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Sawai Miku - Gomen ne, Iiko ja Irarenai. (Anime ver.)

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Come[Back]Home
Easy
00:55:322 (1) Remove NC
01:06:354 (6) Maybe like this? 01:23:193 (1) Remove NC

Normal
00:17:580 (1) Why don't you make this a little bit more curvy?
00:22:225 (1) This one looks ugly and doesn't fit because there was a straight slider before, maybe little bit less curvy
00:55:322 (1) Remove NC
01:23:193 (1) ^

Lanturn's Hard
00:06:741 (1) This one looks ugly.
00:19:128 (1) Overlap with 00:18:160 (2)
00:55:322 (1) Remove NC

Insane
00:03:644 (1) Make a jump with it like before and put 00:03:838 (2) under it
Thats a really jumpy Diff :P

This is well mapped *_* Good Luck with it :3
Cerulean Veyron
Hey, sample! from my mod queue.

[Easy]
  1. 00:04:418 (3,1,2) - These notes are a little close to the health bar during the playtime, grid it down a bit.
  2. 00:23:773 (2) - Why not make this slider same as the next slider 00:25:322 (1) - ? It might make a nice pattern.
  3. 00:45:257 (3) - Same as 00:04:418 (3,1,2) -
  4. 01:01:322 (2,3) - ^
  5. - Nice kind of mapping! But while the stats of the diff's HP is 1, You might need to remove some NCs, like these sliders on 01:22:418 (1,1,1) - for example. just remove one of them, not all.
[Normal]
  1. 00:00:547 (1) - Mind you curve this slider a bit? For a nicer flow > http://puu.sh/9aklB/8297d7302f.png
  2. 00:33:064 (4) - Smoothen the slider like the previous slider.
  3. 01:01:515 (2) - ^
  4. 01:04:031 (1,2) - Same like in Easy, grid. it. down.
  5. 01:15:451 (4) - Make this slider smooth like the slider in 01:13:902 (2) - for symmetry.
  6. - Another good diff to play, but when i played this diff, I felt that i'm moving Squarely. There's something weird in your mapping imo.
[Insane]
  1. 00:16:418 (2,3,4,5,6,7) - This is a bit confusing, DS gets lower and lower... Doesn't make sense to me imo.
  2. 00:58:031 (1,2,1,2,1,1,2) - BIG BIG JUMPS!! I don't really know if some players can pass this...
  3. 01:23:193 (1,2,3,4,1,2,3,1,2,3,4,1,2) - All in same place, for a little long time, a bit boring.
  4. - Good mapping, but the jumps are like 3.0x DS, which is too fast to be clicked and not fun to play. I think this diff doesn't look like an "Insane" diff, But I hope you have good improvements with it.

Good luck!
Fuuyu
From Mod Q


If possible reconstruct the Easy Diff at least up to 2 or 3 Stars?
Just a Tip : Follow the Drum Beat but not all like find a right time to place the note
Because if you want your map to be ranked you'll need a 3 star diff :)

But it's still a Great Map , it's only a suggestion if you want your map to get ranked ;)

Normal , Hard seems OK now
Frostings

xLoupGarou wrote:

Because if you want your map to be ranked you'll need a 3 star diff :)


this isn't true as long as the difficulty plays out like an Easy
however I agree that you should try to reconstruct to follow the main drums instead
Topic Starter
samplefish

Come[Back]Home wrote:

Easy
00:55:322 (1) Remove NC it fits
01:06:354 (6) Maybe like this? 01:23:193 (1) Remove NC nope

Normal
00:17:580 (1) Why don't you make this a little bit more curvy? its ok
00:22:225 (1) This one looks ugly and doesn't fit because there was a straight slider before, maybe little bit less curvyi think its fine
00:55:322 (1) Remove NC nope
01:23:193 (1) ^ nope

Insane
00:03:644 (1) Make a jump with it like before and put 00:03:838 (2) under it im confused on what you wanted here, no change
Thats a really jumpy Diff :P

This is well mapped *_* Good Luck with it :3
thanks for the mod!
Topic Starter
samplefish

GrayKaiser82 wrote:

Hey, sample! from my mod queue. o/

[Easy]
  1. 00:04:418 (3,1,2) - These notes are a little close to the health bar during the playtime, grid it down a bit.
  2. 00:23:773 (2) - Why not make this slider same as the next slider 00:25:322 (1) - ? It might make a nice pattern. its ok
  3. 00:45:257 (3) - Same as 00:04:418 (3,1,2) - should be ok
  4. 01:01:322 (2,3) - ^
  5. - Nice kind of mapping! But while the stats of the diff's HP is 1, You might need to remove some NCs, like these sliders on 01:22:418 (1,1,1) - for example. just remove one of them, not all.
[Normal]
  1. 00:00:547 (1) - Mind you curve this slider a bit? For a nicer flow > http://puu.sh/9aklB/8297d7302f.png
  2. 00:33:064 (4) - Smoothen the slider like the previous slider. not sure what you mean, no change
  3. 01:01:515 (2) - ^
  4. 01:04:031 (1,2) - Same like in Easy, grid. it. down.
  5. 01:15:451 (4) - Make this slider smooth like the slider in 01:13:902 (2) - for symmetry. not sure what you mean
  6. - Another good diff to play, but when i played this diff, I felt that i'm moving Squarely. thats cause you are hoho :DThere's something weird in your mapping imo.<3
[Insane]
  1. 00:16:418 (2,3,4,5,6,7) - This is a bit confusing, DS gets lower and lower... Doesn't make sense to me imo. its alright
  2. 00:58:031 (1,2,1,2,1,1,2) - BIG BIG JUMPS!! I don't really know if some players can pass this... youre right :D
  3. 01:23:193 (1,2,3,4,1,2,3,1,2,3,4,1,2) - All in same place, for a little long time, a bit boring. changed
  4. - Good mapping, but the jumps are like 3.0x DS, which is too fast to be clicked and not fun to play. I think this diff doesn't look like an "Insane" diff, But I hope you have good improvements with it.

Good luck!
thanks for the mod!!
Topic Starter
samplefish

xLoupGarou wrote:

From Mod Q


If possible reconstruct the Easy Diff at least up to 2 or 3 Stars?
Just a Tip : Follow the Drum Beat but not all like find a right time to place the note
Because if you want your map to be ranked you'll need a 3 star diff :)

But it's still a Great Map , it's only a suggestion if you want your map to get ranked ;)

Normal , Hard seems OK now
its rankable, trying to tone it down a little tho. thanks for the tips.
paraoka_old_1
from my modding queue.

[Basic]

Custom Hitsound might can ignore taiko mode's hitsound.

[Lanturn's Hard]

AR so high. less to 7

00:07:902 (3) - Distance check
00:39:838 (3) - ^
00:44:773 (3) - ^
00:52:225 (3) - ^
01:00:548 (5) - ^
01:16:031 (5) - ^
01:24:548 (3) - ^

other diff nice.<3
Aruka
Insane: I see you like jumps but i would adjust them to little closer to each other for a slightly better experience. 00:05:773 (1,2) - That jump is too long,00:26:677 (4,1) - And this too,00:28:225 (4,1) - This too,00:35:386 (3,4,5,6) - And this whole combo is on a too large field
Hinsvar
Hello; I'm modding here o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 3.83 stars in-game? I'm not sure how the rule works now with the new star difficulty system, but it might be a wise move to try reducing it to <3.25 anyway. (I know this song's rhythm is weird, but... yeah.)
  2. 00:04:031 (2) - Move this to (467,58) to improve the flow? I know this means you can't make a blanket pattern with this circle and 00:02:483 (2), but the flow is just... weird that way.
  3. 00:22:225 (1) - Any reason for using an NC? Because I definitely can't see why...
  4. 00:47:193 (5) - Move to (266,135) for a nicer blanket pattern?
  5. 00:52:225 (2) - Use a 1/1 slider with a repeat instead? It just feels weird to skip the vocal at 00:52:612, and... I don't know; it just feels odd to have a 2/1 slider amongst a bunch of circles, 1/1 sliders, and 1/2 ones starting from 00:48:548.
  6. 00:55:322 (1) - Remove the NC? I know you want to emphasize the vocal, but this is a little overdone. Having another NC at 00:56:096 (1) is already enough.
  7. 01:23:193 (1) - ^ (Applies to other diffs.)
>Normal
  1. 00:23:193 (3) - Use a 1/2 slider with a repeat instead to follow the instrument at 00:23:386? The vocal here is just a prolonged "ooo" anyway, so it... feels strange to follow the vocal.
>Lanturn's Hard
  1. 00:47:580 (1) - I think you're trying to emphasize the instruments with the NC spam, but uh, I think this is a little too much. Remove the NC here?
  2. 00:56:289 (1) - And remove the NC too here? I can't see any reason why would you do this.
  3. 01:03:257 (4,5,1) - Make them look like this? Looks neater and more consistent, IMO.
  4. 01:07:128 (1) - Move this to (468,140) so the sharp curve in the middle will fit 01:06:548 (5,6) perfectly?
  5. 01:10:225 (1,2,3) - Make the spacing consistent here? I mean, it just looks... jarring since (3) is far closer to (2) than (1).
>Insane
  1. 00:05:773 (1,2) - Whoa, don't you think this is too sudden after 00:04:999 (1,2)? I definitely recommend to reduce the spacing to 4x at the very least; recommended value would be 3.2-3.5x or so.
  2. 00:18:354 (3,4) - Umm, I just want to ask: Is this overlap really necessary? It looks somewhat ugly, to be blunt...
  3. 00:30:741 (5,6,7) - The music here isn't that strong to justify the jump here, really; stacking (6) below 00:29:580 (3) would better and more fitting to the relatively weak beat of the song.
  4. 00:35:193 - Why don't you try adding a circle here? The instrument sound here is far stronger than 00:34:999 (2,3), yet you ignored this one...
...I seriously modded too much good maps.

Anyway, yep, this map is pretty cool~

Good luck on the way 8-)
Lanturn
Hinsvar <3

Hinsvar wrote:

>Lanturn's Hard
  1. 00:47:580 (1) - I think you're trying to emphasize the instruments with the NC spam, but uh, I think this is a little too much. Remove the NC here? This is actually to put emphasis on the anti-jumps. I feel it's necessary so players will be able to judge correctly.
  2. 00:56:289 (1) - And remove the NC too here? I can't see any reason why would you do this. ^ same reason as above. Do you think I shouldn't be doing this?
  3. 01:03:257 (4,5,1) - Make them look like this? Looks neater and more consistent, IMO. Made this similar to how you have it shown, but a little higher up so I didn't have to move the (1). (stacked the previous (2,3) for this)
  4. 01:07:128 (1) - Move this to (468,140) so the sharp curve in the middle will fit 01:06:548 (5,6) perfectly? Done. I completely missed this error thanks.
  5. 01:10:225 (1,2,3) - Make the spacing consistent here? I mean, it just looks... jarring since (3) is far closer to (2) than (1). yeah I agree on this. I don't really know why I wanted to have some extra spacing in this. Anyways, I moved the (1) into 1.0 DS.
Thank you :3

paraoka

paraoka wrote:

[Lanturn's Hard]

AR so high. less to 7 I feel 8 is fine. Especially because of the difficulty curve from samplefish's insane. 7 seems a bit too low for this. I will keep in mind for similar suggestions though. It seems like no one is having issues with ar8 so far yet.

00:07:902 (3) - Distance check
00:39:838 (3) - ^
00:44:773 (3) - ^
00:52:225 (3) - ^
01:00:548 (5) - ^
01:16:031 (5) - ^
01:24:548 (3) - ^ So far I don't think there is any problem with any of these. There are a couple that you pointed out that might change in the future, but for now I feel they shouldn't be an issue unless a lot more people have problems with them. Thanks for your input though.

other diff nice.<3

Thank you for the mods.

SPOILER
osu file format v12

[General]
AudioFilename: gomen.mp3
AudioLeadIn: 2000
PreviewTime: 59967
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Gomen ne, Iiko ja Irarenai. (TV Size)
TitleUnicode:ごめんね、いいコじゃいられない。 (TV Size)
Artist:Miku Sawai
ArtistUnicode:美空沢井
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn
BeatmapID:430341
BeatmapSetID:178717

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mako.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
354,387.096774193548,4,1,3,90,1,0
548.019794526302,387.096774193548,4,1,3,90,1,0
14483,-100,4,1,3,90,0,0
18935,-100,4,2,2,40,0,0
19128,-100,4,1,3,90,0,0
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73128,-100,4,1,3,90,0,0
73322,-100,4,1,3,100,0,1
88031,-100,4,1,3,90,0,0


[Colours]
Combo1 : 102,102,102
Combo2 : 249,0,0
Combo3 : 255,255,255
Combo4 : 179,145,26

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284,264,39644,1,0,0:0:0:0:
232,120,39838,2,0,B|164:160|164:160|116:192|124:244,1,160,2|2,0:0|0:0,0:0:0:0:
48,200,40418,1,8,0:0:0:0:
48,200,40806,6,0,B|60:84|60:84|40:32,1,160,4|2,0:0|0:0,0:0:0:0:
124,32,41386,2,0,B|180:32|180:32|204:52,1,80,8|0,0:0|0:0,0:0:0:0:
232,120,41773,2,0,B|280:144|280:144|320:144,1,80,8|0,0:0|0:0,0:0:0:0:
352,80,42160,6,0,P|311:144|352:208,1,160,4|2,0:0|0:0,0:0:0:0:
312,276,42741,1,0,0:0:0:0:
232,284,42935,2,0,B|100:284|100:284|60:312,1,160,2|2,0:0|0:0,0:0:0:0:
28,236,43515,1,8,0:0:0:0:
152,132,43902,6,0,B|236:108|236:148|316:128,1,160,4|2,0:0|0:0,0:0:0:0:
384,96,44483,2,0,P|392:56|376:16,1,80,8|0,0:0|0:0,0:0:0:0:
452,140,44870,2,0,P|444:180|460:220,1,80,8|0,0:0|0:0,0:0:0:0:
396,268,45257,6,0,B|312:292|312:252|232:272,1,160,4|2,0:0|0:0,0:0:0:0:
164,240,45838,1,0,0:0:0:0:
224,188,46031,2,0,B|288:168|348:192|348:192|384:176,1,160,2|2,0:0|0:0,0:0:0:0:
452,140,46612,1,8,0:0:0:0:
144,72,46999,6,0,P|128:108|124:152,1,80,8|2,0:0|0:0,0:0:0:0:
90,41,47580,6,0,P|73:77|69:117,1,80,2|8,0:0|0:0,0:0:0:0:
36,10,48160,5,8,0:0:0:0:
12,168,48548,6,0,B|24:228|80:228|80:228|164:228,1,160,2|8,0:0|0:0,0:0:0:0:
219,228,49128,2,0,B|279:228|279:228|335:228|347:288,1,160,2|8,0:0|0:0,0:0:0:0:
412,336,49709,2,0,P|424:298|416:246,1,80,8|0,0:0|0:0,0:0:0:0:
388,184,50096,6,0,B|376:144|324:144|324:144|228:144,1,160,2|8,0:0|0:0,0:0:0:0:
172,116,50677,1,2,0:0:0:0:
236,68,50870,1,0,0:0:0:0:
317,68,51064,1,2,0:0:0:0:
397,68,51257,1,8,0:0:0:0:
488,192,51644,6,0,P|448:212|424:248,1,80,2|0,0:0|0:0,0:0:0:0:
500,272,52031,1,8,0:0:0:0:
360,216,52225,2,0,B|304:200|304:200|252:224|196:196,1,160,2|0,0:0|0:0,0:0:0:0:
152,136,52806,1,8,0:0:0:0:
256,136,52999,1,2,0:0:0:0:
236,280,53193,6,0,B|181:276|152:248|152:248|72:248,1,160,2|8,0:0|0:0,0:0:0:0:
1,137,53773,2,0,P|76:113|152:136,1,160,2|2,0:0|0:0,0:0:0:0:
208,200,54354,1,8,0:0:0:0:
236,280,54548,6,0,L|324:296,1,80,8|2,0:0|0:0,0:0:0:0:
272,248,55322,6,0,L|364:260,1,80,8|2,0:0|0:0,0:0:0:0:
300,208,56096,5,8,0:0:0:0:
300,208,56289,6,0,B|400:225|400:225|438:231|460:206,1,160,2|8,0:0|0:0,0:0:0:0:
472,132,56870,2,0,B|436:132|412:148|412:148|356:132|344:56,1,160,2|8,0:0|0:0,0:0:0:0:
284,33,57451,1,8,0:0:0:0:
248,104,57644,6,0,P|268:164|364:236,1,160,2|8,0:0|0:0,0:0:0:0:
416,252,58225,1,8,0:0:0:0:
256,256,58612,1,8,0:0:0:0:
288,332,58806,1,8,0:0:0:0:
96,252,59193,5,2,0:0:0:0:
256,112,59580,1,8,0:0:0:0:
256,112,59773,1,8,0:0:0:0:
96,252,60160,2,0,P|104:312|132:344,1,80,2|0,0:0|0:0,0:0:0:0:
236,228,60548,2,0,P|228:168|200:136,1,80,8|0,0:0|0:0,0:0:0:0:
168,272,60935,6,0,P|236:308|304:272,1,160,4|8,0:0|0:0,0:0:0:0:
356,212,61515,2,0,P|320:144|356:76,1,160,2|0,0:0|0:0,0:0:0:0:
400,144,62096,1,8,0:0:0:0:
436,216,62289,6,0,B|456:292|416:328|416:328|344:304,1,160,4|2,0:0|0:0,0:0:0:0:
304,284,62870,1,2,0:0:0:0:
304,284,63064,1,2,0:0:0:0:
256,220,63257,2,0,L|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
304,156,63644,2,0,L|392:156,1,80,8|0,0:0|0:0,0:0:0:0:
256,96,64031,6,0,B|164:96|164:96|124:100|100:148,1,160,4|8,0:0|0:0,0:0:0:0:
64,196,64612,2,0,B|48:240|76:272|76:272|48:308|72:348,1,160,2|0,0:0|0:0,0:0:0:0:
144,316,65193,1,8,0:0:0:0:
208,268,65386,6,0,P|256:280|280:312,1,80,4|0,0:0|0:0,0:0:0:0:
392,260,65773,2,0,P|344:248|320:216,1,80,0|8,0:0|0:0,0:0:0:0:
392,180,66160,1,8,0:0:0:0:
460,224,66354,1,2,0:0:0:0:
460,224,66548,1,2,0:0:0:0:
392,180,66741,2,0,P|376:136|400:92,1,80,8|0,0:0|0:0,0:0:0:0:
468,140,67128,6,0,B|392:180|392:180|304:180,1,160,4|8,0:0|0:0,0:0:0:0:
240,144,67709,2,0,P|200:120|180:76,1,80,2|0,0:0|0:0,0:0:0:0:
120,184,68096,2,0,P|84:224|44:244,1,80,0|8,0:0|0:0,0:0:0:0:
44,60,68483,6,0,L|120:124,1,80,4|0,0:0|0:0,0:0:0:0:
164,164,68870,1,2,0:0:0:0:
180,244,69064,1,8,0:0:0:0:
232,304,69257,1,8,0:0:0:0:
308,324,69451,2,0,P|376:296|408:204,1,160,2|8,0:0|0:0,0:0:0:0:
396,148,70031,1,0,0:0:0:0:
338,92,70225,5,4,0:0:0:0:
260,108,70418,1,8,0:0:0:0:
208,48,70612,2,0,P|184:84|188:139,1,80,2|0,0:0|0:0,0:0:0:0:
208,196,70999,2,0,B|132:280|132:280|132:336,1,160,2|2,0:0|0:0,0:0:0:0:
204,364,71580,6,0,P|272:328|344:368,1,160,8|8,0:0|0:0,0:0:0:0:
368,288,72160,2,0,P|400:316|420:364,1,80,2|0,0:0|0:0,0:0:0:0:
460,212,72548,1,2,0:0:0:0:
419,88,72741,1,8,0:0:0:0:
379,212,72935,1,8,0:0:0:0:
484,135,73128,1,8,0:0:0:0:
354,135,73322,6,0,B|276:135|240:120|240:120|192:136,1,160,4|8,0:0|0:0,0:0:0:0:
124,168,73902,2,0,B|76:184|40:140|40:140|92:96,1,160,2|0,0:0|0:0,0:0:0:0:
160,60,74483,1,8,0:0:0:0:
232,92,74677,6,0,P|280:116|384:88,1,160,4|2,0:0|0:0,0:0:0:0:
444,48,75257,1,2,0:0:0:0:
444,48,75451,1,2,0:0:0:0:
460,152,75644,2,0,B|436:196|436:196|436:240,1,80,2|0,0:0|0:0,0:0:0:0:
336,332,76031,2,0,B|360:288|360:288|360:244,1,80,8|0,0:0|0:0,0:0:0:0:
144,272,76418,6,0,P|232:240|292:276,1,160,4|8,0:0|0:0,0:0:0:0:
216,316,76999,2,0,B|216:196|216:196|191:152,1,160,2|0,0:0|0:0,0:0:0:0:
264,116,77580,1,8,0:0:0:0:
328,68,77773,6,0,L|408:68,1,80,4|0,0:0|0:0,0:0:0:0:
392,176,78160,2,0,L|488:176,1,80,8|8,0:0|0:0,0:0:0:0:
444,252,78548,1,0,0:0:0:0:
380,296,78741,1,2,0:0:0:0:
300,296,78935,1,2,0:0:0:0:
224,272,79128,2,0,L|144:272,1,80,8|0,0:0|0:0,0:0:0:0:
68,240,79515,6,0,B|88:192|140:192|140:192|220:192,1,160,4|8,0:0|0:0,0:0:0:0:
248,124,80096,2,0,P|276:152|292:204,1,80,2|0,0:0|0:0,0:0:0:0:
368,176,80483,2,0,P|368:215|342:263,1,80,0|8,0:0|0:0,0:0:0:0:
424,288,80870,6,0,P|395:316|344:332,1,80,4|0,0:0|0:0,0:0:0:0:
284,300,81257,1,2,0:0:0:0:
212,264,81451,1,8,0:0:0:0:
136,284,81644,1,8,0:0:0:0:
100,356,81838,6,0,P|62:255|112:208,1,160,2|8,0:0|0:0,0:0:0:0:
152,180,82418,2,0,L|240:180,1,80,2|4,0:0|0:0,0:0:0:0:
292,124,82806,1,8,0:0:0:0:
292,124,82999,1,8,0:0:0:0:
320,200,83193,6,0,L|412:200,1,80,2|4,0:0|0:0,0:0:0:0:
456,140,83580,1,8,0:0:0:0:
456,140,83773,1,8,0:0:0:0:
496,212,83967,5,2,0:0:0:0:
452,280,84160,2,0,L|352:280,1,80,8|0,0:0|0:0,0:0:0:0:
224,276,84548,2,0,L|264:364,1,80,2|0,0:0|0:0,0:0:0:0:
112,260,84935,2,0,L|112:172,1,80,8|8,0:0|0:0,0:0:0:0:
224,124,85322,2,0,L|164:56,1,80,2|8,0:0|0:0,0:0:0:0:
284,48,85709,6,0,P|324:132|284:204,1,160,2|8,0:0|0:0,0:0:0:0:
232,228,86289,2,0,B|184:244|140:240|140:240|168:260|180:300,1,160,2|2,0:0|0:0,0:0:0:0:
100,312,86870,1,8,0:0:0:0:
176,168,87064,6,0,B|212:144|252:152|252:152|280:120|340:104,1,160,2|2,0:0|0:0,0:0:0:0:
396,92,87644,1,8,0:0:0:0:
328,192,87838,1,8,0:0:0:0:
224,76,88031,1,8,0:0:0:0:
224,76,88418,5,0,0:0:0:0:
Topic Starter
samplefish

