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TENMON & Yanagi Eiichiro - Start and Stay with

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02:10:645 (2) - Hoď tenhle circle na y:67
02:26:645 (4,5,6) - Podle mě, by se tam více hodil slider s reverse arrow.
02:30:978 (2,3,4) - ^^
04:12:311 (2,3,4) - Zkus je umístit pěkně za sebou s malým DS.
04:45:311 (3,4,5) - ^^
04:50:645 (5,6,7) - Slider s reverse arrow by se tam hodil víc.
05:02:645 (2,3,4) - ^^

Doufám, že ti to aspoň trochu pomůže...
Hodně štěstí..
Topic Starter
Wafu

Pjecoo wrote:

02:10:645 (2) - Hoď tenhle circle na y:67
02:26:645 (4,5,6) - Podle mě, by se tam více hodil slider s reverse arrow.
02:30:978 (2,3,4) - ^^
04:12:311 (2,3,4) - Zkus je umístit pěkně za sebou s malým DS.
04:45:311 (3,4,5) - ^^
04:50:645 (5,6,7) - Slider s reverse arrow by se tam hodil víc.
05:02:645 (2,3,4) - ^^

Doufám, že ti to aspoň trochu pomůže...
Hodně štěstí..
Sice jsem opravil jenom to první, protože jsem chtěl prostě ten styl konstantní v průběhu celé mapy, takže promiň , ale díky za mod :)
Want 2 Buy Avon
[Marathon]
00:19:311 (3,4) - You could blanket these to make the curve nicer
00:45:978 (1) - I personally don't like using long straight sliders like these, there's nothing wrong with it but for me I think of straight sliders as like having more impact or something
01:49:978 (1,2) - You could touch up the blanket of these
02:23:645 (4,6) - You could move the 4 on the timeline temporarily so that you can use the approach circle for a blanket which would make your curve look nicer
02:27:311 (1,2) - Fix blanket
02:38:978 (2,3,4,5,6) - It feels odd to make one of these 2 notes and a slider that repeats once and the other 1 note and a slider that repeats twice, I'd make them the same since they're the same rhythm
04:21:978 (6,7) - you could probably blanket these better
05:01:978 (8) - Nc
05:25:978 (1,2,3) - and 05:28:645 (6,7,8,9) - are the same rhythm so I'd map them the same way to make it more consistent
05:49:978 (8) - NC
That's all I can see~
And the map I was hoping you could mod is https://osu.ppy.sh/s/196813 thanks <3
Topic Starter
Wafu

Xellie wrote:

[Marathon]
00:19:311 (3,4) - You could blanket these to make the curve nicer
00:45:978 (1) - I personally don't like using long straight sliders like these, there's nothing wrong with it but for me I think of straight sliders as like having more impact or something
01:49:978 (1,2) - You could touch up the blanket of these
02:23:645 (4,6) - You could move the 4 on the timeline temporarily so that you can use the approach circle for a blanket which would make your curve look nicer
02:27:311 (1,2) - Fix blanket
02:38:978 (2,3,4,5,6) - It feels odd to make one of these 2 notes and a slider that repeats once and the other 1 note and a slider that repeats twice, I'd make them the same since they're the same rhythm
04:21:978 (6,7) - you could probably blanket these better
05:01:978 (8) - Nc
05:25:978 (1,2,3) - and 05:28:645 (6,7,8,9) - are the same rhythm so I'd map them the same way to make it more consistent
05:49:978 (8) - NC
That's all I can see~
And the map I was hoping you could mod is https://osu.ppy.sh/s/196813 thanks <3
Thanks, fixed few issues, gonna mod the map asap.
xChippy
Some tiny suggestions through IRC
log
10:13 xChippy: Yo Wafu!
10:13 Wafu: Hi
10:13 xChippy: You send me a request for a mod, but the map is pretty much ready for ranking in my eyes lol
10:14 xChippy: I only got some tiny suggestion mind if I IRC it?
10:14 Wafu: It's okay :)
10:15 xChippy: okay well first of all your preview time is unsnapped make sure to snap it :P
10:16 Wafu: oh, yeah I was chaning the offset
10:16 xChippy: Perhaps add ''Original Soundtrack'' to the tags? as it is one o-o
10:17 xChippy: How about starting 00:30:145 (1) -. here 00:30:645
10:17 xChippy: There is a high pitched sound there which you can follow
10:17 xChippy: and also it's more friendly for the other modes as there is an actual sound to tap to follow
10:18 Wafu: well.. okay, changed both
10:18 Wafu: I mean, added original soundtrack and changed spinner
10:19 xChippy: aight
10:19 xChippy: 02:36:311 (8) - Perhaps change this into 3 circles? It will keep the emphasize going you started here 02:33:645 (2,3,4) -
10:20 xChippy: Also this way you can mirror another star pattern
10:21 Wafu: Uhm.. I don't like it much, because it is kind of more circles than I used in other parts, sorry :D
10:22 xChippy: aight
10:22 xChippy: 02:59:311 (1) - Perhaps a whistle o-o?
10:23 Wafu: That spinner ends on kick drum, not on the bell I put whistle on, so I think it's off?
10:23 xChippy: Oh really o-o
10:23 xChippy: my bad lol
10:24 Wafu: np :)
10:24 xChippy: 04:32:645 (2) - just a little extra, maybe raise the volume here a bit to fit with the music?
10:24 xChippy: as the tension builds up in that section
10:25 Wafu: I understand your suggestion, fixed
10:26 xChippy: 03:40:978 (6) - Ctrl+g flows better for me o-o
10:27 xChippy: ok bancho died, did you get my suggestion lol?
10:27 Wafu: yes
10:28 xChippy: well thats it actually lol
10:28 xChippy: as said not much to mention
10:28 xChippy: seems ready to go for me
10:28 Wafu: I didn't CTRL+G, because it was against the supposed flow, but I changed the positioning a bit, so the flow is more efficient.
10:28 xChippy: aight~
10:29 xChippy: Go ask BATs lol =w=b
10:29 Wafu: so basically you noticed the flow was not perfect :D
10:29 xChippy: owo/
10:29 Wafu: One BAT told me I can ask him if I get a few more mods.
10:29 Wafu: Since that time, I got 2 :DDD
10:29 xChippy: Oh I'll post this IRC than owo
Topic Starter
Wafu

xChippy wrote:

Some tiny suggestions through IRC
log
10:13 xChippy: Yo Wafu!
10:13 Wafu: Hi
10:13 xChippy: You send me a request for a mod, but the map is pretty much ready for ranking in my eyes lol
10:14 xChippy: I only got some tiny suggestion mind if I IRC it?
10:14 Wafu: It's okay :)
10:15 xChippy: okay well first of all your preview time is unsnapped make sure to snap it :P
10:16 Wafu: oh, yeah I was chaning the offset
10:16 xChippy: Perhaps add ''Original Soundtrack'' to the tags? as it is one o-o
10:17 xChippy: How about starting 00:30:145 (1) -. here 00:30:645
10:17 xChippy: There is a high pitched sound there which you can follow
10:17 xChippy: and also it's more friendly for the other modes as there is an actual sound to tap to follow
10:18 Wafu: well.. okay, changed both
10:18 Wafu: I mean, added original soundtrack and changed spinner
10:19 xChippy: aight
10:19 xChippy: 02:36:311 (8) - Perhaps change this into 3 circles? It will keep the emphasize going you started here 02:33:645 (2,3,4) -
10:20 xChippy: Also this way you can mirror another star pattern
10:21 Wafu: Uhm.. I don't like it much, because it is kind of more circles than I used in other parts, sorry :D
10:22 xChippy: aight
10:22 xChippy: 02:59:311 (1) - Perhaps a whistle o-o?
10:23 Wafu: That spinner ends on kick drum, not on the bell I put whistle on, so I think it's off?
10:23 xChippy: Oh really o-o
10:23 xChippy: my bad lol
10:24 Wafu: np :)
10:24 xChippy: 04:32:645 (2) - just a little extra, maybe raise the volume here a bit to fit with the music?
10:24 xChippy: as the tension builds up in that section
10:25 Wafu: I understand your suggestion, fixed
10:26 xChippy: 03:40:978 (6) - Ctrl+g flows better for me o-o
10:27 xChippy: ok bancho died, did you get my suggestion lol?
10:27 Wafu: yes
10:28 xChippy: well thats it actually lol
10:28 xChippy: as said not much to mention
10:28 xChippy: seems ready to go for me
10:28 Wafu: I didn't CTRL+G, because it was against the supposed flow, but I changed the positioning a bit, so the flow is more efficient.
10:28 xChippy: aight~
10:29 xChippy: Go ask BATs lol =w=b
10:29 Wafu: so basically you noticed the flow was not perfect :D
10:29 xChippy: owo/
10:29 Wafu: One BAT told me I can ask him if I get a few more mods.
10:29 Wafu: Since that time, I got 2 :DDD
10:29 xChippy: Oh I'll post this IRC than owo
Thanks for IRC mod :)
Tari
This song is nice :O



