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T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Versio

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Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 23 พฤศจิกายน 2557 at 19:27:48

Artist: T.M.Revolution x Mizuki Nana
Title: Preserved Roses -Anime Version-
Source: 革命機ヴァルヴレイヴ
Tags: tv size opening Valvrave the Liberator
BPM: 167
Filesize: 17577kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.41 stars, 93 notes)
  2. Hard (3.25 stars, 278 notes)
  3. Insane (4.1 stars, 350 notes)
  4. Normal (1.96 stars, 155 notes)
Download: T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Version-
Download: T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Version- (no video)
Information: Scores/Beatmap Listing
---------------
Video from Flask's

Easy by me
Normal by me
Hard by me
Insane by me

Special thanks
Kuki
[General]
  1. Hard difficulty suits AR7.5 or even AR8, AR7 is too slow for the map's speed.
  2. I also feel that the Insane diff needs an AR change to perhaps 8.5, try to get other people's opinion on this.
[Normal]
  1. No problems herefor me.
[Hard]
  1. 00:41:493 (2) - This note really doesn't fit. Try something like this?
[Insane]
  1. 00:37:900 (6) - This note feels out of place when playing, consider moving.
  2. 00:40:954 (1,2) - These notes feel out of place, stacking them ontop of eachother like 00:40:595 (4,5) makes it flow really well.
  3. 01:04:307 (3,4) - Adding two more repeats to each of these sliders improves flow here imo, change spacing on these too if you do.
I'd love to apply for a guest insane also, I have a pending map here if you'd like to see my mapping style etc. :)
Topic Starter
Iceskulls

Kuki wrote:

red mean change
blue mean no change
[General]
  1. Hard difficulty suits AR7.5 or even AR8, AR7 is too slow for the map's speed. :arrow: Yeah , I guess so it a bit slow for me. Well changed to AR7.5
  2. I also feel that the Insane diff needs an AR change to perhaps 8.5, try to get other people's opinion on this. :arrow: Need more opinions for this
[Normal]
  1. No problems herefor me. :arrow: \:D/
[Hard]
  1. 00:41:493 (2) - This note really doesn't fit. Try something like this? :arrow: No, I like mine. I try to make the this rhythm intresting by follow the vocal the change to follow the instrument and also it really easy to read imo
[Insane]
  1. 00:37:900 (6) - This note feels out of place when playing, consider moving. :arrow: Fixed the stack
  2. 00:40:954 (1,2) - These notes feel out of place, stacking them ontop of eachother like 00:40:595 (4,5) makes it flow really well. :arrow: Nice, well I thought the same as you here :D
  3. 01:04:307 (3,4) - Adding two more repeats to each of these sliders improves flow here imo, change spacing on these too if you do. :arrow: No, it feel a bit too much overmapped here I think mine would be fine now I don't want to overmapped too much here
I'd love to apply for a guest insane also, I have a pending map here if you'd like to see my mapping style etc. :) :arrow: I changed my mind sorry ;^;
PureCreamy
Hi! Random Mod :)

Easy
AR-1
Increase DS to 1.1 to give good distance
01:19:756 (1) Whistle
01:20:475 (1) Whistle
01:21:194 (3) Whistle

Normal
OD+1
01:08:259 (1) Whistle
01:08:978 (2) Whistle
01:09:697 (4) Whistle
01:18:679 (5) Make this slider looks more curved
01:19:756 (1) Whistle
01:20:475 (2) Whistle
01:21:194 (3) Whistle
01:22:631 (1) Finish
01:23:349 (2) Finish
01:24:068 (3) Finish

Hard
00:17:960 (1) Finish
00:18:679 (2) Finish
00:19:397 (1) Finish
01:19:756 (1) Whistle
01:20:475 (2) Whistle
01:21:194 (1) Whistle
01:22:631 (1) Finish
01:23:349 (3) Finish
01:24:068 (1) Finish

Insane
00:27:840 (4) Whistle
01:02:511 (1) Whistle
01:03:229 (3) Whistle
01:19:756 (1) Whistle
01:20:475 (3) Whistle
01:21:194 (1) Whistle
01:22:631 (1) Finish
01:23:349 (3) Finish
01:24:068 (1) Finish

That's all! Good luck! ;)
Sakura
[Insane]
00:01:792 (6) - Add a new combo here and remove it from: 00:02:152 (1)
00:05:744 (5) - Add a new combo here to be consistent with: 00:58:918 (1)
00:16:523 (1,2,3,4,5,6,7,8,9,10,11) - Adding a Crescendo in this section would make it sound cooler (A Crescendo is an increase in volume over time)
00:44:367 (2,3,4) - If you're gonna make a jump here might as well make the whole combo have high spacing distance.
00:46:343 (6,7) - If you swap these the jump distance doesnt change and allows you to put 6 further away which would make it look better and more fun:
http://puu.sh/cpZ5v/fe72650766.jpg
I saw some posts asking about the AR, the AR is fine as it is.

[Hard]
No issues here.

[Normal]
No issues here.

[Easy]
No Issues here.
Topic Starter
Iceskulls
Cool this is first time I got so many free mods like this thank you so much ;w;
red means change
blue means no change
PureCreamy

PureCreamy wrote:

Hi! Random Mod :)

Easy
AR-1 :arrow: Cool this gonna balance the density of the notes for each part
Increase DS to 1.1 to give good distance :arrow: No, I think 1.0x is fine for this
01:19:756 (1) Whistle
01:20:475 (1) Whistle
01:21:194 (3) Whistle

Normal
OD+1 :arrow: Hmm...need more opinion because I think the circles would be too small for Normal
01:08:259 (1) Whistle
01:08:978 (2) Whistle
01:09:697 (4) Whistle
01:18:679 (5) Make this slider looks more curved :arrow: Fixed a bit
01:19:756 (1) Whistle
01:20:475 (2) Whistle
01:21:194 (3) Whistle
01:22:631 (1) Finish
01:23:349 (2) Finish
01:24:068 (3) Finish

Hard
00:17:960 (1) Finish
00:18:679 (2) Finish
00:19:397 (1) Finish
01:19:756 (1) Whistle
01:20:475 (2) Whistle
01:21:194 (1) Whistle
01:22:631 (1) Finish
01:23:349 (3) Finish
01:24:068 (1) Finish

Insane
00:27:840 (4) Whistle
01:02:511 (1) Whistle :arrow: Cymbal sound nice to me here ;P
01:03:229 (3) Whistle
01:19:756 (1) Whistle
01:20:475 (3) Whistle
01:21:194 (1) Whistle
01:22:631 (1) Finish
01:23:349 (3) Finish
01:24:068 (1) Finish
:arrow: Applied some HS suggestion but some I didn't accept because it doesn't fit with the song for me
That's all! Good luck! ;)

Sakura

Sakura wrote:

[Insane]
00:01:792 (6) - Add a new combo here and remove it from: 00:02:152 (1) :arrow: Umm..I'm not sure about this but I NC at downbeat ( long wihte tick) to make it consistent and if you listen carefully 00:02:152 (1) - is more emphasized than 00:01:792 (6) - imo
00:05:744 (5) - Add a new combo here to be consistent with: 00:58:918 (1) :arrow: Okay
00:16:523 (1,2,3,4,5,6,7,8,9,10,11) - Adding a Crescendo in this section would make it sound cooler (A Crescendo is an increase in volume over time) :arrow: Nice, I like it
00:44:367 (2,3,4) - If you're gonna make a jump here might as well make the whole combo have high spacing distance. :arrow: Okay
00:46:343 (6,7) - If you swap these the jump distance doesnt change and allows you to put 6 further away which would make it look better and more fun:
http://puu.sh/cpZ5v/fe72650766.jpg :arrow: Okay but I still want the triangle shape-like there so I didn't change the placement of the notes just swapped them
I saw some posts asking about the AR, the AR is fine as it is. :arrow: Okay

[Hard]
No issues here. :arrow: \:D/

[Normal]
No issues here.:arrow: \:D/

[Easy]
No Issues here.:arrow: \:D/
Modem
Wow! Nice mapping style and cool hitsounds! I like it :)
pieguyn
hi >w<

[General]
-imo, end kiai at 01:22:631 - chorus doesn't really end till there

[Easy]
00:20:834 (1,2,3) - would recommend avoid overlap here
00:28:020 (3) - move last point left for better blanket

[Normal]
fine

[Hard]
00:10:774 (1) - not sure what pattern it's following. maybe put in a line with 00:10:415 (3,4) - makes more sense?
00:19:397 (1) - finish on start
00:39:517 (1) - add finish? also on [Insane]
00:56:403 (6,7) - imo, move this down a bit would make it flow better. up to you
01:06:822 - missing whistle at this part? also on [Insane]
01:14:008 (1) - don't understand why missing finish here when there's one on 01:02:511 (1) - . also on 01:16:882 (1) - 01:19:756 (1) -

