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Toyosaki Aki - Songs Compilation

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Total Posts
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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2014年12月4日 at 12:42:32

Artist: Toyosaki Aki
Title: Songs Compilation
Tags: 水性メロディ 春風 SHUN PU パタパ シロツメクサ 片想いのテーマ 陽だまりライム カレイドスコープ ソラソラ☆あおぞら chuchuchuri lovely 初色bloomy FANTASY 叶えたまえ オリオンとスパンコール そして君と恋をする from モモ ダイヤモンド MORE & MORE トマト あいのDelusion ギー太に首ったけ letter writer k-on hanasaku iroha accel world toaru kagaku no railgun to-love ru darkness yuru yuri suisei melody patapa shirotsumekusa kataomoi no theme hidamari lime Kaleidoscope sorasora aozora hatsuiro bloomy kanaetamae orion to spangle diamond guitar ni kubittake harukaze soshite kimi to koi o suru from momo tomato ai no delusion
BPM: 118
Filesize: 32609kb
Play Time: 15:09
Difficulties Available:
  1. Marathon (4.79 stars, 2808 notes)
Download: Toyosaki Aki - Songs Compilation
Information: Scores/Beatmap Listing
---------------
Second Compilation Project
MP3/Beatmap/Storyboard all made by myself, please don't steal my mp3!!!!
ChouCho - Songs Compilation

Sound Track


  1. 00:00:567 - 水性メロディ(suisei melody) BPM: 118
  2. 01:38:706 - 春風 SHUN PU BPM: 82
  3. 02:21:180 - パタパ (patapa) BPM: 85
  4. 02:55:541 - シロツメクサ(shirotsumekusa) BPM: 90
  5. 03:34:164 - 片想いのテーマ(kataomoi no theme) BPM: 120
  6. 04:11:164 - 陽だまりライム(hidamari lime) BPM: 124
  7. 05:10:825 - カレイドスコープ(Kaleidoscope) BPM: 128
  8. 05:46:936 - ソラソラ☆あおぞら(sorasora aozora) BPM: 130
  9. 06:26:486 - chuchuchuri lovely  BPM: 135
  10. 07:11:975 - 初色bloomy(hatsu iro bloomy) BPM: 135
  11. 07:45:256 - FANTASY BPM: 140
  12. 08:14:827 - 叶えたまえ(kanae tamae) BPM: 150
  13. 08:34:246 - オリオンとスパンコール(orion to spangle) BPM: 165
  14. 09:00:549 - そして君と恋をする from モモ(soshite kimi to koi o suru from momo) BPM: 165
  15. 10:09:276 - ダイヤモンド(diamond) BPM: 174
  16. 10:46:935 - MORE & MORE BPM: 178
  17. 11:13:223 - トマト (tomato) BPM: 182
  18. 11:58:759 - あいのDelusion(ai no del usion) BPM: 185
  19. 12:25:794 - ギー太に首ったけ(guitar ni kubittake) BPM: 185
  20. 13:01:802 - letter writer BPM: 206
Nepu
1st
房顶小天使
Mint
moe fycho >_<
Oyatsu
#3
Moe mapper & Moe song >w<
hokin1995
愛生醬\o/ :D
感動w
SoGa
Good Song, i Support !
[CSGA]Ar3sgice
飞球飞球飞
Meyrink
Right Osu needs More Toyosaki Aki ! Good luck :3
Colourful
preview point是春風 SHUN PU !好甜
KaedekaShizuru
飞球要起飞啦
Kagamine Rin
好好好!!!
Akatsuki Nagi
马拉松一生推啊他们怎么就是不明白!!!1111
Mother Ship
飞球要起飞啦
MirinH
我操还真开了
Karen
[Akirathon]
  1. 00:42:261 (3) - 放在(x=192,y=28)左右,保持对称
  2. 00:51:922 (6) - ctrl+G?
  3. 01:09:465 (1,2,3,4) - 干脆这四个都用drum-finish,我听起来感觉不错owo
  4. 01:34:126 (2,3,4) - ^
  5. 02:16:758 (3) - finish?
  6. 04:43:341 (2) - ^
  7. 05:02:696 (2) - ^
  8. 07:53:612 (3) - 不太顺手 ctrl+G
  9. 09:07:624 (1) - 这是啥.....不拉个好看的么..
  10. 14:04:033 (1,2,3) - 这不太好吧,还是1和2叠起来好一点
唉,实在摸不出东西,打起来没有什么地方不顺手
就这样骗个kd好了 :o
Zweib
hi ass you requested

