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ATB - Enigmatic Encounter (feat. Enigma)

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Topic Starter
idodgebull3ts
This beatmap was submitted using in-game submission on Wednesday, August 06, 2014 at 9:57:37 AM

Artist: ATB
Title: Enigmatic Encounter (feat. Enigma)
BPM: 162
Filesize: 4521kb
Play Time: 03:45
Difficulties Available:
  1. Hard (3.13 stars, 382 notes)
  2. Insane (4.59 stars, 590 notes)
  3. Normal (1.88 stars, 100 notes)
Download: ATB - Enigmatic Encounter (feat. Enigma)
Information: Scores/Beatmap Listing
---------------
My first map.

Not planning on completing this (let alone ranking it).
Fizz
from my queue, irc modded~

chat
15:52 Smug-: alrighty let's get started
15:52 Smug-: why'd you decide to start at 00:53:424 ?
15:53 idodgebull3ts: that's when the bass comes in and I wanted a simple beat to follow to start out
15:53 Smug-: personally I think you should start at 00:17:869 -
15:53 Smug-: Because that's when percussion starts
15:54 idodgebull3ts: hmm, that does make sense. Though that would bring the map to nearly 5 min :S
15:54 Smug-: since it is pretty long
15:55 Smug-: I would look for guest difficulties if you're not up for mapping another 12+ minutes of the same song
15:55 Smug-: Assuming you're going for E/N/H/I spread, you might skip out on easy
15:55 idodgebull3ts: oh sorry to pull this on you but I just re-uploaded the map with some changes suggested by a BAT earlier today :/
15:55 idodgebull3ts: hmm
15:55 Smug-: o that's fine
15:55 Smug-: I haven't really looked at it much yet :3
15:56 Smug-: I hate CS 5
15:56 Smug-: Did you pick it for any particular reason?
15:57 idodgebull3ts: not really :S
15:57 idodgebull3ts: just kinda picked
15:58 Smug-: I would change to CS4 because it's a drag to play on CS 5
15:58 Smug-: and nobody is going to HR because CS 6
15:58 idodgebull3ts: ah yeah I hadn't thought about how it would play with mods
15:59 Smug-: Generally, you shouldn't consider mods at all
15:59 Smug-: except for circle size
15:59 Smug-: I just think that CS5 is small enough >_<
16:00 Smug-: so with these empty spaces, 00:55:276 - and 00:56:758 -
16:00 Smug-: maybe try three circles in a triangle
16:00 Smug-: like this http://puu.sh/9yEk5/84ec54549f.jpg
16:01 Smug-: keep rhythm going, and ends on the snare
16:01 Smug-: also I would changed to tiny grid size, and bump up your distance snap to 1.0x
16:02 idodgebull3ts: hmm ok
16:02 Smug-: 00:58:239 (8) - this should be a tick longer
16:02 Smug-: unless there's some super underlying beat I'm not hearing
16:03 idodgebull3ts: oh yeah you're right, it sounds much better that way
16:04 Smug-: 01:01:017 - again, fill the gaps, you can get creative with some cool patterns here
16:05 idodgebull3ts: ok
16:05 Smug-: okay so with this part 01:05:462 (1,2,3) -
16:05 Smug-: That little blip sound holds the same note for 6 circles
16:05 Smug-: but I think you should make the first 3 stack on each other, and then start the jumps on the 4th
16:06 idodgebull3ts: so scrap the star then?
16:07 Smug-: You'll have to rearrange 01:06:017 (4,5,6,7) - accordingly
16:07 idodgebull3ts: hmm ok
16:08 Smug-: I can see what you're trying to go for with these 01:07:684 (10,11,12,13) -
16:08 Smug-: but I think they look better if cleaned up a bit http://puu.sh/9yEFK/50393da080.jpg
16:09 idodgebull3ts: yeah that makes sense. I was just trying to make it more interesting as that stack gets repeated a lot but I guess it misfired
16:09 Smug-: You can make it look interesting if you stack them, select the note you want to move
16:09 Smug-: and Crtl+Shift+R to start rotating it
16:10 Smug-: and check the selection centre box instead
16:10 Smug-: Then you can rotate it by like 2 or 3 degrees