[Insane]
00:17:960 (1) - finish here to keep consistency, also on 00:18:679 (2) - 00:19:397 (1) -
00:18:319 (1) - maybe move it closer to 00:17:960 (1) - ? imo it's weird to place it this far after the slow pace of the slider. up to you
00:21:553 (7) - might make more sense to stack on 00:19:756 (2) - ? up to you
00:33:409 (7) - down 1 grid to match 00:32:691 (2,3) -
01:02:691 (2) - don't get why 1.2x spacing here when the rest is 1.5 o.o
01:03:948 (1) - imo, move down a bit to keep consistent spacing?
01:04:307 (3) - mb look a bit nicer if u copy/paste 01:04:667 (4) - ?
01:14:008 (1) - same as [Hard]
01:19:756 - if you take suggestion about kiai, would probably be good idea to use spacing 1.5x from here up to 01:22:631 (1) - . up to you

nice map >w< couldn't really find anything wrong here. hope this helps, good luck
Topic Starter
Iceskulls

pieguy1372 wrote:

hi >w<
red mean change
blue mean no change
[General]
-imo, end kiai at 01:22:631 - chorus doesn't really end till there :arrow: but the chorus sound so calm after this 01:19:756 - that why I doesn't use kiai time there

[Easy]
00:20:834 (1,2,3) - would recommend avoid overlap here :arrow: Okay , fixed a bit
00:28:020 (3) - move last point left for better blanket :arrow: Okay

[Normal]
fine :arrow: \:D/

[Hard]
00:10:774 (1) - not sure what pattern it's following. maybe put in a line with 00:10:415 (3,4) - makes more sense? :arrow: I break the pattern there to emphasis the chorus here 00:11:493 -
00:19:397 (1) - finish on start :arrow: No , doesn't sound good to me
00:39:517 (1) - add finish? also on [Insane] :arrow: It sound calm to me that why I don't put finish there
00:56:403 (6,7) - imo, move this down a bit would make it flow better. up to you :arrow: No , I want these to line up with 00:56:044 (5) -
01:06:822 - missing whistle at this part? also on [Insane] :arrow: Okay
01:14:008 (1) - don't understand why missing finish here when there's one on 01:02:511 (1) - . also on 01:16:882 (1) - 01:19:756 (1) - :arrow: Because I'm suck at hitsounding ;w; anyway , fixed

[Insane]
00:17:960 (1) - finish here to keep consistency, also on 00:18:679 (2) - 00:19:397 (1) - :arrow: Okay
00:18:319 (1) - maybe move it closer to 00:17:960 (1) - ? imo it's weird to place it this far after the slow pace of the slider. up to you :arrow: Play fine for me , well when I play this part the cursor move to 00:18:319 (1) - automatically
00:21:553 (7) - might make more sense to stack on 00:19:756 (2) - ? up to you :arrow: No, I want to keep the spacing consistent here stacking (2) would make the spacing and flow a bit weird imo
00:33:409 (7) - down 1 grid to match 00:32:691 (2,3) - :arrow: Okay , tried
01:02:691 (2) - don't get why 1.2x spacing here when the rest is 1.5 o.o :arrow: Whoops, I forgot to change it lol
01:03:948 (1) - imo, move down a bit to keep consistent spacing? :arrow: Okay , spacing kinda messy here
01:04:307 (3) - mb look a bit nicer if u copy/paste 01:04:667 (4) - ? :arrow: Okay
01:14:008 (1) - same as [Hard] :arrow: Fixed
01:19:756 - if you take suggestion about kiai, would probably be good idea to use spacing 1.5x from here up to 01:22:631 (1) - . up to you :arrow: I didn't take it ;P

nice map >w< couldn't really find anything wrong here. hope this helps, good luck
Thank for the mods and star \:D/ and your mods really help :D
TEKON_old
Hello Hello|’。ω。)
Sorry, for the late mod. :o

Easy:
01:01:074 (3) - rotate 6 degrees so its parallel with 00:59:637 (1)
can't find anything else in this diff

Normal:
I find this map almost a bit too hard for normal. Try using less overlap combinations like 00:28:020 (3,4) and do this instead
00:10:595 (3) - delete this to make it easier for normal and rearrange 00:10:774 (3,4,5) if needed
00:33:409 (3) - one pixel to the right, so its right between 00:32:691 (2) and 00:32:691 (4)
00:50:116 (5) -replace with beat at 00:50:295
00:53:349 (4) - remove
01:09:337 (3) - replace with beat at 01:09:337

Hard:
I noticed, sometimes you left some more space between new combos. At some points it's alright but some places it doesn't match. ithink,soifi'mwrong,goaheadandhitme
00:08:259 (2,3) - fix spacing
00:15:804 (3) - i find this a bit too close, but its really minor
00:17:780 (4,1) - fix spacing
00:21:912 (4,1) - ^spacing
00:26:403 (4,1) - ^
00:50:834 (4,1) - ^
00:52:451 (1,2,3) - you could make this a stream
01:03:768 (5,1) - this gap is too sudden
01:24:786 (3) - you could add another finish sound here

Insane:
I don'y think I'm qualified enough to mod this diff, sorry.

Very good map, good luck. :)
Topic Starter
Iceskulls

TEKON wrote:

Hello Hello|’。ω。)
Sorry, for the late mod. :o

red mean change
blue mean no change

Easy:
01:01:074 (3) - rotate 6 degrees so its parallel with 00:59:637 (1) :arrow: Okay
can't find anything else in this diff

Normal:
I find this map almost a bit too hard for normal. Try using less overlap combinations like 00:28:020 (3,4) and do this instead :arrow: Well, I think this is fine since I already have Easy in my mapset, Normal should be a bit harder than Easy like this imo
00:10:595 (3) - delete this to make it easier for normal and rearrange 00:10:774 (3,4,5) if needed :arrow: No, I think this part is a bit emphasized so I would place notes like that but the flow isn't that hard to play imo
00:33:409 (3) - one pixel to the right, so its right between 00:32:691 (2) and 00:32:691 (4) :arrow: Okay
00:50:116 (5) -replace with beat at 00:50:295 :arrow: Okay, I find this a bit hard to play since the beat sound so low here
00:53:349 (4) - remove :arrow: Okay
01:09:337 (3) - replace with beat at 01:09:337 :arrow: Okay

Hard:
I noticed, sometimes you left some more space between new combos. At some points it's alright but some places it doesn't match. ithink,soifi'mwrong,goaheadandhitme :arrow: /me slap Tekon lol
00:08:259 (2,3) - fix spacing :arrow: Okay
00:15:804 (3) - i find this a bit too close, but its really minor :arrow: Couldn't fix this or else the spacing will mess up
00:17:780 (4,1) - fix spacing :arrow: I think this is acceptable because (1) actually emphasized by finish HS
00:21:912 (4,1) - ^spacing :arrow: ^
00:26:403 (4,1) - ^ :arrow: Well, I didn't finish at (1) but it sound so emphasized so that why I use high spacing here
00:50:834 (4,1) - ^ :arrow: ^
00:52:451 (1,2,3) - you could make this a stream :arrow: No, I prefer triple here
01:03:768 (5,1) - this gap is too sudden :arrow: I try to start to follow the instrument sound at (1) and since it also emphasized there so I use sudden gap like this
01:24:786 (3) - you could add another finish sound here :arrow: The music start to getting calm there so finish sound wouldn't fit that part imo

Insane:
I don'y think I'm qualified enough to mod this diff, sorry.

Very good map, good luck. :)
Thanks for the mods :)
Topic Starter
Iceskulls
For some reason the video gone magically
Trying to fix it

Edited: fixed
emilia
HEY FROM M4M THANK YOU
TIEM 4 MOD

  • [Easy]
  1. 00:02:152 (2,3) - Nazi blanket
  2. 00:03:589 (4) - This slider doesn't fit the rhythm here, try this:
  3. 00:05:744 - Will suggest note here
  4. 00:08:619 (2) - Rhythm is too short for such a slider, will suggest change but you can keep it
  5. 00:09:337 (1,2) - Rhythm doesn't feel good, try copying the rhythm of here: 00:12:212 (1,2,3) or something similar. The long slider doesn't fit the rhythm.
  6. 00:23:709 (1,2,3,4) - Try having circular flow here
  7. 00:34:846 (1,2) - Transition of sliders are weird
  8. 00:57:840 (2) - You sure this isn't too hard to follow for Easy players?
  9. 00:59:637 (1,2,3) - Transition is very weird
  10. 01:02:511 (1,2) - Round 1 more for better circle flow
  11. 01:03:948 (2,1) - Nazi blanket
  12. 01:11:134 (1) - Will suggest Ctrl+G so it fits pentagon pattern
  13. 01:20:834 (2,3) - Shift 2 up and 3 lower for better lead-in
  14. 01:25:505 (1) - Suggest place notes here and shift spinner to the back

    I think its ok, just certain minor errors. I see many weird slider shapes that I personally will not recommend for Easy. Also, some flow problems to watch out for. Rhythming is occasionally bad, but its ok overall.

