forum

The Rembrandts - I'll Be There For You (TV Version)

posted
Total Posts
57
Topic Starter
Wisakedjak
This beatmap was submitted using in-game submission on 28 Aralık 2014 Pazar at 20:40:10

Artist: The Rembrandts
Title: I'll Be There For You (TV Version)
Source: Friends
Tags: series sitcom Don opening
BPM: 190
Filesize: 15209kb
Play Time: 00:44
Difficulties Available:
  1. Don's Easy (1,16 stars, 31 notes)
  2. Hard (2,82 stars, 98 notes)
  3. Insane (3,58 stars, 136 notes)
  4. Normal (2,08 stars, 77 notes)
Download: The Rembrandts - I'll Be There For You (TV Version)
Download: The Rembrandts - I'll Be There For You (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------
I don't have too many friends here in osu!, so this one is dedicated to Desperate-kun, Sieg, -Bakari-, Nishiji, AlexaBM, UnderminE, Gero, Dariano and all my other mutual friends.

The song is really important to me. I heard this in all 236 episodes, and in the end it made me cry. I was like "What am I gonna do now?". Thanks everyone who helped me to get this ranked.

Special thanks to pishifat for the mp3 and the timing :p And thanks to Dariano.
AlexaBM
hi~ as requested
[General]
  1. Try to find a BG with a resolution of 1366x768 or 1024x768. Your BG is 1200x800 which is not recommended.
  2. 1st and 2nd combo colours are almost the same, I recommend to change one of them.
[Bakari's Easy]
  1. 00:14:922 (3,1,2) - Тут у тебя небольшая разница в спейсинге, исправь-ка.
  2. 00:17:309 (3,4) - nazi alexa is here Blanket pls.
Perfect as always~~~

[Normal]
  1. 00:03:262 (5,1) - Maybe ctrl+g it for better flow? Also don't forget to fix the spacing if you accept this.
  2. 00:14:922 (4,5,1) - Make a perfect triangle?
I have nothing much to say, pretty good diff!

[Hard]
  1. 00:12:863 (5,6,7) - C'mon, make a perfect triangle here! And here 00:13:333 (6,7,1) -
  2. 00:27:237 (3,4,5) - ^
  3. 00:39:382 (2,3,4) - ^
And again, nothing to say!

Sry for the short mod, really can't find anything critical ;w; Good luck~
Topic Starter
Wisakedjak

AlexaBM wrote:

hi~ as requested
[General]
  1. Try to find a BG with a resolution of 1366x768 or 1024x768. Your BG is 1200x800 which is not recommended. Just resized it to 1200x768, I guess it's okay now.
  2. 1st and 2nd combo colours are almost the same, I recommend to change one of them. Changed the second, done.
[Normal]
  1. 00:03:262 (5,1) - Maybe ctrl+g it for better flow? Also don't forget to fix the spacing if you accept this. There is a triangle there, if I do this I'll have to change all the pattern there :/
  2. 00:14:922 (4,5,1) - Make a perfect triangle? I didn't make a triangle there because I was making parallels at this part, so I had to make a choose between parallels and triangle, I chose parallels :/
I have nothing much to say, pretty good diff! Thank you *-*

[Hard]
  1. 00:12:863 (5,6,7) - C'mon, make a perfect triangle here! And here 00:13:333 (6,7,1) -
  2. 00:27:237 (3,4,5) - ^
  3. 00:39:382 (2,3,4) - ^
    All done.
And again, nothing to say!

Sry for the short mod, really can't find anything critical ;w; Good luck~
Thank you for the mod! *-*
-Kanzaki
Şarkı sonlara doğru biraz yavaşlıyor ve kiai time sonlarda gereksiz sanki. Şurda bitirsen daha iyi olur: 00:40:171 (1) - Ondan sonra en sonda tekrar yaparsın istediğin gibi.
Eğer bunu yaparsan da 00:43:828 (6) - şurdaki timing pointi kaldırmayı unutma, gereksiz olcak ondan sonra.
Topic Starter
Wisakedjak

-Kanzaki wrote:

Şarkı sonlara doğru biraz yavaşlıyor ve kiai time sonlarda gereksiz sanki. Şurda bitirsen daha iyi olur: 00:40:171 (1) - Ondan sonra en sonda tekrar yaparsın istediğin gibi.
Eğer bunu yaparsan da 00:43:828 (6) - şurdaki timing pointi kaldırmayı unutma, gereksiz olcak ondan sonra.
Hallettim, tamamdır.
Alarido
Moding as requested (:
Truly, first mod after so long break for modding... Busy irl, but this song is worthy :3
Some suggestions, it's up to you apply or not (unless it is marked unrankable).

[Hard]
* It's a godd diff (; Amazing. The rhythm is amazing and hitsounds feels fitting well (:

00:02:946 (5) - Would be good if rotated by 180 degrees and placed at same spot as of 00:02:000 (3) - because it makes flow more natural.
♥ 00:16:195 (1,2,3,4,5,6,7,1,2,3,4) - Nice moment ^^

[Normal]
* No complaints here. It feels good :3

[Bakari's Easy]
♥ 00:09:887 (1) - Nice slider
♥ 00:16:513 (2,3) - Fits very well the voice :3

No much found, like in my Brolly's song's mapset ~.~
Very very good luck and let's rank faster as we can fight for :3

Att.
Topic Starter
Wisakedjak

Alarido wrote:

Moding as requested (:
Truly, first mod after so long break for modding... Busy irl, but this song is worthy :3
Some suggestions, it's up to you apply or not (unless it is marked unrankable).

