As requested
General:
General:
- As talked in game, I suggest you to every diff end in 02:50:741 - yo keep consistency (if you ask me is really weird to have the easy diffs with more drain time than the insanes, (Also consider to cut the last part of the mp3)
- Uncheck widescreen support, just for consistency
- 00:35:326 (1,2,3) - nice pattern, but maybe you can rearrange the placement there, to have a better blanket
- 00:39:139 (6) - this slider work better as 1/2 one, since there is sound in the redtick but nothing in the blue, also this one 02:19:912 (4) -
- 00:41:956 (1,2,1,2) - is the combo spam really necessary? I can play this properly without them, also this can affect the overall drain in the your diff
- 01:03:669 (3,4,5) - this spacing is a bit confused, really take me offguard when playing, I though was 1/2 spacing, consider to use a properly spacing instead
- 01:41:956 (2) - remove this circle? since you are ignoring the next two 01:42:122 - 01:42:288 - that's why the one in 01:41:956 (2) sound really weird imo
- 02:26:873 (1,2,3,4,5,6,7,8,9) - this combo is going for 2 stanzas instead of 1 like you was doing before, also maybe should be a good idea to map this beat 02:27:536 -, since is important in the music, IMO
- you can delete all your bookmarks to decrease the size of your .osz file by a little, since you dont need em anymore
- AR9 play fine for this bpm and your map
- 00:28:862 (6,1) - Swap NC to keep following your stanzas pattern
- 00:43:448 (1,2) - your spacing here is too short and can be confused, use 1.20 like you was doing before
- 00:46:100 (1,2,3,1,2,3,4,5) - I have some problems to understand your combo patterns, for example that one
- 01:00:686 (5) - add NC , 01:01:349 (1) - remove NC, 01:02:012 add NC, so you pattern is consistent with the stanzas and the music
- 01:05:161 (2,3) - remove both beats? they are not important imo, is better to have a break here like the collab insane
- 01:08:186 (3) - Unsnapped slider (end).
- 01:09:076 (1) - Unsnapped circle.
- 01:09:739 (4) - Unsnapped circle.
- 01:45:603 unnecesary green line
- 02:04:663 (1,2,1,2,1,2) - the combo spam is not necesary and just mess up the overall hp drain in your diff, the pattern is easy readable without them, also you didn't use em here 02:09:636 (6,7,8,9) - and 02:12:619 (1,2,3,4,5,6) -
- 02:19:083 (4) - This circle sound really outplace form the combo, remove it? and keep the nice feeling and hitsounds in 02:18:586 (1,2,3) -
- 02:22:895 (5,1) - swap NC to follow the music and stanzas
- your OD is too low compared with your AR, use OD 6 atleast
- 00:28:862 (1,2,3) - fix your spacing here >:
- 00:38:144 (1,2,3) - ^
- 00:43:116 (9) - even if this fit the song, I feel the 1/8 repeat will break a lot of combos for most of ¨hard diff players¨ then again probably this is fine.
- 01:04:663 (1) - you are missing an important beat at this point, my suggestion add a circle in 01:04:663 (1) - (so you can add a properly hitsound here) and start the spinner 1/4 later in 01:04:746
- 01:09:967 (1) - is this NC even necessary? I prefer if you remove it and keep all as a single combo or use 1 stanza pattern adding one in 01:08:641 (3) - , since I prefer what you did here 01:23:227 (1,2,3,4,5) - doing a single combo
- 01:15:271 use a break as the insanes diffs do, is a lot better to follow consistency with the main mapper
- 01:15:686 (2) - this is not correctly snapped to the music, is better if you start the slider in 01:15:768
- 01:20:658 add a break pls, this drain zone is too dangerous
- 01:43:116 (1,2,1,2) - why the combo spam? this is not even necesary, remove the NC from 01:43:779 (1) - to keep your pattern and the HP drain balanced
- 01:53:890 (2,3) - this kind of spacing is really hard to read for a hard diff, consider to use a properly one
- 02:01:349 (4,5) - this 1/1 spacing is exactly the same as the 1/2 one 02:00:851 (2,3) - in the same combo and it make this part so hard to read, if you really like the pattern (since I do) add NC in 02:01:680 (5) -
- 02:22:895 (5,6,7) - spacing?
- consider to remove the last part and be consistent with the main mapper, also in my opinion like the collab insane and aka diff does, is the best way to fit the song
- 00:27:205 (1,2) - this rhythm doesn't fit the song, also it break your combo pattern, try this instead:
- 00:35:989 (3,1,2) - nazi, stack this properly, unless if is on purpose
- 00:37:481 (4,1) - the hitburst of (4) is covering the repeat of (1), try to avoid this
- 00:45:437 (7,9) - really bad overlap, try to avoid the slider is touching the head of the next one, maybe like this:
- 00:56:542 (8) - nazi, stack this where the previous 00:54:719 (3) - is
- 01:04:746 add a break pls, this drain zone is too dangerous
- 01:10:050 ^
- 01:15:354 ^
- 01:20:658 ^
- 01:47:094 use custom hitsounds? or atleast use a silent normal-sliderslide
- 01:56:459 nothing in the music at this point, consider to remove this circle to follow the music like it is.
- 01:56:791 ^
- 02:00:934 same as above, also there are more triplets that doesn't fit the music, even the insanes have not mapped those beats
- mmm a bit unsure about the spread from normal to hard, since yournormal diff is almost an easy and the hard diff is a bit difficult IMO.
1. 0,80 sv in normal to 1.35 in hard
2. your normal doesn't have 1/2 patterns when bakari's hard have 1/4 and 1/8 ones
3. AR 4 in normal to AR 7.5 in the hard
4. the spread Bakari's Hard > Kyubey's Hard > Insanes is nice, but I'm really unsure about your normal to hard, probably adding a harder normal diff will be nice, just my opinion - 02:49:415 (5,1) - uh a bit late to introduce 1/2 patterns, since is the only one you used