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Nanamori-chu * Goraku-bu - Precious Friends

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Topic Starter
Setz

Kenterz wrote:

Hello, mod from my queue

Hard

  1. 00:34:707 (1,2,3) - Maybe it's a bit hard, these kinds of patterns are for Insane. I suggest to use a 1 beat slider with a reverse
  2. 00:37:995 (1,2,3) - Same as above, and same for 00:41:283 (1,2,3). I feel that the beats at 00:35:529 (3) - and 00:38:817 (3) - are very strong and should be clicked, instead of being on the tail of a slider. your suggestion doesn't really offer a way to keep this, though i see your point, this cna be kind of difficult to play. I will have to see what i can come up with, but for now, no change here.
  3. 02:52:173 (7,1) - I think the distance between these 2 circles is too huge, it doesn't follow the distance snap you made for the whole diff. Fair enough, i reduced this some, but I do still want this to be a jump, because the 1 is a strong beat with a finish.[

Insane

I really don't see anything for this diff ;w;

I'm so sorry for the short mod ;_;
As I said in my queue, take a star :3

Good luck for rank \:D/
ty for the mod and star <3
A Mystery
^^
22:53 Setz206: hey, if you are there, or whenever you get back, i reworked the hard for that map, let me know what you think
22:53 *Setz206 is listening to [http://osu.ppy.sh/b/422025 Nanamori-chu * Goraku-bu - Precious Friends]
22:53 A Mystery: that fast?
22:54 Setz206: i didnt change many of the rhythms, but the map should look better
22:54 A Mystery: xD
22:54 A Mystery: alright
22:58 A Mystery: not bad
22:59 A Mystery: i am not sure about this
22:59 A Mystery: 00:34:707 (1,2,3) -
23:00 A Mystery: personally i don't think it fits
23:00 Setz206: yeah thats something i ahve been struggling with, because if you listen to 00:35:529 (3) -
23:01 Setz206: there's a strong beat there
23:01 Setz206: on the head
23:02 A Mystery: hmm
23:02 A Mystery: that's true
23:03 A Mystery: you should try something out for the first slider then, using that rhythm 2 times in a row is.. meh
23:04 A Mystery: but you can try to do the same as here 00:47:858 (1,2,3) -
23:04 A Mystery: doesn' that sound better?
23:04 Setz206: hmm
23:05 A Mystery: nothing is forcing you to let it end on the blue tick
23:05 A Mystery: it's just a suggestion though
23:05 Setz206: 00:34:707 (1) - the vocals are differenmt though
23:05 Setz206: in that part, and this
23:06 A Mystery: doing this seems no problem to me http://puu.sh/bfWXv/7516ca5197.jpg
23:06 A Mystery: i think it sounds better
23:07 Setz206: yeah you are right actually
23:08 Setz206: ok yeah i am changing them both to that
23:08 A Mystery: :D
23:15 Setz206: i will have to see what i can do with the insane now, if it comes down to it, i will just get rid of it
23:15 A Mystery: still kinda too bad
23:15 A Mystery: if it comes to that
23:15 A Mystery: hmm
23:16 A Mystery: i don't want to be a blanket whore
23:16 A Mystery: but pls check them a second time
23:16 Setz206: like which ones
23:16 A Mystery: 01:02:241 (1) - just an example
23:17 A Mystery: and you can also see it when playing, though it is just a little bit off
23:17 Setz206: ok yeah im usually pretty careful with my blankets, dunno what happened there
23:18 A Mystery: xD
23:18 A Mystery: then it's ok
23:18 A Mystery: i also see a lot of people who just don't care about them
23:18 A Mystery: they make them, but not properly, so why even bother trying then >.>
23:18 A Mystery: and I mean a lot worse than that one
23:19 A Mystery: 01:28:954 (2) - another one, it's not very obvious or something, but you are able to see that it is just a little bit too flat
23:20 A Mystery: but I have to say that the hard looks way better now
23:20 Setz206: yeah
23:20 A Mystery: 01:49:913 (6) - ^ (you don't mind me pointing them out right? :s)
23:21 Setz206: lol not at all
23:21 A Mystery: some people get angry about it
23:21 A Mystery: LOL
23:21 A Mystery: xD
23:23 A Mystery: 01:51:556 (1) - hmm i don't think it looks very good
23:23 A Mystery: i think it's better to just let the slider blanket the next one
23:24 Setz206: hmm
23:25 A Mystery: just a little bit further away so the slider doesn't have to be curved so much, just a suggestion
23:26 Setz206: http://puu.sh/bfYLa/dc5802893d.png
23:28 A Mystery: i imagined something like this http://puu.sh/bfYTW/a2a8225d8a.jpg but that is fine as wlel
23:28 A Mystery: well*
23:28 Setz206: see you suggestion makes for inconsistent spacing
23:28 Setz206: same problem you had with your map last night
23:29 A Mystery: the spacing is actually the same
23:29 A Mystery: perfectly following the distance snap
23:29 Setz206: 1.2?
23:29 A Mystery: yes
23:29 A Mystery: i just had to move both sliders a tiny bit
23:30 Setz206: that looks super close
23:30 A Mystery: that's true
23:30 A Mystery: but you can use what you made of course
23:30 Setz206: http://puu.sh/bfZ7M/b3cb218c84.png gonna go with this
23:31 A Mystery: my point was that with the previous slider the slider would even have to be closer
23:31 A Mystery: yh that's great
23:32 A Mystery: 02:10:871 (5) - blanket
23:33 Setz206: k
23:35 A Mystery: 02:12:926 (3) - ^
23:36 Setz206: k
23:36 A Mystery: 02:28:543 (2,3) - doesn't look good, but I think that is just me
23:37 A Mystery: 02:34:707 (6) - you CAN make this a blanket but it doesn't have to be, and it will probably change the spacing as well so see for yourself
23:38 A Mystery: 02:47:858 (6) - the stack isn't perfect 1 pxl up and to the left
23:38 A Mystery: idk about the ending as well, but i can't say what could be there so...
23:39 A Mystery: That's all I can see :D I think it's very nice
23:39 Setz206: ok, i fixed the stack, and blanketed without changing spacing
23:39 A Mystery: alright :D
23:40 Setz206: http://puu.sh/bfZTs/d0c3baa044.png
23:40 A Mystery: nice
23:40 Setz206: oops, need to ctrl g that 5
23:40 Setz206: lol
23:41 Setz206: thanks for the suggestions
23:41 A Mystery: np :D
23:41 A Mystery: you should add a spinner in the end maybe, like in the normal
23:42 Setz206: hmm
23:42 A Mystery: because I feel like those circles don't really work out, could be just me of course
23:43 Setz206: i want to keep them, since the drums at the very end are the same rhtythm as the start
23:43 A Mystery: alright
23:44 Setz206: i wanted to map the outro too, but apparently the timing is retarded
23:44 Setz206: you would need a red line per note
23:44 A Mystery: yh indeed
23:45 Setz206: insane will need alot of work if i am to salvage it i think
23:45 Setz206: not all of it is bad though
23:45 A Mystery: yh
23:54 A Mystery: i can post the chat log maybe, but you never seem to need the star prio haha
23:55 Setz206: up to you
23:56 A Mystery: alright :p

