I wanna point out that osu in general isn't a strategy-oriented game so I'm not really sure why the emphasis on it now.
Be that as it may, a strategic map pool should offer variety on many levels such as what captnxn said about DT.
Teams have different strengths. A team might be excellent DTers while terrible at HD. Another team might have extraordinary consistency but don't have as high of skill.
Banning what you suspect is the opponent's strengths is THE purpose of bans, but without variety, meaningful choices can't be made.
Currently, absolute difficulty is one of the culprits causing low variety. Easier maps emphasize consistency, which is extremely important but should share its importance with map reading, stream speed, jumping etc. Current map pool pretty much ignores it all, considering players are 5k+.
Tldr Please reconsider the map pool
Be that as it may, a strategic map pool should offer variety on many levels such as what captnxn said about DT.
Teams have different strengths. A team might be excellent DTers while terrible at HD. Another team might have extraordinary consistency but don't have as high of skill.
Banning what you suspect is the opponent's strengths is THE purpose of bans, but without variety, meaningful choices can't be made.
Currently, absolute difficulty is one of the culprits causing low variety. Easier maps emphasize consistency, which is extremely important but should share its importance with map reading, stream speed, jumping etc. Current map pool pretty much ignores it all, considering players are 5k+.
Tldr Please reconsider the map pool