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Kalafina - heavenly blue~TV size~

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Topic Starter
k1suke
This beatmap was submitted using in-game submission on 2014年10月22日 at 21:09:28

Artist: Kalafina
Title: heavenly blue~TV size~
Source: ALDNOAH.ZERO
Tags: aldnoah zero Spring Roll kajiura yuki az 2014 アルドノア・ゼロ A-1 Pictures op opening
BPM: 157
Filesize: 17509kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.47 stars, 88 notes)
  2. Hard (3.02 stars, 202 notes)
  3. Insane (4.11 stars, 302 notes)
  4. Normal (2.12 stars, 150 notes)
  5. Spring Roll's Insane (4.45 stars, 285 notes)
Download: Kalafina - heavenly blue~TV size~
Download: Kalafina - heavenly blue~TV size~ (no video)
Information: Scores/Beatmap Listing
---------------
2nd map
BG from: [Pixiv] id=45401663
GD by: Spring Roll
Guy
Thank you for request to our queue.
I found the source of this song. please check the spreadsheets and pic.

You should be changing title and source to;

Title : heavenly blue~TV size~
Romanized title : heavenly blue~TV size~
Source : ALDNOAH.ZERO

That's all.
No kds please ;)
Topic Starter
k1suke

Guy wrote:

Thank you for request to our queue.
I found the source of this song. please check the spreadsheets and pic.

You should be changing title and source to;

Title : heavenly blue~TV size~
Romanized title : heavenly blue~TV size~
Source : ALDNOAH.ZERO

That's all.
No kds please ;)

thx! i will fix at once :) met some trouble, but already fixed :)
TaikuGx
Hey there~ from my mod queue

Easy

00:01:832 (1) - Move it downgrid to y:276 for perfect symmetry. Also the NC seems unnessecary to me
00:02:978 (1) - I would end the spinner here 00:05:653 - to give the player more time to recover. Remember that they are most likely new players.
00:10:621 (4) - Replace with a copy of 00:09:092 (2) - and Ctrl+H and Ctrl+J like this: http://puu.sh/bmY91/57f074cdd4.jpg
00:11:767 (1,2) - Try to improve this blanket
00:23:231 (1) - I'd remove NC
00:27:816 - I don't think that you need a break after ~26 seconds. Especially if the song is that short
00:36:222 (3,1) - Blanket
00:41:572 (1) - Same as 00:23:231 (1) -
00:54:946 - What about a spinner here?
00:56:857 (1,3) - Make them look the same
00:58:385 (3,1) - Try to stack the slidertails
01:06:792 (6) - Looks weird. Just my opinion though
01:09:467 (2,3,4) - Same as 00:10:621 (4) -

Normal

00:01:068 (1,1,1,1) - tbh I would remove every single NC
00:01:068 (1,1) - Stack head with the other slider's tail
00:02:978 (1) - Since you are using a spinner for the loooong note anyway, I would use a circle here instead of a slider
00:06:417 - Just my personal preference, but from here on there is a pretty long part with tons of overlaps. If you like this style, keep it. Otherwise a 1.2x DS throughout the song would fix this
00:11:003 (6,1,2) - Fix the overlap
00:13:869 (1,2,3,4) - I'd recommend using a smoother curve here for better flow like this: http://puu.sh/bmZC5/238eac6e65.jpg
00:18:645 (1,2,3,4) - Too straight IMO, Try to curve it a little more
00:21:129 (1,2,3,4,5) - make this curve look like 00:22:657 (1,2,3,4,5) - Just copy all the objects and Ctrl+> for 90° rotation
00:27:816 - Same as in Easy
00:32:019 (4,1) - Overlap
00:35:076 (4,1) - Same here. If you'd curve 1 exactly the same as 4 the problem would be solved
00:51:507 (2,2) - Overlap
00:57:621 (3,4) - Blanket
00:57:621 (3,5) - Stack the sliderheads
01:19:020 (5,6,7,8,9) - This part feels overmapped. I'd recommend just one long slider.

Hard

00:01:068 (1,1,1,1) - The NCs are back again! :) Also, I suggest to replace the last slider with a circle again
00:06:417 (1) - Curve this more for better flow
00:06:417 (1,5) - Stack
00:08:710 (2) - Weird slider shape IMO
00:13:869 (1,2) - I would either do this :http://puu.sh/bn0Eg/010b280962.jpg or a blanket for better flow / look
00:20:556 (7) - Ctrl+G for better flow?
00:26:670 (2,3) - I'd use a blanket like this: http://puu.sh/bn0UH/d786e00f28.jpg
00:43:865 (2,3) - Fix the blanket
00:52:271 (1,2) - Blanket
00:52:271 (1,3) - I'd stack them
00:56:093 (3,4) - I'm not a huge fan of reversed sliders which reverse more than one time when there is not sufficient time between the objects. Just my opinion though
01:01:824 (7) - Curve more for blanket
01:04:881 (4,6) - This overlap looks pretty messy
01:16:536 (6,7,8) - Osu unstacks stacked objects in order to make them readable. You may wanna fix the spacing to 01:15:963 (5) - accordingly
01:17:873 (3,1) - Meh, overlap
01:23:032 (2,3) - Blanket

That's it from me. Every aspect i mentioned above is just a suggestion. Use whatever you want. Best of luck with your map. Any sort of feedback would be much appretiated :)
4anke
[easy]
00:02:978 (1,1) - easy rule规定转盘后至少间隔一条白线才能放物件,删掉00:06:417 (1) - 吧,easy以下就没这个规定了
00:58:385 (3) - 的尾和00:59:914 (1) - 的头叠好,建议活用ctrl+G来摆,很难叠好的话是可以有一点DS误差的,有的BAT不喜欢可以看出来叠得不好的摆放
01:23:796 (1,1) - note和转盘距离太近了,建议转盘往后移1/4(我这样摆被别人摸过了,所以只是建议,不知道有没有规定)
[normal]
00:00:304 (1,1,1,1,1) - 这里好像没有必要频繁变换颜色吧
00:03:456 (1) - 建议转盘的开头往后移动1/4
00:12:340 (2,3,4) - 这种遮挡不知道normal rule允不允许,问一下BAT或者在群里问一下?
00:15:397 (1,2,3) - -^
00:57:621 (3,5) - 叠好
01:24:274 (1) - 同
总的来说normal有的地方节奏过密,不过应该不要紧
[hard]
建议HP+1
00:03:456 (1) -
建议这里01:03:735 (1,2) - 的节奏摆成和这里01:02:971 (10,11,12) - 的一样,另外Q一下换颜色吧,不是连打最好不要超过10
建议00:26:096 (1) - 改成和00:16:926 (5) - 一样的折返滑条
01:04:881 (4,6) - 叠好,hard不必太严格遵守DS了
建议删掉01:16:918 (8) - ,然后01:17:109 (1) - 要移动,否则不好读图
01:24:274 (1) - -^
[insane]
转盘不强调了
00:10:621 (6,7,8,1,2,3,4) - 感觉这里节奏不合曲
00:40:044 (6) - 建议跟鼓点摆跳
00:52:271 (1,2,3) - 人声太大了,感觉摆3连不太好
Topic Starter
k1suke

TaikuGx wrote:

Hey there~ from my mod queue

Easy

00:01:832 (1) - Move it downgrid to y:276 for perfect symmetry. Also the NC seems unnessecary to me fixed
00:02:978 (1) - I would end the spinner here 00:05:653 - to give the player more time to recover. Remember that they are most likely new players. good idea, fixed
00:10:621 (4) - Replace with a copy of 00:09:092 (2) - and Ctrl+H and Ctrl+J like this: http://puu.sh/bmY91/57f074cdd4.jpg sorry, i want to use the lower portion of the window
00:11:767 (1,2) - Try to improve this blanket fixed
00:23:231 (1) - I'd remove NC fixed
00:27:816 - I don't think that you need a break after ~26 seconds. Especially if the song is that short if I remember correctly, rank guidelines said 'easy and normal need a break'
00:36:222 (3,1) - Blanket fixed
00:41:572 (1) - Same as 00:23:231 (1) - i think you said about the nc, fixed
00:54:946 - What about a spinner here? need some spin speed for new player
00:56:857 (1,3) - Make them look the same too boring if sliders are same
00:58:385 (3,1) - Try to stack the slidertails fixed
01:06:792 (6) - Looks weird. Just my opinion though right, fixed
01:09:467 (2,3,4) - Same as 00:10:621 (4) - can't understand. seems no problem

Normal

00:01:068 (1,1,1,1) - tbh I would remove every single NC fixed
00:01:068 (1,1) - Stack head with the other slider's tail i think this flow is no problem
00:02:978 (1) - Since you are using a spinner for the loooong note anyway, I would use a circle here instead of a slider good suggestion, but this time i don't want to change
00:06:417 - Just my personal preference, but from here on there is a pretty long part with tons of overlaps. If you like this style, keep it. Otherwise a 1.2x DS throughout the song would fix this i think this can help new player distinguish with 1/1clap and 1/2clap
00:11:003 (6,1,2) - Fix the overlap fixed
00:13:869 (1,2,3,4) - I'd recommend using a smoother curve here for better flow like this: http://puu.sh/bmZC5/238eac6e65.jpg fixed
00:18:645 (1,2,3,4) - Too straight IMO, Try to curve it a little more i want straight
00:21:129 (1,2,3,4,5) - make this curve look like 00:22:657 (1,2,3,4,5) - Just copy all the objects and Ctrl+> for 90° rotation straigh fixed
00:27:816 - Same as in Easy same as easy, too
00:32:019 (4,1) - Overlap hmmm, this is allright
00:35:076 (4,1) - Same here. If you'd curve 1 exactly the same as 4 the problem would be solved
00:51:507 (2,2) - Overlap have no idea how to change this
00:57:621 (3,4) - Blanket fixed
00:57:621 (3,5) - Stack the sliderheads a little difficult to do this
01:19:020 (5,6,7,8,9) - This part feels overmapped. I'd recommend just one long slider. i can hear the drum, but seems a little difficult for normal, i won't change for the time being

Hard

00:01:068 (1,1,1,1) - The NCs are back again! :) Also, I suggest to replace the last slider with a circle again fixed
00:06:417 (1) - Curve this more for better flow too comfortable flow is too easy for hard diff
00:06:417 (1,5) - Stack fixed
00:08:710 (2) - Weird slider shape IMO not a mistake, i want it in this shape
00:13:869 (1,2) - I would either do this :http://puu.sh/bn0Eg/010b280962.jpg or a blanket for better flow / look too comfortable flow is too easy for hard diff, too
00:20:556 (7) - Ctrl+G for better flow?
00:26:670 (2,3) - I'd use a blanket like this: http://puu.sh/bn0UH/d786e00f28.jpg fixed
00:43:865 (2,3) - Fix the blanket fixed
00:52:271 (1,2) - Blanket fixed
00:52:271 (1,3) - I'd stack them fixed
00:56:093 (3,4) - I'm not a huge fan of reversed sliders which reverse more than one time when there is not sufficient time between the objects. Just my opinion though i don't want to waste the 1/4clap, but stream maybe too difficult
01:01:824 (7) - Curve more for blanket fixed
01:04:881 (4,6) - This overlap looks pretty messy in edit, it looks mesyy. i think, when playing, it is okay
01:16:536 (6,7,8) - Osu unstacks stacked objects in order to make them readable. You may wanna fix the spacing to 01:15:963 (5) - accordingly hmmm, can't understand. but seems okay
01:17:873 (3,1) - Meh, overlap here is difficult to change
01:23:032 (2,3) - Blanket fixed

That's it from me. Every aspect i mentioned above is just a suggestion. Use whatever you want. Best of luck with your map. Any sort of feedback would be much appretiated :)

thx a lot, many suggestion are very useful !
Topic Starter
k1suke

4anke wrote:

[easy]
00:02:978 (1,1) - easy rule规定转盘后至少间隔一条白线才能放物件,删掉00:06:417 (1) - 吧,easy以下就没这个规定了 我把转盘提前结束了1根白线 (不过真的不是easy以上么
00:58:385 (3) - 的尾和00:59:914 (1) - 的头叠好,建议活用ctrl+G来摆,很难叠好的话是可以有一点DS误差的,有的BAT不喜欢可以看出来叠得不好的摆放 嗯 已修改
01:23:796 (1,1) - note和转盘距离太近了,建议转盘往后移1/4(我这样摆被别人摸过了,所以只是建议,不知道有没有规定) 紧跟着蓝线的转盘可以让玩家打完最后一个note后立马明白是转盘而不是愣一下,我觉得这个应该没什么问题
[normal]
00:00:304 (1,1,1,1,1) - 这里好像没有必要频繁变换颜色吧 嗯 已修改
00:03:456 (1) - 建议转盘的开头往后移动1/4 同easy
00:12:340 (2,3,4) - 这种遮挡不知道normal rule允不允许,问一下BAT或者在群里问一下? 实际打起来应该没问题吧 有空问问
00:15:397 (1,2,3) - -^
00:57:621 (3,5) - 叠好 改了下blanket, 试了试不是很好叠
01:24:274 (1) - 同 同easy
总的来说normal有的地方节奏过密,不过应该不要紧 似乎用多了一点1/2, 不过这歌前半部分跟vocal的确很难办
[hard]
建议HP+1
00:03:456 (1) - 同easy
建议这里01:03:735 (1,2) - 的节奏摆成和这里01:02:971 (10,11,12) - 的一样,另外Q一下换颜色吧,不是连打最好不要超过10 嗯 已修改
建议00:26:096 (1) - 改成和00:16:926 (5) - 一样的折返滑条 前者vocal2个音,后者 vocal3个音,我觉得还是不要一样比较好
01:04:881 (4,6) - 叠好,hard不必太严格遵守DS了 唔 叠了后面个blanket不知道放哪儿了, 也有点小强迫症既然ds了就ds到底吧, 暂时先这样, 如果有bat认为叠好更重要再改
建议删掉01:16:918 (8) - ,然后01:17:109 (1) - 要移动,否则不好读图 后面都改了下
01:24:274 (1) - -^ 同easy
[insane]
转盘不强调了 还是同easy
00:10:621 (6,7,8,1,2,3,4) - 感觉这里节奏不合曲 跟了人声 稍稍overmap了下 似乎还行
00:40:044 (6) - 建议跟鼓点摆跳 和00:42:527 (4,5,6) - 这3个的鼓点有点差距了,后面摆跳,前面也摆跳总感觉不很舒服
00:52:271 (1,2,3) - 人声太大了,感觉摆3连不太好 这里我也头疼过, vocal是在2个1/2上, 但是明显加重语气和语速又想放在1/4上, 最后就成了3连...
thx a lot 卷爷哭晕在厕所
Spring Roll
抢个前排好了

怎么没有人摸insane啊
Topic Starter
k1suke

Spring Roll wrote:

抢个前排好了

怎么没有人摸insane啊
uccu
GGFFQQ55
我来摸啦

唔,我就摸下两个insane啦

insane:

general

HP考虑+1?

sv对于ins来说感觉有点快

滑条style总体挺好看,但是有些有点违和

音效不太懂,不乱书了

节奏

00:03:456 (1) - 这里背景节奏是我的话会用折返六分之一之类的来做。。。转盘是可以啦,不过可以更好玩一点的ww

00:10:621 (6,7,8) -
&
00:11:194 (2,3,4) - 这里三连太密集了,节奏不太舒服

00:19:600 (6,7,8) - 这里鼓点是二分之一。。。下五连有点勉强

00:21:129 (4,5,6) - 同上上

01:08:320 (5,6,7,8,9,10,11,12) - 下连打个人觉得有点勉强0 0

排列

00:00:304 (1,1,1,1,1) - 开头这几个滑条试试速度慢一些?

00:10:621 (6,7,8) - 直线flow不舒服,试试向上的弧度

00:19:600 (6,7,8) - 四分之一可以试试摆开一点

00:20:174 (1,2) - 这两根的style可以变成一样的,美观一些

00:22:275 (4) - 好跳的一根滑条,style不一样也不好看啊

00:27:434 (6,7,8,9,10) - 四分之一滑条?

00:30:873 (1,2,3) - flow裂开啦~

00:32:783 (4,5,6,7) - 唔,全是note有点怪

00:38:515 (1,2,3) - flow不舒服

00:47:304 (4) - 全程长滑条貌似都是固定style,这根可以配合一下

00:55:997 (3,4,5,6) - 这四根四分之一可以再排排看,最后一根有点坑

00:58:385 (8) - 这根问题有点大。。。固定点出网格貌似。。。不能rank?

01:00:296 (2,3,4,5,6) - 全程唯一变距五连。。。

01:01:824 (3) - 出网格啦

01:03:735 (4,5) - 重叠的部分有点难读。。。

01:05:645 (1) - 做成弯的♂吧

01:08:320 (5,6,7,8,9,10,11,12) - 想了想,做串好像也行,但至少做的好玩点嘛╭(╯^╰)╮

01:20:548 (14) - 最好配合style

总结

滑条style不错,有些有点难看,两个描点问题好像必须改

可以在连打部分下下功夫

怎么说呢,总的来说还是有点粗糙吧

good map though :)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

springlane's insane

general:

AR试试8.5?

总体flow不太好

音效听着挺好,不懂不乱说

节奏

00:00:304 (1) - 开头转盘好偷懒啦!

00:28:198 (2,3) - 可以是可以,有点太空了

00:56:857 (1,2,3,4) -1,2那个二连有点怪

00:59:914 (1,2,3,4,5) - 同上

01:02:206 (5,6,7,8,9,10,11,12) - 唔,下串有点勉强

01:02:971 (1,2,3,4) - 太空

01:08:320 (1,2,3,4,5,6,7,8) - 同上上

01:13:861 (1,2,3,4,5,6,7,8,9,1,2,3) - 不知为何不太喜欢这样连续的三连。。。

排列

00:08:901 (7,8,9) - flow的问题

00:10:239 (5,6) - 同上

00:11:385 (3,4) - 间距,and同上

00:17:690 (2,3) - 上面那根可以试试再弯一点

00:21:702 (1,2,3) - 唔,这是。。。HW的气息

00:23:613 (2,3) - 同上

00:26:287 (1,2) - 不好看啊

00:30:300 (4,5,6) - 强迫症表示正三角好看些

00:32:019 (3,4) - 这俩的flow

00:34:694 (2,3) - 呐,这个flow就很舒服,上面那个可以试试用这种flow

00:44:820 (6,7,8) - 三角跳的话,这里正三角或者钝角会不会都好些?

00:45:393 (9,10) - 你真的不是HW么。。。

01:02:206 (5,6,7,8,9,10,11,12) - 下连打的话,这串可以用一些折返或者四分之一

01:02:971 (1,2,3,4) - 难读

01:04:499 (1,2,3,4) - 间距好可怕QAQ

01:17:109 (2,3,4,5) - 这里flow真心不爽。。。

总结

节奏有些地方太空,有些地方太密,大问题没有

排列总觉得在学HW,但是又不太合曲。。。唔,建议还是flow顺一些比较好。。。

AR8感觉低了

美丽,good map ww
Topic Starter
k1suke

GGFFQQ55 wrote:

我来摸啦

唔,我就摸下两个insane啦

insane:

general

HP考虑+1?

sv对于ins来说感觉有点快

滑条style总体挺好看,但是有些有点违和

音效不太懂,不乱书了

节奏

00:03:456 (1) - 这里背景节奏是我的话会用折返六分之一之类的来做。。。转盘是可以啦,不过可以更好玩一点的ww 就算换了hitnormal, 1/6折返也会很吵 orz

00:10:621 (6,7,8) -
&
00:11:194 (2,3,4) - 这里三连太密集了,节奏不太舒服-------------\

00:19:600 (6,7,8) - 这里鼓点是二分之一。。。下五连有点勉强-- vocal比较快
-----------------------------------------------------------------------------------------整首歌其实都没什么1/4, 否则太无聊了
00:21:129 (4,5,6) - 同上上-------------------------------------------------/

01:08:320 (5,6,7,8,9,10,11,12) - 下连打个人觉得有点勉强0 0 kiai里vocal的长音都做了连打啦

排列

00:00:304 (1,1,1,1,1) - 开头这几个滑条试试速度慢一些? 慢了扭不起来了(

00:10:621 (6,7,8) - 直线flow不舒服,试试向上的弧度 刻意的anti-flow, 暂时先保留

00:19:600 (6,7,8) - 四分之一可以试试摆开一点 已修改

00:20:174 (1,2) - 这两根的style可以变成一样的,美观一些 没找到合适的note来blanket

00:22:275 (4) - 好跳的一根滑条,style不一样也不好看啊 ._. 这个间距我控制过了, 和后面一根是一样的, 当成梗吧

00:27:434 (6,7,8,9,10) - 四分之一滑条? 不喜

00:30:873 (1,2,3) - flow裂开啦~ 咦 有吗?

00:32:783 (4,5,6,7) - 唔,全是note有点怪 456跟vocal 7跟鼓音

00:38:515 (1,2,3) - flow不舒服 暂时保留

00:47:304 (4) - 全程长滑条貌似都是固定style,这根可以配合一下 暂时保留

00:55:997 (3,4,5,6) - 这四根四分之一可以再排排看,最后一根有点坑 2个flow 2个anti-flow 暂时保留

00:58:385 (8) - 这根问题有点大。。。固定点出网格貌似。。。不能rank? 已修改

01:00:296 (2,3,4,5,6) - 全程唯一变距五连。。。 → → 不 是唯二

01:01:824 (3) - 出网格啦 已修改

01:03:735 (4,5) - 重叠的部分有点难读。。。 略改了下起始点和角度

01:05:645 (1) - 做成弯的♂吧 yada

01:08:320 (5,6,7,8,9,10,11,12) - 想了想,做串好像也行,但至少做的好玩点嘛╭(╯^╰)╮ 最初是为了和01:07:938 (2,3,4) - 对应, 这样说的话我再去想想

01:20:548 (14) - 最好配合style 由上至下的一个移动,暂不修改

总结

滑条style不错,有些有点难看,两个描点问题好像必须改

可以在连打部分下下功夫

怎么说呢,总的来说还是有点粗糙吧

good map though :)
卷爷感到了一丝安慰

thx a lot, 良心mod, 很多没改有点不好意思 :? :?
[ Setsuna ]
Came from my modding queue!

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

Spring Roll's Insane
*00:11:385 (3) - Use a different slidder for better flow?
*00:30:300 (4,5,6) - IMO these hitsounds don't fit...
**00:46:158 (1) - Put this where 00:45:775 (10) is.

Notes: As always, godly mapping!

Insane
Actually like I find no problems, Godly mapping. I doubt this is your first time?

Hard
**00:02:596 (4,5) - Blanket this
**00:03:456 (1) - Should start on the red tick
*00:13:104 (4) - Move the red anchor above a bit
**00:24:568 (2,3) - Blanket this
*01:07:938 (6) - This is a weird slider.

Normal
lol no problems

Easy
wtf no problems

why isnt this ranked, BAT pls.
Topic Starter
k1suke

[ Setsuna ] wrote:

Came from my modding queue!

