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Koike Joanna - BEAUTIFUL WORLD

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Topic Starter
Mint
Inyuschan
From my queue!

General:

  1. Your current mp3 sounds a bit low I guess, while the rest of maps in general sounds louder. You could try to increase a bit the volume.
  2. Your corrent offset is wrong. Try with 522. Don't forget to resnap notes.
  3. Actually combo 1 and 3 are pretty similar. These colours (or another ones similar) fit better imo.

    [Colours]
    Combo1 : 153,166,210
    Combo2 : 228,228,228
    Combo3 : 231,176,143
    Combo4 : 142,223,163
  4. Maybe TV Size has not to be added on title, but since there is a full version, I guess you should add TV Size on tags. Big thanks for the offset and the combo colours, also made the mp3 a little louder and added 'tv size' to the tags!
Easy:

  1. 00:14:497 (4) -
    a) I feel like this type of slider is a bit out of place. You've been using curve sliders and another ones, if you curve this one, maybe you will get a better flow.
    b) I guess you are supposed to add NCs each two stanzas. So, consider adding NC here. Fixed both of the suggestions.
  2. 00:24:497 (1) - Hm, according to the rhythm, you are breaking DS here. This slider should be further from the previous one. Fixed DS of this note and (2)
  3. 00:42:497 (3) - I'm not completely sure, but I would add NC here. Will consider this is more people mention this.
  4. 00:48:497 (5) - Don't forget about NC consistency, here should add another one.
  5. 00:53:831 (5, 1) - Add NC in (5) instead of (1). Fixed this and also the suggestion above.
  6. OD:3,5 is so much for an Easy imo. Consider adding OD:3 or 2,5. (if you choose the second option you don't have to change HP) Lowered HP and OD by 0.5

    Needs a bit of improvements, but in general is good enough. Nice use of symmetry (you did it sometimes), btw!
Normal:

  1. OD and HP 4. For a better balanced-spread. Fixed
  2. 00:10:497 (4) - That straight slider is a bit out of place. Maybe something like this? http://puu.sh/bFlLZ/1234eb0633.jpg Added curve.
  3. 00:22:164 (2) - Again, you used a different DS here, I guess. Move it to x:316 y:260.
  4. Please, take care about some stuff like above. You have some issues with that. x_x I looked at all the notes in the map and placed them correctly this time. Everything should be around 1.05 to 1.13 - except @ 00:59:188 (1,2,3,4) but imo it's okay for now.
  5. 00:42:831 (4) - NC. Added NC

    Same as Easy, although I liked more Easy than Normal.
Hard:

  1. 00:15:831 (1) - Unnecessary NC. Fixed
  2. 00:28:664 (1) - Same about DS. You could try to overlap it with (2), it makes a cute ~jump~.[color=#0BFFF] I only made the DS better here, I'd rather not put a jump here.[/color]
  3. 00:38:331 - Maybe you wanted to add a little pause, but it's not appropiate this time. I really miss a note here. Added a circle, so the triangle is now a diamond-shape.
  4. 01:05:664 (4) - Kinda weird, I would prefer (4) moved to x:236 y:352. Sure, why not?

    Nothing to say, I liked the rhythm and some patterns.
Insane:

  1. 00:04:997 (1, 3) - NC should be in (3) because is a stronger beat. This looks very strange while playing, so I'll keep it as it is; I'll look what future modders say about this - however, I added the NC at (1) because of the distance change - and the drum starts there, but you're right - (3) has a stronger beat.
  2. 00:16:164 (1, 3) - Same. Don't forget most of NCs should be added on stanzas.
  3. 00:16:664 (1) - And, obviously, remove this NC. Fixed both suggestions.

    So much NC inconsistency than I expected.
Not bad in general, you just need to improve some patterns and be careful with some NCs. Seeing your style, I think you could do it better. Let's see if following mods will help you.

again, pro mod.
Good luck!
Thanks for the feedback :D

Thanks for modding :)
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3

[Hitsounds]
You can try to add constant claps (either standard or custom) on the song, especially in KIAI, it brings up a good feel

[Outtro]
Make sure all your diffs has same ending time for the spinner 01:07:355 -

[Easy]
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable.
00:03:855 (2,3) – Offed the music, guitar sounded at 2 parts which are 00:03:688 – and 00:04:188 – . Suggest a slider frm 00:03:688 – to 00:04:188 – and a reverse which till 00:04:688 –
00:09:855 – Missing whistle, as you did at 00:07:188 –
00:15:021 – I would personally prefer a soft whistle here instead of drum, it’s more visible
00:17:521 (2) – This one is snapped near to 1.0x rather than 0.9x, make sure you make your DS likely the same for whole diff. I personally suggest 1.0x for whole diff if you ask me, but since it’s mostly 0.9x just keep it 0.9
00:28:521 (2) – Move to X:108 Y:308 for better blanket
00:29:855 (1,2) – Have to remap this part even it’s easy, all the covers (include vocal and bg music) are a bit on 1/2 which are 00:30:355 - , 00:30:688 – and 00:31:021 – and so forth
00:39:855 (2) – If possible snap it properly with 00:39:021 (1) – since they are on the same combo, or would you NC that cuz it’s like a lead to KIAI?
00:45:188 (5) – Suggest not to stack on the reverse arrow of 00:42:521 (3) - , hard for players to read notes after reverse arrow. If you insist, at least stack it perfectly which there’s no distance between them. You can also point the slider’s reverse arrow to right bottom part of the map to fit the flow with 00:44:521 (4) –
01:09:438 – The drum is completely stopped at here, so might wanna extend the spinner for a bit

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it to be ranked safely.
00:02:188 (2) – Might wanna snap this to 1.1x and then leave a bit more space for 00:03:188 (1) –
00:09:688 (3) – How about rotate this for a little and become like this? (pic) Would it be better for looking? (opt.):
00:18:855 (1) – Try not to make it 1.8x snapped, it’s kinda jump which is not rankable
00:21:521 (1) - ^ Applies for this one too, stick to constant DS
00:23:855 (5) – Inconsistency DS, a bit off, try DS function
00:30:355 (3) - ^
00:31:688 (5,6) - ^
00:39:021 (1) – Doesn’t have to be in the middle of the song, makes no sense for players but maybe only mappers. The point is make sure 00:39:855 (2) – stick with standard DS
00:44:521 (3,4) – If possible avoid this kind of pattern next time which 00:43:688 (2) – is pointed to 00:44:855 (4) - , players may make mistake between them
00:59:188 (1) – Inconsistency DS, try 1.1x
01:00:188 (3) - ^
01:05:688 (4) – There should be a NC here for constant combos
01:09:188 – Different ending time with other diff

[Hard]
Distance snap: It’s not necessary for a Hard to have DS, but it’s better to DS some part (slow part etc) in order to make it looks properly distanced.
00:05:188 (3) – NC for this one so it follows 00:03:188 (1,2) – and 00:04:188 (1,2) –
00:07:021 (3) – Not necessary for a Hard to DS, but 1.1x DS would make it looks neater, wouldn’t it?
00:07:855 (6) - ^
00:08:521 (1) – This one’s a bit close to 00:07:855 (6) - , which is fine but try to have a same distance for 00:09:188 (2) – and 00:09:521 (3) –
00:10:521 (6) – Shortening the distance from previous notes would slow down the cursor movement, which is likely called flow. Make it spaced from 00:10:021 (5) – and 00:11:188 (1) –
00:12:188 (4) – As mentioned, altho it’s not really have to be snapped properly, but snapping it might give it a better distance feel
00:12:688 (1) – Not really needed to NC at here, follow the constant NC which are 2 big beat each
00:13:521 (3) – This slider will give players a sense that it’s on 00:13:355 – right after 00:13:021 (2) - . Suggest to space 00:13:521 (3) – further or add a circle or something at 00:13:355 –
00:13:938 (1,2) – Not stacked perfectly, try to put the circle right on the tail of 00:13:521 (3) –
00:14:521 (1) – Remove NC
00:14:688 – Might want to map here too, there’s a guitar sound in the music. Fits better for a Hard diff
00:15:855 (2) – NC here cuz of time spacing at 00:15:521 – and it’s kind of 3 times reversed
00:18:355 – Add a circle here which stacks on tail of 00:17:855 (5) – to follow the pattern of 00:17:021 (2,3,4,5) - . And remember to fix 00:18:521 (6) – too, it’s a bit not stacked properly
00:32:521 (7) – NC should be here instead of 00:32:855 (1) – for consistency, if I’m not wrong
00:44:521 (6,7) – A bit too close to 00:44:021 (5) - , it seems like you did on purpose but it’s not really good for flow cuz it’s not like 00:51:521 (1,2,3) - , they have strong beat and NC
01:01:188 (1) – NC is kinda not needed here, too many NCs will give players more HP
01:04:021 (6) – Space it with 1.10x, too close to 01:03:188 (5) – compared to 01:04:188 (7,8) –
01:05:855 (5) – Rhythm is kinda changing here, suggest NC
01:05:521 (3,4) – Space them more further between each other

Distances are too random for some parts, try to make them alike cuz it’s like back and forth between different DS, which aren’t look like jumps sometimes.
Other than that, looks fine.

