Xin chan its not unrankable its more for spread wise since the difficulty is already below 2 stars lol
uwaa my savior <3LexiaLovesU wrote:
Xin chan its not unrankable its more for spread wise since the difficulty is already below 2 stars lol
Oracle wrote:
Asagi's Insane HELLOOOO ~Hi Oraoraora :3/
- 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
- 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.~the anti jump fits better on the rhythm itself, as you can hear, the rhythm suddenly stopped
- 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song ~i prefer following the drums
- 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead. ~i dont get why i should use normal sampleset there, ill just keep it as that
- 00:59:782 (2,3) -
- 01:07:872 (1) - I suggest a finish on slider head.
- 01:10:569 (1,3) - on slider head:
- 01:22:872 (2) - finish?
osu file format v13
[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 5140,25365,40449,55028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2
[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
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thanks for the mod!! and congrats for BAT \( ' w ' )/Oracle wrote:
Xinely asked me to mod this so i'm hereApparently it's also my first BAT mod...
@Lexia: i think the current spread is fine as is (N*2), while it's always better to improve something!
bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!
GeneralEasy
- you're having inconsist offset throughout the set which is unrankable. easy and hard diffs have 1805 while other diffs are using 457. I suggest keeping them consist on 1805 and remove everything else. done
- as I told you in-game. the volume of intro is really way too loud. I'd prefer someting 25%. Xinely agreed with me too. Her suggestion is 30%. i think it's fine the way it is, it's not a HUGE problem, I don't think of it as a problem anyways hehee
- combo colors throughout the diffs are inconsist. make sure they're exactly the same! done
- 00:01:805 (2) - prefer NC here for the downbeat. done
- 00:04:501 (1) - missing a whistle on slider end done
- 00:10:906 (2) - whistle? done
- 00:30:119 (3) - I'd prefer a whistle on the reverse instead of clap. there's no clap on red ticks! done!
- 00:35:513 (3) - ^ done!
- and probably many more. Not listing them all but i hope you could find them yourself. fixed.
- 00:55:737 (1,2,3) - rearrange the placement? i me an something like this: changed
- 01:07:872 (1) - i suggest a finish on slider head i think it's fine hehe..
Normal
- 00:05:344 (3,4) - suggesting something like this so you could catch the piano on 00:05:849 - as you did all the way through :
1I'll just leave it hehe.- 00:24:052 (2,3,4,5) - this is confusing to read... can you at least change 00:24:558 (3,4) - into a slider? changed
- with many missing whistle & finish too. as i mentioned in easy diff x.x. You could fix them if you want! fixed as many as i could find!
- rhythm consistency is rather random in this diff... I hope it's safe enough for a normal. yeah ;w; crappiest diff i've made yet i think
Hard
- 00:58:265 (1,2,3) - I was expecting similar movement as previous patterns 00:56:243 (1,2,3,1,2,3,1,2,3) - . all you need to do is to adjust 00:58:434 (2) - a bit.
1done!- 01:07:872 (1) - finish!!
- 01:09:389 (6) - NC here to spilt the combo done
- 01:17:310 (8) - NC done
- 01:22:704 (1,2) - I think finish on these 2 would be cool. i think it's good as it is xD
- Liked how it's mapped. thanks! got a lot of inspiration from Guy's and Fycho's Hard mapping style, this difficulty.
Asagi's Insane HELLOOOO
- 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
- 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.
- 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song
- 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead.
- 00:59:782 (2,3) -
- 01:07:872 (1) - I suggest a finish on slider head.
- 01:10:569 (1,3) - on slider head:
- 01:22:872 (2) - finish?
InsaneI guess that's all i could offer. Not bad for a new mapper!
- 00:11:580 - 0.63x? let's set it to something not that weird...like 0.65x. done
- 00:33:153 (3,4) - a bit too forced... changed.. hope that's better.
- 00:43:603 (1) - use circles to emphasize this part: done! you can really tell from this one my mapping skills are still quite bad when it comes to tapping the stronger rhythm xD
- 00:49:670 (1,2,3,4,5,6) - could use reverse sliders instead. 1/3 streams are quite annoying. they didn't got positive feedback from the ranked version(the mapper told me himself)... oh it's cloud xD, alright i'll change
- 00:59:782 (6) - NC done
- 01:01:805 (1,2,3,4,5,6) - this one as well ok :c xD I was mean so i made a 1/3 stream, but idc about that anymore. changed.
