-temporarily null and void-
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edit: gone and cba to fix it
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edit: gone and cba to fix it
Actually, just put the circle one tick after the one you want it to be at the same time, and then move it back, it will stack with already placed circle on timeline.smoogipooo wrote:
You can get multiple hitsquares at the same time, but you have to manually go and edit the .osu file for the beatmap. The timings for the hitobjects are the 3rd number (split by a comma) of each line in the [HitObjects] section and each hitobject is on a separate line.
I like this!
These aren't tappable.Marcin wrote:
Actually, just put the circle one tick after the one you want it to be at the same time, and then move it back, it will stack with already placed circle on timeline.
Btw imo you should remove follow points.
Jubeat should generally be played with a touchscreen, I don't see why the cursor would be anything but personal preference.MrHappy100 wrote:
Would it be good if you changed the cursor to a square?
AR10 works a lot better if you're stacking squares.MrHappy100 wrote:
Hi, I just found this out and made a jubeat! diff on my beatmap, check it out if you want!