16:10 Smug-: to give that subtle but noticable variance in the stack
16:10 idodgebull3ts: ah got it. I had placed them manually :P
16:11 Smug-: 01:24:721 (8) - I would put a new combo here to prevent the combo numbers from getting too high
16:11 Smug-: I have ocd with high combo numbers ;w;
16:11 idodgebull3ts: done
16:11 Smug-: 01:29:165 (1,2,3,4,5,6,7) - these squares are cool, but
16:11 Smug-: maybe when you're returning to the same spot, you should put it in a slightly different position
16:11 Smug-: so it doesn't seem like you're playing a square
16:13 Smug-: for example put 01:29:536 (3) - at x:456 y:320
16:14 idodgebull3ts: oh that small of a difference
16:14 Smug-: yeah
16:14 idodgebull3ts: ok
16:14 Smug-: it's an interesting technique I'm still trying to perfect
16:14 Smug-: but it's really effective
16:16 idodgebull3ts: so for the following notes I'm assuming it would be better to adjust them in different directions so it's not just a transform of the previous pattern, right?
16:16 Smug-: yep
16:16 Smug-: I see a lot of new mappers do this, it's kind of hard to explain what i mean but
16:16 Smug-: it's like they take a bunch of preexisting patterns and merge them together, but they don't consider the patterns before it
16:17 Smug-: so there's no... cohesion or something like that
16:17 Smug-: That's kind of how I feel about this almost
16:18 Smug-: to give an example, look at these 01:30:647 (8,9,10,11,12,13) -
16:18 Smug-: they could lead into the next square pattern instead of being apart of the one before it
16:18 Smug-: and that melds them together nicely
16:19 idodgebull3ts: oh ok
16:19 Smug-: I hope I explained that easily >_<
16:19 idodgebull3ts: yeah I think I got at least the general idea
16:20 Smug-: from here onwards 02:16:387 (1) -
16:20 Smug-: you did a good job of what I was trying to explain
16:20 Smug-: lol
16:21 idodgebull3ts: haha
16:21 Smug-: besides little nazi changes I would make with positioning and shaping, I don't have much else to say
16:22 idodgebull3ts: if you don't mind I'd like to hear the changes you'd make to the shaping
16:23 Smug-: like this 00:53:424 (1) - I wouldn't spam the slider with a bunch of catmull points
16:23 Smug-: I think they're called catmull
16:23 Smug-: w/e
16:23 Smug-: Just one will do fine and you'll get a nicer curve
16:23 idodgebull3ts: oh ok
16:23 Smug-: especially this 00:56:017 (1) - made me laugh
16:23 idodgebull3ts: heh
16:24 Smug-: as for the hitsounds
16:24 Smug-: you haven't done any, so
16:24 Smug-: when you start make sure to change it to soft sampleset
16:24 Smug-: it'll sound nicer
16:25 idodgebull3ts: alright
16:26 Smug-: so when you do revise the map, I would recommend adding more sliders to make it flow more nicely
16:26 Smug-: for now it's just a big party of circles
16:26 Smug-: I should say, so if you do*
16:27 idodgebull3ts: hmm
16:27 Smug-: You can make a difficult map without going beyond 1.5x spacing for most of the song
16:27 idodgebull3ts: In the melody part at least, the beats are all pretty distinct, how would I go about mapping that with sliders?
16:28 Smug-: could you link the part you're thinking?
16:28 idodgebull3ts: 01:05:462
16:29 idodgebull3ts: that part that get's repeated
16:29 idodgebull3ts: gets*
16:30 idodgebull3ts: like in that case there's one beat at the end where a slider fits, but that's the only variation of the pattern that works for that
16:30 Smug-: I was thinking something like this http://puu.sh/9yFJ1/f76e4047d2.jpg
16:31 idodgebull3ts: hmm, I see
16:31 Smug-: one 1/2 slider can replace two circles
16:35 Smug-: well if you're satisfied with the mod I'll save the log and post it in your thread
16:35 Smug-: so I can get some kudos from you D:
16:36 idodgebull3ts: Yeah this has been a huge help, thanks man
Topic Starter
idodgebull3ts