- 01:03:827 (6) - ^
- 01:06:524 (7) - ^
- 01:09:220 (7) - ^
- 01:10:232 (1,2) - switch NC
- 01:14:614 (6) - NC
- 01:15:878 (1,2) - switch NC
- 01:17:310 (9) - NC
- your combos in kiai are too long! oops, all fixed
Best of luck!
Thanks for modding sinchan >:3 and it's not my first map ;w; it's my like... 6th map, this is just the first one i focused on ranking.... and I know it's not that good but, i've improved a lot ;w; considering this was mapped a long time ago :cXinely wrote:
Hi madoka ~
General
- remove all custom drum sounds here. they have same sounds with default ones..
- Same go for Normal-hitnormal and normal-hitnormal2
- same go for soft-hitfinish and soft-hitfinish2. (correct me if i'm wrong Q_Q)
that's basically most of the hitsounds though.. I'd like to keep hitnormal for normal and soft hitsounds :c
Easy
- 00:03:153 (3) - i would say to make blanket here so the design would look better here. http://puu.sh/bgC0k/bede565d52.jpg, if you follow this one, you can copy paste from 00:03:153 (3) - for 00:01:805 (2) - this slider so the flow would be better i just moved it a bit. changed.
- 00:09:895 (1) - nazi, inconsistency (1,14x) spacing here, fix the spacing pls C: done
- 00:13:940 (1) - change the clap here with finish (or add finish) on head. because i heard cymbal sound here (agak samar2 sih tp ada) i like clap better ;w;
- 00:24:726 (3) - how about extend the slider repeat to for following the violin sound 00:25:231 - here? if you do this one, 00:25:737 (4) - remove this circle done.
- 00:30:119 (3) - add whistle on head too for emphasize piano here? done
- 00:38:209 (3) - i know there is drum sound on repeat but imo it would be better to use default soft whistle here to follow piano instead.. if you add whistle on repeat, add for tail too i like it the way it is ;w;
- 00:43:603 (3) - how about drum finish here instead Normal hit-normal? imo the drum finish feels better and normal hit-normal feels kinda loud here done.
- 00:49:333 (2) - nazi, but imo flow could be more neutral by move the tail to 252,56 done
- 00:54:389 (3) - try add whistle on repeat to emphasize the vocal? i prefer to hitsound vocal too rather than skip it done
- 00:55:737 (1) - add finish? i hear cymbal sound clearly here o.o i can't hear it .-.
- 01:09:220 (3) - inconsistency spacing here. move to 244,216 to keep consistency, and move 01:10:569 (1) - 148,232 for keep consistency too done
- 01:11:243 (2) - the flow becomes weird for me. i would say to make like http://puu.sh/bLk9c/cafd58de68.jpg and placed at 164,64 itu keatas dikit gr2 vocalnya juga gitu o.o so i think i'll keep mine
- 01:29:614 (1) - i will use indonesian for this one. gw rasa sih ini kan musiknya makin lama makin jadi pelan/ilang jadi volume nya juga harus kek gtu buat spin ini 01:32:142 - disini harus 5% and no hitsound krn udh bener2 ilang (boleh contoh diff nya Hinsvar) tapi vocalnya volumenya datar ._. so i'll keep this one the same
Normal
- 00:00:793 (1,2,3) - hmm stack pattern seems bad here for me. i would say to unstack this one or make (1) and (2) become one slider slider gk bisa.... offset lagunya masih didepanan lagi jadi kalo slider rhythmnya ngaco.
- 00:02:647 (2) - how about add whistle here since i hear the music in pitch? o.o naaah..
- 00:04:501 (2,4) - for me the design could improve a lot here with use symmetrical instead, https://osu.ppy.sh/ss/2068644 done
- 00:07:872 (2) - try add whistle here since it has a music same as 00:07:198 - nah..
- 00:11:917 (2,1) - i know inconsistency spacing still can acceptable but i would say consistent spacing here since i don't get why need inconsistency here because the music gets louder. Ike said it's good ;w; (on the old thread)
- 00:13:940 (2) - finish on head. i hear the cymbal sound altho the sound is a little bit faint too faint.
- 00:20:681 (1) - imo the hitsound is quite empty here. at least add whistle at head too for emphasize the violin? i think it's fine (?)
- 00:22:029 (3) - ^i changed the tail here.