VeZaaRa wrote:

Insane: I see you like jumps but i would adjust them to little closer to each other for a slightly better experience. 00:05:773 (1,2) - That jump is too long,00:26:677 (4,1) - And this too,00:28:225 (4,1) - This too,00:35:386 (3,4,5,6) - And this whole combo is on a too large field
Fixed the first jump, others should be ok. thanks for the mod!
Topic Starter
samplefish

Hinsvar wrote:

Hello; I'm modding here o/ \o

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 3.83 stars in-game? I'm not sure how the rule works now with the new star difficulty system, but it might be a wise move to try reducing it to <3.25 anyway. (I know this song's rhythm is weird, but... yeah.) will be continuously finding stuff.
  2. 00:04:031 (2) - Move this to (467,58) to improve the flow? I know this means you can't make a blanket pattern with this circle and 00:02:483 (2), but the flow is just... weird that way.
  3. 00:22:225 (1) - Any reason for using an NC? Because I definitely can't see why... woops, accident!
  4. 00:47:193 (5) - Move to (266,135) for a nicer blanket pattern?
  5. 00:52:225 (2) - Use a 1/1 slider with a repeat instead? It just feels weird to skip the vocal at 00:52:612, and... I don't know; it just feels odd to have a 2/1 slider amongst a bunch of circles, 1/1 sliders, and 1/2 ones starting from 00:48:548.
  6. 00:55:322 (1) - Remove the NC? I know you want to emphasize the vocal, but this is a little overdone. Having another NC at 00:56:096 (1) is already enough. i like these ;_;
  7. 01:23:193 (1) - ^ (Applies to other diffs.)
>Normal
  1. 00:23:193 (3) - Use a 1/2 slider with a repeat instead to follow the instrument at 00:23:386? The vocal here is just a prolonged "ooo" anyway, so it... feels strange to follow the vocal.
>Insane
  1. 00:05:773 (1,2) - Whoa, don't you think this is too sudden after 00:04:999 (1,2)? I definitely recommend to reduce the spacing to 4x at the very least; recommended value would be 3.2-3.5x or so.
  2. 00:18:354 (3,4) - Umm, I just want to ask: Is this overlap really necessary? It looks somewhat ugly, to be blunt...
  3. 00:30:741 (5,6,7) - The music here isn't that strong to justify the jump here, really; stacking (6) below 00:29:580 (3) would better and more fitting to the relatively weak beat of the song.
  4. 00:35:193 - Why don't you try adding a circle here? The instrument sound here is far stronger than 00:34:999 (2,3), yet you ignored this one... took out previous circle to make a slider \o/ hopefully that works
...I seriously modded too much good maps.

Anyway, yep, this map is pretty cool~

Good luck on the way 8-)
fixed everything with no comment, thanks for the awesome mod, hinsvar!
Pandiar
Hi from my Q :P

[General]
OK


[Insane]
00:01:128 - add note like 00:03:838 (2)
00:02:289 - ^
or remove 00:03:838 (2)
00:04:999 (1) - more jump pattern is better x260 y144
00:09:257 (5) - x220 y308 for a better flow from 00:09:064 (4)
00:15:838 (8) - x324 y308?
00:32:870 (6) - add note x356 y168?
00:40:806 (1) - ctrl + G for better flow
01:13:322 (1) - ^


[Hard]
00:13:902 (1) - x104 y120?
00:51:257 (5) - x396 y80?


[Normal]
looks fine


[Easy]

it is high
should make more simple rhythm

agree with this

Hinsvar wrote:

3.83 stars in-game? I'm not sure how the rule works now with the new star difficulty system, but it might be a wise move to try reducing it to <3.25 anyway. (I know this song's rhythm is weird, but... yeah.)

good luck !
Topic Starter
samplefish

Pandiar wrote:

Hi from my Q :P

[General]
OK


[Insane]
00:01:128 - add note like 00:03:838 (2) no guitar in the spots you mentioned. there is a guitar at 3 seconds though.
00:02:289 - ^
or remove 00:03:838 (2)
00:04:999 (1) - more jump pattern is better x260 y144 no chnage
00:09:257 (5) - x220 y308 for a better flow from 00:09:064 (4) no change
00:15:838 (8) - x324 y308? k
00:32:870 (6) - add note x356 y168? vocal pauses there, no change
00:40:806 (1) - ctrl + G for better flow done
01:13:322 (1) - ^ no change


[Normal]
looks fine


[Easy]

it is high
should make more simple rhythm

agree with this

Hinsvar wrote:

3.83 stars in-game? I'm not sure how the rule works now with the new star difficulty system, but it might be a wise move to try reducing it to <3.25 anyway. (I know this song's rhythm is weird, but... yeah.)

good luck !
thanks for the mod!

Lanturn
How cute. it's below 1.0 now


Pandiar
00:13:902 (1) - x104 y120? This is to keep distance snap. The one note is closer than the previous. No change.
00:51:257 (5) - x396 y80? This one isn't bad. But I'd like to make sure This combo and the next are completely different. there is already a 0.9 gap between them, and moving them closer might have people mistake them for a 1/2 note. So no change here either

Thanks though :3
BananasGoMoo
From my mod queue!

Easy:

Seems fine..


Normal:

00:34:612 (1) - I think this should start a tick earlier. That's when the guitar begins.

01:11:580 (4,5) - These feel weird to me as two sliders. I think it should go with the guitar and be one slider. Or at least make them extend longer so they go right after each other. I know its going on the beats currently, but yeah.

Hard:


Nothing. I really like this map. The only thing that stood out to me was the hitsound samples were a little distracting. No need to change them though.

Insane:

00:25:322 (1,2,3,4,1,2) - I feel like these should be mapped to the singing instead.


--------

Good luck!

-BGM
Topic Starter
samplefish

BananasGoMoo wrote:

From my mod queue!

Easy:

Seems fine..


Normal:

00:34:612 (1) - I think this should start a tick earlier. That's when the guitar begins. doesnt fit, no change

01:11:580 (4,5) - These feel weird to me as two sliders. I think it should go with the guitar and be one slider. Or at least make them extend longer so they go right after each other. I know its going on the beats currently, but yeah. rather go with the beat here


[b]Insane:


00:25:322 (1,2,3,4,1,2) - I fell like these should be mapped to the singing instead. i like it better like this


--------

Good luck!

-BGM
thanks for the effort!
Mafumafu
Hi! From the queue~
========================================

[Easy]
General:
OD+1? AR is high and maybe +1 OD will make the difficulty more balanced.
Placement, Flow and Composing:
00:00:548 (1,2) - You can make a blanket here!
00:08:289 (1,2) - Please improve this blanket!http://puu.sh/9n3ZI/80a7f9e090.jpg
00:40:806 (1,2,3) - I'd recommend a curve slider here, just like: http://puu.sh/9n4b3/f44a598606.jpg
01:05:773 (5,6,1) - For a better placement, I'd recommend:http://puu.sh/9n4gr/fc7e08e959.jpg
Rhythm:
00:43:322 (4) - Why note just a note rather than a slider?
00:51:064 (6) - ^
01:28:418 (1) - Add something
Others:
00:28:418 (5) - NC to be consistent with 00:17:580 (1) -
00:34:612 (4) - NC
00:58:031 (4,5) - NC because of the music.

[Normal]
00:23:193 (3) - I'd suggest a note here to follow the vocal...
00:25:322 (1,2) - Fix the blanket a little http://puu.sh/9n4v2/103beea1e5.jpg
00:33:064 (4) - NC here
00:56:677 (2,3,4) - How about this: http://puu.sh/9n4Dt/0cdccb11aa.jpg
01:07:709 (2,4) - Also a blanket issue: http://puu.sh/9n4Fb/5a86acdf0e.jpg
01:15:451 (4) - For a better floe, try this: http://puu.sh/9n4L3/bd6d1562b7.jpg
01:27:838 (5,6) - NC here just like Easy diff?
01:28:418 (1) - Add something?~
[Lanturn]
Lanturn~~~~~~~~~~~~~~~!!:3
00:46:999 (1,1) - You can use blanket here instead of overlaps: http://puu.sh/9n4U0/af96e1292e.jpg
Well-made diff!
[Insane]
00:16:418 (2,3,4,5,6,7) - Make the ds decrease between them the same, for example: 0.9 0.8 0.7 0.6......
00:30:741 (5) - NC here~
00:33:064 (6) - ^
00:42:741 (3,5) - You can make a blanket!:http://puu.sh/9n57d/96b92d7341.jpg
01:27:838 (4,5) - NC?
01:28:418 (1) - Add something?~
Also very good diff!
============END====
Good luck!
Topic Starter
samplefish

Regraz wrote:

Hi! From the queue~
========================================

[Easy]
General:
OD+1? AR is high and maybe +1 OD will make the difficulty more balanced.
Placement, Flow and Composing:
00:00:548 (1,2) - You can make a blanket here!
00:08:289 (1,2) - Please improve this blanket!http://puu.sh/9n3ZI/80a7f9e090.jpg
00:40:806 (1,2,3) - I'd recommend a curve slider here, just like: http://puu.sh/9n4b3/f44a598606.jpg
01:05:773 (5,6,1) - For a better placement, I'd recommend:http://puu.sh/9n4gr/fc7e08e959.jpg
Rhythm:
00:43:322 (4) - Why note just a note rather than a slider? i think the beat after the vocal is significant
00:51:064 (6) - ^ ^
01:28:418 (1) - Add something too hard and unexpected for easy diff
Others:
00:28:418 (5) - NC to be consistent with 00:17:580 (1) -
00:34:612 (4) - NC
00:58:031 (4,5) - NC because of the music.

[Normal]
00:23:193 (3) - I'd suggest a note here to follow the vocal...
00:25:322 (1,2) - Fix the blanket a little http://puu.sh/9n4v2/103beea1e5.jpg
00:33:064 (4) - NC here
00:56:677 (2,3,4) - How about this: http://puu.sh/9n4Dt/0cdccb11aa.jpg
01:07:709 (2,4) - Also a blanket issue: http://puu.sh/9n4Fb/5a86acdf0e.jpg
01:15:451 (4) - For a better floe, try this: http://puu.sh/9n4L3/bd6d1562b7.jpg
01:27:838 (5,6) - NC here just like Easy diff?
01:28:418 (1) - Add something?~ too hard and unexcepted for normal diff

[Insane]
00:16:418 (2,3,4,5,6,7) - Make the ds decrease between them the same, for example: 0.9 0.8 0.7 0.6...... close enough, its not a big problem.
00:30:741 (5) - NC here~
00:33:064 (6) - ^
00:42:741 (3,5) - You can make a blanket!:http://puu.sh/9n57d/96b92d7341.jpg
01:27:838 (4,5) - NC?
01:28:418 (1) - Add something?~
Also very good diff!
============END====
Good luck!
thanks for the great mod! sorry for late response.
Shohei Ohtani
>Not Ryuko

Overall:
Timing is weird but I guess I understand why you did it but pls bby.

Insane:
00:00:935 (2) - Wish there was some sort of hitsounding here
00:14:483 (2) - NC here? The previous note doesn't really feel like a new combo starter to me.
00:16:418 (2,3,4,5,6,7,1) - https://www.youtube.com/watch?v=SQGRJMrekjE (but seriously like what)
00:44:289 (2) - either curve this or bend (1)
01:28:418 (2) - Like add a hitsound or something here or make it softer, right now, it's super loud.

Hard:
TURN DOWN FOR THE LORD (the volume i mean. The first note literally scares me). It makes the map feel SUPER heavy when it's this loud. or at least get rid of the hitnormals)
00:13:515 (2,1) - make this a slider? I just kind of really don't like this right now.
00:19:128 (1) - ok
00:56:289 (1) - Remove NC
01:28:418 (1) - hitsounds would be cool

Normal:
01:28:418 (1) - pls

Easy:
00:02:096 (1) - Remove NC or add NC at 00:05:386 (4)
01:28:418 (1) - bby

yey
Lanturn
CDFA

CDFA wrote:

Hard:
TURN DOWN FOR THE LORD (the volume i mean. The first note literally scares me). It makes the map feel SUPER heavy when it's this loud. or at least get rid of the hitnormals) Lowered the volume for these lol. :?
00:13:515 (2,1) - make this a slider? I just kind of really don't like this right now. I like it as is. It might take a play or two to get it, but it's set correctly with distance snap and a NC to indicate the change.
00:19:128 (1) - ok :D
00:56:289 (1) - Remove NC Done. Also changed up NC pattern a little bit in.
01:28:418 (1) - hitsounds would be cool I don't really think this is needed since the normal hit (which is basically a soft hit) is quiet enough.

Regraz

Regraz wrote:

[Lanturn]
Lanturn~~~~~~~~~~~~~~~!!:3 <3 hiya
00:46:999 (1,1) - You can use blanket here instead of overlaps: http://puu.sh/9n4U0/af96e1292e.jpg
Well-made diff!This would be a great way to do it. however, coming off of the previous, a player would expect a note at 00:46:806 - for vocals so I had to move this further away than normal so players won't mistake it for a 1/2 jump, and I don't really think with my setup that I want a note at 00:46:806 -.. Plus I use lots of anti-jumps already in this diff so I think it fits fine. thanks though.

Thanks you two.
SPOILER
osu file format v12

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TitleUnicode:ごめんね、いいコじゃいられない。 (TV Size)
Artist:Miku Sawai
ArtistUnicode:美空沢井
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
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236,228,60548,2,0,P|228:168|200:136,1,80,8|0,0:0|0:0,0:0:0:0:
168,272,60935,6,0,P|236:308|304:272,1,160,4|8,0:0|0:0,0:0:0:0:
356,212,61515,2,0,P|320:144|356:76,1,160,2|0,0:0|0:0,0:0:0:0:
400,144,62096,1,8,0:0:0:0:
436,216,62289,6,0,B|456:292|416:328|416:328|344:304,1,160,4|2,0:0|0:0,0:0:0:0:
304,284,62870,1,2,0:0:0:0:
304,284,63064,1,2,0:0:0:0:
256,220,63257,2,0,L|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
304,156,63644,2,0,L|392:156,1,80,8|0,0:0|0:0,0:0:0:0:
256,96,64031,6,0,B|164:96|164:96|124:100|100:148,1,160,4|8,0:0|0:0,0:0:0:0:
64,196,64612,2,0,B|48:240|76:272|76:272|48:308|72:348,1,160,2|0,0:0|0:0,0:0:0:0:
144,316,65193,1,8,0:0:0:0:
208,268,65386,6,0,P|256:280|280:312,1,80,4|0,0:0|0:0,0:0:0:0:
392,260,65773,2,0,P|344:248|320:216,1,80,0|8,0:0|0:0,0:0:0:0:
392,180,66160,1,8,0:0:0:0:
460,224,66354,1,2,0:0:0:0:
460,224,66548,1,2,0:0:0:0:
392,180,66741,2,0,P|376:136|400:92,1,80,8|0,0:0|0:0,0:0:0:0:
468,140,67128,6,0,B|392:180|392:180|304:180,1,160,4|8,0:0|0:0,0:0:0:0:
240,144,67709,2,0,P|200:120|180:76,1,80,2|0,0:0|0:0,0:0:0:0:
120,184,68096,2,0,P|84:224|44:244,1,80,0|8,0:0|0:0,0:0:0:0:
44,60,68483,6,0,L|120:124,1,80,4|0,0:0|0:0,0:0:0:0:
164,164,68870,1,2,0:0:0:0:
180,244,69064,1,8,0:0:0:0:
232,304,69257,1,8,0:0:0:0:
308,324,69451,2,0,P|376:296|408:204,1,160,2|8,0:0|0:0,0:0:0:0:
396,148,70031,1,0,0:0:0:0:
338,92,70225,5,2,0:0:0:0:
260,108,70418,1,8,0:0:0:0:
208,48,70612,2,0,P|184:84|188:139,1,80,2|0,0:0|0:0,0:0:0:0:
208,196,70999,2,0,B|132:280|132:280|132:336,1,160,2|2,0:0|0:0,0:0:0:0:
204,364,71580,6,0,P|272:328|344:368,1,160,8|8,0:0|0:0,0:0:0:0:
368,288,72160,2,0,P|400:316|420:364,1,80,2|0,0:0|0:0,0:0:0:0:
460,212,72548,1,2,0:0:0:0:
419,88,72741,1,8,0:0:0:0:
379,212,72935,1,8,0:0:0:0:
484,135,73128,1,8,0:0:0:0:
354,135,73322,6,0,B|276:135|240:120|240:120|192:136,1,160,4|8,0:0|0:0,0:0:0:0:
124,168,73902,2,0,B|76:184|40:140|40:140|92:96,1,160,2|0,0:0|0:0,0:0:0:0:
160,60,74483,1,8,0:0:0:0:
232,92,74677,6,0,P|280:116|384:88,1,160,4|2,0:0|0:0,0:0:0:0:
444,48,75257,1,2,0:0:0:0:
444,48,75451,1,2,0:0:0:0:
460,152,75644,2,0,B|436:196|436:196|436:240,1,80,2|0,0:0|0:0,0:0:0:0:
336,332,76031,2,0,B|360:288|360:288|360:244,1,80,8|0,0:0|0:0,0:0:0:0:
144,272,76418,6,0,P|232:240|292:276,1,160,4|8,0:0|0:0,0:0:0:0:
216,316,76999,2,0,B|216:196|216:196|191:152,1,160,2|0,0:0|0:0,0:0:0:0:
264,116,77580,1,8,0:0:0:0:
328,68,77773,6,0,L|408:68,1,80,4|0,0:0|0:0,0:0:0:0:
392,176,78160,2,0,L|488:176,1,80,8|8,0:0|0:0,0:0:0:0:
444,252,78548,1,0,0:0:0:0:
380,296,78741,1,2,0:0:0:0:
300,296,78935,1,2,0:0:0:0:
224,272,79128,2,0,L|144:272,1,80,8|0,0:0|0:0,0:0:0:0:
68,240,79515,6,0,B|88:192|140:192|140:192|220:192,1,160,4|8,0:0|0:0,0:0:0:0:
248,124,80096,2,0,P|276:152|292:204,1,80,2|0,0:0|0:0,0:0:0:0:
368,176,80483,2,0,P|368:215|342:263,1,80,0|8,0:0|0:0,0:0:0:0:
424,288,80870,6,0,P|395:316|344:332,1,80,4|0,0:0|0:0,0:0:0:0:
284,300,81257,1,2,0:0:0:0:
212,264,81451,1,8,0:0:0:0:
136,284,81644,1,8,0:0:0:0:
100,356,81838,6,0,P|62:255|112:208,1,160,2|8,0:0|0:0,0:0:0:0:
152,180,82418,2,0,L|240:180,1,80,2|4,0:0|0:0,0:0:0:0:
292,124,82806,1,8,0:0:0:0:
292,124,82999,1,8,0:0:0:0:
320,200,83193,6,0,L|412:200,1,80,2|4,0:0|0:0,0:0:0:0:
456,140,83580,1,8,0:0:0:0:
456,140,83773,1,8,0:0:0:0:
496,212,83967,5,2,0:0:0:0:
452,280,84160,2,0,L|352:280,1,80,8|0,0:0|0:0,0:0:0:0:
224,276,84548,2,0,L|264:364,1,80,2|0,0:0|0:0,0:0:0:0:
112,260,84935,2,0,L|112:172,1,80,8|8,0:0|0:0,0:0:0:0:
224,124,85322,2,0,L|164:56,1,80,2|8,0:0|0:0,0:0:0:0:
284,48,85709,6,0,P|324:132|284:204,1,160,2|8,0:0|0:0,0:0:0:0:
232,228,86289,2,0,B|184:244|140:240|140:240|168:260|180:300,1,160,2|2,0:0|0:0,0:0:0:0:
100,312,86870,1,8,0:0:0:0:
176,168,87064,6,0,B|212:144|252:152|252:152|280:120|340:104,1,160,2|2,0:0|0:0,0:0:0:0:
396,92,87644,1,8,0:0:0:0:
328,192,87838,1,8,0:0:0:0:
224,76,88031,1,8,0:0:0:0:
224,76,88418,5,0,0:0:0:0:
Topic Starter
samplefish

