Merely that it wasn't mapped at 360bpm. He later reduced the bpm from 720 to 360. You may be able to map the song to 180bpm. Making sure we have the facts straight here.Narrill wrote:
I don't know what you think that's supposed to prove.
Merely that it wasn't mapped at 360bpm. He later reduced the bpm from 720 to 360. You may be able to map the song to 180bpm. Making sure we have the facts straight here.Narrill wrote:
I don't know what you think that's supposed to prove.
If you set the slider velocity to 2.0x you get the same result. Kind of to sum up things (extensively read the beatmap thread to double check my facts):-[Koinuri] wrote:
Name one properly mapped 180BPM map that plays like Big Black.
It's just style of mapping to map in mostly 1/2 beat spaced notes in high BPMs so it's more playable, like most of the high BPM maps by Broccoly and val. Speed of the stream isn't the only factor to define BPM. The slider length in this map looks and plays like 1/2 sliders on 360BPM to me, not 1/4 sliders on 180BPM.
I was considering bringing up this argument. You can rewrite music for many different tempos and time signatures (infinitely many if musical notation permitted). This doesn't change the fact that the music was composed for a specific tempo and time signature.Lybydose wrote:
I once mapped something at 237.1296 BPM but then changed the slider speed by reducing it by 37.0298% and then setting my beat snap divisor to 1/54 and time signature to 7/23 and as a result it plays like 143.2128 BPM but feels like 198.5893 BPM
Similarly, the fact that the music was composed for a specific tempo and time signature has no bearing on the tempo and time signature the listener discerns. It doesn't matter what tempo big black is intended to be, what matters is that it behaves like 180 when played, objectively.chainpullz wrote:
I was considering bringing up this argument. You can rewrite music for many different tempos and time signatures (infinitely many if musical notation permitted). This doesn't change the fact that the music was composed for a specific tempo and time signature.
To be fair, most maps on osu! have doubled their original bpms-[Koinuri] wrote:
Just because you can map the same map 1/2 its BPM doesn't mean it's mapped for that BPM or play like that BPM.
Please, that's like saying pudding plays like 95 bpm OBJECTIVELY but just because you are a full alternator.Narrill wrote:
Similarly, the fact that the music was composed for a specific tempo and time signature has no bearing on the tempo and time signature the listener discerns. It doesn't matter what tempo big black is intended to be, what matters is that it behaves like 180 when played, objectively.chainpullz wrote:
I was considering bringing up this argument. You can rewrite music for many different tempos and time signatures (infinitely many if musical notation permitted). This doesn't change the fact that the music was composed for a specific tempo and time signature.
I alternate maybe 20% of the time, I'm nowhere near a full alternator. And as winnie says, the song doesn't lend itself to 360 single-tapping at all. Playing it that way would only make it harder.Riince wrote:
Please, that's like saying pudding plays like 95 bpm OBJECTIVELY but just because you are a full alternator.
even if you dont singletap it, it's still 360 bpm because that's how the song plays from a musical standpoint, and thats the timing between 1/2 notes. And no, cranking out a constant 180 bpm alternating doesn't mean it 'plays like' a 180 bpm map either.
Why would that be a good idea? That sort of music saturates the library because it's what people want to map.Purple wrote:
What could be done is give some sort of rewards to mappers who contribute non-anime music, but I don't know what kind of reward would be appropiate.
From musical standpoint 360BPM doesn't make much sense. Putting 9000 bass drum hits in one minute of a song doesn't make it 9000bpm.Riince wrote:
it's still 360 bpm because that's how the song plays from a musical standpoint, and thats the timing between 1/2 notes. And no, cranking out a constant 180 bpm alternating doesn't mean it 'plays like' a 180 bpm map either.
but it annoys the minority of the populationPurple wrote:
it's not the japanese music that annoys people, its the generic anime music with annoying high pitched vocals that pisses a lot of people off... And what constitutes most of the game's library.
What could be done is give some sort of rewards to mappers who contribute non-anime music, but I don't know what kind of reward would be appropiate.
and those are usually really good mapsbuny wrote:
but it annoys the minority of the populationPurple wrote:
it's not the japanese music that annoys people, its the generic anime music with annoying high pitched vocals that pisses a lot of people off... And what constitutes most of the game's library.
What could be done is give some sort of rewards to mappers who contribute non-anime music, but I don't know what kind of reward would be appropiate.
and even if it constitutes the largest portion of the variety of maps, there is still a large amount of maps that aren't anime songs or foreign
A strange word to use given the diversity of osu!'s playerbase.buny wrote:
foreign