Match results please.
China 2 5 South Korea https://osu.ppy.sh/mp/10507941
Australia 2 5 Netherlands https://osu.ppy.sh/mp/10508932
Ukraine 5 1 Taiwan https://osu.ppy.sh/mp/10509978
Sweden 5 3 Japan https://osu.ppy.sh/mp/10510938
Poland France
Germany Russian Federation
United Kingdom Austria
Argentina United States
You can use all language-specific channels on OWC bancho for that. They are existing and empty (in case PM is too complicated). But yeh, well, even if we say 1 minute, they usually just need 20 seconds (average). When someone surpasses the 1 minute, I tend to poke them again, finally ending up at 2 minutes, anyways. We mostly only give the cap for rosters being known for taking unnecessary time anyways.CXu wrote:
Just something, but I do believe in some cases 1 minute might not really be enough, especially if the opposite team picks one of the maps you'd already planned, things dont work out as you thought, or similar, and you have to talk to your whole rooster through ingame-pm or something. While I don't really know how the chat has been, or how the matches have been going in general, but just throwing it out for what it's worth.
haha you have no idea how stressful it is to handle a tournament do you..Welil wrote:
What Cola said, I think it would leave a better taste for both sides if you said something like "Hurry guys, please. We're tight on schedule". Or "Guys, let's stay respectful" instead of "If you tell me to chill one more time I'll silence you".
Stressful or not, its always cleaner to try a nice solution before throwing around with threats.-Ryuujii- wrote:
haha you have no idea how stressful it is to handle a tournament do you..Welil wrote:
What Cola said, I think it would leave a better taste for both sides if you said something like "Hurry guys, please. We're tight on schedule". Or "Guys, let's stay respectful" instead of "If you tell me to chill one more time I'll silence you".
And you think they haven't tried? The only reason why things boil down the way they do is because being nice doesn't work out the first time. Throwing around idealism in a setting like this will not work often.Cola wrote:
Stressful or not, its always cleaner to try a nice solution before throwing around with threats.
Blaming the staff when the players are acting like 12-year olds even when the schedules are tight will get you absolutely nowhere.Makan1 wrote:
@ryuujii and whoever bothers to read this
There are better methods that dont result in diminishing every bit of respect every OWC fan has for you and effectively getting the entire community to hate you.
and what Welil and Cola said is one of them. talk with the players and try to be lenient and 'nice' instead of forcefully asserting your dominance and censoring every single person who dares talk about it. What on earth do you even gain from doing that.
Twitch Chat
the strategy is to suppress the voice of thousands of people for "spamming" and when you set them free, you immediately suppress them again because the pressure released came out too strong. like ???? what are you even doing???? what Welil wrote about twitch chat was completely on point and I say good job! thats exactly how it should be done.
and handling a tournament is stressful, but handling a tournament is even more stressful when everyone hates or is flaming at you and your co-workers (mainly your fault to begin with) but that is still no reason to act childish. how Loctav argued in my last post is exactly how a Minecraft Admin would do it. pathetic. shows unprofessional-ism when they tried to make this tournament overly professional.
i'll laugh if this gets removed because it only proves my point which I made in my last post. :3 but I see no reason why it should.
this is my last post ill make on this whole topic. dont worry. my discussion ends here. : )
And completely ignoring all suggestions in the idealism will lead to things never changing.Lust wrote:
And you think they haven't tried? The only reason why things boil down the way they do is because being nice doesn't work out the first time. Throwing around idealism in a setting like this will not work often.Cola wrote:
Stressful or not, its always cleaner to try a nice solution before throwing around with threats.
Schedules are only tight for the group stages. You have a lot more breathing space when you come to the direct elimination stages.Pannari wrote:
Blaming the staff when the players are acting like 12-year olds even when the schedules are tight will get you absolutely nowhere.
Try looking at this from the staff's perspective.
This. There was a 4 hour break between Japan/Sweden and Poland/France. There's nothing tight about that schedule.Gigo wrote:
Schedules are only tight for the group stages. You have a lot more breathing space when you come to the direct elimination stages.Pannari wrote:
Blaming the staff when the players are acting like 12-year olds even when the schedules are tight will get you absolutely nowhere.