Smug- wrote:

15:53 Smug-: personally I think you should start at 00:17:869 - If other people suggest this as well I may do this
15:58 Smug-: I would change to CS4 because it's a drag to play on CS 5 Done
16:00 Smug-: so with these empty spaces, 00:55:276 - and 00:56:758 -
16:00 Smug-: maybe try three circles in a triangle
16:00 Smug-: like this http://puu.sh/9yEk5/84ec54549f.jpg
16:01 Smug-: keep rhythm going, and ends on the snare Done
16:01 Smug-: also I would changed to tiny grid size, and bump up your distance snap to 1.0x Done
16:02 Smug-: 00:58:239 (8) - this should be a tick longer I had it mapped wrong, but a tick longer doesn't work either. Fixed though, now it matches the beat correctly.
16:04 Smug-: 01:01:017 - again, fill the gaps, you can get creative with some cool patterns here Done
16:05 Smug-: okay so with this part 01:05:462 (1,2,3) -
16:05 Smug-: That little blip sound holds the same note for 6 circles
16:05 Smug-: but I think you should make the first 3 stack on each other, and then start the jumps on the 4th I don't like how it plays with a stack, but I changed the pattern and it flows much better now.
16:08 Smug-: I can see what you're trying to go for with these 01:07:684 (10,11,12,13) -
16:08 Smug-: but I think they look better if cleaned up a bit http://puu.sh/9yEFK/50393da080.jpg I changed all of them in the first 3 min, though not all to stacks. The remaining ones are in sections I'm planning on remapping anyway.
16:11 Smug-: 01:24:721 (8) - I would put a new combo here to prevent the combo numbers from getting too high
16:11 Smug-: I have ocd with high combo numbers ;w;
16:11 idodgebull3ts: done
16:11 Smug-: 01:29:165 (1,2,3,4,5,6,7) - these squares are cool, but
16:11 Smug-: maybe when you're returning to the same spot, you should put it in a slightly different position
16:11 Smug-: so it doesn't seem like you're playing a square Done. Also changed up the pattern a bit.
Thanks for the mod.
Warfu
First, I got to say: Nice beatmap! :) Here's my modding:

First: I think your beatmap will be more readable with the Approach Rate in 9.2 - I think 9.0 it's a little slow.
I'll let this to you: choose 9.0 or 9.1 AR :)

And Second: some of the sliders and hitcircles are out of the screen (not the mapping area)
Hitcircles and Sliders that you should check out
These are just the most important, unlike others who are less out

01:24:721 and 01:25:462
03:28:239

Well, this is all from me -w- nice map! keep working on the Normal and Hard ;)
Topic Starter
idodgebull3ts

warfu2000 wrote:

First: I think your beatmap will be more readable with the Approach Rate in 9.2 - I think 9.0 it's a little slow.
I'll let this to you: choose 9.0 or 9.1 AR :) I tried 9.2 and honestly can't notice a difference between that and 9. If other modders suggest the same or similar I'll consider changing it.

And Second: some of the sliders and hitcircles are out of the screen (not the mapping area) Is off the grid considered off screen? When playing the map all the hitobjects are entirely visible on screen with room to spare. If this is just because of my resolution/screen setup and isn't consistent to all players I'll change it. Done
Thanks for the mod
Dare
modded from #modreqs