CDFA wrote:

>Not Ryuko

Overall:
Timing is weird but I guess I understand why you did it but pls bby. :D

Insane:
00:00:935 (2) - Wish there was some sort of hitsounding here idk what
00:14:483 (2) - NC here? The previous note doesn't really feel like a new combo starter to me.
00:16:418 (2,3,4,5,6,7,1) - https://www.youtube.com/watch?v=SQGRJMrekjE (but seriously like what)
00:44:289 (2) - either curve this or bend (1)
01:28:418 (2) - Like add a hitsound or something here or make it softer, right now, it's super loud.

Normal:
01:28:418 (1) - pls

Easy:
00:02:096 (1) - Remove NC or add NC at 00:05:386 (4) added
01:28:418 (1) - bby

yey
thanks for the mod!
Ciyus Miapah
hello quick mod by fort
[Metadata]
i think Miku Sawai didnt right romaji, the right one is Sawai Miku

[Timing]
the right timing is BPM 155 and offset is 158, there is no reason you put that 2 timing section

[Insane]
this map good at jump

00:09:064 (4) - newcombo if you want to, idk the follow point in there looks bad :)
00:12:160 (4) - new combo since the next beat is different beat
00:13:515 (7) - newcombo, or/and unstack
00:37:709 (1,2,3,4,5,6,7) - pattern is right but i think this pattern makes it perfect http://puu.sh/9AjXu/2e58184aa3.jpg
00:39:160 (7) - delete this
00:49:903 (5,6,1,2,3) - try this pattern http://puu.sh/9Ak1Q/37324b58db.jpg

sry my mod too short, and sorry if my mod useless. just check my mod properly :)
Topic Starter
samplefish

Fort wrote:

hello quick mod by fort
[Metadata]
i think Miku Sawai didnt right romaji, the right one is Sawai Miku changed

[Timing]
the right timing is BPM 155 and offset is 158, there is no reason you put that 2 timing section fixed

[Insane]
this map good at jump

00:09:064 (4) - newcombo if you want to, idk the follow point in there looks bad :) i think its not too big of a problem
00:12:160 (4) - new combo since the next beat is different beat okay
00:13:515 (7) - newcombo, or/and unstack NCd
00:37:709 (1,2,3,4,5,6,7) - pattern is right but i think this pattern makes it perfect http://puu.sh/9AjXu/2e58184aa3.jpg changed
00:39:160 (7) - delete this okay
00:49:903 (5,6,1,2,3) - try this pattern http://puu.sh/9Ak1Q/37324b58db.jpg changed

sry my mod too short, and sorry if my mod useless. just check my mod properly :)
very good mod, i liked your pattern suggestions, thank you!!
chaee


[Easy]

00:39:064 (3) - Maybe make this straight? It looks better straight imo

00:45:257 (3) - ^

[Normal]

00:17:580 (1) - Straighten?

00:22:225 (1) - ^

00:23:386 (3) - Curve more

00:34:612 (1) - Replace with a duplicate of 00:33:064 (1) -

00:58:612 (2,3) - Fix blanket

01:26:870 (3,4) - Blanket isn't perfect. Fix maybe?

[Hard]

00:10:225 (3,4) - Fix blanket
Leorda
Hello there

[General]
* Please don't use white combo color because it's too flashy during kiai time
* Gray combo color may blended with BG
* I think the 1st red lines isn't needed since the 2nd one are in good offset and BPM, remove it? (except Insane diff)

[Easy]
00:05:773 (5) - This slider is too short, otherwise beginners will see them as 2 circle. Consider to replace with circle or extend the slider. If you fix this, do this for all short slider.
00:54:548 (1,1,1) - Why 3 NCs? Any reason?
00:58:031 (1,1,1) - ^
01:27:451 (1) - Reverse this slider to make a circular flow?

[Normal]
00:43:709 (7,1) - Move 4 grid down? (nazi)
00:54:354 (6) - I suggest you to remove this circle, since it doesn't following vocal

[Insane]
00:24:354 (3,4) - I feel that this pattern is deserve to make a circular flow. To make a circular flow, make a pattern like this one? http://osu.ppy.sh/ss/1755834
00:24:935 (5) - Avoid to do this because player will not able to reach the next note since this slider is end at blue while the next one is on white tick. To prevent this, shorten it to red tick.
00:41:967 (4) - Do 180" Clockwise (Ctrl+> x2) and reverse it to make a circluar flow instead the linear flow

Good luck~
Topic Starter
samplefish
will reply when i get off my butt
Xinely
Hi ~
from Dark Fang's Queue Team




  • Easy
  1. HP+1 for better spread with other diffs. actually HP1 too low lol
  2. 00:00:548 (1) - add finish at head since the music is strong and loud ><
  3. 00:02:096 (1) - same as above
  4. 00:03:644 (1) - oh my this is too. need finish imo
  5. 00:05:386 (4) - and finish too because cymbal here + plus nazi, NC for consistency lol
  6. 00:06:354 (6) - the clap sound is really loud here. use clap sampleset normal and remove the whistle for emphasize music more
  7. 00:06:741 (1) - finish because cymbal music
  8. 00:08:677 (2) - perhaps you forgot to add clap on both head and tail for consistency?
  9. 00:07:515 (3) - imo the flow of slider can be improved here. try http://puu.sh/aceLe/5e4676220e.jpg for more natural flow ?
  10. 00:11:193 (1) - the guitar sound become strong here. remove the normal sampleset from both head and tail for emphasize it better
  11. 00:11:967 (2,3) - same happening for (2)'s tail and (3) too. the sampleset normal doesn't emphasize the music actually (for me)
  12. 00:12:935 (4) - i heard cymbal so finish on head please :p
  13. 00:13:902 (5) - try sampleset drum and add finish to emphasize the drum sound, just my taste at all but i'm highly suggest it
  14. 00:14:483 (1) - finish at head because cymbal
  15. 00:19:902 (4) - the volume for tail is fine but too loud for head because the music still calm at that time. use 40% volume at head and 60% at tail
  16. 00:20:677 (1) - finish at head because cymbal sound
  17. 00:23:773 (3) - remove both normal sampleset since the music still same as 00:20:677 (1) -
  18. 00:24:935 (4) - the music is increasing here. feel empty w/o any hitsound so try finish or clap (if you feel finish too loud)
  19. 00:25:322 (1) - finish at head because cymbal too
  20. 00:31:128 - give more emphasize sound for this. volume around 75% would be work better
  21. 00:31:515 (2) - finish at head because cymbal
  22. 00:35:967 (3) - the guitar is increasing so finish here. quite loud for me
  23. 00:36:935 (4) - oh my inconsistency spacing (1,16x at next) so 1 grid down for keep it consistent each other
  24. 00:37:709 (1) - finish at head because cymbal too
  25. 00:39:064 (3) - imo the flow can be improve more here. try move tail to 228,48 for better flow?
  26. 00:40:806 (1) - finish at head again because cymbal :D
  27. 00:42:160 (3) - ^
  28. 00:43:902 (1) - ^ (but because strong music here)
  29. 00:46:031 (4) - better to give NC here for keep the consistency combo
  30. 00:48:548 (1) - finish at head because cymbal again
  31. 00:49:902 (3,4) - yeah these circles can make better flow and more natural flow actually. arrange them like https://osu.ppy.sh/ss/1819902
  32. 00:58:031 (1,1,1,2) - for all circle, heads and tails remove the sampleset normal. the music is quite strong here. it doesn't emphasize at all
  33. 01:00:160 (3) - add sampleset normal at both head and tail. the musics fit with it
  34. 01:00:935 (1) - finish because cymbal
  35. 01:07:128 (1) - maybe add whistle and clap at head? because the sound is strong and i feel kinda empty here
  36. 01:10:999 (3) - remove the sampleset normal. too much sampleset normal not really good here. give kinda variation with remove it heard better
  37. 01:11:386 (4) - ^ (for the slider tail)
  38. 01:13:322 (1) - finish at head because cymbal sound
  39. 01:22:418 (1,1,1) - following vocal only with skip the music is bad actually. try this http://puu.sh/acg1H/7044b79327.jpg for easier rhythm to follow
  40. 01:25:709 (1) - finish at head because cymbal
  41. 01:26:677 (2) - ^ (but for tail)
  42. Placements are nice. Neat design but too much following vocal to map here. Map the music is better actually. well not bad at all :D


  • Normal
  1. 00:04:418 (3) - flow can improve a little bit here. try to curve upward the slider like http://puu.sh/ad8dA/565e2562ab.jpg
  2. 00:17:580 (1) - the flow can improve too here. try something like https://osu.ppy.sh/ss/1822304
  3. 00:24:548 - i hear the music clearly here, i guess map it for better to know the gap of rhythm will be 1/1. just change 00:24:354 (4) - become 1/2 slider is fine
  4. 00:28:031 (4) - nazi, move to 72,272 for better blanket with next slider
  5. 00:33:064 (1,2) - try make curve on slider going to downward for better overlap and flow https://osu.ppy.sh/ss/1822572
  6. 00:49:128 (2) - make the curve more go to right for better flow. something like https://osu.ppy.sh/ss/1822579
  7. 01:01:515 (2) - make the curve on slider more to upward for consistent shape with previous and next http://puu.sh/adiBn/a34732aac7.jpg
  8. 01:11:580 (4) - move the slider tail's node to 244,32. better flow :p
  9. 01:14:677 (3) - same for this. something like https://osu.ppy.sh/ss/1822590 has better flow for me
  10. 01:22:418 (1,1,1) - same as Easy
  11. For hitsound, fix that you have fixed from Easy


  • Lanturn's Hard
  1. 00:04:999 (1,2) - imo the musics are strong and whistle doesn't emphasize its so add finish too for the circles? (with 50% volume is nice too)
  2. 00:06:741 (1) - hmm imo the finish is just like default-hitnormal here and i heard cymbal, maybe try default finish to emphasize the music more?
  3. 00:10:612 (4) - imo the design could be neater here. try curve this slider downward like http://puu.sh/acgFa/af55522134.jpg (for blanket too with circle) ?
  4. 00:11:193 (1,2) - same as 00:04:999 (1,2) -
  5. 00:12:935 (1,2) - ^
  6. 00:14:483 (1) - add default finish at head to emphasize the cymbal here
  7. 00:20:677 (1) - ^
  8. 00:29:773 (4,5) - since the sound is only vocal and not strong, imo these sounds feel too loud. i prefer to use N:C3 hitnormal because the soft sound fits with them
  9. 00:31:515 (1) - i heard crash cymbal so default finish at head
  10. 00:34:612 (1) - hmm music is strong and loud. imo whistle doesn't emphasize the music at all. use finish N:C3 maybe?
  11. 00:35:967 (1) - if you agree with above, do it for slider's head too
  12. 00:37:709 (1) - maybe use default finish for emphasize the cymbal more?
  13. 00:40:418 (4) - well personally i don't like the flow too much. for better flow try move the circle to 180,284
  14. 00:48:548 (1) - crash cymbal sound so default finish at head
  15. 01:06:548 (5) - well stack maybe become hard to read when use HD here. try move to 392,260 (stacked at 2's head) for circular flow too?
  16. 01:11:580 (1) - since the main sound here is guitar. add whistle too for emphasize it
  17. 01:13:128 (6) - ^ (but the main sound is crystal lol)
  18. 01:25:709 (1) - cymbal so default finish at head www
  19. 01:26:289 (2) - ^
  20. 01:27:064 (1) - ^



  • Insane
  1. HP+1 for better spread. HP seems low here
  2. 00:01:128 - add note in 272,160. feel empty
  3. 00:16:999 (5,6,7) - the spacing being small here right? it seems inconsistency spacing and make it messy imo. make the consistent spacing like previous is better
  4. 00:20:483 (6) - sampleset normal here. for variation of hitsound. it heard nicely for me
  5. 00:26:677 (4) - move to 376,88 for better triangle shape
  6. 00:28:225 (4) - move to 444,296 for better flow and triangle
  7. 00:31:418 (5) - the music here is quite faint. better to remove here to avoid the overmap
  8. 00:39:064 (5,1) - swap the rhythm for better flow because the vocal on 00:39:064 - being nice to mapped with slider's head + jump imo
  9. 00:41:967 (4,1) - same here. circle first and then 1/2 slider. 00:42:160 - strong music so need map it with jump
  10. 00:49:999 (7) - overmap here. remove please >_<
  11. 01:08:289 (4) - hmm try move to 404,248? flow feels more natural here
  12. 01:26:289 (4) - try to move this slider around 388,256? the flow from (3)'s tail to (4)'s head too sharp imo
  13. Nice placement o.o , just for hitsound fix that you've fixed from Easy and Normal

Good Luck :oops:
EDIT : oh my 2100th posts 8-)
Lanturn
Xinely

Xinely wrote:


  • Lanturn's Hard
  1. 00:04:999 (1,2) - imo the musics are strong and whistle doesn't emphasize its so add finish too for the circles? (with 50% volume is nice too) Hmm, I actually prefer the current setup to what I have. I feel the ping pong sounds are more than enough for these points.
  2. 00:06:741 (1) - hmm imo the finish is just like default-hitnormal here and i heard cymbal, maybe try default finish to emphasize the music more? Actually, for this part only (I made changes later, I'm sticking with this. the hard hits suit it better during this section)
  3. 00:10:612 (4) - imo the design could be neater here. try curve this slider downward like http://puu.sh/acgFa/af55522134.jpg (for blanket too with circle) ? Actually. I'm trying to fit this inbetween (1,5) so a straight slider works the best here.
  4. 00:11:193 (1,2) - same as 00:04:999 (1,2) - Same reasons
  5. 00:12:935 (1,2) - ^ ^
  6. 00:14:483 (1) - add default finish at head to emphasize the cymbal here This is where I swap to using SC1 finishes instead. A lot was changed because of this.
  7. 00:20:677 (1) - ^
  8. 00:29:773 (4,5) - since the sound is only vocal and not strong, imo these sounds feel too loud. i prefer to use N:C3 hitnormal because the soft sound fits with them I actually really like the soft whistles here. Since it feels kind of 'light' in the music at this point.
  9. 00:31:515 (1) - i heard crash cymbal so default finish at head Fixed this with the big change above.
  10. 00:34:612 (1) - hmm music is strong and loud. imo whistle doesn't emphasize the music at all. use finish N:C3 maybe? I actually don't feel the hard normal hit there is necessary. So I'm going to leave this out as well.
  11. 00:35:967 (1) - if you agree with above, do it for slider's head too ^
  12. 00:37:709 (1) - maybe use default finish for emphasize the cymbal more? Fixed with the big change.
  13. 00:40:418 (4) - well personally i don't like the flow too much. for better flow try move the circle to 180,284 Done. Nice.
  14. 00:48:548 (1) - crash cymbal sound so default finish at head Fixed
  15. 01:06:548 (5) - well stack maybe become hard to read when use HD here. try move to 392,260 (stacked at 2's head) for circular flow too? Done. Nice again.
  16. 01:11:580 (1) - since the main sound here is guitar. add whistle too for emphasize it I think the clap emphasizes it a little bit better. thanks for the suggestion though.
  17. 01:13:128 (6) - ^ (but the main sound is crystal lol) Clap is a bit higher, so I think it suits it better. :)
  18. 01:25:709 (1) - cymbal so default finish at head www wwww Fixedddd all these and below, and above.. and everything. :3
  19. 01:26:289 (2) - ^
  20. 01:27:064 (1) - ^

Thanks for the mod Xinely! You rock as always <3

SPOILER
osu file format v13

[General]
AudioFilename: gomen.mp3
AudioLeadIn: 2000
PreviewTime: 59967
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Gomen ne, Iiko ja Irarenai. (TV Size)
TitleUnicode:ごめんね、いいコじゃいられない。 (TV Size)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn
BeatmapID:430341
BeatmapSetID:178717

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mako.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Lan and Sampy totally needs shipping <3
Topic Starter
samplefish

Leorda wrote:

Hello there

[General]
* Please don't use white combo color because it's too flashy during kiai time ill see
* Gray combo color may blended with BG ill see
* I think the 1st red lines isn't needed since the 2nd one are in good offset and BPM, remove it? (except Insane diff) woops done

[Easy]
00:05:773 (5) - This slider is too short, otherwise beginners will see them as 2 circle. Consider to replace with circle or extend the slider. If you fix this, do this for all short slider. okay
00:54:548 (1,1,1) - Why 3 NCs? Any reason? changed
00:58:031 (1,1,1) - ^
01:27:451 (1) - Reverse this slider to make a circular flow? so simple yet brilliant lol

[Normal]
00:43:709 (7,1) - Move 4 grid down? (nazi) ok
00:54:354 (6) - I suggest you to remove this circle, since it doesn't following vocal oh yes, ive been wanting to remove that lol

[Insane]
00:24:354 (3,4) - I feel that this pattern is deserve to make a circular flow. To make a circular flow, make a pattern like this one? i like this betterhttp://osu.ppy.sh/ss/1755834
00:24:935 (5) - Avoid to do this because player will not able to reach the next note since this slider is end at blue while the next one is on white tick. To prevent this, shorten it to red tick. i think its ok
00:41:967 (4) - Do 180" Clockwise (Ctrl+> x2) and reverse it to make a circluar flow instead the linear flow oh nice

Good luck~
thanks for the mod! sorry for late reply
Topic Starter
samplefish

Xinely wrote:

Hi ~
from Dark Fang's Queue Team




  • Easy
  1. 01:22:418 (1,1,1) - following vocal only with skip the music is bad actually. try this http://puu.sh/acg1H/7044b79327.jpg for easier rhythm to follow i think this is ok.
well, uh, did everything except for the drum sound at 00:13:902 (2) - and the mapping at the end where i only follow music. amazing mod, thanks!!
Rare
sry for the big delay.
from my modding queue.

[Easy]
00:35:386 (2) - pref 1/1 slider because fit to music.
00:57:257 (3) - pref add sampleset-normal to end.
01:00:160 (5) - remove sampleset-normal because i hear bass drum from 01:00:354 -. 01:00:160 - is not fit to music.