[Hard]
* It's a godd diff (; Amazing. The rhythm is amazing and hitsounds feels fitting well (:

00:02:946 (5) - Would be good if rotated by 180 degrees and placed at same spot as of 00:02:000 (3) - because it makes flow more natural. Will try something about this~
♥ 00:16:195 (1,2,3,4,5,6,7,1,2,3,4) - Nice moment ^^ Thanks :P

[Normal]
* No complaints here. It feels good :3 huh, good to hear that too

No much found, like in my Brolly's song's mapset ~.~
Very very good luck and let's rank faster as we can fight for :3 That's what I'm trying... Because this one is really important to me.

Att.
Thank you. And you, please go rank Aerials, I check it almost everyday :(
DeletedUser_1574070
so lets try

[Hard]

00:18:721 (3,4,5,6,7) - NC on 3, 5
00:26:291 (1) - finish on the end of the slider can decorate the map?

[Normal]

00:18:721 (3,4) - same on Hard
00:23:768 (3) - NC

[Easy]

00:01:054 (1) - can u make this more symmetrical on vertical axis?
00:03:577 (3) - finish


ok sry for short mod.

GL anyway!
Topic Starter
Wisakedjak

Kloyd wrote:

so lets try

[Hard]

00:18:721 (3,4,5,6,7) - NC on 3, 5 Done.
00:26:291 (1) - finish on the end of the slider can decorate the map? Well, it's not necessary as I already used a hit-sound there.

[Normal]

00:18:721 (3,4) - same on Hard Done.
00:23:768 (3) - NC Done.

ok sry for short mod.

GL anyway!
Thank you for the mod.
Kecco
Hey there.

[Hard]
00:10:513 (7) - I think you should add a new combo here. You're now focusing on the beats and not on the vocals anymore, so it would fit imo.
00:43:828 (6) - Nazi but... can you align it with the 00:43:510 (5) - ? I just can't stand that misalignment >w<

[Normal]
00:10:513 (5) - New combo? (Refer to the Hard diff)

[-Bakari-'s Easy]
00:24:083 (1) - Mhmh. I don't like that empty space after the spinner (there are some vocals there which are ignored and it sounds odd). I'd suggest this instead.
SPOILER

You should also do this for consistency with 00:31:653 (3,4) -
00:31:653 (3) - New combo? 00:33:861 (1) - Remove new combo?

Good luck ♥
Topic Starter
Wisakedjak

Kecco wrote:

Hey there.

[Hard]
00:10:513 (7) - I think you should add a new combo here. You're now focusing on the beats and not on the vocals anymore, so it would fit imo. Done.
00:43:828 (6) - Nazi but... can you align it with the 00:43:510 (5) - ? I just can't stand that misalignment >w< Haven't noticed that, done.

[Normal]
00:10:513 (5) - New combo? (Refer to the Hard diff) Done.

Good luck ♥
Thank you very much!
riffy
Applied pretty much everything except the suggestion about the after-spinner part from Kecco. I am keeping it as it is in order to give enough time for beginners to recover.

code
osu file format v13

[General]
AudioFilename: I'll Be There For You.mp3
AudioLeadIn: 0
PreviewTime: 26291
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I'll Be There For You
TitleUnicode:I'll Be There For You
Artist:The Rembrandts
ArtistUnicode:The Rembrandts
Creator:XavierJones
Version:Bakari's Easy
Source:Friends
Tags:courteney cox jennifer aniston lisa kudrow matt leblanc matthew perry david schwimmer tv series version sitcom -bakari-
BeatmapID:488781
BeatmapSetID:207443

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,737,"Season 1 Intro.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1054,315.457413249211,4,2,0,45,1,0
9887,313.31592689295,4,2,0,45,1,0
13646,319.148936170213,4,2,0,45,1,0
14922,318.268618714195,4,2,0,45,1,0
18721,315.457413249211,4,3,0,45,1,0
25030,-100,4,3,0,35,0,0
25345,-100,4,3,0,45,0,0
25661,-100,4,3,0,50,0,0
25976,-100,4,3,0,55,0,0
26291,315.457413249211,4,3,0,60,1,1
40171,317.460317460317,4,3,0,60,1,0
41440,318.471337579618,4,2,0,60,1,0
43994,324.324324324324,4,2,0,60,1,1
44156,-100,4,2,0,10,0,0


[Colours]
Combo1 : 228,216,211
Combo2 : 202,179,164
Combo3 : 238,166,117
Combo4 : 191,176,198