Go for it <3
Topic Starter
Setz
thank you for the mod on the hard sir, and the star :)
Dex-OW9
Lanturn's Normal:

No Problem :) 8-) :)

Hard :

No Problem :) :lol:


Insane:

00:35:838 so Far :o
01:19:964 I recommend using a short slide 8-)
Topic Starter
Setz

Dex-OW9 wrote:

Lanturn's Normal:

No Problem :) 8-) :)

Hard :

No Problem :) :lol:


Insane:

00:35:838 so Far :o this distance is consistent with the other jumps in this section.
01:19:964 I recommend using a short slide 8-) streams are fine in insane.
no change, sorry, but thank you for taking a look :)
Nozhomi
Hi~ Random mod from #modreqs.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- Insane :
  1. 00:16:214 (1) - Rotate it by 10°. Atm it's like you break the curve of the stream with your slider.
  2. 00:44:981 (5,6,7,8,1) - This pattern looks messy compared to 00:44:159 (1,2,3,4,5) - . Maybe do a double star ?
  3. 00:47:447 (6,1) - Flow could be better if you move 00:47:858 (1) - to 276:252.
  4. 01:03:063 (4,5,6) - Improve flow like this http://puu.sh/bwrZf/98db83fb53.jpg.
  5. 01:16:214 (4,5) - Something like this http://puu.sh/bwsj9/26ccfd79f1.jpg could improve flow and play.
  6. 01:37:584 (3,4,5,6,7) - To improve flow, move 01:37:584 (3,4,5) - to 336:304 and move 01:37:995 (6,7) - to make it like this http://puu.sh/bwsFG/4770d36641.jpg.
  7. 02:47:447 (1,2) - This not looks good. Make it symmetrical.
  8. 02:50:118 (1,2) - Blanket no ?
- Hard :
  1. 01:34:296 (3,4,5) - I don't like flow here.
  2. 01:40:871 (3,4) - You can deminitly find a way to improve flow here.
  3. 02:12:926 (1) - Rotate it by -20° to improve flow.
- Lanturn's Normal :
  1. 00:41:693 (4) - Move it at 144:84 for the flow.
  2. 01:51:556 (1,2) - Honestly it would be better if they was stack. Atm he looks like he was put here randomly.
  3. 02:13:544 (2,3) - Blanket maybe ?

That's all. Hope it help you.
Good luck Mukyu~
Topic Starter
Setz

Nozhomi wrote:

Hi~ Random mod from #modreqs.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

[notice]- Insane :
  1. 00:16:214 (1) - Rotate it by 10°. Atm it's like you break the curve of the stream with your slider. I tried your suggestion, but I actually like the current flow here. not that your suggestion is bad, but this is my persona preference when it comes to streams into sliders.
  2. 00:44:981 (5,6,7,8,1) - This pattern looks messy compared to 00:44:159 (1,2,3,4,5) - . Maybe do a double star ? done on purpose, so the map is not so repetitive, there's already many star patterns in it.
  3. 00:47:447 (6,1) - Flow could be better if you move 00:47:858 (1) - to 276:252. ok, i did this and reworked the following few notes as well.
  4. 01:03:063 (4,5,6) - Improve flow like this http://puu.sh/bwrZf/98db83fb53.jpg. ok
  5. 01:16:214 (4,5) - Something like this http://puu.sh/bwsj9/26ccfd79f1.jpg could improve flow and play. this eliminates the jump to 01:17:036 (1) - which i want, i think this part plays fine as is.
  6. 01:37:584 (3,4,5,6,7) - To improve flow, move 01:37:584 (3,4,5) - to 336:304 and move 01:37:995 (6,7) - to make it like this http://puu.sh/bwsFG/4770d36641.jpg. I ddin't do exactly this, but I changed the flow from the slider into the triple so that it is better to play.
  7. 02:47:447 (1,2) - This not looks good. Make it symmetrical. fixed.
  8. 02:50:118 (1,2) - Blanket no ? fixed.
- Hard :
  1. 01:34:296 (3,4,5) - I don't like flow here. changed this part around, hopefully plays better now.
  2. 01:40:871 (3,4) - You can deminitly find a way to improve flow here. stacked the 2 circles in the middle.
  3. 02:12:926 (1) - Rotate it by -20° to improve flow. done.
That's all. Hope it help you.
Good luck Mukyu~
thank you for the mod sir. II keep getting lucky with you in #modreqs :D
Nozhomi

Setz206 wrote:

II keep getting lucky with you in #modreqs :D
Looks like yes XD
I'll be kind, and give you a star ;)
Lanturn
Nozhomi

Nozhomi wrote:

- Lanturn's Normal :
  1. 00:41:693 (4) - Move it at 144:84 for the flow. Stacked on the (2) and readjusted the next slider after.
  2. 01:51:556 (1,2) - Honestly it would be better if they was stack. Atm he looks like he was put here randomly. I don't like stacking notes under on normal diffs, especially since this is the easiest one in the set so I'm going to leave it as is.
  3. 02:13:544 (2,3) - Blanket maybe ? Sure. Done.
[/notice]

That's all. Hope it help you.
Good luck Mukyu~

Thanks <3

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TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
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Source:ゆるゆり
Tags:yuru yuri マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
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332,132,79091,1,0,1:0:0:0:
380,244,79502,1,2,0:0:0:0:
288,324,79913,2,0,P|352:360|462:334,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
240,212,81556,1,8,0:0:0:0:
144,136,81967,6,0,B|104:116|60:116|36:148|36:148|36:180|60:212|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
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304,172,87926,2,0,P|272:196|260:224,1,60,8|8,0:0|0:0,0:0:0:0:
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Shohei Ohtani
Memes for miles