Try looking at this from the staff's perspective.
Andrea wrote:
Guess it's a bug or something like that, look at me and sayo here for example.
They got rekt.Novalogic wrote:
Can someone provide a link to match between Sweden and Japan? Or at least explain what the hell happend there for Japan to loose?
shrekt*fartownik wrote:
They got rekt.Novalogic wrote:
Can someone provide a link to match between Sweden and Japan? Or at least explain what the hell happend there for Japan to loose?
China 2 5 South Korea https://osu.ppy.sh/mp/10507941
Australia 2 5 Netherlands https://osu.ppy.sh/mp/10508932
Ukraine 5 1 Taiwan https://osu.ppy.sh/mp/10509978
Sweden 5 3 Japan https://osu.ppy.sh/mp/10510938
Poland 5 1 France https://osu.ppy.sh/mp/10517306
Germany 5 3 Russian Federation https://osu.ppy.sh/mp/10518861
United Kingdom 2 5 Austria https://osu.ppy.sh/mp/10520060
Argentina 2 5 United States https://osu.ppy.sh/mp/10521646
As far as I can tell the loser bracket's winner needs to win 2 matches against the winner bracket's winner as it stands right now (just imagine a best of 3 where the first loss does not necessarily come from the actual enemy).fartownik wrote:
Someone just mentioned this to me and I think the same. I believe the winner of the Winner's Bracket (the one advancing to the final) should have an advantage of 1 map and perhaps an automatic roll win over the finalist that comes out of Loser's Bracket. This is how it's done in any tournament that uses Loser's Bracket (CS:GO for example) and I don't see why this couldn't be implemented here as well.
Ingame score (and combo) was correct, though. Seems to me like the data written to the website skipped the last few things some of the clients sent. :pChewin wrote:
Can anyone explain me this:
Tom SS 1447 combo. I didn't SS but I have more combo and more score than him. Mh. Wat xD Bug?
That would be a pretty good idea. And could give a bit more time between matches (say, 1;30 instead of 1;00).GladiOol wrote:
By the way, for the next round, perhaps it'd be a cool idea to have a little after stream for an hour or so. Just invite players who just had their match and discuss the maps, the thrill of playing owc, etc. etc. It's insanely fun to hear a bunch of pro players discuss their tactics, views on osu!, and all that stuff. See it like having a little post-match interview.
I like this idea.GladiOol wrote:
By the way, for the next round, perhaps it'd be a cool idea to have a little after stream for an hour or so. Just invite players who just had their match and discuss the maps, the thrill of playing owc, etc. etc. It's insanely fun to hear a bunch of pro players discuss their tactics, views on osu!, and all that stuff. See it like having a little post-match interview.
thisGladiOol wrote:
By the way, for the next round, perhaps it'd be a cool idea to have a little after stream for an hour or so. Just invite players who just had their match and discuss the maps, the thrill of playing owc, etc. etc. It's insanely fun to hear a bunch of pro players discuss their tactics, views on osu!, and all that stuff. See it like having a little post-match interview.
Thank god. The chat mods are making the stream very unenjoyable and I hope this is true.Xytox wrote:
99% of the timeouts in the Twitch chat are done by a bot, and the sub-only was a mistake that will hopefully not happen again.
Waiting for this to happen on a bigger scale now and whether or not this is really what you want to happen.peppy wrote:
(...)If you would like to have your anarchy in chat, please re-host the stream and run your own chat.(...)
Fantastic way to promote a product. 10/10.peppy wrote:
If you don't like it then please do not watch..
Actually we tried to have this at the end of group stage. Well the plan was me, Raiku, jesse, and ztrot in stream showcasing the mappool and talk about knock out stage but we had issues with stream so we didnt go on. I do agree with your idea Gladi it is cool idea. I would definitely want one after the quarters.GladiOol wrote:
By the way, for the next round, perhaps it'd be a cool idea to have a little after stream for an hour or so. Just invite players who just had their match and discuss the maps, the thrill of playing owc, etc. etc. It's insanely fun to hear a bunch of pro players discuss their tactics, views on osu!, and all that stuff. See it like having a little post-match interview.