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

Insane
Actually like I find no problems, Godly mapping. I doubt this is your first time? actually, this is my 3rd map and the 2nd finished map ;)


Hard
**00:02:596 (4,5) - Blanket this fixed
**00:03:456 (1) - Should start on the red tick on the blue tick after the last note can help player notice this is a spinner at once, instead of feeling a blank
*00:13:104 (4) - Move the red anchor above a bit fixed
**00:24:568 (2,3) - Blanket this fixed
*01:07:938 (6) - This is a weird slider. change into arc

Normal
lol no problems

Easy
wtf no problems

why isnt this ranked, BAT pls.
thx a lot. suggestion for hard are useful :)
sjoy
[Insane]
首先吐槽音效 为什么全部都是35%以下的
这样完全没有打击感 建议至少50%
开头节奏太密了,可以删点单点,位置可以在大白线前面那个红线
那种蓝线起的1/4滑条少用,毕竟弱起
00:08:328 (2) - 感觉用1/2 +1效果比较好
00:11:003 (1) - 感觉1/4滑条不适合
00:15:588 (1) - 用1/1
00:17:117 (1,2,3,4,5) - 感觉换成 2个1/1不错
00:18:454 (3) - 删
00:24:281 (5,6) - 感觉有点奇怪 换成普通单点试试
00:27:816 (10) - FIN
00:30:873 (1) - S-FIN
00:36:987 (1) - ^
00:43:101 (1) - ^
00:49:214 (1) - ^
00:51:507 (3,4,5,6) - 用1/2 感觉好点 对应00:50:743 (1,2) -
00:55:328 (1) - fin
00:58:385 (8) - 这个碰到HP 血条了往下点
01:09:085 (1) - FIN
01:15:198 (1) - FIN
01:21:312 (3) - FIN
[春卷]
AR 可以 8.5
00:15:588 (1) - 改成1/1
00:30:873 (1) - 这种OVERLAP感觉好屎
00:45:011 (7) - ^
00:51:507 (3,4,5,6) - 尼玛为什么节奏和另外个I 一样
00:57:239 (2) - 尼玛放那么远 给人错觉
01:00:296 (2) - 真的这种梗坑 你好歹 尾巴消音都好
01:09:085 (1) - FIN
卷?图?
sammy711
Quote from sjoy:
首先吐槽音效 为什么全部都是35%以下的
这样完全没有打击感 建议至少50%

[General]

The combo color at present is just so weird, maybe you should change a more suitable combo color for the BG

[Easy]
I think you should make some efforts on the rhythm, which means that choose the appropriate point to set the note
like 00:09:474 - the downbeat is completely ignored here.
And across the whole previous part the rhythm is

NC messed up for example 00:36:987 (1) - . Set a standard for how often a NC appears
AR-1
00:12:531 (2) - move this slider up, which makes the pattern seem crowded
00:17:117 (3) - drag the 2nd red control point to the slider tick

[Normal]
SV1.4 is too high for this bpm, 1.1 is enough here
00:41:572 (1,2) - adjust the DS till avoid overlap like this
and remap if possible

[Hard]
Hard is passable i think.
[Insane]
AR-1 plz. AR9 is not recommended to use in this low bpm
And again the rhythm
00:36:031 (5) - this voice is not strong enough for this kind of rhythm change, maybe unnecessary here
NC problem like 00:58:233 -
01:07:938 (2,3,4,5,6,7,8,9,10,11) - meaningless for this stream for there is no trace of sound in bgm
In one word, I suggest you listen more carefully to the music, and then set a better rhythm.
I may get back to re-mod this map if the quality is much higher
fm4a93au04
嗨 ~ 應邀來摸 ~

fm4a93au04's standard modding queue

警告 Warning : 在OSU! 的英文環境中 , 此人遭受極大之痛苦 , 在加上好友都不常上線 , 因此在說中文的時候 , 會有精神分裂、話多之傾向 , 這點還望自重 .

<- 要自重的人是你吧 ~ 看我飛踢 ~

若有不適 , 便請調適無視 .

誠如我在 Queue 裡的發言 , 歌和圖我收下嚕 $$$$ ~

不曉得這是哪一部的主題曲 … mod 完去查一下 . 你可以告訴我那就更好嚕 ~

<- 懶人233 ( 雖然並不確切知道 233 是啥但還是先亂用 =ㄦ= )

My 摸
[Easy]

00:00:304 (1,2) – 考慮把他們的尾巴換成S-W 30% vol.



後面再換回 N-H ( Normal-hitnormal ) 20% vol.



我覺得這樣較好聽 =..= .

00:02:978 (1,1) – 之前幫別人摸圖的時候 , 看到有人說在 Easy 至少要跟轉盤相隔4拍 ( 4 beats ) 才能放置物件 ( 那首歌BPM 172 , 換算過來你應該是3.7拍 … 吧 . 四捨五入還是4咩 ~ ) . 那位 modder 1000 多封 post , 而且有很多張 Ranked Map , earned kds 200 以上 …… 所以我認為這話相當有參考價值 , 但我自己也不太確定 .

我的建議是 , 把轉盤縮到 00:04:889 , 剩下沒對到的 vocal 剛好可以作一個準備性的開頭 . 但你可以先保留著 , 再觀察看看 .

00:06:417 (1) – 這個音效 … 不怎麼明顯 . 試著讓它大聲一點 , 或者換一個音效 . 要不是進 Editor , 我根本不知道你有放音效在這 , 我只會注意到 N-H 的聲音 . 感覺是融入的太完美 , 完美到讓人發現不了 , 也有可能是N-H 太搶鏡了 , 額 …… 若完美容入音樂之中你想要的 , 那無視我吧 >.< ” .

00:06:799 – 我注意到這裡你用了 N:C1 , 但因為 Sampleset 是 Auto ( 也就是你所選的N ) , N-H 直接把它蓋過去了 = = . 我的建議是找一個 N-H ( 我後面Recommend Sound裡會放一個 ) 放在 S:C1-C , 把你原先的 N:C1-C 放到 S:C1-F ( 因為你這裡幾乎沒有用到 F . 要用再切回來就好 ) .

若你懶得這麼做的話 , 在 N:C1-C 出現的時候把 Sampleset 換成 Soft , 並且複製一個 N:C1-C 成 S:C1-C .



00:11:767 (1,2) - … 只是個參考 .



個人覺得 Blanket 開點較好看 .

00:25:523 (2,3,4) - ^ .



我 Blanket 歪了 = = . 重點是讓 2 , 3 , 4 看起來像是對著同一個圓心的擴展 , 2 的頭和 4 的尾巴剛好跟圓心大致連成一線 … 好複雜 …

00:30:873 ~ 00:54:564 – 不建議 Always 用 N-H 去對 Vocal . 感覺很煞風景 …… 建議換成 S , 然後 N-H 充當C 來用 . 如果覺得還好就不要理我 .

01:14:052 (4,5,6,7) – 會不會太難 ? 建議將部份 Note 改成 Slider 或者讓 Beginner 有準備時間 . 例如 ( 我選取的部份是從01:11:377 開始 ) :



相隔一拍再放連續 Note .

01:15:198 (7,1,2,3) - ^ . 這梗打起來像 Normal 阿 = = . 不過因為前面用到相同的 Rhythm 所以這裡爭議會比較小一點 . 看你要不要改囉 ~

01:20:548 – 加個 Note ? 誠如之前所說因為隔了一拍所以應該沒問題 .

01:20:930 (1,2) – 建議這樣改 :



01:22:459 要不要再加個 Note 就由你決定了 . 我怕太難就沒加了 .

個人認為 , 在 Easy 最後一段來一個不會太難但又跟前面不太一樣的 Rhythm 可以收畫龍點睛之效 .

<- 講尾殺就好了 , 賣弄甚麼文采 ? 一拳打爆 !!!

[Normal]

一種感覺 , 也許錯覺 : 請問這是 Hard 嘛 ……

難度星等2.22 , 太難了 = = . 記得OSU! 維基有提到 , 在新一代的星級評鑑下 , N diff 不得超出 2 星級 . 這點還望自重 =ㄦ= .

<- 打爆他 ~~~ !!

是說我也不知道 “ 自重 “ 的正確用法就是了 …… 我意思是希望你能夠注意一下 .

<- ……

強烈建議更改節奏 , 盡量去對這首歌的主幹旋律 , 把枝微末節的部份捨棄 . 還有不要每個 Vocal 都去對 , 這樣玩起來真的像 Hard …… Hard 的節奏 , Normal 的間距 ……

不過此更改意味著半 remap , 所以這篇就專注於音效吧 ~ 我會把我認為改了更好的部份說出來 , 你改過後覺得不好就無視我吧 ( 用Ctrl+z 倒帶就行 ) .

00:00:304 (1,2,3,4,5) – N-H 也太煞風景了 . 用我前面提過的方式修改一下 , 不然開頭咚咚咚的感覺沒情調 …… 加個 S-W 啥的 .

00:09:474 (1,2,3,4,5,6,7) – 這裡試著改一下 , 保留主幹就行 .

00:18:645 (1,2,3,4,5,6,7,8) - ^ .

00:21:129 (1,2,3,4,5) – 盡量不要出現這麼多連續 Click . 除非畫龍點 …… 尾殺 @..@ “ .

<- I’m watching you ……

00:22:657 (1,2,3,4,5) - ^ .

00:30:873 ~ 00:55:328 – N-H 真的不適合用來對 Vocal 啦 . 純粹個人見解 .

01:19:020 (5,6,7,8,9,1,2) - …… .

<- 我覺得太長了

另外關於 N:C1-C 的事在 Easy 裡提過 , 便不再提了 .

[Hard]

等一下 … 你 Hard SV 跟 Normal 一樣 , 難怪那麼像 … 建議 , 乾脆用 SV x1.2 去 Re 一張 Normal . 不強迫啦 … 畢竟 Re 一張說難不難 , 說麻煩倒挺麻煩的 =..= .

00:00:304 (1,2,3,4,5) - …

<- 他想提醒你咚咚咚的開頭不好

欸 ~~~~ !!!!

若你真的很想保留這個設定 , 那就使用漸層音效吧 . 一開始小聲點 , 再把音量慢慢疊上去 .

我真的很建議你把音效搬到 S ( 我 Easy 提到的那個 ) , 因為若用 N-H 當底聲的話 , 很難在不破壞 Vocal 的美聲之下去對應 Vocal , 但如果你是要對主旋律那沒啥問題 .

例如接下來的建議 .

00:15:397 (1,2,3,4,5) – 我本來想建議這樣 :



但因為 Normal 底聲太破壞 Vocal 只得作罷 …

如果真的想要 N-H 當底聲那麼找個能勝過 N-H 的音效充作 C , 讓玩家不要放太多注意力在 N-H 上 . 我會放一個在最後的連結僅供參考 .

<- 若逆得朋友都說不會那就甭理他他腦袋有洞 ~

換我飛拳 ~

00:17:308 – 加個 Note ? 剛好可以跟後面的合成三角形耶 ~

00:17:499 (6,7) – 這兩個有點呆板 … 改成 Note 試試 ? 第一次是 x1.4 的兩個 Note , 第二次可能 x2.1 小跳 , 最後剛好 Overlap 在1的頭上之類的 …

00:26:096 (1,2,3) – 既然 00:25:332 (4,1) 都選擇這麼開了 , 00:26:670 (2,3) 這邊就別這麼近 . 試試 :




轉120度的跟背景音的 3 個 1 拍 Slider , 做為尾殺 .

<- 明明就是畫龍點睛

……

對了 , 雖然有點不關聯 … 但若你知道甚麼 OSU! 華人網絡社團可以推薦一下嘛 ? 一起做圖或練技等等的 . 總覺得有點孤單 =..= , 台灣玩家太少了 …… ( 至少在我身邊的人都沒有一個是認識OSU! 的 …… ) 謝嚕 ~

<- 0.0"

中間主歌的問題大同小異 , 不提了 .

01:04:499 (3,4,5,6) – 可惜了 . 這應該可以做成 jump 的說 . 做成 jump 也會更好玩 ~

01:07:938 (6) – 這邊怎麼突然拍手了 =..= .

01:15:963 (5) – 如果要拉哨音的話 , 在更多地方也一起拉 . 跟造林藏樹一樣意思 .

<- 當你想要藏起一棵樹的時候 , 就種一片森林 …… ( 以下省略3000字 )

01:18:255 (1,3) – 在令 3 Blanket 2 的條件下把1 , 3 分開點 ( 條件機率嘛 …… ) .

01:20:166 (6,1) – 分開點 , 在和 7 保持默認距離的情況下 .

01:21:312 (2) – S-F 或啥的 .

01:21:694 (4) - ^ , 但在尾巴上 .

01:22:650 (1) - ^ .

01:23:223 (3,1,2,3) - :



若你採用此建議 , 那麼在圖中的 1 的頭加上 S-F , 2 的頭加 D-F 、 尾巴加D-F . 最後一個 Note 加 S-F .

[Recommend Sound]

來到了最讓人期待的 Sound …… 沒有嘛 ?

<- …… ZZ

算了 =..= .

http://puu.sh/bp3dR/67dd72f074.rar

連結裡面有我推薦的音效以及個人對此歌的各種 Sound Testing , 做自爽的 , 參考看看吧 , 不想要就別點 . 看你的 map 我覺得你應該已經知道怎麼弄音效 , 我就不再多提用法嚕 . 不會再 PM 我也沒差喇 ~

我中間刻意弄了一些東西去呼應我 mod 裡頭提到的東西 , 額 … 例如 :

00:12:531 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - 前面我都用了你的 N:C1-C 去呼應 Vocal , 這裡刻意改回 N-H 讓你感受一下另一個音效如何壓得過 N-H … 之類的 .

