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Endou Yurika - Futari no Chronostasis

posted
Total Posts
61
Topic Starter
Venellys
This map has been deleted on the request of its creator. It is no longer available.
Xiaolin
Gonna work on the diff today ~ :3
Topic Starter
Venellys

Lapis Aoki wrote:

Gonna work on the diff today ~ :3
ok, but send it before 31 of august, school will start and i will be inactive and only map on weekends ;w; and thank you for stars~ ^^
Xiaolin

VeeLaHee104 wrote:

Lapis Aoki wrote:

Gonna work on the diff today ~ :3
ok, but send it before 31 of august, school will start and i will be inactive and only map on weekends ;w; and thank you for stars~ ^^
LOL, I thought school will start at september 15 ~ D:
Topic Starter
Venellys

Lapis Aoki wrote:

VeeLaHee104 wrote:

ok, but send it before 31 of august, school will start and i will be inactive and only map on weekends ;w; and thank you for stars~ ^^
LOL, I thought school will start at september 15 ~ D:
mhhhmhmhmhm school opens late on lower grades than 9, and pls stop chitchat and start mapping your diff. i call someone doesn't look like kibbleru for insane gd ^^
Xiaolin
Done ~ !

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Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
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Topic Starter
Venellys

Lapis Aoki wrote:

Done ~ !

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ok, i will update the diff when i'm back to my computer
and itll be ready for mods ^^
Cerulean Veyron
Owww, Humans DO have school,supercars like me don't \:3/

Expect the Insane GD you request me next week, a bit busy here.
Wait, UAE mappers reunion? Why should i map a diff with that bstrd?
Xiaolin
Wow why you're so mean to me like this </3 just cause I have a ranked map that doesn't mean you be mean to me ;_;
Topic Starter
Venellys

Gray Veyron wrote:

Owww, Humans DO have school, supercars like me don't \:3/

Expect the Insane GD you request me next week, a bit busy here.
Wait, UAE mappers reunion? Why should i map a diff with that bstrd?
omfg, so lucky

i make reunion because i want you and lapis aoki to BEHAVE and respect each other, not rage and despair like what your doing. so i will give you 1 punishment by mapping a insane for me. wwww >3<

Lapis Aoki wrote:

Wow why you're so mean to me like this </3 just cause I have a ranked map that doesn't mean you be mean to me ;_;
don't depress aoki, just do something he want and he will be nice to you, its not because you have ranked map and be mean to you(your ranked map is actually a lazy map. so gray's map is still the same rate, but not lazy. 4diff on 3.4min song, very fun and fine. yours too). he's just doing road rage or something xD

WOW, i will be the mother of Gray Veyron and Lapis Aoki <333 ^^

i update your normal diff, lapis, waiting for veyron's insane to finish ~ READY FOR MODS :)
Magimoji
I've been waiting for someone to do a beat map for this song. Thanks!
Lavender
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hello, from M4M, sorry for the delay.
[General]
offset-2
try to find a custom hitsound.
[Easy]
AR-1
00:07:516 (1) - This slider looks bad with 00:05:802 (4)
00:30:659 (4) - blanket?
00:31:516 (5) - ^ with 4

00:33:230 (1) - turn it into a slider.
[Aoki's Normal]
00:14:375 (1,2,3) - turn it into this to fit vocal
00:48:232 (4,1) - remove stack
01:24:661 (4,5) - Consider turning it into sliders on red line?
[Hard]
00:04:946 (3) - move it to 00:04:839
00:05:161 - add note
00:07:303 (5,1) - substitiue it with a slider
00:08:161 (2,3) - ^
00:11:803 (4) - move it to 00:11:696
00:12:661 (1,2,3) - unreasonable

00:15:446 - add note
00:18:232 - 00:20:803 - consider mapping some?
00:22:732 (1) - remove 3/4, unreasonable
00:42:661 - add note
00:50:161 (5,1) - remove 5 and move 1 to 00:50:482
....why do you use so many 3/4 sliders? Surely some of them looks good, however abusing them makes the whole beatmap suck.
01:15:232 - add note
01:17:589 (5,1) - use a new slider to replace them
01:26:375 (1) - it should stop at 01:28:089
Topic Starter
Venellys

Majimoji wrote:

I've been waiting for someone to do a beat map for this song. Thanks!
lol, i didn't even know someone request this song, i just found it and map it, your welcome ~ ^^

[Teichan] wrote:

Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hello, from M4M, sorry for the delay.
[General]
offset-2 i think offset is ok...
try to find a custom hitsound. ok, i will tell to veyron to make one for me
[Easy]
AR-1
00:07:516 (1) - This slider looks bad with 00:05:802 (4)
00:30:659 (4) - blanket?
00:31:516 (5) - ^ with 4

00:33:230 (1) - turn it into a slider.
i fix all mods, thanks
[Hard]
00:04:946 (3) - move it to 00:04:839
00:05:161 - add note
00:07:303 (5,1) - substitiue it with a slider
00:08:161 (2,3) - ^
00:11:803 (4) - move it to 00:11:696
00:12:661 (1,2,3) - unreasonable

00:15:446 - add note
00:18:232 - 00:20:803 - consider mapping some?
00:22:732 (1) - remove 3/4, unreasonable
00:42:661 - add note
00:50:161 (5,1) - remove 5 and move 1 to 00:50:482
....why do you use so many 3/4 sliders? Surely some of them looks good, however abusing them makes the whole beatmap suck.
01:15:232 - add note
01:17:589 (5,1) - use a new slider to replace them
01:26:375 (1) - it should stop at 01:28:089

i fix all except adding notes and change sliders.
thanks for mod ^^
Xiaolin

[Teichan] wrote:

Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hello, from M4M, sorry for the delay.
[General]
offset-2
try to find a custom hitsound.
[Aoki's Normal]
00:14:375 (1,2,3) - turn it into this to fit vocal Fixed, about the first slider, I added a note instead a second repeat
00:48:232 (4,1) - remove stack Fixed
01:24:661 (4,5) - Consider turning it into sliders on red line? Nah, I like the way it is
Thank you so much for the mod o3o

Nyan diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
661,428.571428571429,4,2,0,40,1,0
14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
21232,-100,4,2,0,50,0,0
55517,-100,4,2,0,60,0,1
86375,-100,4,2,0,40,0,0
86803,-100,4,2,0,35,0,0
87232,-100,4,2,0,30,0,0
87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


[Colours]
Combo1 : 170,0,0
Combo2 : 204,0,204
Combo3 : 0,0,149
Combo4 : 196,196,0

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Cerulean Veyron
Sorry for the sht delay, My mind was out of patterns... Thanks to you ;_;

Download me!
I've also made the hitsounds you've told me to make, idfk if it fits to the map, But sounds nice to me (^3^) It's with my GD btw...