Chat
01:10 Enju-chan: I find the map relaxing to play, as it is mapped for what i am good at "jumping"
01:10 Enju-chan: the map has a very repetetive pattern use
01:11 Enju-chan: if you could be abit more creative when it comes to patterns it would make the map alot more "enjoyable" to play
01:11 idodgebull3ts: hmm, ok
01:11 Enju-chan: im going to give it a go with hidden
01:11 Enju-chan:and see how that goes
01:11 idodhebull3ts: allright
01:13 Enju-chan: definietly alot more challanging with hidden, the map is "hard" to read with hidden. that is a good thing.
01:14 Enju-chan: other than that i think you did a good job :3 song is nice aswell :)
01:15 idodgebull3ts: ok, thanks. I'll try changing up the patterns a bit. Would you mind checking at 01:24:721 and letting me know if those hitcricles are off screen? Another modder had mentioned that, but it wasn't showing off screen to me
01:16 Enju-chan: i have not noticed any off screen circles
01:16 Enju-chan: oh
01:16 Enju-chan: it is
01:16 idodgebull3ts: ah, ok. Guess I'll be changing that too
01:17 Enju-chan: https://osu.ppy.sh/ss/1738939 just barely off
01:17 Enju-chan: look
01:17 idodgebull3ts: yeah I see it now
01:17 Enju-chan: :)
01:17 Enju-chan: that shouldnt be too hard to fix tho ;)
01:17 idodgebull3ts: yeah
Topic Starter
idodgebull3ts

Enju-chan wrote:

01:10 Enju-chan: the map has a very repetetive pattern use
01:11 Enju-chan: if you could be abit more creative when it comes to patterns it would make the map alot more "enjoyable" to play
Remapped several sections to reduce repetition, 2 left to go.

01:15 idodgebull3ts: ok, thanks. I'll try changing up the patterns a bit. Would you mind checking at 01:24:721 - and letting me know if those hitcricles are off screen? Another modder had mentioned that, but it wasn't showing off screen to me
01:16 Enju-chan: i have not noticed any off screen circles
01:16 Enju-chan: oh
01:16 Enju-chan: it is
01:17 Enju-chan: https://osu.ppy.sh/ss/1738939 just barely off
01:17 Enju-chan: look
Fixed
Thanks for the mod.
Fushimi Rio
Sorry for delay

From queue

[General]
Good song.

[Hard]

00:58:610 - the stress is on the white line. It's not recommended to put stresses on slider ends.
00:58:424 (1,3,5) - distance should be same here
01:01:017 - add a reverse to 01:00:647 (3) -
01:03:980 (2,3) - not good rhythm here imo. 01:12:499 (7,8,9) - keep the distance same as 7 to 8, hard to read now, like 01:16:202 (6,7) -
01:25:462 (3,4,5) - 01:26:202 (6,7) - 01:26:943 (8,9) - 01:27:684 (1,2,3) - these jump is too big in Hard. and same to the followings

[Insane]

00:56:017 (1) - two reverses feel not good imo. 01:01:758 (7) - delete to fit the music better
01:04:906 - add a note
01:06:017 (4,5,6,7) - it doesn't need such big jumps here
01:17:313 (13) - nc
01:27:684 (1,2,3) - narrow this a bit down.
02:20:091 (4) - move to x336 y300 for better flow
02:56:388 (8,9) - too close
03:18:795 (13) - nc
03:19:165 (14,15) - strange flow here, I don't understand
03:23:239 (1) - nc like this
03:52:869 (8) - move to x368 y288 and rotate 90°
03:53:795 (11) - move to x168 y328
04:10:647 (1,2,3,4,5,6,7,8,9,10,11,12) - Great. but with move nc will be better imo.
04:13:610 (1,2) - ctrl+g for better flow
Topic Starter
idodgebull3ts

imoutosan wrote:

Sorry for delay

From queue

[General]
Good song.