[Insane]
00:24:855 (2) – Stack this on 00:24:188 (5) – would fit the flow better?
00:26:688 – Can try and put something here, it feels suddenly stopped and continued again 00:26:855 (1) – in a so close distance
00:30:021 – Suggest to map here, the guitar and drum sounds heavy, and as you do for 00:31:355 (1,2) –
00:41:355 (5) – Space this a little further? Imo it looks very close to 1/4 instead of 1/2 and the notes behind 00:41:855 (1,2,3) – kinda look very distanced
00:45:771 – Add circle for triplets here, looks not bad imo
00:44:688 (5) – Make this one looks same shape or alike the other 3 sliders in previous 00:43:688 (2,3,4) - . Suggest to use rotate function which is 90* clockwise for each slider
00:49:521 (4) – Blanket this with 00:49:021 (3) - , looks more visible and then link to 00:49:855 (1) –

Insane looks cool to play :)

A star for you, the mapping is quite nice
truonant
Hello~ from my Mod Queue

00:42:521 (3,4) – blanket
00:42:521 (3,4) – Suggestion: http://puu.sh/bGR5N/d613c631bc.jpg
00:59:188 (1,2) – could be blanketed better http://puu.sh/bGReE/75c66881b2.jpg
01:00:521 (2) – Suggestion: You could stack sldier head on 00:57:855 (2) – and slider tail on 00:58:521 (3) –
01:02:521 (2,1) – I would make these less curvy
01:03:855 (1) – stack slider tail on 01:07:188 (1) –

00:25:855 (1) - Remove NC
00:26:855 (1) – NC here instead of 00:27:188 (2) – (to be consistent with 00:29:521 (1) - 00:21:521 (1) – and etc)
00:31:021 (4) – blanket on slider head of 00:30:355 (3) –
00:31:688 (5) – blanket slider tail of 00:31:021 (4) –

00:04:188 (1) – remove NC
00:18:521 (6) – perfect stack
00:19:021 (2) – better flow if you move x:204 y:20
00:20:521 (5) – stack head on slider tail 00:19:188 (3) –
00:23:021 (4) – blanket better on slider head 00:21:855 (1) - http://puu.sh/bGSlO/b4396bbd0b.jpg
00:27:188 (1) – blanket better on slider tail of 00:27:688 (2) –
00:32:521 (7) – perfect stack
00:35:188 (1) – move tail in closer to right for perfect blanket
00:56:521 (1) – better blanket on slider tail 00:57:021 (2) -

Good Luck!
Topic Starter
Mint
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3 :3

[Hitsounds]
You can try to add constant claps (either standard or custom) on the song, especially in KIAI, it brings up a good feel Hmm.. I like the idea, but the rest of the hitsounds are so soft and claps would be really "overpowered" in a sense. So I won't add clap (for now)

[Outtro]
Make sure all your diffs has same ending time for the spinner 01:07:355 - I made the spinner that at the same time in E/N/H and the same end time in all diffs.

[Easy]
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. I've seen a couple comments on spacing on the mods I've received and I made everything 1.0x in Easy - so everything should be fine and looks nice o3o
00:03:855 (2,3) – Offed the music, guitar sounded at 2 parts which are 00:03:688 – and 00:04:188 – . Suggest a slider frm 00:03:688 – to 00:04:188 – and a reverse which till 00:04:688 – This combo is only following two things: the drums and the "sparkly" sound - so I'd rather not map the guitar (also your suggestion is on the red tick, and I kinda want to avoid that in a Easy diff.)
00:09:855 – Missing whistle, as you did at 00:07:188 – Added whistle.
00:15:021 – I would personally prefer a soft whistle here instead of drum, it’s more visible I'll consider it if more people mention it. I chose to use the drum sampleset, because the music here is similar to 00:03:855 , but I'll look what other modders say.
00:17:521 (2) – This one is snapped near to 1.0x rather than 0.9x, make sure you make your DS likely the same for whole diff. I personally suggest 1.0x for whole diff if you ask me, but since it’s mostly 0.9x just keep it 0.9
00:28:521 (2) – Move to X:108 Y:308 for better blanket Fixed
00:29:855 (1,2) – Have to remap this part even it’s easy, all the covers (include vocal and bg music) are a bit on 1/2 which are 00:30:355 - , 00:30:688 – and 00:31:021 – and so forth I agree this part sounds really strange, but I think suddenly changing to 1/2 here is not a good idea. I'd sound better, but making everything 1/2 would look very messy while playing. - I'll see what I can do.
00:39:855 (2) – If possible snap it properly with 00:39:021 (1) – since they are on the same combo, or would you NC that cuz it’s like a lead to KIAI?
00:45:188 (5) – Suggest not to stack on the reverse arrow of 00:42:521 (3) - , hard for players to read notes after reverse arrow. If you insist, at least stack it perfectly which there’s no distance between them. You can also point the slider’s reverse arrow to right bottom part of the map to fit the flow with 00:44:521 (4) – I improved this pattern.
01:09:438 – The drum is completely stopped at here, so might wanna extend the spinner for a bit Fixed (all diff)

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it to be ranked safely.
00:02:188 (2) – Might wanna snap this to 1.1x and then leave a bit more space for 00:03:188 (1) –
00:09:688 (3) – How about rotate this for a little and become like this? (pic) Would it be better for looking? (opt.) Sure!:
00:18:855 (1) – Try not to make it 1.8x snapped, it’s kinda jump which is not rankable
00:21:521 (1) - ^ Applies for this one too, stick to constant DS
00:23:855 (5) – Inconsistency DS, a bit off, try DS function
00:30:355 (3) - ^
00:31:688 (5,6) - ^
00:39:021 (1) – Doesn’t have to be in the middle of the song, makes no sense for players but maybe only mappers. The point is make sure 00:39:855 (2) – stick with standard DS
00:44:521 (3,4) – If possible avoid this kind of pattern next time which 00:43:688 (2) – is pointed to 00:44:855 (4) - , players may make mistake between them Made the wave slider (2) point at (3)
00:59:188 (1) – Inconsistency DS, try 1.1x
01:00:188 (3) - ^
01:05:688 (4) – There should be a NC here for constant combos Fixed
01:09:188 – Different ending time with other diff Same as other diff

[Hard]
Distance snap: It’s not necessary for a Hard to have DS, but it’s better to DS some part (slow part etc) in order to make it looks properly distanced.
00:05:188 (3) – NC for this one so it follows 00:03:188 (1,2) – and 00:04:188 (1,2) –
00:07:021 (3) – Not necessary for a Hard to DS, but 1.1x DS would make it looks neater, wouldn’t it?
00:07:855 (6) - ^
00:08:521 (1) – This one’s a bit close to 00:07:855 (6) - , which is fine but try to have a same distance for 00:09:188 (2) – and 00:09:521 (3) –
00:10:521 (6) – Shortening the distance from previous notes would slow down the cursor movement, which is likely called flow. Make it spaced from 00:10:021 (5) – and 00:11:188 (1) –
00:12:188 (4) – As mentioned, altho it’s not really have to be snapped properly, but snapping it might give it a better distance feel
00:12:688 (1) – Not really needed to NC at here, follow the constant NC which are 2 big beat each Removed NC
00:13:521 (3) – This slider will give players a sense that it’s on 00:13:355 – right after 00:13:021 (2) - . Suggest to space 00:13:521 (3) – further or add a circle or something at 00:13:355 –
00:13:938 (1,2) – Not stacked perfectly, try to put the circle right on the tail of 00:13:521 (3) – Stacked
00:14:521 (1) – Remove NC Fixed
00:14:688 – Might want to map here too, there’s a guitar sound in the music. Fits better for a Hard diff It's fine imo
00:15:855 (2) – NC here cuz of time spacing at 00:15:521 – and it’s kind of 3 times reversed Yep, fixed.
00:18:355 – Add a circle here which stacks on tail of 00:17:855 (5) – to follow the pattern of 00:17:021 (2,3,4,5) - . And remember to fix 00:18:521 (6) – too, it’s a bit not stacked properly Will consider this if more people mention this.
00:32:521 (7) – NC should be here instead of 00:32:855 (1) – for consistency, if I’m not wrong Swapped NC
00:44:521 (6,7) – A bit too close to 00:44:021 (5) - , it seems like you did on purpose but it’s not really good for flow cuz it’s not like 00:51:521 (1,2,3) - , they have strong beat and NC Good catch, I fixed it by moving (5) a bit to the back.
01:01:188 (1) – NC is kinda not needed here, too many NCs will give players more HP I'd like to keep the NC, because the rhythm changes and (1,2,3,4) take in a lot of time.
01:04:021 (6) – Space it with 1.10x, too close to 01:03:188 (5) – compared to 01:04:188 (7,8) – Fixed
01:05:855 (5) – Rhythm is kinda changing here, suggest NC Fixed
01:05:521 (3,4) – Space them more further between each other Fixed

Distances are too random for some parts, try to make them alike cuz it’s like back and forth between different DS, which aren’t look like jumps sometimes.
Other than that, looks fine.

[Insane]
00:24:855 (2) – Stack this on 00:24:188 (5) – would fit the flow better? Will consider if more people mention it.
00:26:688 – Can try and put something here, it feels suddenly stopped and continued again 00:26:855 (1) – in a so close distance Added a circle, the distance error that other modders mention should be gone now.
00:30:021 – Suggest to map here, the guitar and drum sounds heavy, and as you do for 00:31:355 (1,2) – The combo is following the vocals, so doesn't need a note here.
00:41:355 (5) – Space this a little further? Imo it looks very close to 1/4 instead of 1/2 and the notes behind 00:41:855 (1,2,3) – kinda look very distanced Wow, indeed, this spacing is like .. lol .. crap - fixed.
00:45:771 – Add circle for triplets here, looks not bad imo Broke the square and made a triangle with a triplet at the end.
00:44:688 (5) – Make this one looks same shape or alike the other 3 sliders in previous 00:43:688 (2,3,4) - . Suggest to use rotate function which is 90* clockwise for each slider Yeah, it's kinda hard since it has to be perfect with the 4 sliders, but also with the next combo.. I'll look if I can fix it.
00:49:521 (4) – Blanket this with 00:49:021 (3) - , looks more visible and then link to 00:49:855 (1) – Fixed
No reply = DS already fixed (all diff)
Insane looks cool to play :)

A star for you, the mapping is quite nice Thank you for the mod and star :) And also big thanks for pointing out the spacing errors!

Thanks for mod and star :)

I'll look at truonant's mod later.
Lanturn
Since there isn't a good quality TV Size mp3 available, I took the full version and cut it down to match the TV Size length, resulting in better quality.

You'll have to remap the ending slightly as it is a little bit longer, but it should sound much better.

new mp3: http://puu.sh/bH39R.mp3

old mp3 if you ever lose it: http://puu.sh/bH3o3.mp3

No KD.

