I don't write if it's fixed
Fluttershy03 wrote:
Hi, mod here~ any questions about my mod post then pm me ingame.
[Kenterz's Insane]
00:11:655 (7) - You should add an NC here to split up the 2 measure long combo since it would be more consistent. Feels odd that most of the combos in this peaceful part of the map are 1 measure long and this one is 2.
00:56:099 (1,2) - These two sliders are touching eachother. I know this is very minor but could you fix this? I think it'll look nicer.
01:17:433 (1,2,3,4,1,2,3) - This pattern feels a little out of place, since it's the only one of it's kind throughout the entire mapset. You should replace it with something else. I think any jump pattern will be out of place =/
Well that's it from me! Good luck on rank!
Update : http://puu.sh/bixfE.rarXanandra wrote:
Hello
[Insane]Also, gonna mod it until here, gotta do some stuff, will come back later!
- 00:08:099 - I dont understand why youre using normal sample set, it should be at least soft sampleset to keep consistency with this part 00:41:655 (and using soft sample set also sounds better for this first part)
- 00:13:433 (1,2,3,4) - Rhythm is wrong and plays bad imo, doesnt flow well with the music, it should be something more like this: 00:13:433 (1,2,3,4) - I can't see your exemple
- 00:16:766 (1) - Because youre using a slider, im going to supposed that you started to follow the vocals, on which case, its wrong, the singer starts to hold his note at 00:16:988 - so slider should start there
- 00:21:322 (3) - If youre trying to follow the guitars, you should hitsound it to make it more obvious, else it looks random imo.
- 00:24:988 (4) - Inconsistent with what you did above, you should also add a note at 00:25:099 - to keep it consistent, or delete the note at 1/4 from 00:21:322 (3) -
- 00:26:433 - Its missing a note, but you should not just add an circle in here, I recommend you something more like this: http://puu.sh/bhE3E/c4189f2548.jpg
- 00:32:174 (1,1,1,1) - Absolutely no need for NC spam here, take them out, there are other ways to highlight the fact that they are in 1/6, and spamming NC is not one of them. One of them would depend on how you mapped it, but it failed since its pretty much the same as the rest of the map, so you have the option to remap it so its very clear its 1/6, or just replace them with a slider with repeats (the easiest way)
- 00:38:211 (6,1) - Maaaybe increase the spacing between these two object to make it more obvious that both of them are part of different parts. In fact, Id remap it to make it more differentt, but up to you, its just mere personal taste.
- 00:45:211 - Vocals pretty strong here, it shouldnt be mapped by a slider end here.
- 00:53:877 (1,1,1,1,1,1) - Again with the NC spam.
- 01:20:322 - Plays better if a slider started here instead, as in do something like this: http://puu.sh/bhF7L/41a74d9468.jpg
There were some good parts in the map, I wont deny it (00:48:988 - ) and hitsounds could be better if you were to replace some of your clap hitsounds with a whistle.