01:05:651 (3,4) - stack perfectly?
01:46:026 (1) - slider body is off-screen
02:11:636 (4) - curve this slider...like wave?
02:32:297 (5,2) - stack properly?
02:59:207 (3,2) - stack... sorry all nazi issues orz
03:40:164 (1,2) - stack
04:16:970 (1,2) - ^
04:27:494 (2,3) - Personally I prefer stacking this double because it starts at blue tick and hard to catch. Stacking the two circle player can easily aim at the approach circle.
05:05:115 (5,1) - a little bit weird here because you didn't use the long slider follow the vocal. If you insist on doing so, I suggest that do Ctrl + G to 05:05:115 (5) that this slider tail can bring the vocal out much better.
05:46:918 (1) - wrong snap note?
06:56:263 (9,1) - stack orz I'm not sure.. maybe stack leniency won't work for 1/1 beatsnap
07:11:975 (1) - slider tail unsnap?
07:27:734 (6,7,8) - use x1.0 ds for the triple? might be a hurry for playeers.
08:21:236 (3,1) - stack
09:07:624 (1) - oh i see skystar
09:10:897 (2) - 188,124
10:22:567 (3) - may be overlap with the scorebar
11:02:609 (2) - uncomfortable shape(?) (just a suggestion how about use a 1/2 slider with higher sv?)
13:04:130 (1) - bpm over 200 ♥♥♥
13:53:353 (2,4) - stack
14:17:528 (1,3) - ^
14:55:974 (1) - [storyboard]make a transition(like shade out or blink?) for the change of bg?
and another useless suggestion why not use storyboard to show the bpm X)
pkk
modding this soon*







*anytime between one week and one year
LiHei
飞球飞球飞
Oyatsu
Missing s ? Correct is Songs Compilation ?
Good luck anyways! ;)
kakifly
go fycho !! owo )/
Gamu
hello~ Request from in-game

thank you for request!

[ General]
  1. Correct title : Songs Compilation
    I guess you forgot to add the "s". Title should be the same this map.
  2. Found unused .wav files : normal-hitwhistle2.wav
    I used the "Unused hitsounds checker". https://github.com/TicClickie/uhc/blob/master/README.md

[ Insane]

  • 1.水性メロディ
  1. 01:07:177 (5,6,1) - Please have a try in order to create a beautiful triangle. (6) - Move to x:272 y:88.
  2. 01:10:228 (4) - drum-clap would be better than the drum-finish
  3. 01:20:905 (3) - I prefer this like flow, but what do you think?

    2.春風 SHUN PU
  4. 02:13:831 (1,2,3,4) - These form are not good. Since I fixed the form, please try using the code =w=
    image & code
    332,90,133831,6,0,P|340:124|332:160,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
    192,72,134197,2,0,P|216:52|256:44,1,63.7500024318696
    244,208,134563,2,0,P|212:196|184:168,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    255,125,134929,1,0,1:0:0:0:

    4.シロツメクサ
  5. 03:08:541 (4) - Would you like to make the same curve as 03:07:874 (2)? I really prefer this.

    5.片想いのテーマ
  6. 04:07:164 (4) - i think clap is missing. So, I'd like to recommend that you add it~
  7. 04:07:414 (5) - ^ at the start point and the middle point.

    6.陽だまりライム
  8. 04:28:099 (5) - Add a finish in order to emphasize back sound.
  9. 04:43:583 (3) - ^ at the start point.
  10. 05:05:599 (1) - I feel a little strange rhythm. So, i think this is suitable. Also, here would be better to follow the vocal.

    10.初色bloomy
  11. 07:13:845 (5) - About finish, sounds like a cymbals is ringing from 07:13:845, but I'd like to recommend 07:13:956. Because difficult to hear cymbal sound, I think this should follow the vocal.
  12. 07:42:179 (4) - As with the above, 07:42:401 is suitable.

    14.そして君と恋をする from モモ
  13. 09:21:443 (3) - whistle is missing.

    19.ギー太に首ったけ
  14. 12:59:848 (2) - Add a clap (volume 30%) in order to fit the small snare sound.
  15. 13:00:496 (5) - ^ (volume 20%) at the start point.
  16. 13:00:496 (5) - Add a finish at the end point.

    20.letter writer
  17. 14:05:295 (4) - whistle is missing at the end point?

Really good marathon map. :)

EDIT: sorry, fixed the insufficient explanation in 5.片想いのテーマ.
Topic Starter
Fycho

Kagamine Ren wrote:

[Akirathon]
  1. 00:42:261 (3) - 放在(x=192,y=28)左右,保持对称 那样不顺手
  2. 00:51:922 (6) - ctrl+G?没必要
  3. 01:09:465 (1,2,3,4) - 干脆这四个都用drum-finish,我听起来感觉不错owo这个四个音不一样 加一样的音效略吵
  4. 01:34:126 (2,3,4) - ^
  5. 02:16:758 (3) - finish?
  6. 04:43:341 (2) - ^
  7. 05:02:696 (2) - ^
  8. 07:53:612 (3) - 不太顺手 ctrl+G我觉得顺手
  9. 09:07:624 (1) - 这是啥.....不拉个好看的么..
  10. 14:04:033 (1,2,3) - 这不太好吧,还是1和2叠起来好一点 叠起来反而难读图
唉,实在摸不出东西,打起来没有什么地方不顺手
就这样骗个kd好了 :o

