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Jack Allocco & David Kurtz - High Upon This Love (Short ver.

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Topic Starter
[Nemesis]
Zrobilem 4 diffy.... ;w;
Ale fakt, 2 z nich sa slabe :P
Topic Starter
[Nemesis]
Thanks to Nardo new 2 TAIKO diffs are coming :DDD
ExGon
Nozhomi
Hi~ you ask me on irc if I can take a look on it (STD only).
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Fix every conficlt AiMod pointing out.
  2. No SB here so disable Widescreen Support.
  3. There is a big jump of difficulty between Childlish and Challenging. You have 2 choices : add a new diff between them, or adjust the difficultiy of Childlish diff to be like a normal diff.
  4. Atm, your map is unrankable because some diffs are below the minimum drain time (30s). You need to fix this absolutly !
- Fxtra :
  • 00:06:082 (2) - Rhythm doen't follow music here. Change for this http://puu.sh/bqEpf/ad153bf64f.jpg.
    00:09:683 (1,2) - You don't do it for the rest of the diff so why now ? Just stack them.
    00:21:028 (1) - Unsnaped object.
- Krfawy's Exhausting : (huhu Krfawy the blonde)
  1. AR8 ?
  2. 00:10:042 (3,4) - I don't understand the jump here, especially as you don't use it for a similar rhythm here 00:17:242 (1,2,3,4,5) - . Fix that
  3. 00:10:282 (5,6) - ^
- Challenging :
  1. AR7 and CS 3 or 3.5 ? You need to adjust diffspread between your diff.
  2. 00:13:161 (1,2) - Just stack it. It looks not good like that.
  3. 00:21:088 - Unsaped Kiai time.
  4. 00:24:929 - ^
  5. 00:23:721 - NC here.
  6. 00:29:721 - I recommand like other diff to get a spinner here and finish à la place de your circle at 00:32:121 - .
  7. Overall in this diff, there is just too many circles. Change some by sliders when you think it fit well with music.
- Childlish :
  1. AR3 ? (Only if you add a new diff).
  2. You need to keep your DS constant for Normal or Easy diff. So recheck your spacing.
  3. I dunno but a Slider Tick Rate = 2 sounds better (move a slider point to apply change).
  4. 00:00:492 (1) - Unsnaped object.
  5. 00:20:121 - Add a circle.

Was short like this song XD
If you have any question, come find me in-game. GL Mukyu~
Topic Starter
[Nemesis]

Nozhomi wrote:

Hi~ you ask me on irc if I can take a look on it (STD only).
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Fix every conficlt AiMod pointing out.
  2. No SB here so disable Widescreen Support.
  3. There is a big jump of difficulty between Childlish and Challenging. You have 2 choices : add a new diff between them, or adjust the difficultiy of Childlish diff to be like a normal diff.
  4. Atm, your map is unrankable because some diffs are below the minimum drain time (30s). You need to fix this absolutly !
- Fxtra :
  • 00:06:082 (2) - Rhythm doen't follow music here. Change for this http://puu.sh/bqEpf/ad153bf64f.jpg.
    00:09:683 (1,2) - You don't do it for the rest of the diff so why now ? Just stack them.
    00:21:028 (1) - Unsnaped object.
- Krfawy's Exhausting : (huhu Krfawy the blonde)
  1. AR8 ?
  2. 00:10:042 (3,4) - I don't understand the jump here, especially as you don't use it for a similar rhythm here 00:17:242 (1,2,3,4,5) - . Fix that
  3. 00:10:282 (5,6) - ^
- Challenging :
  1. AR7 and CS 3 or 3.5 ? You need to adjust diffspread between your diff. made circles smaller
  2. 00:13:161 (1,2) - Just stack it. It looks not good like that. done
  3. 00:21:088 - Unsaped Kiai time. done
  4. 00:24:929 - ^ done
  5. 00:23:721 - NC here. done
  6. 00:29:721 - I recommand like other diff to get a spinner here and finish à la place de your circle at 00:32:121 - . done
  7. Overall in this diff, there is just too many circles. Change some by sliders when you think it fit well with music. working on it
- Childlish :
  1. AR3 ? (Only if you add a new diff). changed to AR5
  2. You need to keep your DS constant for Normal or Easy diff. So recheck your spacing. working on it
  3. I dunno but a Slider Tick Rate = 2 sounds better (move a slider point to apply change). done
  4. 00:00:492 (1) - Unsnaped object. done
  5. 00:20:121 - Add a circle.
done

Was short like this song XD
If you have any question, come find me in-game. GL Mukyu~
THANKS!
guys, please fix your GD's :3





Short note: that's my 69'th post XDD
Nardoxyribonucleic
@[Nemesis]: I think both tags and audio preview time could be changed by you for all diffs so that they would be consistent :3
Topic Starter
[Nemesis]
I think i did it... did i? Every tag is the same in every diff.
I... think... :/
What about audio preview? I think its the same.
Nozhomi
I've just check and there is still many conflict between diffs.
Mao


Sey asked me to help out a bit with the Standard diffs as they clearely need more Polishing. Just giving the general issues here.


General
  1. Take a look at AiMod in your diffs please. There are many issues listed that you might want to fix :V
  2. Use the 1500ms Audio Lead-in in all difficulties as the Map starts kinda early which might kicks off some players right at the beginning.
  3. Hm, I'd rather set the Kiais like in the Platter. This one fits much better imo. Also having them consitent throughout the complete standard spread is always nice even though it's not required.
  4. I feel like your combo colors don't really fit your BG. I would personally go for lighter colors to complement the dark background much better.
    [Colours]
    Combo1 : 197,245,186
    Combo2 : 255,237,183
    Combo3 : 233,238,254
    Combo4 : 237,75,104
  5. Slider Tick Rate 3 doesn't really make sense for this song as the notes don't land on 1/3 ticks which makes sliderticks on these unreasonable. Change it to 2 please.
  6. Difficulty Spread:
    The RC says:

    Ranking Criteria wrote:

    The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
    Below 1.5: Easy
    Below 2.25: Normal
    Below 3.75: Hard
    Below 5.25: Insane
    Above 5.25: Expert
    And one of main concerns with the Set is the very unbalanced diffspread. Alone the fact that this is clearely missing a Normal inbetween Childish and Challenging shows this. Also all three higher diffs, no matter if it's Insane, Extra or the Ligh Insane, all have the same SV which doesn't work well. So well, how are we going to solve these problems?
    Well, the first of my personal solutions would be to get rid of the Extra (you can keep it if you want it really badly though). Down from Krafwy's Diff the SV should be:

    Krfawy's Exhausting - 2,30
    Rei's Insane - 1,95~2,00
    Challenging - 1,65
    Normal - 1,35
    Childish - 1,15

    As you already can see in the List here: You have to map a Normal as also the RC said. Use the SV listed above and try AR5|OD4|HP4 and lower the Childish settings to OD2 and HP2.

Childish
  1. AR5 for such a low Density? o-o Please use AR3
  2. Your whole Spacing is uneven. Many newbies read after spacing and an even Spacing also tidies up your map a bit more ;b Jumps like 00:07:641 (3,1) - for instance don't belong into an Easy (not even into a Normal imo)
  3. 00:05:721 (1,2,3,1,2,3) - Continuous 2/1 Tapping doesn't really fit the music here if you ask me due to these hold notes of the main instrument. This would sound pretty nice imo (:
  4. 00:11:481 (1,1) - A Gap after a Spinner in Easy should be 4/1 to give the Player more recovery time! (Same applies for 00:24:921 (1) - )
  5. 00:21:081 (1,2,3) - This is a way too high difficulty spike for the low density and is quite surprising and confusing for the newbies players. Please don't use 1/2 here. (Same applies for 00:23:721 (1,2) - )

Challenging
  1. OD8? Is this your serious? OD6.5 is enough for such a low diffcutly.
  2. CS5 doesn't really fit the overall Set here imo as all the diffs above have got a lower CS and the song doesn't really provide a lower one for the easier diff if you ask me. Thta might be a matter of opinions though :/
  3. 00:07:401 (6,1,2) - Be careful with your Spacing. This can be totally confusing as the distance in time isn't the same but the spacing in the grid looks so similiar which can make the player mistake both for 1/2 and misread it. Please try to keep your whole Spacing consistent by using a constant Distance Snap!
  4. 00:14:361 (3,4,5,6,7,8,1,2,3,4,5) - Uhm, what's this actually following? It sound kinda random as you always follow this 1/4 rhythm but here you just map 1/2... (Same applies for the one after that break) Example
  5. 00:17:241 (1,1) - This Break and Spinner feel kinda unreasonable as there isn't really a change in terms of music. Please map this as regularely since it's so inconsistent ;_;
  6. The Diff is okay-ish but still needs much more organization and polishing in general terms.

Rei's Insane
  1. Please, the Set already has got two AR9 Insanes and that's to be honest already too much for such a song imo. AR8~8.5 works perfectly fine here.
  2. 00:07:041 (6,7,8,9,1) - Be more careful with rhythms like this. For instace, what are you following with 00:07:281 (7) - ? The main instrument doesn't play here yet and the drums already start at 00:07:161 - with a much stronger note. Also try not to use so many 3/4 gaps and focus more on Sliders to also get some variety and a smoother playing experience.
  3. 00:11:481 (7) - What are you following with this? The hold of the sound changes/ends at 00:12:201 - so the Slider should end there as well :V
  4. 00:13:161 (1,2,3) - Try to avoid rhythms like this as the white ticks the Sliders end on are stronger than the red ticks they start on. So now you might ask what's the difference: A Sliderhead is clickable, a Slidertail isn't which gives the player a completely different feedback while playing the certain object. Therefore something like this works much better.
  5. Well, my main concerns with this diff are 1. the rhythm as I've pointed out above and 2. the usage of Sliders and Circles. Having so few Sliders compared to circles in such a short map (many sliders are also just 1/4) combined with the high AR makes the difficulty feel empty. Try to balance the Slider and Circle usage better!

Krfawy's Exhausting
  1. Please Krfawy, no HP9. HP7,5 is enough ;_;
  2. 00:10:282 (5,6) - Hm, I feel like this jump doesn't really fit the music tbh. The note emphasized with this is just a soft drum note which is less important than 5 imo. Therefore try to use an even spacing. Example
  3. 00:10:522 (1,2,3) - Nothing you have to apply but symmetry would be pretty nice here :3
  4. 00:23:362 (2,3) - I see your point for placing this jump but it plays rather harsh as the emphasis of the note isn't quite obvious which makes it feel out of place from these usually spaced 1/4 patterns. Something like this seems nice.
  5. Best diff in the set. It still needs polishing in terms of rhythm and flow. These issues I've listed are just my general concerns about the diff.

Fxtra
  1. Is it intentional that almost everything is snapped to 1/8? There's nothing on these ticks imo which makes the whole map feel weird.
  2. Not sure if it's caused by the weird snapping but this finish spam sounds kinda odd as there aren't really that many cymbal sounds in the music.
  3. I can't really judge the overall diff because of that rhythm since it doesn't really make sense to me. Pattern wise it looks kinda overdone in my eyes for such a song. I'm not sure if mapping an extra is such a good choice here :/

Please reply! I hope it was helpful and good luck! :3
Topic Starter
[Nemesis]
i'll work on it! thanks alot!!! <3
Lurei

Mao wrote:



Sey asked me to help out a bit with the Standard diffs as they clearely need more Polishing. Just giving the general issues here.


