Woot! Congratulations on your first ranked
What to do with stars anyways XD Also it was quite funny imo!Okoratu wrote:
I see you getting rid of a lot of stars here, desperate.
Mao wrote:
Gratz. <33
loltoybot wrote:
Oh it got ranked
Thats what I thought. Thanks.CDFA wrote:
no we don't mod maps we just poop on the map and it's rankerinoed
I don't really agree with you. First of all, it definitely plays to the song. All rhythms and placements make sense to me and fit the song perfectly, I personally don't know what's your problem with it.Kurimu wrote:
Did anyone watch auto play Winbers Extra? I played it and wondered why it was off then watched auto play it..
Winbers difficulty doesnt even play to the song.
Do we mod maps before they get ranked anymore? This seems to be a trend.
All the other difficulties seem to be great, except for the early break in the collab insane.. but winbers is wats all over my face. I have no idea why notes are placed in certain places.
I have a question, because I think this may be why extras have been ridiculous in 2014. Do people even bother to question the extra? Or do you just rank anything because "extra is for pros."
11 pages of replies to this thread, I'm pretty sure some of it is modding. Also, ranked maps come from the mapping/modding community, not the player community, so complaining about maps after they are ranked isn't gonna change anything unless it's an explicitly unrankable issue.Kurimu wrote:
Do we mod maps before they get ranked anymore? This seems to be a trend.
Kurimu wrote:
Brief/small list of opinions which will be disregarded.
00:28:274 (3,1,2,3) - Bad spacing? Slider length? There is a wind-like, sparkling FX that is rising in intonation in the background. There is also no major beat on 00:28:625 - except a very soft and negligible synthesizer sound. The extended slider matches the FX in the background better than only a 1/1 slider would.
00:38:274 (1,2,3,4,1,2,3) - Doesnt flow/match the song IMO very similar to the previous explanation. 00:38:625 - and 00:39:678 - have no beats that the slider would follow if I ended it at those points. The extended sliders are following the extended notes played by what sounds like violins.
01:16:520 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Because, why not? Right? It's 2014, everyone is doing it. If you take a closer look, you will hear a rising violin scale, in addition to the increasing complex drum beat and the long vocals (which causes a sort of suspense as the song reaches another climax). Furthermore, I slowly increased the spacing to match this slow ascent to the climax. The stream jumps are to emphasize each violin note as it rises up the scale. At the very end there is a triplet, which personally I find it fits the vocals, because right at that point is where the song climaxes and where you hear a cadence, and thus also a sort of collapse of the suspense built up beforehand. I tried to mimic the collapse with the collapse of the spacing, and the triplet acts like a slider, in a sense, by having the feeling of extending the stream, yet at the same time also have the collapsing feeling.
01:20:906 (3,4,5,6,7,8,9) - You go from mapping the vocals early, to mapping a heavy improv drum track, to mapping notes where there are no drums or vocals? If you delete the 7 notes and listen to the background, you will hear a soft stream of notes played by the drums in the background (all tom-tom sounds). The reason for the compressed triplet is because I wanted the player to feel the white tick beat more strongly than the red tick. (i.e. ba-da-BA-da-ba-da-bum)
For the record, I do jump around from instrument to instrument, because I do not like leaving instruments out. I map to everything that I can within reason, but first and foremost I try to do so in an entertaining and fun manner. So I will jump from vocal to drums to synth to guitar to whatever there is, but I never do it without reason and in a way that is unreadable or nonsensical.
I honestly dont think that anyone can justify separating a stream because when you play it the streams always look like segmented streams but they play like one single stream. I think its quite possibly the most unenjoyable pattern to play second to Deathstreams and i ts difficult enough to combo let alone acc. I dont think that readability should sit behind a mappers intention to make something unique. I think your reasoning for the first thing was okay but I still dont agree that the spacing is correct in the first two at all. Sure something should be mapped there, I agree completely, but the fact that its quiet and quick and awkward to read is just not necessary in my opinion.winber1 wrote:
I have actually explained all of these things previously, but I can re-iterate it though.
