Topic subject.
Of course we are. Unstable rate is only a number with no meaning behind it, just like how many pp you have.AmaiHachimitsu wrote:
These people are trolling you.
No it's not. There are no direct correlation between hit error and unstable rate, they're independent from each other.FlyingKebab wrote:
EDIT: 60 is like +- 5 ms? that is really damn accurate.
Hover cursor over your accuracy graph after a game.cheezstik wrote:
How do I check my unstable rate? And I'm guessing that unstable rate is how early or late you are to press a note, even when it is a 300? I've seen it before while testing a beatmap while editing it, but is that the only way?
Ah I see, thanks. This doesn't affect pp gain from a song right?Loves wrote:
Hover cursor over your accuracy graph after a game.cheezstik wrote:
How do I check my unstable rate? And I'm guessing that unstable rate is how early or late you are to press a note, even when it is a 300? I've seen it before while testing a beatmap while editing it, but is that the only way?
On topic, 100~ is pretty decent in my opinion, maybe 90ish on easier maps.
It currently does not.cheezstik wrote:
This doesn't affect pp gain from a song right?
No, i think the only use for it is to see how accurate you are beyond the hit error. Oh, and players below rank 50 use it as a scale to see who's truly the most accurate.cheezstik wrote:
Ah I see, thanks. This doesn't affect pp gain from a song right?
the Godtrololol123 wrote:
https://osu.ppy.sh/ss/1968447
I think it's pretty funny that this could happen too
That reminds me of https://osu.ppy.sh/ss/1968470trololol123 wrote:
https://osu.ppy.sh/ss/1968447
I think it's pretty funny that this could happen too
It is, I don't remember by how much exactly but it's somewhere around +30/40msGenki1000 wrote:
That reminds me of https://osu.ppy.sh/ss/1968470
I'm pretty sure this map is just really mistimed though.