Rei's Insane
  1. Please, the Set already has got two AR9 Insanes and that's to be honest already too much for such a song imo. AR8~8.5 works perfectly fine here. I also had my doubts with this... so I'll change it to AR8.5
  2. 00:07:041 (6,7,8,9,1) - Be more careful with rhythms like this. For instace, what are you following with 00:07:281 (7) - ? The main instrument doesn't play here yet and the drums already start at 00:07:161 - with a much stronger note. Also try not to use so many 3/4 gaps and focus more on Sliders to also get some variety and a smoother playing experience. I'll be as wary as I can...
  3. 00:11:481 (7) - What are you following with this? The hold of the sound changes/ends at 00:12:201 - so the Slider should end there as well :V Well, I holded it until the instrument stopped playing (without considering the change). I'll change it for now, but I liked how was it before...
  4. 00:13:161 (1,2,3) - Try to avoid rhythms like this as the white ticks the Sliders end on are stronger than the red ticks they start on. So now you might ask what's the difference: A Sliderhead is clickable, a Slidertail isn't which gives the player a completely different feedback while playing the certain object. Therefore something like this works much better. Oh~! Well, changed.
  5. Well, my main concerns with this diff are 1. the rhythm as I've pointed out above and 2. the usage of Sliders and Circles. Having so few Sliders compared to circles in such a short map (many sliders are also just 1/4) combined with the high AR makes the difficulty feel empty. Try to balance the Slider and Circle usage better! Creativity lack = Bad map (I cri a lot :( )

Please reply! I hope it was helpful and good luck! :3
Well, you said "reply", so here it is. Thanks, BTW!

And I applied what you did said in General except for the SV, 'cause I barely use long sliders at all (I need good ideas...).

Update here!
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:Rei's Insane
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb ExUsagi Fort Kurokami Nardo LixRei Bruk Ricz Stefani
BeatmapID:496271
BeatmapSetID:189375

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:2.30000000000001
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5722,479.99976310145,4,2,0,70,1,0
5722,-100,4,2,0,70,0,0
11481,-200,4,2,0,70,0,0
12441,-100,4,2,0,70,0,0
16281,-151.515151515152,4,2,0,70,0,0
16641,-100,4,2,0,70,0,0
21082,-100,4,2,0,70,0,1
21111,-100,4,2,0,70,0,0
24922,-100,4,2,0,70,0,1
29722,-100,4,2,0,70,0,0
31401,-200,4,2,0,70,0,0


[Colours]
Combo1 : 197,245,186
Combo2 : 255,237,183
Combo3 : 233,238,254
Combo4 : 237,75,104

[HitObjects]
256,192,202,12,12,3322,0:0:0:0:
128,144,3802,5,2,0:0:0:0:
161,97,3921,1,0,0:0:0:0:
198,56,4041,1,8,0:0:0:0:
255,56,4161,1,0,0:0:0:0:
313,56,4281,1,2,0:0:0:0:
350,96,4401,1,0,0:0:0:0:
385,141,4521,1,8,0:0:0:0:
256,220,4762,1,2,0:0:0:0:
255,56,5002,1,8,0:0:0:0:
256,220,5242,1,2,0:0:0:0:
256,276,5362,1,0,0:0:0:0:
256,332,5482,1,12,0:0:0:0:
132,252,5721,6,2,L|96:208,1,57.5000000000002,2|2,0:1|0:1,0:1:0:0:
256,220,6081,1,2,0:1:0:0:
256,72,6321,1,8,0:0:0:0:
256,128,6441,1,2,0:1:0:0:
416,207,6681,1,2,0:1:0:0:
380,252,7041,2,0,P|332:248|268:200,1,115,2|0,0:1|0:0,0:0:0:0:
256,164,7401,1,2,0:1:0:0:
256,108,7521,1,0,0:0:0:0:
256,52,7641,5,2,0:1:0:0:
256,332,8121,1,10,0:0:0:0:
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256,52,8961,1,10,0:1:0:0:
256,276,9321,1,2,0:1:0:0:
330,62,9561,5,2,0:1:0:0:
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330,321,10881,1,10,0:1:0:0:
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256,280,11481,2,2,L|256:86,1,172.500000000001,10|14,0:1|0:0,2:1:0:0:
256,304,13161,1,2,0:1:0:0:
416,292,13401,6,2,P|451:236|436:128,1,172.500000000001,2|2,0:1|0:1,0:1:0:0:
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236,192,15081,6,2,L|348:160,1,115,2|6,0:1|0:0,0:1:0:0:
236,192,15801,1,8,0:0:0:0:
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404,133,26481,2,2,L|346:133,1,57.5000000000002,10|2,0:1|0:1,0:1:0:0:
404,57,26721,6,2,L|461:57,1,57.5000000000002,10|2,0:1|0:1,0:1:0:0:
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255,209,28521,1,2,0:1:0:0:
364,224,28761,5,10,0:1:0:0:
354,260,28880,1,2,0:1:0:0:
331,291,29000,1,2,0:1:0:0:
298,310,29120,1,14,0:0:0:0:
298,310,29481,1,6,0:0:0:0:
256,192,29601,12,0,30441,0:0:0:0:
256,45,30681,5,2,0:1:0:0:
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256,194,30921,1,10,0:1:0:0:
405,194,31161,1,2,0:1:0:0:
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404,340,31401,2,2,P|328:340|264:272,1,172.500000000001,10|6,0:1|0:0,0:1:0:0:
Topic Starter
[Nemesis]
Gotta update tomorrow!
Ciyus Miapah
oh my gosh, i got much mod in here, still i cant open osu client D:
Keleron
What was that song XDD
Sorry fot the time uwu
✖I thinks the contrast of colors is bad , changing this... black+blue its ok for me
Cup...
SPOILER
✖Plase add sounds even if only is in the pulse
✖Slider tick rating = 1
00:04:242 (1,1,1) - NO FC yes or yes
00:04:742 (3) - Really . A jump? x=384
✖Yours triple consecutives notes are so separated and others in the same (x) like
00:08:361 (1,2,3) - that is faster
00:13:161 (1,2,3) - thats is the same(x)
00:20:841 (1,2,3) - Thats is fine

00:21:441 (4) - so away
00:22:281 (2,3) - aways
00:27:321 (1,2,3,4) - out of rhythm
00:29:481 (3,4,5,6,7,8,9,10) - and here you exagerated , can be easyly a good slider easyly
Kurokami's Salad
00:05:721 (1) - ctrl+g x=288 looks better
00:14:362 (3) - isnt a great suggestion . But you could change the direction of the middle point http://puu.sh/bwyOv/24568c7633.jpg
00:22:522 (4) - ctrl+h x=288 maybe
00:29:722 (1) - a soft whistle ...