- 00:25:232 (4) - ^ (the music is piano here)
- 00:30:119 (1,2,3,4) - rhythm could improve here. try map the piano sound at 00:30:625 - since that's the main music here. i would say http://puu.sh/bMzT1/f503eb4bfe.jpg something like this done.. hope it's ok now..(?)
- 00:32:816 (3) - aaa for this one use indonesian again. ini flownya tiba2 ngebreak dari (2) ke (3).. q harap tau sendiri lha krn cuma bisa dirasain pas main. menurut gw sih mendingan main simetris https://osu.ppy.sh/ss/2068687, ngefix spacing setelah itu gak panjang kok. gw udh coba ._. err..
- 00:35:344 (5) - add whistle on head and tail for emphasize the piano sounds ok
- 00:34:670 (3) - gw rasa ritme dari (1) sampe (5) disini agak panjang sih. gw lebih prefer remove ini buat jaga2 but the song..
- 00:36:524 (1) - i got heart attack here. the sampleset normal feels too loud. i would say to change it with drum instead. it sounds better for me lol pls. i think it's ok.
- 00:38:546 - i'm still wondering here why change to S:C1 when the clap sound of S:C2 same as S:C1 here just in case if someone turns off the custom hitsounds ._.
- 00:40:569 (2,3) - it would be better if you make the flow become a diagonal line flow here http://puu.sh/bMAST/9e9a5a6ba7.jpg osn't it like that ._.
- 00:53:041 (5,1) - should be swap NC here. hear the music pattern and see your NC patterns :C ok
- 00:58:265 (5,1) - ^ ok
- 00:58:940 (6,7,1) - actually i kinda disagree with the rhythm but i guess musics are forcing you to do this one. if you want keep this rhythm i would say to change placement instead since their flow a little bit bad for me http://puu.sh/bMBdV/a0a0226509.jpg ok.
- 01:09:220 (3) - the sound of red tick quite faint here for me. i would say to change this slider into 1/1 slider
- 01:27:760 (3) - i'm sure this rhythm is really long for Normal. at least i would to remove this one and change with circle in 01:27:760 - only is there a rule against it long consecutive 1/2 sliders on normals?
- 01:29:108 (6,1) - also you can improve the flow too here. if i were you i will do something like http://puu.sh/bMBxX/78fa61b8ef.jpg done
- 01:29:614 (1) - same as Easy same answer
Hard
- hmm imo the CS 4 suddenly feel too small here. how about CS 3,7 instead? I'll keep 4.
- and for AR, imo the gap from AR 5 to AR 8 is too big. i would say AR 7,5 instead ok.
- 00:11:580 (1,1,1) - give NC for all of them to mark them have SV change/increase here ok
- 00:13:939 - same as Normal
- owait.. i feel the SV is too high here. i would say use 1,45x SV actually.. see the SV of Normal is 1,10x. Hard suddenly become 1,60x also to Hard become 1,80x. the gap from normal to hard is too high here but just my own taste here
- also i would say to avoid huge jump which don't have cymbal example 01:03:490 (4) - etc
Asagi's Insane
- i saw your Insane diff easier than Madoka's one so please reduce AR around 8,5 here to make better spread
- 00:30:119 - omg please map this one, as you hear it has loud piano sound here
- 01:00:456 (1,2,1,2,1,2,1,2) - naah, i would say spacing from small spacing first and then increasing to a normal spacing here. i don't have internet connection at this time so sorry can't give Screenshot to you
- 01:29:445 - use whistle S:C2 instead. whistle on S:C10 doesn't give any sense Q_Q
Insane
- 00:09:220 - why dont map this one when it has a music sound here? feel empty imo ok
- 00:12:254 (5) - NC here. the different of SV with previous slider is too high done
- 00:13:939 - same as Easy
- 00:24:558 (6) - nazi but please stack this slider with 00:23:378 (1) - , after that you can move 00:24:220 (4) - to keep the blanket fixed
- 00:33:827 (7) - the flow feels a little bit rigid here. i would say move to 28,208 for better flow done
- 00:37:872 (6) - what a force jump when the music is really calm here D; , move to 256,280 instead please i moved it to 304,280. fixed.
- 00:39:895 (2) - nah another rigid flow. i would like to remove this note and make 00:39:558 (1) - slider repeat instead for here done
- 00:46:636 (2) - hmm i don't think stack is the best way for this part. i prefer to move this circle 36,136 actually moved to 24,136.