I adjusted the offset to match yours in the mp3 so one shouldn't be needed, but double-check just to be sure ;)
Topic Starter
Mint
Thanks a lot for the mp3 and star :) - will update with truonant's mod later.

truonant
Hello~ from my Mod Queue

00:42:521 (3,4) – blanket I tried to fix it, I guess it's okay now.
00:42:521 (3,4) – Suggestion: http://puu.sh/bGR5N/d613c631bc.jpg Same pattern as the next one... Could work, but I'll guess I'll look for more patterns, since I already used repetitive stuff in the beginning of the diff.
00:59:188 (1,2) – could be blanketed better http://puu.sh/bGReE/75c66881b2.jpg Made a very small change.
01:00:521 (2) – Suggestion: You could stack sldier head on 00:57:855 (2) – and slider tail on 00:58:521 (3) – Ah, good one - fixed.
01:02:521 (2,1) – I would make these less curvy I like it this way.
01:03:855 (1) – stack slider tail on 01:07:188 (1) – Sure!

00:25:855 (1) - Remove NC NC is needed here, because it's on the long white tick (to be precise, the instrument's tone changes) and beginners can read the pattern easier.
00:26:855 (1) – NC here instead of 00:27:188 (2) – (to be consistent with 00:29:521 (1) - 00:21:521 (1) – and etc) ^
00:31:021 (4) – blanket on slider head of 00:30:355 (3) –
00:31:688 (5) – blanket slider tail of 00:31:021 (4) – Fixed both blankets.

00:04:188 (1) – remove NC Removed NC and useless SV change.
00:18:521 (6) – perfect stack Fixed in Rakuen's mod.
00:19:021 (2) – better flow if you move x:204 y:20 no fix, I want equal DS here.
00:20:521 (5) – stack head on slider tail 00:19:188 (3) – Fixed
00:23:021 (4) – blanket better on slider head 00:21:855 (1) - http://puu.sh/bGSlO/b4396bbd0b.jpg Fixed.
00:27:188 (1) – blanket better on slider tail of 00:27:688 (2) – Fixed
00:32:521 (7) – perfect stack Fixed in Rakuen's mod.
00:35:188 (1) – move tail in closer to right for perfect blanket Fixed
00:56:521 (1) – better blanket on slider tail 00:57:021 (2) - Blanket is fine here imo.

Good Luck!
Thanks for modding :)

Remapped the ending, but I'm not really sure if it's good enough :?
Kibbleru
can i make another insane?
Kibbleru
here insane is done!

also i don't really like the hitnormal, sounds kinda loud for a song like this. doesn't really fit. imo wold be better just to use the default soft hitnormal

SPOILER
osu file format v13

[General]
AudioFilename: llll.mp3
AudioLeadIn: 2000
PreviewTime: 39855
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45007
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:BEAUTIFUL WORLD
TitleUnicode:BEAUTIFUL WORLD
Artist:Koike Joanna
ArtistUnicode:小池ジョアンナ
Creator:appleeaterx
Version:Kibbleru's Insane
Source:それでも世界は美しい
Tags:soredemo sekai wa utsukushii Still world is Beautiful opening op tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"drifloon.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
522,333.333333333333,4,2,1,15,1,0
522,-153.846153846154,4,2,1,15,0,0
1855,-153.846153846154,4,2,1,25,0,0
2021,-153.846153846154,4,2,1,15,0,0
3188,-153.846153846154,4,3,1,40,0,0
5021,-153.846153846154,4,3,1,30,0,0
5521,-153.846153846154,4,2,1,30,0,0
5771,-153.846153846154,4,2,1,5,0,0
5855,-100,4,2,1,45,0,0
8188,-100,4,2,1,25,0,0
8355,-100,4,2,1,45,0,0
10855,-100,4,2,1,25,0,0
11021,-100,4,2,1,45,0,0
13521,-100,4,2,1,25,0,0
13688,-100,4,2,1,45,0,0
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Topic Starter
Mint
Thanks for the Insane GD Kibbleru! It's very fun to play :)

Changed the hitnormal to the default one :idea:
Moeri_old_1
Hi, from my queue.

[General]
I'm not so sure about video and stuff but it says your video must not exceed 800x600 for the 4:3 format :S

[Easy]
00:04:521 (3) - No real sound from the song itself here and I really think it sounds wrong to put one here. I don't have a clear solution to this but maybe replace previous circle into a slider that ends at this circle?

00:31:188 (2) - This as well, there's no clear sound in the song that make sense to this note. I don't know any good suggestion here right now but if you can think of any good solution please PM me in-game and we can find a good solution together. Same to the problem above.

00:39:021 (1) - I know that there IS a sound that can make you want to put the note there but as a beginner, that is actually hard to time even with low OD. My suggestion is that, don't use spinner here at 00:36:521, keep mapping there for a few seconds and put spinner somewhere at 00:37:855 or a bit later that ends at 00:39:021.

01:00:521 (2) - This is same problem as the first two, maybe not as serious but I still suggest a change~

01:03:855 (1,2) - I find this a bit annoying, it's not quite flowish-looking in my opinion. Fix it?


[Normal]
00:58:855 (4,1) - I find this not flowing well. Can't seem to find a good solution to this either.

Otherwise not much else to say for this difficulty~

[Hard]
Can't find anything notable.

[Insane]
00:08:771 (3) - This sounds like overmap.
00:11:438 (3) - ^

00:37:855 (1,2) - These repeat sliders just doesn't sound very great, try to make them continuous and not end with a tick's pause.

00:50:521 - 00:51:188 : You can make a stream here, since the drums from the song is really strong and it's in Kiai section.

[Kibbleru's Insane]
Well done, no problems found here~
Kibbleru
did some changes to hitsounding etc

also add these files to the folder pls
https://www.dropbox.com/s/8dr71kuvm11nl ... 2.wav?dl=0
https://www.dropbox.com/s/wr0ckoqrqtgcs ... 2.wav?dl=0

SPOILER
osu file format v13

[General]
AudioFilename: llll.mp3
AudioLeadIn: 2000
PreviewTime: 39855
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45007
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:BEAUTIFUL WORLD
TitleUnicode:BEAUTIFUL WORLD
Artist:Koike Joanna
ArtistUnicode:小池ジョアンナ
Creator:appleeaterx
Version:Kibbleru's Insane
Source:それでも世界は美しい
Tags:soredemo sekai wa utsukushii Still world is Beautiful opening op tv size kibbleru
BeatmapID:506013
BeatmapSetID:181551

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"drifloon.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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3188,-153.846153846154,4,3,0,40,0,0
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65855,-200,4,2,2,60,0,1
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66521,-200,4,2,2,60,0,1
67105,-200,4,2,2,5,0,1
67188,-100,4,2,2,55,0,0


[Colours]
Combo1 : 153,166,210
Combo2 : 228,228,228
Combo3 : 231,176,143
Combo4 : 142,223,163