[HitObjects]
156,144,1054,6,0,P|253:39|348:144,1,320,4|0,1:0|0:0,0:0:0:0:
292,224,2631,2,0,P|280:288|336:360,1,160
432,364,3577,2,0,P|483:305|474:228,1,160,4|0,0:0|0:0,0:0:0:0:
380,236,4524,1,2,0:0:0:0:
394,140,4839,2,2,B|279:73|281:213|156:140,1,240,0|0,0:0|1:0,0:0:0:0:
199,54,6101,6,0,P|262:168|192:240,1,240,4|0,3:0|1:0,0:0:0:0:
104,240,7363,2,0,P|76:215|58:172,1,80,0|0,0:0|1:0,0:0:0:0:
199,54,8309,1,0,1:0:0:0:
280,108,8624,2,0,L|372:101,2,80,4|0|0,2:3|1:0|0:0,0:0:0:0:
244,197,9571,1,0,1:0:0:0:
156,157,9887,6,0,B|139:204|146:256|183:286|205:295|205:295|237:285|237:285|272:293|272:293|305:284|305:284|336:294|336:294|372:280,1,320,4|4,0:0|0:0,0:0:0:0:
447,256,11453,6,0,P|465:207|445:95,1,160,0|0,1:0|1:0,0:0:0:0:
377,38,12393,2,0,P|338:30|294:33,1,80,0|0,0:0|1:0,0:0:0:0:
222,91,13020,1,0,0:0:0:0:
141,265,13646,5,4,0:0:0:0:
210,330,13965,2,0,P|257:337|352:272,1,160,0|8,1:0|0:0,0:0:0:0:
356,183,14922,2,0,P|318:119|167:149,1,240,0|0,0:0|0:0,0:0:0:0:
160,236,16195,5,2,0:0:0:0:
226,303,16513,2,0,P|294:303|344:258,1,120,0|0,0:0|0:0,0:0:0:0:
357,184,17309,2,0,P|341:123|152:108,1,280,0|4,0:0|0:0,0:0:0:0:
132,196,18721,2,0,P|96:179|60:108,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,184,19982,6,0,P|206:129|156:98,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,256,21244,2,0,P|112:260|49:294,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
256,280,22506,2,0,B|328:288|328:288|412:248,1,160,4|0,0:0|0:0,0:0:0:0:
472,180,23452,1,2,0:0:0:0:
424,96,23768,1,4,0:0:0:0:
256,192,24083,12,4,26291,1:0:0:0:
229,256,27552,6,0,P|248:207|218:133,2,120
145,302,28814,1,0,0:0:0:0:
61,254,29130,2,0,P|43:204|107:109,1,160,0|0,1:0|1:0,0:0:0:0:
187,121,30076,2,0,B|271:133|271:133|312:107,2,120,4|4|0,0:0|0:0|1:0,0:0:0:0:
148,33,31338,1,0,0:0:0:0:
75,95,31653,6,0,L|56:272,1,160,2|0,1:0|1:0,0:0:0:0:
105,337,32600,2,0,P|161:353|232:336,2,120,2|2|2,1:0|1:0|1:0,0:0:0:0:
57,254,33861,1,0,0:0:0:0:
119,178,34177,6,0,B|196:153|196:153|288:181,1,160,0|0,1:0|1:0,0:0:0:0:
367,183,35123,2,0,P|394:142|389:69,2,120,4|4|0,0:0|0:0|1:0,0:0:0:0:
281,227,36385,1,0,0:0:0:0:
235,311,36701,6,0,P|172:323|100:264,1,160,2|0,1:0|0:0,0:0:0:0:
110,172,37647,2,0,P|121:114|92:52,2,120,2|2|2,1:0|1:0|1:0,0:0:0:0:
88,265,38909,2,0,P|148:360|257:334,1,240,0|0,0:0|1:0,0:0:0:0:
302,249,40171,6,0,L|296:112,2,120,0|0|0,1:0|1:0|1:0,0:0:0:0:
256,192,41440,12,4,43987,1:0:0:0:
Don
Careful, this mod is going to contain nitpicking.

[Hard]
00:02:946 (5) - This note is supposed to be parallel to the first part of 4, but it is very slightly not. I'd suggest moving 5 into 4, making it parallel, then moving it back. See the box for sliders like this.
00:04:681 (4,5) - This flows very harsh, it's not that I dislike it, but I feel like it's inappropriate for the difficulty of the level. It would be better to blanket the slider tail and make 6 be blanketed by 4, for example.
00:05:943 - Adding a note here would finish the drums that you're mapping here better. It's a pretty apparent note.
00:06:101 (1) - Once again, a very minor problem, but if you're going to make square curves where it's supposed to be in the middle, make it set in the exact middle. Just put your position on the timeline in the middle of the slider ( for this one it's 00:06:259 ) and place the red tick at the point that if you move it ever so slightly, the sliderball changes direction (another reason to map with the default skin on!)
00:06:574 (2) - To be honest, I'd make this one a curved slider. I don't hate sliders with only red ticks, in fact, I love them, but I think your map will be a bit more fun if you add some variation to it. This also allows you to do cool blankets like this (imgur link). See the box for more similar suggestions.
00:10:513 (7,8) - This would be better off as singletaps. The four notes feel exactly the same, however, two of them are active hitsounds (click to sound) while the other two are passive (automatically play) making it feel weird.
00:16:035 - Add a note here once again to map to the drum pattern.
00:26:291 (1) - Take a bigger look at your hitsounding. This would be perfect for a finish, yet you didn't add one here. A clap pattern at 2-4 would also be quite fitting.
00:27:395 (4,5) - Again, a good example of this "aggressive flow" as I'm going to call it from now on. It really doesn't fit the difficulty curve.
00:36:858 (2,3) - I think my hand just broke because of the 180 degree turn here. It feels way too sharp here.
00:37:647 (4,5) - This doesn't flow nicely. Consider moving it to x:370 y:180 for it to make the difficulty more fitting.
00:41:758 (2,3) - The 180 degree turn feels too sharp here once again.