Insane:
00:16:214 (1) - Raise this up to complete the curve
00:39:228 (5) - but this jump like why like what
01:25:255 (1,2,3,4,5) - make this a pretty pattern pls
01:58:543 (1) - but this slowdown like what

Hard:
B)

Dankurn:
B)

Yeeee. the main issue I have with this map is that I don't understand a lot of jumps in insane, but other than that its fine. Get like 2 more mods then call me back
Topic Starter
Setz

CDFA wrote:

Memes for miles

Insane:
00:16:214 (1) - Raise this up to complete the curve done.
00:39:228 (5) - but this jump like why like what I will get reduce the distance of the jumps in this slow section i suppose.
01:25:255 (1,2,3,4,5) - make this a pretty pattern pls ok.
01:58:543 (1) - but this slowdown like what this was to build momentum for the next set of jumps, but people dont seem to like it, so its gaing to 1x speed now.

Hard:
B)

Dankurn:
B)

Yeeee. the main issue I have with this map is that I don't understand a lot of jumps in insane, but other than that its fine. Get like 2 more mods then call me back
thanks for the mod, I will try to get the mods and get a hold of you again. it might be a bit since its hard to get mods for longer maps :o
[ Setsuna ]
setz y u mak mi do dis

Lanturn's Normal
3 PERFECT 5 ME (Lanturn teach me how to map pls)

Hard
00:45:187 (4,5) - Move to x308 y320, just to be OCD lol
01:20:529 (2,3) - IMO could be blanketed better
02:32:652 (5) - NC
You can "copy pasta" 01:07:995 (1,2) to where 01:08:817 (3,4) is

Insane
00:45:803 (1,2) - Looks like it's blanketed wrong lol
00:49:091 (5) - NC
01:54:022 (3,4,5) - Make it so that these are spread apart?
02:08:817 (1,2,3,4,5,6,7,8) - Make like 3 beats of these a reverse slider, as streaming at slow BPM is weird for some people.
02:38:406 (4,5,6,7,8,9,10,11) - ^ but maybe 4 or 5 beats instead?

kbai
Topic Starter
Setz

[ Setsuna ] wrote:

Hard
00:45:187 (4,5) - Move to x308 y320, just to be OCD lol ok
01:20:529 (2,3) - IMO could be blanketed better had to pull out the microscope for this one, tweaked very slightly.
02:32:652 (5) - NC ok.
You can "copy pasta" 01:07:995 (1,2) to where 01:08:817 (3,4) is Yeah I noticed this was slightly off, fixed.

Insane
00:45:803 (1,2) - Looks like it's blanketed wrong lol another microscope blanket fix.
00:49:091 (5) - NC no need here, these combos are consistent.
01:54:022 (3,4,5) - Make it so that these are spread apart? stack is fine, especially for AR8 and this kind of BPM.
02:08:817 (1,2,3,4,5,6,7,8) - Make like 3 beats of these a reverse slider, as streaming at slow BPM is weird for some people. Most people will be DTing this anyway, I think this is fine for an insane as well.
02:38:406 (4,5,6,7,8,9,10,11) - ^ but maybe 4 or 5 beats instead? see above

kbai
thanks for the mod
tewbs
First time modding. Hopefully im doing this right :D

I have no experience mapping/modding normal and hard diffs but it looked fine to me :oops:

Insane
00:38:406 (2,3,4,5) - I suggest you move 4 to make it go straight up with 3 for better flow
00:48:680 (3,4,5) - plays a bit weird IMO, try moving 4 down for better flow into the slider
01:06:967 (5,1) - I suggest giving 1 a little curve and maybe rotate it because the movement is a bit forced into the slider. http://puu.sh/bxGwb.jpg
01:56:488 (1,2) - this jump might be a bit too big?
02:36:967 (1,2,3,1,2,3) - i suggest moving the first 1,2,3(purple) to the right a bit and the second 1,2,3(blue) to the left and stack the 2's kind of like this http://puu.sh/bxGZu.jpg for better flow into the stream.

That's all i found. Hope these helps.
Good luck with getting this ranked! :)
Topic Starter
Setz

tewbs wrote:

First time modding. Hopefully im doing this right :D

I have no experience mapping/modding normal and hard diffs but it looked fine to me :oops:

Insane
00:38:406 (2,3,4,5) - I suggest you move 4 to make it go straight up with 3 for better flow I think this is fine.
00:48:680 (3,4,5) - plays a bit weird IMO, try moving 4 down for better flow into the slider lowered the 4 and moved up slider some, hopefully this plays better now.
01:06:967 (5,1) - I suggest giving 1 a little curve and maybe rotate it because the movement is a bit forced into the slider. http://puu.sh/bxGwb.jpg I like this, done.
01:56:488 (1,2) - this jump might be a bit too big? I think this is fine, you get plenty of time to react and recover.
02:36:967 (1,2,3,1,2,3) - i suggest moving the first 1,2,3(purple) to the right a bit and the second 1,2,3(blue) to the left and stack the 2's kind of like this http://puu.sh/bxGZu.jpg for better flow into the stream. ended up centering the 2s of both combos just for aesthetics, and the flow into the stream is still better than before.

That's all i found. Hope these helps.
Good luck with getting this ranked! :)
ty for the mod sir :D
Don
Hey! PM request from mutual friendship. Because I accept mutual modding reqs.

I'm trying to mod the best that I can taking your style in consideration. It would mean the world to me if you could reply to my mod. That way, I'll become a better modder!

[Lanturn]
Let me start out by saying that I really love your maps.

00:26:077 (1) - Make the red tick fall in the middle of the slider so that it'll look more beautiful.
00:27:515 (1) - Here as well, try to land the red ticks on the drum beats. Nitpicky, but it can indeed be improved.
00:44:776 (2) - ^
01:03:063 (3,4) - Make the blanket perfect between these sliders
01:54:640 (5,1) - Nitpicky, but maybe try and blanket this.
01:59:777 (1,2) - Once again, this blanket can be improved.
02:19:092 (5,1) - ^
02:28:955 (4,1) - ^

[Hard]
sorry for the short mod here
00:56:899 (7,2) - Stack leniency fucks this up, consider manual stacking to make this look better while disabling stack leniency
01:27:721 (1,2) - You might want to reconsider the position/rotation of these sliders, right now, it doesn't look too good I feel.
02:38:406 (4,5) - ^

[Insane]
00:27:104 (5) - NC to accommodate for the long pause and to get rid of followpoint
00:56:488 (5) - Make the hit object at this time start in 4, right now it doesn't flow well.
01:14:570 (1,2) - Consider changing the rhythm to something like this, this makes it more fit with the difficulty and play better (more than 1 repeat feels very unfitting when used like this in an insane)
01:28:337 (7,8,1) - Make the spacing consistent, there's no reason for it to be like this right now
01:31:009 (4,5) - This jump is unfittingly large. Try something else! No idea what though. Your call.
01:37:995 (6,7) - Press control G for more fun jumps!
02:00:598 (1,2,3,4,5) - Talked about this in PM.
Topic Starter
Setz

Don wrote:

Hey! PM request from mutual friendship. Because I accept mutual modding reqs.