ExGon's Platter
✔Sounds boss pls
00:04:042 (2) - 00:04:522 (4) - 00:05:002 (2) - 00:05:482 (4) - CTRL+G looks good and looks more difficult than it is
00:13:042 (1,2,3,4,5) - You could move a little ... is so stuked
00:20:782 (1,2,3,4,5,6) - the same
00:25:042 (1,2) - closer to center

WujekGrzyb's Rain
00:03:922 (2) - x<note(1)
00:05:242 (8) - +distance
00:06:682 (5) - slow motion ...I recommend +H speed
00:08:602 (1) - and here too xD , this both parts ruin the map ( In my opinion )
00:12:442 (3,4,5,6,7,8,9,10) - +increasing distances increasingly
00:16:282 (1) - increasse distance . Cool
00:24:322 (6) - x=200 ... unncesesary distance
Kurokami

Keleron wrote:

What was that song XDD
Sorry fot the time uwu

Kurokami's Salad
00:05:721 (1) - ctrl+g x=288 looks better Of course not, this is main beat and the start of the song. It shouldn't be stacked with the previous note.
00:14:362 (3) - isnt a great suggestion . But you could change the direction of the middle point http://puu.sh/bwyOv/24568c7633.jpg Whats the point of this?
00:22:522 (4) - ctrl+h x=288 maybe (1) needs that small Dash because its strong. Using this will completely remove that Dash.
Thanks for your mod. I didn't applied these because they will destroy the jumps in this map. It was too hard to add them. q.q

SPOILER
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5722
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32102
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:Kurokami's Salad
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb ExUsagi Fort Kurokami Nardo LixRei Bruk Ricz Stefani
BeatmapID:482871
BeatmapSetID:189375

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5722,480,4,1,0,50,1,0
24922,-100,4,1,0,50,0,1
29731,-100,4,1,0,50,0,0


[Colours]
Combo1 : 24,81,11
Combo2 : 210,216,5
Combo3 : 7,28,99
Combo4 : 214,22,56

[HitObjects]
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256,96,4521,2,0,L|288:16,1,75,0|0,0:0|0:0,0:0:0:0:
160,80,5001,2,0,L|192:0,1,75,0|0,0:0|0:0,0:0:0:0:
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288,192,14122,1,0,0:0:0:0:
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288,256,29482,1,8,0:0:0:0:
256,192,29722,8,6,32122,0:0:0:0:
Topic Starter
[Nemesis]
had a short break from map, everything will be fixed!
thanks for mod :D
ego_17
wow
i cant tell about other modes, but standart is mapped in whateaver style so hard, only spinners make sense :)
Topic Starter
[Nemesis]
You're welcome...?
autofanboy
Hi o/
I guess I can mod or...?

k whatever nub afb

[ Cup]
  1. HP6 is way too high! Lower it to HP4
  2. AR7.7? Really? Lower it between AR5 and AR6, or at least lower than Salad, as well as OD
  3. 00:00:202 (1) - Start at 00:00:322 because it is where the sound starts
  4. 00:04:282 (1,1,1) - Remove all 3 slider's NC
  5. 00:05:721 (2) - NC
  6. 00:05:961 (1) - - Not necessary, since 1/4 mapping in Cup is way too complicated for newcomers, so remove this note
  7. 00:11:241 (6) - Stacked with tail of (5), so move it to x:288
  8. 00:11:481 (7) - NC
  9. 00:13:161 (1) - Remove NC
  10. 00:13:401 (2) - NC and move to the right (x:224) to prevent stacking
  11. 00:14:121 (2) - x:416 to have scaled distance with the previous mod
  12. 00:14:361 (3,4,5) - Too far away, consider *this
  13. 00:17:481 (1,2) - Not suiting the audio background, remove these and add a circle at 00:17:601
  14. 00:18:201 (4) - Prolong the spinner to 00:19:881
  15. 00:20:841 (1,2,3) - Remove (2) to have simpler pattern
  16. 00:21:441 (4) - x:288 to have scaled distance with (3) and (5)
  17. 00:28:281 (1,2,3) - Not suiting audio background because there is lack of notes, so put circle at 00:28:041; Second, move this three notes (1,2,3) away from stacking
  18. 00:29:121 (2) - x:192 to have scaled distance between (1) and (3)
  19. 00:31:881 (5,6,7) - Remove (5) and (6) because they just don't suit the audio background

    A lot of things to fix, and improvement spaces.


[ Kurokami's Salad]
  1. 00:11:482 (1) - Remove Whistle and Clap at the head of the slider, and change into Finish, it is much better; Also remove Clap at the tail of the slider because it doesn't suit the audio background
  2. 00:14:362 (3) - Move to 1. x:400 if you want to have scaled distance with (2); or 2. x:416 if you want to make a gradually-increasing distance effect (Forgive me if you meant to make it like that)
  3. 00:15:082 (4) - If you chose 1. move to x:288; or 2. x:272 (Forgive me if you meant to make it like that)
  4. 00:17:962 (2) - Remove clap
  5. 00:23:962 (3) - Remove clap at the reverse point because it doesn't suit the audio background in my opinion, and add clap at the tail of the slider

    Nice Salad, though I think some hitsounds are weird but overall a great diff.