    [Normal]
  15. 00:05:744 (5,1) - Nazi blanket
  16. 00:08:978 (4,2) - Blanket better
  17. 00:12:212 (1,2) - Transition of sliders are weird
  18. 00:19:756 (5,1) - Are these parallel?
  19. 00:20:834 (1,2) - Transition of sliders are weird
  20. 00:48:140 (1,2,3,4,5,6) - Comparing this and 00:51:014 (1,2,3,1,2,3,4) - , I don't get why there are different NC patterns and different rhythms
  21. 01:11:673 (4) - Suggest change this into hitcircle on start of slider
  22. 01:25:505 (1) - Suggest place notes here and shift spinner to the back

    An ok normal, don't see many problems. However, the sliders lead-in to each other weirdly sometimes.

    [Hard]
  23. 00:03:589 (1) - Double reverse highly not recommended
  24. 00:07:900 (1,2) - Parallel?
  25. 00:10:415 (3,4,1) - Make this more circular
  26. 00:17:960 (1) - The back end of this slider is too short, but its fine if you want to keep it
  27. 00:29:457 (1,2) - Blanket
  28. 00:30:894 (1,2) - Try make these circular instead to lead in to slider 3
  29. 00:36:104 (4,5,6,1) - Pattern may be confusing, suggest remove 1 and 2, make 6 a slider to beginning of 2, make end of 2 a hitcircle
  30. 00:45:265 (1) - Slider feels too rushed for the slow part
  31. 01:03:948 (1,2,3,4) - Centralize + speed up?
  32. 01:10:415 (3,4,5) - Consider having a 4 note stream then a slider, if not the back feels empty
  33. No spinner?

    IMO weird rhythms are rampant, but you can keep some of them. Some weird slider lead ins but should feel ok when played.

    [Insane]
  34. 00:00:715 (1,2,3,4,5) - Pattern should have consistent DS so 4 to 5 doesn't feel awkward
  35. 00:02:691 (2,3) - Undesirable (Weird rhythm + kinda big jump)
  36. 00:08:798 (2,3) - Suggest having loud hitsounds here
  37. 00:11:852 (5) - Suggest having only hitcircle here, slider can feel too draggy
  38. 00:16:523 (1,2,3,4,5,6,7,8,9,10,11) - I don't really feel a stream here
  39. 00:38:798 (3,4,5,6) - Undesirable, you're missing too many strong beats here
  40. 01:02:331 (6,7,1,2) - Will suggest removing 2, and making 1 a long slider to last the singer's vocal
  41. 01:03:948 (1,2,3,4,5) - Rhythm is very weird, doesn't fit

    A lot of weird rhythms, weird slider lead ins, weird patterns. It feels like you're placing sliders on a whim and simple trying to comply to rhythm without taking into account the song's rhythm or vocal. The jumps are very haphazard, since they don't seem to accentuate anything.
I find a good Easy, Normal, kinda good Hard, but weird Insane. Its ok overall, I guess :P (Sorry if I was too harsh or anything :P )
syuru
from mod queue!
sorry i didn't really notice a lot, most of it was fine and played well.
i would suggest using more finish to hitsound your map
did pretty good on sightread, your insane is pretty intuitive
easy looks fine
[Normal]
  1. for some reason your use of whistle doesn't feel very consistent here
  2. 00:09:876 (2) - kind of awkward because the beat is at the end of the slider, consider changing this rhythm somehow
[Hard]
  1. 00:05:744 (4) - why not start NC here?
  2. 00:41:852 (3) - this rhythm feels awkward because there's not anything notable happening on this beat
  3. 00:58:020 (5) - use finish here
[Insane]
  1. 00:10:595 (4) - NC here instead to follow vocal
  2. 00:21:553 (7) - move this closer to 6 so it's spaced more evenly
  3. 00:57:661 (4) - why not make this a triple with 5?
  4. 00:58:020 (6) - use finish
  5. 00:58:918 (1,2) - these are strong points in vocal, antijump feels weird
Xinying
From my mod queue
Sorry if it's too little for you , just a beginner...

[Easy]
No problem , good difficulty

[Normal]
➤ 00:05:744 (5) NC here?
➤ 00:58:918 (4) ^

[Hard]
➤ 00:05:744 (4) NC here?
➤ 00:10:595 (4) ^
➤ 00:36:643 (1) Remove NC
➤ 00:38:822 (2) NC here
➤ 00:58:918 (6) ^
➤ 01:25:505 This part is pretty nice!
You might want to consider a spinner at the end

[Insane]
➤ 00:10:595 (4) NC here
➤ 00:10:744 (1) Remove NC
➤ 00:38:798 (3,4,5,6) This part is weird to me , but I guess it's fine
➤ 00:41:673 I would suggest moving 6 to 4
Similar to hard, a spinner would be good.

Nice map , I enjoyed Insane a lot, good luck!
Topic Starter
Iceskulls
red mean change
blue mean no change
Estellia-

Estellia- wrote:

HEY FROM M4M THANK YOU
TIEM 4 MOD

  • [Easy]
  1. 00:02:152 (2,3) - Nazi blanket :arrow: Adjusted a bit
  2. 00:03:589 (4) - This slider doesn't fit the rhythm here, try this: [box=] :arrow: I follow the drum sound here since it's very loud here and my rhythm would be a bit easier for beginners
00:05:744 - Will suggest note here :arrow: No, might be too hard for beginner00:08:619 (2) - Rhythm is too short for such a slider, will suggest change but you can keep it :arrow: I want the clap sound here 00:08:978 - 00:09:337 (1,2) - Rhythm doesn't feel good, try copying the rhythm of here: 00:12:212 (1,2,3) or something similar. The long slider doesn't fit the rhythm. :arrow: I follow the instrument there it sound much better and easier for beginner00:23:709 (1,2,3,4) - Try having circular flow here :arrow: No,I like mine00:34:846 (1,2) - Transition of sliders are weird :arrow: I understand that (2)'s head is kinda off but the emphasized beat there help fix this so I guess this is fine00:57:840 (2) - You sure this isn't too hard to follow for Easy players? :arrow: Yes, the flow actually really simple here using 1/2 beat here shoudn't make this that hard much imo00:59:637 (1,2,3) - Transition is very weird :arrow: Yeah but the how emphasized the music is fix this thing01:02:511 (1,2) - Round 1 more for better circle flow :arrow: Okay01:03:948 (2,1) - Nazi blanket :arrow: I think it's fine01:11:134 (1) - Will suggest Ctrl+G so it fits pentagon pattern :arrow: No, I like mine01:20:834 (2,3) - Shift 2 up and 3 lower for better lead-in :arrow: What? I need x y axis for this01:25:505 (1) - Suggest place notes here and shift spinner to the back :arrow: No, I like mine

I think its ok, just certain minor errors. I see many weird slider shapes that I personally will not recommend for Easy. Also, some flow problems to watch out for. Rhythming is occasionally bad, but its ok overall. :arrow: The slider shapes is weird but as long as it flow nice and fit with the music it still fine, for the rhythm I try to make this easy as possible so I mostly mapped the beat that sound strong to me

[Normal]00:05:744 (5,1) - Nazi blanket :arrow: Whoops, fixed00:08:978 (4,2) - Blanket better :arrow: I think this is fine00:12:212 (1,2) - Transition of sliders are weird :arrow: Why is it looks weird to you? (1)'s tail is facing right at (2)'s head00:19:756 (5,1) - Are these parallel? :arrow: Yes00:20:834 (1,2) - Transition of sliders are weird :arrow: Why is it looks weird to you? 00:48:140 (1,2,3,4,5,6) - Comparing this and 00:51:014 (1,2,3,1,2,3,4) - , I don't get why there are different NC patterns and different rhythms :arrow: The NC here 00:52:451 (1) - is to make the players know that rhythm is changing to 1/2 beat01:11:673 (4) - Suggest change this into hitcircle on start of slider :arrow: No, mine looks fine01:25:505 (1) - Suggest place notes here and shift spinner to the back :arrow: Same as Easy

An ok normal, don't see many problems. However, the sliders lead-in to each other weirdly sometimes. :arrow: Why it looks weird? I need reasons :/

[Hard]00:03:589 (1) - Double reverse highly not recommended :arrow: But this is Hard ;w;00:07:900 (1,2) - Parallel? :arrow: Yes00:10:415 (3,4,1) - Make this more circular :arrow: No, I like mine00:17:960 (1) - The back end of this slider is too short, but its fine if you want to keep it :arrow: Keep it so this will be a bit parallel with 00:18:679 (2) - 00:29:457 (1,2) - Blanket :arrow: Adjusted a bit00:30:894 (1,2) - Try make these circular instead to lead in to slider 3 :arrow: I break the flow at (2) to emphasis the vocal00:36:104 (4,5,6,1) - Pattern may be confusing, suggest remove 1 and 2, make 6 a slider to beginning of 2, make end of 2 a hitcircle :arrow: Will consider this 00:45:265 (1) - Slider feels too rushed for the slow part :arrow: I want the SV to be consistent here01:03:948 (1,2,3,4) - Centralize + speed up? :arrow: What do you mean?01:10:415 (3,4,5) - Consider having a 4 note stream then a slider, if not the back feels empty :arrow: 01:10:685 - This beat is emptyNo spinner? :arrow: Yes