- 00:54:726 (2) - i feel the jump from this circle to (3) is too huge, feel a little bit forced. i would say move (2) to 392,112 here ok.
- 01:14:614 (1) - according your curve on previous slider. the circle should be on leftside of the slider here. how about move to 292,128 changed
- 01:29:614 (1) - same as Easy
hmmm i feel the Insane diffs still can improvement here.. try find more mods for them and we'll see (i will recheck by my own self)
but i'm quite impressive with your first map here C:
Thanks :3Xinely wrote:
Asagi's Insane
- i saw your Insane diff easier than Madoka's one so please reduce AR around 8,5 here to make better spread ~reducing AR makes it harder and really weird to play with that kind of jump and stuffs
- 00:30:119 - omg please map this one, as you hear it has loud piano sound here ~ok
- 01:00:456 (1,2,1,2,1,2,1,2) - naah, i would say spacing from small spacing first and then increasing to a normal spacing here. i don't have internet connection at this time so sorry can't give Screenshot to you ~As you can hear the rhythm, the audio is getting lower and lower so i make it like that
- 01:29:445 - use whistle S:C2 instead. whistle on S:C10 doesn't give any sense Q_Q~my current hitsound totally makes sense, but whatever, changed
osu file format v13
[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 5140,25365,40449,55028
DistanceSpacing: 0.9
BeatDivisor: 3
GridSize: 4
TimelineZoom: 2
[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples
//Background Colour Transformations
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164,356,75456,2,0,L|158:266,1,90,2|8,0:0|0:0,0:0:0:0:
264,88,75794,1,0,0:0:0:0:
264,88,75878,1,0,0:0:0:0:
264,88,75962,6,0,L|256:192,1,90,2|0,0:0|0:0,0:0:0:0:
248,284,76299,1,8,0:0:0:0:
152,160,76468,2,0,L|60:164,1,90,2|0,0:0|0:0,0:0:0:0:
264,88,76805,2,0,L|360:80,1,90,2|8,0:0|0:0,0:0:0:0:
512,224,77142,6,0,L|320:208,1,180
248,284,77647,1,8,0:0:0:0:
188,120,77816,1,2,0:0:0:0:
116,288,77985,2,0,L|112:384,1,90,0|2,0:0|0:0,0:0:0:0:
16,180,78322,2,0,L|20:88,1,90,8|0,0:0|0:0,0:0:0:0:
128,52,78659,5,6,0:0:0:0:
256,188,78827,1,0,0:0:0:0:
124,192,78996,1,8,0:0:0:0:
256,56,79164,1,0,0:0:0:0:
424,208,79333,2,0,P|379:213|334:208,1,90,2|2,0:0|0:0,0:0:0:0:
484,132,79670,6,0,P|517:212|476:288,1,180,8|6,0:0|0:0,0:0:0:0:
304,368,80176,1,0,0:0:0:0:
348,188,80344,1,8,0:0:0:0:
432,360,80513,1,0,0:0:0:0:
264,264,80681,2,0,L|165:269,1,90,2|2,0:0|0:0,0:0:0:0:
48,168,81018,2,0,L|148:164,1,90,8|0,0:0|0:0,0:0:0:0:
312,120,81355,5,2,0:0:0:0:
312,120,81524,1,2,0:0:0:0:
440,332,81692,2,0,P|465:294|474:250,1,90,6|0,0:0|0:0,0:0:0:0:
472,40,82029,5,2,0:0:0:0:
472,40,82198,1,2,0:0:0:0:
388,256,82367,2,0,P|344:263|280:244,1,90,6|0,0:0|0:0,0:0:0:0:
180,296,82704,5,4,0:0:0:0:
312,120,82872,1,2,0:0:0:0:
312,120,83209,5,2,0:0:0:0:
180,296,83378,2,0,L|60:292,1,90,8|0,0:0|0:0,0:0:0:0:
44,160,83715,2,0,L|152:168,1,90,0|0,0:0|0:0,0:0:0:0:
267,217,84052,6,0,P|336:201|368:140,1,144,2|0,0:0|0:0,0:0:0:0:
368,140,84726,2,0,L|353:284,1,144
408,348,85232,1,0,0:0:0:0:
456,252,85400,6,0,L|464:180,1,72,2|0,0:0|0:0,0:0:0:0:
472,48,85737,1,0,0:0:0:0:
368,140,85906,2,0,L|284:144,1,72
180,64,86243,2,0,L|252:60,1,72
296,144,86580,1,0,0:0:0:0:
219,232,86748,6,0,P|157:263|90:242,1,144,2|0,0:0|0:0,0:0:0:0:
40,156,87254,1,8,3:0:0:0:
40,156,87591,1,0,0:0:0:0:
180,64,87760,2,0,L|176:164,1,72,8|0,0:0|0:0,0:0:0:0:
260,313,88097,6,0,L|264:224,1,90,4|0,0:0|0:0,0:0:0:0:
368,132,88434,1,8,0:0:0:0:
404,272,88603,2,0,P|447:283|491:277,1,90,2|2,0:0|0:0,0:0:0:0:
447,95,88940,6,0,P|353:48|288:168,1,270,2|2,0:0|0:0,0:0:0:0:
256,192,89530,12,0,92142,0:0:0:0:
kawaii~ <3Xinely wrote:
we did so many rechecks in game (i can't remember actually how much i rechecked this map lol)
we removed unnecessary hitsounds and greenlines
Blab (ノ>∨<)ノ
wtf my second bubble today
apple by Spectator : t/212500/start=45
thank you for modding!CDFA wrote:
God damn this like like a doujin personified it's like "HI WE ARE IN LOVE LOL WE LOVE EACH OTHER <333 LOL LESBIAN xddDDDDD"
Insane:
00:21:979 (1,2,3,4,1,2,3,4) - My main issue with this is that the jumps come REALLY suddenly, after a slowed down section. Especially with the direction of the note, I'm focusing primarily downward, but (3) is above me. It's also a dull combo color so I am not attracted to it. uuh.. so how can I make it better? lol o.o
00:52:147 (1,2,3,4) - Ok so I've been super nice about the jumps so far. Like, if I wasn't bubble-checking this map, I'd be totally ranting, but yeah. These jumps, too big for a part that shouldn't have it. Try to prove what in the music justifies this. ok changed, distance has been decreased for this part.
01:02:091 (1) - Is this intentionally not stacked right? huh? it's on the same coordinate o.o
01:12:035 (1,2,3) - AAAAAAAAAAAAAAAAAAAA wat, I think the jump is nice ;-; jumps are win
01:28:720 (3) - LIKE REALLY LIKE WHY ok DS for 3's been decreased, but 4 is inreased since the vocal rises.
A lot of the other jumps totally suck in this map, but since I'm doing a bubble check, I'm not being too nitpicky. Still though, your jumps need to have meaning. it's just my mapping style back then, however I do understand coming from your point of view though. But jumps are win! ;-;
Other Insane:
00:30:069 (1) - whistle pls done
Still a bit jumpy, but not as bad as madoka insane. CDFA WHY PLS ;-;
Hard:
00:42:203 (1,2,3,4,1) - but like why err why not xD
Normal:
00:00:743 (1,2,3,1,2,3) - This spacing may be confusing for normal players. I get what you're doing because I understand the game, but normal players may not get it so easily. changed
Easy:
Fine
Fix these pls and I might bubble maybe (I still have to think if I'm morally able to rank with Insane being how it is )
;-; CDFA pls.
thank you!!Tari wrote:
Timing requests!
BPM : 178
You are correct on that one.
Offset : 408
Good luck!
gaaaah thank youuuu!! <3CDFA wrote:
Have to rebubble because of offset change . Butwill hopefully ranks soon!
Mira-san wrote:
Rank pls.
r3ktCDFA wrote:
Don't tell me what to do
And really, even if you were only focusing on making the map rankable, that still doesn't really go here since the offset was off by quite a bit - which is against the RC. I hope nobody brings up online offset because that's just a countermeasure in case a ranked map with faulty offset magically slips past all the modders and BATs. It's not a reason to brush off the mistake of ranking a map with bad timing - and this is excluding all the playability issues in the map.Garven wrote:
I would like to reiterate that the entire reason for the moderation process is to improve maps to the point of being the best that they can possibly be - not simply making them rankable.