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300,80,41855,6,0,P|317:123|336:164,1,90,2|0,0:0|0:0,0:0:0:0:
212,88,42188,1,10,0:0:0:0:
384,64,42355,1,2,0:0:0:0:
212,88,42521,1,2,0:0:0:0:
312,176,42688,1,0,0:0:0:0:
108,264,42855,1,10,0:0:0:0:
128,144,43021,1,0,0:0:0:0:
248,240,43188,6,0,P|352:256|404:196,1,180,2|10,0:0|0:0,0:0:0:0:
248,240,43688,1,2,0:0:0:0:
304,92,43855,2,0,P|259:75|216:56,1,90,0|0,0:0|0:0,0:0:0:0:
112,172,44188,2,0,P|162:162|208:156,1,90,10|0,0:0|0:0,0:0:0:0:
372,232,44521,5,2,0:0:0:0:
232,272,44688,1,0,0:0:0:0:
336,132,44855,1,8,0:0:0:0:
332,232,45021,1,0,0:0:0:0:
212,128,45188,5,2,0:0:0:0:
304,252,45355,1,2,0:0:0:0:
296,60,45521,1,2,0:0:0:0:
212,288,45688,1,2,0:0:0:0:
328,144,45855,6,0,B|388:132|388:132|440:168|436:234,1,180,4|10,0:0|0:0,0:0:0:0:
248,200,46355,2,0,P|202:188|152:180,1,90,2|0,0:0|0:0,0:0:0:0:
284,324,46688,1,2,0:0:0:0:
352,184,46855,1,10,0:0:0:0:
372,284,47021,1,0,0:0:0:0:
176,276,47188,6,0,P|127:283|84:288,1,90,2|0,0:0|0:0,0:0:0:0:
156,188,47521,1,10,0:0:0:0:
148,368,47688,1,2,0:0:0:0:
156,187,47855,2,0,P|162:135|168:96,1,90,2|0,0:0|0:0,0:0:0:0:
296,184,48188,2,0,P|305:233|312:280,1,90,10|0,0:0|0:0,0:0:0:0:
208,140,48521,6,0,P|303:140|400:144,1,180,2|10,0:0|0:0,0:0:0:0:
452,312,49021,2,0,P|436:269|420:228,1,90,2|0,0:0|0:0,0:0:0:0:
320,320,49355,2,0,P|270:314|224:312,1,90,0|8,0:0|0:0,0:0:0:0:
384,236,49688,1,0,0:0:0:0:
264,124,49855,5,2,0:0:0:0:
212,228,50021,1,2,0:0:0:0:
372,132,50188,1,10,0:0:0:0:
220,36,50355,1,10,0:0:0:0:
197,21,50438,1,8,0:0:0:0:
171,15,50521,1,8,0:0:0:0:
144,16,50605,1,8,0:0:0:0:
118,25,50688,1,10,0:0:0:0:
97,41,50771,1,8,0:0:0:0:
81,63,50855,5,10,0:0:0:0:
82,95,50938,1,8,0:0:0:0:
82,126,51021,1,8,0:0:0:0:
83,158,51105,1,8,0:0:0:0:
85,189,51188,6,0,P|57:217|24:248,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
192,244,51521,2,0,P|233:260|272:276,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
112,296,51855,2,0,P|104:337|96:380,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
180,152,52188,2,0,P|187:110|196:68,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
336,204,52521,5,10,0:0:0:0:
232,236,52688,1,0,0:0:0:0:
272,32,52855,5,10,0:0:0:0:
351,106,53022,1,0,0:0:0:0:
156,172,53188,5,10,0:0:0:0:
180,66,53355,1,0,0:0:0:0:
288,168,53521,6,0,L|288:211|288:272,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
60,272,53855,6,0,B|96:276|96:276|156:268,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
312,192,54188,2,0,B|276:188|276:188|216:196,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
132,160,54521,2,0,L|128:68,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
236,292,54855,2,0,L|232:372,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
212,184,55188,5,10,0:0:0:0:
144,280,55355,1,0,0:0:0:0:
316,216,55521,1,10,0:0:0:0:
120,192,55688,5,8,0:0:0:0:
109,174,55771,1,8,0:0:0:0:
104,155,55854,1,8,0:0:0:0:
105,135,55938,1,8,0:0:0:0:
113,116,56021,1,8,0:0:0:0:
126,101,56104,1,8,0:0:0:0:
143,90,56188,5,8,0:0:0:0:
171,89,56271,1,8,0:0:0:0:
199,89,56355,1,8,0:0:0:0:
228,89,56438,1,8,0:0:0:0:
256,88,56521,6,0,B|252:164|292:208|292:208|319:204|352:196,1,188.999994232178,4|2,0:0|0:0,0:0:0:0:
444,280,57188,2,0,P|352:280|316:304,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
208,248,57688,6,0,P|198:311|188:372,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
144,128,58521,2,0,P|139:158|136:196,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
232,68,58855,1,8,0:0:0:0:
276,200,59021,1,8,0:0:0:0:
260,36,59188,5,10,0:0:0:0:
192,208,59355,1,10,0:0:0:0:
336,88,59688,5,10,0:0:0:0:
192,208,59855,1,10,0:0:0:0:
408,148,60188,5,2,0:0:0:0:
192,208,60355,1,2,0:0:0:0:
484,208,60688,5,2,0:0:0:0:
192,208,60855,1,2,0:0:0:0:
304,172,61188,5,8,0:0:0:0:
344,280,61355,1,8,0:0:0:0:
208,308,61521,2,0,L|177:315,1,31.4999990386963,8|8,0:0|0:0,0:0:0:0:
272,360,61688,2,0,L|302:367,1,31.4999990386963,8|0,0:0|0:0,0:0:0:0:
268,252,61855,6,0,P|263:171|260:90,1,161.999995056153,4|10,0:0|0:0,0:0:0:0:
372,32,62355,2,0,P|362:75|348:124,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
184,168,62688,2,0,P|175:123|168:80,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
280,208,63021,1,2,0:0:0:0:
344,120,63188,6,0,P|408:128|448:212,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
280,208,63688,1,0,0:0:0:0:
368,268,63855,1,2,0:0:0:0:
244,316,64021,1,2,0:0:0:0:
388,352,64188,2,0,P|434:351|476:348,1,80.9999975280763,10|2,0:0|0:0,0:0:0:0:
292,232,64521,6,0,P|219:248|124:272,1,161.999995056153,2|10,0:0|0:0,0:0:0:0:
20,180,65021,2,0,P|24:232|44:268,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
96,116,65355,2,0,P|137:114|184:116,2,80.9999975280763,2|8|2,0:0|0:0|0:0,0:0:0:0:
272,76,65855,6,0,P|272:144|352:188,1,157.5,4|0,0:0|0:0,0:0:0:0:
344,108,66521,6,0,B|332:184|364:184|346:264,1,157.5,4|0,0:0|0:0,0:0:0:0:
320,340,67188,5,4,0:0:0:0:
228,204,67521,1,8,0:0:0:0:
186,296,67855,5,0,0:0:0:0:
204,132,68188,1,8,0:0:0:0:
104,174,68522,5,0,0:0:0:0:
224,60,68855,1,8,0:0:0:0:
118,22,69188,5,0,0:0:0:0:
284,12,69521,1,8,0:0:0:0:
336,160,69688,6,0,L|288:152,1,45,8|8,0:0|0:0,0:0:0:0:
224,192,69855,1,10,0:0:0:0:
436,120,70021,1,10,0:0:0:0:
376,292,70355,5,10,0:0:0:0:
292,260,70688,1,10,0:0:0:0:
208,224,71021,1,10,0:0:0:0:
208,224,71355,5,10,0:0:0:0:
376,292,71521,1,10,0:0:0:0:
Topic Starter
Mint
A i k a
Hi, from my queue.

[General]
I'm not so sure about video and stuff but it says your video must not exceed 800x600 for the 4:3 format :S AIMod didn't say anything o_o - if I get a BAT mod one day I'll fix it for sure!

[Easy]
00:04:521 (3) - No real sound from the song itself here and I really think it sounds wrong to put one here. I don't have a clear solution to this but maybe replace previous circle into a slider that ends at this circle? You're right, there's no actual sound here o_o ... but I don't really have a "good" idea to fix this, since suddenly placing it on a red tick would be too sudden in the beginning of the song imo. Changed it into a slider and I'll see what other modders think.

00:31:188 (2) - This as well, there's no clear sound in the song that make sense to this note. I don't know any good suggestion here right now but if you can think of any good solution please PM me in-game and we can find a good solution together. Same to the problem above. I've also been stuck here - I changed the rhythm, but it feels really unbalanced, especially because there are just 1/1 sliders in the beginning, and now suddenly a red-tick rhythm kicks in. A little confusing, but I'll see what other modders think of the rhythm here now,

00:39:021 (1) - I know that there IS a sound that can make you want to put the note there but as a beginner, that is actually hard to time even with low OD. My suggestion is that, don't use spinner here at 00:36:521, keep mapping there for a few seconds and put spinner somewhere at 00:37:855 or a bit later that ends at 00:39:021. Fixed as you said, and I added a reverse slider.

01:00:521 (2) - This is same problem as the first two, maybe not as serious but I still suggest a change~ I'll keep this one for now.

01:03:855 (1,2) - I find this a bit annoying, it's not quite flowish-looking in my opinion. Fix it?
It was mentioned in truonant's mod - so I made (2,1) less curvy. Should play better.

[Normal]
00:58:855 (4,1) - I find this not flowing well. Can't seem to find a good solution to this either.
CTRL+G'd (1) and fixed the DS here.

Otherwise not much else to say for this difficulty~

[Hard]
Can't find anything notable.

[Insane]
00:08:771 (3) - This sounds like overmap.
00:11:438 (3) - ^ These overmaps are fine imo, however there's indeed no real music/note behind them - I'll look if I can change it, but I'd like to keep these :(

00:37:855 (1,2) - These repeat sliders just doesn't sound very great, try to make them continuous and not end with a tick's pause. I don't want to overmap it with a long stream or anything, because the rest of the map is more "calm" - and I'll maybe try to continuous repeat sliders, but for now it's okay.

00:50:521 - 00:51:188 : You can make a stream here, since the drums from the song is really strong and it's in Kiai section. Added a stream here, however if I end up not really liking it in the end, I'll remove it - but it fits quite good :)

Thanks for modding :)

also updated Kibbleru's Insane :roll:
Sky Trias
Hi o/ from #modreqs :)
i just mod hard and insane diff , is it ok ?

  • Hard

    []
  1. 00:10:355 - add a note ?
  2. 00:11:688 (2) - sound weird here , remove
  3. 00:16:355 - add note here , and put at 00:16:521 (1) place
  4. 00:17:021 (2) - remove ?
  5. 00:45:688 (3,4) - stream note ? try remove ( 4 )
  6. 00:47:355 - add a note ?
  7. 00:56:355 (4,5) - stream note ? try remove (5)
  8. 00:57:521 - add a note ?
  • Insane

    []
  1. 00:08:438 - add note here ( 3 note stream 1/4 )
  2. 00:08:771 (3) - remove ..
  3. 00:11:021 (5) - ^
  4. 00:16:355 (6) - This is hard .. 00:16:355 (6,1) - Ctrl + G then 00:16:521 (1,2) Ctrl + G
  5. 00:26:688 (3) - i cant say anything :o .. lets put this note in end of slider 00:26:355 (2)
  6. 00:27:855 - add a note ?
  • Kibbleru's Insane

    []
  1. 00:07:521 (3) - Ctrl + G ?
  2. 00:10:605 - add a note ( 3 note stream 1/4 )
  3. 00:21:438 - Copy this slider - 00:21:271 (4) ? and remove 00:21:522 (5) ..
  4. 00:39:688 Copy this slider - 00:39:521 (1) ? and remove 00:39:771 (2) ..
  5. 00:44:688 (2,3) - Ctrl + G
  6. 00:45:021 (4) - put this note at 00:45:188 (1) place .. and add a note 00:45:105 ( 3 note stream 1/4 )
  7. 00:49:021 (2) - Ctrl + G ?
oK .. That's all my mod .. :D
GL ! ;)
Topic Starter
Mint
Sky Trias
Hi o/ from #modreqs :)
i just mod hard and insane diff , is it ok ?

  • Hard

    []
  1. 00:10:355 - add a note ? Added a note and revised the pattern here a little bit,
  2. 00:11:688 (2) - sound weird here , remove Hmm, I think I know why.. but I'll keep it for now.
  3. 00:16:355 - add note here , and put at 00:16:521 (1) place Too fast after that repeat slider.
  4. 00:17:021 (2) - remove ? No fix
  5. 00:45:688 (3,4) - stream note ? try remove ( 4 ) I do hear a beat here, but it's very silent. Removed.
  6. 00:47:355 - add a note ? Big part of the combo here is following the combo - so no fix.
  7. 00:56:355 (4,5) - stream note ? try remove (5) This triplet is okay here imo, there's a clear beat
  8. 00:57:521 - add a note ? No fix, the combo is following something else - but I fixed DS here though.
  • Insane

    []
  1. 00:08:438 - add note here ( 3 note stream 1/4 ) Doesn't fit here imo.
  2. 00:08:771 (3) - remove .. This has been mentioned a lot now, so removed. Made a diamond pattern here.
  3. 00:11:021 (5) - ^ This note fits fine, and if I remove it - it doesn't play very well.
  4. 00:16:355 (6) - This is hard .. 00:16:355 (6,1) - Ctrl + G then 00:16:521 (1,2) Ctrl + G Plays okay imo. I'll leave it like this.
  5. 00:26:688 (3) - i cant say anything :o .. lets put this note in end of slider 00:26:355 (2) Yeah, I know this looked strange - stacked it the slider end - however maybe I'll make a jump here later.
  6. 00:27:855 - add a note ?
oK .. That's all my mod .. :D
GL ! ;)

Thanks for modding :)
Support
Hi its Support from modding queue :)

I'm assuming you want me to mod the insane since you didn't specify which insane :)

Sightread Playthrough
http://puu.sh/bMCsY/69ce912b2e.osr

00:46:355 (2,3,4) - I feel like the triple is not necessary here, it made it "weird" to play having 2 triples in a row. I think doing this might make it flow better http://puu.sh/bMDsk/ac9760f4ce.jpg

01:10:355 (1,2,3,1,2) - the speed right at the ending slows very abruptly, breaking alot of the momentum that was going right before the ending, might cause players to miss right at the end (I missed the 2 times i played it) I think taking out the triple at the end helps to gently slow down the flow and just makes it nicer to play
something like this http://puu.sh/bMDQv/edde31756d.jpg

Other than that this is a pretty perfect map as far as I can see, there is really not much change I can point out, everything is nice, spacing, flow, ect. :3
and I love the song its so soothing :)
Topic Starter
Mint
Support
Hi its Support from modding queue :)

I'm assuming you want me to mod the insane since you didn't specify which insane :)


Thanks for the testplay, helped a lot with flow issues :)

00:46:355 (2,3,4) - I feel like the triple is not necessary here, it made it "weird" to play having 2 triples in a row. I think doing this might make it flow better http://puu.sh/bMDsk/ac9760f4ce.jpg
Sure, removed.