IMO weird rhythms are rampant, but you can keep some of them. Some weird slider lead ins but should feel ok when played. :arrow: I keep chagning from vocal to instrument to make this it looks intresting

[Insane]00:00:715 (1,2,3,4,5) - Pattern should have consistent DS so 4 to 5 doesn't feel awkward :arrow: Play fine for me00:02:691 (2,3) - Undesirable (Weird rhythm + kinda big jump) :arrow: ^00:08:798 (2,3) - Suggest having loud hitsounds here :arrow: No , I like it quite like that00:11:852 (5) - Suggest having only hitcircle here, slider can feel too draggy :arrow: No,this one emphasis the drum sound and make the flow to (1) good imo00:16:523 (1,2,3,4,5,6,7,8,9,10,11) - I don't really feel a stream here :arrow: This is for bulid-up feeling00:38:798 (3,4,5,6) - Undesirable, you're missing too many strong beats here :arrow: I follow the drum sound on white tick but using only 2 circles here might be too easy so I use add some notes at blue tick01:02:331 (6,7,1,2) - Will suggest removing 2, and making 1 a long slider to last the singer's vocal :arrow: No, mine looks fine01:03:948 (1,2,3,4,5) - Rhythm is very weird, doesn't fit :arrow: It doesn't sound weird to me , I try to make this different from the one I use here 01:15:445 (1,2,3,4) -

A lot of weird rhythms, weird slider lead ins, weird patterns. It feels like you're placing sliders on a whim and simple trying to comply to rhythm without taking into account the song's rhythm or vocal. The jumps are very haphazard, since they don't seem to accentuate anything. :arrow: But I play it again (after haven't check this map for like 4 days) and I still get nice acc and score here https://osu.ppy.sh/ss/2200664 so it might because this one is not your taste ,well I think Insane is a bit subjective each players have their own tasteI find a good Easy, Normal, kinda good Hard, but weird Insane. Its ok overall, I guess :P (Sorry if I was too harsh or anything :P ) :arrow: Thanks it doesn't that bad but try to think about mapper's intention a little bit, it might make you modding skill better ;)
[/box]

ankou

ankou wrote:

from mod queue!
sorry i didn't really notice a lot, most of it was fine and played well.
i would suggest using more finish to hitsound your map :arrow: I think the amount of finish I use is reasonable now
did pretty good on sightread, your insane is pretty intuitive :arrow: Thanks :)
easy looks fine :arrow: \:D/
[Normal]
  1. for some reason your use of whistle doesn't feel very consistent here :arrow: It pretty fine for me. Well, I might need some opinions about HS
  2. 00:09:876 (2) - kind of awkward because the beat is at the end of the slider, consider changing this rhythm somehow :arrow: Hmm...it kinda fine to me, might consider this
[Hard]
  1. 00:05:744 (4) - why not start NC here? :arrow: To make this consistent with 00:58:918 (6) - I think it fine I just don't want to NC too much here
  2. 00:41:852 (3) - this rhythm feels awkward because there's not anything notable happening on this beat :arrow: I placing (3) at red tick to make a nice polarity here 00:41:493 (2,3) - make this easier to read(+fun imo)
  3. 00:58:020 (5) - use finish here :arrow: No,thanks
[Insane]
  1. 00:10:595 (4) - NC here instead to follow vocal :arrow: But the downbeat is on (1) ;w;
  2. 00:21:553 (7) - move this closer to 6 so it's spaced more evenly :arrow: I care about DS here so spacing(the distance that can be saw by eyes) is something I don't care here if that what you mean
  3. 00:57:661 (4) - why not make this a triple with 5? :arrow: I want to emphasis (5)
  4. 00:58:020 (6) - use finish :arrow: No,thanks
  5. 00:58:918 (1,2) - these are strong points in vocal, antijump feels weird :arrow: But we can emphasis the beat by using anti- jumps, doesn't it ? ._.

Chocox

Chocox wrote:

From my mod queue
Sorry if it's too little for you , just a beginner...

[Easy]
No problem , good difficulty :arrow: \:D/

[Normal]
➤ 00:05:744 (5) NC here? :arrow: No
➤ 00:58:918 (4) ^ :arrow: ^

[Hard]
➤ 00:05:744 (4) NC here? :arrow: No
➤ 00:10:595 (4) ^ :arrow: ^
➤ 00:36:643 (1) Remove NC :arrow: ^
➤ 00:38:822 (2) NC here :arrow: ^
➤ 00:58:918 (6) ^ :arrow: ^ we are suppose to NC at downbeat ( big white tick ) so that can make the NC consistent , try it, it works ;)
➤ 01:25:505 This part is pretty nice! :arrow: Thanks
You might want to consider a spinner at the end :arrow: No , it looks fine without spinner

[Insane]
➤ 00:10:595 (4) NC here :arrow: No
➤ 00:10:744 (1) Remove NC :arrow: ^
➤ 00:38:798 (3,4,5,6) This part is weird to me , but I guess it's fine :arrow: Play fine for me
➤ 00:41:673 I would suggest moving 6 to 4 :arrow: No, thanks it make the flow kinda awkward for me
Similar to hard, a spinner would be good. :arrow: Same as Hard

Nice map , I enjoyed Insane a lot, good luck!

Thanks for the mod guys :)
byfar
m4m> t/255150
[Insane]
00:01:792 (6) - nc instead of 00:02:152 (1) -

00:07:541 (3,1) - minor blanket issues. make this one perfect (note is too close to the bottom note on slider)

[Hard]
01:00:714 (4,1) - blanket issues
01:24:068 (1,2) - ugly blanket
00:24:786 (6,1) - ^

[normal]
01:03:948 (1,2,3,4) - these can be in a better pattern & when you stack them up together like that it looks ugly imo

[easy]
00:06:463 (1) - inappropriate place for long repeat slider (&its shape is ugly imo) and tbh there are many better things to place there instead of that boring slider. it does not flow at all. instead of this try and make a shorter repeat slider + note.


insane is decent
Topic Starter
Iceskulls

byfar wrote:

m4m> t/255150
red mean change
blue mean no change
[Insane]
00:01:792 (6) - nc instead of 00:02:152 (1) - :arrow:No, I follow the downbeat here

00:07:541 (3,1) - minor blanket issues. make this one perfect (note is too close to the bottom note on slider) :arrow: Fixed

[Hard]
01:00:714 (4,1) - blanket issues :arrow: Fixed
01:24:068 (1,2) - ugly blanket :arrow: Fixed a bit
00:24:786 (6,1) - ^ :arrow: ^

[normal]
01:03:948 (1,2,3,4) - these can be in a better pattern & when you stack them up together like that it looks ugly imo :arrow: Will consider

[easy]
00:06:463 (1) - inappropriate place for long repeat slider (&its shape is ugly imo) and tbh there are many better things to place there instead of that boring slider. it does not flow at all. instead of this try and make a shorter repeat slider + note. :arrow: No, I like it this way


insane is decent :arrow: Thanks
Thanks for the mod :)
kakifly
hai m4m here owo

Insane

  1. 00:02:691 (2,3) - imo there should be something to indicate this 1/4 jump here; it looks like it is 1/2 because of the distance
  2. 00:15:086 (1) - it would be cool if you added some hitsound (whistle? clap?) to the slider body to create momentum
  3. 00:15:804 (2,3,4,5) - these circles play awkwardly for me, i would suggest a circular flow
  4. 00:18:679 (2,3,4,5) - ^
  5. 00:21:194 (5,6,7,8,9) - listen carefully to the music here, its actually pretty inconsistent , some 1/4 and 1/2 in the music but you only have 1/4 , try adding some 1/2 sliders in as well
  6. 00:28:020 (1) - add finish
  7. 00:32:152 (1) - imo skipping the downbeat to follow the vocals some what interrupts the consistency + feels awkward to play
  8. 00:33:589 - add note here? theres a sound im not sure why you'd skip it, it makes the next note feel weird to play
  9. 00:36:822 (2,3) - 1/4 sliders here arent needed, theres no sound on the 1/4 in the music. 2 circles on the 1/2 beat or a 1/2 slider would work
  10. 00:38:798 (3,4,5,6) - the sound is on the 1/2, not 1/4, so yeah...
  11. 00:54:607 (3,4,5,6) - same as 00:15:804 (2,3,4,5)
  12. 00:55:685 (2,3) - i personally would prefer a stream here but your choice xD
  13. 00:57:661 (4,5) - same as 00:02:691 (2,3)
  14. 00:58:918 (1,2,1) - make these consistent in distance pls
  15. 00:59:996 (2,3,4,5,6,7,8) - try to avoid too much stacking on the same place, its repetitive and especially this one, can get confusing since it backtracks on itself the opposite way; try a star shape maybe?
  16. 01:03:768 (5,1,2,3) - awkward flow.. try something like this maybe?
  17. 01:04:307 (3,4) - personally i would rather you put a stream here because with 1/4 repeats you are missing the beat here 01:04:577 -
  18. 01:09:697 (1,2,3,4) - a lot of people dislike the spam of 1/4 sliders, i think it would be cool if you added repeats to them
    SPOILER
    sorry if this is hard to see
  19. 01:15:445 (1,2,3,4) - these should be 1/2, theres a beat on the red tick and not the blue :o
  20. 01:26:223 (5,6,7,8,1) - add whistles to these? llike the ones you had at 00:31:074 (2) - :D
Hard