And...Good...Luck...
Topic Starter
Venellys

Lapis Aoki wrote:

Nyan diff
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
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Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
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ok, i will update your diff soon!!

Gray Veyron wrote:

Sorry for the sht delay, My mind was out of patterns... Thanks to you ;_;

Download me!
I've also made the hitsounds you've told me to make, idfk if it fits to the map, But sounds nice to me (^3^) It's with my GD btw...

And...Good...Luck...
LOL SORRY XD

OMG YOUR INSANE IS SO FUN AND PERFECT >w< i will add your diff soon with the update of Aoki's Normal and its ok, the hitsounds are good~ i use little of them, i'll keep other hitsounds because your using them~ going to find mods now ~ ^^!
TaikuGx
From my mod queue~ hey there :)

Easy

00:10:947 (1) - Add a finish on the head. On Normal there is a finish + this part is like the very beginning where you've already put a finish
00:29:803 (3) - I recommend curving this slider the opposite direction so it's symmetric with 00:30:661 (4,5) -
01:02:374 (1) - Add a finish. You can clearly hear a strong note there.
01:09:232 (1) - ^
01:22:946 (1) - ^

This diff looks awesome to me. Good job with the patterns and the blankets :)


Normal

00:00:661 (1) - Add a finish on the head. On Easy there is a finish
00:01:946 (3,4) - I know it's pretty nitpicking but I would curve 4 a little more for a perfect blanket
00:31:518 (1,2) - They are not quite parallel. Better copy slider 1 and Ctrl + G
00:51:232 (4,5) - I would keep the spacing consistant . I think this part would rather confuse newer players
01:09:661 (2) - Just personal preference, but I would use a normal curved slider instead of a linear one because you only use curved and straight ones in your diff

Not a lot to add. This diff looks good to me :)

Hard

General: I would recommend using a higher DS. After all it's a hard diff and for me it rather plays like a Normal+ with pretty high SV. But that's just my opinion :)

00:04:732 (2,3,4,5) - This part doesn't fit the vocals well at all. I would use this: http://puu.sh/bmpCJ/c6d27bebb1.jpg
00:10:946 (1) - Add a finish
00:13:411 (3) - This doesn't fit the music as well. I suggest using 1/6 snap divisor there and do it like this: http://puu.sh/bmpMs/36e5d9cf12.jpg
00:15:446 - Add a circle here. That's where the vocals start again
00:16:089 (6) - I would reverse it one more time
00:43:304 (5) - I would delete this circle and start 00:43:518 (1) - there instead because it's only one long note. Also extend the slider a little : http://puu.sh/bmpYC/7e4526be05.jpg
00:45:018 (4,1) - ^
00:57:018 (6,1) - ^
00:58:732 (4,1) - Doesn't fit very well. My suggestion: http://puu.sh/bmq62/c38e7cc928.jpg
01:21:232 (1,2) - I would curve 1 a little more for perfect blanket


That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked :) Any sort of feedback for my mod would be much appretiated :D
Topic Starter
Venellys

TaikuGx wrote:

From my mod queue~ hey there :) how did you ... ? nvm, hi

Easy

00:10:947 (1) - Add a finish on the head. On Normal there is a finish + this part is like the very beginning where you've already put a finish
00:29:803 (3) - I recommend curving this slider the opposite direction so it's symmetric with 00:30:661 (4,5) -
01:02:374 (1) - Add a finish. You can clearly hear a strong note there.
01:09:232 (1) - ^
01:22:946 (1) - ^

This diff looks awesome to me. Good job with the patterns and the blankets :) thank you~ i fixed all you said ^^


Hard

General: I would recommend using a higher DS. After all it's a hard diff and for me it rather plays like a Normal+ with pretty high SV. But that's just my opinion :)

00:04:732 (2,3,4,5) - This part doesn't fit the vocals well at all. I would use this: http://puu.sh/bmpCJ/c6d27bebb1.jpg i'll keep this little
00:10:946 (1) - Add a finish
00:13:411 (3) - This doesn't fit the music as well. I suggest using 1/6 snap divisor there and do it like this: http://puu.sh/bmpMs/36e5d9cf12.jpg hmm i will think about it when another modder say this
00:15:446 - Add a circle here. That's where the vocals start again
00:16:089 (6) - I would reverse it one more time i will let spinner be there instead
00:43:304 (5) - I would delete this circle and start 00:43:518 (1) - there instead because it's only one long note. Also extend the slider a little : http://puu.sh/bmpYC/7e4526be05.jpg i'm following the vocals here
00:45:018 (4,1) - ^ ^
00:57:018 (6,1) - ^ ^
00:58:732 (4,1) - Doesn't fit very well. My suggestion: http://puu.sh/bmq62/c38e7cc928.jpg
01:21:232 (1,2) - I would curve 1 a little more for perfect blanket

no reply means fixed

That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked :) Any sort of feedback for my mod would be much appretiated :D
normal is not mine anyway, thank you for the mod ~ ^^
Xiaolin

TaikuGx wrote:

From my mod queue~ hey there :)