Marathon




  1. 00:28:645 (3) - A green line should be added here, the whistles in the end of the slider are way stronger than those before, in fact it sounds more like a finish to me that beat in the end of this slider, perhaps you could add a green line with an increase to about 40% in volume? that way the note doesn't sound so weak in the end?
  2. 01:10:978 (2) - I'd prefer larger spacing on these notes, I think there enough room for a larger movement here since the previous note pretty much gives you large reaction time to predict where the next note will be here since its pretty much hold, and I think it'll make the map a little bit more fun here : here what I suggest
  3. 01:32:311 (2) - ^ Same as above, but different way to place, just enlarge the spacing
  4. 01:07:311 (5) - I wished you could of curved this slider downwards, the flow would be totally better if you did , the whole combo 's general design doesn't look good to me at all, and the best fix would be that.
  5. 01:33:645 (4,5) - I don't really like the transition of this, well the jump is fine but the way you placed the notes, there something really off with this, preferably I would want you to connect the notes better than they are, personally I just want you to work on this part a little bit more, I'll look at this when I recheck it.
  6. 01:44:645 (3) - Again, the instruments pretty much fade out and I think another green line should be added here for another reduction of about 5% volume, not go to 5% volume but reduce by 5% here. and maybe add a new combo? i'm not totally sure about that but the patterns change here
  7. 01:49:978 (1) - For notes like these, a finish to the start would be totally appropiate here, at least because the sound there is loud and the SB there pretty much shows it, it does sound loud,but that can be fixed by reducing the volume here by
  8. 01:55:311 (1) - You should add a whistle to the start of this note.
  9. 02:10:145 - Starting here, you need to add a note at the red tick and the blue tick, if you listen carefully you can hear both sounds in the music in the red and blue tick, here's how it needs to look like :

  10. 02:36:311 (8) - As already explained, an enlarged spacing for this part wouldn't hurt the map at all. In fact it would make the map way more fun in my eyes.

  11. 02:58:811 - Same as 02:10:145 - I would really like if you could add more notes here, it would make this part challenging and the spinner after that gives a break from all the extra clicking with the notes added here.
  12. 03:16:311 (2,3) - The pause between these notes are so awkward and long, I'd recommend you do something like this as a way to reduce that large gap :

    It fits with how you added triplets!
  13. 03:24:645 - Same as above, a note added here would work great with the pause, unless its intentional.
  14. 03:55:311 (7) - Well, considering the style of your mapping this note should of been curved downward for better flow here's what you can do for this :
  15. 04:03:978 (2,3,4,5) - This rhythm is really wack, the bell / piano sound is on the blue tick and it throws much of the rhythm in this combo off, personally I find it best if you added a note to 04:05:145 - instead of 04:04:478 (3) - - Here's how it should look like :

  16. 04:18:645 (12) - I would really like if you could of had improved spacing on this note because in the background there is a strong bell sound and you can put more emphasis on it with a larger spacing. I came up with a cool pattern if you wanted to try it :
    click!
    http://puu.sh/beq6T.jpg

