15:52 Smug-: alrighty let's get started
15:52 Smug-: why'd you decide to start at 00:53:424 ?
15:53 idodgebull3ts: that's when the bass comes in and I wanted a simple beat to follow to start out
15:53 Smug-: personally I think you should start at 00:17:869 -
15:53 Smug-: Because that's when percussion starts
15:54 idodgebull3ts: hmm, that does make sense. Though that would bring the map to nearly 5 min :S
15:54 Smug-: since it is pretty long
15:55 Smug-: I would look for guest difficulties if you're not up for mapping another 12+ minutes of the same song
15:55 Smug-: Assuming you're going for E/N/H/I spread, you might skip out on easy
15:55 idodgebull3ts: oh sorry to pull this on you but I just re-uploaded the map with some changes suggested by a BAT earlier today :/
15:55 idodgebull3ts: hmm
15:55 Smug-: o that's fine
15:55 Smug-: I haven't really looked at it much yet :3
15:56 Smug-: I hate CS 5
15:56 Smug-: Did you pick it for any particular reason?
15:57 idodgebull3ts: not really :S
15:57 idodgebull3ts: just kinda picked
15:58 Smug-: I would change to CS4 because it's a drag to play on CS 5
15:58 Smug-: and nobody is going to HR because CS 6
15:58 idodgebull3ts: ah yeah I hadn't thought about how it would play with mods
15:59 Smug-: Generally, you shouldn't consider mods at all
15:59 Smug-: except for circle size
15:59 Smug-: I just think that CS5 is small enough >_<
16:00 Smug-: so with these empty spaces, 00:55:276 - and 00:56:758 -
16:00 Smug-: maybe try three circles in a triangle
16:00 Smug-: like this
http://puu.sh/9yEk5/84ec54549f.jpg16:01 Smug-: keep rhythm going, and ends on the snare
16:01 Smug-: also I would changed to tiny grid size, and bump up your distance snap to 1.0x
16:02 idodgebull3ts: hmm ok
16:02 Smug-: 00:58:239 (8) - this should be a tick longer
16:02 Smug-: unless there's some super underlying beat I'm not hearing
16:03 idodgebull3ts: oh yeah you're right, it sounds much better that way
16:04 Smug-: 01:01:017 - again, fill the gaps, you can get creative with some cool patterns here
16:05 idodgebull3ts: ok
16:05 Smug-: okay so with this part 01:05:462 (1,2,3) -
16:05 Smug-: That little blip sound holds the same note for 6 circles
16:05 Smug-: but I think you should make the first 3 stack on each other, and then start the jumps on the 4th
16:06 idodgebull3ts: so scrap the star then?
16:07 Smug-: You'll have to rearrange 01:06:017 (4,5,6,7) - accordingly
16:07 idodgebull3ts: hmm ok
16:08 Smug-: I can see what you're trying to go for with these 01:07:684 (10,11,12,13) -
16:08 Smug-: but I think they look better if cleaned up a bit
http://puu.sh/9yEFK/50393da080.jpg16:09 idodgebull3ts: yeah that makes sense. I was just trying to make it more interesting as that stack gets repeated a lot but I guess it misfired
16:09 Smug-: You can make it look interesting if you stack them, select the note you want to move
16:09 Smug-: and Crtl+Shift+R to start rotating it
16:10 Smug-: and check the selection centre box instead
16:10 Smug-: Then you can rotate it by like 2 or 3 degrees
16:10 Smug-: to give that subtle but noticable variance in the stack
16:10 idodgebull3ts: ah got it. I had placed them manually
16:11 Smug-: 01:24:721 (8) - I would put a new combo here to prevent the combo numbers from getting too high
16:11 Smug-: I have ocd with high combo numbers ;w;
16:11 idodgebull3ts: done
16:11 Smug-: 01:29:165 (1,2,3,4,5,6,7) - these squares are cool, but
16:11 Smug-: maybe when you're returning to the same spot, you should put it in a slightly different position
16:11 Smug-: so it doesn't seem like you're playing a square
16:13 Smug-: for example put 01:29:536 (3) - at x:456 y:320
16:14 idodgebull3ts: oh that small of a difference
16:14 Smug-: yeah
16:14 idodgebull3ts: ok
16:14 Smug-: it's an interesting technique I'm still trying to perfect
16:14 Smug-: but it's really effective
16:16 idodgebull3ts: so for the following notes I'm assuming it would be better to adjust them in different directions so it's not just a transform of the previous pattern, right?
16:16 Smug-: yep
16:16 Smug-: I see a lot of new mappers do this, it's kind of hard to explain what i mean but
16:16 Smug-: it's like they take a bunch of preexisting patterns and merge them together, but they don't consider the patterns before it
16:17 Smug-: so there's no... cohesion or something like that
16:17 Smug-: That's kind of how I feel about this almost
16:18 Smug-: to give an example, look at these 01:30:647 (8,9,10,11,12,13) -
16:18 Smug-: they could lead into the next square pattern instead of being apart of the one before it
16:18 Smug-: and that melds them together nicely
16:19 idodgebull3ts: oh ok
16:19 Smug-: I hope I explained that easily >_<
16:19 idodgebull3ts: yeah I think I got at least the general idea
16:20 Smug-: from here onwards 02:16:387 (1) -
16:20 Smug-: you did a good job of what I was trying to explain
16:20 Smug-: lol
16:21 idodgebull3ts: haha
16:21 Smug-: besides little nazi changes I would make with positioning and shaping, I don't have much else to say
16:22 idodgebull3ts: if you don't mind I'd like to hear the changes you'd make to the shaping
16:23 Smug-: like this 00:53:424 (1) - I wouldn't spam the slider with a bunch of catmull points
16:23 Smug-: I think they're called catmull
16:23 Smug-: w/e
16:23 Smug-: Just one will do fine and you'll get a nicer curve
16:23 idodgebull3ts: oh ok
16:23 Smug-: especially this 00:56:017 (1) - made me laugh
16:23 idodgebull3ts: heh
16:24 Smug-: as for the hitsounds
16:24 Smug-: you haven't done any, so
16:24 Smug-: when you start make sure to change it to soft sampleset
16:24 Smug-: it'll sound nicer
16:25 idodgebull3ts: alright
16:26 Smug-: so when you do revise the map, I would recommend adding more sliders to make it flow more nicely
16:26 Smug-: for now it's just a big party of circles
16:26 Smug-: I should say, so if you do*
16:27 idodgebull3ts: hmm
16:27 Smug-: You can make a difficult map without going beyond 1.5x spacing for most of the song
16:27 idodgebull3ts: In the melody part at least, the beats are all pretty distinct, how would I go about mapping that with sliders?
16:28 Smug-: could you link the part you're thinking?
16:28 idodgebull3ts: 01:05:462
16:29 idodgebull3ts: that part that get's repeated
16:29 idodgebull3ts: gets*
16:30 idodgebull3ts: like in that case there's one beat at the end where a slider fits, but that's the only variation of the pattern that works for that
16:30 Smug-: I was thinking something like this
http://puu.sh/9yFJ1/f76e4047d2.jpg16:31 idodgebull3ts: hmm, I see
16:31 Smug-: one 1/2 slider can replace two circles
16:35 Smug-: well if you're satisfied with the mod I'll save the log and post it in your thread
16:35 Smug-: so I can get some kudos from you D:
16:36 idodgebull3ts: Yeah this has been a huge help, thanks man