It's funny that I actually modded this map and made the GDs before I joined the BAT, and suddenly this happened.Tess wrote:
nor the BAT who has a GD in the set
See, I didn't agree with you on some of the things, but otherwise, your complaint is quite justifiable. Madoka's map is quite fun because of its jumpy nature and the designing is pretty good too, but I guess there are things (mostly the flow and overjumps) that can still be improved.Tess wrote:
Somebody linked me this map and I honestly don't see why everybody is going "rank pls" or even why this is bubbled or has even been considered for bubbling at all. First of all, the offset is wrong. Second of all there are some pretty big playability issues - and that's only in the Insane. I modded the Insane for you but seriously, CDFA, you should've seen these things before bubbling. Some of these mods may just be opinions and definitely not everything I point out is unrankable, but I think it's all at least something you should take a look at. The timing is definitely unrankable though, and I believe the overmapping is too.General
- Inconsistencies in kiai times between all diffs, not sure if this is on purpose or not but it's better not to do this in my opinion Huh? I just redownloaded the maps and actually checked the diffs one by one. I'm pretty sure the kiai time is consistent in every diff.
- Correct offset is 417 Okay, I agree with this.
Insane The kiai is just a continuation of the previous angle issues in the map + overly large uneven jump spam. Now that I review it again, I'll agree with you on this too, especially on the flow part.
- 00:02:261 (2) - Ctrl + G flows better, and then you should ctrl + g 00:02:936 (3) - as well and turn 00:03:610 (4) - into two circles - one stacked on top of the sliderhead of 00:01:756 (1) - , and the other on top of 00:04:284 (1) - like this Nope; the flow would be awkward actually due to the angle and the movement need to move from (1)'s tail to (2)'s head if you reverse (2). The current placement actually flows nicer.
- 00:04:958 (3,4,5) - Same as the last pattern ^
- 00:07:149 (1) - Sliderend is overmapped, why don't you just stack one on top of 00:06:643 (6) - ?(if you applied my previous suggestion) I don't really agree with this; there's a clear sign that the instrument that is played at 00:07:158 (note: I use 417 as the offset right now) ends on the tail, and thus it fits. But yeah, a little volume decrease would be nice I guess.
- 00:07:823 (2) - And then you should adjust this too, maybe place it where 00:06:306 (5) - is (if you applied the previous suggestions) Not gonna comment on this...
- 00:08:160 (3) - Overmapped Gotta agree on this one.
- 00:12:205 (1) - This is really awkward, angle the sliderhead downwards (I'd personally blanket it around 00:11:868 (1) - but that's up to you) ^
- 00:12:542 (1) - Why is this jump so large? I understand that you want a jump there but that's way too huge for a song this calm I partially disagree. The song is calm here, yes, but the instrument is relatively strong. I'd reduce the distance by, like, 1/3 of the current spacing I guess.
- 00:16:924 (4) - Overmapped Agree on this.
- 00:17:936 (4) - Bad blanket ^
- 00:20:969 (1,2,3) - The angle of this jump is very awkward I don't think this is awkward at all. It's pretty nice to play, at least for me.
- 00:21:643 (1,2,3,4,1) - This has a crescendo in the song, why would you make such a large jump at such an angle that goes downwards? While I don't think this is a problem, I do agree that it'd be nice to make the angle after the jump upward or just make the stream have an accelerated spacing or something like that.
- 00:22:486 (4) - This is both uncomfortable to play and hard to read I... don't think so. Really, I can't see why.
- 00:23:329 (1) - Once again an overly large jump at a tricky angle with a slider angling it in an even more awkward direction Will agree on this (and for 00:22:664 (1,2,3,4,1) in its entirety).
- 00:24:509 (6) - Why is this jump so big? This section is calm This is okay-ish to emphasize the vocal, but yeah, definitely a little too large.
- 00:25:014 (7) - This is playable but it's not nice, why do you keep making these sharp back-forth jump-slider patterns? I'll agree on this (and 00:25:192 should have a circle instead of a slider's tail IMO).
- 00:25:351 (8) - It works here since there's a curve. A backwards jump like this is okay.
- 00:25:351 (8,1,2) - Why isn't this a triangle pattern? You angle the flow upwards and then go to the right for no reason at all Agree on this. This level of linearity makes an awkward flow.
- 00:26:700 (5) - Another awkward jump-slider Where's the awkwardness? It actually goes well with the curving of 00:26:034 (3,4), even though it can seem weird at first glance.
- 00:27:037 (6,7) - This jump isn't nice to play Will agree; definitely would be better with something like this, although admittedly it might feel a little too linear.