I'm trying to mod the best that I can taking your style in consideration. It would mean the world to me if you could reply to my mod. That way, I'll become a better modder!

[Hard]
sorry for the short mod here
00:56:899 (7,2) - Stack leniency fucks this up, consider manual stacking to make this look better while disabling stack leniency we discussed this in IRC, I ddin't want to get rid of stack leniency because it would mess with other stacks in the map, so instead, I made a new rhythm here.
01:27:721 (1,2) - You might want to reconsider the position/rotation of these sliders, right now, it doesn't look too good I feel. I think these are fine, and flow into each other. I used to have them in straight line, but it looked and played boring honestly.
02:38:406 (4,5) - ^ ^

[Insane]
00:27:104 (5) - NC to accommodate for the long pause and to get rid of followpoint not a fan of small combos like this because they tend to ruin the map's drain, but this suggestion actually makes sense. done.
00:56:488 (5) - Make the hit object at this time start in 4, right now it doesn't flow well. new rhythm for this part, hopefully plays nicer.
01:14:570 (1,2) - Consider changing the rhythm to something like this, this makes it more fit with the difficulty and play better (more than 1 repeat feels very unfitting when used like this in an insane) I played around with this, but I didn't like it. I think its hard enough that 2 starts on a blue tick, so im going to leave this alone.
01:28:337 (7,8,1) - Make the spacing consistent, there's no reason for it to be like this right now hmm, not sure how this happened. the problem was earlier in this stream where spacing became inconsistent, fixed.
01:31:009 (4,5) - This jump is unfittingly large. Try something else! No idea what though. Your call. changed pattern here so the jump isnt as big.
01:37:995 (6,7) - Press control G for more fun jumps! dont want jump here.
02:00:598 (1,2,3,4,5) - Talked about this in PM.
thanks for the mod! it made me take a second look at a few things to improve them.
Lanturn
Don

Don wrote:

[Lanturn]
Let me start out by saying that I really love your maps. <3 thank you!

00:26:077 (1) - Make the red tick fall in the middle of the slider so that it'll look more beautiful. Fixed. Good eye!
00:27:515 (1) - Here as well, try to land the red ticks on the drum beats. Nitpicky, but it can indeed be improved. Readjusted these.
00:44:776 (2) - ^ Alright. Done.
01:03:063 (3,4) - Make the blanket perfect between these sliders Nudged the tail down slightly I guess? Idk if that made it any better though.
01:54:640 (5,1) - Nitpicky, but maybe try and blanket this. No room, and it doesn't need a blanket.
01:59:777 (1,2) - Once again, this blanket can be improved. This is fine as is.
02:19:092 (5,1) - ^ Changed around slightly.
02:28:955 (4,1) - ^ Not needed. The (1) is blanketing the previous (3) on its tail.

Thanks for the mod :3


SPOILER
osu file format v13

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Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:ゆるゆり
Tags:yuru yuri マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
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Knotts
Hii, mod from my queue. My mods are usually just personal preference so just take whatever you want.

Insane
  1. 00:29:365 (3) - Move to (275,194) to place at the center of the pentagon.
  2. 00:33:269 (2,3) - The flow from (2,3) feels really nasty for me to play. I'd move (3) up a little or angle it differently.
  3. 00:44:776 (4) - A drum finish/clap sounds better.
  4. 00:45:598 (8) - Move this to somewhere like (248,155) to get rid of the overlap.
  5. 00:48:577 - You could possibly start a 1/4 slider here to follow the vocals.
  6. 00:51:865 - ^
  7. 00:58:132 (5) - Drum finish/clap sounds better.
  8. 01:09:022 (2) - Pretty nazi but this should be moved up a little to make a straight line if that's what you were going for.
  9. 01:12:515 (2) - I'd split this into two circles instead of a slider because I feel it'd emphasize those instruments more.
  10. 01:23:611 (1) - Remove finish
  11. 01:24:433 (3) - ^
  12. 01:28:337 (7,8) - Maybe switch these two out for a 1/4 slider for the vocals.
  13. 01:55:461 (3) - Maybe add a drum sample set for more feedback.
  14. 02:12:926 (1) - Remove finish
  15. 02:17:652 (5,4,5,6,1) - I don't even know what this flow is.
  16. 02:51:967 (4) - Why not just stack this onto (3)?
  17. 02:55:461 (6) - Move to (285,367)
  18. 02:56:693 - I'd just add a circle around here because it felt weird to end at 02:55:461 when it's building up.
Hard
  1. Pretty clean but there's an overuse of finishes and it doesn't sound nice. If you don't notice them then I guess it's fine
  2. 02:56:693 - Same as Insane
Lanturn's Normal
  1. So clean I used it to wipe my hands.
  2. 02:56:693 - Same as Insane

Good luck!

Topic Starter
Setz

Knotts wrote:

Hii, mod from my queue. My mods are usually just personal preference so just take whatever you want.