Zweib wrote:

hi ass you requested

01:05:651 (3,4) - stack perfectly?
01:46:026 (1) - slider body is off-screen fine
02:11:636 (4) - curve this slider...like wave?
02:32:297 (5,2) - stack properly?
02:59:207 (3,2) - stack... sorry all nazi issues orz
03:40:164 (1,2) - stack
04:16:970 (1,2) - ^
04:27:494 (2,3) - Personally I prefer stacking this double because it starts at blue tick and hard to catch. Stacking the two circle player can easily aim at the approach circle. it's easy to ready when ar9
05:05:115 (5,1) - a little bit weird here because you didn't use the long slider follow the vocal. If you insist on doing so, I suggest that do Ctrl + G to 05:05:115 (5) that this slider tail can bring the vocal out much better.
05:46:918 (1) - wrong snap note?
06:56:263 (9,1) - stack orz I'm not sure.. maybe stack leniency won't work for 1/1 beatsnap
07:11:975 (1) - slider tail unsnap?
07:27:734 (6,7,8) - use x1.0 ds for the triple? might be a hurry for playeers.it's on purpose and I find it not hard to hit
08:21:236 (3,1) - stack
09:07:624 (1) - oh i see skystar
09:10:897 (2) - 188,124
10:22:567 (3) - may be overlap with the scorebarnot ovelapping
11:02:609 (2) - uncomfortable shape(?) (just a suggestion how about use a 1/2 slider with higher sv?)
13:04:130 (1) - bpm over 200 ♥♥♥
13:53:353 (2,4) - stack
14:17:528 (1,3) - ^
14:55:974 (1) - [storyboard]make a transition(like shade out or blink?) for the change of bg?lemme take a consideration
and another useless suggestion why not use storyboard to show the bpm X)

Gamu wrote:

hello~ Request from in-game

thank you for request!

[ General]
  1. Correct title : Songs Compilation
    I guess you forgot to add the "s". Title should be the same this map.
  2. Found unused .wav files : normal-hitwhistle2.wav
    I used the "Unused hitsounds checker". https://github.com/TicClickie/uhc/blob/master/README.md

[ Insane]

  • 1.水性メロディ
  1. 01:07:177 (5,6,1) - Please have a try in order to create a beautiful triangle. (6) - Move to x:272 y:88. make some adjustment
  2. 01:10:228 (4) - drum-clap would be better than the drum-finish
  3. 01:20:905 (3) - I prefer this like flow, but what do you think? I think straight slider works better

    2.春風 SHUN PU
  4. 02:13:831 (1,2,3,4) - These form are not good. Since I fixed the form, please try using the code =w=
    image & code
    332,90,133831,6,0,P|340:124|332:160,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
    192,72,134197,2,0,P|216:52|256:44,1,63.7500024318696
    244,208,134563,2,0,P|212:196|184:168,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
    255,125,134929,1,0,1:0:0:0:

    4.シロツメクサ
  5. 03:08:541 (4) - Would you like to make the same curve as 03:07:874 (2)? I really prefer this.I keep the current one as its flow is better

    5.片想いのテーマ
  6. 04:07:164 (4) - i think clap is missing. So, I'd like to recommend that you add it~
  7. 04:07:414 (5) - ^ at the start point and the middle point.

    6.陽だまりライム
  8. 04:28:099 (5) - Add a finish in order to emphasize back sound.
  9. 04:43:583 (3) - ^ at the start point.
  10. 05:05:599 (1) - I feel a little strange rhythm. So, i think this is suitable. Also, here would be better to follow the vocal.

    10.初色bloomy
  11. 07:13:845 (5) - About finish, sounds like a cymbals is ringing from 07:13:845, but I'd like to recommend 07:13:956. Because difficult to hear cymbal sound, I think this should follow the vocal.
  12. 07:42:179 (4) - As with the above, 07:42:401 is suitable.

    14.そして君と恋をする from モモ
  13. 09:21:443 (3) - whistle is missing.

    19.ギー太に首ったけ
  14. 12:59:848 (2) - Add a clap (volume 30%) in order to fit the small snare sound.
  15. 13:00:496 (5) - ^ (volume 20%) at the start point.
  16. 13:00:496 (5) - Add a finish at the end point.

    20.letter writer
  17. 14:05:295 (4) - whistle is missing at the end point?

Really good marathon map. :)