Normal

00:00:661 (1) - Add a finish on the head. On Easy there is a finish The finish is at a different timing at easy, so no
00:01:946 (3,4) - I know it's pretty nitpicking but I would curve 4 a little more for a perfect blanket Fixed
00:31:518 (1,2) - They are not quite parallel. Better copy slider 1 and Ctrl + G I'll keep it the way it is
00:51:232 (4,5) - I would keep the spacing consistant . I think this part would rather confuse newer players Eh what, I don't remember I made it like that, VeeLa what did you do please lol, anyways, fixed ~ :3
01:09:661 (2) - Just personal preference, but I would use a normal curved slider instead of a linear one because you only use curved and straight ones in your diff Fixed

Not a lot to add. This diff looks good to me :)

That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked :) Any sort of feedback for my mod would be much appretiated :D
Thanks for modding ~ ! :3
diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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GridSize: 4
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[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

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CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
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@VeeLaHee104 I would suggest that you map this part 00:00:661 in both hard and easy diff, cause its mapped in my diff and Veyron's diff ~ :>
Chaoslitz
NM request from my queue ^^

Easy
00:48:232 (4) - Try for a better flow, Like this

00:38:375 (3) - Try for a better blanket combo


Aoki's Normal
00:48:232 (4) Move a bit closer
00:51:232 (4,5) - Don't place so close ;-;

Hard
00:04:732 (2,3) - Try this? http://puu.sh/bpfuM/b342b33b4a.jpg
00:07:303 (5,1) - Switch this two
00:11:803 (4) - Move to 00:11:696 (4), and for if you change this, Don't stack 00:11:375 (2)
00:12:446 - May be you can place a note here
00:13:411 (3) - Shorten this slider, start from 00:13:518
00:15:875 (5) - Remove this and place the slider in 00:16:089 to here
00:45:875 (2) - End at 00:46:303
01:13:518 (3) - Same, end at 01:13:732

Veyron's Insane
00:15:875 (5) - This is not really following the rhythm, suggest move the slider from 00:16:089 to 00:15:875
00:39:232 (3,4) - Don't stack together
01:17:803 (6) - Flow not well, change to this

01:24:446 (1,2) - Change to this for a stronger rhythm http://puu.sh/bpfoG/7726f09215.jpg

Good luck ;D
Cerulean Veyron

Chaoslitz wrote:

NM request from my queue ^^

Veyron's Insane
00:15:875 (5) - This is not really following the rhythm, suggest move the slider from 00:16:089 to 00:15:875 The spacing would look weird, but okay
00:39:232 (3,4) - Don't stack together Well, it's not stacked much here.
01:17:803 (6) - Flow not well, change to this The flow i made looks fine, and the one you suggested is literally the same flow. And so, I'll just keep the current one.

01:24:446 (1,2) - Change to this for a stronger rhythm http://puu.sh/bpfoG/7726f09215.jpg I was following the vocals here, The rhythm you made is good too, but i will change if someone mentions this again.

Good luck ;D
Veela will give you kudo when she's back from her work, Thanks, litz!

Update my sht when you're back, Soab veela.
Lurei
Came from mod queue at Grey Veyron's request (hm... should I really say this...?)

[General]

  1. Well... during Kiai Time in every diff the hitsounds become too loud. It's actually a bit unexpected and bothersome, so you should check it. It's actually a bit less bothersome in Normal... (maybe because it doesn't use those hitsounds...)
[Easy]

  1. 00:29:803 (3,4,5) - Those blankets are down by a little... or is it intentional? (3)'s a bit upside while (4)'s down.
  2. 00:34:089 (2,3) - Correct blanket by moving (2)'s end a bit.
  3. 00:45:232 (3) - Move this a little to the side to fix blanket with 00:43:518 (1)
[Aoki's Normal]

  1. 00:51:661 (5) - Stack this note properly or move it somewhere else...
  2. 01:01:946 (5) - Fix blanket with 01:01:089 (4) - by moving it a bit upside.
[Hard]

  1. You should space a bit further every note you have before break... it's a bit bothersome to read them with the background music as it is.
  2. 01:26:161 (5) - Add some finish hitsound, because it doesn't feel like the end.
That's it... I'm not saying many things, so I don't deserve kudosu.
Well, good luck, all of you!

Edit: I also noticed you have a .osb in folder. Since you don't have a storyboard, you should delete it.
Xiaolin

Chaoslitz wrote:

NM request from my queue ^^

Aoki's Normal
00:48:232 (4) Move a bit closer To what? Can you tell to move it closer to which object please?
00:51:232 (4,5) - Don't place so close ;-; Explain? I already fixed that, but VeeLa didn't update

Good luck ;D

LixRei wrote:

Came from mod queue at Grey Veyron's request (hm... should I really say this...?)

[Aoki's Normal]

  1. 00:51:661 (5) - Stack this note properly or move it somewhere else... Now I understand what you both meant, well, I fixed this issue, but VeeLa didn't updated yet
  2. 01:01:946 (5) - Fix blanket with 01:01:089 (4) - by moving it a bit upside. Fixed
That's it... I'm not saying many things, so I don't deserve kudosu.
Well, good luck, all of you!
Thank you for modding ~ :3
:3
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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223,325,64946,2,0,P|162:330|106:304,1,120,2|0,0:0|1:0,0:0:0:0:
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288,96,69661,2,0,P|220:84|164:112,1,120
116,208,70518,2,0,P|70:171|56:113,1,120,0|2,1:0|0:0,0:0:0:0:
112,8,71375,1,0,1:0:0:0:
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255,102,85518,2,0,L|378:102,1,120,0|2,1:0|0:0,0:0:0:0:
256,192,86375,12,0,88946,0:0:0:0:
@VeeLaHee104: I know, school started, even with me, so pls update in the weekends if possible ~ :>
fm4a93au04
Hello ~ from my queue ~

fm4a93au04's standard modding queue


If it offend you , then sorry , I just want to help you ~

Hope it work ...