另外我有注意到一位玩家說音量至少 50% vol. 玩起來較有感 , 於是我參考了他的建議 . 個人覺得再高也沒問題 , 讓你自己去嘗試吧 .

剩下的自己去發掘囉 ~ 都講出來就沒樂趣了 .

最後面副歌因為沒有甚麼我覺得不順的地方 , 遂不作了 =..= .

<- 懶人 233

若你喜歡 , 那就嘗試著做成自己的 Style 吧 ~

以上 ~~~ 如有冒犯還望海涵 .

<- That’s all ~~~ if that affend you , then sorry . I think he just want to help you =..=

阿對了 , 請開啟 Editor 去體驗它 , 另外在聽的時候看著畫面中間 ... 會頭暈 = =

Good luck to ypur map ~
Topic Starter
k1suke

sjoy wrote:

[Insane]
首先吐槽音效 为什么全部都是35%以下的
这样完全没有打击感 建议至少50% 猴 改了
开头节奏太密了,可以删点单点,位置可以在大白线前面那个红线
那种蓝线起的1/4滑条少用,毕竟弱起
00:08:328 (2) - 感觉用1/2 +1效果比较好 跟着vocal那个音的变化, 扭了下滑条, 想保留
00:11:003 (1) - 感觉1/4滑条不适合 暂时保留
00:15:588 (1) - 用1/1 做的时候欠考虑了, 现在改好困难..
00:17:117 (1,2,3,4,5) - 感觉换成 2个1/1不错 想把这段填满
00:18:454 (3) - 删
00:24:281 (5,6) - 感觉有点奇怪 换成普通单点试试 试了下尾3连, 听起来差不多, 放着了
00:27:816 (10) - FIN 已修改
00:30:873 (1) - S-FIN 已修改
00:36:987 (1) - ^ 已修改
00:43:101 (1) - ^ 已修改
00:49:214 (1) - ^ 已修改
00:51:507 (3,4,5,6) - 用1/2 感觉好点 对应00:50:743 (1,2) - 当成梗吧..
00:55:328 (1) - fin 已修改
00:58:385 (8) - 这个碰到HP 血条了往下点 已修改
01:09:085 (1) - FIN 已修改
01:15:198 (1) - FIN 已修改
01:21:312 (3) - FIN 已修改
[春卷]
00:51:507 (3,4,5,6) - 尼玛为什么节奏和另外个I 一样 因为我学他的
thx a lot! 音效上帮了大忙
Spring Roll

GGFFQQ55 wrote:

springlane's insane :arrow: ID打错拉!!!111

general:

AR试试8.5? :arrow:

总体flow不太好

音效听着挺好,不懂不乱说

节奏

00:00:304 (1) - 开头转盘好偷懒啦! :arrow: ;w;

00:28:198 (2,3) - 可以是可以,有点太空了 :arrow: 因为这里节奏慢啊

00:56:857 (1,2,3,4) -1,2那个二连有点怪 :arrow: 不觉得

00:59:914 (1,2,3,4,5) - 同上

01:02:206 (5,6,7,8,9,10,11,12) - 唔,下串有点勉强 :arrow: 不觉得

01:02:971 (1,2,3,4) - 太空

01:08:320 (1,2,3,4,5,6,7,8) - 同上上

01:13:861 (1,2,3,4,5,6,7,8,9,1,2,3) - 不知为何不太喜欢这样连续的三连。。。 :arrow: 改了一下排列

排列

00:08:901 (7,8,9) - flow的问题 :arrow: insane一直顺flow打起来感觉挺无聊的,后面很多flow的都没改

00:10:239 (5,6) - 同上

00:11:385 (3,4) - 间距,and同上

00:17:690 (2,3) - 上面那根可以试试再弯一点

00:21:702 (1,2,3) - 唔,这是。。。HW的气息

00:23:613 (2,3) - 同上

00:26:287 (1,2) - 不好看啊

00:30:300 (4,5,6) - 强迫症表示正三角好看些 :arrow: 正三角打起来不舒服

00:32:019 (3,4) - 这俩的flow

00:34:694 (2,3) - 呐,这个flow就很舒服,上面那个可以试试用这种flow

00:44:820 (6,7,8) - 三角跳的话,这里正三角或者钝角会不会都好些?

00:45:393 (9,10) - 你真的不是HW么。。。

01:02:206 (5,6,7,8,9,10,11,12) - 下连打的话,这串可以用一些折返或者四分之一

01:02:971 (1,2,3,4) - 难读

01:04:499 (1,2,3,4) - 间距好可怕QAQ

01:17:109 (2,3,4,5) - 这里flow真心不爽。。。

总结

节奏有些地方太空,有些地方太密,大问题没有

排列总觉得在学HW,但是又不太合曲。。。唔,建议还是flow顺一些比较好。。。

AR8感觉低了

美丽,good map ww

[ Setsuna ] wrote:

Spring Roll's Insane
*00:11:385 (3) - Use a different slidder for better flow? :arrow: no i prefer mine
*00:30:300 (4,5,6) - IMO these hitsounds don't fit... :arrow: .really?i think its pretty good
**00:46:158 (1) - Put this where 00:45:775 (10) is. :arrow: no i do it on purpose

Notes: As always, godly mapping!

sjoy wrote:

[春卷]
AR 可以 8.5 :arrow: 改了
00:15:588 (1) - 改成1/1 :arrow: 没改._.
00:30:873 (1) - 这种OVERLAP感觉好屎 :arrow: 审美观不同,我觉得很帅
00:45:011 (7) - ^
00:51:507 (3,4,5,6) - 尼玛为什么节奏和另外个I 一样 :arrow: 。我怎么知道啊两个insane是我先做的(强行甩锅
00:57:239 (2) - 尼玛放那么远 给人错觉 :arrow: 拉进了
01:00:296 (2) - 真的这种梗坑 你好歹 尾巴消音都好 :arrow: 我打着挺爽,就消个音好了
01:09:085 (1) - FIN :arrow: fixed
卷?图? :arrow:
thanks for your mod~
Topic Starter
k1suke

sammy711 wrote:

Quote from sjoy:
首先吐槽音效 为什么全部都是35%以下的
这样完全没有打击感 建议至少50% 改了

[General]

The combo color at present is just so weird, maybe you should change a more suitable combo color for the BG 的确我也想改, 可惜天生"色盲", 不知道怎么好看 ;w;

[Easy]
I think you should make some efforts on the rhythm, which means that choose the appropriate point to set the note
like 00:09:474 - the downbeat is completely ignored here.
And across the whole previous part the rhythm is easy的节奏我一直不会把握, 在remap出现在的之前, 我试着抓住重音来做, 结果是难度超过2了 _(:з」∠)_

NC messed up for example 00:36:987 (1) - . Set a standard for how often a NC appears 全部复查过,都修改了
AR-1 3579强迫症我认为没有问题
00:12:531 (2) - move this slider up, which makes the pattern seem crowded 已修改
00:17:117 (3) - drag the 2nd red control point to the slider tick 已修改

[Normal]
SV1.4 is too high for this bpm, 1.1 is enough here
00:41:572 (1,2) - adjust the DS till avoid overlap like this
and remap if possible
hard like的normal我觉得可以接受, 也有过153bpm+1.4sv的先例, 但考虑到的确有点难所以我控制了ds, 让1/2上的note能压到一点点, 让player分清1/2和1/1

[Hard]
Hard is passable i think.

[Insane]
AR-1 plz. AR9 is not recommended to use in this low bpm no, 我认为ar9适宜bpm范围为160-200, 157可以选择. 另外个理由是我想要坚持如图中风格的高速滑条, ar8的缩圈速度与sv十分不协调
And again the rhythm
00:36:031 (5) - this voice is not strong enough for this kind of rhythm change, maybe unnecessary here
NC problem like 00:58:233 - 已修改
01:07:938 (2,3,4,5,6,7,8,9,10,11) - meaningless for this stream for there is no trace of sound in bgm
这首bgm, 如果完全按照bgm的鼓音会十分无聊, 1/4实在太少以至于达不到ins难度, 硬是要做成跳图个人不喜欢,曲风也不合适. 00:36:026 (5) - 又例如你指出的这里, 是为了与之前00:32:969 (5) - 对应, 而32969这里在鼓音上可以认为是overmap, 但其实vocal可以认为是3个音. 至于kiai的stream, 我做了统一, 在vocal拖长音的地方都放了stream.
In one word, I suggest you listen more carefully to the music, and then set a better rhythm.
I may get back to re-mod this map if the quality is much higher
thx a lot, 英语实在太渣, 无法表达出想说的索性就中文回mod了. ins的话,至少这个bgm短期内没法提升太多.
卷爷再次哭晕在厕所
Topic Starter
k1suke

fm4a93au04 wrote:

嗨 ~ 應邀來摸 ~

fm4a93au04's standard modding queue

警告 Warning : 在OSU! 的英文環境中 , 此人遭受極大之痛苦 , 在加上好友都不常上線 , 因此在說中文的時候 , 會有精神分裂、話多之傾向 , 這點還望自重 .

<- 要自重的人是你吧 ~ 看我飛踢 ~

若有不適 , 便請調適無視 .

誠如我在 Queue 裡的發言 , 歌和圖我收下嚕 $$$$ ~

不曉得這是哪一部的主題曲 … mod 完去查一下 . 你可以告訴我那就更好嚕 ~

<- 懶人233 ( 雖然並不確切知道 233 是啥但還是先亂用 =ㄦ= )

My 摸
[Easy]

00:00:304 (1,2) – 考慮把他們的尾巴換成S-W 30% vol.



後面再換回 N-H ( Normal-hitnormal ) 20% vol.



我覺得這樣較好聽 =..= . 好建议, 不过我全难度统一了这个就不改了

00:02:978 (1,1) – 之前幫別人摸圖的時候 , 看到有人說在 Easy 至少要跟轉盤相隔4拍 ( 4 beats ) 才能放置物件 ( 那首歌BPM 172 , 換算過來你應該是3.7拍 … 吧 . 四捨五入還是4咩 ~ ) . 那位 modder 1000 多封 post , 而且有很多張 Ranked Map , earned kds 200 以上 …… 所以我認為這話相當有參考價值 , 但我自己也不太確定 .

我的建議是 , 把轉盤縮到 00:04:889 , 剩下沒對到的 vocal 剛好可以作一個準備性的開頭 . 但你可以先保留著 , 再觀察看看 . 先保留

00:06:417 (1) – 這個音效 … 不怎麼明顯 . 試著讓它大聲一點 , 或者換一個音效 . 要不是進 Editor , 我根本不知道你有放音效在這 , 我只會注意到 N-H 的聲音 . 感覺是融入的太完美 , 完美到讓人發現不了 , 也有可能是N-H 太搶鏡了 , 額 …… 若完美容入音樂之中你想要的 , 那無視我吧 >.< ” . N-H的确抢镜,加上本来就有个很重的鼓音

00:06:799 – 我注意到這裡你用了 N:C1 , 但因為 Sampleset 是 Auto ( 也就是你所選的N ) , N-H 直接把它蓋過去了 = = . 我的建議是找一個 N-H ( 我後面Recommend Sound裡會放一個 ) 放在 S:C1-C , 把你原先的 N:C1-C 放到 S:C1-F ( 因為你這裡幾乎沒有用到 F . 要用再切回來就好 ) .

若你懶得這麼做的話 , 在 N:C1-C 出現的時候把 Sampleset 換成 Soft , 並且複製一個 N:C1-C 成 S:C1-C .

这里的clap其实是所谓的24clap, 在第二和第四根白线上放上clap, 适合大多数的4/4音, 并没有太多考虑

00:11:767 (1,2) - … 只是個參考 .



個人覺得 Blanket 開點較好看 . 已修改

00:25:523 (2,3,4) - ^ .