[Normal]
00:11:193 (1,2) - pref this pattern http://puu.sh/aA2zX.jpg
00:19:902 (4) - flow is not good for me. you try move to some grid http://puu.sh/azVyT.jpg

[Hard]
whistle is not fit to music but you don't have to change it.
00:11:193 (1,2) - add finish to either.
00:20:289 (3) - you should decrease volume. it's noisy.
00:31:128 (3) - ^

[Insane]
00:45:064 (5) - i want add something to hitsound
01:07:128 (1) - don't need clap
01:26:289 (4,1) - finish to head

Sinch wrote:

[Easy]
00:19:902 (4) - maybe its hard to read for newbies. it should keep more distance.
00:30:741 (1) - ^

[Normal]
good

[Lanturn's Hard]
wtf is hitsound set
00:12:935 (1,2,1) - - hard to read. just stack or get more distance among
01:26:289 (2,3,1) - this move is little ugly.

[Insane]
00:00:354 (1,2,3) - should use slider cuz its first note
00:06:354 (3) - DS
00:03:257 (4,5,1,2,3) - looks ugly/bad move
00:12:935 (3,1,2) - bad mapping/timing
00:24:935 (5,1) - should be sticked
00:40:031 (3) - hard to see
00:55:902 (6,7,1) - ugly
01:02:677 (2,3,4) - ^
Lanturn
@ Rare: Decreased the volume to 70% on both, didn't add the finish as it doesn't really sound that good with it.

@Sinch: I don't have any problems with either of those. I think they play just fine as is.

Thanks guys!

SPOILER
osu file format v13

[General]
AudioFilename: gomen.mp3
AudioLeadIn: 2000
PreviewTime: 59967
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Gomen ne, Iiko ja Irarenai. (Anime ver.)
TitleUnicode:ごめんね、いいコじゃいられない。 (Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn BigBoom Akiyuki Tateyama tv size
BeatmapID:464974
BeatmapSetID:178717

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mako.png",0,0
Video,-390,"SAMPLATURN.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 249,0,0
Combo3 : 255,255,255
Combo4 : 179,145,26

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Eni
TV Size -> Anime ver.
Topic Starter
samplefish

Rare wrote:

Sinch wrote:

[Easy]
00:19:902 (4) - maybe its hard to read for newbies. it should keep more distance.not sure what youre talking about
00:30:741 (1) - ^

[Normal]
good

[Insane]
00:06:354 (3) - DS is k
00:03:257 (4,5,1,2,3) - looks ugly/bad move i think its ok
00:12:935 (3,1,2) - bad mapping/timing i think its ok
00:24:935 (5,1) - should be sticked not sure what you mean
00:40:031 (3) - hard to see i think itso k
00:55:902 (6,7,1) - ugly i like it
fixed all of rare's mod, fixed some of sinch's mod, not clear about some points

thanks for the mod you two!!!
Topic Starter
samplefish

Project Railgun wrote:

TV Size -> Anime ver.
1 youre 2 weeks late
2 youre not lanturn
Eni
2 weeks late? D:


Lanturn too fast
Gaia
Graveyard lol
called from queue

[General]
nice bg

[Easy]
00:53:773 (4) - pretty much the same shape as 00:52:225 (2) - so maybe curve it the other way?
00:58:031 (1,2,3,4) - might be a bit hard o-o 1 1/2 is challenging on its own in easy and u have a bunch in a row so
01:00:160 (5) - move this and curve less so it blankets 1? http://puu.sh/bFNSA/26948a1045.jpg

this is now officially the easy with most 1/2's ive seen lol
good tho

[Normal]
00:10:612 (3) - dont really like this shape orz maybe if this was straight too?
00:12:160 (2,3) - AIMod says distance issue here?
00:29:580 (2) - move it so like 1 blankets 2
00:34:031 (3) - same as easy, other way? maaaybe this cant think of anything better rn orz http://puu.sh/bFOwM/c4dd45d840.jpg
00:58:612 (2,3) - blankie is off
01:11:580 (4,5) - is this a blanket?
01:24:548 - personally think this should be mapped too

[Lanturn's Hard]
00:13:515 (2,1) - hmmmm oh well lol
00:20:289 (3) - the finish on this one is really loud compared to the other hitsounds so make it quieter a bit , same for 00:31:128 (3) -
00:21:257 (2) - blanket the end of 1 as well?
00:46:999 (1,1) - dont really like this overlap tbh. think moving the 2nd (1) back a bit and blanket the first (1)
00:51:257 (5) - y=80 to make it look like its against that slider
00:52:225 (3) - gotta curve end more to blanket 00:52:999 (5) - better/dont forget to change 00:53:193 (1) - too
01:12:160 (2) - this flow break isnt really justified rather ctrl+g would be better owo 01:12:548 (3,4,5,6,1) - also if applied http://puu.sh/bFQ59/c8e46fca74.jpg

[Insane]
00:05:967 (2) - NC this instead cuz spacing so its more like 00:11:967 (3,1) -
00:39:064 (1,2,3,4) - oh god i cant read this :c
01:01:128 - derp
01:28:418 (2) - dont think it should have such a big spacing when its a pretty quiet sound

a lot of cross map jumps and personally i think are a bit over exaggerated , patterns are nice tho

good luck have fun! (:
Sky Trias
Hi o/ from #modreqs :)

  • Laturn's Hard

    []
  1. 00:13:902 (1) - change to slider till 00:14:096 ? *i think*
  2. 01:16:418 (1) - Ctrl + G
  • Insane

    []
  1. 00:14:096 - add slider here , till 00:14:289
  2. 00:27:064 - ^ , till 00:27:257
  3. 00:27:644 - ^ , till 00:27:838
  4. 00:31:418 - add a note , put same place with 00:31:322 (4)
  5. 00:32:870 - make 1/4 stream note , place at 00:33:064 (1)
  6. 00:47:967 - ^ , place at 00:48:160 (5)
oK .. that's all my mod .. sorry i cant mod normal / easy diff :o
GL :)
Topic Starter
samplefish
revived, will look at mods later, will be busy

:o
Shohei Ohtani
Re-modding this.

Insane:
00:01:709 (4,5) - I get why there's a jump in the next combo, but this jump doesn't seem to fit. If it's because of the pattern, then rework the pattern.
00:13:902 (2) - I'm not entirely sure if this is a musical beat that people would really catch onto.
00:16:031 (1,2,3,4,5,6,7) - I remember pointing this out in my last mod. You have the same piano line going twice, but one is interpreted as jumps and the other as a decreasing anti-jump pattern. There's literally no change, so it just looks terribly out of place, like you really wanted to have it in there, but didn't really listen to the music.
00:19:902 (5) - NC
00:25:322 (1) - oh boy
00:39:064 (1,2,3,4) - The video can make the gray combocolors hard to see.
01:28:418 (2) - Put like a hitsound here or something

I didn't point them out specifically, but I have a feeling that full screen jumps aren't very appropriate for this kind of song.

Hard:
00:13:902 (1) - Same as insane
01:28:418 (1) - Hitsound pls

Normal:
01:23:967 (1,2,3,4) - This is WAY too complex for a normal. It just looks cramped and will confuse players

Easy:
00:13:902 (5) - See the hitsound makes it actually notable and it sounds correct and musical

I wish the insane wasn't so jumpy, but I'm starting to come to terms with 2014 so like eh.

Bug me about this when you fix the changes
Lanturn
mods

Gaia wrote:

[Lanturn's Hard]
00:13:515 (2,1) - hmmmm oh well lol oh well \o/
00:20:289 (3) - the finish on this one is really loud compared to the other hitsounds so make it quieter a bit , same for 00:31:128 (3) - Eh. I actually like the volume this finish goes at.
00:21:257 (2) - blanket the end of 1 as well? it would cause too much overlap with (1) so I don't want to blanket this.
00:46:999 (1,1) - dont really like this overlap tbh. think moving the 2nd (1) back a bit and blanket the first (1) Hm. I actually quite like these anti-jumps. Fits with the upcoming ones as well.
00:51:257 (5) - y=80 to make it look like its against that slider I originally had this like how you said, but it ends up with bad spacing to the upcoming note so I just left this as is.
00:52:225 (3) - gotta curve end more to blanket 00:52:999 (5) - better/dont forget to change 00:53:193 (1) - too Wasn't intending on a blanket here. It should be fine as is.
01:12:160 (2) - this flow break isnt really justified rather ctrl+g would be better owo 01:12:548 (3,4,5,6,1) - also if applied I just flipped 01:12:160 (2) - around.

Sky Trias wrote:

00:13:902 (1) - change to slider till 00:14:096 ? *i think* I'd rather keep this as a troll circle actually :)
01:16:418 (1) - Ctrl + G Sure I guess. i didn't think it was a bad jump. Changed.

CDFA wrote:

Hard:
00:13:902 (1) - Same as insane I like this note :( No really.. I do! I feel very much trolly in this map so <3
01:28:418 (1) - Hitsound pls Doesn't really suit a hitsound, but I added a 40% drum whistle which doesn't sound too bad.

I'm so lazy...

SPOILER
osu file format v13

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AudioLeadIn: 2000
PreviewTime: 59967
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Gomen ne, Iiko ja Irarenai. (Anime ver.)
TitleUnicode:ごめんね、いいコじゃいられない。 (Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn BigBoom Akiyuki Tateyama tv size
BeatmapID:464974
BeatmapSetID:178717

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

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424,288,80870,6,0,P|395:316|344:332,1,80,4|0,0:0|0:0,0:0:0:0:
284,300,81257,1,2,0:0:0:0:
212,264,81451,1,8,0:0:0:0:
136,284,81644,1,8,0:0:0:0:
100,356,81838,6,0,P|62:255|112:208,1,160,2|8,0:0|0:0,0:0:0:0:
152,180,82418,2,0,L|240:180,1,80,2|4,0:0|0:0,0:0:0:0:
292,124,82806,1,8,0:0:0:0:
292,124,82999,1,8,0:0:0:0:
320,200,83193,6,0,L|412:200,1,80,2|4,0:0|0:0,0:0:0:0:
456,140,83580,1,8,0:0:0:0:
456,140,83773,1,8,0:0:0:0:
496,212,83967,5,2,0:0:0:0:
452,280,84160,2,0,L|352:280,1,80,8|0,0:0|0:0,0:0:0:0:
224,276,84548,2,0,L|264:364,1,80,2|0,0:0|0:0,0:0:0:0:
112,260,84935,2,0,L|112:172,1,80,8|8,0:0|0:0,0:0:0:0:
224,124,85322,2,0,L|164:56,1,80,2|8,0:0|0:0,0:0:0:0:
284,48,85709,6,0,P|324:132|284:204,1,160,2|8,0:0|0:0,0:0:0:0:
232,228,86289,2,0,B|184:244|140:240|140:240|168:260|180:300,1,160,2|2,0:0|0:0,0:0:0:0:
100,312,86870,1,8,0:0:0:0:
176,168,87064,6,0,B|212:144|252:152|252:152|280:120|340:104,1,160,2|2,0:0|0:0,0:0:0:0:
396,92,87644,1,8,0:0:0:0:
328,192,87838,1,8,0:0:0:0:
224,76,88031,1,8,0:0:0:0:
224,76,88418,5,2,0:3:0:0:
Topic Starter
samplefish

Gaia wrote:

Graveyard lol
called from queue

[General]
nice bg

[Easy]
00:53:773 (4) - pretty much the same shape as 00:52:225 (2) - so maybe curve it the other way? idk what you mean, no change

this is now officially the easy with most 1/2's ive seen lol
good tho

[Normal]
01:11:580 (4,5) - is this a blanket? i dont know what it is actualy
01:24:548 - personally think this should be mapped too i dumbed it down

[Insane]
00:39:064 (1,2,3,4) - oh god i cant read this :c :D
01:01:128 - derp ?
01:28:418 (2) - dont think it should have such a big spacing when its a pretty quiet sound shortened spacing a little to get it off the edge, but i think big spacing is ok

a lot of cross map jumps and personally i think are a bit over exaggerated , patterns are nice tho i cut most of them down a bit!!

good luck have fun! (:
thanks for the mod !!!
Topic Starter
samplefish

Sky Trias wrote:

Hi o/ from #modreqs :)

  • Insane

    []
  1. 00:14:096 - add slider here , till 00:14:289 nothing there
  2. 00:27:064 - ^ , till 00:27:257 not really feeling these
  3. 00:27:644 - ^ , till 00:27:838 ^
  4. 00:31:418 - add a note , put same place with 00:31:322 (4) i feel u, i originally had that people said it was just too much
  5. 00:32:870 - make 1/4 stream note , place at 00:33:064 (1) i like the pause in the vocals
  6. 00:47:967 - ^ , place at 00:48:160 (5) not feeling that


oK .. that's all my mod .. sorry i cant mod normal / easy diff :o
GL :)
thanks for your mod!
Topic Starter
samplefish

CDFA wrote:

Re-modding this.

Insane:
00:01:709 (4,5) - I get why there's a jump in the next combo, but this jump doesn't seem to fit. If it's because of the pattern, then rework the pattern. fixed, i think, could use another look
00:13:902 (2) - I'm not entirely sure if this is a musical beat that people would really catch onto. put in a slider thing
00:16:031 (1,2,3,4,5,6,7) - I remember pointing this out in my last mod. You have the same piano line going twice, but one is interpreted as jumps and the other as a decreasing anti-jump pattern. There's literally no change, so it just looks terribly out of place, like you really wanted to have it in there, but didn't really listen to the music. tried something new
00:19:902 (5) - NC ok
00:25:322 (1) - oh boy wat do
00:39:064 (1,2,3,4) - The video can make the gray combocolors hard to see. killed grey combo
01:28:418 (2) - Put like a hitsound here or something i tried

I didn't point them out specifically, but I have a feeling that full screen jumps aren't very appropriate for this kind of song. toned down most of them

Normal:
01:23:967 (1,2,3,4) - This is WAY too complex for a normal. It just looks cramped and will confuse players tried something new

Easy:
00:13:902 (5) - See the hitsound makes it actually notable and it sounds correct and musical omaigod

I wish the insane wasn't so jumpy, but I'm starting to come to terms with 2014 so like eh. idk how 2 map`

Bug me about this when you fix the changes
thanx cdfa !!!
Shohei Ohtani
see what happens when you actually apply my mods.

Confirmed that I get to punch Lanturn in the dingledonger if the metadata is wrong
Julie
IKEEE SampleXLanturn!! *Star (even though won't change much) :D*
Shohei Ohtani
Rebubbled because samplefish made changes

this isn't a new bubble i swear to god if people are like "I'm not gonna mod this im not gonna speedrank it" then im going to kick your tibia.
Nacs
Nice map thank you
Myxo
Popping over various major issues marked in bold.

[General]

There are lots of Unsnapped Objects in Hard & Insane, please check AiMod and fix them! 01:30:398 - In Insane, there is a red timing point here without a reason. Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes. Change it to a bright gray instead. The dark gray combo color is missing in the Insane difficulty. The hitsound-file "normal-hitclap2" is unused and must be removed. "soft-sliderslide3" also seems to be unused. I'm not 100% sure since I didn't check all objects in Lanturns diff if one slider uses soft-sliderslide3, but if that's the case, please remove the file and change the sampleset of the slider via the Sampleset/Addition Tool. "normal-slidertick3" is way too loud for a slidertick, or too similar to a regular hitsound addition. I turned it's volume down a bit, please use this one: http://puu.sh/cRyZp/5aa4378a3a.wav

[Easy]

  1. 00:05:773 (2,1) - The Spacing between these is a bit too high.
  2. 00:10:612 (2,1,2) - The 1/2-sliders don't really fit into an Easy diff because they are very short (= difficult to read) and make the rhythm more complex than it should be. Try this rhythm instead: http://puu.sh/cRAiB/4635d5b065.jpg
  3. 00:14:483 (1,2,3,4,1,2) - 3/2-gaps are not recommended for Easy, since they break the white/red-polarity and are difficult to read due to that. For songs with complex rhythms, like this one, they are acceptable when a slider follows afterwards, since it won't cause a miss when the newbies press the key a bit earlier / later on the slider. But here, a circle is following after the 3/2-gaps, so I'd highly recommend you to get rid of them. The best solution would be to use repeated sliders: http://puu.sh/cRABE/dd0ec99902.jpg
  4. 00:23:773 (3,4,1,2,3,4,1,2) - Same as above.
  5. 00:39:838 (4,5) - This rhythm would sound much better here: http://puu.sh/cRAOE/5de5851209.jpg You'd also get rid of the 1/2-slider.
  6. 00:42:160 (3,4) - Try to use the same rhythm as 00:39:064 (3,4,5) - (with the above suggestion) to get rid of the 1/2-slider.
  7. 00:48:548 (1,2) - More short sliders ;w; Try http://puu.sh/cRAVv/d43472b458.jpg
  8. 00:50:677 (5,6) - http://puu.sh/cRAYj/39eceb301c.jpg Similar issues
  9. 00:51:644 (1,2,3,4) - You know the problem already, here's a solution: http://puu.sh/cRB1L/6e856ebb4c.jpg
  10. 00:54:548 (1,2,1) - Now you are mixing 3/2-gaps with 1/2-sliders. This is definitely too complex rhythm for an Easy difficulty. An appropriate way to simplify the rhythm would be: From 00:53:773 - http://puu.sh/cRBj6/9de5a893d4.jpg
  11. 00:58:031 (1,2,3,4) - To get rid of the high amount of 1/2-sliders: http://puu.sh/cRBmf/90ad09a98b.jpg
  12. The whole kiai section needs the most work rhythm-wise. In the whole difficulty, you are following mainly vocals, which is causing all those complex rhythms. Before the chorus, there wasn't really a better possibility, since the emphasized instruments were also playing mainly on red ticks, so it was fine to follow the vocals. But in the kiai, the drums and other instruments are often quite regular, so you need to make the rhythm as simple as possible by following these. I'd recommend you to remap the kiai section and try to keep the rythm simple by following other instruments / drums. Ofc you can still map on some red ticks to make it fit the rest of the map, but all those 1/2-sliders need to go imo.
  13. Your NCing needs work.
    1. 00:00:548 to 00:12:935 - NCing every big white tick here is inconsistent with the rest of the map and doesn't seem necessary to me - Just NC every second big white tick.
    2. 00:12:935 - NC because this measure is a transition to the following section
    3. 00:23:773 - ^
    4. 00:46:031 - I wouldn't put NC here, because this object seems to belong to the previous combo from the vocals and instrumentation. 00:47:193 - NC here instead.
    5. 00:56:096 and 01:23:967 and 01:27:451 - I don't know how you'll handle these, since I told you to remap the chorus before, but I'd not include any additional NCs in the chorus since I can't really see the reason.
  14. The hitsounding needs a lot of work too. Many loud sounds in the music don't get enough emphasis due to a missing hitsound addition.
    1. 00:04:999 - Add Normal Sampleset here or something else to fit this very emphasized sound.
    2. 00:11:193 and 00:11:580 - These cymbals need to be emphasized in some way by using hitsounding. Finishes would work.
    3. 00:12:160 and 00:12:548 - I'd use Normal Sampleset for those to emphasize the bass or whatever that dominant instrument is.
    4. 00:20:289 - Normal sampleset here?
    5. 00:20:677 to 00:24:935 - Use Normal Sampleset for every big white line + the red ticks that you mapped, it sounds better.
    6. 00:31:515 to 00:34:612 - Same as above.
    7. 00:35:773 - Missing clap.
    8. 00:37:322 - Normal Sampleset please.
    9. 00:39:064 - This strong cymbal is definitely missing emphasis. What about Normal Sampleset + Finish for consistency with 00:42:160 - ? Same for 00:45:257 -
    10. 00:39:838 - Normal Sampleset or something else for the special drum?
    11. 00:47:193 (2,3) - Here you also need some kind of hitsounding to emphasize the very loud instrument. 00:47:193 - Finish, 00:47:773 and 00:48:160 - Normal Sampleset could work.
    12. 00:49:902 - Normal Sampleset maybe.
    13. 00:52:999 - Same as above.
    14. I won't point out hitsounding issues in the chorus since you'll have to remap it anyways if you follow my advices, but I hope you see where the issues are: Try to cover all the emphasized cymbals (and similar beats) with hitsounding, otherwise it feels empty.
[Normal]

  1. 00:01:322 (2,1) - o___o
  2. 00:13:902 (5) - Drum Sampleset + Finish, otherwise you are missing this emphasized sound.
  3. 00:23:193 - The rhythm would sound better if you add a circle here. Also you'd get rid of the polarity issue.
  4. Some of the hitsounding and NCing issues I mentioned in Easy also apply for this difficulty. Please check them carefully.
[Lanturn]