  1. 00:03:589 (1) - cough just going to warn you a lot of people dislike sliders with more than 1 repeat these days
  2. 00:14:906 - i think its okay if you added a triplet here ;)
  3. 00:17:421 (3) - i dont think this repeat slider works here, i mean the extremely faint 1/4 occurs many beats before this but its the only time its mapped if that makes sense..
  4. 00:24:786 (6) - if you ctrl + h this note, it wont overlap 00:25:146 (1) -
  5. 00:39:517 (1,2,3,4) - these can be 1/2 sliders since there is a whistle sound on the red ticks, try it out, so the rhythm isnt so suddenly goes into 1/1
  6. 00:41:673 - add note? theres a beat here
  7. 00:45:984 (2,3) - same as 00:39:517 (1,2,3,4)
  8. 01:00:714 (4) - similar to 00:24:786 (6) -
  9. 01:24:786 (3) - if you move this over a bit it wont overlap
  10. 01:26:583 (4,1) - same as insane
Normal

  1. 00:03:589 (1,2) - i personally dont like this, i would prefer a 1/2 slider but meh
  2. 00:10:774 (4,5,6) - i think its ok to have 1/1 sliders here.. since maybe all these 1/2 sliders can be a bit much
  3. 00:12:750 (2,5) - stack is off
  4. 00:22:271 (3,1) - ^
  5. 00:33:768 (4) - really nazi but if you put the red node on the slider tick it would 'curve to the beat' if that makes sense.. try it xD
  6. 00:40:954 (1,2,3) - try something like this? for more consistent rhythm , since having both starting on red ticks it feels weird
  7. 00:44:188 (2,3,4) - this is a bit to overkill much for beginners Dx
  8. 00:47:601 (6) - for better consistency try making this a 1/1 slider that starts here 00:47:421 -
  9. 00:52:451 (1,2,3) - similar to 00:44:188 (2,3,4)
  10. 00:56:044 (4,5) - bit random tho xD i think a 1/1 slider here would be fine as well
  11. 01:03:948 (1,2,3,4) - same as 00:44:188 (2,3,4)
  12. 01:11:134 (3,4,5) - ^ i would suggest just having a consistent rhythm here
Easy

  1. Should be slidertick rate 2
  2. 00:03:589 (4) - i dont think this notes emphasize is well, try something like this?
  3. 00:08:259 - try adding a note here, it feels a bit awkward with an entire 2 beat gap
  4. 00:20:116 (2,1) - try adding some 1/1 sliders here, same as^
  5. 00:47:062 (4) - should change this, its a random 1/2 slider in easy, and it doesnt really follow anything significant in the music either, 00:57:840 (2) - is an exception since the music is really significant there
  6. 01:22:271 (4) - little inconsistent distance
hmm.. well overall i think your rhythm is mostly fine, in insane and a bit in hard it can be improved a little bit though, i feel you can incorporate more slider jumps in the harder diffs, in hard you have most of the song distance snapped and in insane there is random inconsistensies in jumps which i think can be smoothed out, dont be afraid to put in more jumps.. of course most of this mod and this is just my opinion/suggestions you dont have to follow if you dont agree owo, hope it helped a little though,,

good luck!
Topic Starter
Iceskulls

kakifly wrote:

hai m4m here owo
red mean change
blue mean no change
Insane

  1. 00:02:691 (2,3) - imo there should be something to indicate this 1/4 jump here; it looks like it is 1/2 because of the distance :arrow: imo the slider I use is 1/4 slider so I would emphasis in its head which is on 1/2 beat and this type of slider play pretty fast so 1/2 spacing would be fine for me
  2. 00:15:086 (1) - it would be cool if you added some hitsound (whistle? clap?) to the slider body to create momentum :arrow: Added clap
  3. 00:15:804 (2,3,4,5) - these circles play awkwardly for me, i would suggest a circular flow :arrow: No,I like it this way
  4. 00:18:679 (2,3,4,5) - ^ :arrow: (2),(3),(4) is actually a bit curve there but I break the flow at (5) to emphasis the vocal
  5. 00:21:194 (5,6,7,8,9) - listen carefully to the music here, its actually pretty inconsistent , some 1/4 and 1/2 in the music but you only have 1/4 , try adding some 1/2 sliders in as well :arrow: Yeah,I agree
  6. 00:28:020 (1) - add finish :arrow: Okay
  7. 00:32:152 (1) - imo skipping the downbeat to follow the vocals some what interrupts the consistency + feels awkward to play :arrow: Noticed I follow the instrument there lol Okay changed rhythm a bit
  8. 00:33:589 - add note here? theres a sound im not sure why you'd skip it, it makes the next note feel weird to play :arrow: No, the next note would play weird
  9. 00:36:822 (2,3) - 1/4 sliders here arent needed, theres no sound on the 1/4 in the music. 2 circles on the 1/2 beat or a 1/2 slider would work :arrow: Yeah, I just realize I overmapped this part here
  10. 00:38:798 (3,4,5,6) - the sound is on the 1/2, not 1/4, so yeah... :arrow: Yeah , changed and it play better than the old one
  11. 00:54:607 (3,4,5,6) - same as 00:15:804 (2,3,4,5) :arrow: I agree for this one so changed
  12. 00:55:685 (2,3) - i personally would prefer a stream here but your choice xD :arrow: I fine with mine
  13. 00:57:661 (4,5) - same as 00:02:691 (2,3) :arrow: Same reason
  14. 00:58:918 (1,2,1) - make these consistent in distance pls :arrow: I'm not sure but I NC there to make the player know that the spacing is changed
  15. 00:59:996 (2,3,4,5,6,7,8) - try to avoid too much stacking on the same place, its repetitive and especially this one, can get confusing since it backtracks on itself the opposite way; try a star shape maybe? :arrow: Moved (8) , thanks for telling me about this since I thought that the backtrack mean backtrack in shaping not the note it self
  16. 01:03:768 (5,1,2,3) - awkward flow.. try something like this maybe? :arrow: Changed but not yours
  17. 01:04:307 (3,4) - personally i would rather you put a stream here because with 1/4 repeats you are missing the beat here 01:04:577 - :arrow: It looks fine to me, I think the blue tick there is for emphasis the guitar(?) sound which I think it isn't affect in realplay that much
  18. 01:09:697 (1,2,3,4) - a lot of people dislike the spam of 1/4 sliders, i think it would be cool if you added repeats to them
    SPOILER
    sorry if this is hard to see
    :arrow: Well,I don't know actually I just want some variation in rhythm here but I think I did it wrong way here , anyway changed
  19. 01:15:445 (1,2,3,4) - these should be 1/2, theres a beat on the red tick and not the blue :o :arrow: Okay , changed
  20. 01:26:223 (5,6,7,8,1) - add whistles to these? llike the ones you had at 00:31:074 (2) - :D :arrow: Sound nice, okay
Hard

  1. 00:03:589 (1) - cough just going to warn you a lot of people dislike sliders with more than 1 repeat these days :arrow: Fixed
  2. 00:14:906 - i think its okay if you added a triplet here ;) :arrow: No,thanks
  3. 00:17:421 (3) - i dont think this repeat slider works here, i mean the extremely faint 1/4 occurs many beats before this but its the only time its mapped if that makes sense.. :arrow: Changed
  4. 00:24:786 (6) - if you ctrl + h this note, it wont overlap 00:25:146 (1) - :arrow: And it flow better
  5. 00:39:517 (1,2,3,4) - these can be 1/2 sliders since there is a whistle sound on the red ticks, try it out, so the rhythm isnt so suddenly goes into 1/1 :arrow: No,the mucsic sound so calm here, it fine to use 1/2 beat in Insane but I think it not fine to use it in Hard so I decide to follow the vocal on 1/1 beat here
  6. 00:41:673 - add note? theres a beat here :arrow: Okay
  7. 00:45:984 (2,3) - same as 00:39:517 (1,2,3,4) :arrow: Same reason
  8. 01:00:714 (4) - similar to 00:24:786 (6) - :arrow: Changed pattern a bit
  9. 01:24:786 (3) - if you move this over a bit it wont overlap :arrow: Okay
  10. 01:26:583 (4,1) - same as insane :arrow: Okay
Normal