我 Blanket 歪了 = = . 重點是讓 2 , 3 , 4 看起來像是對著同一個圓心的擴展 , 2 的頭和 4 的尾巴剛好跟圓心大致連成一線 … 好複雜 … 这个我自己包的挺好, 保留了

00:30:873 ~ 00:54:564 – 不建議 Always 用 N-H 去對 Vocal . 感覺很煞風景 …… 建議換成 S , 然後 N-H 充當C 來用 . 如果覺得還好就不要理我 . 试过soft了, 反而有点奇怪感觉

01:14:052 (4,5,6,7) – 會不會太難 ? 建議將部份 Note 改成 Slider 或者讓 Beginner 有準備時間 . 例如 ( 我選取的部份是從01:11:377 開始 ) :



相隔一拍再放連續 Note . 其实还算好

01:15:198 (7,1,2,3) - ^ . 這梗打起來像 Normal 阿 = = . 不過因為前面用到相同的 Rhythm 所以這裡爭議會比較小一點 . 看你要不要改囉 ~ 同上

01:20:548 – 加個 Note ? 誠如之前所說因為隔了一拍所以應該沒問題 . 跟vocal了

01:20:930 (1,2) – 建議這樣改 :



01:22:459 要不要再加個 Note 就由你決定了 . 我怕太難就沒加了 . 要加的话我比较想放在1/2上, 有点难

個人認為 , 在 Easy 最後一段來一個不會太難但又跟前面不太一樣的 Rhythm 可以收畫龍點睛之效 .

<- 講尾殺就好了 , 賣弄甚麼文采 ? 一拳打爆 !!!

[Normal]

一種感覺 , 也許錯覺 : 請問這是 Hard 嘛 ……

難度星等2.22 , 太難了 = = . 記得OSU! 維基有提到 , 在新一代的星級評鑑下 , N diff 不得超出 2 星級 . 這點還望自重 =ㄦ= .

<- 打爆他 ~~~ !!

是說我也不知道 “ 自重 “ 的正確用法就是了 …… 我意思是希望你能夠注意一下 . 自重的用法不太对, 我是觉得这词儿自己对自己说是调侃, 但对他人说其实挺严肃的, 有点"不要太过分"的意思

<- ……

強烈建議更改節奏 , 盡量去對這首歌的主幹旋律 , 把枝微末節的部份捨棄 . 還有不要每個 Vocal 都去對 , 這樣玩起來真的像 Hard …… Hard 的節奏 , Normal 的間距 …… 这歌前段的vocal真的很有节奏感, 其他难度不太合适对vocal, 丢了又可惜

不過此更改意味著半 remap , 所以這篇就專注於音效吧 ~ 我會把我認為改了更好的部份說出來 , 你改過後覺得不好就無視我吧 ( 用Ctrl+z 倒帶就行 ) .

00:00:304 (1,2,3,4,5) – N-H 也太煞風景了 . 用我前面提過的方式修改一下 , 不然開頭咚咚咚的感覺沒情調 …… 加個 S-W 啥的 . 同easy

00:09:474 (1,2,3,4,5,6,7) – 這裡試著改一下 , 保留主幹就行 . 同上上.. 先跟着vocal了

00:18:645 (1,2,3,4,5,6,7,8) - ^ .

00:21:129 (1,2,3,4,5) – 盡量不要出現這麼多連續 Click . 除非畫龍點 …… 尾殺 @..@ “ .

<- I’m watching you ……

00:22:657 (1,2,3,4,5) - ^ .

00:30:873 ~ 00:55:328 – N-H 真的不適合用來對 Vocal 啦 . 純粹個人見解 .

01:19:020 (5,6,7,8,9,1,2) - …… .

<- 我覺得太長了 还好

另外關於 N:C1-C 的事在 Easy 裡提過 , 便不再提了 .

[Hard]

等一下 … 你 Hard SV 跟 Normal 一樣 , 難怪那麼像 … 建議 , 乾脆用 SV x1.2 去 Re 一張 Normal . 不強迫啦 … 畢竟 Re 一張說難不難 , 說麻煩倒挺麻煩的 =..= .

00:00:304 (1,2,3,4,5) - … 咚咚咚上瘾

<- 他想提醒你咚咚咚的開頭不好

欸 ~~~~ !!!!

若你真的很想保留這個設定 , 那就使用漸層音效吧 . 一開始小聲點 , 再把音量慢慢疊上去 .

我真的很建議你把音效搬到 S ( 我 Easy 提到的那個 ) , 因為若用 N-H 當底聲的話 , 很難在不破壞 Vocal 的美聲之下去對應 Vocal , 但如果你是要對主旋律那沒啥問題 .

例如接下來的建議 .

00:15:397 (1,2,3,4,5) – 我本來想建議這樣 :



但因為 Normal 底聲太破壞 Vocal 只得作罷 …

如果真的想要 N-H 當底聲那麼找個能勝過 N-H 的音效充作 C , 讓玩家不要放太多注意力在 N-H 上 . 我會放一個在最後的連結僅供參考 .

<- 若逆得朋友都說不會那就甭理他他腦袋有洞 ~

換我飛拳 ~ 我是觉得normal配合这段vocal十分合适

00:17:308 – 加個 Note ? 剛好可以跟後面的合成三角形耶 ~ 不..太..明..白..

00:17:499 (6,7) – 這兩個有點呆板 … 改成 Note 試試 ? 第一次是 x1.4 的兩個 Note , 第二次可能 x2.1 小跳 , 最後剛好 Overlap 在1的頭上之類的 …

00:26:096 (1,2,3) – 既然 00:25:332 (4,1) 都選擇這麼開了 , 00:26:670 (2,3) 這邊就別這麼近 . 試試 : 其实hard我开了ds, 而且有点强迫症开了就想从头开到底...




轉120度的跟背景音的 3 個 1 拍 Slider , 做為尾殺 .

<- 明明就是畫龍點睛

……

對了 , 雖然有點不關聯 … 但若你知道甚麼 OSU! 華人網絡社團可以推薦一下嘛 ? 一起做圖或練技等等的 . 總覺得有點孤單 =..= , 台灣玩家太少了 …… ( 至少在我身邊的人都沒有一個是認識OSU! 的 …… ) 謝嚕 ~

<- 0.0"

中間主歌的問題大同小異 , 不提了 .

01:04:499 (3,4,5,6) – 可惜了 . 這應該可以做成 jump 的說 . 做成 jump 也會更好玩 ~ 同上 ds了

01:07:938 (6) – 這邊怎麼突然拍手了 =..= . 找个clap也是放的24clap的

01:15:963 (5) – 如果要拉哨音的話 , 在更多地方也一起拉 . 跟造林藏樹一樣意思 . 已修改, 这个不是本意,是失误

<- 當你想要藏起一棵樹的時候 , 就種一片森林 …… ( 以下省略3000字 )

01:18:255 (1,3) – 在令 3 Blanket 2 的條件下把1 , 3 分開點 ( 條件機率嘛 …… ) . 好建议, 已修改

01:20:166 (6,1) – 分開點 , 在和 7 保持默認距離的情況下 . 已修改

01:21:312 (2) – S-F 或啥的 .

01:21:694 (4) - ^ , 但在尾巴上 . 想要normal的hitnormal, 要这样的话似乎要种草了..

01:22:650 (1) - ^ .

01:23:223 (3,1,2,3) - :



若你採用此建議 , 那麼在圖中的 1 的頭加上 S-F , 2 的頭加 D-F 、 尾巴加D-F . 最後一個 Note 加 S-F .

[Recommend Sound]

來到了最讓人期待的 Sound …… 沒有嘛 ?

<- …… ZZ

算了 =..= .

http://puu.sh/bp3dR/67dd72f074.rar

連結裡面有我推薦的音效以及個人對此歌的各種 Sound Testing , 做自爽的 , 參考看看吧 , 不想要就別點 . 看你的 map 我覺得你應該已經知道怎麼弄音效 , 我就不再多提用法嚕 . 不會再 PM 我也沒差喇 ~

我中間刻意弄了一些東西去呼應我 mod 裡頭提到的東西 , 額 … 例如 :

00:12:531 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - 前面我都用了你的 N:C1-C 去呼應 Vocal , 這裡刻意改回 N-H 讓你感受一下另一個音效如何壓得過 N-H … 之類的 .

另外我有注意到一位玩家說音量至少 50% vol. 玩起來較有感 , 於是我參考了他的建議 . 個人覺得再高也沒問題 , 讓你自己去嘗試吧 .

剩下的自己去發掘囉 ~ 都講出來就沒樂趣了 .

最後面副歌因為沒有甚麼我覺得不順的地方 , 遂不作了 =..= .

<- 懶人 233

若你喜歡 , 那就嘗試著做成自己的 Style 吧 ~

以上 ~~~ 如有冒犯還望海涵 .

<- That’s all ~~~ if that affend you , then sorry . I think he just want to help you =..=

阿對了 , 請開啟 Editor 去體驗它 , 另外在聽的時候看著畫面中間 ... 會頭暈 = =

Good luck to ypur map ~
thx a lot! 非常有爱的mod, 很多没采纳但会仔细研究音效建议
lkx_Shore
[General]
音频码率高于192kbps?
SR的难度把Letterbox去掉了,其他难度建议也去掉。
前面的音对不上,后面略有偏移...试试改成bpm:157.080 offset:250


[SR's Insae]
AudioLeadIn改成2000
------------------------
00:17:636 (2) - 滑条头+whistle
00:36:551 (5) - 滑条尾巴的Additons切成soft,然后添加finish
00:56:803 (1) - 其实这曲子用3/4滑条的话,滑条尾巴不静音比较好
01:02:917 (1,2) - 这节奏太莫名了吧...
01:04:445 (1,2,3,4) - 这里用1/2好点...3/4的话为什么不把滑条尾巴静音
------------------------
感觉好松散..

[Insane]
AudioLeadIn改成2000
------------------------
00:00:250 (1) - 特殊滑条最好不要同时向同一个方向弯...换着方向弯会好看很多
00:02:924 (1) - 换成note然后接转盘比较好
00:07:701 (7) - 为啥不用1/1
00:10:567 (6,7,8) - 这个白线三连下得太勉强了
00:11:426 (3) - remove...另外像00:11:140 (2) - 滑条尾上的重音,让人打下去会好很多。
00:12:477 (1) - 太近
00:15:248 (7) - 为啥要接个1/4滑条...
00:40:467 (7,8) - .......
------------------------
有点无力...实话说hard的节奏比insane好了很多...
主要是重音不会抓的问题吧..

[Easy]
AudioLeadIn改成2000
------------------------

[Normal]
AudioLeadIn改成2000
------------------------
00:57:376 (2) - 换成1/1滑条,然后白线接note
00:59:860 (1,2,3) - ^

[Hard]
AudioLeadIn改成2000
------------------------
01:22:596 (1) - 滑条尾巴soft-finish
01:23:360 (4) - 加个1/2滑条,滑条头soft-finish
Topic Starter
k1suke

lkx_Shore wrote:

[General]
音频码率高于192kbps? 卷说大小合适, 接近192就行, 这不是我的锅, 强行甩了
SR的难度把Letterbox去掉了,其他难度建议也去掉。 去了
前面的音对不上,后面略有偏移...试试改成bpm:157.080 offset:250 似乎157bpm, 243也行, 待定

[Insane]
AudioLeadIn改成2000 已修改
------------------------
00:00:250 (1) - 特殊滑条最好不要同时向同一个方向弯...换着方向弯会好看很多 好....
00:02:924 (1) - 换成note然后接转盘比较好 难度统一, 不改了..
00:07:701 (7) - 为啥不用1/1 7 1 有3个音吧..
00:10:567 (6,7,8) - 这个白线三连下得太勉强了 这里3个1/4跟的是vocal, 觉得这里语速加快了..
00:11:426 (3) - remove...另外像00:11:140 (2) - 滑条尾上的重音,让人打下去会好很多。
00:12:477 (1) - 太近 已修改
00:15:248 (7) - 为啥要接个1/4滑条... 改成尾3连么 (...
00:40:467 (7,8) - ....... .......
------------------------
有点无力...实话说hard的节奏比insane好了很多...
主要是重音不会抓的问题吧..