EDIT: sorry, fixed the insufficient explanation in 5.片想いのテーマ.
no comment = fix, thank you for modding~
also thanks oyatsu and kakifly
Little
Hi Fycho :3
[Marathon]
  1. 00:14:804 (1) - Maybe you can move it like this to make (1,2,3) smoother, and so the head of (3) is more visible: http://puu.sh/cWOHd/96f83dbfcc.jpg
  2. 01:09:973 (3) - I think maybe it's better to unstack this to strengthen emphasis on the strong beat (4) by having large spacing between (3,4): http://puu.sh/cWOTI/a54dd4b553.jpg Also, I suggest drum-hitclap on (3) and drum-hitfinish on (4). It matches the drum in the song.
  3. 01:16:329 (3,1) - normal-hitclap on heads to match with 01:13:278 (3,1)
  4. 02:16:758 (3,1) - Would be nice if you made the blanket cleaner: http://puu.sh/cWSab/ee6b3ff03e.jpg
  5. 02:31:944 (3,4,5,1,2) - Just my opinion, this placement flows nicer: http://puu.sh/cWPk4/b76ee7d4d0.jpg
  6. 02:39:532 - I think it's important to have something here to cover the clap, since you have two sliders that consecutively skip the clap in your hitsound pattern. I suggest changing the rhythm like this: http://puu.sh/cWPtT/b966f3926f.jpg
  7. 03:17:874 (5,6,1) - Is there any way you can make this smoother? Right now, it is quite awkward to play because of the angle of movement between (5,6) and (6,1).
  8. 04:16:728 (6) - Move down and right to flow smoother into (1): http://puu.sh/cWPQs/6d1ec2572e.jpg
  9. 04:17:696 (2) - Normal clap on end?
  10. 04:37:293 (3,4) - How about this direction? http://puu.sh/cWPYz/989623f377.jpg
  11. 04:48:422 (2) - This placement feels more natural to play imo: http://puu.sh/cWQ2i/e2c4960c2e.jpg
  12. 08:26:836 (1) - I suggest changing this into a circle and slider. It just fits the song much better: http://puu.sh/cWR9z/7b9d514f5b.jpg
  13. 10:27:049 (5,6) - The current placement makes the spacing of the whole jump pattern feel very stiff. Please try one of these alternatives: http://puu.sh/cWQWk/39a8ebf2f9.jpg or http://puu.sh/cWR1P/d2ce3baf36.jpg
  14. 11:49:706 (3) - Change direction? http://puu.sh/cWRfK/765a795272.jpg
    Nice. Good luck!
Topic Starter
Fycho

CloudSplash16 wrote:

Hi Fycho :3
[Marathon]
  1. 00:14:804 (1) - Maybe you can move it like this to make (1,2,3) smoother, and so the head of (3) is more visible: http://puu.sh/cWOHd/96f83dbfcc.jpg
  2. 01:09:973 (3) - I think maybe it's better to unstack this to strengthen emphasis on the strong beat (4) by having large spacing between (3,4): http://puu.sh/cWOTI/a54dd4b553.jpg Also, I suggest drum-hitclap on (3) and drum-hitfinish on (4). It matches the drum in the song.
  3. 01:16:329 (3,1) - normal-hitclap on heads to match with 01:13:278 (3,1)
  4. 02:16:758 (3,1) - Would be nice if you made the blanket cleaner: http://puu.sh/cWSab/ee6b3ff03e.jpg
  5. 02:31:944 (3,4,5,1,2) - Just my opinion, this placement flows nicer: http://puu.sh/cWPk4/b76ee7d4d0.jpg hmm I do not like this placement, so keep it
  6. 02:39:532 - I think it's important to have something here to cover the clap, since you have two sliders that consecutively skip the clap in your hitsound pattern. I suggest changing the rhythm like this: http://puu.sh/cWPtT/b966f3926f.jpg lemme take a consideration
  7. 03:17:874 (5,6,1) - Is there any way you can make this smoother? Right now, it is quite awkward to play because of the angle of movement between (5,6) and (6,1).
  8. 04:16:728 (6) - Move down and right to flow smoother into (1): http://puu.sh/cWPQs/6d1ec2572e.jpg
  9. 04:17:696 (2) - Normal clap on end?
  10. 04:37:293 (3,4) - How about this direction? http://puu.sh/cWPYz/989623f377.jpg this plays not good imo
  11. 04:48:422 (2) - This placement feels more natural to play imo: http://puu.sh/cWQ2i/e2c4960c2e.jpg flow is not natural in this way imo
  12. 08:26:836 (1) - I suggest changing this into a circle and slider. It just fits the song much better: http://puu.sh/cWR9z/7b9d514f5b.jpg
  13. 10:27:049 (5,6) - The current placement makes the spacing of the whole jump pattern feel very stiff. Please try one of these alternatives: http://puu.sh/cWQWk/39a8ebf2f9.jpg or http://puu.sh/cWR1P/d2ce3baf36.jpgnice catch❤
  14. 11:49:706 (3) - Change direction? http://puu.sh/cWRfK/765a795272.jpg
    Nice. Good luck!
no comment = fix, thanks a lot:3
Rizia
[Marathon]
  1. 00:12:261 (5) - 頭whistle一下? 挺順耳的
  2. 00:13:533 (2) - 也whistle
  3. 01:34:634 (4) - 加個finish
  4. 02:11:636 (4) - 感覺近尾巴的地方有點扭得不是太好
  5. 02:16:758 (3,1) - 強迫症 blanket好
  6. 02:32:650 (2) - 這個換做3個circle 現在我覺得有點空 對比背景的人聲的話
  7. 02:33:532 (4,5,1,2,3,4) - 這裡也可試試這個擺法 現在的02:33:885 (1,2,3,4) - 感覺有點不太順
  8. 03:18:874 (2) - 頭加個whistle感覺不錯
  9. 03:40:164 (1,2) - 好像沒stack好
  10. 04:26:405 (7) - 這個1/8有點吵 不太適合
  11. 10:51:485 (1,2) - 這個梗怎打都好大違和感 建議換成兩個放在紅線的circle
  12. 11:02:272 (1,2) - ^
  13. 12:53:037 (1,2) - 這裡很容易誤讀成3連 建議不stack它們
  14. 14:55:974 - sb換得好奇怪....
後面沒什麼
圖很好
摸變水了
good luck
Kayano
From ur request