  17. 01:50:145 - I forgot to mention about this, but uh why'd you end kiai so early? I think personally it would be better if you extended the kiai all the way to 02:10:645 - to match what the kiai at 04:43:311 -
  18. 05:01:978 (8) - This combo's and the combo's in the kiai are really long, I'd prefer if you could of added a new combo here to shorten some of the combo's into smaller pieces.
  19. 05:20:145 - Same as 02:10:145 -
  20. 05:50:978 (1) - Add a new combo here, and also extend 05:52:645 (1) - to blue tick and add a note at 05:52:645 - here's how it should look like :

    make sure you move slider end 1 tick back (to the white tick)

I think this map is pretty good~ but I'll like to take a look again once you apply this mod!
Topic Starter
Wafu

Tari wrote:

This song is nice :O



Marathon




  1. 00:28:645 (3) - A green line should be added here, the whistles in the end of the slider are way stronger than those before, in fact it sounds more like a finish to me that beat in the end of this slider, perhaps you could add a green line with an increase to about 40% in volume? that way the note doesn't sound so weak in the end?
  2. 01:10:978 (2) - I'd prefer larger spacing on these notes, I think there enough room for a larger movement here since the previous note pretty much gives you large reaction time to predict where the next note will be here since its pretty much hold, and I think it'll make the map a little bit more fun here : here what I suggest
  3. 01:32:311 (2) - ^ Same as above, but different way to place, just enlarge the spacing
  4. 01:07:311 (5) - I wished you could of curved this slider downwards, the flow would be totally better if you did , the whole combo 's general design doesn't look good to me at all, and the best fix would be that.
  5. 01:33:645 (4,5) - I don't really like the transition of this, well the jump is fine but the way you placed the notes, there something really off with this, preferably I would want you to connect the notes better than they are, personally I just want you to work on this part a little bit more, I'll look at this when I recheck it.
  6. 01:44:645 (3) - Again, the instruments pretty much fade out and I think another green line should be added here for another reduction of about 5% volume, not go to 5% volume but reduce by 5% here. and maybe add a new combo? i'm not totally sure about that but the patterns change here
  7. 01:49:978 (1) - For notes like these, a finish to the start would be totally appropiate here, at least because the sound there is loud and the SB there pretty much shows it, it does sound loud,but that can be fixed by reducing the volume here by
  8. 01:55:311 (1) - You should add a whistle to the start of this note.
  9. 02:10:145 - Starting here, you need to add a note at the red tick and the blue tick, if you listen carefully you can hear both sounds in the music in the red and blue tick, here's how it needs to look like :

  10. 02:36:311 (8) - As already explained, an enlarged spacing for this part wouldn't hurt the map at all. In fact it would make the map way more fun in my eyes.

  11. 02:58:811 - Same as 02:10:145 - I would really like if you could add more notes here, it would make this part challenging and the spinner after that gives a break from all the extra clicking with the notes added here.
  12. 03:16:311 (2,3) - The pause between these notes are so awkward and long, I'd recommend you do something like this as a way to reduce that large gap :

    It fits with how you added triplets!
  13. 03:24:645 - Same as above, a note added here would work great with the pause, unless its intentional.
  14. 03:55:311 (7) - Well, considering the style of your mapping this note should of been curved downward for better flow here's what you can do for this :
  15. 04:03:978 (2,3,4,5) - This rhythm is really wack, the bell / piano sound is on the blue tick and it throws much of the rhythm in this combo off, personally I find it best if you added a note to 04:05:145 - instead of 04:04:478 (3) - - Here's how it should look like :

  16. 04:18:645 (12) - I would really like if you could of had improved spacing on this note because in the background there is a strong bell sound and you can put more emphasis on it with a larger spacing. I came up with a cool pattern if you wanted to try it :
    click!
    http://puu.sh/beq6T.jpg

  17. 01:50:145 - I forgot to mention about this, but uh why'd you end kiai so early? I think personally it would be better if you extended the kiai all the way to 02:10:645 - to match what the kiai at 04:43:311 -
  18. 05:01:978 (8) - This combo's and the combo's in the kiai are really long, I'd prefer if you could of added a new combo here to shorten some of the combo's into smaller pieces.
  19. 05:20:145 - Same as 02:10:145 -
  20. 05:50:978 (1) - Add a new combo here, and also extend 05:52:645 (1) - to blue tick and add a note at 05:52:645 - here's how it should look like :

    make sure you move slider end 1 tick back (to the white tick)

I think this map is pretty good~ but I'll like to take a look again once you apply this mod!
Almost everything fixed, what I didn't fix was explained to Tari in-game :)
Tari
Applied eclipsey warning + little minor changes to the map also checked the metadata: and is all correct according to the official track of the song in this image here : http://puu.sh/bes2V/7d4ba36e88.jpg

That being said, Have my first bubble!