This kind of attitude is what is ruining the experience for many people. Please try to understand that.peppy wrote:
If you don't like it then please do not watch.
How much clearer did you need him to make it?Cola wrote:
Waiting for this to happen on a bigger scale now and whether or not this is really what you want to happen.
Streaming on your own might work for the 'endless new accounts' part of the story, but the horribly immature behaviour is something you will not be able to control either way. Also, I have never actually seen automated bot spam (just view bots), in my 2 (?) years I've been a Twitch viewer. Not even the big League of Legends tournaments get spammed by bots, these are all normal people having their Twitch chat experience.peppy wrote:
The alternative is streaming on my own service and bypassing twitch, to avoid what comes with hosting on twitch (horribly immature behaviour, endless new accounts which cannot be banned and therefore continue to cause havoc in chat, huge automated bot spam etc.).
I have been looking into this recently and maybe consider it for future official tournaments, if it is feasible from a logistics perspective.
I wasn't handling it (was in transit at the time), but I agree with the decisions made. There's no harm in turning off chat to let people calm down. And it worked.Makan1 wrote:
the riot literally would've died down in like 10 mins TOP
chill.
Considering people are still arguing about it right now at this very moment, I wouldn't say it "worked".peppy wrote:
I wasn't handling it (was in transit at the time), but I agree with the decisions made. There's no harm in turning off chat to let people calm down. And it worked.
What is the primary goal for OWC then? Most of not all e-sport tournaments are either made for entertainment or to promote the game. Unless you're enjoying the drama that is coming out on the forums and reddit, I don't really understand what you're trying to do with OWC.peppy wrote:
I wasn't handling it (was in transit at the time), but I agree with the decisions made. There's no harm in turning off chat to let people calm down. And it worked.Makan1 wrote:
the riot literally would've died down in like 10 mins TOP
chill.
And yes, I do understand that twitch gives the game popularity, but that's not one of my primary goals. I have never wanted to see the game grow faster than it naturally is. Yes, from a "marketing" and "profits" perspective this is just stupid, but osu! is not a commercial project to me, even though it may be so by nature.
I was mostly just referring to the sub mode when people were spamming "dududu" when Darude - Sandstorm was playing. It was removed almost instantly after it was put on. That's why I called it a mistake, because I assumed all the moderators agreed it was okay for the viewers to spam that just once.peppy wrote:
Subscriber mode was not a mistake. It will be used again if people botspam the chat.
Probably bring some friendly competition to the top players, and some enjoyment to the spectators. Which in most cases, it does achieve.Plaatinum wrote:
What is the primary goal for OWC then? Most of not all e-sport tournaments are either made for entertainment or to promote the game. Unless you're enjoying the drama that is coming out on the forums and reddit, I don't really understand what you're trying to do with OWC.
Is it possible to make the viewer experience a bit better by delaying the stream for about a minute so we don't get any lag or ghost misses? On the stream, half the combo breaks are usually not actually combo breaks, and it makes the whole viewing experience very anti-climatic.peppy wrote:
The tournament is for players' enjoyment, specifically those playing and those interested in watching. Trust me that the majority of viewers are enjoying it, and the majority of players are enjoying their time in the tournament. If not then they are free to not participate.
Bancho "instability" is actually not bancho's end, but the user's. Unfortunately most osu! players are not diligent about their personal security and tehrefore succumb to being attacked by others with relatively weak DoS attacks.
I'm not going to continue posting in here, as I'd rather this discussion was about the amazing plays we've seen so far.
I only just remembered this, so I thought I might add on as well.peppy wrote:
The stream is already buffered. The "fake misses" are being actively worked on, and should be fixed by next weekend. It's more complex than you may think. That said, "fake misses" are already at the point where they recover within 1 second. The audio desync was due to some experimental code that was tested this weekend which performed poorly. I didn't have much control over that and was not present when it was deployed, else I would not have allowed it.