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Timing Confirm:
    1. 00:00:567 - 水性メロディFine
    2. 01:38:706 - 春風 SHUN PU Offset +10
    3. 02:21:180 - パタパ Offset +5
    4. 02:55:541 - シロツメクサ Offset +5
    5. 03:34:164 - 片想いのテーマ Offset +3
    6. 04:11:164 - 陽だまりライム Fine
    7. 05:10:825 - カレイドスコープ Offset +3
    8. 05:46:936 - ソラソラ☆あおぞら Offset +8
    9. 06:26:486 - chuchuchuri lovely Fine
    10. 07:11:975 - 初色bloomy Offset +15
    11. 07:45:256 - FANTASY Fine
    12. 08:14:827 - 叶えたまえ Fine
    13. 08:34:246 - オリオンとスパンコール Fine
    14. 09:00:549 - そして君と恋をする from モモ Offset +8
    15. 10:09:276 - ダイヤモンド Fine
    16. 10:46:935 - MORE & MORE Offset +3
    17. 11:13:223 - トマト Offset +8
    18. 11:58:759 - あいのDelusion Fine
    19. 12:25:794 - ギー太に首ったけ Offset +5
    20. 13:01:802 - letter writer Fine
  2. Storyboard:
    14:55:974 - sb切换太突然了 能不能加个效果啊
    15:09:976 - 转盘完了之后怎么又是突然变亮 体谅一下像我一样用全透明转盘的玩家
[ Marathon]
Rhythm
  1. 02:02:032 (4) - overmap?
  2. 02:05:782 (5) - 1/4滑条比较合曲
  3. 02:22:856 (2,3) - 我感觉这里是1/12 你好好听一下
Hitsounds
  1. 00:13:787 (3) - 比起柚子说的00:13:533 (2) - 我觉得这个加whistle更好听
  2. 00:14:804 (1) - 首尾whistle
  3. 00:24:465 (3) - 加个whistle衬托高音?
  4. 00:36:668 (3) - ^
  5. 01:00:058 (4) - 首尾whistle
  6. 02:26:650 (6) - 感觉whistle有点多余
  7. 03:27:207 (4) - 不如把whistle移到滑条头?
  8. 05:05:357 (1) - 头加个whistle
  9. 09:47:624 (2) - whistle 又跟了piano 又保持了红线上的连贯
  10. 09:56:534 (1) - 滑条头finish和前面保持一致
  11. 10:04:897 (2) - 这个我觉得Sampleset Normal里面的clap更适合的样子 现在的稍微有点吵
  12. 10:40:843 (7) - 结尾加个clap吧 总感觉缺了点东西 或者换成两个1/4滑条比较好?
  13. 12:47:848 - 后面这一段的音效有点空的感觉 特别是长滑条拉过了drum的白线的时候 试试看在12:49:631 - 之前的红线和12:50:118 - 加上whistle跟吉他 玩的时候感觉会更好一点 后面的两段也一样加上
Placement
  1. 11:05:305 (5) - 或许还是快一点的SV更贴曲 毕竟你前面都那么放了加速
  2. 14:00:052 (1,1,1) - 我能吐槽太丑了吗
Good luck :)
Topic Starter
Fycho

Kawaiwkyik wrote:

[Marathon]
  1. 00:12:261 (5) - 頭whistle一下? 挺順耳的 加在了4上
  2. 00:13:533 (2) - 也whistle
  3. 01:34:634 (4) - 加個finish
  4. 02:11:636 (4) - 感覺近尾巴的地方有點扭得不是太好
  5. 02:16:758 (3,1) - 強迫症 blanket好
  6. 02:32:650 (2) - 這個換做3個circle 現在我覺得有點空 對比背景的人聲的話 这里故意不太密的 否则就真的太密了。
  7. 02:33:532 (4,5,1,2,3,4) - 這裡也可試試這個擺法 現在的02:33:885 (1,2,3,4) - 感覺有點不太順这样摆左上角感觉有点空
  8. 03:18:874 (2) - 頭加個whistle感覺不錯这首歌前面没打算用whistle
  9. 03:40:164 (1,2) - 好像沒stack好
  10. 04:26:405 (7) - 這個1/8有點吵 不太適合曲子本身就是1/8啊
  11. 10:51:485 (1,2) - 這個梗怎打都好大違和感 建議換成兩個放在紅線的circle换了个排列
  12. 11:02:272 (1,2) - ^
  13. 12:53:037 (1,2) - 這裡很容易誤讀成3連 建議不stack它們我觉得不容易误读
  14. 14:55:974 - sb換得好奇怪....SB改了
後面沒什麼
圖很好
摸變水了
good luck

OniJAM wrote:

[General]
  1. Timing Confirm:
    1. 00:00:567 - 水性メロディFine
    2. 01:38:706 - 春風 SHUN PU Offset +10
    3. 02:21:180 - パタパ Offset +5
    4. 02:55:541 - シロツメクサ Offset +5
    5. 03:34:164 - 片想いのテーマ Offset +3
    6. 04:11:164 - 陽だまりライム Fine
    7. 05:10:825 - カレイドスコープ Offset +3
    8. 05:46:936 - ソラソラ☆あおぞら Offset +8
    9. 06:26:486 - chuchuchuri lovely Fine
    10. 07:11:975 - 初色bloomy Offset +15
    11. 07:45:256 - FANTASY Fine
    12. 08:14:827 - 叶えたまえ Fine
    13. 08:34:246 - オリオンとスパンコール Fine
    14. 09:00:549 - そして君と恋をする from モモ Offset +8
    15. 10:09:276 - ダイヤモンド Fine
    16. 10:46:935 - MORE & MORE Offset +3
    17. 11:13:223 - トマト Offset +8
    18. 11:58:759 - あいのDelusion Fine
    19. 12:25:794 - ギー太に首ったけ Offset +5
    20. 13:01:802 - letter writer Fine
    关于offset几毫秒很小的就没改,但是差很大的重新听了下 改了
  2. Storyboard:
    14:55:974 - sb切换太突然了 能不能加个效果啊 sb都改了
    15:09:976 - 转盘完了之后怎么又是突然变亮 体谅一下像我一样用全透明转盘的玩家
[ Marathon]
Rhythm
  1. 02:02:032 (4) - overmap? ..这故意的 为了fun不加点三连这首就太无聊了
  2. 02:05:782 (5) - 1/4滑条比较合曲^
  3. 02:22:856 (2,3) - 我感觉这里是1/12 你好好听一下
这只是一个普通的三连,我不跟音乐,况且音乐根本听不清1/12 太弱了不值得去跟
Hitsounds
  1. 00:13:787 (3) - 比起柚子说的00:13:533 (2) - 我觉得这个加whistle更好听加在柚子的位置了
  2. 00:14:804 (1) - 首尾whistle
  3. 00:24:465 (3) - 加个whistle衬托高音?主歌部分不想加太多whistle 不然略吵
  4. 00:36:668 (3) - ^^
  5. 01:00:058 (4) - 首尾whistle
  6. 02:26:650 (6) - 感觉whistle有点多余把1上的去掉了
  7. 03:27:207 (4) - 不如把whistle移到滑条头?尾巴上有乐器高音
  8. 05:05:357 (1) - 头加个whistle
  9. 09:47:624 (2) - whistle 又跟了piano 又保持了红线上的连贯
  10. 09:56:534 (1) - 滑条头finish和前面保持一致前面finish是因为音乐里有cymbal音,而这里只是普通的drum音
  11. 10:04:897 (2) - 这个我觉得Sampleset Normal里面的clap更适合的样子 现在的稍微有点吵换了前面的clap
  12. 10:40:843 (7) - 结尾加个clap吧 总感觉缺了点东西 或者换成两个1/4滑条比较好?不啊 结尾那没鼓,而且这种是蓝线tick的snare drum节奏
  13. 12:47:848 - 后面这一段的音效有点空的感觉 特别是长滑条拉过了drum的白线的时候 试试看在12:49:631 - 之前的红线和12:50:118 - 加上whistle跟吉他 玩的时候感觉会更好一点 后面的两段也一样加上改掉了其中一个长滑条,其余的都统一
Placement
  1. 11:05:305 (5) - 或许还是快一点的SV更贴曲 毕竟你前面都那么放了加速这里加速感觉打不出那个感觉,还是减速作为缓冲一下比较好
  2. 14:00:052 (1,1,1) - 我能吐槽太丑了吗我也觉得丑,三个滑条都改了下
Good luck :)
no comment = fix, thanks:)
Love
Placeholder for now. Will edit or re-post.
samplefish
Hi fycho, from your request, im terrible at modding insanes. from my play.

  1. 00:37:685 - can you make this beat clickable
  2. 05:10:825 (1,2) - did not expect this jump, the start of new song + unpredictable rhythm confused me.
  3. 14:00:052 (1) - not expected, maybe you can replace this slow slider part with circles following vocals

my formatting for the mod is almost as long as the mod. amazing map, good luck!
Topic Starter
Fycho

samplefish wrote:

Hi fycho, from your request, im terrible at modding insanes. from my play.

  1. 00:37:685 - can you make this beat clickable hmm I don't know what's your meaning, clickable
  2. 05:10:825 (1,2) - did not expect this jump, the start of new song + unpredictable rhythm confused me. it's fine when ar9+low bpm, easy to read
  3. 14:00:052 (1) - not expected, maybe you can replace this slow slider part with circles following vocalshm, it's intentional, I follow the drums while drums are rare in the part

my formatting for the mod is almost as long as the mod. amazing map, good luck!
thanks ~
Love
I'm not really going to point out the jumps because well, it's your style and it's really fun. Most of the things I had wanted to point out had been fixed already so that's good.