Bubble #1
Topic Starter
Wafu
Thank you :3
Zare

Marathon



  1. First of all, rename the diff. The diff name Marathon is only needed when your .osz exceeds 24 mb, which this doesn't. 5 minutes of playtime isn't really a marathon and I'm very sure you can come up with something more fitting for this beautiful song, you aren't limited after all.
  2. This is just my humble personal opinion, but the Anime pics in the SB kinda kill it for me v_v The music is so beautiful and then these anime bgs are super generic and weebish (Don't get me wrong I'm a huge anime fan and I like Anime BGs, they just don't seem fitting for me here, acting all melodramatic..)
  3. If we were to refer to the CD cover that Tari linked, then the Artist name should be "TENMON & Eiichiro Yanagi" instead of "TENMON & Yanagi Eiichiro", swapping the first and last name of that person.
  4. You might to add "piano" to the tags so that people searching for calm piano tracks can find this

    ---
  5. 01:14:145 (6,7) - Automatic stacking kind of screws you over here, because the way this is displayed in gameplay alters the spacing the direction this stack implies. Unstack this or do a manual stack.
  6. 01:23:311 (6,7,8) - same here
  7. 01:33:978 (5,6,7) - here too (the fact this is all i consider noteworthy in the first sections is a good sign btw)
  8. 01:39:311 (4,5,6) - ^
  9. 01:44:645 (3,4,5,6,7,8) - etc etc, you can check the rest of the map for this yourself.
  10. 02:27:311 (1,2) - This blanket can be improved
  11. 02:40:311 (7) - don't let sliders end on a downbeat like this, it feels unnatural because usually you'd want to have active playerinput on a new measure which isn't supported by a slidertail
  12. 03:20:645 (1,2) - this blanket could be better
  13. 03:41:978 - I'd recommend to have a circle here and have the spinner start shortly (1/4) after that, theat's due to the fact that a spinner doesn't really feature any impact because it doesn't require a timed click, and the sound at 03:41:978 - definitely wants to be clicked on
  14. 04:35:311 (1) - ^
  15. 05:08:978 (9) - the slider feels pretty offbeat because of the strong hitsound on the end. this is similar to 02:40:311 (7).
Topic Starter
Wafu

Zare wrote:

Marathon



  1. First of all, rename the diff. The diff name Marathon is only needed when your .osz exceeds 24 mb, which this doesn't. 5 minutes of playtime isn't really a marathon and I'm very sure you can come up with something more fitting for this beautiful song, you aren't limited after all.
  2. This is just my humble personal opinion, but the Anime pics in the SB kinda kill it for me v_v The music is so beautiful and then these anime bgs are super generic and weebish (Don't get me wrong I'm a huge anime fan and I like Anime BGs, they just don't seem fitting for me here, acting all melodramatic..)
  3. If we were to refer to the CD cover that Tari linked, then the Artist name should be "TENMON & Eiichiro Yanagi" instead of "TENMON & Yanagi Eiichiro", swapping the first and last name of that person.
  4. You might to add "piano" to the tags so that people searching for calm piano tracks can find this