[Hard]

00:58:610 - the stress is on the white line. It's not recommended to put stresses on slider ends. Got it, I'll change it up here.
00:58:424 (1,3,5) - distance should be same here Oops, yeah you're right
01:01:017 - add a reverse to 01:00:647 (3) - Makes sense
01:03:980 (2,3) - not good rhythm here imo. Hmm, I kinda see what you're saying. I'll experiment with this a bit.01:12:499 (7,8,9) - keep the distance same as 7 to 8, hard to read now, like 01:16:202 (6,7) - Done
01:25:462 (3,4,5) - 01:26:202 (6,7) - 01:26:943 (8,9) - 01:27:684 (1,2,3) - these jump is too big in Hard. and same to the followings Alright, I'll scale down the jump difficulty a bit.

[Insane]

00:56:017 (1) - two reverses feel not good imo. I sort of liked the double reverse :( But I see what you're saying and changed it to something similar to your suggestion01:01:758 (7) - delete to fit the music better Done
01:04:906 - add a note Done
01:06:017 (4,5,6,7) - it doesn't need such big jumps here Ah yeah, these were from when I didn't know you could check distance without having distance snap on... Scaled down to 3.0 DS
01:17:313 (13) - nc Done
01:27:684 (1,2,3) - narrow this a bit down. Done
02:20:091 (4) - move to x336 y300 for better flow I like it. Done
02:56:388 (8,9) - too close Hmm, I'll experiment with this a bit
03:18:795 (13) - nc Done
03:19:165 (14,15) - strange flow here, I don't understand Yeah don't know what I was thinking, I'll change it up
03:23:239 (1) - nc like this Done
03:52:869 (8) - move to x368 y288 and rotate 90° Done but not 90 degrees
03:53:795 (11) - move to x168 y328 I like it. Done
04:10:647 (1,2,3,4,5,6,7,8,9,10,11,12) - Great. but with move nc will be better imo. Done
04:13:610 (1,2) - ctrl+g for better flow Done. Also swapped 2 and 3 after so as to keep the flow reversed like before.
Great mod, thanks.
chaee

[Hard]

01:01:017 (4) - Add a note here and blanket with 01:00:647 (3) -
00:55:647 (3) - Add a note here and stack with 00:56:017 (4) -
00:57:128 (5) - Add a note here and stack with 00:57:499 (6) -
01:01:573 (5,6) - Fix blanket
01:05:091 (4) - Right here is confusing. Distance snap then move other notes
01:06:943 (1,2) - New combo

[Insane]
I don't mod insanes

Good luck ^^'
CodeS
Because You Modded my Love Live map :D < UPS I GOT CONFUSED, Because you modded my Idom@ster Map xD

GENERAL


Are you Planning on this Having an Storyboard? You could take off Widescreen Support.
I feel the Combo Colors should be a bit lighter ones, not so bright, to fit the beautiful and Calm background and Song, Google can do wonderful things http://www.huffingtonpost.com/2013/04/1 ... de=2350320.

HARD


01:11:387 (1,2,3,4,5,6,7) - oh uh, with this AR this kind of patterns can be very, VERY confusing for players that are looking to play an Hard diff, I would do a similar pattern to what you've been doing on zones with similar rhythm on the song. Like 01:08:424 (1,2,3,4,5,6,7,8) - , if you check, it's the only pattern that it's kinda different to what you did on similar areas, so might as well keep it constant.

01:52:684 (1) - I would end this spinner on 01:59:721


INSANE


00:57:499 (6) - New Combo here
00:58:239 (1) - Delete this New Combo.
00:58:795 (1) - New Combo Here

All these part from 00:53:424 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Have really similar rhythm structure, so it will end in 5 combo sections.

01:06:942 (1) - rhythm Change Here, I Would Put new combo.
01:09:906 (1) - ^
01:12:869 (1) - ^
01:15:462 (1) - ^
01:18:424 (1) - ^ (or the next note)
01:21:757 (1) - ^

There are many places on your map where a New Combo could fit based on New rhythm changed (going from fast to Slow ) so you could use those as a guideline, Unless yo want the entire pattern to be in the same color, I understand that, I also like that. but can trick the player, specially in such a Jumpy Map. Try doing that so you could avoid large combos and make a nice visual experience.