List of sliders that I'd say are better off curved
00:08:309 (6) - Might as well be curved.
00:09:098 (2) - This has a bezier shape already, round is fun
00:11:610 (2) - Same on having a bezier shape already
00:12:863 (5) - Same thing.
00:13:646 (1) or 00:14:124 (2) could be curved. 1 would make for a very good 4-point s-shaped slider but 2 would make for a very good blanket around 1. Pick one.
00:15:399 (5) - This would be a fun bezier (to be honest, I don't like the shape of the original)
00:18:721 (1,2) - Those two would both be better bezier sliders, just to contrast the previous combo.
00:26:764 (2) - This one would do better as a bezier because it's pretty much already shaped like one
00:27:552 (5) - ^ (I hate using this, but I also hate repeating myself)
00:28:814 (1) - This would be a better bezier than 2.
00:30:076 (4) - This would make for a good s-shaped slider
00:31:338 (1) - Bezier.
00:32:600 (4) - This already has that bezier shape to it, and I like the next slider too much
00:34:335 (2) - This could be a good S-curve slider that blankets the slidertail of 1.
00:37:647 (4) - This could once again be a good s-curve, where the end of the slider blankets 5's head
00:38:909 (1) - Would be a good bezier

List of make me parallel sliders
00:02:158 (4,5)
00:06:574 (2,3)
00:09:887 (5,1,2,1) (but not if you apply my suggestion later)
00:28:026 (6,7)
00:31:811 (2,3) (the middle of 2)
00:33:861 (1,2) (very nitpicky)
00:36:070 (7,1)
00:36:858 (2,3)

[Normal]
00:01:684 (2,3) - Make this flow perfectly into each other to make it more visually appealing. Also, they have to be parallel. See the comments at hard.
00:02:789 (4) - This note is something you'd prefer to avoid. A note is the most satisfying when it's pressed on a note that's strong in the song (white ticks) and ending on a not that strong tick (red for example). If you end a note on a strong tick, a strong hitsound is played without the player taking any action. This generally feels unsatisfying. I would consider going something like this to make the notes more satisfying to play. Make this even nicer and symmetrical by copying 3 and rotating it twice!
00:04:208 and 00:04:681 are generally strong ticks in the song. However, both are mapped with a slider end. Try and reconsider your rhythm here in order to make the map feel more satisfying. This might be a good suggestion rhythm-wise
00:06:101 (1,2,3,4,5,6,1,2,3) - The rhythm of 1,2,3 doesn't follow the thing I stated above, same goes for 4,5,6 but 1,2,3 (the second time) does it correct, because you're clicking on the strong tick. A couple of pattern suggestions I can give you here is this. The slider ending on the strong tick here is fine (big white) because of it not being very apparent in the song itself. In the box you can see all the combos that really need to be fixed in my opinion, and I'll add a timestamp of the note that needs an active (circle, slider head) hit object.

Apart from that the map is fine.

Fix the rhythm of these combos
00:06:101 (1,2,3) needs an active object at 00:06:574 and 00:07:047
00:07:363 (4,5,6) needs an active object at 00:08:309
00:11:140 (1,2,3) needs an active object at 00:11:610 and 00:12:080
00:12:393 (4,5,6) needs an active object at 00:13:333
00:28:814 (1,2,3) needs an active object at 00:29:761
00:31:338 (1,2,3) needs an active object at 00:32:284
00:36:385 (1,2,3) needs an active object at 00:37:332
00:37:647 (4,5,6) needs an active object at 00:38:593

[Bakari's Easy]
00:04:524 (4,5) - Making 5 blanket 4 would look a bit more visually satisfying. Also, try a 5 point curve for 5, as right now, it looks a bit too pointy.
00:14:922 (3,3) - I hate to nitpick this, but the overlap isn't perfect, it's a couple of pixels off in both the x and y axes.

Good luck with your map!
Topic Starter
Wisakedjak

Don wrote:

Careful, this mod is going to contain nitpicking.