  1. 07:15:518 (1,2,3) - Try making this into a 1/2 slider then a triple? It just seemed a bit odd that the slider was extended and I think this would feel a bit better to play. Try something like this, shortening the slider and adding a note for the triple: https://osu.ppy.sh/ss/2269922
  2. 09:10:724 (1,2,3,4,5,1,2) - This part is pretty intense for what it could be. Try changing these into 1 repeat sliders like this: http://puu.sh/d2rhs/69cc43b6c0.jpg
    A really easy way to make this work is to have each of the starts begin in sort of the same direction as the previous slider's beginning. Sort of like this, but in a way that you would like while leaving the 2 slider streams on 09:11:815 (3,4). http://puu.sh/d2rr7/fb3b9949b5.jpg
    Edit: You could also do full 3/4 repeat sliders for better playability as well, I just think this should be a bit easier since it's a pretty big spike in difficulty.

  3. 12:13:840 (4) - New Combo on this for the pause?
The 1/3 parts make me tingle in joy, they're so good :D.
Meyrink
15 Minutes of Moe and Happiness !


Star (๑>ᴗ<๑)
Topic Starter
Fycho

Love wrote:

I'm not really going to point out the jumps because well, it's your style and it's really fun. Most of the things I had wanted to point out had been fixed already so that's good.

  1. 07:15:518 (1,2,3) - Try making this into a 1/2 slider then a triple? It just seemed a bit odd that the slider was extended and I think this would feel a bit better to play. Try something like this, shortening the slider and adding a note for the triple: hmm I don't think so. There is no beat at big white tick, ending slider at that tick will be weirdhttps://osu.ppy.sh/ss/2269922
  2. 09:10:724 (1,2,3,4,5,1,2) - This part is pretty intense for what it could be. Try changing these into 1 repeat sliders like this: http://puu.sh/d2rhs/69cc43b6c0.jpg
    A really easy way to make this work is to have each of the starts begin in sort of the same direction as the previous slider's beginning. Sort of like this, but in a way that you would like while leaving the 2 slider streams on 09:11:815 (3,4). http://puu.sh/d2rr7/fb3b9949b5.jpg
    Edit: You could also do full 3/4 repeat sliders for better playability as well, I just think this should be a bit easier since it's a pretty big spike in difficulty. I changed to another easier pattern

  3. 12:13:840 (4) - New Combo on this for the pause? okay


The 1/3 parts make me tingle in joy, they're so good :D.
thanks very much, Love❤
also thanks for star, Meyrink<3
pkk
hi fycho ??

Marathon

Not sure if you're a fan of stacking to the pixel or not (probably not) but 03:01:374 (2) - x-1 to fix stack, 03:10:874 (4) - x and y -1 and other places aren't perfectly stacked. However, in the end nobody will really notice while playing.
  1. 00:27:516 (3) - just a suggestion, try this curve. Since 00:28:024 (4) - starts on the downbeat in a new bar you can have 00:27:516 (3) - curved slightly upwards to flow into it better/transition better into the new bar. You will still keep the pattern since you have three other sliders here with the same shape 00:28:024 (4,5,6) - . Current shape is also fine
  2. 02:41:474 (3,4) - I think the jump angle here is a bit sharp, try this with 02:42:003 (4,5) - :
  3. 06:15:097 (3) - I would try ctrl+g here unless you want to keep your pattern, flows better from 06:14:867 (2) - .
  4. 07:27:740 (6,7,8) - not a bad idea to make spacing consistent between all three notes, either 1.2 or 1.3DS
  5. 13:45:780 (6,1) - I feel that these sliders are too close together especially since 13:46:071 (1) - starts on a downbeat. I would increase DS a little, maybe to ~1.4x DS

idk how to mod this LOL have fun mapping
Kibbleru
2 gud to mod. here are just some suggestions i guess


  • Senpai <3
  1. tick rate 2 fits this song better. at least i don't think there is a song in this compilation that is tick rate 1
  2. 01:47:489 - it sounds pretty awkward for me how you missed this beat :( its pretty strong sould be mapped. you mapped it out at other places like 01:53:343 -
  3. 02:46:944 (2,3) - this antijump may not play so well since there's a drum beat in the middle :/ at 02:47:121 -
  4. 03:15:874 - consider lowering the volume a bit here for this finish as it's not really that loud in the song itself
  5. 03:54:164 (1,2) - ah maybe just me but looks better if you move them apart a bit more lol
  6. 05:51:097 - 05:51:328 - maybe you could use the default soft claps here as they do fit the music.
    05:54:790 - ^
    etc..
  7. 06:41:597 (4,5) - ah.. spacing suddenly so big. catches people off guard since the previous jumps are significantly smaller. decrease it a bit pls? something like 06:55:819 (7,8) - would be fine
  8. 07:42:296 - consider decreasing the finish volume here as well, also sounds a bit off ww
  9. 08:56:064 (1) - my nazi opinion again but perhaps looks a bit better like this?
  10. 08:58:246 (3) - consider nc? overlaps get slightly messy
  11. 09:57:088 (4,1) - tbh might be better if you spaced this out too, for emphasis on the finish
  12. generally shouldnt you have a normal clap (kick sound) to go with most of your finish sounds? like 10:19:118 - there's still the kick sound along with the symbol crash so no reason to not have normal clap
  13. 10:33:601 (5) - consider adding some NC at the middle of your longer jump patterns like this one.
    if you apply this, nc the other ones too.
  14. 10:54:519 (5) - no sv increase here :( ? should make them consistent :>
    11:05:305 (5) - ^etc
  15. 11:02:609 (2,1) - ahh overlap looks a bit weird since they just barely touch orz
  16. 12:41:848 (2) - how bout like this? right now it just looks like a bad blanket which triggers my OCD lol
  17. 14:00:052 (1,1,1) - reminds me of skystar ww
  18. 15:00:656 (1,2) - might be better to use a rhythm more like 15:01:821 (1,2,3) -
    kinda weird to skip the piano suddenly.
  19. 03:21:985 (5) - Apparently unsnapped repeat.