01:29:350 (2,4) - I Would stack these, Your Map looks clean when it comes to patterns, and these notes like kinda look.. out of place, thought I understand why you Didn't stacked, as it can be a bit confusing if the notes are stacked
01:30:647 (8) - Stack with 01:29:165 (1) - also new combo could fit here.

01:52:684 (1) - I Would End this spinner Here. 01:55:647 or 02:00:091

02:25:647 (5) - stack with 02:24:536 (1) -

02:28:239 (1,1) - These spinners feels way too lazy, I would leave the first one and Map what the other covers, as these long sliders can be tiring for those who can't spin fast (even more with 7 OD)

02:28:239 (1,1) - Why the break here?, it had such a nice constant rhythm and then the stop here, You should map this.

04:04:721 (5) - Stack with 04:03:610 (2) - , same with 04:05:462 (7) -


Overall I liked the Map, it's a bit over the top with the jumps, but they make perfect sense at what you're trying to make with the mapset, I would wait for more experience modders for mapset changes.


Good Luck!
Topic Starter
idodgebull3ts

chaee wrote:


[Hard]

01:01:017 (4) - Add a note here and blanket with 01:00:647 (3) - Done. This plays better than the previous suggestion of adding a reverse to the slider.
00:55:647 (3) - Add a note here and stack with 00:56:017 (4) - Done
00:57:128 (5) - Add a note here and stack with 00:57:499 (6) - Done
01:01:573 (5,6) - Fix blanket Done
01:05:091 (4) - Right here is confusing. Distance snap then move other notes Yeah I'll remap this part
01:06:943 (1,2) - New combo Maybe... That would make the combo only 3 long, though I guess that's OK for a hard. I'll experiment with combo lengths and see what works.

[Insane]
I don't mod insanes

Good luck ^^'
Thanks for the mod
Topic Starter
idodgebull3ts

CodeS wrote:

Because You Modded my Love Live map :D < UPS I GOT CONFUSED, Because you modded my Idom@ster Map xD

GENERAL


Are you Planning on this Having an Storyboard? You could take off Widescreen Support. Nope no storyboard plans, I didn't realize that's what that checkbox was for
I feel the Combo Colors should be a bit lighter ones, not so bright, to fit the beautiful and Calm background and Song, Google can do wonderful things http://www.huffingtonpost.com/2013/04/1 ... de=2350320. Hmm good idea, I hadn't thought of changing the colors

HARD


01:11:387 (1,2,3,4,5,6,7) - oh uh, with this AR this kind of patterns can be very, VERY confusing for players that are looking to play an Hard diff, I would do a similar pattern to what you've been doing on zones with similar rhythm on the song. Like 01:08:424 (1,2,3,4,5,6,7,8) - , if you check, it's the only pattern that it's kinda different to what you did on similar areas, so might as well keep it constant. Makes sense, I'll change it.

01:52:684 (1) - I would end this spinner on 01:59:721 Hmm you suggested different times in the insane :P I'll try them out and see which works best.


INSANE


00:57:499 (6) - New Combo here
00:58:239 (1) - Delete this New Combo.
00:58:795 (1) - New Combo Here

All these part from 00:53:424 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Have really similar rhythm structure, so it will end in 5 combo sections.

01:06:942 (1) - rhythm Change Here, I Would Put new combo.
01:09:906 (1) - ^
01:12:869 (1) - ^
01:15:462 (1) - ^
01:18:424 (1) - ^ (or the next note)
01:21:757 (1) - ^

There are many places on your map where a New Combo could fit based on New rhythm changed (going from fast to Slow ) so you could use those as a guideline, Unless yo want the entire pattern to be in the same color, I understand that, I also like that. but can trick the player, specially in such a Jumpy Map. Try doing that so you could avoid large combos and make a nice visual experience. I'll be trying out all your combo suggestions, might end up bringing up the HP though if having them so short makes it impossible to fail

01:29:350 (2,4) - I Would stack these, Your Map looks clean when it comes to patterns, and these notes like kinda look.. out of place, thought I understand why you Didn't stacked, as it can be a bit confusing if the notes are stacked
01:30:647 (8) - Stack with 01:29:165 (1) - also new combo could fit here. I'll give these a try, though I kinda like the pattern as it is so I may end up leaving it.

