this is the most correct answer in this thread, and it's amount of hitobjectsRewben2 wrote:
Yes, map length (the amount of hit objects or maybe it's just circles?) gives pp, and it's not accounted for in the star rating. Same thing goes for od.
this is the most correct answer in this thread, and it's amount of hitobjectsRewben2 wrote:
Yes, map length (the amount of hit objects or maybe it's just circles?) gives pp, and it's not accounted for in the star rating. Same thing goes for od.
unsurprising, considering you have a reaction time test as a signature.ZenithPhantasm wrote:
Riince wrote:
that acc is abysmal you're lucky to even get that much
So if thats abyssmal then what is mine?
This is probably the wrong thread for me to say this, but basing the bonus on number of hitobjects can't possibly be anything other than a band-aid. Doing so reduces sliders down to count as one object, regardless of how many ticks there are or how hard they are to hit, while counting, for example, 10 straight 1/1 circles in one spot as 10 separate objects. Hopefully map length scaling will eventually be abandoned in favor of changing how difficulty scales as you add new parts to a map.silmarilen wrote:
this is the most correct answer in this thread, and it's amount of hitobjectsRewben2 wrote:
Yes, map length (the amount of hit objects or maybe it's just circles?) gives pp, and it's not accounted for in the star rating. Same thing goes for od.
Stars are the difficulty of the map and directly related to the PP awarded, two songs of the exactly same difficulty will give the same pp if you ignore the accuracy and length/hit object bonus. They are the aim and speed values of the song as could be seen on this page back when osutp was up: http://web.archive.org/web/201309150822 ... t/beatmapscheezstik wrote:
According to tillerino, the difference between 97% and 98% is the biggest difference in accuracy (excluding SS), from around 90-95% seems like a small difference, smaller as the accuracy gets lower, to the point where 80% doesn't even give that much less than 90% compared to the difference between 97% and 98%.
Additionally, stars =/= pp, the algorithms are different, but it just happens to be the most common case that higher stars = more pp, but you can get cases of the opposite.
I can't find the source again, but I'm pretty sure I remember seeing something about Tom94 confirming that star difficulty and pp gain is are only indirectly related.Mikakage wrote:
Stars are the difficulty of the map and directly related to the PP awarded, two songs of the exactly same difficulty will give the same pp if you ignore the accuracy and length/hit object bonus. They are the aim and speed values of the song as could be seen on this page back when osutp was up: http://web.archive.org/web/201309150822 ... t/beatmapscheezstik wrote:
According to tillerino, the difference between 97% and 98% is the biggest difference in accuracy (excluding SS), from around 90-95% seems like a small difference, smaller as the accuracy gets lower, to the point where 80% doesn't even give that much less than 90% compared to the difference between 97% and 98%.
Additionally, stars =/= pp, the algorithms are different, but it just happens to be the most common case that higher stars = more pp, but you can get cases of the opposite.
This has to be a joke.B1rd wrote:
accuracy is overweighed.
The difficulty is hitting the circle, not hitting it at the exact right timing.GoldenWolf wrote:
This has to be a joke.B1rd wrote:
accuracy is overweighed.
Does that mean if I can do freedom dive on relax then I can basically do the difficulty of freedom dive?B1rd wrote:
The difficulty is hitting the circle, not hitting it at the exact right timing.GoldenWolf wrote:
This has to be a joke.
Dude.......B1rd wrote:
The difficulty is hitting the circle, not hitting it at the exact right timing.
It's even better: You can do it with just one finger whilst dancing Polka!cheezstik wrote:
Does that mean if I can do freedom dive on relax then I can basically do the difficulty of freedom dive?B1rd wrote:
The difficulty is hitting the circle, not hitting it at the exact right timing.
Nope, you need amazing stamina, finger synchronisation etc.cheezstik wrote:
Does that mean if I can do freedom dive on relax then I can basically do the difficulty of freedom dive?B1rd wrote:
The difficulty is hitting the circle, not hitting it at the exact right timing.
i agree but only because I cant acc a fucking thingB1rd wrote:
accuracy is overweighed.
Lol yeah why does timing matter on a rhythm game.B1rd wrote:
The difficulty is hitting the circle, not hitting it at the exact right timing.
but that's how I gained 1k rank in 2 daysB1rd wrote:
accuracy is overweighed.
https://github.com/Tillerino/Tillerinobot/wikibyfar wrote:
anyone know how to use tillerino bot. too lazy to use searchj button pls dont hutr me
no. im asking how do i put tillerino on my osu thing? i click the golden add button and search up tillerino but its not thereRewben2 wrote:
https://github.com/Tillerino/Tillerinobot/wikibyfar wrote:
anyone know how to use tillerino bot. too lazy to use searchj button pls dont hutr me