Given that your speakers and/or headphones are good enough quality, you should be able to hear what I am trying to describe. I mean you don't need amazing headphones, but if you are just using like some average ipod earphones, which I did use before, there are many things that can't really be heard clearly or at all.Kurimu wrote:
Brief/small list of opinions which will be disregarded.
00:28:274 (3,1,2,3) - Bad spacing? Slider length? There is a wind-like, sparkling FX that is rising in intonation in the background. There is also no major beat on 00:28:625 - except a very soft and negligible synthesizer sound. The extended slider matches the FX in the background better than only a 1/1 slider would.
00:38:274 (1,2,3,4,1,2,3) - Doesnt flow/match the song IMO very similar to the previous explanation. 00:38:625 - and 00:39:678 - have no beats that the slider would follow if I ended it at those points. The extended sliders are following the extended notes played by what sounds like violins.
01:16:520 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Because, why not? Right? It's 2014, everyone is doing it. If you take a closer look, you will hear a rising violin scale, in addition to the increasing complex drum beat and the long vocals (which causes a sort of suspense as the song reaches another climax). Furthermore, I slowly increased the spacing to match this slow ascent to the climax. The stream jumps are to emphasize each violin note as it rises up the scale. At the very end there is a triplet, which personally I find it fits the vocals, because right at that point is where the song climaxes and where you hear a cadence, and thus also a sort of collapse of the suspense built up beforehand. I tried to mimic the collapse with the collapse of the spacing, and the triplet acts like a slider, in a sense, by having the feeling of extending the stream, yet at the same time also have the collapsing feeling.
01:20:906 (3,4,5,6,7,8,9) - You go from mapping the vocals early, to mapping a heavy improv drum track, to mapping notes where there are no drums or vocals? If you delete the 7 notes and listen to the background, you will hear a soft stream of notes played by the drums in the background (all tom-tom sounds). The reason for the compressed triplet is because I wanted the player to feel the white tick beat more strongly than the red tick. (i.e. ba-da-BA-da-ba-da-bum)
For the record, I do jump around from instrument to instrument, because I do not like leaving instruments out. I map to everything that I can within reason, but first and foremost I try to do so in an entertaining and fun manner. So I will jump from vocal to drums to synth to guitar to whatever there is, but I never do it without reason and in a way that is unreadable or nonsensical.
damn I was made D:Kurimu wrote:
@Yuzu: dont waste your time white knighting people. winber can talk for himself. youre just increasing your post count with that post.
Cheesecake.CDFA wrote:
how am i supposed to get winber to be my girlfriend if i dont white knight
There isn't much to map in the beginning anyway. The only thing that sticks out is the vocals and the piano chord every two measures. The synth in the background is barely doing anything and is not very audible and that is why I did not map it because I did not feel it is making enough of an impact that it necessarily needs to be mapped. With your reasoning, you are essentially saying I should map such that all parts of the map are of relatively equal difficulty (if you are to use the argument that the beginning is so slow, boring and not difficult). Doing so just makes almost no sense in some circumstances. I don't think you actually believe that it should be strictly like that, though. For the record, adding more sliders and hitcircles won't make that part any harder or "interesting" than it already is, unless I incredibly overmapped it, making it of similar difficulty to the kiai time, which I would assume you would also disagree with. Thus, your original argument that it's boring and doesn't match the difficulty of the kiai time does not really apply.Kurimu wrote:
And about mapping different instruments; the vocals earlier felt extremely off. I dont personally think that the track should be mapped to the vocals that early on simply because when replaying, that part is always just slow and boring and not difficult at all; you have to play quite far to get to your ridiculous stream jumps just to fail then replay the easy part over again. Yes it should be mapped, but if you planned to map to the vocals there you could have mixed it up instead of just hopping from each one of her notes and making use of the weird timing.
PS: It isnt a problem with skill, like you implied earlier. There are "harder maps" I can read and aim. This map is just very awkward and weird for me to 'combo'.
6 hours until judgement day.Lust wrote:
Just wait for the QAT tbh
I was poking fun at the fact that they had a few hours to make a move before it's too late yeahProject Railgun wrote:
judgement day huh