  1. 00:03:589 (1,2) - i personally dont like this, i would prefer a 1/2 slider but meh :arrow: No, 1/2 slider sound a bit too fast here
  2. 00:10:774 (4,5,6) - i think its ok to have 1/1 sliders here.. since maybe all these 1/2 sliders can be a bit much :arrow: No,thanks I think this is fine for Normal
  3. 00:12:750 (2,5) - stack is off :arrow: Fixed
  4. 00:22:271 (3,1) - ^ :arrow: ^
  5. 00:33:768 (4) - really nazi but if you put the red node on the slider tick it would 'curve to the beat' if that makes sense.. try it xD :arrow: Yeah,Okay
  6. 00:40:954 (1,2,3) - try something like this? for more consistent rhythm , since having both starting on red ticks it feels weird :arrow: Okay
  7. 00:44:188 (2,3,4) - this is a bit to overkill much for beginners Dx :arrow: It works fine for Normal imo, Normal player is not always a beginner
  8. 00:47:601 (6) - for better consistency try making this a 1/1 slider that starts here 00:47:421 - :arrow: Okay
  9. 00:52:451 (1,2,3) - similar to 00:44:188 (2,3,4) :arrow: Nerfed since it inconsistent with (4)
  10. 00:56:044 (4,5) - bit random tho xD i think a 1/1 slider here would be fine as well :arrow: Okay
  11. 01:03:948 (1,2,3,4) - same as 00:44:188 (2,3,4) :arrow: Same reason
  12. 01:11:134 (3,4,5) - ^ i would suggest just having a consistent rhythm here :arrow: Nerfed
Easy

  1. Should be slidertick rate 2 :arrow: Why?
  2. 00:03:589 (4) - i dont think this notes emphasize is well, try something like this? :arrow: Okay
  3. 00:08:259 - try adding a note here, it feels a bit awkward with an entire 2 beat gap :arrow: Yeah, I agree
  4. 00:20:116 (2,1) - try adding some 1/1 sliders here, same as^ :arrow: Okay
  5. 00:47:062 (4) - should change this, its a random 1/2 slider in easy, and it doesnt really follow anything significant in the music either, 00:57:840 (2) - is an exception since the music is really significant there :arrow: Okay
  6. 01:22:271 (4) - little inconsistent distance :arrow: Whoops fixed
hmm.. well overall i think your rhythm is mostly fine, in insane and a bit in hard it can be improved a little bit though, i feel you can incorporate more slider jumps in the harder diffs, in hard you have most of the song distance snapped and in insane there is random inconsistensies in jumps which i think can be smoothed out, dont be afraid to put in more jumps.. of course most of this mod and this is just my opinion/suggestions you dont have to follow if you dont agree owo, hope it helped a little though,, :arrow: Thanks I will try to make it better on my next maps

good luck!
Thanks for the mod :) this really help me
Sakaue Nachi
Hi~M4M from your queue

[Easy]
00:15:086 (1) - consider end in 00:15:625 because there's a long sound
00:48:140 (1) - ds prev:0.94x a little off, pls fix it
00:51:014 (1) - add fin at head
00:39:517 (1) - ^
01:16:882 (1) - ^
00:48:140 (1) - ^ etc.

[Normal]
00:17:960 (1) - add fin
00:18:679 ^
01:10:415 (1) - ^
00:19:397 (4) - ^
00:39:517 (3) - add fin at head
00:48:140 (1) - ^
00:51:014 (1) - ^
00:53:888 (1) - ^
01:16:882 (1) - ^
00:21:912 (2,3) - what's wrong with the ds of these~ god, pls fix it to 1.0x

[Hard]
also miss some hitfinish as I said in normal
00:05:744 (5) - can use lower sv to emphasize the next part
00:25:146 (1,1) - can try to stack properly
00:29:008 (5) - delete, the beat is not so strong here
00:33:768 (1,2,3,4,5) - try this sequence, flow will be better https://osu.ppy.sh/ss/2220000
01:08:978 (4) - bad flow, should make it like this https://osu.ppy.sh/ss/2220009
01:10:415 (3,4,5) - triplet start at white tick not good rhythm, and listen to the music there's a 5hit stream here, try this https://osu.ppy.sh/ss/2220019

[Insane]
Try AR8.5~8.8, will fit more, because of the bpm and the difficult of it is not so high
also miss some hitfinish as I said in normal
00:16:523 (1,2,3,4,5,6,7,8,9,10,11) - overmap, can try a spinner or some other ways. you know, some maps is disqualified by overmap nowadays
00:38:798 (3,4) - try make it like this, more fun https://osu.ppy.sh/ss/2220069
00:46:523 (7) - move to (220,230) it's a jump here
01:05:565 (2,3) - ctrl+g, for better flow

GL :)
Topic Starter
Iceskulls

Sakaue Nachi wrote:

Hi~M4M from your queue
red mean change
blue mean no change
[Easy]
00:15:086 (1) - consider end in 00:15:625 because there's a long sound :arrow: No, sound weird for me
00:48:140 (1) - ds prev:0.94x a little off, pls fix it :arrow: Fixed
00:51:014 (1) - add fin at head :arrow: Okay
00:39:517 (1) - ^ :arrow: No, doesn't sound good for me
01:16:882 (1) - ^ :arrow: Okay
00:48:140 (1) - ^ etc. :arrow: No

[Normal]
00:17:960 (1) - add fin :arrow: Okay
00:18:679 ^ :arrow: ^
01:10:415 (1) - ^ :arrow: No
00:19:397 (4) - ^ :arrow: Okay
00:39:517 (3) - add fin at head :arrow: No
00:48:140 (1) - ^ :arrow: Okay
00:51:014 (1) - ^ :arrow: ^
00:53:888 (1) - ^ :arrow: ^
01:16:882 (1) - ^ :arrow: ^
00:21:912 (2,3) - what's wrong with the ds of these~ god, pls fix it to 1.0x :arrow: Whoops my bad, fixed

[Hard]
also miss some hitfinish as I said in normal :arrow: Fixed some
00:05:744 (5) - can use lower sv to emphasize the next part :arrow: No, I intend to make spacing consistent here
00:25:146 (1,1) - can try to stack properly :arrow: Fixed
00:29:008 (5) - delete, the beat is not so strong here :arrow: No, I want triplet here
00:33:768 (1,2,3,4,5) - try this sequence, flow will be better https://osu.ppy.sh/ss/2220000 :arrow: Okay
01:08:978 (4) - bad flow, should make it like this https://osu.ppy.sh/ss/2220009 :arrow: It's not a bad flow for me
01:10:415 (3,4,5) - triplet start at white tick not good rhythm, and listen to the music there's a 5hit stream here, try this https://osu.ppy.sh/ss/2220019 :arrow: I like it this way

[Insane]
Try AR8.5~8.8, will fit more, because of the bpm and the difficult of it is not so high :arrow: AR9 is fine imo
also miss some hitfinish as I said in normal :arrow: Fixed some
00:16:523 (1,2,3,4,5,6,7,8,9,10,11) - overmap, can try a spinner or some other ways. you know, some maps is disqualified by overmap nowadays :arrow: Well I don't think it overmap that much try listen to the beat in the music carefully , I think I may need more opinion about this
00:38:798 (3,4) - try make it like this, more fun https://osu.ppy.sh/ss/2220069 :arrow: Bad flow for me
00:46:523 (7) - move to (220,230) it's a jump here :arrow: Okay
01:05:565 (2,3) - ctrl+g, for better flow :arrow: Okay

GL :)
Thanks for the mods :)
Eni
Hi from your queue,

[General]
  1. The video quality is rather low. A friendly reminder that osu! supports 720p video! p/2876629
[Easy]
  1. 00:04:307 (5) - Consider curving this slider for consistency with your previous sliders.
  2. 00:11:493 (3,4,1) - Try a triangle pattern instead.


    ~
  3. 00:42:750 (4) - Use x:203 y:99 to stack properly with 00:39:517 (1) -.
  4. 00:47:062 (4) - You must use a slider here to stay consistent with your previous pattern at 00:41:313 (2) -. Here's an example.


    ~
  5. 01:22:631 (1,2) - Personal preference, I would curve these sliders because there is already a straight slider for the previous 01:21:194 (3) -.
[Normal]
  1. 00:03:948 (3,4) - Blanket Slider 4 with Slider 3.


    ~
  2. 00:10:774 (4) - Try a 3/2 slider here instead.
  3. 00:33:768 (4) - It's best that you not put the vertices so close.


    ~
  4. 01:03:948 (1,2,3,4) - Not sure if this is rankable. Ask a QAT or a BAT to approve it.
[Hard]
  1. Your hard was pretty fun to play.
  2. 00:42:391 (1) - Don't curve a slider like this. Try to give the vertices more spacing instead as to show more flow.


    ~
  3. 01:25:505 (1,2,3,4,1) - Having sliders instead of a spinner here felt weird to me. Personal preference, but I would use a spinner here to make it consistent with Easy / Normal.
Good luck~
Topic Starter
Iceskulls

Project Railgun wrote:

Hi from your queue,
red mean change
blue mean no change
[General]
  1. The video quality is rather low. A friendly reminder that osu! supports 720p video! p/2876629 :arrow: Yes but I'm fine with mine
[Easy]
  1. 00:04:307 (5) - Consider curving this slider for consistency with your previous sliders. :arrow: Okay
  2. 00:11:493 (3,4,1) - Try a triangle pattern instead. :arrow: But this is also triangle pattern xD


    ~
  3. 00:42:750 (4) - Use x:203 y:99 to stack properly with 00:39:517 (1) -. :arrow:Okay
  4. 00:47:062 (4) - You must use a slider here to stay consistent with your previous pattern at 00:41:313 (2) -. :arrow: Okay Here's an example.


