Fixed Normal, I don't want to use Od 6.5 in Hard because 7 spreads better to Insanes and gives a nicer challenge. I adjusted the sliders + stacked a note but I didn't make the slider any longer in Hard because it's consistent with Insane. For Insane, I denied both due to personal preferences. The extended slider fits there because the red tick doesn't have a beat to it and the music kinda sticks after it so it makes sense. As for the curved slider, I want to keep the straight ones for da playability + looks. Thanks for your mod!VINXIS wrote:
Based random mod from a horrible osuck playerBoxphyxia's Easylooks good 2 me ripSecretpipe's Normal00:39:908 (2) - y slider no end on 00:40:251 ?HardOD 6.5?
00:38:194 (4) - uh
00:46:423 (4,5,1) - stack on slider?
01:26:537 (1) - it feels like it could be a longer slider/ just a circle ripKyshiro's Insane00:48:480 (3) - stack on slider?
00:50:537 (6) - ^
01:48:137 (3) - repeat one more tim?Insane00:43:680 (1) - imo would be better if it just ended on 00:43:851 sounds awks 2 me when it goes 1/4 longer rip
01:37:508 (1) - lol
I'm such a pro modder wow look at these modding skillz br0 ohhhhman mlg modding 1337
Yuzu-
Yuzu- wrote:
after remaking my mod 3 times lolhi asdfeasy
- 00:26:880 (4) - I don't feel like there's enough emphasis on the song *yet* for you to use this whistle here. My reasoning is that after 00:43:680 this sound is much stronger, and as such you can start using whistles from there onwards. Before that, it feels a bit empty because the sound isn't quite there yet.
- 00:36:822 (2,3,4) - I'd keep the regular 1/2 slider here, the three circles out of nowhere seem a bit random since there's nothing in the song either
- 00:38:537 (1,2,3) - This part just gets way less dense than before, even though I don't notice any kind of change in the song :\ I'd keep the note density you've been previously using.
- 00:46:080 (4) - I feel like this whistle is a bit too much here. Clap is already fine to highlight this beat, whistle just has no place here. Same for all similar situations.
- 00:56:365 (3) - Seems a bit too tight of a movement aesthetically speaking. What I'm about to propose kind of ruins that triangle, but makes it look and play a bit better imo:
- 00:59:794 (3) - Maybe consider lowering this object a bit, just to adjust flow a bit better.
- 01:10:080 (2) - I know that the overlap here only appears on the editor, but it can still be confusing, if only slightly in-game. I'd like it if you tried to avoid it. If you decide not to, then at least I'd advise you to move 01:10:765 (3) to (135|330). This one's personal preference, mainly because I dislike how curved lines (lines in general) play, so imo if you follow it it'll play a bit better.
- 01:14:194 (1) - I'd personally also'd like to see the curve removed from this one and the 01:14:194 (1,2,3) structure rebuilt, because I find the curve and the posterior circle line to be a bit aesthetically unappealing and I also feel like it could play better. Something like this works for me:
I fixed everything on my parts. As for the hitsounds, they're completely fine and the beat is certainly enough for a whistle, though I'll let ProBox decide since he made them.hard
- Hitsound suggestion from easy applies~
- 00:41:280 - this beat feels a bit too strong to cover up with the slidertail. Try removing it and adding a circle at, let's say, (368|308)? Fixed
- 01:04:594 (1,1,1,2) - I'm gonna go ahead and say the same as pishi: the NC's here look weird. From my point of view, 01:05:623 (2) needs NC because unless my ears are fooling me the tone of the sound you're following decreases even here. Regarding NC pattern from insane, I think that you should fix this and then add another NC on your insane, but I'll get into that as I get there~ Yeah you see, The first 3 combos have 3 different sounds (like, the pitch is going lower or however I can explain it) but the 4th is really, really similar to the 3rd one so it makes sense for me to keep the NC like that (and for the plus side, it fits the pattern in Insane)
- 01:38:537 (3,2) - nazi fix stax pls o3o Fixed
kyshiro
- 00:24:308 (2,3) - general vertical movement in a line is harsh, and I don't think it perfectly fits this situation, so I'd suggest moving 00:24:308 (2) to (287|297) to make it more of a triangle and not the upward movement
- 00:35:794 (1) - small adjustments, I think that it'd play better this way:
- 00:38:537 (1) - I'd prefer if you inverted the curve on this one, feels a bit weird coming into 00:39:051 (2).
- 01:36:137 (1) - rotating this clockwise for ~20º should make it play a bit better
insane
sorry for the delay, i hope this is helpful lol
- 00:24:480 (6,7) - How about you stack these two? Would feel much better because of the beat at this instant (repeat for all similar sections) I thought about it but I came to a conclusion my version plays better so I decided to leave it as it is.
- 01:05:622 (5) - Back to the hard NC's, this should be an NC. The fact that you have fairly large combos before 01:04:594 (1) and you decide to break them into smaller combos gives the impression that you'll want 4 different combos afterwards due to how 01:04:594 (1,2,3,1,2,3,1,2,3,4,5,6,7) - are divided. Consider this please Explained in Hard
Thanks a ton for your mod! Really helpful!