Insane
  1. 00:29:365 (3) - Move to (275,194) to place at the center of the pentagon. I wanted this note to be in the center of the spinner, so no change.
  2. 00:33:269 (2,3) - The flow from (2,3) feels really nasty for me to play. I'd move (3) up a little or angle it differently. flows fine to me honestly
  3. 00:44:776 (4) - A drum finish/clap sounds better. I did this in Hard, because I was specifically mapping the drums. in insane, I am mapping piano with these jumps, so I think the whistle makes more sense.
  4. 00:45:598 (8) - Move this to somewhere like (248,155) to get rid of the overlap. fixed
  5. 00:48:577 - You could possibly start a 1/4 slider here to follow the vocals.
  6. 00:51:865 - ^ did this in hard, didnt do it in insane by choice.
  7. 00:58:132 (5) - Drum finish/clap sounds better. again, for the rhythm I am trying to highlight here, i think whistle makes more sense.
  8. 01:09:022 (2) - Pretty nazi but this should be moved up a little to make a straight line if that's what you were going for. on purpose, i wanted 01:09:022 (2,4) - to be on the same axis.
  9. 01:12:515 (2) - I'd split this into two circles instead of a slider because I feel it'd emphasize those instruments more. I like this, done.
  10. 01:23:611 (1) - Remove finish
  11. 01:24:433 (3) - ^ done for both
  12. 01:28:337 (7,8) - Maybe switch these two out for a 1/4 slider for the vocals. rather keep stream going instead of suddenly changing what i am mapping during it, just seems confusing.
  13. 01:55:461 (3) - Maybe add a drum sample set for more feedback. done
  14. 02:12:926 (1) - Remove finish ok
  15. 02:17:652 (5,4,5,6,1) - I don't even know what this flow is. huh? you linked a bunch of random notes.
  16. 02:51:967 (4) - Why not just stack this onto (3)? ruins spacing.
  17. 02:55:461 (6) - Move to (285,367) done
  18. 02:56:693 - I'd just add a circle around here because it felt weird to end at 02:55:461 when it's building up. this also feels weird, there is really no good way to deal with this. I wanted to map this ending but the timing for it is incredibly complex, you need a red line per object, so decided to go with whats there.
Hard
  1. Pretty clean but there's an overuse of finishes and it doesn't sound nice. If you don't notice them then I guess it's fine you have a point, I removed some of them finishes.
  2. 02:56:693 - Same as Insane

Good luck!
thanks for the mod!

and best girl is akari, pls.
Lanturn
Going to follow Setz on this. thanks though for the suggestion :3
Shohei Ohtani
Precious bros B)

Also, fixed one stack in hard, but other than that, it's fine

EDIT: god dammit setz
Topic Starter
Setz
Thanks, and I am sorry senpai, forgive me :o
Toy

CDFA wrote:

EDIT: god dammit setz
hurry up god dammit setz
[ Setsuna ]

[Toy] wrote:

CDFA wrote:

EDIT: god dammit setz
hurry up god dammit setz
^ <--- <--- setz pls
Xinely
someone requested me to check this one.




  • General
  1. 01:41:693 - it would be better to end the kiai of Hard and Insane diff here. because it has the cymbal, actually 01:41:796 - it doesn't give any sense for me
  2. 02:09:640 (1) - it just my taste, i prefer to do kiai fountain only here cause the music is more calm than 02:03:886 (2) -
  3. 01:40:050 - would be end of kiai for Hard and Insane diff for consistency with 02:21:146 -


  • Normal
  1. 00:22:378 - i would say to add note here for consistency with 00:19:091 (3) -
  2. 00:29:570 (1) - hmm it just my taste, rule said 2/1 gap for Normal but since this is Normal which is easiest diff, i prefer to set to 3/1, but it's up to you ~
  3. 00:42:515 (1) - inconsistency spacing (0,94x) here
  4. 00:59:776 (2) - just my taste but imo the curve of the slider is too curvy and different with next slider, how about https://osu.ppy.sh/ss/2111389 instead?
  5. 01:02:241 (1) - add finish on head cause the sound of "psssh" here. sounds like cymbal
  6. 01:05:529 (1) - ^
  7. 01:10:461 (3) - finish at head. the music is cymbal here
  8. 01:12:104 (1) - ^
  9. 01:27:104 (3) - finish at tail, cymbal too~
  10. 01:38:406 (1) - same as 01:10:461 (3) -
  11. 01:52:996 (2) - finish coz the cymbal ~
  12. 02:06:352 (1) - ^
  13. 02:09:640 (1) - finish at head because the cymbal
  14. 02:16:215 (1) - ^
  15. 02:37:378 - for me, this time it should be mapped because the pitch of music and cymbal http://puu.sh/c3vTB/990a2f4591.jpg
  16. 02:21:146 - another suggestion, but try to end the kiai here cause the music become calm here
  17. 01:40:050 - same as above


  • Hard
  1. 00:28:543 (3) - kinda nazi but for me the flow can improved here, i would say something like https://osu.ppy.sh/ss/2111422
  2. 00:32:652 - i can't hear the finish sound here tbh, increase the volume around 60-70%
  3. 00:57:515 (1) - hmm i dont find a nice way for better hitsound here but i'm sure this is totally empty with soft whistle only
  4. 01:11:899 (6) - replace with a circle and then 1/2 slider. 01:12:102 - it has cymbal sound here so you must map that one
  5. 01:16:625 (5) - you can add whistle here for emphasize the crystal sound
  6. 01:21:967 (4) - if you do a high jump like this, it should be NC. but you NC'ed here based vocal, so.... aaa i can't find better way
  7. 01:26:693 (7) - ^
  8. 01:29:776 (5) - same as 01:16:625 (5) -
  9. 01:39:022 (6) - finish here since it has sound like "pssh" which is cymbal
  10. 01:41:693 (5) - just my taste but i prefer add finish here
  11. 02:20:118 (6) - same as 01:39:022 (6) -
  12. 02:29:570 (6) - should be NC here for consistency
  13. 02:43:748 (8) - should be 1/4 here as i hear, 02:43:851 - and 02:43:954 - trumpets 02:44:056 - drum
  14. 02:51:351 - you should map this one, cymbal sound
  15. 02:47:447 (5,9) - both NC please, combo is too long
  16. well NC pattern here is really messy Q_Q