[Hard]
00:02:946 (5) - This note is supposed to be parallel to the first part of 4, but it is very slightly not. I'd suggest moving 5 into 4, making it parallel, then moving it back. See the box for sliders like this. Done.
00:04:681 (4,5) - This flows very harsh, it's not that I dislike it, but I feel like it's inappropriate for the difficulty of the level. It would be better to blanket the slider tail and make 6 be blanketed by 4, for example. I really didn't understand what to do here, I'm just gonna keep this one for now.
00:05:943 - Adding a note here would finish the drums that you're mapping here better. It's a pretty apparent note. Yes, I follow the drums. There is a tom, and after a snare, then the music stops. How can I say, like a passing, the music changes there. That's why I didn't put a note there.
00:06:101 (1) - Once again, a very minor problem, but if you're going to make square curves where it's supposed to be in the middle, make it set in the exact middle. Just put your position on the timeline in the middle of the slider ( for this one it's 00:06:259 ) and place the red tick at the point that if you move it ever so slightly, the sliderball changes direction (another reason to map with the default skin on!) Okay, done.
00:06:574 (2) - To be honest, I'd make this one a curved slider. I don't hate sliders with only red ticks, in fact, I love them, but I think your map will be a bit more fun if you add some variation to it. This also allows you to do cool blankets like this (imgur link). See the box for more similar suggestions.To say the truth it looks really great, much better. Maybe I can change some sliders in the future, but I'm just gonna keep them for now.
00:10:513 (7,8) - This would be better off as singletaps. The four notes feel exactly the same, however, two of them are active hitsounds (click to sound) while the other two are passive (automatically play) making it feel weird. Well, they were singletaps, that would be "hard" for a Hard diff. I'm thinking about making an Insane, I will absolutely use singletaps there.
00:16:035 - Add a note here once again to map to the drum pattern. Okay, done.
00:26:291 (1) - Take a bigger look at your hitsounding. This would be perfect for a finish, yet you didn't add one here. A clap pattern at 2-4 would also be quite fitting. Added.
00:27:395 (4,5) - Again, a good example of this "aggressive flow" as I'm going to call it from now on. It really doesn't fit the difficulty curve. Seems okay for now...
00:36:858 (2,3) - I think my hand just broke because of the 180 degree turn here. It feels way too sharp here. Fixed it.
00:37:647 (4,5) - This doesn't flow nicely. Consider moving it to x:370 y:180 for it to make the difficulty more fitting. Okay.
00:41:758 (2,3) - The 180 degree turn feels too sharp here once again. It's a slow part, so I'm gonna keep this one.

List of sliders that I'd say are better off curved
00:08:309 (6) - Might as well be curved.
00:09:098 (2) - This has a bezier shape already, round is fun
00:11:610 (2) - Same on having a bezier shape already
00:12:863 (5) - Same thing.
00:13:646 (1) or 00:14:124 (2) could be curved. 1 would make for a very good 4-point s-shaped slider but 2 would make for a very good blanket around 1. Pick one.
00:15:399 (5) - This would be a fun bezier (to be honest, I don't like the shape of the original)
00:18:721 (1,2) - Those two would both be better bezier sliders, just to contrast the previous combo.
00:26:764 (2) - This one would do better as a bezier because it's pretty much already shaped like one
00:27:552 (5) - ^ (I hate using this, but I also hate repeating myself)
00:28:814 (1) - This would be a better bezier than 2.
00:30:076 (4) - This would make for a good s-shaped slider
00:31:338 (1) - Bezier.
00:32:600 (4) - This already has that bezier shape to it, and I like the next slider too much
00:34:335 (2) - This could be a good S-curve slider that blankets the slidertail of 1.
00:37:647 (4) - This could once again be a good s-curve, where the end of the slider blankets 5's head
00:38:909 (1) - Would be a good bezier

I'll take a look at this sliders later, as I want to keep this ones for now.

List of make me parallel sliders
00:02:158 (4,5)
00:06:574 (2,3)
00:09:887 (5,1,2,1) (but not if you apply my suggestion later)
00:28:026 (6,7)
00:31:811 (2,3) (the middle of 2)
00:33:861 (1,2) (very nitpicky)
00:36:070 (7,1)
00:36:858 (2,3)

Fixed them.

[Normal]
00:01:684 (2,3) - Make this flow perfectly into each other to make it more visually appealing. Also, they have to be parallel. See the comments at hard. Done.
00:02:789 (4) - This note is something you'd prefer to avoid. A note is the most satisfying when it's pressed on a note that's strong in the song (white ticks) and ending on a not that strong tick (red for example). If you end a note on a strong tick, a strong hitsound is played without the player taking any action. This generally feels unsatisfying. I would consider going something like this to make the notes more satisfying to play. Make this even nicer and symmetrical by copying 3 and rotating it twice! But it makes it harder :/
00:04:208 and 00:04:681 are generally strong ticks in the song. However, both are mapped with a slider end. Try and reconsider your rhythm here in order to make the map feel more satisfying. This might be a good suggestion rhythm-wise Fixed one of them.
00:06:101 (1,2,3,4,5,6,1,2,3) - The rhythm of 1,2,3 doesn't follow the thing I stated above, same goes for 4,5,6 but 1,2,3 (the second time) does it correct, because you're clicking on the strong tick. A couple of pattern suggestions I can give you here is this. The slider ending on the strong tick here is fine (big white) because of it not being very apparent in the song itself. In the box you can see all the combos that really need to be fixed in my opinion, and I'll add a timestamp of the note that needs an active (circle, slider head) hit object. -Circle-slider-circle makes the Normal really hard. I didn't want this. Basicly it is tom and snare, and I think it's okay.

Apart from that the map is fine.

