
  4. 02:10:020 (2,3) - I would replace it by 1/4 slider to follow music better: http://puu.sh/ZTmb
  5. 02:10:259 - move its central waypoint one grid left, it'll fix shape a bit
  6. 02:17:640 (1,2) - the same as for 02:10:020 (2,3)
  7. 02:20:497 (1,2,3,4) - might be confusing, how about replacing by two sliders, as you did before?
    1. If you applied this, think also about 02:24:306 (1,2,3,4)
  8. 02:22:878 (1) - end it 1/2 earlier?
  9. 02:24:306 (1,2,3,4) - if you rejected previous suggestion, rotate this square by ~15 degrees in any direction to make it look cooler
  10. 02:28:592 (3,4) - I would remove (4), then make this slider 1/4 shorter and start short slider right after it
  11. 02:29:544 - also, I really think you need to place a note here or start a slider (more interesting to play)
  12. 02:30:020 (7,8) - replace by 1/4 slider, as I suggested before
  13. 02:30:973 (11) - it should be 1/8, not 1/6 (don't forget to add an extra repeat)
  14. 02:39:306 (1) - it looks disbalanced; its left half is less curvy than the right one (the same goes for all the copies of it)
  15. 03:21:925 — end kiai right here
  16. 03:22:163 (4,5,6) - I would use soft sampleset for these three notes because there's no more music
did most :)

Well, this mod is a bit chaotic and might seem strange sometimes (also, it took me few hours to stop idling and start modding, haha). Good luck with this map, I'd like to see it ranked!

Also, the very last thing: I dislike the way you make collab names appear. In my opinion, you should remove that part of animation when they fade in and spin in the center. Having them appearing at the corners is better; also they won't distract players that much.
I quite like the animations, they give style, and don't cause too much trouble to someone concentrating on notes

awaiting other mappers' feedback and then possible remod
Tony
I remember this since when I started mapping. Good luck anyways :D
TicClick
fdjhbksdfanbjhlkbviuh dude check your forum messages ffs
Topic Starter
thekillerhjkhjk

TicClick wrote:

fdjhbksdfanbjhlkbviuh dude check your forum messages ffs
heh... soz. I'm sitll alive
Xgor
Hey, Tic wanted me to recheck this soo here we goo.. (Gonna be weird seeing this again)

[General]
Widescreen BGs has becoming more and more a standard so it might be a good idea to have the BG in widescreen.

As curved sliders has now been much easier to do all the uglier slider stands out much more, I suggest you look around in the diffs and improve those you can find.

I'm not sure how accepted the diff names is in 14 with the harder rules on it.....

[Soft mix]
02:43:354 (8,9) - This spacing 0.9 when the rest of the combo is .8x so it looks kinda weird.


[Jibber Mix]
Sexy <3

[MEGA MIX]
Now when the slider speeds are more customizble you might want to lower the speeds at the speed-ups low enough so you don't need warning on them

00:33:830 (10) - Well this sure is weirdly placed in-game...
00:40:973 (5,6) - The distance between these two beats is soo off compared to the rest.

[Collab Mix]
AAHHHHHH AHHHHH!
Man does my part play bad. It's awkard and dosn't fit with how the rest is mapped.
If you wouldn't mind I'd like to do a remap of it.

... Anyways the rest....

rayxdgreatx part has some hidden sliderrepeats and that's just baad... Better make these ones more visible
00:47:163 (7) -
00:53:830 (5,6,7) -

NachoPiggy's part has such ridiculous amount of NC. I suggest you keep it somewhat consistent to the rest of the collab.

The 3/4 sliders in Ph0X's part just feels off.... I suggest having them as 1/2s instead.


Anyways I feel that this set holds up great, I could go nazi all over the place but in general it plays great.... Exept for some part on the collab that could need improving (Like mine :P )
Topic Starter
thekillerhjkhjk
Alright!! Finally free!

Now i can get back to this monster!
BanchoBot
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