But that Japan vs Sweden match, right?
nope : ) I was grabbing my hair when Sweden won because the only asian team that I cared about lost. really surprising how in the span of 1 year, players can grow in immense potential and take down some of the strongest players. I hope to see more of it when Austria shreks the next team they face. I wonder if an Austria V Germany match is possible because thats what I wanna see. but the way its going, I really looks like thats gonna happen *_*peppy wrote:
But that Japan vs Sweden match, right? Am I the only one that found it entertaining?
only in the loser bracket because nl is going to wreck germanyMakan1 wrote:
I wonder if an Austria V Germany match is possible
woooooooosilmarilen wrote:
only in the loser bracket because nl is going to wreck germanyMakan1 wrote:
I wonder if an Austria V Germany match is possible
No, this is our turf as well. We play this game. We view this game. We experience this game just like you guys do. The entertainment value will be far greater when chat is moderated by the correct people. You don't like the twitch chat - fine. Then leave it yourself perhaps. I'm sorry, but this logic seems childish to me. I can understand one not liking twitch chat, but the civil discussion is being held in #owc. The hype chat is twitch chat. Both needs are being represented, one through the in-game client and one through twitch. We do not need a heavily moderated hype channel only because you do not like the hype.peppy wrote:
I am very familiar with twitch chat. That doesn't change my opinion on moderation. If you don't like it then please do not watch. osulive is our channel run by our staff. This is our turf, not yours. Go to another twitch channel if you want your free reign.
Talking about skinning change, I know there is a reason to use the default skin and it's all cool but couldn't we make the 300s transparent? It's really hard to keep up when player is dropping his accuracy, especially on stream heavy maps or with names like WubWoofWolf or AmaiHachimitsu that are too long to see accuracy % on the screen.Plaatinum wrote:
I only just remembered this, so I thought I might add on as well.peppy wrote:
The stream is already buffered. The "fake misses" are being actively worked on, and should be fixed by next weekend. It's more complex than you may think. That said, "fake misses" are already at the point where they recover within 1 second. The audio desync was due to some experimental code that was tested this weekend which performed poorly. I didn't have much control over that and was not present when it was deployed, else I would not have allowed it.
But that Japan vs Sweden match, right?
Another way to improve viewer experience would be to increase the background dim. We're here to watch the players play, and bright backgrounds always blend with the circles and its especially hard to see notes when watching the stream on a lower quality.
Say it once more, I double dare youhere2pown wrote:
WWW carry
poland ftw
I support this. Invisible 300s are pretty much part of every personal skin as it gets seriously obstructive during game play. The OWC has higher level maps which means an even great amount of notes so for simplicity sake omitting the constant 300s would help the viewers get a better view of the play.Jetzu wrote:
300s transparent? It's really hard to keep up when player is dropping his accuracyPlaatinum wrote:
increase the background dim. We're here to watch the players play, and bright backgrounds always blend with the circles and its especially hard to see notes when watching the stream on a lower quality.
From what I saw in the video clip, that looked more like a digital riot. Plus, people were spamming the Twitch chat so they needed to stop the disruption somehow because I'm sure of any of the mod were to tell them to stop, they would keep spamming. I said this in the osu subreddit but, the osulive stream, to me, is mainly for watching seeing as the chat "normally" is zipping by so quickly. Anyways, I'm off to sleep. Godspeed everyone and that's my purse, I don't know you.GladiOol wrote:
No, this is our turf as well. We play this game. We view this game. We experience this game just like you guys do. The entertainment value will be far greater when chat is moderated by the correct people. You don't like the twitch chat - fine. Then leave it yourself perhaps. I'm sorry, but this logic seems childish to me. I can understand one not liking twitch chat, but the civil discussion is being held in #owc. The hype chat is twitch chat. Both needs are being represented, one through the in-game client and one through twitch. We do not need a heavily moderated hype channel only because you do not like the hype.peppy wrote:
I am very familiar with twitch chat. That doesn't change my opinion on moderation. If you don't like it then please do not watch. osulive is our channel run by our staff. This is our turf, not yours. Go to another twitch channel if you want your free reign.
-Ephemeral- wrote:
300s transparent? It's really hard to keep up when player is dropping his accuracyJetzu wrote:
increase the background dim. We're here to watch the players play, and bright backgrounds always blend with the circles and its especially hard to see notes when watching the stream on a lower quality.