01:52:684 (1) - I Would End this spinner Here. 01:55:647 or 02:00:091 I'll try them out

02:25:647 (5) - stack with 02:24:536 (1) - Oh, good catch. That was off from when I switched it from CS5 to CS4.

02:28:239 (1,1) - These spinners feels way too lazy, I would leave the first one and Map what the other covers, as these long sliders can be tiring for those who can't spin fast (even more with 7 OD) Hmm I'll think about it. I see what you're saying about them being lazy, but are they really that tiring though? Both of them can be cleared with only like 250 RPM which (I think?) is pretty slow.

02:28:239 (1,1) - Why the break here?, it had such a nice constant rhythm and then the stop here, You should map this. Yeah my problem with this section was that it was hard to map at a difficulty reasonably close to the rest of the map... So I took any easy out and put spinners in until it picked up again. I'll consider mapping this portion.

04:04:721 (5) - Stack with 04:03:610 (2) - , same with 04:05:462 (7) - Done


Overall I liked the Map, it's a bit over the top with the jumps, but they make perfect sense at what you're trying to make with the mapset, I would wait for more experience modders for mapset changes.


Good Luck!
Thanks for the mod
pandorawindy
[insane]
  1. music sounds fine ,you handled the rhythm pretty good.but..why i cant find your kiai mode in your map?
  2. 01:08:425 (1,2,3,4,5,6,7,8,9) - maybe you like jump jump jump....but most of the players or bat dont think so.
  3. always circles'jump is my first impression about your map..too few sliders.
  4. 02:28:239 (1,1,1) - i guess you love the spinner,but i just think the spinners'time are too long.

    in general , i like your insane, hope your map ranked as soon!
Topic Starter
idodgebull3ts

pandorawindy wrote:

[insane]
  1. music sounds fine ,you handled the rhythm pretty good.but..why i cant find your kiai mode in your map? Ah, yeah. Forgot about kiai, I'll be adding that in now, thanks.
  2. 01:08:425 (1,2,3,4,5,6,7,8,9) - maybe you like jump jump jump....but most of the players or bat dont think so. Heh, I'm suprised these are the jumps you singled out. Anyway the first version of the map was significantly jumpier and got a few complaints so I toned everything down and you're the first to mention the jumps as a problem this iteration. If more people suggest the same, however, I'll definitely change it.
  3. always circles'jump is my first impression about your map..too few sliders. Yeah I agree with you that there are too few sliders, I'll experiment with adding some more and see how it works out.
    So I took another look at these and realized they weren't distance snapped consistently, so I'm remapping this pattern. I'm gonna keep the later portions of the map jumpy, but I'll tone it down at the beginning and have it gradually build up to it.
  4. 02:28:239 (1,1,1) - i guess you love the spinner,but i just think the spinners'time are too long. I'll probably be mapping this part so spinners will be gone

    in general , i like your insane, hope your map ranked as soon! Thanks :)
Thanks for the mod
Cerulean Veyron
Hi, Dodge! From my queue.

[> Insane <]
  1. 01:05:462 (1,2,3,4) - What kind of flow is this? The (2) circle is not stacked well with 01:04:906 (4) - , At least make a star formation.
  2. 01:19:906 (5) - This circle is under the healthbar, which is unrankable. Change it's placement.
  3. 01:20:831 (4,5) - I don't feel right with this jump. It doesn't make sense with the song track at all.
  4. 01:34:906 (6,1) - ^
  5. 02:20:462 (5) - Add NC
  6. 02:28:980 (1,2,3) - Make a triangle formation, The stacks here is uncomfortable.
  7. 02:30:832 (1,2,3) - ^
  8. 02:33:795 (7,3) - Overlapped, or on purpose?
  9. 02:56:758 (9) - Add NC, another pattern.
  10. 03:02:313 (8) - ^, but new track of song.
  11. 03:08:054 (7,3,4) - Are you trying to stack them? It doesn't stack well.
  12. 03:51:387 (1,2,3,4) - Stacking like this might bore players, Make a formation at least.
  13. 04:15:091 (1,2,3) - Same as 02:28:980 (1,2,3) -
  14. - There are definitely a lot(but not much) of jumps that i didn't mention in this diff, which make no sense at all(Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this). And it's almost a lack of spacing, just try to consist the DS for the rhythm. If i'm abusing this diff, I'm sorry, This is just my suggestion.