[Easy]
AudioLeadIn改成2000 已修改
------------------------

[Normal]
AudioLeadIn改成2000 已修改
------------------------
00:57:376 (2) - 换成1/1滑条,然后白线接note 试过了, 好像是现在的听起来比较舒服
00:59:860 (1,2,3) - ^

[Hard]
AudioLeadIn改成2000 已修改
------------------------
01:22:596 (1) - 滑条尾巴soft-finish 已修改
01:23:360 (4) - 加个1/2滑条,滑条头soft-finish 已修改
thx a lot! 首试overmap失败了么
Spring Roll

lkx_Shore wrote:

[SR's Insae]
AudioLeadIn改成2000 :arrow: fixed
------------------------
00:17:636 (2) - 滑条头+whistle :arrow: fixed
00:36:551 (5) - 滑条尾巴的Additons切成soft,然后添加finish :arrow: fixed
00:56:803 (1) - 其实这曲子用3/4滑条的话,滑条尾巴不静音比较好 :arrow: 去掉了
01:02:917 (1,2) - 这节奏太莫名了吧... :arrow: 不觉得
01:04:445 (1,2,3,4) - 这里用1/2好点...3/4的话为什么不把滑条尾巴静音 :arrow: 静音了
------------------------
感觉好松散.. :arrow: 。。什么叫松散啊
Sellenite
dont hit me
21:30 Okazaki Ushio: 咦 这个heavenly blue是谁的 0v0
21:30 Sellenite: 你的..
21:30 Okazaki Ushio: 哇!
21:31 Sellenite: 你的insane好多奇葩滑条啊...
21:32 Okazaki Ushio: 嗯对... 被吐槽好多次了 (。﹏。*)
21:32 Sellenite: 总体吧,我也只是说实话
21:32 Sellenite: easy可以
21:32 Okazaki Ushio: 猴
21:32 Sellenite: normal太多单点,偏难
21:33 Sellenite: hard也可以,排列上修一下细节就没问题
21:33 Okazaki Ushio: ins比较蠢么..
21:33 Sellenite: insane呢..1是太多奇葩滑条,其实我觉得是不和曲
21:33 Sellenite: 而是overmap好严重啊
21:34 Sellenite: 二
21:34 Sellenite: 你现在有空吗
21:34 Okazaki Ushio: 嗯有
21:35 Okazaki Ushio: overmap的话也是比较无奈 1/4实在太少了..
21:35 Sellenite: 给你补一下音效,在hard里,其他都要补
21:35 Okazaki Ushio: 谢谢谢谢!
21:35 Sellenite: 背景音乐很明显的地方你都没加啊
21:36 Sellenite: 等会再说overmap的问题
21:36 Okazaki Ushio: 诶 o.o 好
21:36 Sellenite: 00:18:586 (1) - 滑条头finish
21:36 Sellenite: 你的低难度的finish好像都没加- -...
21:36 Okazaki Ushio: e f还是n f?
21:36 Sellenite: 这里是hard的
21:37 Sellenite: 就直接加finish就可以了
21:37 Okazaki Ushio: 猴
21:37 Sellenite: 要说的话是normal的fin
21:37 Sellenite: 00:30:816 (1) -
21:37 Sellenite: finish
21:37 Sellenite: 你听背景音是不是很明显
21:38 Sellenite: 00:36:930 (1) -
21:38 Sellenite: 00:43:045 (1) -
21:38 Sellenite: 都是finish
21:38 Okazaki Ushio: 好
21:39 Sellenite: 00:49:160 (2) -
21:39 Sellenite: 00:55:274 (1) -
21:39 Sellenite: 01:09:032 (3) -
21:40 Sellenite: 01:14:765 (3) - 这个的尾巴
21:40 Okazaki Ushio: 诶多.. 其实我有些fin是nc 加 soft的fin
21:40 Okazaki Ushio: 要不要统一比较好哇
21:40 Sellenite: 01:21:262 (2) -
21:41 Sellenite: 我觉得normal的finish才更有气氛
21:41 Sellenite: soft的太小声了
21:41 Sellenite: 加了好像没加一样
21:41 Okazaki Ushio: 猴
21:41 Sellenite: 01:21:644 (4) - 尾巴
21:42 Sellenite: 哦对
21:42 Sellenite: 上面那个
21:42 Sellenite: 加soft的
21:42 Sellenite: 01:21:262 (2) - 这个也是soft的
21:42 Sellenite: 因为这几个都没拉长音的,后面你加了为什么前面不加...
21:43 Sellenite: 01:24:128 (3) - normal的fin
21:43 Sellenite: 你会用左边的东西加音效吗
21:44 Okazaki Ushio: 不是很明白..(
21:44 Sellenite: 看左边
21:44 Sellenite: 有个sampleset
21:44 Sellenite: 有个addition
21:45 Sellenite: 上面是普通音效的设定
21:45 Okazaki Ushio: 似乎左边的没法同时用soft和normal的音效 比如 soft的w和normal的f?
21:45 Sellenite: 下面是只是音效的设定
21:45 Sellenite: 可以
21:45 Sellenite: 很方便的
21:45 Sellenite: 你试试就用addition
21:45 Sellenite: 用normal的whistle
21:45 Sellenite: 就可以在soft里用哨子声
21:46 Sellenite: 善用左边可以搞出很多音效组合
21:46 Okazaki Ushio: 这个我知道来着
21:46 Okazaki Ushio: 比如说哇 ..
21:46 Sellenite: ?
21:46 Okazaki Ushio: 01:24:128 (3) - 我想在这个上面加上normal的clap和soft的finish 是不是只能添加文件改文件名?
21:47 Sellenite: 对
21:47 Okazaki Ushio: 猴
21:48 Sellenite: 这些明星背景音都有的都是些加音效的基本,漏了就不好了
21:48 Okazaki Ushio: 嗯知道了
21:49 Sellenite: insane
21:49 Sellenite: 我说些不好听的overmap的地方吧
21:49 Sellenite: 有些还是比较好听的
21:49 Okazaki Ushio: 好
21:49 Sellenite: 00:06:357 (1) - 这个形状真不好看啊....
21:49 Sellenite: 00:10:561 (6,7,8) - 这三个
21:50 Okazaki Ushio: 好... 等会儿改下
21:50 Sellenite: 先记住吧,我只是靠感觉粗略提出一下
21:50 Okazaki Ushio: 这里其实我是觉得vocal语速有加快..
21:51 Okazaki Ushio: 嗯好
21:51 Sellenite: 以后慢慢改也不迟
21:51 Okazaki Ushio: 嗯
21:51 Sellenite: 00:11:994 (7) -
21:51 Sellenite: 删除比较好
21:52 Sellenite: 因为你后面有00:12:472 (1,2) -
21:52 Sellenite: 怎么说呢....
21:52 Sellenite: 哎只是感觉不好
21:52 Okazaki Ushio: o,o 好
21:53 Sellenite: 00:14:574 (3,4,5) -
21:53 Sellenite: 这些拉长音的overmap
21:53 Sellenite: 你好像挺喜欢用...
21:53 Sellenite: 前面也是这个
21:53 Okazaki Ushio: 嗯.. kiai的长stream也都是放在vocal拉长音的地方..
21:54 Sellenite: 00:26:516 (2) - over了,也是不好听
21:54 Okazaki Ushio: 好
21:55 Sellenite: 00:41:899 (2) - 这个不是overmap,说的是排版,2是不应该跳的
21:55 Sellenite: 3才应该是跳
21:56 Okazaki Ushio: 唔 好的
21:56 Sellenite: 其实你应该试试这样的overmap:
21:56 Sellenite: 两个单点加滑条
21:56 Sellenite: 这样会比三个连续单点效果好很多
21:56 Sellenite: 00:50:497 (6,7,1) - 像这种
21:57 Sellenite: 拉长音之前放两个单点
21:57 Sellenite: 连打*
21:57 Sellenite: 效果超好
21:57 Okazaki Ushio: 明白了!
21:57 Sellenite: 并不是在拉长音中途overmap,而是开始
21:58 Okazaki Ushio: 长音就是一根滑条嘛o.o
21:58 Sellenite: 对,就是在前面再加两个1/4
21:58 Sellenite: 01:00:434 (4) - 这个就要开始滑条了
21:58 Sellenite: 改成1/2滑条
21:59 Sellenite: 01:02:727 (10) - 同理
22:00 Okazaki Ushio: 1/1?
22:00 Sellenite: 随便你以后怎么加节奏,先提醒你是这里应该开始拉滑条了
22:00 Okazaki Ushio: 嗯好
22:01 Sellenite: 01:22:599 (1) - 这种超重音落在滑条尾巴效果就减大半了
22:02 Sellenite: 改变下节奏使他变成打击吧
22:02 Sellenite: 01:21:644 (4,5,6) - 重音在滑条too和这里不要over
22:02 Okazaki Ushio: 好的
22:03 Okazaki Ushio: 这bgm有些重音在红线 感觉有点不舒服
22:03 Sellenite: 现在有些曲子是重音在红线上的
22:04 Sellenite: 其实挺多了就挺好听的
22:04 Sellenite: 听多了*
22:04 Sellenite: 最后是奇葩滑条的问题...
22:04 Okazaki Ushio: 好...(吐槽无法避免
22:04 Sellenite: 我是觉得太多了,用得太多会给人一种太乱的感觉
22:05 Sellenite: 是那种不舒服那种感觉
22:05 Sellenite: 01:04:446 (1,1,1,1) - 就保留这个,其他适当修一下吧...
22:06 Sellenite: 主要还是不合曲
22:06 Okazaki Ushio: 其实吧.. 我是有点想坚持这个滑条风格
22:06 Okazaki Ushio: 这bgm不太合适的确是的
22:06 Okazaki Ushio: http://pan.baidu.com/s/1kTFp41p 这个是第一次尝试这样的滑条 感觉效果还不错...
22:07 Sellenite: 我看看
22:09 Sellenite: 嘛这也是关乎于图整不整洁的问题
22:09 Sellenite: 你这是看到别人拉奇葩滑条觉得好才拉的吗
22:11 Okazaki Ushio: 不是 o.o 怎么说...
22:11 Sellenite: 没..问一些,我觉得不会有人一开始就喜欢拉这种滑条而已
22:12 Sellenite: 一下*
22:12 Okazaki Ushio: 图风? (...
22:12 Sellenite: 这个是泡泡负责的蛤
22:12 Sellenite: 吧
22:12 Sellenite: 比赛图
22:13 Okazaki Ushio: 就 做的时候 发现"滥用"blanket拉出这样的高速滑条挺有趣
22:13 Okazaki Ushio: 而且似乎这样的风格比较少? ( ...
22:13 Okazaki Ushio: 对
22:13 Sellenite: 哦..
22:13 Sellenite: 不是风格问题
22:13 Sellenite: 我还是强调一下合曲而已..
22:14 Okazaki Ushio: 嗯好
22:14 Sellenite: 泡泡是喜欢整洁的图的
22:14 Sellenite: 所以..
22:14 Okazaki Ushio: 这个我知道( 虽然滑条奇葩了点..
22:15 Sellenite: 哎就说那么多吧,说这么少但改起来蛮复杂的
22:15 Okazaki Ushio: 还是挺工整的吧.. 叠的或者blanket(..
22:15 Sellenite: 记得把你做的diff的音效都补全了
22:15 Okazaki Ushio: 总之谢谢谢谢 post一下好给kds
22:15 Okazaki Ushio: 好 等下去铺一遍
22:16 Sellenite: 不信的话可以给别人也看看..这是我的个人感觉
22:17 Okazaki Ushio: 也是,, 结果出来之后我私聊泡泡问问他感觉去..
Kibbleru
just a suggestion for insane

00:00:243 - i really think you could lower sv a bit here (like to 0.75 or something) cuz it honestly feels too fast
00:00:243 (1,1,1,1,1) - the nc spam here is REALLY unecessary
micchi_chi
Hi~ From my modding Q~
Sorry for a very delayed mod T_T
Kinda busy with homework these past days...
Okay, let's start~

[General]
  1. Actually, I'm pretty surprised that you got +17 SP but no one remind you about this... Check AiMod (ctrl+shift+A) your audio bitrate is higher than 192kbps, in order to get ranked, the audio bitrate should be between 128 - 192kbps, not more not less, compress it.
  2. You don't have to put, title, artist and source on the tags, so remove "aldnoah.zero" and "heavenly blue" from the tags
  3. Try to make your beatmap background ratio 4:3 so if the height is 768, the width should be 1024. Here, I cut it for you