Fix the rhythm of these combos
00:06:101 (1,2,3) needs an active object at 00:06:574 and 00:07:047
00:07:363 (4,5,6) needs an active object at 00:08:309
00:11:140 (1,2,3) needs an active object at 00:11:610 and 00:12:080
00:12:393 (4,5,6) needs an active object at 00:13:333
00:28:814 (1,2,3) needs an active object at 00:29:761
00:31:338 (1,2,3) needs an active object at 00:32:284
00:36:385 (1,2,3) needs an active object at 00:37:332
00:37:647 (4,5,6) needs an active object at 00:38:593

Take a look at them later too.

Good luck with your map!
Thank you for the map and the stars! *-*
Mint
Hello, from #modreq

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard - Score ~ Replay

Bakari's Easy


* For a better diff spread, OD+1. Every diff will have +2OD, +2HP and +2AR.
* 00:01:054 (1) - Turn off Grid Snap and move the middle slider point until it's symmetrical.
* 00:09:887 (1) - Maybe add hitsounds on the slider ticks for the clap sounds in the song?
* 00:19:982 (1,2) - Swap these combo's, because there's a strong note on (2).

Normal


* 00:09:887 (1) - There's no hitsound here, but in Bakari's diff there's a Finish. Either add a finish here on Normal and or Hard, or delete the finish on Bakari's diff.

Hard


* 00:09:887 (1) - Same as Normal

Good mapset! Couldn't find a lot, so if it didn't help, no kds. Good luck with getting this mapset ranked!
Topic Starter
Wisakedjak

appleeaterx wrote:

Hello, from #modreq

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard - Score ~ Replay

Thank you very much for that testplays, these gave me ideas about how the diff spread is.

Normal


* 00:09:887 (1) - There's no hitsound here, but in Bakari's diff there's a Finish. Either add a finish here on Normal and or Hard, or delete the finish on Bakari's diff.

Hard


* 00:09:887 (1) - Same as Normal

I'll talk to -Bakari- about it and see what to do there.

Good mapset! Couldn't find a lot, so if it didn't help, no kds. Good luck with getting this mapset ranked!
Thank you for the mod!
Metal
Metal's Insane

I hope you like it! I probably would've spent a bit more time on it but I finished it quickly--at least it can get modded now if you decide to use it.



ugh i hate hitsounds tho
Gero
The title should be The Rembrandts - I'll Be There For You (TV Version) according Itunes.
Topic Starter
Wisakedjak

Gero wrote:

The title should be The Rembrandts - I'll Be There For You (TV Version) according Itunes.
Changed it.
Don
just here to subscribe to thread
Sieg
Hello XavierJones


General

  1. disable countdown on all diff since it not really appears
  2. disable windscreen support since you don't have sb

Don's Easy

  1. OD + 1 seems more balanced
  2. 00:17:468 (1,1) - this overlap looks awkward, also
  3. 00:17:468 (1) - think about splitting this to slider and circle to fix unsnapped slider end

Normal

  1. CS 3.5 can work better here
  2. 00:02:789 (4,5) - don't really like flow here, you can improve. Move 00:01:054 (1,2,3) - to right a bit and
  3. 00:38:436 (6,1) - also this one

Hard

  1. 00:03:419 (6) - triplet would be better here, to allow player play emphasized downbeat
  2. 00:43:828 (6) - ^same here
  3. 00:09:098 (2) - try 2 sliders here because lyrics on 00:09:413 () - is pretty strong and doesn't really fit to slider end
  4. from 00:25:030 (1) - to 00:40:171 (1) - just only repeating anticlockwise flow for the whole kiai produce a not very good impression, so try to diversify it

Insane

  1. AR9 fits better for 180+ bpm
  2. 00:05:943 (3,1) - jump will work better here because of stressed beat 00:06:101 () -
  3. 00:25:976 (4,1) - ^ same here

Nice mapset. Good Luck!
Topic Starter
Wisakedjak

Sieg wrote:

Hello XavierJones

Hi there!!


General

  1. disable countdown on all diff since it not really appears Done.
  2. disable windscreen support since you don't have sb Done.

Normal

  1. CS 3.5 can work better here Done.
  2. 00:02:789 (4,5) - don't really like flow here, you can improve. Move 00:01:054 (1,2,3) - to right a bit and Done.
  3. 00:38:436 (6,1) - also this one Done.

Hard

  1. 00:03:419 (6) - triplet would be better here, to allow player play emphasized downbeat Done.
  2. 00:43:828 (6) - ^same here Done.
  3. 00:09:098 (2) - try 2 sliders here because lyrics on 00:09:413 () - is pretty strong and doesn't really fit to slider end Loved it, done.
  4. from 00:25:030 (1) - to 00:40:171 (1) - just only repeating anticlockwise flow for the whole kiai produce a not very good impression, so try to diversify it I'll try something about it.

Insane

  1. AR9 fits better for 180+ bpm Done.
  2. 00:05:943 (3,1) - jump will work better here because of stressed beat 00:06:101 () - Done.
  3. 00:25:976 (4,1) - ^ same here Done.