  1. Try OD6.5? OD7 seems a bit too much and is also the same that Insane uses ><
  2. 00:13:902 (1) - Maybe you could move this circle so that the 1/1-gap looks more different from the 3/2-gap? http://puu.sh/cRFXM/edc72e80d2.jpg
  3. 00:19:128 (1) - Personally I don't like this slidershape, the red-anchors look a bit random to me o:
  4. 00:46:999 (1,1,1) - Could you space them a bit more, so they don't overlap slightly?
  5. 00:47:580 (1,1) - Both NCs are not really necessary for readability, but they mess up the HP-drain a bit. So it might be better to remove them.
  6. 00:55:322 (1) - ^
  7. 00:58:806 (4) - Maybe move to the axis, for symmetry? http://puu.sh/cRHes/4ad988ff28.jpg
  8. Personally I don't really like the hitsound samples, they are not so nice to listen to. But that might be only my opinion.
  9. The difficulty spread is bothering me in this mapset. The gaps between Normal / Hard as well as Hard / Insane seem really big. Hard is using some bigger jumps that need to be reduced imo in order to fit with lower difficulties:
    1. 00:03:644 (1,2,3) -
    2. 00:07:322 (2,3,1) -
    3. 00:14:483 (1,2) and 00:16:031 (1,2) -
    4. 00:32:677 (3,1) -
    5. 01:08:096 (3,1) -
    6. 01:24:160 (2,3,4,5) -
    7. 01:26:870 (3,1) -
    8. Try to reduce these a bit, but if possible don't get rid of them completely, because of the gap with Insane ;w;
[Insane]

  1. 00:05:967 (2) - I guess this NC is here for readability, but it makes the pattern more difficult to read - The 1/2-gap is more intuitive if you remove the NC.
  2. 00:11:967 (3,1) - Swap NCs for the same reason as above.
  3. 00:54:548 (6,7,1,2,3,4,5) - Those triplets play and sound weird to me. I'd say the 1/4-rhythm is not really intuitive here, so I'd remove the notes on the blue ticks. If you want to keep them, make the placement for smooth for better flow and aesthetics (by which I mean, don't use such a sharp angle for the triplets). For example, you could do something like this: http://puu.sh/cRGGu/bea929d726.jpg
  4. 01:10:999 (1) - Remove this NC to avoid messing up the HP-drain here.
  5. I already mentioned in my mod on Lanturn's diff that the gap between Hard and Insane is quite big. Hard doesn't have many jumps (and it should even have less when he applied my mod, because some were too big) but the Insane is full of them. There is no easy way to fix this. One possibility would be to map a difficulty in between Hard and Insane. Another one would be to tone Insane's jumps down, but that will be pretty difficult to do since the whole map is really jumpy. I'd recommend you to wait with this and first of all fix the rest of the mod. After that, contact me ingame and I'll talk with other BATs about their opinion on the difficulty spread and what could be a good solution.
I like this mapset, but it definitely shouldn't have been bubbled yet. Sorry CDFA :( Please check the mod carefully and give a reason when you deny something. I'm sure we can get this done :)
Topic Starter
samplefish

Desperate-kun wrote:

Popping over various major issues marked in bold.

[General]

There are lots of Unsnapped Objects in Hard & Insane, please check AiMod and fix them! my aimod comes up empty 01:30:398 - In Insane, there is a red timing point here without a reason. taken out Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes. Change it to a bright gray instead. k The dark gray combo color is missing in the Insane difficulty. added The hitsound-file "normal-hitclap2" is unused and must be removed. takn out "soft-sliderslide3" also seems to be unused. I'm not 100% sure since I didn't check all objects in Lanturns diff if one slider uses soft-sliderslide3, but if that's the case, please remove the file and change the sampleset of the slider via the Sampleset/Addition Tool. ill leave it in there for now, just in case "normal-slidertick3" is way too loud for a slidertick, or too similar to a regular hitsound addition. I turned it's volume down a bit, please use this one: http://puu.sh/cRyZp/5aa4378a3a.wav done

[Easy]

  1. 00:05:773 (2,1) - The Spacing between these is a bit too high.
  2. 00:10:612 (2,1,2) - The 1/2-sliders don't really fit into an Easy diff because they are very short (= difficult to read) and make the rhythm more complex than it should be. Try this rhythm instead: http://puu.sh/cRAiB/4635d5b065.jpg
  3. 00:14:483 (1,2,3,4,1,2) - 3/2-gaps are not recommended for Easy, since they break the white/red-polarity and are difficult to read due to that. For songs with complex rhythms, like this one, they are acceptable when a slider follows afterwards, since it won't cause a miss when the newbies press the key a bit earlier / later on the slider. But here, a circle is following after the 3/2-gaps, so I'd highly recommend you to get rid of them. The best solution would be to use repeated sliders: http://puu.sh/cRABE/dd0ec99902.jpg
  4. 00:23:773 (3,4,1,2,3,4,1,2) - Same as above.
  5. 00:39:838 (4,5) - This rhythm would sound much better here: http://puu.sh/cRAOE/5de5851209.jpg You'd also get rid of the 1/2-slider.
  6. 00:42:160 (3,4) - Try to use the same rhythm as 00:39:064 (3,4,5) - (with the above suggestion) to get rid of the 1/2-slider.
  7. 00:48:548 (1,2) - More short sliders ;w; Try http://puu.sh/cRAVv/d43472b458.jpg
  8. 00:50:677 (5,6) - http://puu.sh/cRAYj/39eceb301c.jpg Similar issues
  9. 00:51:644 (1,2,3,4) - You know the problem already, here's a solution: http://puu.sh/cRB1L/6e856ebb4c.jpg
  10. 00:54:548 (1,2,1) - Now you are mixing 3/2-gaps with 1/2-sliders. This is definitely too complex rhythm for an Easy difficulty. An appropriate way to simplify the rhythm would be: From 00:53:773 - http://puu.sh/cRBj6/9de5a893d4.jpg
  11. 00:58:031 (1,2,3,4) - To get rid of the high amount of 1/2-sliders: http://puu.sh/cRBmf/90ad09a98b.jpg
  12. The whole kiai section needs the most work rhythm-wise. In the whole difficulty, you are following mainly vocals, which is causing all those complex rhythms. Before the chorus, there wasn't really a better possibility, since the emphasized instruments were also playing mainly on red ticks, so it was fine to follow the vocals. But in the kiai, the drums and other instruments are often quite regular, so you need to make the rhythm as simple as possible by following these. I'd recommend you to remap the kiai section and try to keep the rythm simple by following other instruments / drums. Ofc you can still map on some red ticks to make it fit the rest of the map, but all those 1/2-sliders need to go imo.
  13. Your NCing needs work.
    1. 00:00:548 to 00:12:935 - NCing every big white tick here is inconsistent with the rest of the map and doesn't seem necessary to me - Just NC every second big white tick.
    2. 00:12:935 - NC because this measure is a transition to the following section
    3. 00:23:773 - ^
    4. 00:46:031 - I wouldn't put NC here, because this object seems to belong to the previous combo from the vocals and instrumentation. 00:47:193 - NC here instead.
    5. 00:56:096 and 01:23:967 and 01:27:451 - I don't know how you'll handle these, since I told you to remap the chorus before, but I'd not include any additional NCs in the chorus since I can't really see the reason.
  14. The hitsounding needs a lot of work too. Many loud sounds in the music don't get enough emphasis due to a missing hitsound addition.
    1. 00:04:999 - Add Normal Sampleset here or something else to fit this very emphasized sound.
    2. 00:11:193 and 00:11:580 - These cymbals need to be emphasized in some way by using hitsounding. Finishes would work.
    3. 00:12:160 and 00:12:548 - I'd use Normal Sampleset for those to emphasize the bass or whatever that dominant instrument is.
    4. 00:20:289 - Normal sampleset here?
    5. 00:20:677 to 00:24:935 - Use Normal Sampleset for every big white line + the red ticks that you mapped, it sounds better.
    6. 00:31:515 to 00:34:612 - Same as above.
    7. 00:35:773 - Missing clap.
    8. 00:37:322 - Normal Sampleset please.
    9. 00:39:064 - This strong cymbal is definitely missing emphasis. What about Normal Sampleset + Finish for consistency with 00:42:160 - ? Same for 00:45:257 -
    10. 00:39:838 - Normal Sampleset or something else for the special drum?
    11. 00:47:193 (2,3) - Here you also need some kind of hitsounding to emphasize the very loud instrument. 00:47:193 - Finish, 00:47:773 and 00:48:160 - Normal Sampleset could work.
    12. 00:49:902 - Normal Sampleset maybe.
    13. 00:52:999 - Same as above.
    14. I won't point out hitsounding issues in the chorus since you'll have to remap it anyways if you follow my advices, but I hope you see where the issues are: Try to cover all the emphasized cymbals (and similar beats) with hitsounding, otherwise it feels empty.
everything done.

[Normal]

  1. 00:01:322 (2,1) - o___o
  2. 00:13:902 (5) - Drum Sampleset + Finish, otherwise you are missing this emphasized sound.
  3. 00:23:193 - The rhythm would sound better if you add a circle here. Also you'd get rid of the polarity issue.
  4. Some of the hitsounding and NCing issues I mentioned in Easy also apply for this difficulty. Please check them carefully.
fixed everything

[Insane]

  1. 00:05:967 (2) - I guess this NC is here for readability, but it makes the pattern more difficult to read - The 1/2-gap is more intuitive if you remove the NC.
  2. 00:11:967 (3,1) - Swap NCs for the same reason as above.
  3. 00:54:548 (6,7,1,2,3,4,5) - Those triplets play and sound weird to me. I'd say the 1/4-rhythm is not really intuitive here, so I'd remove the notes on the blue ticks. If you want to keep them, make the placement for smooth for better flow and aesthetics (by which I mean, don't use such a sharp angle for the triplets). For example, you could do something like this: http://puu.sh/cRGGu/bea929d726.jpg
  4. 01:10:999 (1) - Remove this NC to avoid messing up the HP-drain here.
  5. I already mentioned in my mod on Lanturn's diff that the gap between Hard and Insane is quite big. Hard doesn't have many jumps (and it should even have less when he applied my mod, because some were too big) but the Insane is full of them. There is no easy way to fix this. One possibility would be to map a difficulty in between Hard and Insane. Another one would be to tone Insane's jumps down, but that will be pretty difficult to do since the whole map is really jumpy. I'd recommend you to wait with this and first of all fix the rest of the mod. After that, contact me ingame and I'll talk with other BATs about their opinion on the difficulty spread and what could be a good solution.
fixed everything except for, well, everything else.

I like this mapset, but it definitely shouldn't have been bubbled yet. Sorry CDFA :( Please check the mod carefully and give a reason when you deny something. I'm sure we can get this done :)
done, for now at least
Myxo
The unsnapped objects seem to be a Cutting-Edge Bug, sorry for that.
Lanturn

samplefish wrote:

Desperate-kun wrote:

[Lanturn]

  1. Try OD6.5? OD7 seems a bit too much and is also the same that Insane uses >< Fine with me. Changed to 6.5
  2. 00:13:902 (1) - Maybe you could move this circle so that the 1/1-gap looks more different from the 3/2-gap? http://puu.sh/cRFXM/edc72e80d2.jpg I'm actually pretty attached to this as it is. It uses 0.20 spacing so I think it's fair enough.
  3. 00:19:128 (1) - Personally I don't like this slidershape, the red-anchors look a bit random to me o: I changed it to be something a bit uglier. hah!
  4. 00:46:999 (1,1,1) - Could you space them a bit more, so they don't overlap slightly? I guess. The overlap was to make the 1/1's a bit easier to tell apart
  5. 00:47:580 (1,1) - Both NCs are not really necessary for readability, but they mess up the HP-drain a bit. So it might be better to remove them.
  6. 00:55:322 (1) - ^ To me the NC's here really help show off the anti-jumps here. So I want to keep them
  7. 00:58:806 (4) - Maybe move to the axis, for symmetry? http://puu.sh/cRHes/4ad988ff28.jpg This is intentional as it helps prevent the player from thinking (4->5) is a jump.
  8. Personally I don't really like the hitsound samples, they are not so nice to listen to. But that might be only my opinion. ;_; I'm gonna go cry in a corner now. Blame that one map for making me have interest in hitsounding with table tennis sounds.
  9. The difficulty spread is bothering me in this mapset. The gaps between Normal / Hard as well as Hard / Insane seem really big. Hard is using some bigger jumps that need to be reduced imo in order to fit with lower difficulties:
    1. 00:03:644 (1,2,3) - Control+g
    2. 00:07:322 (2,3,1) - Tetris'd this in.
    3. 00:14:483 (1,2) and 00:16:031 (1,2) - Control+g
    4. 00:32:677 (3,1) - rotated.
    5. 01:08:096 (3,1) - I personally like this. keeping as is.
    6. 01:24:160 (2,3,4,5) - Done.
    7. 01:26:870 (3,1) - Keeping this. I really like it, and it fits nicely.
    8. Try to reduce these a bit, but if possible don't get rid of them completely, because of the gap with Insane ;w;
Diff has been reduced down to 3.07 now with most jumps gone. Hopefully enough to keep balance. This is a huge difficulty decrease as it used to be 3.08!

SPOILER
osu file format v13

[General]
AudioFilename: gomen.mp3
AudioLeadIn: 2000
PreviewTime: 59967
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Gomen ne, Iiko ja Irarenai. (Anime ver.)
TitleUnicode:ごめんね、いいコじゃいられない。 (Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn BigBoom Akiyuki Tateyama tv size
BeatmapID:464974
BeatmapSetID:178717

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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Video,-390,"SAMPLATURN.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Sampy. apply color fixes and what not that is needed to my diff cause I'm lazy and don't know what you did to your diffs yet. <3
Topic Starter
samplefish
everything is updated. getting ready to remap half of everything
Myxo
Recheck #1


  • General
  1. You still need to remove soft-sliderslide3, I tested to delete it and it seems unused.


  • Easy
  1. 00:04:418 (3) - This object is overlapping the HP-bar. Try to rearrange 00:03:644 (1,2,3) - somehow like this for example: http://puu.sh/d3wJr/e52efd169e.jpg
  2. 00:49:902 (3,4) - Might replace these with a slider? 4 consecutive 1/1-circles that lay on red ticks might be a bit too difficult for an Easy.
  3. 00:51:644 (1,2) - Try http://puu.sh/d3wQ5/40cfa02aa7.jpg to be consistent with 00:48:548 (1,2) - and get rid of the polarity issue.

I'll ask in the BAT Forum about the jumps in Insane. Next recheck (and hopefully final one) will include the conclusion of that discussion as well as more hitsound modding. It would not hurt to find some additional hitsound mods before I recheck.
Topic Starter
samplefish

Desperate-kun wrote:

Recheck #1


  • General
  1. You still need to remove soft-sliderslide3, I tested to delete it and it seems unused.


  • Easy
  1. 00:04:418 (3) - This object is overlapping the HP-bar. Try to rearrange 00:03:644 (1,2,3) - somehow like this for example: http://puu.sh/d3wJr/e52efd169e.jpg
  2. 00:49:902 (3,4) - Might replace these with a slider? 4 consecutive 1/1-circles that lay on red ticks might be a bit too difficult for an Easy.
  3. 00:51:644 (1,2) - Try http://puu.sh/d3wQ5/40cfa02aa7.jpg to be consistent with 00:48:548 (1,2) - and get rid of the polarity issue.

I'll ask in the BAT Forum about the jumps in Insane. Next recheck (and hopefully final one) will include the conclusion of that discussion as well as more hitsound modding. It would not hurt to find some additional hitsound mods before I recheck.
All fixed.
Rakuen
Just taking quick look, no kds I guess 0.0

All of them are optional for your mappping stype, except the Normal is strongly suggested

For the hitsounds, I'd prefer more claps to be used especially at KIAI time to aid players when playing

Just my opinion, current "normal-hitnormal" is not suitable to be used as "clap" , mostly are used for constant beat / bass cover (drum / guitar)

Easy:
01:24:160 (3,4,5,6) - Prefer this to be slider (not strongly recommend tho) as mentioned by Desperate-Kun abt 00:49:902 (3,4) -

Normal:
01:10:031 (1,2,3,4,5,6,1,2) - Unconsistency DS in this part, maybe try to unite them to 0.9x

Insane:
00:01:128 - There should be a circle here if you're following the guitar like 00:03:838 (2) - (kinda down beat)

After testing for a few times, the jumps are so far okay.

But maybe the jump distance of them could be reduced if you wish so.
Myxo
It's re-re-re-re-re-recheck time! o3o (After I forgot about it and had to be reminded *sigh*, I'm sorry)


  • Easy
  1. Rhythm and Placement seems fine now.


  • Normal
  1. HP and OD 4 for better spread?
  2. 00:00:548 (1,2,3) - Maybe make this movement a bit more round, to improve flow: http://puu.sh/dHAcy/17d8cdbad3.jpg
  3. 01:09:644 (5,1) - Spacing Error. (Was already mentioned by Rakuen)
  4. 01:12:935 (6,1) - ^
  5. Nothing else c:


  • Lanturn's Hard
  1. 01:25:709- & 01:26:289- & 01:27:064 - I think there should be regular Soft Finish, like you used for example at 01:20:870 -
  2. Nothing else.


  • Insane
  1. Remember that some of my suggestions reduce the jumps, in order to help the difficulty spread, which is absolutely necessary. I've asked several QATs and BATs for their opinion.
  2. 00:00:547 (1,2) - The flow between these might be a bit too sharp. Also, I'd recommend you to add a circle at 00:01:128 like Rakuen already mentioned. Something like this might work: http://puu.sh/dHAwN/9824c76cc1.jpg
  3. 00:01:322 (4,5,6,1) - This seems a bit too jumpy imo. The music is quite calm, the only strong note is 00:02:096 - So I think it would be better to use 1.3x spacing for this pattern except the jump that leads to 00:02:096
  4. 00:14:483 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - This section also seems too jumpy / dense. It's mostly calm piano notes, so it would be logical to have less jumps and density than in the section before, for example. Also, 00:25:322 (1,2,3,4,1,2,3,4,1,2,3,4) seems to be the exact same music, so it makes no sense to map them completely different. I'd recommend you to recreate something like you did in the second section, because it fits the atmosphere very well. Otherwise, please reduce these jumps 00:14:483 (1,2,3,4,5,6,7)
  5. 00:23:386 (4,1,2,3) - Hmm, I think the flow could improve here if you move (1) and (2) a bit: http://puu.sh/dHARG/7acdc70cab.jpg
  6. 00:28:225 (4,1) - This jump is too extreme - ~2.5x Spacing, as used in the previous combo, seems more appropriate.
  7. 00:34:612 (1,2,3,4,5,6) - The pattern is really nice, but I fear the jumps are too big for the diff spread, so maybe you can just scale it a bit down (not by using the scale tool ofc) but keep the pattern?
  8. 00:40:806 (1,2,3,1) - Reduce the jumps a bit, to make it similar to 00:37:709 (1,2,3) - since it fits better imo.
  9. 00:46:418 (4) - Move to 324|188 for a perfect triangle 00:46:225 (3,4,5) - (nazi, but it would make the pattern look less random imo)
  10. 00:47:967 - I'd add a note for the strong (drum?) sound. Stacking it on 00:48:160 (3) would not be a problem I think.
  11. 00:51:257 (5,6) - Ctrl+G? And then switch hitsounds and make 00:51:064 (4,5,6) - spacing consistent.. Only a suggestion though.
  12. 00:58:031 (1,2,1,2,1,1,2) - Between each (1) and (2), the jumps are definitely too big for the spread. Please reduce them somehow.
  13. 01:00:160 (3) - I'd NC for obvious reasons c:
  14. 01:09:257 (3,4) - Too extreme jumps :<
  15. 01:22:419 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2) - Again, the jumps need to be reduced a bit.. Suggestions: 01:22:419 (1,2,3,4,1,2,3,4) - Could almost stay as it is imo, if you make some more clean patterns to keep the spacing relatively equal (for example two triangles which are rotated or something similar). 01:24:160 (2,3,1,2,3,4,1,2) - In the music, they are grouped in pairs, so a jump/antijump pattern would bring some variation and fit really nice here. For example: http://puu.sh/dHBAU/f80ecebeaa.jpg (I know this would not be your style, but I'm sure you get it from the example). Just try to keep the spacings consistent here, so it is clean and easier to play.
  16. 01:27:451 (1,2,3,4) - Reduce spacing just a little bit maybe.
  17. I don't want to force you to do these changes, since some may change the feeling and difficulty of the map alot. It is necessary for this mapset to be rankable though. If you don't want to change it, you could also map a Light Insane and keep this difficulty (almost) as it is. I tried to give another reason except the spread for some suggestions so they are more reasonable, but it wasn't always possible.

