I do Normal Modding. But if you want, I can M4M (Modding for modding) if you mod my map, include link of your map if you modded my beatmap :3
I also do modding via PM, but you have to be at least replied to this thread before requesting one.
My map list :
Foxtail-Grass Studio - Cattleya [OsuMania|Osu|Taiko]
Iwao Junko - Yoru no Uta [Osu|OsuMania]
Hatsune Miku - Senbonzakura
What I mod :
Hitsound, note/hitcircle beat, and Spacing
Storyboard (mention this in your reply if you want me to mod this)
Timing (mention this in your reply if you want me to mod this)
Testplays (osu!mania are more prioritized, not gonna do CtB)
Please note that I will always download your map without video (if you have one) because I have slow internet connection
Rules :Modding Chance Note :
1. If I don't like your map, I will skip it without telling you (japanese songs are prioritized).
2. I do modding for around at most, 3-7 (or even more) beatmaps every week, or not at all depending on my schedule.
3. I do timing mod on every game mode, but I'm not going to do CtB Mode spesific - Only do timing mod for this.
4. Your map must be submitted and ready for modding, although unfinished beatmap will be fine too (-10%).
5. 1 Beatmap per person per week, thanks :3.
6. Use English/Indonesia to avoid being ignored.
7. Beatmap which are longer 3 minutes or having more than 4 difficulty are going to have lower priority.
8. Please include your beatmap title in your reply.
9. Please say nya or myu in your reply to ensure you read the rules.
*. Rules may change, nya~
I love touhou! (+10%) Especially Yuyuko XD (+20%)
Please note that i hate heavy metal, some western pop, some indonesian songs, and korean songs. Any maps like these have high chance for being ignored or have lowest priority (-20%).
I like Mania(10%) and taiko spesific map (+5%).
I dont like creepy song or SB with bloods (-25%)
If you are curious about your priority chance or what the percentage above mean, it is about the percentage chance your beatmap are going to be modded
here are my formula :
[ 7 / (Total beatmap time (round up, in minutes) * number of difficulty) ]* 100%
e.g. : a 3:36 beatmap with 4 difficulties
7 / (4 * 4) * 100% = 43%
e.g. (2) : a 6:55 beatmap with 1 difficulties
7 / (7 * 2) * 100% = 50%
Calculate it by yourself (optional though)
*retweaked the formula