    ---
  5. 01:14:145 (6,7) - Automatic stacking kind of screws you over here, because the way this is displayed in gameplay alters the spacing the direction this stack implies. Unstack this or do a manual stack.
  6. 01:23:311 (6,7,8) - same here
  7. 01:33:978 (5,6,7) - here too (the fact this is all i consider noteworthy in the first sections is a good sign btw)
  8. 01:39:311 (4,5,6) - ^
  9. 01:44:645 (3,4,5,6,7,8) - etc etc, you can check the rest of the map for this yourself.
  10. 02:27:311 (1,2) - This blanket can be improved
  11. 02:40:311 (7) - don't let sliders end on a downbeat like this, it feels unnatural because usually you'd want to have active playerinput on a new measure which isn't supported by a slidertail
  12. 03:20:645 (1,2) - this blanket could be better
  13. 03:41:978 - I'd recommend to have a circle here and have the spinner start shortly (1/4) after that, theat's due to the fact that a spinner doesn't really feature any impact because it doesn't require a timed click, and the sound at 03:41:978 - definitely wants to be clicked on
  14. 04:35:311 (1) - ^
  15. 05:08:978 (9) - the slider feels pretty offbeat because of the strong hitsound on the end. this is similar to 02:40:311 (7).
Mostly fixed. Thanks for your mod.
TicClick
Fixed storyboard lyrics blending with the background and spinners not starting on downbeat, also an annoying offbeat repeating slider or two. This is now ready for bubble #2!
Topic Starter
Wafu
Thanks :)
Krah
Moved to pending and changed the genre

(Not totally sure if it's from the anime or game actually, just poke me ig if needed)
Shiro
Timing is wrong in the piano part before the drums come in.



I'm popping this - note that it pops both bubbles. The BATs who bubbled this the first time cannot bubble or rank it.
Topic Starter
Wafu
Thanks, fixed the timing.
Myxo
Did a small irc-check :) Decide for yourself if you want to give kudosu or not.
For now, have this back:

Bubble #1 (ノ 'ω')ノ
Topic Starter
Wafu
Thanks, we fixed few little issues, consulted about source etc.
Natteke desu
02:59:311 (6) - add a circle here and start spinner from the blue tic because of that sound in music

03:41:978 (1) - same
03:55:311 (7) - you should add NC om that downbeat because of that sound in music
04:00:645 (1) - same
04:05:978 (6) - and again
04:11:311 (1) - ^
04:16:645 (1) - well just check them by yourself there's a lot of same stuff
04:35:311 (1) - thing about spinners
05:20:645 (1) - ^
Topic Starter
Wafu

EvilElvis wrote:

02:59:311 (6) - add a circle here and start spinner from the blue tic because of that sound in music

03:41:978 (1) - same
03:55:311 (7) - you should add NC om that downbeat because of that sound in music
04:00:645 (1) - same
04:05:978 (6) - and again
04:11:311 (1) - ^
04:16:645 (1) - well just check them by yourself there's a lot of same stuff
04:35:311 (1) - thing about spinners
05:20:645 (1) - ^
Everything fixed. About NCs. I added many more, since from the part you noticed it, it fits to make NCs so frequently, only start should have longer combos. Thanks for your mod :)
Natteke desu
second one
Topic Starter
Wafu
Thank you :33
Aka

Shiro wrote:

Timing is wrong in the piano part before the drums come in.

cant agree with the last point honestly, it goes faster/later sometimes.. or just maybe its the song itself, cause piano and those drums are not in beat most of time.. weird :o
Topic Starter
Wafu

Aka wrote:

cant agree with the last point honestly, it goes faster/later sometimes.. or just maybe its the song itself, cause piano and those drums are not in beat most of time.. weird :o
Not sure, I am not best at maki multiple timimgs, but I feel if I use 25% speed, it sounds like there is sometimes piano on 1/1 tick and drum like 1/8 before it - or reversed. I will reask Shiro about it.
Aka

Wafu wrote:

Aka wrote:

if I use 25% speed, it sounds like there is sometimes piano on 1/1 tick and drum like 1/8 before it - or reversed. I will reask Shiro about it.
^definitely what i hear, too
Topic Starter
Wafu
If it is like I say, I would say it is just song using 1/16 or 1/8 notes, which I'm not forced to use, but we will see :)

Confirmed it's okay with Shiro.
Aka
okay, so if Shiro is confident with it, everything should be okay

approved ~
Natteke desu
congrats
Shohei Ohtani
man do i love my normal diffs
Lach

CDFA wrote:

man do i love my normal diffs with spastic settings and tryhard storyboard
Secretpipe
<3
HeatKai
stahp with the feels!
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