01:10:355 (1,2,3,1,2) - the speed right at the ending slows very abruptly, breaking alot of the momentum that was going right before the ending, might cause players to miss right at the end (I missed the 2 times i played it) I think taking out the triple at the end helps to gently slow down the flow and just makes it nicer to play
something like this http://puu.sh/bMDQv/edde31756d.jpg

I do want to keep the triplet though, since this is one of the only triplet in the map that makes sense :lol: - I CTRL+G the last 2 things, so the player has more time to read the pattern. I hope I fixed it!

Other than that this is a pretty perfect map as far as I can see, there is really not much change I can point out, everything is nice, spacing, flow, ect. :3
and I love the song its so soothing :)

Thanks for modding + testplay :D
Kibbleru
sry no change for me
Pho
M4M~

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. Kibbleru's GD aside, overall volume is pretty low, i can't even hear the additions of the drums at times. Have you tried a ~10% - 20% higher volume already?
    Nevertheless, mostly relying on soft sampleset is too weak imo, as normal sampleset would put much better emphasis on some intense sections of the song which almost demand it(like 00:51:188 - to 00:56:521 - ). As I say, very personal reference, but it would be great if you could increase the hitsound volume somehow, I can't hear anything in the lower diffs. >.<
[Easy]
  1. Set OD down by 1, for a better OD spread between diffs.
  2. 00:00:522 (1,2) - That first slider is too long imo as you would miss important hard beats, especially at 00:03:188 - which i highly suggest you put a circle at. Here an example:
  3. 00:05:855 - Add Finish HS here.
  4. 00:15:021 - Why do decrease volume so drastically here? this is the strongest beat of the intro, and as thus should at least be of the same volume than the previous part.
    In addition to this, you should add finish HS at the end of these sliders: 00:13:188 (3,1) - .
  5. 00:45:188 (5) - You better just switch this to a 1/1 beat slider instead, it's for the sake of easier rhythm - it also feels kind of misplaced as it would be the only place with 1/2 beats in this diff.
  6. 00:54:855 - Add a circle here to keep the pressure on. This part is still intense until 00:56:521 - , so you shouldn't leave it out.
    It looks like someone advised you otherwise here. If you really want to lower the pressure, you also could still set this circle and delete 00:53:521 (4) - instead.
  7. 01:09:855 (1) - Enlarge spinner to 01:10:688 - maybe? 1/1 beat pause is more pleasing. :D
[Normal]
  1. 00:12:188 (2,3,4) - Preference: ctrl+g because of offbeat sliders.. Well kind of, they actually start on emphasized beats in the music already, so this is just really much preference.
  2. 00:40:855 - to 00:12:188 (2,3,4) - to 00:45:855 -
  3. 00:29:855 (2,4) - Please avoid this overlap by making slider 4 straight: http://puu.sh/c9TyY/9479ded432.jpg
  4. 00:33:021 (2) - Preference: Enlarge the slider to 00:33:521 - for a more stable rhythm. It's not good to always follow the vocal exactly. ;(
  5. 01:05:688 (1,2,3,1) - Did you forgot hitsounds here? If not, please apply them, e.g. whistle on 01:06:521 (2) - and finish on 01:07:188 (1) -
[Hard]
  1. 00:03:188 (1,2,3,4) - Preference: Linear flow here is boring for this part, I'd suggest some sharp-angle motion: https://osu.ppy.sh/ss/2128023
  2. 00:40:521 (1,2) - Trifle: Blanket is slightly off.
  3. 00:45:021 - Add a circle here, to make the rhythm of 00:44:855 (7,1) - consistent to 00:43:688 (4,5) -
  4. 00:51:021 (4) - Let this slider start at 00:51:188 - instead, it fits much better to the vocal than the offbeat slider.
  5. 00:55:188 (1,2) - You're focussing on the vocal right? Then I suggest you swap slider 1 with a 1/1 beat slider + circle: http://puu.sh/c9UWr/62657ca481.jpg
  6. 01:05:688 (1,2,3,1) - Same HS issue as above. It's really too quiet around here otherwise.
[Insane]
  1. 00:04:688 (1,2,1) - Ah, the flow here is kind of bad as you move straight to the right, then down-left and straight right again immediately. You might hit me for this suggestion, but i can tell this flow much better: http://puu.sh/c9VwX/a24aac2ebb.jpg
    You might want to change 01:00:688 (1,2) - a bit as well if you want to apply this.
  2. 00:05:021 (1,2,3,4,5,6,7) - Grid snap + DS = irregular spacing in streams if you're not careful. Try to keep the variance between 0.01-0.02 in streams, but not higher.
    For example, look at the DS to previous and next circle of 00:05:105 (2) - . This difference is way too big. I suggest you to rework the stream. You can use the slider convert function (ctrl+shift+f on a long enough slider) to ensure stuff like this never happens again.
  3. 00:14:521 (1) - Preference: exchange for 3 circles: http://puu.sh/c9W6N/877d52cfeb.jpg
  4. 00:15:855 (1,2,3,4,5,6,1) - Add circle at 00:16:271 - and 00:16:438 - m as the drum is still going on.
  5. 00:23:521 (1,2,3,4,5) - Imperfect star pattern. Please rearrange it (or use polygon circles function ctrl+shift+d if you want to make it 100% sure)
  6. 01:11:521 (2) - Forgot a finish HS here.

    [Kibbleru's Insane]
  7. Your widescreen support support is still on. I don't think you'll need that without a SB.
  8. 00:12:188 (5) - Position at 200, 124 for diamond pattern
  9. 00:13:188 (5,6,1,2,3,4,5) - Preference: Ctrl+g slider 6 as well as the stream to make a stronger sharp-flow motion - http://puu.sh/c9X8W/c1d8844b15.jpg
  10. 00:43:021 (7) - Position at 104, 136 for some neat symmetry between 00:42:521 (4,5,6,7) -
Nice beatmap :3 I left thorough hitsound mod aside as I'm still not sure of that soft sampleset for this song and I generally suck at these. You still got to work on some stuff, but I'm sure you are soon ready to rank this.
Good luck! o/
Kibbleru
fixed all
thanks

SPOILER
osu file format v13

[General]
AudioFilename: llll.mp3
AudioLeadIn: 2000
PreviewTime: 39855
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:BEAUTIFUL WORLD
TitleUnicode:BEAUTIFUL WORLD
Artist:Koike Joanna
ArtistUnicode:小池ジョアンナ
Creator:appleeaterx
Version:Kibbleru's Insane
Source:それでも世界は美しい
Tags:soredemo sekai wa utsukushii Still world is Beautiful opening op tv size kibbleru
BeatmapID:506013
BeatmapSetID:181551

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316,216,55521,1,10,0:0:0:0:
120,192,55688,5,8,0:0:0:0:
109,174,55771,1,8,0:0:0:0:
104,155,55854,1,8,0:0:0:0:
105,135,55938,1,8,0:0:0:0:
113,116,56021,1,8,0:0:0:0:
126,101,56104,1,8,0:0:0:0:
143,90,56188,5,8,0:0:0:0:
171,89,56271,1,8,0:0:0:0:
199,89,56355,1,8,0:0:0:0:
228,89,56438,1,8,0:0:0:0:
256,88,56521,6,0,B|252:164|292:208|292:208|319:204|352:196,1,188.999994232178,4|2,0:0|0:0,0:0:0:0:
444,280,57188,2,0,P|352:280|316:304,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
208,248,57688,6,0,P|198:311|188:372,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
144,128,58521,2,0,P|139:158|136:196,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
232,68,58855,1,8,0:0:0:0:
276,200,59021,1,8,0:0:0:0:
260,36,59188,5,10,0:0:0:0:
192,208,59355,1,10,0:0:0:0:
336,88,59688,5,10,0:0:0:0:
192,208,59855,1,10,0:0:0:0:
408,148,60188,5,2,0:0:0:0:
192,208,60355,1,2,0:0:0:0:
484,208,60688,5,2,0:0:0:0:
192,208,60855,1,2,0:0:0:0:
304,172,61188,5,8,0:0:0:0:
344,280,61355,1,8,0:0:0:0:
208,308,61521,2,0,L|177:315,1,31.4999990386963,8|8,0:0|0:0,0:0:0:0:
272,360,61688,2,0,L|302:367,1,31.4999990386963,8|0,0:0|0:0,0:0:0:0:
268,252,61855,6,0,P|263:171|260:90,1,161.999995056153,4|10,0:0|0:0,0:0:0:0:
372,32,62355,2,0,P|362:75|348:124,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
184,168,62688,2,0,P|175:123|168:80,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
280,208,63021,1,2,0:0:0:0:
344,120,63188,6,0,P|408:128|448:212,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
280,208,63688,1,0,0:0:0:0:
368,268,63855,1,2,0:0:0:0:
244,316,64021,1,2,0:0:0:0:
388,352,64188,2,0,P|434:351|476:348,1,80.9999975280763,10|2,0:0|0:0,0:0:0:0:
292,232,64521,6,0,P|219:248|124:272,1,161.999995056153,2|10,0:0|0:0,0:0:0:0:
20,180,65021,2,0,P|24:232|44:268,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
96,116,65355,2,0,P|137:114|184:116,2,80.9999975280763,2|8|2,0:0|0:0|0:0,0:0:0:0:
272,76,65855,6,0,P|272:144|352:188,1,157.5,4|0,0:0|0:0,0:0:0:0:
344,108,66521,6,0,B|332:184|364:184|346:264,1,157.5,4|0,0:0|0:0,0:0:0:0:
320,340,67188,5,4,0:0:0:0:
228,204,67521,1,8,0:0:0:0:
186,296,67855,5,0,0:0:0:0:
204,132,68188,1,8,0:0:0:0:
104,174,68522,5,0,0:0:0:0:
224,60,68855,1,8,0:0:0:0:
118,22,69188,5,0,0:0:0:0:
284,12,69521,1,8,0:0:0:0:
336,160,69688,6,0,L|288:152,1,45,8|8,0:0|0:0,0:0:0:0:
224,192,69855,1,10,0:0:0:0:
436,120,70021,1,10,0:0:0:0:
376,292,70355,5,10,0:0:0:0:
292,260,70688,1,10,0:0:0:0:
208,224,71021,1,10,0:0:0:0:
208,224,71355,5,10,0:0:0:0:
376,292,71521,1,10,0:0:0:0:
Topic Starter
Mint
Pho
M4M~

