xxdeathx
xxdeathx wrote:
LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL
[General]I'll leave it to Liiraye to decide what he wants to do with this stuff
- Aldnoah.Zero might be considered one term in tags, so also add Aldnoah Zero separately
- Add TV size to tags in case people search for that
[Insane]Love this song (Aldnoah Zero soundtrack) and map, I look forward to seeing it ranked!!
- 00:06:155 (1) - move middle slider point to 228, 176 and end point to 144, 200 for perfect blanket. may have to adjust 00:06:609 (2,3) - Fixed my own way, thanks!
- 00:09:639 (10) - I don't personally have anything against 3/4 sliders and this one plays pretty well, but there is a pretty prominent sound on the red tick 00:09:791 and nothing on the blue tick so using a 1/2 slider here would follow the music better The red tick isn't really as prominent as it was in the previous 3 ticks, so I think it's alright to have 3/4 here, it follows the music quite nicely too for me so I want to keep it!
- 00:12:064 (3) - here too and a couple other 3/4 sliders throughout the map ^
- 00:12:367 (1,2,3,4) - I think following the same rhythm as 00:00:246 (1,2,3,4) suits the music better especially since the red ticks you're leaving unmapped are pretty strong I was thinking about that but I want to have variety in this map too so having these as they are wont hurt.
- 00:29:791 (1,2) - move (2) to 20, 152 for blanket
- 00:43:124 (3) - end point to 300, 188 ^ Both of them are perfect as they are (at least in my skin) so adjusting them would ruin them.
- 00:56:609 (4,1,2) - there's a new combo but i think overlapping (4) and (1) like http://puu.sh/aKurs/0a80857b16.png would make the time difference of 1 beat followed by 1/2 beat easier to read This isn't hard to read at all, and if some players think it is then they can take it as a challenge, I don't see the issue here really. You clearly see when to hit what object looking at the approach circles and even if you miss, this might keep the map interesting and make you retry instead of first try FC
- 01:21:761 (2) - try ctrl-g for better flow? Ruins the movement I wanted to have there, besides the ctrl + g would ruin my pattern too so nah, I'll keep this
- 01:28:124 (4) - drag end point down a grid for blanket Like I said earlier, these blankets are perfect in my skin so I think it's okay to let them be as they are now
- 01:35:245 (5,6,7,8,9,1,2,3,4,5,6,7,8) - 13 2-3x distance snap 1/2 beat circles in a row is too hard for an insane, this much usually belongs in extra I'd be happy to receive an example here because I seriously don't know how I can adjust any of these without ruining my pattern. I think it's quite appropriate when the song itself is almost 200 bpm. I also think this is fine because I tried to introduce players to this with easier jumps, such as 00:08:882 (5,6,7,8,9) - , 01:16:609 (1,2,3,4,1,2,3,4,1,2) - and 01:19:336 (2,3,4,5,6,7,8) - and that part isn't too hard to handle because the jumps are easier in Extra. These jumps spread well to the Extra itself too so there's another reason why I think these are appropriate enough to keep.
Thanks for your mod!
http://puu.sh/aL8BO/19fc4573fe.txt <- Difficulty