Modding ...
[Easy]

00:04:518 (2,3) – I prefer to :



00:05:804 (4,5) – My suggestion :



If you do so then early 00:07:303 (1,2) 1/2 beat .

00:09:232 (3,4) – Same .



Also do a composing for reference .

Uh … it need many picture to tell you my suggestion , but I'm lazy so give you the code =..= ( open a new diff to feeling it )

Timing Points :

661,428.571428571429,4,2,0,50,1,0
3875,-100,4,2,0,50,0,0
4303,-100,4,2,0,50,0,0
14375,-100,4,2,0,30,0,0
15018,-100,4,2,0,50,0,0
15875,-100,4,2,0,30,0,0
16946,-100,4,2,0,20,0,0
17803,-100,4,1,0,30,0,0
Obj :

15,310,4089,5,4,0:0:0:0:
81,234,4518,2,0,P|160:239|218:171,1,150,2|0,0:0|0:0,0:0:0:0:
108,83,5803,2,0,P|163:36|236:43,1,150,2|0,0:0|0:0,0:0:0:0:
336,56,6875,1,0,0:0:0:0:
423,103,7303,6,0,B|391:153|411:198|411:198|432:247|393:303,1,200,2|0,0:0|0:0,0:0:0:0:
302,317,8589,1,0,0:0:0:0:
172,240,9232,2,0,P|140:168|173:93,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
241,167,10946,5,4,0:0:0:0:
341,164,11375,2,0,L|490:160,1,150,2|0,0:0|0:0,0:0:0:0:
429,298,12661,2,0,L|279:301,1,150,2|0,0:0|0:0,0:0:0:0:
182,186,13946,1,0,0:0:0:0:
85,160,14375,6,0,B|114:75|205:86,2,150,2|2|2,1:2|0:0|0:0,0:0:0:0:
87,210,15875,2,0,L|141:295,1,100,2|2,1:2|1:2,0:0:0:0:
290,294,16946,2,0,P|395:270|381:181,1,200,2|4,0:0|0:0,0:0:0:0:

I prefer to follow that rhythm to map it ~ but you have your style , so this is just a reference ( it’s my mapping style =..= ) .

Something maybe important about my code .

1. If you watch it carefully , you will find that .

I use this 2 time difference to avoid beginners confusion .

When they see this :



They will think up this :



And when they see this :



They will know it is :



So it’s very fair to beginner … maybe … so , I think it’s a tip to make a E diff .

If you use > 2 kind of time diffrence in a short time , they absolutly cofuse by obj’s spacing .

( If you already know it , then ignore me )

2. 00:14:375 (1,2) – This is okey in E . Why ?

Since 00:14:375 (1) . also = a long-click-note , so it is acceptable . ( my English is bad , hope you can understand what I say … )

All I want to say is :

MY CODE IS RANKABLE ~~~~~ !!!! <- KICK HIM ~~~ !!

<- If you like it , then try to compose better then I …

------------------------------------------------------------------------------------------

Consider move your S:C1-W ( whistle ) to S:C1-F ( finish ) , since W fit this song and you don’t frequently use F .

You can just change to S and change back to S:C1 after F sound , like :

00:04:089 (1) –



I forgot to delete it after mod , so you will see this in my code …

-----------------------------------------------------------------------------------

01:07:517 (3,1) – Avoid this overlap .

00:55:518 ~ 01:25:946 – Turn down vol. to 50% .

I think , always follow 1/2 beat is boring . Try to do something that acceptable and more funny ~

[Aoki's Normal]

For this song , don’t always follow 1/2 beat . It’s boring =..= .

Since it hard to tell you by word , so I’ll give you the code bellow ......

00:00:661 (1,2,3,4) – Prefer to vol. 20% and :



Match the sound at 00:00:661 . 00:01:303 . 00:02:161 . 00:03:018 . 00:03:446 . anyway .

Why not follow guiter sound ? Like ( reference ):

Timing Point :

661,428.571428571429,4,2,0,20,1,0
3982,-100,4,2,0,40,0,0
14375,-100,4,2,0,30,0,0
14589,-100,4,2,0,40,0,0
15875,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
Obj :

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85,233,2161,1,2,0:0:0:0:
85,233,3018,2,0,P|111:285|98:358,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
48,185,4089,6,0,P|23:132|35:60,1,120,4|0,0:0|0:0,0:0:0:0:
72,30,4732,1,2,0:0:0:0:
162,110,5161,2,0,P|225:109|272:65,1,120,0|0,0:0|0:0,0:0:0:0:
325,93,5803,2,0,P|336:149|390:178,1,120,2|0,0:0|0:0,0:0:0:0:
413,232,6446,1,2,0:0:0:0:
292,269,6875,6,0,L|317:347,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
177,306,7732,2,0,L|158:248,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
65,337,8589,1,0,0:0:0:0:
65,337,9232,6,0,P|11:267|22:180,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
131,236,10946,1,4,0:0:0:0:
242,282,11375,6,0,P|301:305|366:291,1,120,0|2,0:0|0:0,0:0:0:0:
414,279,12018,1,0,0:0:0:0:
436,100,12661,2,0,P|374:99|317:139,1,120,2|0,0:0|0:0,0:0:0:0:
284,170,13303,2,0,P|233:200|173:198,1,120,2|2,0:0|0:0,0:0:0:0:
115,188,13946,1,0,0:0:0:0:
115,188,14375,6,0,L|71:252,2,60,0|0|0,1:0|0:0|0:0,0:0:0:0:
155,142,15018,2,0,B|206:71|206:71|257:57,1,120,2|0,0:0|0:0,0:0:0:0:
296,50,15661,1,0,0:0:0:0:
355,41,15875,2,0,P|374:105|365:163,1,120,0|2,1:2|1:2,0:0:0:0:
168,100,17803,6,0,P|116:116|80:171,1,120,4|0,0:0|1:0,0:0:0:0:
88,288,18661,2,0,P|139:274|182:220,1,120,0|0,0:0|1:0,0:0:0:0:
300,224,19518,2,0,P|336:270|392:288,1,120,2|0,0:0|1:0,0:0:0:0:
492,216,20375,1,2,0:0:0:0:
484,336,20803,1,0,1:0:0:0:
Just focus on rhythm … Oh , for sure , it just a reference ~~~~~~ if offend then sorry =..= .