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. Kibbleru's GD aside, overall volume is pretty low, i can't even hear the additions of the drums at times. Have you tried a ~10% - 20% higher volume already? Yeah, I agree with you in some way, however while playing with default skin or other Chokoreito-based skins it sounds fine. Maybe it's just the editor, or just my ears o.o - I'll ask around for more opinions, and I'll let future modders decide ^^
    Nevertheless, mostly relying on soft sampleset is too weak imo, as normal sampleset would put much better emphasis on some intense sections of the song which almost demand it(like 00:51:188 - to 00:56:521 - ). As I say, very personal reference, but it would be great if you could increase the hitsound volume somehow, I can't hear anything in the lower diffs. >.< I'll ask around for more opinions, I'll definitely keep this in mind. But I don't really like how to normal-sampleset sounds, especially not on a song like this. It's just too strong imo :cry:
[Easy]
  1. Set OD down by 1, for a better OD spread between diffs. Fixed.
  2. 00:00:522 (1,2) - That first slider is too long imo as you would miss important hard beats, especially at 00:03:188 - which i highly suggest you put a circle at. Here an example: I actually also wanted to fix this, but the song gets a little weird after this, because every strong beat starts on the red tick for a moment after this. I redid the rhythm, I hope it's fixed ^^
  3. 00:05:855 - Add Finish HS here. Done
  4. 00:15:021 - Why do decrease volume so drastically here? this is the strongest beat of the intro, and as thus should at least be of the same volume than the previous part. I have no idea why I did this. Added ~20% in all diffs (except Kibbleru's)
    In addition to this, you should add finish HS at the end of these sliders: 00:13:188 (3,1) - . Only added a whistle on the first slider. Mainly because, in the Hard diff, there's 2x a 1/4 circle, which is Kdd in Taiko mode. I tried Taiko a few months ago and that doesn't play well, and I dunno if that's rankable. For the second slider I'd like to stick with the drum whistle. The finish sound has a very deep tone that goes on for a few milliseconds after the note - which doesn't sound good to me. ;)
  5. 00:45:188 (5) - You better just switch this to a 1/1 beat slider instead, it's for the sake of easier rhythm - it also feels kind of misplaced as it would be the only place with 1/2 beats in this diff. I'll see what other modders say. The way it is now should be fine, especially after I remapped the intro, and the pre-chorus part. There are also quite a few number of these kind of sliders in the Normal diff, so I'd like that Beginners are introduced to this rhythm as well, but I'll keep this in mind.
  6. 00:54:855 - Add a circle here to keep the pressure on. This part is still intense until 00:56:521 - , so you shouldn't leave it out.
    It looks like someone advised you otherwise here. If you really want to lower the pressure, you also could still set this circle and delete 00:53:521 (4) - instead. Did the way you suggested it.
  7. 01:09:855 (1) - Enlarge spinner to 01:10:688 - maybe? 1/1 beat pause is more pleasing. :D Hmm... beginners wouldn't be able to react that fast :/
[Normal]
  1. 00:12:188 (2,3,4) - Preference: ctrl+g because of offbeat sliders.. Well kind of, they actually start on emphasized beats in the music already, so this is just really much preference. Ah, good catch. I like this rhythm a lot more!
  2. 00:40:855 - to 00:12:188 (2,3,4) - to 00:45:855 - Yup, you're right, fixed ds .. its almost like remapping a whole diff
  3. 00:29:855 (2,4) - Please avoid this overlap by making slider 4 straight: http://puu.sh/c9TyY/9479ded432.jpg Fixed
  4. 00:33:021 (2) - Preference: Enlarge the slider to 00:33:521 - for a more stable rhythm. It's not good to always follow the vocal exactly. ;( Sounds weird if I do that :/
  5. 01:05:688 (1,2,3,1) - Did you forgot hitsounds here? If not, please apply them, e.g. whistle on 01:06:521 (2) - and finish on 01:07:188 (1) - Probably, I forget things fast and I'm lazy o3o - anyway, fixed in e/n/h/i.
[Hard]
  1. 00:03:188 (1,2,3,4) - Preference: Linear flow here is boring for this part, I'd suggest some sharp-angle motion: https://osu.ppy.sh/ss/2128023 I like this circular flow, but I'll keep the ss for later.
  2. 00:40:521 (1,2) - Trifle: Blanket is slightly off. fixed, this has been mentioned like thousand times #how2blanket2k14
  3. 00:45:021 - Add a circle here, to make the rhythm of 00:44:855 (7,1) - consistent to 00:43:688 (4,5) - I think I what you mean, but the spacing here is quite high, so I'd like to keep it simple. Also, (6,7) are more following the xylophone like sounds.
  4. 00:51:021 (4) - Let this slider start at 00:51:188 - instead, it fits much better to the vocal than the offbeat slider. If I do it your way, it feels more like it's a forced rhythm. I'll keep it like this.
  5. 00:55:188 (1,2) - You're focussing on the vocal right? Then I suggest you swap slider 1 with a 1/1 beat slider + circle: http://puu.sh/c9UWr/62657ca481.jpg Yep, sounds way better.
  6. 01:05:688 (1,2,3,1) - Same HS issue as above. It's really too quiet around here otherwise.
[Insane]
[list]
[*]00:04:688 (1,2,1) - Ah, the flow here is kind of bad as you move straight to the right, then down-left and straight right again immediately. You might hit *hit* me for this suggestion, but i can tell this flow much better: http://puu.sh/c9VwX/a24aac2ebb.jpg
You might want to change 01:00:688 (1,2) - a bit as well if you want to apply this. Yep, you're right. Why should I hit you for this, this really improves the flow actually. The second one seems fine though ^^
[*]00:05:021 (1,2,3,4,5,6,7) - Grid snap + DS = irregular spacing in streams if you're not careful. Try to keep the variance between 0.01-0.02 in streams, but not higher.
For example, look at the DS to previous and next circle of 00:05:105 (2) - . This difference is way too big. I suggest you to rework the stream. You can use the slider convert function (ctrl+shift+f on a long enough slider) to ensure stuff like this never happens again. I did it with that tool, but somehow I got weird after I redid that slider. Fixed!
[*]00:14:521 (1) - Preference: exchange for 3 circles: http://puu.sh/c9W6N/877d52cfeb.jpg I prefer what I have now, since it's repetitive.
[*]00:15:855 (1,2,3,4,5,6,1) - Add circle at 00:16:271 - and 00:16:438 - m as the drum is still going on. Made it a long stream.
[*]00:23:521 (1,2,3,4,5) - Imperfect star pattern. Please rearrange it (or use polygon circles function ctrl+shift+d if you want to make it 100% sure) Mostly because of the slider end, but I guess I'll make it a perfect star, but not stack it perfectly with the slider
[*]01:11:521 (2) - Forgot a finish HS here. Added

Nice beatmap :3 I left thorough hitsound mod aside as I'm still not sure of that soft sampleset for this song and I generally suck at these. You still got to work on some stuff, but I'm sure you are soon ready to rank this.
Good luck! o/

Thanks for modding Pho!