[Easy]
  1. 00:00:243 I suggest to use soft sample set for the part starting from this point until spinner. And I think this one apply for the rest of the diffs
  2. 00:02:918 (1) - I think you better end the spinner here 00:05:975 Since I think the vocal ends there
  3. 00:09:414 There's kinda big sound here to get ignored, I suggest to just end 00:09:032 (2) - there and add a note here 00:09:797 Or, at least make (2) like this to follow the vocal. http://puu.sh/buuc5/9a2fc84918.jpg
  4. 00:11:707 (1,2) - They could be blanketed better. Here, let me help you with the points. You'll just need 3 slider points, move the second one to x:169, y:253 and the third one to x:264, y:241 Should look better now :) http://puu.sh/buunl/04f78b6119.jpg
  5. 00:18:586 (1) - I would prefer to add finish at head instead of whistle
  6. 00:25:465 (2) - How about this? Follow the vocal better. http://puu.sh/buuuC/64db31890e.jpg
  7. 00:30:816 (1) - Finish here instead of whistle
  8. 00:41:516 (2,1) - Blanket maybe?
  9. 00:43:045 (1) - Finish at head instead of whistle
  10. 00:48:013 (3) - The placing is not really good imo, maybe try to blanket (2) with this... http://puu.sh/buuAO/ed6b6f464a.jpg DS the next notes if you do so
  11. 00:55:274 Spinner here would be nice... If you do so, just end it here 00:56:421
  12. 01:02:535 (5,3) - Bad overlap (I think this supposed to be sliderbow, but (3) is just too short) I would prefer to blanket (1) and (2) with (3) and stack (3)'s end with (5)'s end. http://puu.sh/buuMh/a877fe3a94.jpg
  13. 01:08:268 (1) - Finish at end instead of whistle
  14. 01:15:147 (7) - Huge suggestion, better do this ---> NC here instead of here 01:17:058 (1) -
  15. 01:20:879 (1,1,1) - You don't need to NC just every time, they seems pointless here.
  16. 01:23:746 (1) - Add finish at end maybe

[Normal]
  1. Just from the slider velocity, I automatically think this is too hard for Normal, SV 120 would be enough for fast BPM song. And I think AR 5 is too hard for Normal too, I suggest to reduce it to 4, but if you don't change the SV, you might ignore this, since AR 5 is fitting with the current SV.
  2. 00:08:077 (1) - Make this a reverse slider, it will follow the vocal better. Or add a note here 00:08:459
  3. 00:16:102 (3,2) - Whoops, near overlap, put this a bit higher
  4. 00:16:867 (1) - I think you should avoid using 1/4 sliders on Normal, just change it to 1/2 slider, it still follow the vocal well. http://puu.sh/buvaj/1abb252fb4.jpg
  5. 00:16:867 (1,2,3) - But honestly, I prefer this rhythm... http://puu.sh/buveT/df77f8c1cf.jpg
  6. 00:18:586 (1) - Add finish here instead of whistle
  7. 00:31:962 (4) - I actually don't really like the placement, place it below (3) maybe? Since from (2) to (3) is going downward, it would be weird if from (3) to (4) suddenly going upward http://puu.sh/buviO/957a3c6490.jpg
  8. 00:35:020 (4,1) - Not a really good overlap... I suggest moving (1) somewhere else, don't move (4) the place is perfect.
  9. 00:43:045 (1) - I believe Finish here would be better than whistle
  10. 00:51:453 (2,2) - Overlap T_T
  11. 00:54:892 (6) - Finish at end instead of whistle
  12. 01:09:032 (3) - NC here, and Finish here instead of whistle
  13. 01:15:147 (3) - ^

[Hard]
  1. 00:08:077 (1) - I don't know if you do this on purpose because you did this on Normal too. But it better to make this a reverse... Or add a note here 00:08:459
  2. 00:07:121 (4,2) - Better stack their heads
  3. 00:10:943 (6) - Better ctrl+g this
  4. 00:11:899 (1,2) - Better blanket these
  5. 00:12:663 (3) - This ---> http://puu.sh/buvDr/97ac3a2d98.jpg
  6. 00:18:586 (1) - Same, finish at head instead of whistle
  7. 00:26:994 (3) - Move this here 00:27:185 and remove the reverse
  8. 00:27:758 Honestly this is a reasonless break, I'll leave it be for Easy and Normal, but I think you better map this part for hard and harder diffs
  9. 00:30:816 (1) - Finish here instead of whistle
  10. 00:43:045 (1) - ^ at head
  11. 00:48:778 (1,2) - Blanket better
  12. 00:50:306 (4,1) - ^
  13. 00:58:332 (5) - Better NC here for Hard and harder diffs
  14. 00:59:287 (7,8) - I would prefer to swap their places at timeline. Sounds and follow the vocal better http://puu.sh/buvOI/3ff35fcfd4.jpg
  15. 01:05:593 (6) - Stack the head or end with (4)'s end to avoid bad overlap. This : http://puu.sh/buvSj/f0579be2c6.jpg or this : http://puu.sh/buvT3/26afb6ff0a.jpg
  16. 01:09:032 (3) - NC here and add finish at head instead of whistle
  17. 01:14:765 (3) - Finish at end instead of whistle
  18. 01:16:485 (6,2) - Stack properly

[Insane]
  1. HP 6 would be fine for this
  2. 00:01:771 (1) - I would prefer to make this a reverse slider and remove this note here 00:02:535 (1) - And NC every one note just seem too...
  3. 00:18:586 (1) - Finish here instead of whistle
  4. 00:27:950 Map this part~!!!
  5. 00:38:841 (2,3) - Swap them on timeline, follows the vocal better. http://puu.sh/buw8n/1e05984aa7.jpg
  6. 00:43:045 (1) - Finish at head instead of whistle
  7. 00:44:765 (6) - NC
  8. 00:45:338 (8,1) - Overlap >.<
  9. 00:49:160 (1) - Finish at head instead of whistle
  10. 01:04:446 (1,1,1,1) - Bad NC-ing :x
  11. 01:12:090 (6) - NC
  12. 01:19:733 (9) - ^
  13. The rest are fine, too hard for me >.<

[Spring Roll's Insane]
  1. 00:10:943 (1,3) - Better stack ._.
  2. 00:28:523 (3) - Be careful, reverse arrow shouldn't be covered, it's unrankable.
  3. That's all, very short, lol XD

Okay, that's all :3
Good luck~!
Oyatsu
From my queue.
[General]
  1. In tags, plz remove anime japanese because it is supported by genre. And remove aldnoah.zero aldnoah zero because it is supported in source. You don't need to add more
  2. You don't plan to use combo color? I think if you choose combo colors are sensible at BG. It is great! Here is my example for you with my seeing.
    Example

    [Colours]
    Combo1 : 36,63,168
    Combo2 : 112,56,56
    Combo3 : 152,23,170
    Combo4 : 190,100,33
  3. You can add in tags アルドノア・ゼロ A-1 Pictures (katakana of the name of this anime series and its studio)
[Spring Roll's Insane]
  1. HP+7 (+1)
  2. 00:07:313 (5,6,7) - I really don't appreciate this pattern. THe flow is so bad and 2 circles were stacked to slider. Completely stack is the way for you to fix them.
  3. 00:09:223 (9) - It is stacked to the perfect jump. Make the pattern worse and ugly. I sugguest moving to 348/288. So you can keep the jump pattern and the slider (9) can stack perfectly to the tail of 00:10:561 (6) - .
  4. 00:09:988 (3,4,5) - You are following the voice, right? I hear the voice starts at 00:09:988. So you rhythm doesn't really correct anyway. I sugguest deleteing all. Putting a 1/1 slider started at 00:09:988 and ended at 00:10:370.
  5. 00:10:943 (1,2) - I still realize no have any reasons for you to map 2 sliders 1/4. Yeah, it's right, dueto the vocie and instrument, I can surely say it so. PLz change to 2 circles 1/2.
  6. 00:11:325 (3) - You don't feel it is quite ugly? :3
  7. 00:12:472 (1,2,3,4,5,6,7,8,9) - This rhythm is really so bad for me. You follow so many instrument and forgot that you need to blanket between voice and instrument. Someplace at 00:13:618 (7,8,9) - it didn't also follow instrument. Here is my rhythm that I think it's good.
  8. 00:14:574 (2,3,4) - Again, the voice started at (2), not (3). With your current pattern, they call them be "OVERMAP". Remove all, then put a slider 1/2 starts at 00:14:574 - and ends at 00:14:765. Next, you put a circle at 00:14:956 -
  9. 00:20:306 (2,3,4) - Why is there 1/4 here? (my mean is (3) circle). I really clearly hear that "mi..chi". I strongly sugguest you to remove the 00:20:402 (3) -
  10. 00:20:688 (5,6,7) - You can try to Ctrl+G them? I'm sure that the rhythm is better than current. Don't forget to reorder the place of all notes.
  11. 00:24:319 (4,5,6,7) - Can u give me your reason to map stream here? JUst want and map randomly? Sao bad :( They are similar to 00:22:790 (4,5,1). Remove stream and map normal 1/2 pls. They didn't follow anything.
  12. 00:27:376 (3) - I prefer to blanket and around 00:26:803 (2).
    Example

    36,236,27376,2,0,P|76:256|128:244,1,88.5,8|2,0:0|0:0,0:0:0:0:
  13. 00:30:243 (4,5,6,1) - Bad pattern. I think there are many more places to you can put that they willnot stack.
    Example

    156,293,30242,1,8,0:3:0:0:
    112,168,30434,1,4,0:3:0:0:
    56,272,30625,1,4,0:3:0:0:
  14. 00:44:192 (5) - NC
  15. 00:46:485 (2) - 260/196 is better flow for me
  16. 00:47:249 (5) - NC
  17. 00:50:497 (5,6,1) - Again, still like I said, remove (6) pls, and move (5) to 304/144, So you can creat a nice jump without overmap.
  18. 00:53:746 (1) - Move to 465/82, I want to completely stack with the head of 00:54:128 (3). I still feel it is better than you
  19. 00:56:039 (4,6) - NC, because you changed speed
  20. Start kiai time, I don't know where is 1/2 rhythm, where is 1/4 rhythm anymore. So difficult to read. You map so randomly. You need to have a main DS for 1/4 rhythm or there is any elements for player that they can know. I can give you example like: 00:56:803 (1,2) - 00:59:860 (1,2) - 01:02:918 (1,2) - 01:04:446 (1,2,3,4) - 01:09:032 (1,2) - 01:15:147 (3,4) - 01:18:969 (3,4) - .........
  21. 00:57:758 (5,6,7,1) - Not a nice stack
  22. 00:58:714 (2) - Move to 464/32
  23. 01:00:434 (3,4,5) - Overmap
  24. 01:02:153 (5,6,7,8,9,10,11,12) - I really STRONGLY THESE. What is your reason?
  25. 01:02:918 (1,2,3,4) - Bad. Why is (1) and (2) 1/4 rhythm while (3) and (4) are also quite near but they are 1/2?
  26. 01:04:446 (1,2,3,4) - I think you map 1/2 slider is good. They're runing with your random idea.
  27. 01:08:268 (1,2,3,4,5,6,7,8) - again. PLs follow more on the song, don't map like your feeling
  28. 01:13:236 (3) - it is stacked, no nice anyways. Try my ways, the head is at 60/336 and the tail is at 187/353.
  29. 01:23:364 (2) - Stack complete with 01:23:746 (1) . I think like this will be nicer.
  30. 01:26:994 - Put a greenline with volumn is 5% and choose S:C1.
[Insane]
  1. 00:01:007 (1,1,1,1) - I think no need to NC.
  2. 00:13:809 (6) - I guess that you are following the voice but really they are quite bad. I sugguest changing into 2 circles, then you can creat a nice jump to more interesting.
  3. 00:27:758 (10) - NC
  4. 00:35:020 (3,4,5) - The pattern is quite difficult to read. One is 1/1, one is 1/2. I sugguest moving 00:35:784 (4) - to 312/380 so it is easier to read and (4) also is stacked completely with the tail of 00:37:504 (3) -
  5. 00:39:988 (6) - NC
  6. 00:44:192 (5) - NC
  7. 00:48:395 (7,8) - Rhythm is bad. I'm sure that the voice starts at 00:48:395 . But the 1/4 slider (7) made (8) be late. I suggues removing the (7) and put the (8) at 00:48:395. Put a circle at 00:48:778 - to full up the empty.
  8. 01:15:911 (6,7) - Really very easy to wrong with your distance for 1/4 like your current way. I sugguest moving more far, example like: 244/264?
  9. 01:20:879 (1) - Remove NC
  10. 01:21:262 (3) - NC
  11. 01:22:408 (8,1,2) - The rhythm is abit late, I feel like they run randomly without reason to appear themselves. You can try my way for this. Remove all, then put 2 circles at 01:22:408 - and 01:22:599 . Put a slider starts at 01:22:790 - and ends at 01:22:981. Put a circle at 01:23:172 -
  12. 01:19:733 (9) - NC
  13. 01:18:204 (9) - NC and remove NC at 01:18:586 (1) -
  14. The diff is so bad. Over map is so much. The pattern isnot fine. Sorry but i think you need to improve the style more. Ganbatte! ^^
[Hard]
  1. 00:08:459 - There is voice here, why do u empty? Put a circle pls
  2. 00:47:249 (3) - Move to 200/280 so it won't be stack with 00:45:720 (5) -
  3. 01:02:918 (6) - NC
  4. 01:03:682 (1) - Remove NC
  5. 01:04:446 (3) - NC
  6. 01:08:268 (1) - Remove NC
  7. 01:09:032 (3) - NC
  8. 01:11:325 (1,3) - ^
  9. 01:13:236 (6) - The instrument didn't say me that there is 1/4 here. So I sugguest changing into 2 circles 1/2 rhythm
  10. 01:14:765 (3,4) - The slider should be start at big tick, so will be better. 01:14:765 (3) - should be end at 01:14:956 , then you move 01:15:338 (4) - to 01:15:147 -, finally put a circle at 01:15:720 -
  11. 01:19:733 (5) - NC
  12. 01:20:879 (1) - Remove NC and NC at 01:21:262 (2) -
[Normal]
  1. 00:18:586 (1,2,3,4,5,6,7,8) - These are so difficult for noob player. I'm agree that you can use 1/2 in normal but so many are also "shouldn't". Remove some notes of 1/2 will be the way for you. Example like: 00:18:778 (2,4) -
  2. 00:23:555 (4,5) - Change into slider, the rhythm will be more enjoyable but no only is circle and circle :3
  3. 00:42:663 - There is a drum here, it is quite loud. I sugguest putting a cicle here.
  4. 01:08:268 (1) - Remove NC and NC at 01:09:032 (3) -
  5. 01:11:325 (1,3) - ^
  6. 01:19:733 (7) - NC
  7. 01:20:115 (8,9) - Change into 2 circles 1/1, If I was a newbie, I was dead. So difficult ><
[Easy]
  1. 00:12:472 (2) - Tail is at 272/240 if you want to blanket and around 00:11:707 (1) -
  2. 00:13:618 (1) - Remove NC
  3. 00:19:733 - 00:21:262 - 00:22:790 - 00:24:319 - All are empty. LIke before the first part, you mapped full and quite good but second partm empty is so part, they make me feel so boring. So I sugguest you for mapping it
  4. 00:55:274 - Put here a circle. The drum is "VERY STRONG"
  5. 01:03:682 (1,3) - no NC - NC
  6. 01:15:147 (7) - NC
  7. 01:20:879 (1,1) - You ignore the drum but they are "VERY STRONG", the diff is missing and I feel there is something so empty. Try my rhythm and you can follow the drums but still keep for niewbie can play them. Don't forget to remove NC of the second slider. PLs see the rhythm ruler, not screenshot, I just make a example and my puush was wrong.
[]
With my personal seeing, The beatmap is still quite bad. The best difficult here is easy. There are so many "OVERMAP" in Insane. Flow in Hard is quite bad. But anyways, you sre newbie in mapping, so you still have time to practice. Hope I can see your ranked beatmap oneday soon ^^
Vell
hellu ~ noob mod incoming