- 00:27:879 (1,2,3) - Place (1) lower on the grid, then ctrl + g (2) and fix the pattern after it so the jump isn't so huge I do understand the concern about how the jump from (1) to (2)'s head might be pretty far, but like 00:02:261 (2), it actually makes the flow a little broken due to the movement you need to hit the objects.
- 00:29:228 (5,6) - This is playable but, once again, awkward, and the blanket isn't even right Agree on this; definitely could have something more flowy.
- 00:30:576 (5) - Another imperfect blanket This one looks perfectly fine to me.
- 00:32:093 (3,4) - What you must realize with patterns like these is that due to slider leniency, the player won't be making inverse "N" movements with their cursor - they'll leave the slider halfway through, causing for a shapeless, sloppy and unpleasant movement that isn't all that enjoyable to play at all I played this pattern and actually quite enjoyed the movement that I need to pull off to hit these sliders... I don't know, might be just me.
- 00:33:272 (4,5) - Why would you go back here? You start with a triangular flow and then completely kill it by unintuitively jumping back. This would cause a lot of players (especially DT players) to miss because of the unbalanced flow. Agree on this.
- 00:33:610 (6,7,8) - The followup isn't much better either, to be honest. Your flow feels very random and it's like you only tried to make your map look good but not play well. ^
- 00:35:801 (6,7,1,2) - This has curves that are too sharp for the song - it's a calm song and your map is very hectic and all over the place.The (1,2) at the end of that pattern also completely ruin whatever you were creating with (6,7). ^
- 00:36:812 (2,3) - Angle too sharp for the music Not too sure on this... The music is a little stronger here, so stuff like this should be okay. This one looks forced though, I must say.
- 00:37:318 (3,4) - This jump doesn't really make sense Agree.
- 00:49:621 (4,5,1) - This is unintuitive, have you tried playing this? It really doesn't feel right for me. Maybe it's just you then? No, I mean, I actually enjoyed playing this pattern.
- 00:50:632 (2,3,4) - Again with the sharp back and forth jumps. You could've tried something like this. I agree, although reworking (5) so it'll allow a more natural cursor movement from (4) will be needed. Not to say that's a bad and horrible thing to do though.
- 00:52:655 (4) - Awkward and you completely ruined a potential star shape here I don't see why is this awkward. This fits the song quite nicely, actually. I'll have to say that the flow at 00:52:664 (4,5) is bad and can be reworked, though. (I'm not sure how did I let this pass...)
- 00:53:160 (6,7) - This pattern is a bit unintuitive to play. You could at least ctrl + G (7). Considering the movement you need for 00:52:664 (4,5), I agree on this.
- 00:54:340 (1) - Another unnecessarily sharp and tricky angle Yep; definitely would be better if (1) was placed on the left side of 00:54:181 (4) and not the right.
- 00:55:520 (1) - Remove NC Agree.
- 00:55:688 (2) - Add NC ^
- 00:58:216 (1,2,3) - This is where you should increase the spacing, really. The spacing is too large in the whole map, and then you keep it even when the music intensifies. It doesn't really make sense. ^
- 00:58:891 (1,2,3) - This overlaps badly with the previous notes and is unintuitive. Try this Unintuitive in terms of flow, I agree. (3) can be either placed on the upper-left or lower-right of (2). I can't see why are you complaining about the overlaps though. There are no overlaps while playing.
- 00:59:396 (4,5) - You have a place where anti-jumps would fit and you keep them just as intense as the previous ones. Agree on this.
- 01:00:407 (1,2,3,4) - This is great, and then you pretty much kill it with 01:01:081 (1,2,3,4) - . The second (1,2,3,4) is a descendo, you need to accentuate it - not by increasing the spacing and making the angles more awkward, but by slightly altering the previous pattern so that everything fits and transitions smoothly into the kiai. ^
- 01:02:093 (1) - This has no reason to be NC'd. ^
- 01:02:093 (2,1) - Awkward jump Taking account of 01:02:439 (1,2)'s movement, I'll agree on this.
Actually, comments such as "someone bring me a beer" and "so #swerve B)" are what make you an asshole, not the fact that you didn't comment on the mod post. And yes, not replying to it over the course of two days and two posts means you're disregarding it, and you will continue to be disregarding it until you do reply.CDFA wrote:
Theres an awful lot of bashing on my ability as a BAT for this to not be considered a personal attack.
And good golly im such an asshole for not commenting on the mod post. Because not directly saying anything about it automatically means im disregarding it.
Someone bring me a beer.