As per your request.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
- In the entire mapset: hitsounds are really quiet. I'd suggest raising the volume by at least 30%.
- 00:02:942 (3,4) - It would play better to use a slider first and a circle afterwards. The notes at 00:02:942 - and 00:03:344 - are linked in the song, so the slider would fit better, while 00:03:747 - is more separated and is also a strong beat, which should be clicked - hence the circle.
- 00:16:029 (3) - Not sure why you ruined the structure and comboing with this slider. Keeping a repeat slider like 00:08:579 (2) - for 00:15:022 (2) - would play better and allow for comboing consistency. The new combo should be on 00:16:633 - and not 00:18:244 (1) - .
- 00:28:713 (1,2) - Exchange the new combos to keep your comboing consistent.
- 00:45:223 (1) - Here again, this slider breaks the comboing. Also, both beats for this slider are clearly emphasized in the song, so why use a slider and not two circles ? Same goes for 00:48:445 (5) - Also keep the exact same pattern for the two I pointed out here, it will add a nice bit of structure to the map !
- 00:58:512 (3) - For the same reasons as ^ (strong beats being ignored because of the way sliders work) I would suggest using two circles then a slider ending on 00:59:720 (4) - for this. You will keep the strong vocals emphasized, and the drum hit on 00:59:720 (4) - will have this break effect you were trying to go for with the lower volume.
- 01:01:734 (2) - Missing clap in the middle ?
- 01:03:344 (1) - Weird slider. I'm not sure I understand why it's this long. Wouldn't it be better to have two repeat sliders like 01:00:123 (1,2) - should you have notes 1/2 apart with 01:04:754 (2) - ? It would follow the vocals better, have better consistency, and feel less weird to play. The offbeat rhythm is kind of confusing.
- 01:11:398 (3) - The end of the slider should have at least a soft-clap. It is as strong as its beginning in the song.
- 01:21:062 (2) - Missing hitsounds ?
- This difficulty's density is really... weird. It goes up and down and up and down with no actual support from the song. Try to make the density more even, or at least make it gradually more intense, or only more intense for the choruses. Overall, this has a lot too much 3/4 and 1/2 stacks to me. I won't point them all out, but yeah, change those stacks if you can. Stacks make patterns hard to read for beginners and are fairly confusing.
- 00:48:042 (5) - Turn this into two circles to stay consistent with 00:45:223 (6,1) -
- For the two choruses: you have a bunch of nasty overlaps 01:00:727 (2,5,6) - for example, try to change your patterns to remove them !
- Rhythms in this difficulty are poorly chosen. They're confusing at best and not exactly relatable to the song. Also, the comboing is dreadful. Please use a simple and correct comboing. If you need help with it, I'll be more than happy to help you once you have updated the difficulty.
- 00:06:566 (2) - Shorten by 1/4. There is no reason why this should end on the blue tick when there is a very obvious and strong note on the red tick right before.
- 00:06:968 (3,4,1,2,3) - For this and every single time you use this kind of pattern: decide between slider+slider or slider+circle+circle. Alternating between the two is confusing, especially for a Hard.
- 00:12:103 (2) - Overmapped. Absolutely nothing in the song or in the map justifies a note here.
- 00:13:210 (5) - This slider breaks the comboing. The new combo should have been on 00:13:411 - but you have a sliderend there.
- 00:13:613 (1,2,3) - This is a cool pattern (assuming there is a circle on 00:13:411 - too), why not use this for the whole diff ? It will give it a nice bit of structure and make this part a lot more intuitive than what you had for its first occurance at 00:06:968 (3,4,1,2,3) -
- 00:17:438 (2,3) - You got it backwards. There is a note on 00:17:640 - in the song, why do you skip it for an inappropriate and unfitting rhythm ?
- 00:19:049 (2,3) - I think I see where this is coming from, but I think a triple would be more fitting and more intuitive. Your call.
- 00:20:660 (3) - Why not make this a slider like 00:19:854 (1,2) - ? =(
- 00:39:989 (3,4) - This was really confusing, albeit kind of fitting. I'd suggest to split this into circle+1/2 slider+1/2 slider like 00:27:103 (3,4,5) - . This is a pattern you have already used, so it would be more intuitive, and more accurate to the vocals.
- 00:48:042 (3,4) - Overmapped. A single 1/1 slider would have been enough. This feels unnecessarily and unfittingly complex.
- 00:53:076 (2,3,4) - Not a perfect triangle. This looks visually really off and it's very disturbing.
- 01:00:727 (5,6,7,1,2,3,4) - Same. This could be a lot more visually appealing. Make 01:00:727 (5,6,7,1) - a proper square, then 01:01:734 (1,2,3,4) - .
- 01:02:338 (4,1) - These are overlapped. While I would let this go in an Insane, I don't think it's acceptable for a Hard. It's difficult to read and rather unintuitive.
- 01:05:760 (4,5) - Overmapped, again.
- Use AR8. Like. Just use AR8.
- 00:06:968 (1,2,3,4,5,6) - This is a personal opinion, but I think that splitting the slider into two circles would play better. You know how sliders work, and the second end starting a stream makes this counterintuitive and fairly annoying to play. This goes for every pattern like this in the map.
- 00:23:076 (1,2,3,4,5,6,7,8,1,2,3,4) - That was hella cool. Good job.
- 00:46:834 (5,6,1) - Once again, this is a personal opinion, but I find this atrociously confusing to read. Why not just use compressed 1/4 ?
- Use AR8. This is a 149 BPM map, AR9 is unfitting and way too fast for this.
- I like the fact that this is circle-heavy. It fits the song.
- 00:23:076 (1,2,3) - I find this pattern ugly and awful to play. I don't see why the second 1/4 should be spaced more than the first. You didn't even keep doing that in the diff.