[ ExGon's Platter]
  1. 00:04:762 (1) - Remove whistle at the head, and add clap both at the head and the tail
  2. 00:05:482 (4) - Remove claps both at the head and tail, but keep the finish at the head
  3. 00:07:642 (1) - (Suggestion) Better to use Finish here to create stress
  4. 00:32:122 - Remove the audio inherited point (5% audio one) because that part should have a Finish sound in it

    Nice Overdose Platter :3


[ WujekGrzyb's Rain]
  1. 00:00:682 (1) - Start at 00:00:322 because it is where the sound starts
  2. 00:05:002 (7) - NC
  3. 00:08:602 (1) - Remove NC
  4. 00:09:562 (2) - NC
  5. 00:10:522 (7) - ^
  6. 00:11:002 - You better fill a note here, pretty weird without notes
  7. 00:11:122 - ^
  8. 00:14:362 (5) - NC
  9. 00:18:202 (4) - ^
  10. 00:22:042 (6) - ^
  11. 00:23:962 (5) - ^
  12. 00:25:882 (5) - ^
  13. 00:25:882 (5,6,7,8,9,10,11,12) - Oh noooooooo this part so annoying
  14. 00:27:802 (6) - NC

    Quite a few of NC issues, but jumps and stuff are okay, except the part I mentioned lol, ok im gonna be serious dammit.

Good luck for rank!
-AFB
Topic Starter
[Nemesis]
Whoa, thanks alot! :o
Wanna earn kudosu, dont you? ;)
jesse1412
[Extra]

I personally don't feel like an extra fits this map. The rhythm isn't strong enough to constitute some of the beat placements but I'll try to help where I can. The timing in this map is either wrong or too inconsistent for mapping, there's no consistent beat in the the song. I'm fairly confident that the timing is wrong, the last half of the map is timed to nothing.

AR9.5 OD7. Currently a lot of the map doesn't make much sense with ar9 and od8, the jumps feel awkward on ar9 and the map feels completely impossible to follow correctly because the od is high and there's no set rhythm.

00:05:721 (1) - This should be a 1/1 slider and the next slider should be removed/merged with the 1/1 slider. The jump used between them makes no sense at the moment to the player.
00:08:062 (3,4) - Should be a single 1/1 slider.
00:09:263 (8,9,10,1) - To be honest I kind of don't like your use of 1/8 throughout this entire map. Again merge the 1/8 into 1/2 or 1/1 sliders.
00:21:028 (1,2) - ^

No offense intended at all but I feel like this difficulty was made simply to be harder than the others. If I pointed out everything I felt was off I'd be asking you to re-map it. I do like hard maps but it really does feel kind of "forced" for this map and I don't think that's a good thing. The problems I mentioned above are the essential changes, it's hard to comment on much else when I can't properly test the map due to bad timing.
Kurokami
Hitsounds changed. Yeah, I dunno how to hitsound this song. orz I didn't touched the pattern because that will ruin the next jump, or it will be reverted back as it was before the previous mod. Thanks for your mod.

Oh, and I'm not going to forgive you. q.q Oh come on, don't apologize just because you suggested something. They are suggestions, its up to the mapper to accept it or not.

SPOILER
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5722
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32102
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:Kurokami's Salad
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb ExUsagi Fort Kurokami Nardo LixRei Bruk Ricz Stefani
BeatmapID:482871
BeatmapSetID:189375

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5722,480,4,1,0,50,1,0
24922,-100,4,1,0,50,0,1
29731,-100,4,1,0,50,0,0


[Colours]
Combo1 : 24,81,11
Combo2 : 210,216,5
Combo3 : 7,28,99
Combo4 : 214,22,56

[HitObjects]
256,192,319,12,0,3321,0:0:0:0:
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368,240,3921,1,8,0:0:0:0:
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160,80,5001,2,0,L|192:0,1,75,0|0,0:0|0:0,0:0:0:0:
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320,16,21802,1,0,0:0:0:0:
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512,112,22522,2,0,L|464:176,1,75,2|2,0:0|0:0,0:0:0:0:
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256,192,29722,8,6,32122,0:0:0:0:
Topic Starter
[Nemesis]
Soo much to do... especially Fort would have lot of work :/
Its been like 4 mods since last update, wasnt it? ;-;
WujekGrzyb

Keleron wrote:

WujekGrzyb's Rain
00:03:922 (2) - x<note(1) took me 5 minutes to understand what to do lol xD Fixed.
00:05:242 (8) - +distance Fixed.
00:06:682 (5) - slow motion ...I recommend +H speed Hmmm, so I've changed this a bit (added standard opposite sliders pattern) it's no longer boring :-)
00:08:602 (1) - and here too xD , this both parts ruin the map ( In my opinion ) I did ctrl+c, ctrl+v above pattern and ctrl+h ctrl+j :-)
00:12:442 (3,4,5,6,7,8,9,10) - +increasing distances increasingly what? do you think it's going too fast or..?
00:16:282 (1) - increasse distance . Cool moved 00:16:282 (1) - to x:308.
00:24:322 (6) - x=200 ... unncesesary distance You suggest to remove hyperdash, hmm. No. I think it helps a lot to enter next jump

alienflybot wrote:

[ WujekGrzyb's Rain]
  1. 00:00:682 (1) - Start at 00:00:322 because it is where the sound starts Fixed.
  2. 00:05:002 (7) - NC Fixed.
  3. 00:08:602 (1) - Remove NC Fixed.
  4. 00:09:562 (2) - NC Fixed.
  5. 00:10:522 (7) - ^ Fixed.
  6. 00:11:002 - You better fill a note here, pretty weird without notes See below
  7. 00:11:122 - ^ I've added this awesome slider 00:10:882 (3) - that covers this beat. I hope it's good.
  8. 00:14:362 (5) - NC Fixed.
  9. 00:18:202 (4) - ^ Fixed.
  10. 00:22:042 (6) - ^ Fixed.
  11. 00:23:962 (5) - ^ Fixed.
  12. 00:25:882 (5) - ^ Fixed.
  13. 00:25:882 (5,6,7,8,9,10,11,12) - Oh noooooooo this part so annoying For you! :D naaah, it's perfect, you won't make me change this pattern easily :D ofc I need opinion about spacing I used here, but I want these jumps stay. It's like a conclusion of whole map.
  14. 00:27:802 (6) - NC Fixed.

    Quite a few of NC issues, but jumps and stuff are okay, except the part I mentioned lol, ok im gonna be serious dammit.