[Spring Roll's Insane]
  1. 00:00:243 (1) - end the spinner at 00:06:166 feels alot better in my opinion.
  2. 00:11:707 (4) - remove this circle and make a reverse slider out of 00:11:325 (3) - goes better with the vocals
  3. 01:24:319 (1) - end the spinner one tick earlier, so it ends with the vocals.
[Insane]
  1. 00:02:918 (1) - that slider feels out of place, just start the spinner here.
  2. 00:24:510 (6) - replace it with a circle, like u have it with 00:22:217 (4,5,6) - , keeps the flow consistent.
  3. 00:40:465 (7,8) - what are they doing here? nothing in the song suggest these 1/4 at all, just replace them with 2 circles one at 00:40:561 (7) - and the other at 00:40:752 (8) -
  4. 00:55:943 (3,4,5,6) - might be just me but i cant play this at all, the slider start at a really awkward tick, but tbh i dont really know what i would do there myself. for now i could suggest an ordinary stream, but you can just leave it as it is now because as i said, it might be just me.
  5. 00:59:096 (3,4,5) - remove these 3 objects and just go with the same rythm as your sliderpattern at 00:56:803 (1,2) - ,because 00:59:574 (5) - plays not good at all.
  6. 01:12:758 (8) - a 1/4 starting on a blue tick? and again there is nothing with the song that would support this, just a well spaced circle will be enough. You need to be really careful with 1/4 sliders as they may interrupt the flow pretty harshly if they dont go well with the song and are just there for the 'style' or increasement in difficulty.
[Hard]
  1. 00:02:918 (5) - same with insane, just starting the spinner here feels better.
  2. 00:08:459 cirlce pls~
  3. 01:10:179 (6) - remove the circle and move the slider here to go with the vocals.
  4. 01:14:765 (3) - alright, remove the slider, put 2 circles here and move 01:15:338 (5) - to the downbeat and add a circle here 01:15:720, again to follow the vocals correctly, plays much much better.
[Normal]
  1. 00:02:918 (5) - same with the other diffs~
  2. 01:10:370 (6) - start the slider at the white tick
  3. 01:13:618 add a circle here
[Easy]
  1. 00:52:217 (1) - end the slider at 00:52:790, put a circle at 00:53:172 and 00:53:555. Then move 00:53:746 (3) - to 00:54:128 and let it end at 00:55:274
Spring Roll

hanyuu_nanodesu wrote:

[Spring Roll's Insane]
  1. 00:10:943 (1,3) - Better stack ._. :arrow: no,i do it on purpose
  2. 00:28:523 (3) - Be careful, reverse arrow shouldn't be covered, it's unrankable. :arrow: really?i dont think it is covered._.
  3. That's all, very short, lol XD

Okay, that's all :3
Good luck~!

Oyatsu wrote:

[Spring Roll's Insane]
  1. HP+7 (+1) :arrow: fixed
  2. 00:07:313 (5,6,7) - I really don't appreciate this pattern. THe flow is so bad and 2 circles were stacked to slider. Completely stack is the way for you to fix them. :arrow: fixed
  3. 00:09:223 (9) - It is stacked to the perfect jump. Make the pattern worse and ugly. I sugguest moving to 348/288. So you can keep the jump pattern and the slider (9) can stack perfectly to the tail of 00:10:561 (6) - . :arrow: i prefer mine
  4. 00:09:988 (3,4,5) - You are following the voice, right? I hear the voice starts at 00:09:988. So you rhythm doesn't really correct anyway. I sugguest deleteing all. Putting a 1/1 slider started at 00:09:988 and ended at 00:10:370.
  5. 00:10:943 (1,2) - I still realize no have any reasons for you to map 2 sliders 1/4. Yeah, it's right, dueto the vocie and instrument, I can surely say it so. PLz change to 2 circles 1/2.
  6. 00:11:325 (3) - You don't feel it is quite ugly? :3 :arrow: no.....
  7. 00:12:472 (1,2,3,4,5,6,7,8,9) - This rhythm is really so bad for me. You follow so many instrument and forgot that you need to blanket between voice and instrument. Someplace at 00:13:618 (7,8,9) - it didn't also follow instrument. Here is my rhythm that I think it's good. :arrow: well i prefer mine
  8. 00:14:574 (2,3,4) - Again, the voice started at (2), not (3). With your current pattern, they call them be "OVERMAP". Remove all, then put a slider 1/2 starts at 00:14:574 - and ends at 00:14:765. Next, you put a circle at 00:14:956 -
  9. 00:20:306 (2,3,4) - Why is there 1/4 here? (my mean is (3) circle). I really clearly hear that "mi..chi". I strongly sugguest you to remove the 00:20:402 (3) -
  10. 00:20:688 (5,6,7) - You can try to Ctrl+G them? I'm sure that the rhythm is better than current. Don't forget to reorder the place of all notes. :arrow: no ,it break the pattern
  11. 00:24:319 (4,5,6,7) - Can u give me your reason to map stream here? JUst want and map randomly? Sao bad :( They are similar to 00:22:790 (4,5,1). Remove stream and map normal 1/2 pls. They didn't follow anything.
  12. 00:27:376 (3) - I prefer to blanket and around 00:26:803 (2). :arrow: fixed
    Example

    36,236,27376,2,0,P|76:256|128:244,1,88.5,8|2,0:0|0:0,0:0:0:0:
  13. 00:30:243 (4,5,6,1) - Bad pattern. I think there are many more places to you can put that they willnot stack. :arrow: i prefer mine
    Example

    156,293,30242,1,8,0:3:0:0:
    112,168,30434,1,4,0:3:0:0:
    56,272,30625,1,4,0:3:0:0:
  14. 00:44:192 (5) - NC :arrow: fixed
  15. 00:46:485 (2) - 260/196 is better flow for me :arrow: no..
  16. 00:47:249 (5) - NC :arrow: fixed
  17. 00:50:497 (5,6,1) - Again, still like I said, remove (6) pls, and move (5) to 304/144, So you can creat a nice jump without overmap.
  18. 00:53:746 (1) - Move to 465/82, I want to completely stack with the head of 00:54:128 (3). I still feel it is better than you
  19. 00:56:039 (4,6) - NC, because you changed speed :arrow: fixed
  20. Start kiai time, I don't know where is 1/2 rhythm, where is 1/4 rhythm anymore. So difficult to read. You map so randomly. You need to have a main DS for 1/4 rhythm or there is any elements for player that they can know. I can give you example like: 00:56:803 (1,2) - 00:59:860 (1,2) - 01:02:918 (1,2) - 01:04:446 (1,2,3,4) - 01:09:032 (1,2) - 01:15:147 (3,4) - 01:18:969 (3,4) - .........
  21. 00:57:758 (5,6,7,1) - Not a nice stack
  22. 00:58:714 (2) - Move to 464/32 :arrow: fixed
  23. 01:00:434 (3,4,5) - Overmap
  24. 01:02:153 (5,6,7,8,9,10,11,12) - I really STRONGLY THESE. What is your reason?
  25. 01:02:918 (1,2,3,4) - Bad. Why is (1) and (2) 1/4 rhythm while (3) and (4) are also quite near but they are 1/2?
  26. 01:04:446 (1,2,3,4) - I think you map 1/2 slider is good. They're runing with your random idea.
  27. 01:08:268 (1,2,3,4,5,6,7,8) - again. PLs follow more on the song, don't map like your feeling
  28. 01:13:236 (3) - it is stacked, no nice anyways. Try my ways, the head is at 60/336 and the tail is at 187/353. :arrow: fixed
  29. 01:23:364 (2) - Stack complete with 01:23:746 (1) . I think like this will be nicer. :arrow: dont think so
  30. 01:26:994 - Put a greenline with volumn is 5% and choose S:C1. :arrow: fixed
about overmap and others i not reply before:
in my opinion,'map' means creat the rhythm.yes i think creat is more important than just follow the music.and whats more ,this diff is called 'insane',but this music even have no 1/4 sounds,that means if i totally follow the music without any rhythm created,it just sounds like a 'hard' diff,which plays very boring for any player..and you say the distance from the kiai time start is very confusing ,but in my eyes its very easy to read with the approach circle,and is interesting to play.so ,sorry for no change because the overmap you say is just very suitable in my mind.

Vell wrote:

[Spring Roll's Insane]
  1. 00:00:243 (1) - end the spinner at 00:06:166 feels alot better in my opinion. :arrow: tooooo close to the next note :o
  2. 00:11:707 (4) - remove this circle and make a reverse slider out of 00:11:325 (3) - goes better with the vocals :arrow: no ,i dont think so
  3. 01:24:319 (1) - end the spinner one tick earlier, so it ends with the vocals. :arrow: okay
thanks for your mod~
Topic Starter
k1suke

Kibbleru wrote:

just a suggestion for insane

00:00:243 - i really think you could lower sv a bit here (like to 0.75 or something) cuz it honestly feels too fast
00:00:243 (1,1,1,1,1) - the nc spam here is REALLY unecessary
i have remaped insane. also thx a lot :D
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