Updated with Insane GD :roll:
IamKwaN
[General]
  1. Offset needs to -8. Remember to resnap all green lines, objects and preview time. However, this mod is being proceeded without altering the offset, coz I'm too lazy orz.
  2. Maybe you need to find another video as the current video ends much earlier than the song, for example, https://www.youtube.com/watch?v=aAABi6Y3VQk
  3. You got 10ms delay for soft-hitclap2.wav http://puu.sh/ckHVg.png Please edit it to eliminate the delay.
[Kibbleru]
  1. Disable Widescreen Support.
  2. 00:00:522 - Whistles are almost inaudible with 15%, raise them by at least 15% please.
  3. 00:05:521 - You need a drum clap here like the previous streams, as the whistle sound doesn't start on this sliderhead, but 00:05:188 . So, you may want to add a whistle on 00:05:188 instead. It may sound weird as you're following the drum track, nah..
  4. 00:14:188 (5,1) - I am not so sure about this anti-jump with so many other spaces on the plane. Maybe you can give 00:14:521 (1) a stack with 00:13:855 (1) or any other placements.
  5. 00:15:021 (5) - The hitsounds on this note are inaudible, of which I would treat it as unrankable. So, please raise the volume accordingly.
  6. 00:33:855 - ^
  7. 00:49:855 (1) - Finish for cymbal.
  8. 00:53:521 (1) - Remove this NC. Also, 00:55:688 (1). OR if you are indicating the end of circle jumps, NC these instead: 00:05:022 (3) - 00:50:355 (4) -
[Insane]
  1. 00:16:521 (1,2) - How about combining these into a slider? It's quite rare to have such rhythm choice after such long stream and (2) is neither on a heavy drum or on vocal.
  2. 00:27:521 (2,1,2) - What are you following tbh? It sounds like following both vocals and instruments now and this fusion makes me confused. Take a look at another Insane and try to find a better rhythm.
  3. 00:32:521 (4,1) - Spacing is needed here to notify players the change of ambient so as the rhythm gap.
  4. 00:37:855 (1,2) - Try something like this, it expresses the streams much better. It's quite choppy when skipping some of the drums in between. https://osu.ppy.sh/ss/2162556
  5. 00:40:021 - Doesn't the stream start here instead?
  6. 00:41:355 (5,6,1,2,3,4,5,6,7,8) - Rhythm suggestion to follow the vocals in a more comprehensible way as current one feels like beating rather than following the music. Also, 00:43:105 is being slightly overmapped. http://puu.sh/cnl1k.jpg
  7. 00:43:688 (3,4,5,6,1) - All of the stresses are being captured by slider tails and you are not following the vocals either. Normally, we want stresses being clicky and we use circles or slider heads in this case. How about this? http://puu.sh/cnlaS.jpg
  8. 00:50:355 - The stream should start here.
  9. 01:05:521 (5,6) - CTR+G the rhythm, it keeps track on the drum and avoid sudden switch of tracks.
  10. Let's move onto hitsounds.
  11. 00:00:522 - Volume is too low. I can't even hear whistles that you added. Consider boosting it by at least 15%.
  12. 00:01:188 - Whistle like 00:02:521.
  13. You miss out a lot of hitsounds from 00:05:855 till the end. Lower the volume of music and listen to Kibbleru's diff, you will understand what I mean. Also, please glance through these paragraphs from Beatofike's userpage and this picture by me too. Hitsound suggestions can be applied on all the diffs by you.
[Hard]
  1. 00:02:855 (4,1,2) - Look at this: https://osu.ppy.sh/ss/2162766 It's difficult to read those rhythm difference. Consider evening the distance snap please if you aren't an experienced mapper.
  2. 00:15:855 (1) - Again, don't cut the streams or it feels really choppy. http://puu.sh/cnmYg.jpg or http://puu.sh/cnmZ7.jpg
  3. 00:34:188 (2,3,4,5,6,7) - Too harsh to have consecutive circles like this in my perspective when you compared the difficulty of this Hard to that of Insane. Even in Insane, I can't find such huge bunch of circles. Please replace some of them by sliders.
  4. 00:37:855 (1,2,3,4,1,2,3,4) - ^
  5. 00:43:688 (4,5) - Same as Insane. Stresses are captured by slider tails. Also, replace 00:44:521 (7,8) by two sliders to reduce the emptiness of the kiai. http://puu.sh/cnni0.jpg
  6. 00:49:855 (1) - More spacing.
[Normal]
  1. Delete these redundant green lines: 00:21:521 and 00:38:855.
  2. 00:18:021 - Add a circle here, follow the guitar well and keep the pace instead of halt.
  3. 00:20:688 - ^ Also, 00:33:688 .
  4. 00:25:855 (1) - Remove NC for consistency. And all NC suggestions are mentioned based on consistency.
  5. 00:29:521 (1,2) - Swap NC.
  6. 00:32:188 (6) - Distance snap. Same for 00:41:855 (3) . DO NOT sacrifice distance snap for the sake of patterns in low difficulties.
  7. 00:36:521 (1) - Extend the spinner till 00:39:021. Red tick post objects are always difficult to hit for newbies.
  8. 00:43:188 (5) - NC. Same for 00:55:188 (5) .
  9. 00:45:188 (1,2) - Swap NC.
  10. 00:55:688 (6) - You can rotate this to polish the flow. https://osu.ppy.sh/ss/2162819
  11. 01:03:855 (1,2) - Swap NC.
  12. 01:05:688 (1) - Remove NC.
[Easy]
  1. 00:00:522 (1,2,3,4) - Can you flip them horizontally (CTRL+H) to avoid the overlapping of 00:03:855 (4,6) - ? Fix the spacing once you apply the flip.
  2. 00:39:855 (1) - You need to delete this in order to give enough recovery time for newbies.
  3. 00:45:188 (5) - Avoid using 1/2 reversed slider in Easy. Replace it by a 1/1 slider.
  4. 01:07:355 (1) - As mentioned above, you need a 4-beat-space for recovery time. So, I prefer you mapping it or you will need to delete 01:09:855 (1) -
After you have redone the hitsounds on all diffs, call me for another mod! I'd love to help if you got any questions.
Kibbleru
i will fix once u did the timing changes for me
Topic Starter
Mint
"IamKwaN"
[General]
  1. Offset needs to -8. Remember to resnap all green lines, objects and preview time. However, this mod is being proceeded without altering the offset, coz I'm too lazy orz. :arrow: fixed
  2. Maybe you need to find another video as the current video ends much earlier than the song, for example, https://www.youtube.com/watch?v=aAABi6Y3VQk :arrow: hmm.. it's fine i guess, the mp3 is not the actual tv size ver but a cut from the full song
  3. You got 10ms delay for soft-hitclap2.wav http://puu.sh/ckHVg.png Please edit it to eliminate the delay. :arrow: fix
[Insane]
  1. 00:16:521 (1,2) - How about combining these into a slider? It's quite rare to have such rhythm choice after such long stream and (2) is neither on a heavy drum or on vocal. :arrow: you're right, changed rhythm here
  2. 00:27:521 (2,1,2) - What are you following tbh? It sounds like following both vocals and instruments now and this fusion makes me confused. Take a look at another Insane and try to find a better rhythm. :arrow: oops, should be following the vocals, ctrl+g'd 1,2
  3. 00:32:521 (4,1) - Spacing is needed here to notify players the change of ambient so as the rhythm gap. :arrow: increased spacing a little, but i don't want to add too much
  4. 00:37:855 (1,2) - Try something like this, it expresses the streams much better. It's quite choppy when skipping some of the drums in between. https://osu.ppy.sh/ss/2162556 :arrow: same rhythm but my own pattern
  5. 00:40:021 - Doesn't the stream start here instead? :arrow: hmm.. i don't think so. might sound good if you just put a note there, but if I put the playback rate to 25%, (3) is much stronger
  6. 00:41:355 (5,6,1,2,3,4,5,6,7,8) - Rhythm suggestion to follow the vocals in a more comprehensible way as current one feels like beating rather than following the music. Also, 00:43:105 is being slightly overmapped. http://puu.sh/cnl1k.jpg :arrow: remapped this part and removed triplet
  7. 00:43:688 (3,4,5,6,1) - All of the stresses are being captured by slider tails and you are not following the vocals either. Normally, we want stresses being clicky and we use circles or slider heads in this case. How about this? http://puu.sh/cnlaS.jpg :arrow: remapped this i guess
  8. 00:50:355 - The stream should start here. :arrow: fix
  9. 01:05:521 (5,6) - CTR+G the rhythm, it keeps track on the drum and avoid sudden switch of tracks. :arrow: changed pattern and rhythm here also swapped a nc
  10. Let's move onto hitsounds.
  11. 00:00:522 - Volume is too low. I can't even hear whistles that you added. Consider boosting it by at least 15%.
  12. 00:01:188 - Whistle like 00:02:521.
  13. You miss out a lot of hitsounds from 00:05:855 till the end. Lower the volume of music and listen to Kibbleru's diff, you will understand what I mean. Also, please glance through these paragraphs from Beatofike's userpage and this picture by me too. Hitsound suggestions can be applied on all the diffs by you. :arrow: redid the hitsounds. didn't use want to use them from kibbleru, but it's actually like ... almost the same o_o = thanks a lot for the guides! bookmark'd
[Hard]
  1. 00:02:855 (4,1,2) - Look at this: https://osu.ppy.sh/ss/2162766 It's difficult to read those rhythm difference. Consider evening the distance snap please if you aren't an experienced mapper. :arrow: i hope its fixed now
  2. 00:15:855 (1) - Again, don't cut the streams or it feels really choppy. http://puu.sh/cnmYg.jpg or http://puu.sh/cnmZ7.jpg :arrow: did the first one
  3. 00:34:188 (2,3,4,5,6,7) - Too harsh to have consecutive circles like this in my perspective when you compared the difficulty of this Hard to that of Insane. Even in Insane, I can't find such huge bunch of circles. Please replace some of them by sliders. :arrow: yep your right changed them all to sliders
  4. 00:37:855 (1,2,3,4,1,2,3,4) - ^ :arrow: ^
  5. 00:43:688 (4,5) - Same as Insane. Stresses are captured by slider tails. Also, replace 00:44:521 (7,8) by two sliders to reduce the emptiness of the kiai. http://puu.sh/cnni0.jpg :arrow: fixed
  6. 00:49:855 (1) - More spacing. :arrow: fixed
[Normal]
  1. Delete these redundant green lines: 00:21:521 and 00:38:855. :arrow: fixed
  2. 00:18:021 - Add a circle here, follow the guitar well and keep the pace instead of halt.
  3. 00:20:688 - ^ Also, 00:33:688 . :arrow: both fixed
  4. 00:25:855 (1) - Remove NC for consistency. And all NC suggestions are mentioned based on consistency.
  5. 00:29:521 (1,2) - Swap NC.
  6. 00:32:188 (6) - Distance snap. Same for 00:41:855 (3) . DO NOT sacrifice distance snap for the sake of patterns in low difficulties. :arrow: fixed
  7. 00:36:521 (1) - Extend the spinner till 00:39:021. Red tick post objects are always difficult to hit for newbies. :arrow: mentioned a lot now, fixed
  8. 00:43:188 (5) - NC. Same for 00:55:188 (5) .
  9. 00:45:188 (1,2) - Swap NC.
  10. 00:55:688 (6) - You can rotate this to polish the flow. https://osu.ppy.sh/ss/2162819 :arrow: fixed
  11. 01:03:855 (1,2) - Swap NC.
  12. 01:05:688 (1) - Remove NC.

    fixed all ncs
[Easy]
  1. 00:00:522 (1,2,3,4) - Can you flip them horizontally (CTRL+H) to avoid the overlapping of 00:03:855 (4,6) - ? Fix the spacing once you apply the flip.
  2. 00:39:855 (1) - You need to delete this in order to give enough recovery time for newbies. :arrow: fixed
  3. 00:45:188 (5) - Avoid using 1/2 reversed slider in Easy. Replace it by a 1/1 slider. :arrow: fixed
  4. 01:07:355 (1) - As mentioned above, you need a 4-beat-space for recovery time. So, I prefer you mapping it or you will need to delete 01:09:855 (1) - :arrow: remapped the ending
After you have redone the hitsounds on all diffs, call me for another mod! I'd love to help if you got any questions.