Do some change ~ don’t always 1/2 beat =..= .

A little boring imo ……

00:29:803 ~ 00:37:518 – Uh … change clap to no clap , and change no clap to clap …

00:51:232 (4,5) – Why not overlap ?

01:17:803 ~ 01:25:946 - Change clap to no clap , and change no clap to clap …

[Hard]

00:04:732 (2,3) – Why not match vocal ? Maybe :



00:06:875 (3,4,5,1,2,3,4) –



00:12:661 (1,2,3,4) – Why do this ? I can’t understand =..= . This compsing don’t fit in here .

00:44:589 (3,4,1) – Blanket better .

00:51:661 (3) – End F .

01:02:375 (1) – F ?

Good luck to your map ~
Xiaolin

fm4a93au04 wrote:

Hello ~ from my queue ~

fm4a93au04's standard modding queue


If it offend you , then sorry , I just want to help you ~

Hope it work ...

Modding ...
[Aoki's Normal]

For this song , don’t always follow 1/2 beat . It’s boring =..= .

Since it hard to tell you by word , so I’ll give you the code bellow ......

00:00:661 (1,2,3,4) – Prefer to vol. 20% and : volume 20% is too low, and also, didn't fix that thing below even if do follow the music, cause it might confuse the players, cause you're telling me to do this only on this part, not at any other part, so its confusing



Match the sound at 00:00:661 . 00:01:303 . 00:02:161 . 00:03:018 . 00:03:446 . anyway .

Why not follow guiter sound ? Like ( reference ):

Timing Point :

661,428.571428571429,4,2,0,20,1,0
3982,-100,4,2,0,40,0,0
14375,-100,4,2,0,30,0,0
14589,-100,4,2,0,40,0,0
15875,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
Obj :

436,200,661,6,0,P|369:203|297:119,1,180,4|0,0:0|0:0,0:0:0:0:
85,233,2161,1,2,0:0:0:0:
85,233,3018,2,0,P|111:285|98:358,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
48,185,4089,6,0,P|23:132|35:60,1,120,4|0,0:0|0:0,0:0:0:0:
72,30,4732,1,2,0:0:0:0:
162,110,5161,2,0,P|225:109|272:65,1,120,0|0,0:0|0:0,0:0:0:0:
325,93,5803,2,0,P|336:149|390:178,1,120,2|0,0:0|0:0,0:0:0:0:
413,232,6446,1,2,0:0:0:0:
292,269,6875,6,0,L|317:347,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
177,306,7732,2,0,L|158:248,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
65,337,8589,1,0,0:0:0:0:
65,337,9232,6,0,P|11:267|22:180,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
131,236,10946,1,4,0:0:0:0:
242,282,11375,6,0,P|301:305|366:291,1,120,0|2,0:0|0:0,0:0:0:0:
414,279,12018,1,0,0:0:0:0:
436,100,12661,2,0,P|374:99|317:139,1,120,2|0,0:0|0:0,0:0:0:0:
284,170,13303,2,0,P|233:200|173:198,1,120,2|2,0:0|0:0,0:0:0:0:
115,188,13946,1,0,0:0:0:0:
115,188,14375,6,0,L|71:252,2,60,0|0|0,1:0|0:0|0:0,0:0:0:0:
155,142,15018,2,0,B|206:71|206:71|257:57,1,120,2|0,0:0|0:0,0:0:0:0:
296,50,15661,1,0,0:0:0:0:
355,41,15875,2,0,P|374:105|365:163,1,120,0|2,1:2|1:2,0:0:0:0:
168,100,17803,6,0,P|116:116|80:171,1,120,4|0,0:0|1:0,0:0:0:0:
88,288,18661,2,0,P|139:274|182:220,1,120,0|0,0:0|1:0,0:0:0:0:
300,224,19518,2,0,P|336:270|392:288,1,120,2|0,0:0|1:0,0:0:0:0:
492,216,20375,1,2,0:0:0:0:
484,336,20803,1,0,1:0:0:0:
Just focus on rhythm … Oh , for sure , it just a reference ~~~~~~ if offend then sorry =..= .

Do some change ~ don’t always 1/2 beat =..= .

A little boring imo ……

00:29:803 ~ 00:37:518 – Uh … change clap to no clap , and change no clap to clap … At the first part i didn't remove the normal sample cause i felt like it went off-beat but the second one fixed

00:51:232 (4,5) – Why not overlap ? I honestly changed it, but VeeLa didn't updated cause of school

01:17:803 ~ 01:25:946 - Change clap to no clap , and change no clap to clap … Didn't fix the first one cause I said the reason but fixed the second one


Good luck to your map ~
Thanks for modding :>
Update soon pls :<
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
661,428.571428571429,4,2,0,40,1,0
14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
21232,-100,4,2,0,50,0,0
55517,-100,4,2,0,60,0,1
86375,-100,4,2,0,40,0,0
86803,-100,4,2,0,35,0,0
87232,-100,4,2,0,30,0,0
87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


[Colours]
Combo1 : 170,0,0
Combo2 : 204,0,204
Combo3 : 0,0,149
Combo4 : 196,196,0