  • Insane
  1. 00:26:077 (1) - add whistle here for emphasize the melody of music
  2. 00:29:365 (3) - nazi, move to 272,196 for better centre position with 00:27:926 (1,2,3,4,5) - this flower
  3. 00:32:652 - same as hard
  4. 00:33:474 (3) - shorten the slider to 00:33:680 - , definitely overmap for the blue tick
  5. 00:34:707 (1) - the blue tick sound is quite faint here. i prefer to shorten it to 00:34:913 -
  6. 00:35:940 (5) - should be NC here. based the music pattern
  7. 00:37:995 (1) - same as 00:34:707 (1) -
  8. 00:39:228 (5) - same as 00:35:940 (5) -
  9. 00:44:981 (5) - should be NC here because next circles are making new pattern
  10. 00:49:091 (5) - 00:52:378 (6) - add NC for both sliders, inconsistency NC pattern aaa
  11. 00:58:749 (8) - nazi, design can be neater by move to 168,192
  12. 01:14:878 (2) - why not to extend the slider to 01:15:289 - ? it still has a sound. if you do this one, dont forget about the placement
  13. 01:31:419 (5) - nazi but consistent spacing would be better and make design become neater here. move to 268,120
  14. 01:39:022 (3) - finish, same reason as Hard
  15. 01:41:693 (5) - same as Hard
  16. 01:41:899 (1) - end the spinner to 01:44:570 - , vocal ended at that time
  17. 01:48:680 (4,5) - swap the rhythm, i'm sure 01:48:885 - the crystal is main music here so it should be mapped with slider's head + a little bit jump
  18. 01:49:913 (2) - remove finish and change to whistle, inconsistency with hard diff here (hard diff uses whistle)
  19. 01:55:255 - should be a jump here because the music's melody. 01:55:666 - same here
  20. 02:10:872 (5) - you can add whistle on head here for emphasize the crystal sound
  21. 02:20:118 (2) - same as Hard
  22. 02:21:248 - the spinner music isnt really low until use 5% here. i prefer use 20% instead since it still has crystal sounds
  23. 02:43:748 (6) - same as Hard
  24. 02:51:351 - same as Hard
Lanturn

Xinely wrote:

I'll let Setz do the Kiai stuff and copy it later on to my diff..


  • Normal
  1. 00:22:378 - i would say to add note here for consistency with 00:19:091 (3) - Made this a slider for the held guitar.
  2. 00:29:570 (1) - hmm it just my taste, rule said 2/1 gap for Normal but since this is Normal which is easiest diff, i prefer to set to 3/1, but it's up to you ~ Yeah. I wanted to allow enough spinner bonus and I don't really like it ending early. I moved it 1/2 back though so it catches one of the jingle sounds.
  3. 00:42:515 (1) - inconsistency spacing (0,94x) here Oops thanks.
  4. 00:59:776 (2) - just my taste but imo the curve of the slider is too curvy and different with next slider, how about https://osu.ppy.sh/ss/2111389 instead? Looks nice. Changed this close to your suggestion.
  5. 01:02:241 (1) - add finish on head cause the sound of "psssh" here. sounds like cymbal
  6. 01:05:529 (1) - ^
  7. 01:10:461 (3) - finish at head. the music is cymbal here
  8. 01:12:104 (1) - ^
  9. 01:27:104 (3) - finish at tail, cymbal too~
  10. 01:38:406 (1) - same as 01:10:461 (3) -
  11. 01:52:996 (2) - finish coz the cymbal ~
  12. 02:06:352 (1) - ^
  13. 02:09:640 (1) - finish at head because the cymbal
  14. 02:16:215 (1) - ^ For all of these I went through this section again and added/removed finishes as I saw fit. I don't want to overload the finishes so I only added them scarcely. I think I added roughly 3-4 and removed about 2-3
  15. 02:37:378 - for me, this time it should be mapped because the pitch of music and cymbal http://puu.sh/c3vTB/990a2f4591.jpg Alright. Made pretty big changes to this section.
  16. 02:21:146 - another suggestion, but try to end the kiai here cause the music become calm here Will fix once Setz decides what to do.
  17. 01:40:050 - same as above ^
Thanks for the mod :3

