I've play tested this already. I did not start off at the wrong foot. In the bigger lines, the map list is already complete. I know what difficulty will come next and I know what will come after. The banning phase and loser bracket were both suggested by me for this reason. They fit the philsophy. If they were not implemented I would not have done it this way.fartownik wrote:
You say that the maps will go harder and harder, yes that's the point of you doing this. But you start off from a too easy "foot" already. The maps should've been harder to begin with, then you could start making them gradually harder, just like it was a year ago. Someone said that "consistency is a skill", of course it is but it shouldn't be forced as the main decider of who gets out of group and who doesn't, not "THIS" consistency. Btw, missing has nothing to do with the maps represented? Of course it has. You let the possibility of a tight match between a top tier country and a lower tier country to occur by doing such picks.
Also you talk about Caramel Heaven from last year when the FreeMod bracket was broken and the map selectors didn't exactly know what they should pick for those stages, thus ending up with random maps there at times.
I agree that more ''tight'' matches might occur. But if you lose 3 times against a lower tier team, you lose because you are worse. I don't think this needs discussion. I've played the owc 3 times and every single map my team lost were because we simply played worse. The maps do not have a factor in this.
And why would the map selectors not know what to pick? It's a bracket where HD and HR are allowed, thus they pick maps that give the same experience and difficulty when played with HR and HD individualy.