[HitObjects]
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203,155,9661,1,0,0:0:0:0:
312,204,10089,1,2,0:0:0:0:
423,248,10518,6,0,L|436:322,2,60,0|0|6,0:0|0:0|0:0,0:0:0:0:
312,204,11375,1,2,0:0:0:0:
203,255,11803,2,0,P|144:278|79:264,1,120,0|2,0:0|0:0,0:0:0:0:
54,153,12661,1,2,0:0:0:0:
106,45,13089,2,0,P|168:44|225:84,1,120,0|2,0:0|0:0,0:0:0:0:
314,141,13946,1,0,0:0:0:0:
410,212,14375,6,0,L|492:224,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
372,260,15018,1,2,0:0:0:0:
256,296,15446,2,0,L|185:248,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
352,368,16303,2,0,L|421:365,1,60,2|0,0:0|0:0,0:0:0:0:
168,100,17803,6,0,P|116:116|80:171,1,120,4|0,0:0|1:0,0:0:0:0:
88,288,18661,2,0,P|139:274|182:220,1,120,0|0,0:0|1:0,0:0:0:0:
300,224,19518,2,0,P|336:270|392:288,1,120,2|0,0:0|1:0,0:0:0:0:
492,216,20375,1,2,0:0:0:0:
484,336,20803,1,0,1:0:0:0:
368,364,21232,6,0,P|315:377|226:358,1,120,4|0,0:0|0:0,0:0:0:0:
156,292,22089,1,2,0:0:0:0:
60,216,22518,2,0,L|43:130,2,60,0|0|2,1:0|0:0|0:0,0:0:0:0:
156,292,23375,1,0,1:0:0:0:
248,216,23803,2,0,P|316:199|385:218,1,120,2|0,0:0|1:0,0:0:0:0:
468,268,24661,6,0,L|441:133,1,120,2|0,0:0|1:0,0:0:0:0:
336,96,25518,2,0,L|360:215,1,120,2|0,0:0|1:0,0:0:0:0:
280,304,26375,5,2,0:0:0:0:
164,328,26803,1,0,1:0:0:0:
74,249,27232,1,2,0:0:0:0:
108,134,27661,1,0,1:0:0:0:
223,103,28089,1,2,0:0:0:0:
329,159,28518,6,0,P|385:173|448:161,1,120,0|2,1:0|0:0,0:0:0:0:
479,277,29375,2,0,L|482:355,2,60,0|2|0,1:0|0:0|1:0,0:0:0:0:
446,161,30232,1,2,0:0:0:0:
364,249,30661,2,0,P|306:260|244:246,1,120,0|2,1:0|0:0,0:0:0:0:
142,305,31518,6,0,L|161:178,1,120,0|2,1:0|0:0,0:0:0:0:
82,94,32375,2,0,L|58:219,1,120,0|2,1:0|0:0,0:0:0:0:
41,330,33232,1,0,1:0:0:0:
160,316,33661,6,0,P|225:304|302:328,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
41,331,34946,1,0,1:0:0:0:
28,211,35375,2,0,L|103:111,1,120,2|0,0:0|1:0,0:0:0:0:
220,110,36232,2,0,L|146:211,1,120,2|0,0:0|1:0,0:0:0:0:
140,326,37089,5,2,0:0:0:0:
259,317,37518,1,0,0:0:0:0:
302,200,37946,1,2,0:0:0:0:
221,110,38375,5,2,0:0:0:0:
101,113,38803,2,0,B|67:154|63:175|63:175|0:209,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
221,110,40089,1,2,0:0:0:0:
340,116,40518,2,0,B|374:157|378:178|378:178|441:212,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
220,109,41803,6,0,L|178:224,1,120,2|0,0:0|1:0,0:0:0:0:
71,276,42661,2,0,P|107:324|183:338,1,120,2|0,0:0|1:0,0:0:0:0:
279,311,43518,6,0,P|315:263|391:249,1,120,2|0,0:0|1:0,0:0:0:0:
474,307,44375,2,0,P|495:260|461:177,1,120,2|0,0:0|1:0,0:0:0:0:
371,142,45232,6,0,P|322:133|277:66,1,120,2|0,0:0|1:0,0:0:0:0:
159,81,46089,2,0,P|124:128|67:142,1,120,2|0,0:0|1:0,0:0:0:0:
23,254,46946,5,2,0:0:0:0:
134,298,47375,1,0,1:0:0:0:
250,269,47803,1,2,0:0:0:0:
252,148,48232,1,0,1:0:0:0:
356,212,48661,6,0,P|412:223|467:285,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
252,148,49946,2,0,P|238:195|268:268,1,120,0|2,1:0|0:0,0:0:0:0:
372,304,50803,1,0,1:0:0:0:
464,228,51232,1,2,0:0:0:0:
444,108,51661,1,0,1:0:0:0:
256,192,52089,12,0,55089,0:0:0:0:
57,138,55518,6,0,P|93:182|174:193,1,120,4|0,0:0|1:0,0:0:0:0:
269,172,56375,2,0,L|250:51,1,120,2|0,0:0|1:0,0:0:0:0:
367,78,57232,2,0,L|387:205,1,120,2|0,0:0|1:0,0:0:0:0:
304,284,58089,1,2,0:0:0:0:
183,281,58518,2,0,P|125:260|46:273,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
254,185,59803,5,2,0:0:0:0:
370,215,60232,1,0,1:0:0:0:
388,333,60661,1,2,0:0:0:0:
274,295,61089,2,0,P|201:285|161:247,1,120,0|2,1:0|0:0,0:0:0:0:
68,192,61946,2,0,P|115:148|173:143,1,120,0|2,1:0|0:0,0:0:0:0:
274,191,62803,6,0,L|314:77,1,120,0|2,1:0|0:0,0:0:0:0:
433,72,63661,2,0,L|391:195,1,120,0|2,1:0|0:0,0:0:0:0:
338,291,64518,1,0,1:0:0:0:
223,325,64946,2,0,P|162:330|106:304,1,120,2|0,0:0|1:0,0:0:0:0:
15,232,65803,5,2,0:0:0:0:
131,204,66232,1,0,1:0:0:0:
168,90,66661,1,2,0:0:0:0:
248,178,67089,1,0,1:0:0:0:
248,178,67518,6,0,P|305:160|368:179,1,120,2|0,0:0|1:0,0:0:0:0:
443,262,68375,2,0,L|493:146,1,120,2|0,0:0|1:0,0:0:0:0:
406,66,69232,5,4,0:0:0:0:
288,96,69661,2,0,P|220:84|164:112,1,120
116,208,70518,2,0,P|70:171|56:113,1,120,0|2,1:0|0:0,0:0:0:0:
112,8,71375,1,0,1:0:0:0:
228,36,71803,2,0,P|273:72|288:130,1,120,2|0,0:0|1:0,0:0:0:0:
248,244,72661,5,2,0:0:0:0:
332,332,73089,2,0,P|420:352|472:332,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
212,348,74375,2,0,P|216:288|268:232,1,120,2|0,0:0|1:0,0:0:0:0:
372,228,75232,2,0,P|400:192|396:108,1,120,2|0,0:0|1:0,0:0:0:0:
296,64,76089,5,2,0:0:0:0:
176,48,76518,1,0,1:0:0:0:
92,132,76946,1,2,0:0:0:0:
156,232,77375,6,0,L|132:308,2,60,0|2|0,1:0|0:0|1:0,0:0:0:0:
256,164,78232,2,0,P|336:148|372:160,1,120,2|0,0:0|1:0,0:0:0:0:
448,250,79089,2,0,P|478:210|484:134,1,120,2|0,0:0|1:0,0:0:0:0:
401,55,79946,1,2,0:0:0:0:
292,105,80375,2,0,P|237:130|158:113,1,120,0|2,1:0|0:0,0:0:0:0:
62,95,81232,6,0,L|108:220,1,120,0|2,1:0|0:0,0:0:0:0:
198,281,82089,1,0,1:0:0:0:
224,163,82518,2,0,L|177:53,1,120,2|0,0:0|1:0,0:0:0:0:
58,32,83375,5,2,0:0:0:0:
10,141,83803,1,0,1:0:0:0:
87,232,84232,1,2,0:0:0:0:
170,317,84661,2,0,P|203:261|192:196,1,120,0|2,1:0|0:0,0:0:0:0:
255,102,85518,2,0,L|378:102,1,120,0|2,0:0|0:0,0:0:0:0:
256,192,86375,12,0,88946,0:0:0:0:
Chaoslitz