Good luck for rank!
-AFB
Thank you Keleron and AFB :) pro

update KELERON & AFB mods
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 1500
PreviewTime: 5722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:WujekGrzyb's Rain
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb ExUsagi Fort Kurokami Nardo LixRei Bruk Ricz Stefani
BeatmapID:459363
BeatmapSetID:189375

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:2.49999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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ExGon

Keleron wrote:

ExGon's Platter
✔Sounds boss pls
00:04:042 (2) - 00:04:522 (4) - 00:05:002 (2) - 00:05:482 (4) - CTRL+G looks good and looks more difficult than it is I think my diff is hard enough :o
00:13:042 (1,2,3,4,5) - You could move a little ... is so stuked Done
00:20:782 (1,2,3,4,5,6) - the same Done
00:25:042 (1,2) - closer to center Same reason

alienflybot wrote:

Hi o/
I guess I can mod or...?

k whatever nub afb

[ ExGon's Platter]
  1. 00:04:762 (1) - Remove whistle at the head, and add clap both at the head and the tail Done
  2. 00:05:482 (4) - Remove claps both at the head and tail, but keep the finish at the head Done
  3. 00:07:642 (1) - (Suggestion) Better to use Finish here to create stress already created stress at 00:08:122 (3) - :)
  4. 00:32:122 - Remove the audio inherited point (5% audio one) because that part should have a Finish sound in it Done

    Nice Overdose Platter :3 lol i'm not evil mapper
Thank you!

https://www.dropbox.com/s/dvtigaw89oan5 ... D.osu?dl=0
Topic Starter
[Nemesis]
Waiting for moooooood... ;-;
PatZar
hai
Sorry for delay

[Moenardo's oni]
00:08:841 (28,29,30,31,32) - dkdkk ? | it's better for me
00:18:321 (77) - don? | hte sound goes down and up again

Nice oni as always♥

[Moenardo's Muzu]
00:12:921 (31) - don? the sound is calm a bit
00:16:641 (41) - don | consistent with 00:17:961 (45) -

that's all what i can mentioned
good luck!
@Nardo, when you want to mod my map D:!
Topic Starter
[Nemesis]
Thanks man! :3
Nickelony
No dobra! Zaczynamy!

[Childish]
Używaj Grid 3 lub 4 (nie 2 lub 1)
00:07:641 (3) - zrób coś takiego: http://puu.sh/c5vWV.jpg
00:09:561 (4,5) - Zrób coś bardziej kreatywnego, np: http://puu.sh/c5w1S.jpg
00:11:481 (1) - za krótki spinner
00:13:401 - brakująca nuta
00:18:201 (3,4) - nie rób takiego czegoś w easy!
00:20:121 (5,6) - tego też nie!

[Challenging]
Popraw CAŁĄ mapę używając distance snap 1.0 (alt + scroll)
00:06:081 (2,3) - Zrób to normalny slider.
00:06:681 (5) - Blanket? http://puu.sh/c5wbN.jpg
00:08:361 (1,2,3) - ^
00:15:321 (5,6) - NIE RÓB TAKIEGO CZEGOŚ! (to jest nie do ranknięcia)
00:21:321 (2,3,4,5,6,7,8,9) - Nic tu nie słysze... po co te koła?

[Insane]

Looks good, but overmapped somehow..

[Exhausting]

Najlepszy diff !!!
Aż miło się gra! :)

[Fxtra]

This map is a BIIIG overmap!
00:08:062 (3) - Fix blanket!
00:23:909 (5) - ^
00:21:388 (2) - ^
00:21:988 (4) - ^

To tyle!

Powodzenia! :)
Topic Starter
[Nemesis]
Update! :D
Lurei
Looks good but overmapped...

Gh... I wonder what should I do...
Nardoxyribonucleic

Genocide wrote:

hai
Sorry for delay

[Moenardo's oni]
00:08:841 (28,29,30,31,32) - dkdkk ? | it's better for me fixed
00:18:321 (77) - don? | hte sound goes down and up again Yes, that's why I mapped 77 as k.

Nice oni as always♥

[Moenardo's Muzu]
00:12:921 (31) - don? the sound is calm a bit Nope, I followed the instrument there.
00:16:641 (41) - don | consistent with 00:17:961 (45) - I think it needs to be consistent to 00:14:721 (36) - because of the identical pitch.

that's all what i can mentioned
good luck!
@Nardo, when you want to mod my map D:! I have modded your map 8-)
Thanks for your mod~ :)

Update: http://puu.sh/c6Paf.rar
GAMI
hy! mod req from Endless forum :D

Cup
00:06:681 (4) - why dont make 1/3 slider in here?
00:09:561 (5) - ^ (just change to 1/2)
00:11:481 (1) - make a wavy slider cuz it's kinda boring
00:13:401 (1,1,2,3,4,5) - I suggest make a slider like these http://puu.sh/cbK5L.jpg :3
00:18:201 (3) - suggest like these http://puu.sh/cbK9X.jpg
00:28:041 (1) - insert a note
00:31:641 (4,5) - just make to 1/2 (suggest)
00:29:481 (3) - wavy slider

well for rain it's okay just some note like 00:26:122 (7,9,11) - need a make a bit closer distance :D

that's all :D GL for rank ;)
Topic Starter
[Nemesis]
Thanks! :3
Deep Sea
Hi Nemenyan :P
mod ready

[Usagi's 7K NM]
00:00:202 - add LN, end here 00:00:442
00:00:442 - ^, end here 00:00:682
00:02:002 (2002|1) - move to 1
00:02:242 (2242|2,2602|2) - move to 2
00:02:482 (2482|1) - delete
00:30:921 (30921|3) - move to 2
00:32:121 (32121|1) - move to 3

[Usagi's 7K HD]
00:00:202 - add LN, end here 00:00:442
00:00:442 - ^, end here 00:00:682
00:05:961 - add note
00:07:881 - ^
00:13:521 (13521|0) - move to 2
00:19:761 - add note
00:30:681 (30681|1,30801|3,30921|5) - maybe LN?