Yep, it's not the final recheck, since I need to leave now for christmas stuff and wasn't able to mod the hitsounding yet... This time I won't forget about it though.
Lanturn
That mod took me a whole 1 minute 32 seconds to get through. ;_;

In that time I could have played a TV size map!

SPOILER
osu file format v13

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AudioLeadIn: 2000
PreviewTime: 59967
Countdown: 0
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Gomen ne, Iiko ja Irarenai. (Anime ver.)
TitleUnicode:ごめんね、いいコじゃいられない。 (Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn BigBoom Akiyuki Tateyama tv size
BeatmapID:464974
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404,64,24354,2,0,B|452:124|452:124|452:212,1,160,2|2,0:0|0:0,0:0:0:0:
452,288,24935,1,8,0:0:0:0:
188,340,25322,5,4,0:0:0:0:
116,300,25515,1,0,0:0:0:0:
188,264,25709,1,0,0:0:0:0:
116,224,25902,1,2,0:0:0:0:
188,188,26096,1,0,0:0:0:0:
116,148,26289,1,0,0:0:0:0:
188,112,26483,1,8,0:0:0:0:
324,340,26870,5,2,0:0:0:0:
396,300,27064,1,0,0:0:0:0:
324,264,27257,1,0,0:0:0:0:
396,224,27451,1,2,0:0:0:0:
324,188,27644,1,0,0:0:0:0:
396,148,27838,1,0,0:0:0:0:
324,112,28031,1,8,0:0:0:0:
256,360,28418,6,0,B|208:332|168:360|168:360|148:324|172:280,1,160,2|0,0:0|0:0,0:0:0:0:
256,280,28999,2,0,B|304:252|344:280|344:280|364:244|340:200,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,29580,1,8,0:0:0:0:
256,112,29773,1,2,0:0:0:0:
256,112,29870,1,2,0:0:0:0:
256,112,29967,6,0,B|224:100|184:112|152:164|152:164|128:224|112:160|112:160|96:104|60:80|24:88,1,320,2|2,0:0|0:0,0:0:0:0:
28,168,30935,1,2,0:0:0:0:
60,240,31128,1,4,0:2:0:0:
256,192,31515,6,0,B|332:192|332:192|360:168|380:168|380:168|424:168,1,160,4|8,0:0|0:0,0:0:0:0:
480,132,32096,2,0,B|460:88|392:88|392:88|312:88,1,160,2|0,0:0|0:0,0:0:0:0:
258,105,32677,2,0,P|218:113|170:97,1,80,8|0,0:0|0:0,0:0:0:0:
88,32,33064,6,0,P|124:100|80:172,1,160,2|8,0:0|0:0,0:0:0:0:
44,100,33644,1,2,0:0:0:0:
88,32,33838,1,0,0:0:0:0:
168,32,34031,1,2,0:0:0:0:
212,100,34225,1,8,0:0:0:0:
256,252,34612,6,0,P|212:244|186:215,1,80,2|0,0:0|0:0,0:0:0:0:
255,175,34999,1,8,0:0:0:0:
318,126,35193,2,0,B|363:99|377:51|377:51|384:90|423:112,1,160,2|2,0:0|0:0,0:0:0:0:
458,40,35773,1,8,0:0:0:0:
491,112,35967,6,0,B|491:193|491:193|491:250|443:250,1,160,2|2,0:0|0:0,0:0:0:0:
374,277,36548,2,0,B|322:287|322:287|277:251|222:265,1,160,8|8,0:0|0:0,0:0:0:0:
80,192,37322,1,2,0:0:0:0:
222,119,37709,6,0,B|277:133|322:97|322:97|374:107,1,160,4|2,0:0|0:0,0:0:0:0:
424,44,38289,2,0,L|330:25,1,80,8|0,0:0|0:0,0:0:0:0:
452,116,38677,2,0,P|452:164|424:208,1,80,8|0,0:0|0:0,0:0:0:0:
364,220,39064,6,0,B|320:180|268:184|268:184|212:220,1,160,4|2,0:0|0:0,0:0:0:0:
284,264,39644,1,0,0:0:0:0:
232,120,39838,2,0,B|164:160|164:160|116:192|124:244,1,160,2|2,0:0|0:0,0:0:0:0:
180,284,40418,1,8,0:0:0:0:
48,200,40806,6,0,B|60:84|60:84|40:32,1,160,4|2,0:0|0:0,0:0:0:0:
124,32,41386,2,0,B|180:32|180:32|204:52,1,80,8|0,0:0|0:0,0:0:0:0:
232,120,41773,2,0,B|280:144|280:144|320:144,1,80,8|0,0:0|0:0,0:0:0:0:
352,80,42160,6,0,P|311:144|352:208,1,160,4|2,0:0|0:0,0:0:0:0:
312,276,42741,1,0,0:0:0:0:
232,284,42935,2,0,B|100:284|100:284|60:312,1,160,2|2,0:0|0:0,0:0:0:0:
28,236,43515,1,8,0:0:0:0:
152,132,43902,6,0,B|236:108|236:148|316:128,1,160,4|2,0:0|0:0,0:0:0:0:
384,96,44483,2,0,P|392:56|376:16,1,80,8|0,0:0|0:0,0:0:0:0:
452,140,44870,2,0,P|444:180|460:220,1,80,8|0,0:0|0:0,0:0:0:0:
396,268,45257,6,0,B|312:292|312:252|232:272,1,160,4|2,0:0|0:0,0:0:0:0:
164,240,45838,1,0,0:0:0:0:
224,188,46031,2,0,B|288:168|348:192|348:192|384:176,1,160,2|2,0:0|0:0,0:0:0:0:
452,140,46612,1,8,0:0:0:0:
177,79,46999,6,0,P|161:115|157:159,1,80,8|2,0:0|0:0,0:0:0:0:
106,47,47580,6,0,P|89:83|85:123,1,80,2|8,0:0|0:0,0:0:0:0:
29,16,48160,5,8,0:0:0:0:
12,168,48548,6,0,B|24:228|80:228|80:228|164:228,1,160,2|8,0:0|0:0,0:0:0:0:
219,228,49128,2,0,B|279:228|279:228|335:228|347:288,1,160,2|8,0:0|0:0,0:0:0:0:
412,336,49709,2,0,P|424:298|416:246,1,80,8|0,0:0|0:0,0:0:0:0:
388,184,50096,6,0,B|376:144|324:144|324:144|228:144,1,160,2|8,0:0|0:0,0:0:0:0:
172,116,50677,1,2,0:0:0:0:
236,68,50870,1,0,0:0:0:0:
317,68,51064,1,2,0:0:0:0:
397,68,51257,1,8,0:0:0:0:
488,192,51644,6,0,P|448:212|424:248,1,80,2|0,0:0|0:0,0:0:0:0:
500,272,52031,1,8,0:0:0:0:
360,216,52225,2,0,B|304:200|304:200|252:224|196:196,1,160,2|0,0:0|0:0,0:0:0:0:
152,136,52806,1,8,0:0:0:0:
256,136,52999,1,2,0:0:0:0:
236,280,53193,6,0,B|181:276|152:248|152:248|72:248,1,160,2|8,0:0|0:0,0:0:0:0:
1,137,53773,2,0,P|76:113|152:136,1,160,2|2,0:0|0:0,0:0:0:0:
208,200,54354,1,8,0:0:0:0:
236,280,54548,6,0,L|324:296,1,80,8|2,0:0|0:0,0:0:0:0:
272,248,55322,6,0,L|364:260,1,80,8|2,0:0|0:0,0:0:0:0:
300,208,56096,5,8,0:0:0:0:
300,208,56289,2,0,B|400:225|400:225|438:231|460:206,1,160,2|8,0:0|0:0,0:0:0:0:
472,132,56870,2,0,B|436:132|412:148|412:148|356:132|344:56,1,160,2|8,0:0|0:0,0:0:0:0:
284,33,57451,1,8,0:0:0:0:
248,104,57644,6,0,P|268:164|364:236,1,160,2|8,0:0|0:0,0:0:0:0:
416,252,58225,1,8,0:0:0:0:
256,256,58612,1,8,0:0:0:0:
288,332,58806,1,8,0:0:0:0:
96,252,59193,1,2,0:0:0:0:
256,112,59580,1,8,0:0:0:0:
256,112,59773,1,8,0:0:0:0:
96,252,60160,6,0,P|104:312|132:344,1,80,2|0,0:0|0:0,0:0:0:0:
236,228,60548,2,0,P|228:168|200:136,1,80,8|0,0:0|0:0,0:0:0:0:
168,272,60935,6,0,P|236:308|304:272,1,160,4|8,0:0|0:0,0:0:0:0:
356,212,61515,2,0,P|320:144|356:76,1,160,2|0,0:0|0:0,0:0:0:0:
400,144,62096,1,8,0:0:0:0:
436,216,62289,6,0,B|456:292|416:328|416:328|344:304,1,160,4|2,0:0|0:0,0:0:0:0:
304,284,62870,1,2,0:0:0:0:
304,284,63064,1,2,0:0:0:0:
256,220,63257,2,0,L|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
304,156,63644,2,0,L|392:156,1,80,8|0,0:0|0:0,0:0:0:0:
256,96,64031,6,0,B|164:96|164:96|124:100|100:148,1,160,4|8,0:0|0:0,0:0:0:0:
64,196,64612,2,0,B|48:240|76:272|76:272|48:308|72:348,1,160,2|0,0:0|0:0,0:0:0:0:
144,316,65193,1,8,0:0:0:0:
208,268,65386,6,0,P|256:280|280:312,1,80,4|0,0:0|0:0,0:0:0:0:
392,260,65773,2,0,P|344:248|320:216,1,80,0|8,0:0|0:0,0:0:0:0:
392,180,66160,1,8,0:0:0:0:
460,224,66354,1,2,0:0:0:0:
392,260,66548,1,2,0:0:0:0:
392,180,66741,2,0,P|376:136|400:92,1,80,8|0,0:0|0:0,0:0:0:0:
468,140,67128,6,0,B|392:180|392:180|304:180,1,160,4|8,0:0|0:0,0:0:0:0:
240,144,67709,2,0,P|200:120|180:76,1,80,2|0,0:0|0:0,0:0:0:0:
120,184,68096,2,0,P|84:224|44:244,1,80,0|8,0:0|0:0,0:0:0:0:
44,60,68483,6,0,L|120:124,1,80,4|0,0:0|0:0,0:0:0:0:
164,164,68870,1,2,0:0:0:0:
180,244,69064,1,8,0:0:0:0:
232,304,69257,1,8,0:0:0:0:
308,324,69451,2,0,P|376:296|408:204,1,160,2|8,0:0|0:0,0:0:0:0:
396,148,70031,1,0,0:0:0:0:
338,92,70225,5,2,0:0:0:0:
260,108,70418,1,8,0:0:0:0:
208,48,70612,2,0,P|184:84|188:139,1,80,2|0,0:0|0:0,0:0:0:0:
208,196,70999,2,0,B|132:280|132:280|132:336,1,160,2|2,0:0|0:0,0:0:0:0:
204,364,71580,6,0,P|272:328|344:368,1,160,8|8,0:0|0:0,0:0:0:0:
420,353,72160,2,0,P|452:325|472:277,1,80,2|0,0:0|0:0,0:0:0:0:
460,212,72548,1,2,0:0:0:0:
419,88,72741,1,8,0:0:0:0:
379,212,72935,1,8,0:0:0:0:
484,135,73128,1,8,0:0:0:0:
354,135,73322,6,0,B|276:135|240:120|240:120|192:136,1,160,4|8,0:0|0:0,0:0:0:0:
124,168,73902,2,0,B|76:184|40:140|40:140|92:96,1,160,2|0,0:0|0:0,0:0:0:0:
160,60,74483,1,8,0:0:0:0:
232,92,74677,6,0,P|280:116|384:88,1,160,4|2,0:0|0:0,0:0:0:0:
444,48,75257,1,2,0:0:0:0:
444,48,75451,1,2,0:0:0:0:
460,152,75644,2,0,B|436:196|436:196|436:240,1,80,2|0,0:0|0:0,0:0:0:0:
336,332,76031,2,0,B|360:288|360:288|360:244,1,80,8|0,0:0|0:0,0:0:0:0:
279,252,76418,6,0,P|207:221|137:255,1,160,4|8,0:0|0:0,0:0:0:0:
209,299,76999,2,0,B|209:179|209:179|184:135,1,160,2|0,0:0|0:0,0:0:0:0:
264,116,77580,1,8,0:0:0:0:
328,68,77773,6,0,L|408:68,1,80,4|0,0:0|0:0,0:0:0:0:
392,148,78160,2,0,L|484:180,1,80,8|8,0:0|0:0,0:0:0:0:
444,252,78548,1,0,0:0:0:0:
380,296,78741,1,2,0:0:0:0:
300,296,78935,1,2,0:0:0:0:
224,272,79128,2,0,L|144:272,1,80,8|0,0:0|0:0,0:0:0:0:
68,240,79515,6,0,B|88:192|140:192|140:192|220:192,1,160,4|8,0:0|0:0,0:0:0:0:
248,124,80096,2,0,P|276:152|292:204,1,80,2|0,0:0|0:0,0:0:0:0:
368,176,80483,2,0,P|368:215|342:263,1,80,0|8,0:0|0:0,0:0:0:0:
424,288,80870,6,0,P|395:316|344:332,1,80,4|0,0:0|0:0,0:0:0:0:
284,300,81257,1,2,0:0:0:0:
212,264,81451,1,8,0:0:0:0:
136,284,81644,1,8,0:0:0:0:
100,356,81838,6,0,P|62:255|112:208,1,160,2|8,0:0|0:0,0:0:0:0:
152,180,82418,2,0,L|240:180,1,80,2|4,0:0|0:0,0:0:0:0:
292,124,82806,1,8,0:0:0:0:
292,124,82999,1,8,0:0:0:0:
320,200,83193,6,0,L|412:200,1,80,2|4,0:0|0:0,0:0:0:0:
456,140,83580,1,8,0:0:0:0:
456,140,83773,1,8,0:0:0:0:
496,212,83967,5,2,0:0:0:0:
452,280,84160,2,0,L|352:280,1,80,8|0,0:0|0:0,0:0:0:0:
344,356,84548,2,0,L|281:293,1,80,2|0,0:0|0:0,0:0:0:0:
216,336,84935,2,0,L|216:244,1,80,8|8,0:0|0:0,0:0:0:0:
140,228,85322,2,0,L|199:168,1,80,2|8,0:0|0:0,0:0:0:0:
275,156,85709,6,0,P|314:238|284:293,1,160,4|8,0:0|0:0,0:0:0:0:
232,228,86289,2,0,B|184:244|140:240|140:240|168:260|180:300,1,160,4|2,0:0|0:0,0:0:0:0:
100,312,86870,1,8,0:0:0:0:
176,168,87064,6,0,B|212:144|252:152|252:152|280:120|340:104,1,160,4|2,0:0|0:0,0:0:0:0:
396,92,87644,1,8,0:0:0:0:
328,192,87838,1,8,0:0:0:0:
224,76,88031,1,8,0:0:0:0:
224,76,88418,5,2,0:3:0:0:
Topic Starter
samplefish

Desperate-kun wrote:

It's re-re-re-re-re-recheck time! o3o (After I forgot about it and had to be reminded *sigh*, I'm sorry)

Insane


[*] Remember that some of my suggestions reduce the jumps, in order to help the difficulty spread, which is absolutely necessary. I've asked several QATs and BATs for their opinion.
[*] 00:00:547 (1,2) - The flow between these might be a bit too sharp. Also, I'd recommend you to add a circle at 00:01:128 like Rakuen already mentioned. Something like this might work: http://puu.sh/dHAwN/9824c76cc1.jpg remapped
[*] 00:01:322 (4,5,6,1) - This seems a bit too jumpy imo. The music is quite calm, the only strong note is 00:02:096 - So I think it would be better to use 1.3x spacing for this pattern except the jump that leads to 00:02:096 remapped
[*] 00:14:483 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - This section also seems too jumpy / dense. It's mostly calm piano notes, so it would be logical to have less jumps and density than in the section before, for example. Also, 00:25:322 (1,2,3,4,1,2,3,4,1,2,3,4) seems to be the exact same music, so it makes no sense to map them completely different. I'd recommend you to recreate something like you did in the second section, because it fits the atmosphere very well. Otherwise, please reduce these jumps 00:14:483 (1,2,3,4,5,6,7) remapped
[*] 00:23:386 (4,1,2,3) - Hmm, I think the flow could improve here if you move (1) and (2) a bit: http://puu.sh/dHARG/7acdc70cab.jpg changed
[*] 00:28:225 (4,1) - This jump is too extreme - ~2.5x Spacing, as used in the previous combo, seems more appropriate. okay
[*] 00:34:612 (1,2,3,4,5,6) - The pattern is really nice, but I fear the jumps are too big for the diff spread, so maybe you can just scale it a bit down (not by using the scale tool ofc) but keep the pattern? changed
[*] 00:40:806 (1,2,3,1) - Reduce the jumps a bit, to make it similar to 00:37:709 (1,2,3) - since it fits better imo. remapped
[*] 00:46:418 (4) - Move to 324|188 for a perfect triangle 00:46:225 (3,4,5) - (nazi, but it would make the pattern look less random imo) changed
[*] 00:47:967 - I'd add a note for the strong (drum?) sound. Stacking it on 00:48:160 (3) would not be a problem I think.added
[*] 00:51:257 (5,6) - Ctrl+G? And then switch hitsounds and make 00:51:064 (4,5,6) - spacing consistent.. Only a suggestion though. remapped
[*] 00:58:031 (1,2,1,2,1,1,2) - Between each (1) and (2), the jumps are definitely too big for the spread. Please reduce them somehow. changed
[*] 01:00:160 (3) - I'd NC for obvious reasons c: okay
[*] 01:09:257 (3,4) - Too extreme jumps :< changd
[*] 01:22:419 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2) - Again, the jumps need to be reduced a bit.. Suggestions: 01:22:419 (1,2,3,4,1,2,3,4) - Could almost stay as it is imo, if you make some more clean patterns to keep the spacing relatively equal (for example two triangles which are rotated or something similar). changed01:24:160 (2,3,1,2,3,4,1,2) - In the music, they are grouped in pairs, so a jump/antijump pattern would bring some variation and fit really nice here. For example: http://puu.sh/dHBAU/f80ecebeaa.jpg (I know this would not be your style, but I'm sure you get it from the example). Just try to keep the spacings consistent here, so it is clean and easier to play. remapped
[*] 01:27:451 (1,2,3,4) - Reduce spacing just a little bit maybe. scaled
[*] I don't want to force you to do these changes, since some may change the feeling and difficulty of the map alot. It is necessary for this mapset to be rankable though. If you don't want to change it, you could also map a Light Insane and keep this difficulty (almost) as it is. I tried to give another reason except the spread for some suggestions so they are more reasonable, but it wasn't always possible.[/list][/notice]

Yep, it's not the final recheck, since I need to leave now for christmas stuff and wasn't able to mod the hitsounding yet... This time I won't forget about it though.
thanks for the recheck o/
Topic Starter
samplefish
remapped a few more parts

00:35:386 (3,4,5,6,1,2,3,4,5,6,7,8) -
01:05:193 (4,5,1,2,3,4,5,6,1,2,3,4) -
00:01:322 (3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) -
Myxo
I should like finally...
Why does hitsounding even exist...
Be prepared
EDIT: I'll get you some mods for Insane because it needs to be tidied up a bit as well
Famous
Came here because of Desperate-kun. I heard you need some mods for your Insane diff. ;)

Insane
  1. 00:01:128 - Feels like a note is missing.
  2. 00:02:289 - Also a note is missing.
  3. 00:15:064 (3) - Improve blanket.
  4. 00:20:677 (1) - NC isn't really necessary.
  5. 00:25:322 (1) - That cricle doesn't flow right to me. Just move it a bit more to right. Suggestion: x:440 - y: 128.
  6. 00:26:677 (4) - Add NC and remove NC 00:26:870 (1).
  7. 00:28:225 (5) - Same as above.
  8. 00:31:515 (1) - Make that slider more like this
  9. 00:35:386 (3) - Move that circle to x:156 - y:100 for better flow.
  10. 00:37:709 (1) - Try to blanket that slider with 00:38:096 (2).
  11. 00:38:289 (3) - Improve blanket.
  12. 00:39:451 (2) - Also improve blanket.
  13. 00:41:386 (3) - Not a perfect blanket.
  14. 01:00:548 (2) - Same as above. Improve blanket.
  15. 01:04:612 (3) - This blanket is almost good. Just move the middle and last sliderpoint one grid left.
  16. 01:06:741 (6) - Ctrl + g
  17. 01:07:128 (1) - Improve blanket.
  18. 01:13:322 (1) - Blanket it to 01:12:741 (5)?
  19. 01:16:999 (3) - That's a really weird shaped slider.
  20. 01:23:967 (5) - Add NC and remove NC 01:24:160 (1).