Nice mapset. Good Luck!
Thank you very much for the mod!
Don

Sieg wrote:

Hello XavierJones


General

  1. disable countdown on all diff since it not really appears
  2. disable windscreen support since you don't have sb

Don's Easy

  1. OD + 1 seems more balanced Gave it OD+2.
  2. 00:17:468 (1,1) - this overlap looks awkward, also Fixed.
  3. 00:17:468 (1) - think about splitting this to slider and circle to fix unsnapped slider end I was hesitant to do this, because I wanted to keep measure sliders. However, correct snapping is always king. Fixed.

Nice mapset. Good Luck! Thanks!
Here's your update
osu file format v13

[General]
AudioFilename: I'll Be There For You.mp3
AudioLeadIn: 0
PreviewTime: 26291
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I'll Be There For You (TV Version)
TitleUnicode:I'll Be There For You (TV Version)
Artist:The Rembrandts
ArtistUnicode:The Rembrandts
Creator:XavierJones
Version:Don's Easy
Source:Friends
Tags:courteney cox jennifer aniston lisa kudrow matt leblanc matthew perry david schwimmer tv series version sitcom Don
BeatmapID:493653
BeatmapSetID:207443

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,818,"Season 1 Intro.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1054,315.457413249211,4,2,0,45,1,0
9887,313.31592689295,4,2,0,45,1,0
13646,319.148936170213,4,2,0,45,1,0
14922,318.268618714195,4,2,0,45,1,0
16195,-100,4,3,0,45,0,0
18721,315.457413249211,4,3,0,45,1,0
25030,-100,4,3,0,35,0,0
25345,-100,4,3,0,45,0,0
25661,-100,4,3,0,50,0,0
25976,-100,4,3,0,55,0,0
26291,315.457413249211,4,1,0,60,1,1
40171,317.460317460317,4,1,0,60,1,0
41440,318.471337579618,4,2,0,60,1,0
43994,324.324324324324,4,2,0,60,1,1
44156,-100,4,2,0,10,0,0


[Colours]
Combo1 : 228,216,211
Combo2 : 202,179,164
Combo3 : 238,166,117
Combo4 : 191,176,198

[HitObjects]
92,192,1054,6,0,B|136:260|136:260|228:260,1,160,4|0,0:0|0:0,0:0:0:0:
304,168,2315,1,0,0:0:0:0:
396,260,2946,1,0,0:0:0:0:
416,132,3577,6,0,P|370:63|283:48,1,160,4|0,0:0|0:0,0:0:0:0:
192,104,4839,1,0,0:0:0:0:
304,164,5470,1,0,0:0:0:0:
192,224,6101,6,0,P|218:267|328:292,1,160,2|0,0:0|0:0,0:0:0:0:
431,234,7363,2,0,P|381:174|304:164,1,160
184,124,8624,2,0,B|152:200|208:200|180:292,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
304,164,10513,2,8,P|336:132|376:136,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,288,11766,5,0,0:0:0:0:
188,192,12393,2,0,P|193:114|252:62,1,160,2|0,0:0|0:0,0:0:0:0:
308,172,13646,2,0,P|306:248|250:303,1,160,2|0,0:0|0:0,0:0:0:0:
188,192,14922,2,0,P|212:88|400:96,1,320,4|0,0:0|0:0,0:0:0:0:
256,243,17468,6,0,P|188:279|120:243,1,160,0|0,2:0|0:0,0:0:0:0:
188,193,18721,1,0,0:0:0:0:
408,63,19982,6,0,B|366:97|326:197|326:197|286:97|242:61,1,320,4|0,0:0|0:0,0:0:0:0:
291,311,22506,6,0,B|250:277|210:177|210:177|170:277|126:313,1,320,4|0,0:0|0:0,0:0:0:0:
256,192,24399,12,0,26291,0:0:0:0:
144,140,27552,6,0,P|204:189|281:180,1,160,2|0,0:0|0:0,0:0:0:0:
180,256,28814,2,0,L|236:104,1,160,2|0,0:0|0:0,0:0:0:0:
356,64,30076,2,0,L|300:214,1,160,2|0,0:0|0:0,0:0:0:0:
384,312,31338,6,0,P|296:344|228:316,1,160,4|0,0:0|0:0,0:0:0:0:
112,356,32600,2,0,B|88:320|107:278|107:278|128:232|112:180,1,160
176,88,33861,2,0,B|228:88|228:88|284:104|284:104|344:104,1,160,2|0,0:0|0:0,0:0:0:0:
336,232,35123,2,0,B|286:232|286:232|230:248|230:248|178:248,1,160,2|0,0:0|0:0,0:0:0:0:
84,160,36385,5,4,0:0:0:0:
172,68,37016,1,0,0:0:0:0:
216,187,37647,2,0,P|276:144|296:60,1,160,2|0,0:0|0:0,0:0:0:0:
424,64,38909,2,0,P|442:140|504:187,1,160,2|0,0:0|0:0,0:0:0:0:
440,300,40171,2,0,L|280:300,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,41440,12,4,43987,0:0:0:0:
pishifat


after reading this mod, feel free to call me by my first name: Adolf. the amount of tiny things i pointed out is unreal cuz 45 second drain

i like the lack of curved sliders. it's hot

general

  1. tv and version don't need to be in the tags since they're in the title. you should probably add opening to the tags tho since i tried to find the song by searching "friends op" but got no results :/
  2. you'll probably want to add about 1000ms of audioleadin since there's barely a second before the first object appears. (you already know but that's done manually in the .osu file for each diff)
  3. your background is a pretty odd resolution (1200x768) so ringating will come and fix that up for you
  4. mp3 cuts off rather abruptly, so ringating will make fancy fade things yay. when you've got the new mp3 i'll get to timing
  5. for all of xavier's diffs... uh... it's basically 45 seconds of moving my mouse counter clockwise. like all 3 diffs just do the smae thing, which could get kind of boring. it's not exactly necessary to change, since it's not really a "problem," but if you've got the time, it would really make the map a lot more fun to add some movement variety.