Good luck ! ;)
Arzenvald

[Shana Lesus] wrote:

Hi Nemenyan :P
mod ready

[Usagi's 7K NM]
00:00:202 - add LN, end here 00:00:442
00:00:442 - ^, end here 00:00:682
00:02:002 (2002|1) - move to 1
00:02:242 (2242|2,2602|2) - move to 2
00:02:482 (2482|1) - delete
00:30:921 (30921|3) - move to 2 // keep
00:32:121 (32121|1) - move to 3

[Usagi's 7K HD]
00:00:202 - add LN, end here 00:00:442
00:00:442 - ^, end here 00:00:682
00:05:961 - add note // keep
00:07:881 - ^ // keep
00:13:521 (13521|0) - move to 2 // keep
00:19:761 - add note
00:30:681 (30681|1,30801|3,30921|5) - maybe LN?

Good luck ! ;)
all no reply means <3
thanks shana, this is really welpful.. xD

also, i forgot something fatal... my diff wasn't hitsounded yet... >< sorry... but now, its hitsounded, and arranged.. xD
http://puu.sh/cehkc.rar
ArcherLove
hi~
bald and beautiful~

mania mod
collumn = 1~7

I have nothing to mod because it's already good,
maybe HP OD +1 :u ?

also, change BG please :'D it's creepy lol

good luck, no kd if no help :3
Arzenvald

ArcherLove wrote:

hi~
bald and beautiful~

mania mod
collumn = 1~7

I have nothing to mod because it's already good,
maybe HP OD +1 :u ?

also, change BG please :'D it's creepy lol

good luck, no kd if no help :3
you won #longestmod2014 award, Archerlove.. \ :v /
lel it's already 8.. x3
Topic Starter
[Nemesis]
Emm yeah... i think i'll add special bg to taiko diffs... mayb there will be other bg for every gamemode? :3
Ciyus Miapah
some mod: im sure for this and please fix this immediately

http://puu.sh/cfDZO/3abe956280.png

and umm, this is my update
Fxtra
osu file format v13

[General]
AudioFilename: Opening Theme _ The Bold And The Beautiful _ 1990.mp3
AudioLeadIn: 0
PreviewTime: 5721
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:High Upon This Love (Short ver.)
TitleUnicode:High Upon This Love (Short ver.)
Artist:Jack Allocco & David Kurtz
ArtistUnicode:Jack Allocco & David Kurtz
Creator:[Nemesis]
Version:Fxtra
Source:The Bold And The Beautiful
Tags:moda na sukces Krfawy ExGon WujekGrzyb ExUsagi Fort Kurokami Nardo LixRei Bruk Ricz Stefani
BeatmapID:482083
BeatmapSetID:189375

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:3

[Events]
//Background and Video events
0,0,"moda na sukces.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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21058,-83.3333333333333,4,2,0,64,0,1
24899,-83.3333333333333,4,2,0,64,0,0


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im not using 1/8 pattern in here, i think its just wrong timing. since i didnt play this map 1 months ago, lol

Edit: sometimes im overmapping some map cause its good, bro. im just can't find any bad patterns in here, it so hard, so please gimme suggestion (:
Topic Starter
[Nemesis]
Updated.
Topic Starter
[Nemesis]
I guess it wont be ranked... too much diffs... maybe i'll make it ctbonly mapset and then sumbit std/taiko/o!m version? D:
Kurokami
It will just took some time. But the number of difficulties are not matter anymore. Also, we are speaking about a 1 minute long song.
Ciyus Miapah
just dont surrender, i think this map can be ranked
Topic Starter
[Nemesis]
I won't :)
Vhy
hello ~
from queue. sorry late orz

[General]
this is too sudden for a 1st note to appear. add 1500 for audioleadin pls and apply to all modes (well most of the diff has this audioleadin). player needs to prepare for the 1st note

[Cup]
first of all. your difficulty setting is completely wrong and it even higher than salad. you should change it. commonly a difficulty setting for cup is AR:6 OD:6 HP:4 CS:3. it's kinda funny that no one of previous modder mentioned this :3
00:04:282 (2,3,4) - totally uhhhh. they're unrankable due their distance is a waaaaaaaayyy too far. you can't catch them w/o using a Dash. a cup shouldn't contain any of them. and also since you're using 1/2 beat on these pattern, i highly suggest to place them really really close to each other. a 1/2 beat with a high distance is a bit hard for most beginner even it's still catchable w/o using a Dash
00:05:961 (1,2) - i'd say you could remove them and add a beat on 00:06:081 instead? and also make their distance similar each other on 00:05:721 (1,4)
00:08:601 (2) - to emphasize a finisher you can move it to x:256 to change the direction
00:14:121 (2) - x:448 to balance the movement
00:19:881 (1) - why there's a spinner here? also this is too short for a spinner. pls change it to a slider instead

[Kurokami's Salad]
00:05:001 (5,6) - well... after i saw 00:03:801 (1,2,3) with a clap on (1) and (2), im thinking of the rhythm that maybe you'll like it. here http://puu.sh/cQfI1.jpg and add clap on (5), (6), and (7)'s tail.
00:28:762 (1,2) - the slider (1) should be a 3/4 long to represent the important beat at 00:29:122 imo. and also either you change it or not, the beat at 00:29:482 should have a finisher instead of clap

just a little to mention because i hate you it's already good :p

[ExGon's Platter]
uhhh it's ExGon!! x.x
00:05:482 (4,1) - you can add a little jump here to represent a new music
00:07:882 (2) - just a minor suggestion. move it to x:8 and make it headed to right for a better movement
00:20:882 (3,4,5) - lol wat why a 1/12 beat here? even tho they're stream but still that's overmapped. change it to a proper 1/4 beat pls
00:27:802 (7) - NC here

[WujekGrzyb's Rain]
00:11:242 (4,1) - slightly reduce their distance. the current is quite hard to catch cz of the previous pattern which you are using a small 1/4 jump that makes it hard
00:13:282 (10,1) - imo a HDash should be applied here not at 00:13:642 (2,3)

quite decent CtB mapset. but yea, Cup diff still needs some work tho.

good luck :)
Kurokami
Fixed all. Thank you. :3

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Topic Starter
[Nemesis]
Thanks!
WujekGrzyb
Thank you!