ahh so hard to mod your favorite mapper's map q:
inb4 not helpful at all D:
Topic Starter
Fycho

pkk wrote:

hi fycho ??

Marathon

Not sure if you're a fan of stacking to the pixel or not (probably not) but 03:01:374 (2) - x-1 to fix stack, 03:10:874 (4) - x and y -1 and other places aren't perfectly stacked. However, in the end nobody will really notice while playing.
  • lazy to fix this orz
  1. 00:27:516 (3) - just a suggestion, try this curve. Since 00:28:024 (4) - starts on the downbeat in a new bar you can have 00:27:516 (3) - curved slightly upwards to flow into it better/transition better into the new bar. You will still keep the pattern since you have three other sliders here with the same shape 00:28:024 (4,5,6) - . Current shape is also fineI like the current straight ones
  2. 02:41:474 (3,4) - I think the jump angle here is a bit sharp, try this with 02:42:003 (4,5) - :it plays fine from my plying
  3. 06:15:097 (3) - I would try ctrl+g here unless you want to keep your pattern, flows better from 06:14:867 (2) - .
  4. 07:27:740 (6,7,8) - not a bad idea to make spacing consistent between all three notes, either 1.2 or 1.3DS
  5. 13:45:780 (6,1) - I feel that these sliders are too close together especially since 13:46:071 (1) - starts on a downbeat. I would increase DS a little, maybe to ~1.4x DS

idk how to mod this LOL have fun mapping

Kibbleru wrote:

2 gud to mod. here are just some suggestions i guess


  • Senpai <3
  1. tick rate 2 fits this song better. at least i don't think there is a song in this compilation that is tick rate 1
  2. 01:47:489 - it sounds pretty awkward for me how you missed this beat :( its pretty strong sould be mapped. you mapped it out at other places like 01:53:343 -
  3. 02:46:944 (2,3) - this antijump may not play so well since there's a drum beat in the middle :/ at 02:47:121 - anti jump plays well imo
  4. 03:15:874 - consider lowering the volume a bit here for this finish as it's not really that loud in the song itself
  5. 03:54:164 (1,2) - ah maybe just me but looks better if you move them apart a bit more lol
  6. 05:51:097 - 05:51:328 - maybe you could use the default soft claps here as they do fit the music.lazy to add them, current one is fine as well
    05:54:790 - ^
    etc..
  7. 06:41:597 (4,5) - ah.. spacing suddenly so big. catches people off guard since the previous jumps are significantly smaller. decrease it a bit pls? something like 06:55:819 (7,8) - would be fineslider jump is not that too hard, 1/4 slider is read as circle when playing
  8. 07:42:296 - consider decreasing the finish volume here as well, also sounds a bit off ww not needed imo, finish is not noisy here
  9. 08:56:064 (1) - my nazi opinion again but perhaps looks a bit better like this?
  10. 08:58:246 (3) - consider nc? overlaps get slightly messy
  11. 09:57:088 (4,1) - tbh might be better if you spaced this out too, for emphasis on the finishit's on purpose to keep the general spacing, not going to make jump.
  12. generally shouldnt you have a normal clap (kick sound) to go with most of your finish sounds? like 10:19:118 - there's still the kick sound along with the symbol crash so no reason to not have normal clapthat's not my habit, I like only adding finish most time, it can bring a better sense of playing
  13. 10:33:601 (5) - consider adding some NC at the middle of your longer jump patterns like this one.considering
    if you apply this, nc the other ones too.
  14. 10:54:519 (5) - no sv increase here :( ? should make them consistent :>intentionally did this:<
    11:05:305 (5) - ^etc
  15. 11:02:609 (2,1) - ahh overlap looks a bit weird since they just barely touch orzfine from my side
  16. 12:41:848 (2) - how bout like this? right now it just looks like a bad blanket which triggers my OCD lol
  17. 14:00:052 (1,1,1) - reminds me of skystar ww
  18. 15:00:656 (1,2) - might be better to use a rhythm more like 15:01:821 (1,2,3) -
    kinda weird to skip the piano suddenly.I want to low the difficulty gradually
  19. 03:21:985 (5) - Apparently unsnapped repeat.it's snapped at 1/12 ticks (if I double the bpm it's 1/6 tick)

ahh so hard to mod your favorite mapper's map q:
inb4 not helpful at all D:
no comment = fix
thanks for modding.
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