Recently there has come about issues regarding mapsets being qualified too quickly. There has been an unwritten rule (well written, in the qualification log at least) that cites power abuse for qualifying maps quickly which have glaring flaws or fundamental issues. In order to prevent any further issues and consequences dealt, I think there should be a new rule or guideline that deals with the behavior at the source - mappers aiming to have their mapsets qualified as soon as possible.
Before we propose a new rule or guideline, we must define what speedqualifiction really is. Speedqualification should be defined as mappers pushing their mapsets forward to the qualified status too quickly; either acquiring mods that do not improve the overall quality of the mapset well or by disregarding the quality in order to have their mapsets ranked before anyone else. With this definition, we can apply this to "ghost mapsets" that are graved in order to create the illusion of a longer period of time spent on the map when in actuality it was rushed when revived.
Of course, it is the responsibility of the members of the BAT to determine whether or not a set is ready for qualification or else face the consequences of an unqualification. However, we should not focus on the behavior of the BAT (they can be disillusioned by friendships and such), we should focus on the behavior of the mapper so that the ideology behind speedqualifications are rooted out.
Contest maps are excluded from this, however I do feel that they should be in the modding process for a longer time than how they were before.
I propose this:
Before we propose a new rule or guideline, we must define what speedqualifiction really is. Speedqualification should be defined as mappers pushing their mapsets forward to the qualified status too quickly; either acquiring mods that do not improve the overall quality of the mapset well or by disregarding the quality in order to have their mapsets ranked before anyone else. With this definition, we can apply this to "ghost mapsets" that are graved in order to create the illusion of a longer period of time spent on the map when in actuality it was rushed when revived.
Of course, it is the responsibility of the members of the BAT to determine whether or not a set is ready for qualification or else face the consequences of an unqualification. However, we should not focus on the behavior of the BAT (they can be disillusioned by friendships and such), we should focus on the behavior of the mapper so that the ideology behind speedqualifications are rooted out.
Contest maps are excluded from this, however I do feel that they should be in the modding process for a longer time than how they were before.
I propose this:
Mapsets should remain in the modding process for as long as possible. Mappers should avoid having their sets qualified quickly. This is to ensure that the beatmaps in question have been improved to the point where they are deemed worthy of being qualified.Feel free to leave your comments, concerns, and questions on this thread. If you can come up with a better wording (I know you guys can), please by all means post it!