I support this. Invisible 300s are pretty much part of every personal skin as it gets seriously obstructive during game play. The OWC has higher level maps which means an even great amount of notes so for simplicity sake omitting the constant 300s would help the viewers get a better view of the play.I dont think there is a need for invisible '300's. there are plenty of players who still use a visible '300' but what they do need to change is the 300, 100, and 50 because they all look the fking same and its impossible to tell if a player hit a 300 or a 100. On the VERY old skin, you can see the 300, 100, 50, but not the hitcircle. now you can see the hitcircle but cant distinguish between the 300,100,50..... will there ever be a balance?
Amen.GladiOol wrote:
No, this is our turf as well. We play this game. We view this game. We experience this game just like you guys do. The entertainment value will be far greater when chat is moderated by the correct people. You don't like the twitch chat - fine. Then leave it yourself perhaps. I'm sorry, but this logic seems childish to me. I can understand one not liking twitch chat, but the civil discussion is being held in #owc. The hype chat is twitch chat. Both needs are being represented, one through the in-game client and one through twitch. We do not need a heavily moderated hype channel only because you do not like the hype.peppy wrote:
I am very familiar with twitch chat. That doesn't change my opinion on moderation. If you don't like it then please do not watch. osulive is our channel run by our staff. This is our turf, not yours. Go to another twitch channel if you want your free reign.
That must be pretty fucking awesome to play, though.peppy wrote:
If street fighter looked like this, sorry but I would remove Ryu.
^This.GladiOol wrote:
No, this is our turf as well. We play this game. We view this game. We experience this game just like you guys do. The entertainment value will be far greater when chat is moderated by the correct people. You don't like the twitch chat - fine. Then leave it yourself perhaps. I'm sorry, but this logic seems childish to me. I can understand one not liking twitch chat, but the civil discussion is being held in #owc. The hype chat is twitch chat. Both needs are being represented, one through the in-game client and one through twitch. We do not need a heavily moderated hype channel only because you do not like the hype.peppy wrote:
I am very familiar with twitch chat. That doesn't change my opinion on moderation. If you don't like it then please do not watch. osulive is our channel run by our staff. This is our turf, not yours. Go to another twitch channel if you want your free reign.
or just click the hide buttonMinifrij wrote:
There's several ways to ignore the chat anyway, just make it full screen or use windowed mode or something.
I could deal with it. The Ryus, not the removal.peppy wrote:
If street fighter looked like this, sorry but I would remove Ryu.
can this please stop it is so annoyinghere2pown wrote:
WWW carry
poland ftw
That's something that every team with one stand-out player has to deal with.cptnXn wrote:
can this please stop it is so annoyinghere2pown wrote:
WWW carry
poland ftw
www fcing with nomod, farto fcing with hr on freemod, who gets hyped by chat AND commentators? www of course.
3 people on polish team have same acc, commentators: "look at this amazing acc from www"
i basically have to mute the stream when poland is playing because it is SO annoying.
yes he is a good player and shit but this is just going too far and disrespecting all the other players too much.
i haven't really seen too much hype for star players either, other than the occasional comment on how well they're doing on the song which pretty much all players playing in the current map getspielak wrote:
I haven't watched any of Poland's matches but I can definitely say the commentators weren't only focusing on the star players in the matches I've watched. They didn't orgasm over happystick, sapphireghost or dragonhuman. I would say they're focusing a lot on unpopular people in fact because I would not have noticed MathClass pretty much fced every map she played during her match against China. I would say the commentators are doing a good job at not focusing on the superstar players. They do sound very awkward though.
I really hope peppy stays true to his word and next week we can watch the matches without any fake combo breaks. Surprised he didn't fix it last year.
I really want to make a compilation video with the best ones 8)cptnXn wrote:
can this please stop it is so annoyinghere2pown wrote:
WWW carry
poland ftw
www fcing with nomod, farto fcing with hr on freemod, who gets hyped by chat AND commentators? www of course.
3 people on polish team have same acc, commentators: "look at this amazing acc from www"
i basically have to mute the stream when poland is playing because it is SO annoying.
yes he is a good player and shit but this is just going too far and disrespecting all the other players too much.