Good luck! :3
pkhg
omg man I love this <3

Take my star and GL!! :D
AnreFM
Hey there Samplefish and Lanturn! ヾ( ´∀`)ノ

So uh Nao called me here and here I am :3 I'll try to mention some neating stuffs and others which will help tidy your Insane up! Again, most of these will be about some placings and shapes, so please don't mind it if it's way intentional :>

Let's go!


If there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[INSANE]
  1. 00:03:257 (4,5) - Consider to ctrl g this two? It will play smoother this way imo
  2. 00:09:064 (3) - uh what's with the spacing here lol. The anti-jump here doesn't match with anything in the background music, use a normal spacing here ouo
  3. 00:08:289 (1) - eh this slider feels a bit too curved compared with the rest of the sliders in the map and it kinda looked not neat as a result :< Consider to make it smoother like this? It should match well with the sliders on the rest of the map :3
  4. 00:10:612 (4,5) - Consider changing the slider shape like this so that the flow become better? A circular flow would fit better for here imo owo
  5. 00:18:354 (3) - hmm I feel that the clap at the tail is a bit off, since it's a passive hitsound :< I think making the rhythm like this should make the hitsounds more emphasized and powerful, also I think that this silent-ish part needs to have more to click imo :b
  6. 00:19:902 (1) - How about making the SV slower here to emphasize the silence part? 0.80 should do nice here :3
  7. 00:21:838 (5) - Consider moving it a bit more downward so that the whole 00:21:257 (2,3,4,5) - creates a neat square pattern like this?
  8. 00:22:612 (2,4) - eh As these two is still on the same combo(and is parallel at that), consider changing (4)'s shape to be similar with (2)? It'll look much neater :3
  9. 00:24:935 (5) - Consider making them a blanket like this? The note on 00:25:322 (1) - can also be stacked on 00:24:354 (3) -'s head :3
  10. 00:30:741 (1,2,3) - hmm I don't really think these 3 circles fit here imo, considering how the background music is different from 00:19:902 (1) -, this part's guiter is stretched unlike the previous one. So yeah, consider changing the rhythm into something like this to emphasize that stretch sound
  11. 00:32:483 (5) - Considering how jumpy the map is on various parts, having this part without jump feels a bit weird imo, especially since it's like a stop point before the 00:33:064 (1) - note. So yeah, I think adding a jump here would fit better for the gameplay; using ctrl g works nice :3
  12. 00:33:451 (2) - eh the fact that the loud drum on the tail isn't clickable doesn't play really nice imo, consider changing the rhythm into something like this instead
  13. 00:48:548 (1) - As in 00:08:289 (1) -. This slider doesn't have to blanket the far 00:48:935 (2) -(I assumed you're going for that), just make it more smoother and less curvy, the current one looked untidy. Copying 00:47:580 (1) - looks nice owo
  14. 01:11:967 (1) - Consider adding a few soft-whistle(or normal claps) on this part since I think the drums are a bit dull here when it goes with the background music owo
  15. 01:16:999 (3) - ctr g will make the flow much smoother instead of the current one imo :3 Also the shape is actually okay but is all that points necessary? o.o Consider to remove a few to make the turn smoother
  16. 01:28:418 (1) - I personally feel that the ending here is a bit anti-climatic(though considering how the song ended, it can't be helped much lol), so yeah consider to even lower the volume here to something around 30-40% as I feel it's still a bit too loud compared to the vocal here
  17. Consider spicing the hitsoounds on the kiai parts beside using all the clap and finish every 2 stanza, Try to make a difference between the one in the verse and chorus :< Using some soft-whistle or claps patterns should work nice, also Lanturn's table tennis thingy sounds nice too imo, consider using that :3
I guess that's all from me, hope it helped! The map plays pretty nice already, it just needs some tweaking on the patterns and stuffs that I already mentioned. Good Luck!
Topic Starter
samplefish

-Famous- wrote:

Came here because of Desperate-kun. I heard you need some mods for your Insane diff. ;)

Insane
  1. 00:01:128 - Feels like a note is missing.
  2. 00:02:289 - Also a note is missing.
  3. 00:15:064 (3) - Improve blanket.
  4. 00:20:677 (1) - NC isn't really necessary.
  5. 00:25:322 (1) - That cricle doesn't flow right to me. Just move it a bit more to right. Suggestion: x:440 - y: 128.
  6. 00:26:677 (4) - Add NC and remove NC 00:26:870 (1). i dont see why
  7. 00:28:225 (5) - Same as above. ^
  8. 00:31:515 (1) - Make that slider more like this
  9. 00:35:386 (3) - Move that circle to x:156 - y:100 for better flow.
  10. 00:37:709 (1) - Try to blanket that slider with 00:38:096 (2).
  11. 00:38:289 (3) - Improve blanket.
  12. 00:39:451 (2) - Also improve blanket.
  13. 00:41:386 (3) - Not a perfect blanket.
  14. 01:00:548 (2) - Same as above. Improve blanket.
  15. 01:04:612 (3) - This blanket is almost good. Just move the middle and last sliderpoint one grid left.
  16. 01:06:741 (6) - Ctrl + g i like this better
  17. 01:07:128 (1) - Improve blanket.
  18. 01:13:322 (1) - Blanket it to 01:12:741 (5)?
  19. 01:16:999 (3) - That's a really weird shaped slider. i think its ok
  20. 01:23:967 (5) - Add NC and remove NC 01:24:160 (1). feel like i should nc the doubles.

Good luck! :3
thanks for the mod! no comment is fixed
Topic Starter
samplefish

AnreFM wrote:

Hey there Samplefish and Lanturn! ヾ( ´∀`)ノ

So uh Nao called me here and here I am :3 I'll try to mention some neating stuffs and others which will help tidy your Insane up! Again, most of these will be about some placings and shapes, so please don't mind it if it's way intentional :>

Let's go!


If there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[INSANE]
  1. 00:03:257 (4,5) - Consider to ctrl g this two? It will play smoother this way imo i think theyre fine
  2. 00:09:064 (3) - uh what's with the spacing here lol. The anti-jump here doesn't match with anything in the background music, use a normal spacing here ouo remapped
  3. 00:08:289 (1) - eh this slider feels a bit too curved compared with the rest of the sliders in the map and it kinda looked not neat as a result :< Consider to make it smoother like this? It should match well with the sliders on the rest of the map :3 remapped
  4. 00:10:612 (4,5) - Consider changing the slider shape like this so that the flow become better? i like the current better A circular flow would fit better for here imo owo
  5. 00:18:354 (3) - hmm I feel that the clap at the tail is a bit off, since it's a passive hitsound :< I think making the rhythm like this should make the hitsounds more emphasized and powerful, also I think that this silent-ish part needs to have more to click imo :b i dont thihnk its a problem
  6. 00:19:902 (1) - How about making the SV slower here to emphasize the silence part? 0.80 should do nice here :3 silence is already emphasized by the no notes part, guitar picks it back up pretty strongly
  7. 00:21:838 (5) - Consider moving it a bit more downward so that the whole 00:21:257 (2,3,4,5) - creates a neat square pattern like this?
    SPOILER
    sure
  8. 00:22:612 (2,4) - eh As these two is still on the same combo(and is parallel at that), consider changing (4)'s shape to be similar with (2)? It'll look much neater :3 okay
  9. 00:24:935 (5) - Consider making them a blanket like this? The note on 00:25:322 (1) - can also be stacked on 00:24:354 (3) -'s head :3 sure
  10. 00:30:741 (1,2,3) - hmm I don't really think these 3 circles fit here imo, considering how the background music is different from 00:19:902 (1) -, this part's guiter is stretched unlike the previous one. So yeah, consider changing the rhythm into something like this to emphasize that stretch sound remapped to your example
  11. 00:32:483 (5) - Considering how jumpy the map is on various parts, having this part without jump feels a bit weird imo, especially since it's like a stop point before the 00:33:064 (1) - note. So yeah, I think adding a jump here would fit better for the gameplay; using ctrl g works nice :3 i dont know, i think its alright
  12. 00:33:451 (2) - eh the fact that the loud drum on the tail isn't clickable doesn't play really nice imo, consider changing the rhythm into something like this instead remapped
  13. 00:48:548 (1) - As in 00:08:289 (1) -. This slider doesn't have to blanket the far 00:48:935 (2) -(I assumed you're going for that), just make it more smoother and less curvy, the current one looked untidy. Copying 00:47:580 (1) - looks nice owo wasnt going for that, i think the curve plays well.
  14. 01:11:967 (1) - Consider adding a few soft-whistle(or normal claps) on this part since I think the drums are a bit dull here when it goes with the background music owo okay
  15. 01:16:999 (3) - ctr g will make the flow much smoother instead of the current one imo :3 Also the shape is actually okay but is all that points necessary? o.o Consider to remove a few to make the turn smoother wow nice.
  16. 01:28:418 (1) - I personally feel that the ending here is a bit anti-climatic(though considering how the song ended, it can't be helped much lol), so yeah consider to even lower the volume here to something around 30-40% as I feel it's still a bit too loud compared to the vocal here okay
  17. Consider spicing the hitsoounds on the kiai parts beside using all the clap and finish every 2 stanza, Try to make a difference between the one in the verse and chorus :< Using some soft-whistle or claps patterns should work nice, also Lanturn's table tennis thingy sounds nice too imo, consider using that :3
I guess that's all from me, hope it helped! The map plays pretty nice already, it just needs some tweaking on the patterns and stuffs that I already mentioned. Good Luck!

thanks for the mod! very helpful stuff!!
Okoratu
A3elkjd;lsaasdlkjrasd,fmn

i think this song is quite annoying how can you sit through and map it a
I'm here thanks to Nao.

General
  1. normal-slidertick3 is a fucking pingpong ball hitting a table i'm so done already
  2. the 1 ms before the soft-hitclap doesn't really do much, but well it's a wave so it's your choice if you want to cut out the barely anything from it or not
  3. soft-hitfinish3 thing looks like it's cut off in the end i'd recommend having it fade out
  4. soft-hitwhistle is the same with fade out thing except that this has like yea 1 second of silence which boosts filesize to 216 kb lel
  5. Sony Music Records tag no? The rest of these people is tagged in there, you could also add the kanji for them because artist and title use Kanji things but tags don't so why
  6. 01:12:354 - would end the kiai on this held down guitar here, to have a more noticable kiai flash thing or in 01:11:580 - idunno

Insane
  1. AR 9 feels too fast for your object density and 155 bpm imo, 8.7 or 8.8 is less stressful for this imo
  2. i thought i saw some circles which were intended to stack but didn't due to weird stack leniency but lowering ar seems to solve that thing idk
  3. 00:02:870 (4) - this one looks like it's a bit over-curved in comparison to all other curvy sliders in this part, would reduce curve thing
  4. 00:04:418 (4,5) - i don't really get why you suddenly reduce the spacing between these 2 so drastically, like moving this circle up and 00:04:999 (1) - a bit to the left is smoother to follow imo
  5. 00:15:451 (4,5,6) - sound like they have same vocal pitch but 00:15:451 (4) - is pretty close to 3 and 00:15:838 (6) - pretty far away from 1 which might make this seem like slightly random jumps
  6. 00:19:902 (1) - having it as 3 circles would represent the strong sounds in 00:20:096 - and 00:20:289 - better
  7. 00:22:128 - is mapping the end of a vocal as a circle really necessary, i would remove the circle and make it an 1/2 more jumpy thing
  8. 00:22:806 - such a strong sound on a repeat, i would prefer to click this similarly to 00:16:418 (2,3) - rhythm wise
  9. 00:33:451 (2) - jump and edge in flow could be unnecessarily rhough for this rather smooth thing in the music
  10. 00:37:225 (4,5,6,7,8) - do you know why this stream feels a bit weird to play? there are multiple reasons why
    1. it doesn't start on a white tick but on a blue tick which is uhh not what players are used to polarity wise here
    2. the exact same sounds are mapped as 1/2 sliders in 00:36:548 (2,3) -
    in concluseion i would prefer the following rhythm to cover these the way you seemed to want while being less awkward:
    note that this ignores same sound in 00:36:451 - if it doesn't feel right the way depicted, try adding a circle there before disregarding suggestion
  11. 00:38:289 (3) - i can hardly tolerate how this and 00:41:386 (3) - skip stuff you would put normal sampleset on normally
  12. 00:42:935 (4) - but this onee ignores a sound that is pretty strong, i would rather see this one mapped at leasttt, doing thing like 00:39:838 (3,4) - would be a bit better here yea and
  13. 00:52:225 (3) - would skrew this stack here and do more spacing because 00:51:451 (6,1) - does same for equally strong vocal
  14. 00:55:322 (3,4,5,6) - would space this a bit further apart from 00:55:128 (2) - to match sspacing to 00:56:096 (7) - betterer yes
  15. 01:13:709 (2) - making spacing more even here would make direction change in flow in 01:13:902 (3) - less awkward
  16. also i think using 01:13:902 (3) - goes against your mapping vocals with red tick slider policy because held vocal ends on the white tick in 01:14:096 - a new held one starts in 01:14:289 - which is currently sliderend which is ugh
  17. the above might be reason why 01:14:483 (4) - feels slightly odd to play to me
  18. 01:16:999 (3) - explain how this slight bend thing looks neat
    a

other minor stuff

i do this in boxes because it's one of my first times modding something right
comboing
  1. 00:04:806 (5,1) - would swap these because 00:05:773 (1,2) - are the same thing and comboed differently, right?
  2. 00:10:999 (5,1) - ^
  3. 00:41:967 (1,2) - NC on 2 would make much more sense with 00:38:870 (4,1) - i guess
  4. 01:25:709 (3) - add one because 01:24:160 (1,2,1,2,1,2,1,2) - are all 2 object combos so the last 2 object combo should not have more than 2 objectss in its combo rightttt
  5. 01:27:451 (1) - would consider removing this one it goes slightly against your vocal mapping stuff to nc these

Hitsounds
  1. 00:00:354 (1) - using normal sampleset for whole slider is sounding better to me
  2. 00:00:548 - would use soft additions and normal sampleset for these because i think this fits song better because soft-hitfinish doesn't have some kind of fade out and ends earlier and that's what the finishes in song do, they don't really fade out they just end so using soft additions for these objects might be nice:
    1. 00:02:096 (1) -
    2. 00:03:644 (1) -
    3. 00:04:999 (1,2) -
    4. 00:11:193 (1,2) - also these don't follow same hitsounding as 00:04:999 (1,2) - while they probably should
    5. 00:12:160 (2) -
    6. 00:12:935 -
  3. 00:00:741 - should have normal sample set due to 00:03:838 (2) -
  4. 00:07:322 (3) - normal sampleset
  5. 00:08:289 (1) - normal set on head
  6. 00:10:612 - dunno why you use normal sampleset
  7. 00:12:548 - head should have normal set
  8. 00:17:580 (1) - missing normal set
  9. 00:20:289 - having no hitsound to cover this one is quite sad
  10. 00:22:806 - normal sampleset missing thanks
  11. 00:23:773 (1) - normal sampleset on head
  12. 00:33:064 (1) - normal sampleset on head
  13. 00:36:548 (2,3) - just saying that normal sampleset on both heads would make sense
  14. 00:37:321 (5) - ^ and hereee
  15. 00:38:483 - yes skipping this sounds even worse at lower music volume a
  16. 00:39:257 - normal sampleset here
  17. 00:39:451 - no normal sampleset here please
  18. 00:39:838 (3) - whistle on head compliments the red tick sound nicely
  19. 00:42:160 (2) - replacing normal sampleset with auto and setting addition to normal makes more sense here
  20. 00:42:354 - adding normal sampleset please
  21. 00:45:257- something about switching the normal to additions and keeping sampleset on auto
  22. 00:46:031 - if you added whistle to 00:39:838 - do here as well
  23. 00:47:193 - , 00:47:773 - , 00:48:160 - soft finishes are probably nicer than that
  24. 00:47:580 - normal sampleset thanks
  25. 00:57:451 - normal sampleset
  26. 01:01:128 - removing normal sampleset here would be consistent
  27. 01:02:677 (2,4) - sound like they could use either normal sampleset things or other hitsounds specially for them as well
  28. 01:04:806 - ): ):
  29. 01:05:773 (2,4) - are the same as 01:02:677 (2,4) -
  30. 01:10:612 (3) - normal sampleset idk not ssure
  31. 01:11:580 (2) - but sure that this one should havee normal sampleset
  32. 01:18:548 (3) - is similar to 01:02:677 (2,4) -
  33. 01:22:806 (3,4) - some kind of soft finishes in addition would be super cool
  34. 01:24:160 (1,1,1,1) - ^
  35. 01:28:418 (1) - would not place a whistle for a vocalist exhaling.................

HoLy HiTsOUnDS
Edit: feels like i missed some stuff regarding hitsounds, if you encounter one that would make sense with everything else (the pattern should be really really obvious after going throug this) feel free do add dis

this needs a few more mods i might miss things
Eni
Hi samplefish / lanturn / okoratu

I mapped the full version of this song a while ago (at least part of it), but never submitted it. :D So please take my suggestions seriously as I mapped this song as well lol
Love the background btw
[Easy]
  1. 00:06:354 - Remove the clap and add a finish. The clap does not sound right with the music, and a finish would make more sense since you put one at 00:05:386 -.
  2. 00:06:741 (1) - Remove finish
  3. 00:13:902 (2) - Use 50% Sampleset Auto clap here. It sounds much better.
  4. 00:36:548 -, 00:37:322 - Double click to select the Slider Tail and use Clap with Sampleset Auto.
  5. 00:51:644 (1) - Add clap
  6. 01:00:548 - Use 80% Sampleset Auto clap here.
  7. 01:10:999 (2) - Change to 1/1 slider and add another 1/1 slider at 01:11:580 (3) - to follow the song.


    ~
  8. 01:10:225 -, 01:10:612 - 01:10:999 -, 01:11:386 - Use Normal Sampleset with Whistle here.
  9. 01:04:999 -, 01:01:902 -, 01:08:096 -, 01:14:289 -, 01:17:386 -, 01:20:483 - Add Sampleset Auto clap
  10. 01:19:515 (1) - Add Finish to match 01:07:128 (1) -
  11. 01:22:612 (1) -, 01:23:386 (2) -, 01:24:548 (4) -, 01:25:322 (6) - Add clap to help the player hear during emphasis part of song.
  12. 01:28:031 - Add Sampleset Auto clap here.
  13. If you use the hitsound suggestions in Easy (which I recommend), remember to apply them to other difficulties as well.
[Normal]
  1. 00:04:418 (3) - Turn this into a 1/1 slider or a 1/2 repeat slider because there is an emphasis beat at 00:04:806 - that should be mapped.
  2. 00:09:838 (1,2) - I think you should turn this into a 1/1 slider.
  3. 01:02:289 (3,5) - Personal preference, I would not use two sliders facing the same way like this. Try using a different curve for slider 5.
  4. 01:22:806 -, 01:23:580 - Because this is Normal you should map this part to help transition from Easy -> Normal and Normal -> Hard. I suggest using 1/2 sliders.
[Lanturn's Hard]
  1. What Okoratu said about normal-slidertick3
Good luck :)
Myxo
Mhm I should have realised earlier that it's better to search for more mods here than trying to do this alone.
to samplefish: Please contact me via PM when these are applied!
Lanturn
00:19:515 - <3
Topic Starter
samplefish

Okoratu wrote:

A3elkjd;lsaasdlkjrasd,fmn

i think this song is quite annoying how can you sit through and map it a :D
I'm here thanks to Nao.