Thanks a lot for modding! really helpful owo

updated timing from Kibbleru's Insane
Kibbleru
:oops:

IamKwaN wrote:

[General]
  1. Offset needs to -8. Remember to resnap all green lines, objects and preview time. However, this mod is being proceeded without altering the offset, coz I'm too lazy orz.
  2. Maybe you need to find another video as the current video ends much earlier than the song, for example, https://www.youtube.com/watch?v=aAABi6Y3VQk
  3. You got 10ms delay for soft-hitclap2.wav http://puu.sh/ckHVg.png Please edit it to eliminate the delay.
[Kibbleru]
  1. Disable Widescreen Support. oops
  2. 00:00:522 - Whistles are almost inaudible with 15%, raise them by at least 15% please. hmm i can hear them but imo 30% is a little loud, is 25% good enough?
  3. 00:05:521 - You need a drum clap here like the previous streams, as the whistle sound doesn't start on this sliderhead, but 00:05:188 . So, you may want to add a whistle on 00:05:188 instead. It may sound weird as you're following the drum track, nah.. added drum clap removed whistle q:
  4. 00:14:188 (5,1) - I am not so sure about this anti-jump with so many other spaces on the plane. Maybe you can give 00:14:521 (1) a stack with 00:13:855 (1) or any other placements. good idea, fixed
  5. 00:15:021 (5) - The hitsounds on this note are inaudible, of which I would treat it as unrankable. So, please raise the volume accordingly. yep fixed for both!
  6. 00:33:855 - ^
  7. 00:49:855 (1) - Finish for cymbal. mm okay
  8. 00:53:521 (1) - Remove this NC. Also, 00:55:688 (1). OR if you are indicating the end of circle jumps, NC these instead: 00:05:022 (3) - 00:50:355 (4) - did the second option q:
ty for mod KaWaii ANimu grill

SPOILER
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Title:BEAUTIFUL WORLD
TitleUnicode:BEAUTIFUL WORLD
Artist:Koike Joanna
ArtistUnicode:小池ジョアンナ
Creator:appleeaterx
Version:Kibbleru's Insane
Source:それでも世界は美しい
Tags:soredemo sekai wa utsukushii Still world is Beautiful opening op tv size kibbleru
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232,236,52680,1,0,0:0:0:0:
272,32,52847,5,10,0:0:0:0:
351,106,53013,1,0,0:0:0:0:
156,172,53180,5,10,0:0:0:0:
180,66,53347,1,0,0:0:0:0:
288,168,53513,6,0,L|288:211|288:272,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
60,272,53847,6,0,B|96:276|96:276|156:268,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
312,192,54180,2,0,B|276:188|276:188|216:196,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
132,160,54513,2,0,L|128:68,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
236,292,54847,2,0,L|232:372,1,80.9999975280763,10|0,0:0|0:0,0:0:0:0:
212,184,55180,5,10,0:0:0:0:
144,280,55347,1,0,0:0:0:0:
316,216,55513,1,10,0:0:0:0:
120,192,55680,5,8,0:0:0:0:
109,174,55763,1,8,0:0:0:0:
104,155,55847,1,8,0:0:0:0:
105,135,55930,1,8,0:0:0:0:
113,116,56013,1,8,0:0:0:0:
126,101,56097,1,8,0:0:0:0:
143,90,56180,5,8,0:0:0:0:
171,89,56263,1,8,0:0:0:0:
199,89,56347,1,8,0:0:0:0:
228,89,56430,1,8,0:0:0:0:
256,88,56513,6,0,B|252:164|292:208|292:208|319:204|352:196,1,188.999994232178,4|2,0:0|0:0,0:0:0:0:
444,280,57180,2,0,P|352:280|316:304,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
208,248,57680,6,0,P|198:311|188:372,2,125.999996154785,2|2|2,0:0|0:0|0:0,0:0:0:0:
144,128,58513,2,0,P|139:158|136:196,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
232,68,58847,1,8,0:0:0:0:
276,200,59013,1,8,0:0:0:0:
260,36,59180,5,10,0:0:0:0:
192,208,59347,1,10,0:0:0:0:
336,88,59680,5,10,0:0:0:0:
192,208,59847,1,10,0:0:0:0:
408,148,60180,5,2,0:0:0:0:
192,208,60347,1,2,0:0:0:0:
484,208,60680,5,2,0:0:0:0:
192,208,60847,1,2,0:0:0:0:
304,172,61180,5,8,0:0:0:0:
344,280,61347,1,8,0:0:0:0:
208,308,61513,2,0,L|177:315,1,31.4999990386963,8|8,0:0|0:0,0:0:0:0:
272,360,61680,2,0,L|302:367,1,31.4999990386963,8|0,0:0|0:0,0:0:0:0:
268,252,61847,6,0,P|263:171|260:90,1,161.999995056153,4|10,0:0|0:0,0:0:0:0:
372,32,62347,2,0,P|362:75|348:124,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
184,168,62680,2,0,P|175:123|168:80,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
280,208,63013,1,2,0:0:0:0:
344,120,63180,6,0,P|408:128|448:212,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
280,208,63680,1,0,0:0:0:0:
368,268,63847,1,2,0:0:0:0:
244,316,64013,1,2,0:0:0:0:
388,352,64180,2,0,P|434:351|476:348,1,80.9999975280763,10|2,0:0|0:0,0:0:0:0:
292,232,64513,6,0,P|219:248|124:272,1,161.999995056153,2|10,0:0|0:0,0:0:0:0:
20,180,65013,2,0,P|24:232|44:268,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
96,116,65347,2,0,P|137:114|184:116,2,80.9999975280763,2|8|2,0:0|0:0|0:0,0:0:0:0:
272,76,65847,6,0,P|272:144|352:188,1,157.5,4|0,0:0|0:0,0:0:0:0:
344,108,66513,6,0,B|332:184|364:184|346:264,1,157.5,4|0,0:0|0:0,0:0:0:0:
320,340,67180,5,4,0:0:0:0:
228,204,67513,1,8,0:0:0:0:
186,296,67847,5,0,0:0:0:0:
204,132,68180,1,8,0:0:0:0:
104,174,68513,5,0,0:0:0:0:
224,60,68847,1,8,0:0:0:0:
118,22,69180,5,0,0:0:0:0:
284,12,69513,1,8,0:0:0:0:
336,160,69680,6,0,L|288:152,1,45,8|8,0:0|0:0,0:0:0:0:
224,192,69847,1,10,0:0:0:0:
436,120,70013,1,10,0:0:0:0:
376,292,70347,5,10,0:0:0:0:
292,260,70680,1,10,0:0:0:0:
208,224,71013,1,10,0:0:0:0:
208,224,71347,5,10,0:0:0:0:
376,292,71513,1,10,0:0:0:0:
IamKwaN
No KD.
Personally, the default clap doesn't really fit the music. Hmm.. maybe you can try normal-sampleset: http://puu.sh/cqUSz.jpg
[Insane]
  1. 00:28:013 (1,2) - Move this to 64,217 for a consistent distance snap.
  2. 00:33:847 (1,2,3,4,5,6,7,8) - Claps (Normal-sampleset) with progressive volumes, like 25% till 45%?
  3. 00:39:513 - Remove clap and use normal-sampleset instead.
  4. 00:51:180 - Lower the volume to 50% as the clap usage is very extensive starting from here if you intend to use that default clap. Ignore this line if normal-sampleset is changed.
  5. 00:52:513 (1) - Clap.
  6. 00:53:680 (7,8) - Remove claps on these, add on 00:53:513 (6) instead.
[Hard]
  1. 00:05:180 (1) - Place it at 468,230 for consistent DS, as it's currently misleading for distance between 00:05:180 (1,1) smaller than that between 00:04:680 (4,1) .
  2. 00:01:847 (1,2,3,4) - Flip the heads and tails of each of these, it is more player-friendly considering the placements and avoid the problem of mis-reading 00:03:180 (1) . I mean https://osu.ppy.sh/ss/2172212
  3. 00:13:513 (8) - Altering the direction of curvature can improve the flow. https://osu.ppy.sh/ss/2172216
[Easy]
  1. 01:10:680 - Maybe a circle here.
Hitsound suggestions can be applied on all diffs, too lazy to type them again one by one. lol
Topic Starter
Mint
Thanks for recheck :)

Fixed all, except 00:39:513 - there's a clap sound in the song, and it fits well.

Also, I updated the mapset with a new clap sound (same as kibbleru's)
IamKwaN
ヽ( ^∀^)ノ Good luck!
Topic Starter
Mint
Thanks KwaN (≧▽≦)!
Nyukai
:333
Kibbleru
damn nice (y)
IamKwaN
Fixed overlapping in Easy.
Rizia
@v@
Kawayi Rika
Hi ~ appleeaterx ~ :)

Random modding ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. This point is NSFW, try ask more BATs and QATs it's ok or not.

[Insane]


  1. 00:39:013 (5) - I hope you do not ignore 00:39:347 - this rhythm point, so try this ,sound better for me.

[Hard]


  1. 00:14:097 - Add a circle to here ,more playable.
  2. 01:11:013 (3,1) - Move 1 grid left, symmetrical in 01:10:347 (2) - .

[Easy]


  1. 00:03:847 (4,5) - The rhythom should move for 1/2 early,like this.
  2. 00:18:847 (4) - Move for X:392 Y:124 , symmetrical in 00:17:513 (2) - .
[/list]

That's all ~ totally a great map ~

Call me back ~ when you are ready ~
;)
Topic Starter
Mint
Fixed all, thanks a lot Rika :)

About the video, I asked another BAT and two QATs.
Still waiting for BSS >//<
Kawayi Rika
OK ~ Good job ~

Here you go <3


Topic Starter
Mint
Thank you so much
xxdeathx
Congratz on your first ranked map!!!
Gaia
Gz on ur first :3
Lanturn
Hurray! Congrats on your first ranked map!

Looking forward to see more by you in the future!
meii18
Hey ! Congratulations on your first ranked map :) :) :) but now I'm little jealous :o :o :o
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