SPOILER
osu file format v13

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GridSize: 4
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Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:ゆるゆり
Tags:yuru yuri マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
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332,132,79091,1,0,1:0:0:0:
380,244,79502,1,2,0:0:0:0:
288,324,79913,2,0,P|352:360|462:334,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
240,212,81556,1,8,0:0:0:0:
144,136,81967,6,0,B|104:116|60:116|36:148|36:148|36:180|60:212|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
240,212,83200,1,8,0:0:0:0:
336,136,83611,2,0,B|376:116|420:116|444:148|444:148|444:180|420:212|360:224,1,240,2|0,0:0|0:0,0:0:0:0:
240,212,84844,1,8,0:0:0:0:
144,136,85255,54,0,B|92:76|133:29|133:29|160:48|216:36,1,180,2|2,0:0|0:0,0:0:0:0:
308,64,86283,2,0,P|328:36|360:16,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
412,120,87104,2,0,P|440:100|456:72,2,60,2|0|2,0:0|1:0|0:0,0:0:0:0:
304,172,87926,2,0,P|272:196|260:224,1,60,8|8,0:0|0:0,0:0:0:0:
208,320,88543,6,0,P|148:336|90:321,1,120,4|0,0:0|1:0,0:0:0:0:
44,284,89159,2,0,B|81:221|48:171|48:171|84:168|112:128,1,180,2|8,0:0|0:0,0:0:0:0:
184,56,90187,2,0,B|232:24|300:52|300:52|320:36|360:32,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,164,91830,6,0,P|288:192|368:176,1,120,2|0,0:0|1:0,0:0:0:0:
404,160,92447,2,0,B|448:216|402:268|402:268|368:264|336:280,1,180,2|8,0:0|0:0,0:0:0:0:
232,324,93474,2,0,P|176:344|112:320,1,120,2|0,0:0|1:0,0:0:0:0:
52,228,94296,2,0,B|36:184|36:184|36:140,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
108,204,95118,54,0,P|168:184|236:216,1,120,4|0,0:0|1:0,0:0:0:0:
320,272,95940,2,0,P|381:286|446:248,1,120,2|8,0:0|0:0,0:0:0:0:
369,161,96762,2,0,P|356:104|380:51,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
482,117,97995,1,8,0:0:0:0:
381,51,98406,6,0,B|313:37|269:79|269:79|233:69|196:90,1,180,12|4,0:0|0:0,0:0:0:0:
160,116,99228,2,0,P|184:176|152:232,1,120,0|8,1:0|0:0,0:0:0:0:
104,328,100051,6,0,P|156:344|224:324,1,120,4|2,0:0|0:0,0:0:0:0:
324,272,100872,2,0,P|376:260|424:276,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,101694,12,0,104571,0:0:0:0:
304,192,108270,38,0,B|308:264|355:295|355:295|352:336|392:360,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
424,196,109914,2,0,B|420:124|373:93|373:93|376:52|336:28,1,180,2|2,0:0|0:0,0:0:0:0:
180,92,111147,1,8,0:0:0:0:
120,196,111556,54,0,B|120:268|120:268|116:328|44:344,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
72,160,112996,1,4,0:0:0:0:
152,72,113407,2,0,L|152:12,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
252,136,114229,1,2,0:0:0:0:
300,244,114640,2,0,P|364:168|356:82,2,180,4|2|2,0:0|0:0|0:0,0:0:0:0:
140,160,116488,22,0,P|116:224|144:284,1,120,2|0,0:0|0:0,0:0:0:0:
172,316,117105,1,2,0:0:0:0:
292,296,117516,2,0,P|356:284|416:308,1,120,4|4,0:0|0:0,0:0:0:0:
480,208,118338,2,0,P|444:112|484:32,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
456,264,119777,54,0,B|392:296|341:267|341:267|280:284,1,180,2|2,0:0|0:0,0:0:0:0:
164,272,120804,2,0,B|207:255|207:255|222:217|264:207,1,120,4|4,0:0|0:0,0:0:0:0:
372,168,121626,2,0,B|440:164|481:124|481:124|504:152|492:196,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
316,144,123064,6,0,P|252:132|196:144,1,120,4|0,0:0|0:0,0:0:0:0:
88,188,123886,2,0,P|132:236|188:252,1,120,2|0,0:0|0:0,0:0:0:0:
240,232,124503,2,0,B|307:214|358:237|358:237|392:236|424:200,1,180,2|0,0:0|0:0,0:0:0:0:
492,124,125530,1,2,0:0:0:0:
400,44,125941,1,0,0:0:0:0:
256,192,126352,12,2,128612,0:0:0:0:
380,120,129640,22,0,P|316:144|272:120,1,120,2|0,0:0|1:0,0:0:0:0:
232,80,130256,2,0,B|264:144|222:191|222:191|228:224|256:244,1,180,2|8,0:0|0:0,0:0:0:0:
348,312,131284,2,0,B|409:278|462:307|462:307|488:280|520:288,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
236,356,132927,6,0,P|176:312|156:256,1,120,2|0,0:0|1:0,0:0:0:0:
184,216,133544,2,0,B|244:236|294:190|294:190|312:224|356:236,1,180,0|8,0:0|0:0,0:0:0:0:
460,224,134571,2,0,P|436:156|382:117,1,120,2|0,0:0|1:0,0:0:0:0:
296,64,135393,2,0,P|256:76|208:60,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
352,48,136215,6,0,P|376:110|354:157,1,120,0|0,0:0|1:0,0:0:0:0:
236,160,137037,2,0,L|316:272,1,120,2|8,0:0|0:0,0:0:0:0:
340,308,137653,2,0,B|280:336|280:336|232:312|232:312|200:324|172:312,1,180,2|0,0:0|1:0,0:0:0:0:
76,244,138681,1,0,0:0:0:0:
96,124,139092,1,8,0:0:0:0:
200,60,139503,54,0,B|230:123|204:177|204:177|252:224,1,180,4|4,0:0|0:0,0:0:0:0:
293,254,140325,2,0,P|345:274|413:254,1,120,0|8,1:0|0:0,0:0:0:0:
492,176,141146,6,0,P|468:112|496:64,1,120,4|2,0:0|0:0,0:0:0:0:
376,32,141968,2,0,P|324:44|276:28,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,142790,12,0,145256,0:0:0:0:
392,96,146078,54,0,L|332:228,1,120,4|0,0:0|1:0,0:0:0:0:
248,280,146900,2,0,P|191:262|136:280,1,120,0|8,0:0|0:0,0:0:0:0:
70,381,147722,2,0,P|15:280|76:177,1,240,2|0,0:0|0:0,0:0:0:0:
192,164,148955,1,8,0:0:0:0:
288,236,149366,54,0,B|248:280|192:280|192:280|120:280,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,156,151009,2,0,P|408:228|400:280,1,120,2|0,0:0|1:0,0:0:0:0:
496,192,151831,2,0,B|488:128|432:80,1,120,2|8,0:0|0:0,0:0:0:0:
332,40,152653,6,0,B|284:92|224:56|224:56|164:92|116:40,1,240,4|0,0:0|0:0,0:0:0:0:
32,128,153886,1,8,0:0:0:0:
58,245,154297,2,0,L|176:293,1,120,2|0,0:0|1:0,0:0:0:0:
269,224,155119,2,0,P|281:167|255:111,1,120,2|8,0:0|0:0,0:0:0:0:
144,68,155941,6,0,P|63:184|144:300,1,300,2|2,0:0|0:0,0:0:0:0:
257,264,157378,2,0,B|323:186|241:175|311:96,1,180,4|0,0:0|1:0,0:0:0:0:
401,23,158407,1,8,0:0:0:0:
498,93,158818,1,8,0:0:0:0:
436,196,159229,54,0,B|376:300|376:300|356:328|312:332,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
356,108,160872,2,0,P|264:92|240:104,1,120,2|0,0:0|1:0,0:0:0:0:
152,180,161694,2,0,P|156:240|200:292,1,120,2|8,0:0|0:0,0:0:0:0:
112,376,162516,6,0,P|38:284|41:158,1,240,2|0,0:0|0:0,0:0:0:0:
94,60,163749,1,8,0:0:0:0:
188,132,164160,2,0,B|239:173|302:154|302:154|340:176|344:224,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,40,165804,6,0,P|380:53|455:143,1,240,4|0,0:0|0:0,0:0:0:0:
448,264,167037,1,8,0:0:0:0:
348,328,167448,2,0,P|288:324|232:272,1,120,2|0,0:0|1:0,0:0:0:0:
332,212,168270,2,0,P|292:166|289:90,1,120,2|8,0:0|0:0,0:0:0:0:
404,112,169092,54,0,B|460:164|454:219|454:219|416:240|420:288,1,180,2|0,0:0|1:0,0:0:0:0:
388,312,169914,2,0,P|332:332|276:312,1,120,2|8,0:0|0:0,0:0:0:0:
192,228,170735,2,0,B|148:180|148:180|144:124|144:124|96:72,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
256,192,172378,12,0,175482,0:0:0:0:
Topic Starter
Setz

Xinely wrote:

someone requested me to check this one.