General
  1. normal-slidertick3 is a fucking pingpong ball hitting a table i'm so done already idk what do to hitsonds/color]
  2. the 1 ms before the soft-hitclap doesn't really do much, but well it's a wave so it's your choice if you want to cut out the barely anything from it or not
  3. soft-hitfinish3 thing looks like it's cut off in the end i'd recommend having it fade out
  4. soft-hitwhistle is the same with fade out thing except that this has like yea 1 second of silence which boosts filesize to 216 kb lel
  5. Sony Music Records tag no? The rest of these people is tagged in there, you could also add the kanji for them because artist and title use Kanji things but tags don't so why
  6. 01:12:354 - would end the kiai on this held down guitar here, to have a more noticable kiai flash thing or in 01:11:580 - idunno

a[/list][/notice]

[box=Hitsounds]
  1. 01:04:806 - ): ): [color=#008000]:D

this needs a few more mods i might miss things
you take care of my map better than i do <3

everything is changed/fixed/remapped, except for those mentioned because idk how to file 1ms change and i like the slider

thanks so much okokokoko \o/
Topic Starter
samplefish
will look at porject railguns in a bit
Okoratu
zzzzzzzzzzz
00:41:580 - missing normal sampleset
00:42:935 (3,4,5) - bg sounds are same as 00:39:451 (2,3) - so same hitsounding would sense yes (whistle on red ticks)
00:46:418 (4) - dunno if this is missing whistle due to aforementioned
00:47:773 - and 00:48:160 - shoiuld at least have some kind of special sound i guesssss
01:14:096 - you miss normal sampleset
01:21:838 - mpssdf;kl'ekjasd^
01:22:225 - jlka;sejrla
Topic Starter
samplefish

Project Railgun wrote:

Hi samplefish / lanturn / okoratu

I mapped the full version of this song a while ago (at least part of it), but never submitted it. :D So please take my suggestions seriously as I mapped this song as well lol
Love the background btw
[Easy]
  1. 00:06:354 - Remove the clap and add a finish. The clap does not sound right with the music, and a finish would make more sense since you put one at 00:05:386 -. k
  2. 00:06:741 (1) - Remove finish k
  3. 00:13:902 (2) - Use 50% Sampleset Auto clap here. It sounds much better. dont think so
  4. 00:36:548 -, 00:37:322 - Double click to select the Slider Tail and use Clap with Sampleset Auto. dont think so
  5. 00:51:644 (1) - Add clap nope
  6. 01:00:548 - Use 80% Sampleset Auto clap here. definitely no
  7. 01:10:999 (2) - Change to 1/1 slider and add another 1/1 slider at 01:11:580 (3) - to follow the song. i like this better


    ~
  8. 01:10:225 -, 01:10:612 - 01:10:999 -, 01:11:386 - Use Normal Sampleset with Whistle here. dont like whistle
  9. 01:04:999 -, 01:01:902 -, 01:08:096 -, 01:14:289 -, 01:17:386 -, 01:20:483 - Add Sampleset Auto clap no thanks
  10. 01:19:515 (1) - Add Finish to match 01:07:128 (1) - okay
  11. 01:22:612 (1) -, 01:23:386 (2) -, 01:24:548 (4) -, 01:25:322 (6) - Add clap to help the player hear during emphasis part of song. added auto finishes
  12. 01:28:031 - Add Sampleset Auto clap here. nope
  13. If you use the hitsound suggestions in Easy (which I recommend), remember to apply them to other difficulties as well.
[Normal]
  1. 00:04:418 (3) - Turn this into a 1/1 slider or a 1/2 repeat slider because there is an emphasis beat at 00:04:806 - that should be mapped. ok
  2. 00:09:838 (1,2) - I think you should turn this into a 1/1 slider. its ok
  3. 01:02:289 (3,5) - Personal preference, I would not use two sliders facing the same way like this. Try using a different curve for slider 5. ok
  4. 01:22:806 -, 01:23:580 - Because this is Normal you should map this part to help transition from Easy -> Normal and Normal -> Hard. I suggest using 1/2 sliders. i think this is alaright
[Lanturn's Hard]
  1. What Okoratu said about normal-slidertick3 ok
Good luck :)

thanks for the mod!
Topic Starter
samplefish
updated with oko and railguns stuff
Lanturn
Wow you're alive!
Myxo
[Insane]

00:22:612 - Missing Clap.

After fixing that, please copy hitsounding over to Normal and Easy >w< (By using this)

[Easy]

00:23:773 (1) - Remove NC, it seems unnecessary since this object kinda belongs to the previous ones

I think this is finally ready! Call me~
Topic Starter
samplefish
fixed all above,

remapped on insane 00:23:386 (5,1,2,3,4,5,1) -
pkhg
goww sampleturn <3

/me runs
Topic Starter
samplefish
pkhg pls
Myxo
[Insane, Normal, Easy]

00:39:064 - Finish with Normal Additions please, for consistency with 00:42:160 -

Sorry for missing that ><
Topic Starter
samplefish
updated
Myxo
After a very short amount of time
Okoratu
i hope you're ready
General
  1. I spent so much time on your insane but never looked at the other diffs.
  2. you can click this, not sure if Sony Music records should be a tag or not
  3. your difficulties should all end in the same spot blah blah, insane and hard end in 01:28:418 - while easy and normal do in 01:28:031 - so adding like 1 circle in each diff with an 1/1 gap should be k or not asdf

Insane
  1. 01:07:902 (3,4,1) - this pattern's flow is rather ugh like could you not fuck the overall spacing by doing a tight blanket thing with this, instead moving something like this or remapping the pattern or whatever so that it at least flows mroe smoothly
  2. 00:04:806 (1) - shouldn't this have normal sampleset cuz 00:05:773 (1) -
  3. 00:13:902 (2) - could make this normal sampleset with soft additions in order to have the bass as well as the cymbals as feedback dunno if you like was just idea
  4. 00:43:709 (6) - why is there a whistle o.o the previous pattern did only 00:39:451 (2,3) - 2 whistles on the 2 red ticks there
  5. 01:11:386 (1) - adding normal sampleset cuz thing has a bass sound would be dunno fitting ?
how is this so short

Lanturn
  1. sup
  2. 00:07:322 (2) - why do you think this slight edge in the end of this slider looks visually appealing like really why
  3. 00:19:515 - there's not even anything like that in the music, i would decrease the volume of this tick to like 40-60% having a ping pong ball with 90% volume hit the table without any apparent sound being there is meh
  4. 00:20:289 (3) - this made me laugh, nice
  5. 00:30:354 - is same as yes also am i the only one annoyed about the slidertick of this slider not being in the middle of it of it like it's slightly shifted to the right
  6. 01:05:967 - 01:06:160 - 01:06:354 - should use same hitsounding as 01:02:289 (1,2,3) -
  7. btw i can't really comprehend what the hitsounding of 01:06:354 (4,5,6) - is suposed to follow but uhh would just do same as 01:03:257 (4,5) - maybe
  8. 01:17:773 (1,2,3,4,5,6) - this is also inconsistent with what i suggested above and with 01:05:386 (1,2,3,4,5,6) - so uhh no clue what you doing
  9. 01:16:418 (1) - just saying blanket because you seem to do perfect ones in 01:21:838 (1) - so yes this could be better then
  10. 01:21:838 (1,2) - swapping NC would make so much more sense with 01:23:193 (1,2,3) -
  11. 01:28:418 (1) - would either make it more quiet or just using the soft-hitnormal for this instead of a drum hitwhistle, as it's just her exhaling and no cymbal thing
what

Normal
  1. 00:04:806 (4) - replacing it with just a circle in 00:04:999 - to not have the finish on the sliderend so much would be cool
  2. 00:19:902 (1) - easy doesn't have a 1 object combo here so removing the nc could be yes blabla save 2 measure comboing
  3. 00:23:386 (7,1,2) - i fucking hate you choosing that rhythm so you can't NC in 00:23:773 - but yes the current thing is the only thing making any sense so don't change it.
  4. 00:30:741 (1) - if you removed first 1 object combo remove this as well
  5. 00:56:677 (2,3) - this is literally teh onleh stack in this diff why don't you unstack asdf or stack some other notes but just having one stack in entire diff is random as ehlll
  6. 01:00:160 (3) - idk if you ever had a nc here or if someone told you to remove it but the only vocals without instruments surely don't belong in the same category as 00:59:193 (1,2) - drum crash things yes
  7. 01:28:418 - don't forget
most of this is my personal interpretation and it's up to you to agree or not since you rhythm this stuff rather weirdly by followling the strange vocals

Easy
  1. 00:49:902 (3,5) - using the same slider making this a symmetrical pattern would look so much betterrrrrrrr
  2. 01:28:418 - don't forget
mapping most red tick vocals is not the best idea for the easier diffs because it gives you a lot of weird rhythmss but you seem to manage that just fine

00:13:902 - in easy and normal is missing the volume decrease which makes so much sense in the insane samplefish p l s
00:47:193 - has a cymbal crash in the background thing but no hitsound anywhere


objectively i'd say this is all kinda messy dunno there are no real reasons to pop the bubble though i'm just concerned whether you really want to push it forward as it is now or not
Lanturn
But I love the slider ticks :(

I'll be home in like an hour

Okoratu wrote:

Lanturn
  1. sup
  2. 00:07:322 (2) - why do you think this slight edge in the end of this slider looks visually appealing like really why The definition of "ART" is unique among every person in the world. I myself don't like it, so it was changed by samplefish.
  3. 00:19:515 - there's not even anything like that in the music, i would decrease the volume of this tick to like 40-60% having a ping pong ball with 90% volume hit the table without any apparent sound being there is meh I personally wanted to keep this as is, because it needs to match the volume of the other ping pong noises around it.
  4. 00:20:289 (3) - this made me laugh, nice I'm pretty sure it was just you headdesking.
  5. 00:30:354 - is same as yes also am i the only one annoyed about the slidertick of this slider not being in the middle of it of it like it's slightly shifted to the right I know right? I hate it when people can't make their sliders bounce right on the tick like this. Gonna go smack some sense into the mapper here.
  6. 01:05:967 - 01:06:160 - 01:06:354 - should use same hitsounding as 01:02:289 (1,2,3) -
  7. btw i can't really comprehend what the hitsounding of 01:06:354 (4,5,6) - is suposed to follow but uhh would just do same as 01:03:257 (4,5) - maybe
  8. 01:17:773 (1,2,3,4,5,6) - this is also inconsistent with what i suggested above and with 01:05:386 (1,2,3,4,5,6) - so uhh no clue what you doing Trying to make logic out of someone who uses ping pong balls as hitsounds.. Yeah good luck. I honestly listened through all of these, even if they aren't consistent, they still 'sound good' enough to me. I like the variety it gives, even if it isn't consistent.
  9. 01:16:418 (1) - just saying blanket because you seem to do perfect ones in 01:21:838 (1) - so yes this could be better then ok done. No funny stuff here :(
  10. 01:21:838 (1,2) - swapping NC would make so much more sense with 01:23:193 (1,2,3) - lol. I have no idea why I NC'd this section how it is. I fixed it up.
  11. 01:28:418 (1) - would either make it more quiet or just using the soft-hitnormal for this instead of a drum hitwhistle, as it's just her exhaling and no cymbal thing
Blame CDFA. I had it without a hitsound before! Actually I prefer it without the hitsounds myself.. so yeah, changed back.
what I hope you find your sanity soon :(
Thank you <3

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Title:Gomen ne, Iiko ja Irarenai. (Anime ver.)
TitleUnicode:ごめんね、いいコじゃいられない。 (Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:samplefish
Version:Lanturn's Hard
Source:Kill la Kill
Tags:aniplex trigger ending lanturn BigBoom Akiyuki Tateyama tv size
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388,184,50096,6,0,B|376:144|324:144|324:144|228:144,1,160,2|8,0:0|0:0,0:0:0:0:
172,116,50677,1,2,0:0:0:0:
236,68,50870,1,0,0:0:0:0:
317,68,51064,1,2,0:0:0:0:
397,68,51257,1,8,0:0:0:0:
488,192,51644,6,0,P|448:212|424:248,1,80,2|0,0:0|0:0,0:0:0:0:
500,272,52031,1,8,0:0:0:0:
360,216,52225,2,0,B|304:200|304:200|252:224|196:196,1,160,2|0,0:0|0:0,0:0:0:0:
152,136,52806,1,8,0:0:0:0:
256,136,52999,1,2,0:0:0:0:
236,280,53193,6,0,B|181:276|152:248|152:248|72:248,1,160,2|8,0:0|0:0,0:0:0:0:
1,137,53773,2,0,P|76:113|152:136,1,160,2|2,0:0|0:0,0:0:0:0:
208,200,54354,1,8,0:0:0:0:
236,280,54548,6,0,L|324:296,1,80,8|2,0:0|0:0,0:0:0:0:
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300,208,56096,5,8,0:0:0:0:
300,208,56289,2,0,B|400:225|400:225|438:231|460:206,1,160,2|8,0:0|0:0,0:0:0:0:
472,132,56870,2,0,B|436:132|412:148|412:148|356:132|344:56,1,160,2|8,0:0|0:0,0:0:0:0:
284,33,57451,1,8,0:0:0:0:
248,104,57644,6,0,P|268:164|364:236,1,160,2|8,0:0|0:0,0:0:0:0:
416,252,58225,1,8,0:0:0:0:
256,256,58612,1,8,0:0:0:0:
288,332,58806,1,8,0:0:0:0:
96,252,59193,1,2,0:0:0:0:
256,112,59580,1,8,0:0:0:0:
256,112,59773,1,8,0:0:0:0:
96,252,60160,6,0,P|104:312|132:344,1,80,2|0,0:0|0:0,0:0:0:0:
236,228,60548,2,0,P|228:168|200:136,1,80,8|0,0:0|0:0,0:0:0:0:
168,272,60935,6,0,P|236:308|304:272,1,160,4|8,0:0|0:0,0:0:0:0:
356,212,61515,2,0,P|320:144|356:76,1,160,2|0,0:0|0:0,0:0:0:0:
400,144,62096,1,8,0:0:0:0:
436,216,62289,6,0,B|456:292|416:328|416:328|344:304,1,160,4|2,0:0|0:0,0:0:0:0:
304,284,62870,1,2,0:0:0:0:
304,284,63064,1,2,0:0:0:0:
256,220,63257,2,0,L|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
304,156,63644,2,0,L|392:156,1,80,8|0,0:0|0:0,0:0:0:0:
256,96,64031,6,0,B|164:96|164:96|124:100|100:148,1,160,4|8,0:0|0:0,0:0:0:0:
64,196,64612,2,0,B|48:240|76:272|76:272|48:308|72:348,1,160,2|0,0:0|0:0,0:0:0:0:
144,316,65193,1,8,0:0:0:0:
208,268,65386,6,0,P|256:280|280:312,1,80,4|0,0:0|0:0,0:0:0:0:
392,260,65773,2,0,P|344:248|320:216,1,80,0|8,0:0|0:0,0:0:0:0:
392,180,66160,1,8,0:0:0:0:
460,224,66354,1,2,0:0:0:0:
392,260,66548,1,2,0:0:0:0:
392,180,66741,2,0,P|376:136|400:92,1,80,8|0,0:0|0:0,0:0:0:0:
468,140,67128,6,0,B|392:180|392:180|304:180,1,160,4|8,0:0|0:0,0:0:0:0:
240,144,67709,2,0,P|200:120|180:76,1,80,2|0,0:0|0:0,0:0:0:0:
120,184,68096,2,0,P|84:224|44:244,1,80,0|8,0:0|0:0,0:0:0:0:
44,60,68483,6,0,L|120:124,1,80,4|0,0:0|0:0,0:0:0:0:
164,164,68870,1,2,0:0:0:0:
180,244,69064,1,8,0:0:0:0:
232,304,69257,1,8,0:0:0:0:
308,324,69451,2,0,P|376:296|408:204,1,160,2|8,0:0|0:0,0:0:0:0:
396,148,70031,1,0,0:0:0:0:
338,92,70225,5,2,0:0:0:0:
260,108,70418,1,8,0:0:0:0:
208,48,70612,2,0,P|184:84|188:139,1,80,2|0,0:0|0:0,0:0:0:0:
208,196,70999,2,0,B|132:280|132:280|132:336,1,160,2|2,0:0|0:0,0:0:0:0:
204,364,71580,6,0,P|272:328|344:368,1,160,8|8,0:0|0:0,0:0:0:0:
420,353,72160,2,0,P|452:325|472:277,1,80,2|0,0:0|0:0,0:0:0:0:
460,212,72548,1,2,0:0:0:0:
419,88,72741,1,8,0:0:0:0:
379,212,72935,1,8,0:0:0:0:
484,135,73128,1,8,0:0:0:0:
354,135,73322,6,0,B|276:135|240:120|240:120|192:136,1,160,4|8,0:0|0:0,0:0:0:0:
124,168,73902,2,0,B|76:184|40:140|40:140|92:96,1,160,2|0,0:0|0:0,0:0:0:0:
160,60,74483,1,8,0:0:0:0:
232,92,74677,6,0,P|280:116|384:88,1,160,4|2,0:0|0:0,0:0:0:0:
444,48,75257,1,2,0:0:0:0:
444,48,75451,1,2,0:0:0:0:
460,152,75644,2,0,B|436:196|436:196|436:240,1,80,2|0,0:0|0:0,0:0:0:0:
336,332,76031,2,0,B|360:288|360:288|360:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,252,76418,6,0,P|206:216|140:254,1,160,4|8,0:0|0:0,0:0:0:0:
209,299,76999,2,0,B|209:179|209:179|184:135,1,160,2|0,0:0|0:0,0:0:0:0:
264,116,77580,1,8,0:0:0:0:
328,68,77773,6,0,L|408:68,1,80,4|0,0:0|0:0,0:0:0:0:
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444,252,78548,1,0,0:0:0:0:
380,296,78741,1,2,0:0:0:0:
300,296,78935,1,2,0:0:0:0:
224,272,79128,2,0,L|144:272,1,80,8|0,0:0|0:0,0:0:0:0:
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248,124,80096,2,0,P|276:152|292:204,1,80,2|0,0:0|0:0,0:0:0:0:
368,176,80483,2,0,P|368:215|342:263,1,80,0|8,0:0|0:0,0:0:0:0:
424,288,80870,6,0,P|395:316|344:332,1,80,4|0,0:0|0:0,0:0:0:0:
284,300,81257,1,2,0:0:0:0:
212,264,81451,1,8,0:0:0:0:
136,284,81644,1,8,0:0:0:0:
100,356,81838,2,0,P|62:255|112:208,1,160,2|8,0:0|0:0,0:0:0:0:
152,180,82418,6,0,L|240:180,1,80,2|4,0:0|0:0,0:0:0:0:
292,124,82806,1,8,0:0:0:0:
292,124,82999,1,8,0:0:0:0:
320,200,83193,6,0,L|412:200,1,80,2|4,0:0|0:0,0:0:0:0:
456,140,83580,1,8,0:0:0:0:
456,140,83773,1,8,0:0:0:0:
496,212,83967,5,2,0:0:0:0:
452,280,84160,2,0,L|352:280,1,80,8|0,0:0|0:0,0:0:0:0:
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140,228,85322,2,0,L|199:168,1,80,2|8,0:0|0:0,0:0:0:0:
275,156,85709,6,0,P|314:238|284:293,1,160,2|8,0:0|0:0,0:0:0:0:
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100,312,86870,1,8,0:0:0:0:
176,168,87064,6,0,B|212:144|252:152|252:152|280:120|340:104,1,160,2|2,0:0|0:0,0:0:0:0:
396,92,87644,1,8,0:0:0:0:
328,192,87838,1,8,0:0:0:0:
224,76,88031,1,8,0:0:0:0:
224,76,88418,5,0,0:0:0:0:
Topic Starter
samplefish
Hi oko

I know my work is really sloppy, but i think it is my best. Tbh idk how everyone else poops out perfect maps ;_;

Will fix tonite or tomorrow
Topic Starter
samplefish
well for the record everything above is applied
Lanturn
oh good. I wonder how many people even remember Kill la Kill still?
Okoratu
✏ new avatar for me
✏ new team name, we are now BAs
✏ red name rip inc soon
---------------
changed some tags
addressed some further issues with Easy, Normal
made kiai consistent throughout set
avoided touching hp bars
increased od on insane
several other small things

Myxo
Ohhhhh finally! c:
Congratz!
Julie
Yee congratz :D!!!
Lanturn
yay :3
Sea_Food
Hi i dont do modding, but since this is one of my favorite songs ill pretend to care.

Ok in lanturns difficulty there are pretty much less notes that i am ok with than ones that im not but let me point out some of the ones that i find the most obvious.

Every single slider before 13 seconds either last too long (example first one), is mapped to a pull off of the string when the strum isnt mapped which does not make any sense (example second one), or is just a slider mapped a clap which does not make any sense either (example 07:902)
Then it gets a little better but there are notes like 28:999 which are just retarded thought the song.

Thank you

oh also what is up with the (Anime ver.) ?
Okoratu
you are modding the diff that uses ping pong balls as hitsounds.
As for the rhythm it makes sense so i don't understand your problem at all atm


The damn anime ver. is part of the official title listed on amazon and on the artists website so idk
sumire98
I really want this map to be approved :|
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