breakdance
Implying the osu!subreddit is not cancerFrcV wrote:
Well, thanks for the "help". I guess i´ll just stick to 120, later 130, etc...
I think the next time i´ll ask on /r/osugame because here it seems to be the place where people post useless things (at least Uzzi said something what made any sense)
Not maybe, it definitely is.AdamMZ wrote:
^
That's a bad idea. (Well maybe. I mean you might need to practice to follow the tempo. You might suck at slow tempo, like 120 bpm)
but how will you learn to stream faster without doing that[-Cloud-] wrote:
Not maybe, it definitely is.AdamMZ wrote:
^
That's a bad idea. (Well maybe. I mean you might need to practice to follow the tempo. You might suck at slow tempo, like 120 bpm)
maybe this is why I can't stream.chainpullz wrote:
Play maps with streams. Have fun. It's scientifically proven that the more fun you are the more likely you are to benefit from stuff.
You learn stream in Micheal Angelo Batio way, which sucks. Even if you can go fast, it's gonna take a while to follow the tempo right. (pros plz correkt mi)Riince wrote:
but how will you learn to stream faster without doing that
This was a problem I had for a while. I used to suck way more at streams so I would simply avoid songs with streams because I didn't like them at all. I kind of forced myself to play stream practice maps because I couldn't avoid streams forever, they are very common. Eventually I got a bit better at them and now it's enjoyable playing maps with streams, yay.chainpullz wrote:
Play maps with streams. Have fun. It's scientifically proven that the more fun you are the more likely you are to benefit from stuff.
but how will you learn to stream faster without doing that[/quote]Riince wrote:
Not maybe, it definitely is.[-Cloud-] wrote:
That's a bad idea. (Well maybe. I mean you might need to practice to follow the tempo. You might suck at slow tempo, like 120 bpm)
That doesn't change anything for me?[-Cloud-] wrote:
Play high bpm DT for a week straight and 1 week later, try to get accuracy on a 168 BPM stream. You'll see what I mean.
RaneFire wrote:
First of all your mentality for learning streams is incorrect. Speed is only half the picture. Most of it has to do with feeling the tempo of the music and synchronising your fingers to it, at least if you care about being accurate. OD10 is also too hard to begin with, because you can't feel that hit window yet. All you practice, with a harsh hit window, is stuttering your fingers back and forth trying to keep to a blue line you can't even feel. That's a bad habit. Start with OD8 until you can get 95% on all BPM's you can play, then think about going to OD9/10.
When you get tempo down, you can adapt to the BPM, so practicing ranges 15-20bpm apart is actually quite pointless, since it's all about deducing your speed from listening to the music... not about looking at the BPM and preparing your finger speed before the song even starts.
Play songs where the tempo is easy to deduce. SHK - Identity Part 4 is excellent practice for this reason. The other 150/160/170/180 BPM maps are also excellent for this reason. Something like Ai no Naniwa, however, is not, and I have no idea why it's part of the long stream practice maps. You'll probably also have a better result at first practising different stream lengths, but not deathstreams just yet.
Yes, because you probably learned the game on a proper game. But if you're kinda new and you're still learning new stuff, you should learn things like fingercontrol, reading and so on, before you jump into high bpm for gaining speed. Otherwise you're doing nothing but creating bad habits and start mashing through streams, no matter what bpm.GoldenWolf wrote:
That doesn't change anything for me?[-Cloud-] wrote:
Play high bpm DT for a week straight and 1 week later, try to get accuracy on a 168 BPM stream. You'll see what I mean.
Please, the correct way to get better at this game is clearly grinding Cheatreal, Big Black and of course Scarlet Rose, the hardest map in this game.AdamMZ wrote:
Just listen to cloud. If you guys practice in Micheal Angelo Batio way, you're not going to pass Liquid easily. I mean, I got freakin C! While other insane beatmaps, most of them I got "B"s!
If you wanna be like cookiezi, do what cloud said.
I'm with you on this one. Must have something to do with mashing through aforementioned high bpm DT long enough to forget how to actually play (or simply not being able to play in the first place). Then again, I also don't really nomod anything below 140bpm and this doesn't limit the maps I have to choose from in any noticeable way.GoldenWolf wrote:
That doesn't change anything for me?[-Cloud-] wrote:
Play high bpm DT for a week straight and 1 week later, try to get accuracy on a 168 BPM stream. You'll see what I mean.
Yeah I think this is a pretty accurate statement. I've heard of quite a few DT players who now have trouble with low BPM streams. I think the same thing can be said about high AR as well as high BPM streams.[-Cloud-] wrote:
Yes, because you probably learned the game on a proper game. But if you're kinda new and you're still learning new stuff, you should learn things like fingercontrol, reading and so on, before you jump into high bpm for gaining speed. Otherwise you're doing nothing but creating bad habits and start mashing through streams, no matter what bpm.
This also applies when you didn't learn the basics correctly. I just assume now, that OP kinda sucks at streams, so this would just be the best way. It's about learning it and understanding it rather than forgetting it in this case.chainpullz wrote:
I'm with you on this one. Must have something to do with mashing through aforementioned high bpm DT long enough to forget how to actually play (or simply not being able to play in the first place).
I don't think slow stuff is necessarily require, it's just really fucking hard to play slow stuff without learning how to read. It's also very hard to practice reading when stuff is too fast for your physical capabilities. The best you can do if you want to properly read fast stuff from the get-go is probably just to let yourself miss notes and focus primarily on keep on the beat (by focusing on the music more than the fast moving stuff in front of you). I think properly reading DT is probably one of the hardest skills in the game (though simply being able to react to it not as much so).B1rd wrote:
Yeah I think this is a pretty accurate statement. I've heard of quite a few DT players who now have trouble with low BPM streams. I think the same thing can be said about high AR as well as high BPM streams.[-Cloud-] wrote:
Yes, because you probably learned the game on a proper game. But if you're kinda new and you're still learning new stuff, you should learn things like fingercontrol, reading and so on, before you jump into high bpm for gaining speed. Otherwise you're doing nothing but creating bad habits and start mashing through streams, no matter what bpm.
So basically, you should always learn the slow stuff first, and always come back and practice it occasionally.
To be honest, that's not the hard part about DT, it's about keeping up with the speed physically and what's going on the screenchainpullz wrote:
(considering you have to process 1.5x as much audio information in the same amount of time basically).
While that's true, it's basically another prerequisite to properly reading at that speed. I'd say the ability to properly read high bpm is what distinguishes the truly amazing DT players from the good DT players (personal opinion). That and being able to aim complex patterns on AR10.3. Most good DT players tend to already have the physical speed.GoldenWolf wrote:
To be honest, that's not the hard part about DT, it's about keeping up with the speed physically and what's going on the screenchainpullz wrote:
(considering you have to process 1.5x as much audio information in the same amount of time basically).
Higher BPM is easier, but DT is not. The hit windows scale linearly with the 1.5x speed increase (they overlap by the same relative amount as nomod).B1rd wrote:
Isn't higher BPM easier to be accurate due to the smaller gaps between hit windows? (Azer said something like this in Ask)
I think that generally DT is easier to be more accurate on because of this, and also due to that DT maps are often a lot rhythmically simpler than extras, with or without hardrock.
pls nochainpullz wrote:
Most good DT players tend to already have the physical speed.