insane

  1. 00:02:631 (2) - should be parallel with the main body of 00:02:158 (1) - . the tail of 2 wouldn't be nearly as close to the tail of 1 and 2 would move into 3 a bit smoother.
  2. 00:03:419 (4,5) - would be nice to have this line up with the body of 1 as you did at 00:10:983 (6,7,1) - and 00:17:309 (4,5,1) - . right now it's barely off and i am mentioning pointlessthings
  3. 00:10:983 (6) - pretty sure this needs a clap since it's literally a clap you know
  4. 00:13:333 (3) - same thing as the thing mentioned at 00:02:631 (2) - for the exact same reason. triangle and parallel and yay.
  5. 00:14:284 (3,4) - the way these are arranged just looks kind of messy. i won't say to make them parallel since that plays like crap, but adding a red anchor on 4 would make it a lot more aesthetically prettyfulz
  6. 00:16:035 (5,6,1) - gonna sound weird, but if you wanted to make the distance between 00:15:558 (3,4,5) - as clean as possible, it would make sense to move 00:16:035 (5,6,1) - 8 units down and to the right. the reason for this is becuase the stack makes 5 appear closer to 4 than 4 is to 3 right yea. looks weird in the editor, but ingame it looks proper. would have to adjust 00:16:672 (2) - as well i guess
  7. 00:25:030 (1,3) - seems weird to have these not parallel, while 00:25:345 (2,4) - are. either make 1,3 parallel or 2,4 not parallel (tbh i prefer 2,4 not parallel since it moves into 00:26:291 (1) - pretty cool)
  8. 00:38:120 (2,3) - parallel
  9. 00:42:554 (3) - should probably add a NC on here since you had a 1 measure comboing pattern up until this point.

hard

  1. 00:01:054 (1) - supernazi as usual, but you should move this slightly to the right so that there's equal distance between 00:01:054 (1,3,4) - visually. it helps something don't question it
  2. 00:08:309 (6) - kind of unappealing aesthetically. looks like a really broken curve or something because of the amount of red anchors in teh small area. just using one red anchor or using a straight line would be better.
  3. 00:09:886 (5,1,2,1) - considering these are supposed to be parallel (fix that first ofc) they should be spaced equally apart from each other.
  4. 00:31:180 (7) - straight line yoooooo

normal

  1. 00:19:982 (2,1) - seems kinda weird that these aren't parallel i'm sorry parallel is my life i must mention all
  2. 00:27:237 (3) - spacing inconsistency :/
  3. 00:43:994 - weird that you ended the map here while hard/insane ended at 00:46:588 - . according to the ranking criteria's guidelines:

    Ranking Criteria Guidelines wrote:

    Your difficulties should all end at the same spot.
    because it's a guideline, it's not 100% necessary to do, but... well you know guidelines probably good to follow right yea. either moving the spinner to where it is in the other diffs or just using two spinners in a row. the latter isn't recommended, but garven said it wasn't an unrankable issue or whatever so your choice i guess

dondondodondondondodn

so lame :/
  1. 00:08:624 (3) - pretty sure you should NC here for your to follow your patternthing
  2. 00:10:513 (4) - you've got a clap on the slider body, but not the head, reverse or tail. that makes it so that there's no actual claps and uh you need claps lol
  3. 00:12:393 (2,4) - these should line up with each other since that's what you tried to do right? here's what they look like when overlapping right now. they should be exactly on top of each other. blankets for these are also kinda off so uh do somethihng
  4. 00:13:646 (3) - same thing about NC as earlier. switching between 2 and 4 measure patterns weird no
  5. 00:17:468 (1,2) - whoa there spacing is confusing. could be easily interpreted as a 1 beat gap instead of 2 since they're so close
  6. 00:27:552 (1) - comboing from here to the end is completely inconsistent with everything mapped before so coordinate things. won't go too into detail on that since you may want to use 4 bar combos or 2 bar combos throughout. if you choose 4 bar combos, ignore the NC stuff i mentioend above
  7. 00:27:552 (1,2) - blanket on this is really weird. the tail of 1 is closer to the tail of 2 than the head (which image explains) and they should be equal distance cuz that's what a blanket is ffs ok. flow there is also really weird but maybe you like that idunno
  8. 00:32:600 (2) - wave isn't all that symmetrical. there's a lot more curve on thebottom than the top when they should be just about equal.
  9. 00:41:440 (1) - depending on what xavier does with this (referring to normal difficulty), you should do the same.
the anime characters in the background here are really well drawn it's like they're real wow map is cool btw
show more
Please sign in to reply.

New reply