  • General
  1. 01:41:693 - it would be better to end the kiai of Hard and Insane diff here. because it has the cymbal, actually 01:41:796 - it doesn't give any sense for me done
  2. 02:09:640 (1) - it just my taste, i prefer to do kiai fountain only here cause the music is more calm than 02:03:886 (2) - this i want to keep, I feel like the cymbal crash at 02:03:063 - deserves to be emphasized with kiai fountain.
  3. 01:40:050 - would be end of kiai for Hard and Insane diff for consistency with 02:21:146 - done


  • Hard
  1. 00:28:543 (3) - kinda nazi but for me the flow can improved here, i would say something like https://osu.ppy.sh/ss/2111422 Ok, followed your suggestion.
  2. 00:32:652 - i can't hear the finish sound here tbh, increase the volume around 60-70% increased to 60%
  3. 00:57:515 (1) - hmm i dont find a nice way for better hitsound here but i'm sure this is totally empty with soft whistle only added claps here to go with the drums in the background.
  4. 01:11:899 (6) - replace with a circle and then 1/2 slider. 01:12:102 - it has cymbal sound here so you must map that one done
  5. 01:16:625 (5) - you can add whistle here for emphasize the crystal sound done
  6. 01:21:967 (4) - if you do a high jump like this, it should be NC. but you NC'ed here based vocal, so.... aaa i can't find better way
  7. 01:26:693 (7) - ^ Switched NCs here to follow your suggestions
  8. 01:29:776 (5) - same as 01:16:625 (5) - done.
  9. 01:39:022 (6) - finish here since it has sound like "pssh" which is cymbal done
  10. 01:41:693 (5) - just my taste but i prefer add finish here done
  11. 02:20:118 (6) - same as 01:39:022 (6) - done
  12. 02:29:570 (6) - should be NC here for consistency NC'd at 02:29:365 (1) - instead so that it is consistent with 02:40:871 (1) -
  13. 02:43:748 (8) - should be 1/4 here as i hear, 02:43:851 - and 02:43:954 - trumpets 02:44:056 - drum good catch, fixed
  14. 02:51:351 - you should map this one, cymbal sound done.
  15. 02:47:447 (5,9) - both NC please, combo is too long
  16. well NC pattern here is really messy Q_Q cleaned up combos here, it should make more sense.


  • Insane
  1. 00:26:077 (1) - add whistle here for emphasize the melody of music done
  2. 00:29:365 (3) - nazi, move to 272,196 for better centre position with 00:27:926 (1,2,3,4,5) - this flower done
  3. 00:32:652 - same as hard increased to 60% like in hard.
  4. 00:33:474 (3) - shorten the slider to 00:33:680 - , definitely overmap for the blue tick done
  5. 00:34:707 (1) - the blue tick sound is quite faint here. i prefer to shorten it to 00:34:913 - done
  6. 00:35:940 (5) - should be NC here. based the music pattern done
  7. 00:37:995 (1) - same as 00:34:707 (1) -
  8. 00:39:228 (5) - same as 00:35:940 (5) - done for these 2.
  9. 00:44:981 (5) - should be NC here because next circles are making new pattern done
  10. 00:49:091 (5) - 00:52:378 (6) - add NC for both sliders, inconsistency NC pattern aaa moved combos here so they make more sense.
  11. 00:58:749 (8) - nazi, design can be neater by move to 168,192 done
  12. 01:14:878 (2) - why not to extend the slider to 01:15:289 - ? it still has a sound. if you do this one, dont forget about the placement going to leave this alone, this slider is mapping the drums, and it can be confusing enough as it is since its starting on a blue tick.
  13. 01:31:419 (5) - nazi but consistent spacing would be better and make design become neater here. move to 268,120 done.
  14. 01:39:022 (3) - finish, same reason as Hard done
  15. 01:41:693 (5) - same as Hard done
  16. 01:41:899 (1) - end the spinner to 01:44:570 - , vocal ended at that time done
  17. 01:48:680 (4,5) - swap the rhythm, i'm sure 01:48:885 - the crystal is main music here so it should be mapped with slider's head + a little bit jump done
  18. 01:49:913 (2) - remove finish and change to whistle, inconsistency with hard diff here (hard diff uses whistle) done
  19. 01:55:255 - should be a jump here because the music's melody. 01:55:666 - same here I prefer stacks here, because they have similar sounds.
  20. 02:10:872 (5) - you can add whistle on head here for emphasize the crystal sound done
  21. 02:20:118 (2) - same as Hard done
  22. 02:21:248 - the spinner music isnt really low until use 5% here. i prefer use 20% instead since it still has crystal sounds fixed
  23. 02:43:748 (6) - same as Hard changed to 5 note stream
  24. 02:51:351 - same as Hard Done
all changes updated, I went ahead and made the kiai changes to Lanturn's diff like I did with mine since he said he was waiting to see what i would do.

thanks for the mod!
Xinely
recheck

add 三上 枝織 (Shiori Mikami's japanese name) 大坪 由佳 (Otsubo Yuka) 大久保 瑠美 (Okubo Rumi) 津田 美波 (Tsuda Minami) to tags
Topic Starter
Setz

Xinely wrote:

recheck

add 三上 枝織 (Shiori Mikami's japanese name) 大坪 由佳 (Otsubo Yuka) 大久保 瑠美 (Okubo Rumi) 津田 美波 (Tsuda Minami) to tags
Done, I did this, but without spaces between their given and family names, since I've been corrected in the past for doing that.
Xinely
since we fixed the 1/3 to 1/4 snap. i feel it would be better if one more BAT to check this map

have your bubble back (ノ>∨<)ノ
Topic Starter
Setz
thanks for your help :)
Tari
Alright , did some irc mods

short irc
23:03 Setz206: all the diffs have these colors http://puu.sh/caeel/d4a611b425.png
23:05 Tari: yea
23:05 Tari: they are all correct to me
23:05 Tari: but
23:05 Tari: can you copy them for normal
23:05 Tari: to other diffs
23:05 Tari: just to make sure?
23:05 Setz206: ok
23:07 Tari: map looks fine after that
23:07 Tari: don't touch anything else
23:07 Setz206: yep, i just copied the colors like you said
23:07 Setz206: updated

Qualified!
CodeS
WOW NICE!, I remember modding this like 5 months ago, glad to see it ranked now,.
Gz Best Yuru Yuri mapper!
Lanturn

CodeS wrote:

Gz Best Yuru Yuri mapper!

omg yes <3

Grats Setz!
Topic Starter
Setz
thank you guys :D
Kinshara
lmao i remember modding this a while back

Congratz!
TtmnZk
Congratz! :)
tewbs
awwwww yeahh :D Good Job mang
A Mystery
Congratz!!!

Very nice
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