    ~
  5. 01:22:631 (1,2) - Personal preference, I would curve these sliders because there is already a straight slider for the previous 01:21:194 (3) -. :arrow: I'm fine with mine
[Normal]
  1. 00:03:948 (3,4) - Blanket Slider 4 with Slider 3. :arrow: No


    ~
  2. 00:10:774 (4) - Try a 3/2 slider here instead. :arrow: No, I'm fine with mine
  3. 00:33:768 (4) - It's best that you not put the vertices so close. :arrow: Tried


    ~
  4. 01:03:948 (1,2,3,4) - Not sure if this is rankable. Ask a QAT or a BAT to approve it. :arrow: I think it's fine
[Hard]
  1. Your hard was pretty fun to play. :arrow: Thanks
  2. 00:42:391 (1) - Don't curve a slider like this. Try to give the vertices more spacing instead as to show more flow. :arrow: Okay


    ~
  3. 01:25:505 (1,2,3,4,1) - Having sliders instead of a spinner here felt weird to me. Personal preference, but I would use a spinner here to make it consistent with Easy / Normal. :arrow: I want this to consistent with Insane
Good luck~
Thanks for the mod
FlobuFlobs
Well, for M4M

btw: shouldnt the title be Version? it says versio

[Insane]
  1. 00:04:667 - 00:04:846 - you should probably map them as circles since you made those sounds in the music previously clickable, also 00:04:756 - heres nothing, a jump would fit
  2. 00:06:104 - add here a slower SV section since the vocals are also very slow
  3. 00:05:744 (1) - dont use such spacing, it empahsizes too much
  4. 00:08:709 - ~ 00:09:337 - make it like this?, you can clearly hear heres a 1/4 section and like this its not even hard to play the 1/4
  5. 00:11:134 (3) - should also be clickable 00:11:493 - escpacially this one since you follow the vocals and this one is the loudest of this line
  6. 00:21:643 - here should be a note, you can clearly hear the 1/4 drum
  7. 00:22:002 - here too
  8. 00:22:810 (4,5,6) - this doesnt flow that good, would be better if x:380 and y:300 because your way you have to stop and go back on the map to click on 00:23:170 (6) - but it empahsizes too much nothing
  9. 00:29:816 (2,3) - ctrl+g this?would be a nice oval flow here 00:29:457 (1,2) - and also emphasizes 00:30:176 (4,5,1) - this part extremly nice
  10. 00:33:229 (6) - not important but you can hear a sound from 00:33:229 - to 00:33:229 - i think a slider would fit
  11. 01:01:613 - 01:02:152 - like above the 1/4 slider, you ignored 1/4 here again, if you dont want to use 1/4 then space them atleast a bit more otherwise it plays horrible
  12. 01:25:505 (1,2,3,4,5) - you should remapp this part, you ignored some 1/4 while you used 1/4 on some parts where nothing actuall is
  13. 01:27:032 - 01:29:816 - add spinner because the song isnt done? you've follow most of the song the vocals anyway


[Normal]
  1. 00:58:918 - i think 2 Circles would fit more to have a contrast and better empahsize to 00:59:637 -


[Hard]
  1. 00:20:834 (1,2) - you've overmapped a hard dude lol you added 1/4 where none is
    this should fit more
  2. 00:36:104 (4,5,6) - you shouldnt stack the first two, he doesnt repeat the vocals, its one sentece
    this should be better but not perfect, i dont know where i should put (1) on the map lol
  3. 00:50:116 - 00:50:475 - please, they are sooo loud
  4. 00:52:720 - 00:53:080 - 00:55:954 - ^
  5. 01:25:505 (1,2,3,4,1) - like in insane, too much 1/4 it does even less fit than on insane lol you have to remapp it


i think you can see that i cant really mod easier diffs than insane/hard so before i say something wrong, i let it out lol

feel free to mod only 2 diffs of mine since i only moddet only 2 of yours
CodeS
M4M from your Q
my map: https://osu.ppy.sh/s/222623

First, sorry if one suggestion doesn't fix or something, I'm really tired as I just got back from classes x.x, so excuse me if I did any mistakes with Linking beats.

General:

Anime version????
http://www.animexmusic.net/kakumeiki-valvrave.html <<<<<<<<<<<<< there is no thing as an Anime Version.
40% vol is way too low, make it 50. and 55 for Kiai (60 and 65 on easy and normal <<<< New players need feedback from the hitsounds, 40% is too low for them)
add to tags;
opening



Easy


00:04:307 (5) - make this slider end at 00:04:846 - , this is where the music stops, and also, if you do this, your Distance snapping will be fixed (is at 0.92 right, moving it to 00:04:846 - and keep blanket will make it 1.0)
00:06:463 (6) - make it more symmetric. with a better curve anchor it will play much better and will look cleaner

00:20:116 (2,1,2) - how about this?. by rotating 00:20:116 (2) - and change 00:21:194 (2) - around 15 with selection center enabled should do it to not lose the flow.

00:28:020 (3) - NC
00:29:457 (1) - remove combo
00:32:331 (1) - remove combo
00:33:768 (7) - NC
00:34:846 (1) - Remove combo
00:37:002 (1) - add combo
00:38:080 (1) - remove combo
00:42:391 (1) - NC
00:43:828 (1) - remove combo
00:45:265 (1) - NC (this is exactly the same as 00:39:517 (1) - , but there is no new combo here?, overall the combo needs work)
00:57:840 (2) - there is no need for this to be out of grid in my opinion, it just looks ugly up there.
01:10:056 (2,3,4) - 3 notes in a row ?, I would not do that in a easy, specially when this is the only part when you've done this so far. 1 note slider, or 1 slider 1 note would play better, this just call for innecesary misses for people who play Easy (150k players are not as intituive)

01:25:146 - add note.

Normal

00:02:152 (4) - pls make this a curved slider, just a straight sliders plays too awkward with the flow.
00:32:691 (2) - Nazi: fix DS, (to be 0.99), then curve the slider a bit so the tail ends more in direction of 00:33:409 (3) -
00:28:020 (3) - NC
00:29:457 (1) - Remove combo
00:30:535 (3) - New combo
00:31:972 (6) - New combo
00:32:331 (1) - delete combo
00:33:768 (4) - New combo (stopping with the combos, they need tons of work in the normal too, as they're changing over nothing, check where voice changes happen to fix them, like in these examples)
The combos in your Kiai good, just a few details like;

01:04:667 (3) - I would add New combo here just to make emphasis in the direction change of the sliders, also, ask a BAT, This is cuestionable as rankeable in normals.
01:10:774 (2,3) - make this pattern more curved for better flow and direction. like this:
I rotated 01:10:774 (2,3) - for like 1 or 2.


Hard:


00:04:307 (3) - ??? what with this jump?
00:20:834 (1,2) - 1/4 Reverse arrows?, there is no 1/4 here.
00:29:008 (5) - There is nothing supporting this note.
00:52:541 (2) - ^

That's it, awesome Hard.

Insane

00:01:433 (5) - NC
00:21:194 (1) - NC?
00:24:427 (5) - no need to make a super jump here when nothing is happening in the song, if you wanna keep it, at least make it more to the center and a little lower, the flow will be better, fix next sliders DS
00:34:487 (3,4,5) - why the jump?. you should check some of your jumps and ask yourself "is there a change of music, voice or rhythm to approve of this jump?)
01:20:834 (1,2) - NC here?, to make emphasis in the jump
01:26:673 (6,7,8,1) - Kinda anti climax ending don't you think?, this last part have so much movement, ending it in a stack is kinda... boring?.
Just keep the movement or add a Jump or something to make it more interesting.
example:

Overall: Solid Map, needs some touches here and there (Vol in normal and easy, combos, and so) but overall is really good!, I can see this ranked

Good Luck!
Topic Starter
Iceskulls
red mean change
blue mean no change
FlobuFlobs

FlobuFlobs wrote:

Well, for M4M

btw: shouldnt the title be Version? it says versio :arrow: I don't know is this bug or something but in osu! and this map page , it is version