Lapis Aoki wrote:

To what? Can you tell to move it closer to which object please?

Like this, a little bit downward
Move it together with 00:49:946 (2)
:3
Xiaolin
i'll keep the way it is lol, cause of the flow :P
Cerulean Veyron
'Cause of the flow? Give a break, soab -.-

S/he's trying to tell you to make a BLANKET for your "Flow" > http://puu.sh/btkO3/d41e107ece.png
It doesn't matter if you want it as a triangle formation and not to change it's way, If this ^, Flow's still the same as you did.

btw, 00:51:232 (4,5) - Stacking or Splitting is okay here, But replacing it as a slider for a downbeat makes more sense for the vocals on the song track. And it'd fit the Rhythm, just my suggestion t(U_U )
SPOILER
Instead of you being here, why not study like Veela? Include Math as your main subject to study Geometry/Trigonometry/Tangent/Polynomial/etc... to know how to place circles in the rightful grid and create inspiring sliders SMARTLY, not STUPID.

English too, your English has lots of wrong grammars.

/bkbkbk VeeLa: Stroked the other file on my last post, because I've did a few personal changes here, so update this hell when you're back.
Topic Starter
Venellys
^, omg so pro, pls be BAT soon :3

Chaoslitz wrote:

NM request from my queue ^^ veyron sent you here? kkk :3

Easy
00:48:232 (4) - Try for a better flow, Like this maybe its good when blanket

00:38:375 (3) - Try for a better blanket combo ok


Hard
00:04:732 (2,3) - Try this? http://puu.sh/bpfuM/b342b33b4a.jpg i think its ok
00:07:303 (5,1) - Switch this two
00:11:803 (4) - Move to 00:11:696 (4), and for if you change this, Don't stack 00:11:375 (2) blanket will be bad
00:12:446 - May be you can place a note here im not following vocal here
00:13:411 (3) - Shorten this slider, start from 00:13:518
00:15:875 (5) - Remove this and place the slider in 00:16:089 to here
00:45:875 (2) - End at 00:46:303
01:13:518 (3) - Same, end at 01:13:732

no comment means fixed, thank you ^^

Good luck ;D

LixRei wrote:

Came from mod queue at Grey Veyron's request (hm... should I really say this...?) yes its ok~ hes helping me finding mods ^^

[General]

  1. Well... during Kiai Time in every diff the hitsounds become too loud. It's actually a bit unexpected and bothersome, so you should check it. It's actually a bit less bothersome in Normal... (maybe because it doesn't use those hitsounds...) ok, i will remake it better now
[Easy]

  1. 00:29:803 (3,4,5) - Those blankets are down by a little... or is it intentional? (3)'s a bit upside while (4)'s down. intentional because i'm making a triangle here
  2. 00:34:089 (2,3) - Correct blanket by moving (2)'s end a bit. ok
  3. 00:45:232 (3) - Move this a little to the side to fix blanket with 00:43:518 (1) ok
[Hard]

  1. You should space a bit further every note you have before break... it's a bit bothersome to read them with the background music as it is. i will change little
  2. 01:26:161 (5) - Add some finish hitsound, because it doesn't feel like the end. but song ended with something like fade.
That's it... I'm not saying many things, so I don't deserve kudosu. no, your mod is little helpful ^^
Well, good luck, all of you!

Edit: I also noticed you have a .osb in folder. Since you don't have a storyboard, you should delete it. lol, i was trying to add veyron's insane at the first place then this file went in my beatmap XD ok thank you

fm4a93au04 wrote:

Hello ~ from my queue ~

fm4a93au04's standard modding queue


If it offend you , then sorry , I just want to help you ~ its ok, you helped much for me ^^

Hope it work ...