Vhy wrote:

[WujekGrzyb's Rain]
00:11:242 (4,1) - slightly reduce their distance. the current is quite hard to catch cz of the previous pattern which you are using a small 1/4 jump that makes it hard fixed
00:13:282 (10,1) - imo a HDash should be applied here not at 00:13:642 (2,3) good idea, fixed :)
Also I've changed spreading rate of regular jumpy circles at the end, so now it is easier and smoother to catch it.

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368,100,6442,1,0,0:0:0:0:
456,96,6562,1,0,0:0:0:0:
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376,248,9322,1,0,0:0:0:0:
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416,236,9802,1,0,0:0:0:0:
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156,152,10282,1,0,0:0:0:0:
96,152,10402,1,0,0:0:0:0:
32,152,10522,5,8,0:0:0:0:
412,156,10762,1,0,0:0:0:0:
292,152,10882,2,0,P|228:192|244:252,1,124.999995231629
352,252,11242,1,0,0:0:0:0:
128,256,11482,6,0,P|55:152|135:72,1,249.999990463257,10|0,0:0|0:0,0:0:0:0:
320,248,12202,1,0,0:0:0:0:
196,200,12442,1,8,0:0:0:0:
280,188,12562,1,0,0:0:0:0:
364,176,12682,1,8,0:0:0:0:
272,144,12802,1,0,0:0:0:0:
176,112,12922,1,8,0:0:0:0:
280,80,13042,1,0,0:0:0:0:
384,56,13162,1,8,0:0:0:0:
268,16,13282,1,0,0:0:0:0:
128,12,13402,6,0,L|232:12,1,74.9999948501589,4|0,0:0|0:0,0:0:0:0:
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64,248,14602,1,0,0:0:0:0:
312,272,14722,2,0,L|152:272,1,149.999989700318
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512,120,15322,2,0,L|448:288,2,149.999989700318,4|0|0,0:0|0:0|0:0,0:0:0:0:
136,108,16042,1,0,0:0:0:0:
308,292,16282,6,0,L|440:176,1,149.999989700318,2|0,0:0|0:0,0:0:0:0:
208,292,16642,2,0,L|88:188,1,149.999989700318,2|0,0:0|0:0,0:0:0:0:
4,132,17002,2,0,L|88:132,1,74.9999948501589,2|0,0:0|0:0,0:0:0:0:
216,80,17242,6,0,L|188:240,1,149.999989700318,8|0,0:0|0:0,0:0:0:0:
332,80,17602,2,0,L|372:244,1,149.999989700318
140,192,17962,2,0,L|164:268,1,74.9999948501589,8|0,0:0|0:0,0:0:0:0:
380,132,18202,2,0,L|336:300,1,149.999989700318,8|0,0:0|0:0,0:0:0:0:
112,124,18562,2,0,L|148:288,1,149.999989700318,8|0,0:0|0:0,0:0:0:0:
400,132,18922,2,0,L|380:228,1,74.9999948501589
160,60,19162,5,8,0:0:0:0:
224,60,19282,1,0,0:0:0:0:
272,60,19402,1,0,0:0:0:0:
304,60,19522,2,0,P|360:124|292:348,1,299.999979400636,4|0,0:0|0:0,0:0:0:0:
184,320,20122,2,0,P|152:240|200:168,1,149.999989700318
384,192,20482,2,0,P|412:104|352:32,1,149.999989700318
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232,192,21442,1,0,0:0:0:0:
120,192,21562,1,0,0:0:0:0:
204,136,21682,1,0,0:0:0:0:
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384,168,22402,1,0,0:0:0:0:
284,168,22522,1,2,0:0:0:0:
368,220,22642,1,2,0:0:0:0:
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320,120,23362,1,0,0:0:0:0:
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320,72,25162,1,0,0:0:0:0:
220,116,25282,2,0,L|220:296,1,162.499986362458
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364,244,25882,1,0,0:0:0:0:
464,240,26002,1,0,0:0:0:0:
360,212,26122,1,8,0:0:0:0:
468,212,26242,1,0,0:0:0:0:
356,176,26362,1,0,0:0:0:0:
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344,148,26602,1,8,0:0:0:0:
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336,80,26842,1,0,0:0:0:0:
216,80,26962,1,0,0:0:0:0:
96,80,27082,1,0,0:0:0:0:
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248,232,27562,1,0,0:0:0:0:
120,272,27682,1,0,0:0:0:0:
312,328,27802,6,0,P|336:244|300:156,1,162.499986362458,4|0,0:0|0:0,0:0:0:0:
212,84,28162,1,0,0:0:0:0:
420,68,28282,2,0,L|440:148,3,81.249993181229,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
292,136,28762,6,8,L|476:136,1,162.499986362458
216,184,29122,2,8,L|40:184,1,162.499986362458
316,228,29482,1,8,0:0:0:0:
256,192,29722,12,4,32122,0:0:0:0:
Topic Starter
[Nemesis]
updated~ waiting only for ExGon's fix :3
ExGon

Vhy wrote:

hello ~
from queue. sorry late orz

[ExGon's Platter]
uhhh it's ExGon!! x.x
00:05:482 (4,1) - you can add a little jump here to represent a new music
00:07:882 (2) - just a minor suggestion. move it to x:8 and make it headed to right for a better movement
00:20:882 (3,4,5) - lol wat why a 1/12 beat here? even tho they're stream but still that's overmapped. change it to a proper 1/4 beat pls
00:27:802 (7) - NC here

quite decent CtB mapset. but yea, Cup diff still needs some work tho.

good luck :)
Fixed all. thank you :)

https://www.dropbox.com/s/dvtigaw89oan5 ... D.osu?dl=0
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