[Insane]
  1. 00:04:667 - 00:04:846 - you should probably map them as circles since you made those sounds in the music previously clickable, also 00:04:756 - heres nothing, a jump would fit :arrow: Okay
  2. 00:06:104 - add here a slower SV section since the vocals are also very slow :arrow: I don't think it sound slow
  3. 00:05:744 (1) - dont use such spacing, it empahsizes too much :arrow: Wnat do you mean?
  4. 00:08:709 - ~ 00:09:337 - make it like this?, you can clearly hear heres a 1/4 section and like this its not even hard to play the 1/4 :arrow: No , I don't want to put to much complex(?) rhythm like that in calm part
  5. 00:11:134 (3) - should also be clickable 00:11:493 - escpacially this one since you follow the vocals and this one is the loudest of this line :arrow: I think I follow the instrumental there I just want to emphasis 00:11:134 - and 00:11:493 - by using 1/2 reverse slider
  6. 00:21:643 - here should be a note, you can clearly hear the 1/4 drum :arrow: Okay
  7. 00:22:002 - here too :arrow: Well I don't think it fit here
  8. 00:22:810 (4,5,6) - this doesnt flow that good, would be better if x:380 and y:300 because your way you have to stop and go back on the map to click on 00:23:170 (6) - but it empahsizes too much nothing :arrow: Changed to something else
  9. 00:29:816 (2,3) - ctrl+g this?would be a nice oval flow here 00:29:457 (1,2) - and also emphasizes 00:30:176 (4,5,1) - this part extremly nice :arrow: I think Ctrl+H the slider would make this a bit better
  10. 00:33:229 (6) - not important but you can hear a sound from 00:33:229 - to 00:33:229 - i think a slider would fit :arrow: No , I don't think so
  11. 01:01:613 - 01:02:152 - like above the 1/4 slider, you ignored 1/4 here again, if you dont want to use 1/4 then space them atleast a bit more otherwise it plays horrible :arrow: I don't think 1/4 beat would fit for this part and it doesn't play that bad the music stay constant here so I don't change spacing too much here
  12. 01:25:505 (1,2,3,4,5) - you should remapp this part, you ignored some 1/4 while you used 1/4 on some parts where nothing actuall is :arrow: Because I don't use it if it doesn't fit, but for this part I can hear that it sound quite stream at 01:25:595 - to 01:26:134 - so I use it 1/4 beat here
  13. 01:27:032 - 01:29:816 - add spinner because the song isnt done? you've follow most of the song the vocals anyway :arrow: No,it I follow vocal but it doesn't mean that I have to follow vocal all the way through the music imo sometimes I try to follow the instrument but the vocal is also on the beat where there the instrument plays


[Normal]
  1. 00:58:918 - i think 2 Circles would fit more to have a contrast and better empahsize to 00:59:637 - :arrow: No, I'm fine with mine


[Hard]
  1. 00:20:834 (1,2) - you've overmapped a hard dude lol you added 1/4 where none is :arrow: Fixed but not yours
    this should fit more
  2. 00:36:104 (4,5,6) - you shouldnt stack the first two, he doesnt repeat the vocals, its one sentece :arrow: Okay
    this should be better but not perfect, i dont know where i should put (1) on the map lol
  3. 00:50:116 - 00:50:475 - please, they are sooo loud :arrow: What? It the same volume as Insane!?
  4. 00:52:720 - 00:53:080 - 00:55:954 - ^ :arrow: ^
  5. 01:25:505 (1,2,3,4,1) - like in insane, too much 1/4 it does even less fit than on insane lol you have to remapp it :arrow: Same reason .Honestly , I don't see anything wrong with these


i think you can see that i cant really mod easier diffs than insane/hard so before i say something wrong, i let it out lol

feel free to mod only 2 diffs of mine since i only moddet only 2 of yours

CodeS

CodeS wrote:

M4M from your Q
my map: https://osu.ppy.sh/s/222623

First, sorry if one suggestion doesn't fix or something, I'm really tired as I just got back from classes x.x, so excuse me if I did any mistakes with Linking beats.

General:

Anime version????
http://www.animexmusic.net/kakumeiki-valvrave.html <<<<<<<<<<<<< there is no thing as an Anime Version. :arrow: But the album named it anime version
40% vol is way too low, make it 50. and 55 for Kiai (60 and 65 on easy and normal <<<< New players need feedback from the hitsounds, 40% is too low for them) :arrow: I increased the volume to 50 at all diff but I want it to be consistent on all diffs so Easy and Normal also 50%
add to tags;
opening :arrow: Okay



Easy


00:04:307 (5) - make this slider end at 00:04:846 - , this is where the music stops, and also, if you do this, your Distance snapping will be fixed (is at 0.92 right, moving it to 00:04:846 - and keep blanket will make it 1.0) :arrow: Adjust (1) a bit work better for me
00:06:463 (6) - make it more symmetric. with a better curve anchor it will play much better and will look cleaner :arrow: No, I like mine

00:20:116 (2,1,2) - how about this?. by rotating 00:20:116 (2) - and change 00:21:194 (2) - around 15 with selection center enabled should do it to not lose the flow. :arrow: Okay

00:28:020 (3) - NC
00:29:457 (1) - remove combo
00:32:331 (1) - remove combo
00:33:768 (7) - NC
00:34:846 (1) - Remove combo
00:37:002 (1) - add combo
00:38:080 (1) - remove combo
00:42:391 (1) - NC
00:43:828 (1) - remove combo :arrow: For all above I think it fine to NC on after 2nd big white tick , I may need BAT to confirm about this
00:45:265 (1) - NC (this is exactly the same as 00:39:517 (1) - , but there is no new combo here?, overall the combo needs work) :arrow: Fixed
00:57:840 (2) - there is no need for this to be out of grid in my opinion, it just looks ugly up there. :arrow: I think it's fine there it doesn't ovelap anything in realplay
01:10:056 (2,3,4) - 3 notes in a row ?, I would not do that in a easy, specially when this is the only part when you've done this so far. 1 note slider, or 1 slider 1 note would play better, this just call for innecesary misses for people who play Easy (150k players are not as intituive) :arrow: Fixed

01:25:146 - add note. :arrow: No , it might make beginners can't prepare for the spinner

Normal

00:02:152 (4) - pls make this a curved slider, just a straight sliders plays too awkward with the flow. :arrow: Okay
00:32:691 (2) - Nazi: fix DS, (to be 0.99), then curve the slider a bit so the tail ends more in direction of 00:33:409 (3) - :arrow: Okay
00:28:020 (3) - NC
00:29:457 (1) - Remove combo
00:30:535 (3) - New combo
00:31:972 (6) - New combo
00:32:331 (1) - delete combo
00:33:768 (4) - New combo (stopping with the combos, they need tons of work in the normal too, as they're changing over nothing, check where voice changes happen to fix them, like in these examples)
The combos in your Kiai good, just a few details like; :arrow: I NC like this to make it consistent if I NC with the vocal it will just a bit inconsistent imo

01:04:667 (3) - I would add New combo here just to make emphasis in the direction change of the sliders, also, ask a BAT, This is cuestionable as rankeable in normals. :arrow: I think this is fine
01:10:774 (2,3) - make this pattern more curved for better flow and direction. like this: :arrow: Okay
I rotated 01:10:774 (2,3) - for like 1 or 2.


Hard:


00:04:307 (3) - ??? what with this jump? :arrow: I made it less forced
00:20:834 (1,2) - 1/4 Reverse arrows?, there is no 1/4 here. :arrow: Changed rhythm here
00:29:008 (5) - There is nothing supporting this note. :arrow: I think it fine here , it just sound fit for me
00:52:541 (2) - ^ :arrow: ^

That's it, awesome Hard. :arrow: Thanks

Insane

00:01:433 (5) - NC :arrow: No, I follow the downbeat here
00:21:194 (1) - NC? :arrow: ^
00:24:427 (5) - no need to make a super jump here when nothing is happening in the song, if you wanna keep it, at least make it more to the center and a little lower, the flow will be better, fix next sliders DS :arrow: But it's a emphasized beat ;w;
00:34:487 (3,4,5) - why the jump?. you should check some of your jumps and ask yourself "is there a change of music, voice or rhythm to approve of this jump?) :arrow: Yes, the vocal sound emphasized at (4)
01:20:834 (1,2) - NC here?, to make emphasis in the jump :arrow: No
01:26:673 (6,7,8,1) - Kinda anti climax ending don't you think?, this last part have so much movement, ending it in a stack is kinda... boring?.
Just keep the movement or add a Jump or something to make it more interesting. :arrow: Intentionally, I like stacking it like this
example:

Overall: Solid Map, needs some touches here and there (Vol in normal and easy, combos, and so) but overall is really good!, I can see this ranked
:arrow: Thanks
Good Luck!

Thanks for the mod :)
Aerous
M4M from your queue ! Sorry for the delay

New to modding , hope this helps

General :

Is it me , or the audio is a bit unclear? Yea its me.

Insane :

00:16:523 (1,2,3,4,5) Overmapped , should try 1/4 sliders in.
00:24:068 (3,4) Move these two notes away , closer the the left side of the map.
00:33:409 (7) Slider fits here.
00:39:158 (5) Make same this with same spacing as 3 and 4?
00:58:918 Slider here? http://puu.sh/cNclt/08bcbc5586.jpg
01:26:942(1) Spinner to end the song?

Hard :
00:58:918 Repeat slider here? http://puu.sh/cNcyK/6b4904e0ad.jpg
01:26:942 (1) Spinner to end this?
Couldn't find many problems.
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