Modding ...
[Easy]

00:04:518 (2,3) – I prefer to :



00:05:804 (4,5) – My suggestion :



If you do so then early 00:07:303 (1,2) 1/2 beat .

00:09:232 (3,4) – Same .



Also do a composing for reference .

Uh … it need many picture to tell you my suggestion , but I'm lazy so give you the code =..= ( open a new diff to feeling it )

Timing Points :

661,428.571428571429,4,2,0,50,1,0
3875,-100,4,2,0,50,0,0
4303,-100,4,2,0,50,0,0
14375,-100,4,2,0,30,0,0
15018,-100,4,2,0,50,0,0
15875,-100,4,2,0,30,0,0
16946,-100,4,2,0,20,0,0
17803,-100,4,1,0,30,0,0
Obj :

15,310,4089,5,4,0:0:0:0:
81,234,4518,2,0,P|160:239|218:171,1,150,2|0,0:0|0:0,0:0:0:0:
108,83,5803,2,0,P|163:36|236:43,1,150,2|0,0:0|0:0,0:0:0:0:
336,56,6875,1,0,0:0:0:0:
423,103,7303,6,0,B|391:153|411:198|411:198|432:247|393:303,1,200,2|0,0:0|0:0,0:0:0:0:
302,317,8589,1,0,0:0:0:0:
172,240,9232,2,0,P|140:168|173:93,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
241,167,10946,5,4,0:0:0:0:
341,164,11375,2,0,L|490:160,1,150,2|0,0:0|0:0,0:0:0:0:
429,298,12661,2,0,L|279:301,1,150,2|0,0:0|0:0,0:0:0:0:
182,186,13946,1,0,0:0:0:0:
85,160,14375,6,0,B|114:75|205:86,2,150,2|2|2,1:2|0:0|0:0,0:0:0:0:
87,210,15875,2,0,L|141:295,1,100,2|2,1:2|1:2,0:0:0:0:
290,294,16946,2,0,P|395:270|381:181,1,200,2|4,0:0|0:0,0:0:0:0:

I prefer to follow that rhythm to map it ~ but you have your style , so this is just a reference ( it’s my mapping style =..= ) .

Something maybe important about my code .

1. If you watch it carefully , you will find that .

I use this 2 time difference to avoid beginners confusion .

When they see this :



They will think up this :



And when they see this :



They will know it is :



So it’s very fair to beginner … maybe … so , I think it’s a tip to make a E diff .

If you use > 2 kind of time diffrence in a short time , they absolutly cofuse by obj’s spacing .

( If you already know it , then ignore me )

2. 00:14:375 (1,2) – This is okey in E . Why ?

Since 00:14:375 (1) . also = a long-click-note , so it is acceptable . ( my English is bad , hope you can understand what I say … )

All I want to say is :

MY CODE IS RANKABLE ~~~~~ !!!! <- KICK HIM ~~~ !!

<- If you like it , then try to compose better then I …

------------------------------------------------------------------------------------------

Consider move your S:C1-W ( whistle ) to S:C1-F ( finish ) , since W fit this song and you don’t frequently use F .

You can just change to S and change back to S:C1 after F sound , like :

00:04:089 (1) –



I forgot to delete it after mod , so you will see this in my code …

-----------------------------------------------------------------------------------

01:07:517 (3,1) – Avoid this overlap .

00:55:518 ~ 01:25:946 – Turn down vol. to 50% .

I think , always follow 1/2 beat is boring . Try to do something that acceptable and more funny ~

i fix all except few slider changes and rhythm changes, but thank you ^^


[Hard]

00:04:732 (2,3) – Why not match vocal ? Maybe :



00:06:875 (3,4,5,1,2,3,4) –



00:12:661 (1,2,3,4) – Why do this ? I can’t understand =..= . This compsing don’t fit in here .

00:44:589 (3,4,1) – Blanket better .

00:51:661 (3) – End F .

01:02:375 (1) – F ?

I fix all except 00:12:661 (1,2,3,4) - , thank you

Good luck to your map ~ thank you ^^
thank you for modding this, 3 of you ^^/

AND BIG THANKS GRAY VEYRON FOR FINDING MODS!!! YOU HELPED THE REUNION MAP REALLY WELL ^o^/ i hope our kawai bby Lapis Aoki can help us too~

and i hope i can help you back like this on your coming map :3
Edit: updated the GDs~ pls find more mods ~
Cerulean Veyron

VeeLaHee104 wrote:

^, omg so pro, pls be BAT soon :3

AND BIG THANKS GRAY VEYRON FOR FINDING MODS!!! YOU HELPED THE REUNION MAP REALLY WELL ^o^/ i hope our kawai bby Lapis Aoki can help us too~

and i hope i can help you back like this on your coming map :3
Yes yes, i will be that LATER >_>

Your welcome, just doing my duty. And i think that num-num won't be helping us, just a lazy person sitting there waiting for mods -_-

And i'm not sure you would really help me with that due to your inactivities irl. But i hope you would o3o
Xiaolin
if that fggt thinks about me like that, then i won't help, unless he stops being a fggt
Cerulean Veyron
Did you came back from your school and post here? How's your school by then? Why calling me a 'fggt' when I'm too matalic to be that? >.>
Wow, at the old times, you've pissed me off. Present, now you? I'm sure you've felt that feeling i have before :V

Sorry for the inconvenience, Veela... u_u
Xiaolin
>> i just came back from school.. but still, i'm really smart (and i know, you think 'm just lazy there) and why the f*ck do you even act like that? what did i do to you in the first place? :/
Topic Starter
Venellys
i think i'm right on the "fixing" conv we did Lapis ;w; and i forgive you Veyron but can we talk about this in-game??

i will fix Lapis Aoki for being a not-so smart and lazy mapper saying some swear words which is not very respecting. ;w;
and i will fix Gray Veyron for being a super smarty butt show off soab mapper the uproar you did between you and her. ;w;

now stop this awesome drama and find mods for this map <--- the best for both of you, maybe mine too :3
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