Good Luck anyway~
Topic Starter
idodgebull3ts

Gray Veyron wrote:

Hi, Dodge! From my queue.

[> Insane <]
  1. 01:05:462 (1,2,3,4) - What kind of flow is this? The (2) circle is not stacked well with 01:04:906 (4) - , At least make a star formation. Done.
  2. 01:19:906 (5) - This circle is under the healthbar, which is unrankable. Change it's placement. Done.
  3. 01:20:831 (4,5) - I don't feel right with this jump. It doesn't make sense with the song track at all.
  4. 01:34:906 (6,1) - ^ Changed both.
  5. 02:20:462 (5) - Add NC Done.
  6. 02:28:980 (1,2,3) - Make a triangle formation, The stacks here is uncomfortable.
  7. 02:30:832 (1,2,3) - ^
  8. 02:33:795 (7,3) - Overlapped, or on purpose? Didn't even notice, I'll probably remap some of this section + the two you mentioned above.
  9. 02:56:758 (9) - Add NC, another pattern. Done.
  10. 03:02:313 (8) - ^, but new track of song. Done.
  11. 03:08:054 (7,3,4) - Are you trying to stack them? It doesn't stack well.Changed.
  12. 03:51:387 (1,2,3,4) - Stacking like this might bore players, Make a formation at least. Eh, this comes immediately after the hardest jumps in the map. I stacked it so that coming off those jumps there's an easy pattern which I then build off of to gradually increase the difficulty in the following sections. If others mention this as a problem I'll change it.
  13. 04:15:091 (1,2,3) - Same as 02:28:980 (1,2,3) - I'll think about it.
  14. - There are definitely a lot(but not much) of jumps that i didn't mention in this diff, which make no sense at all(Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this). And it's almost a lack of spacing, just try to consist the DS for the rhythm. If i'm abusing this diff, I'm sorry, This is just my suggestion. I definitely see what you're getting at here, especially with the jumps in the last 40 sec or so. I think I fixed all the problem jumps in the first half of the map and I'll probably end up remapping the sections with the rest. Haha, maybe you are abusing the diff, but I need as much criticism as I can get. I have a feeling that if a BAT were to mod my map at this point I'd be drowning in mapping errors that haven't been pointed out yet.

Good Luck anyway~
Thanks for the mod
Famous
Mod request from my Queue

Really calm and awesome song. I like it! :)

[Hard]

- HP = 5?

00:53:424 (1,2,3,4,5,6,7,8,9) - Try that. v


01:15:462 (4,5,6,7) - Looks very confusing.

01:26:202 (1,2,3,4) - Looks confusing too, but I guess that's okay.

02:16:387 (1,2) - Space it a little bit more.

02:21:943 (6,1,2) - I think you should move them closer.

02:53:424 (4,1,2) - A little bit more space?

02:55:091 (3,4) - ^

02:58:239 (2,3) - More space.

[Insane]

00:56:573 (2,3) - Ctrl + g?

01:05:462 (1,2,3,4) - Looks a weird. Maybe like this?


02:51:943 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - It's better readable like this.


02:57:869 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - The same as above.

03:23:980 (4) - The same as above. Add a NC there.

03:25:462 (4) - ^

Your mapset is pretty good that far. I like the jumps in Insane.

Good luck~ :3
Topic Starter
idodgebull3ts

-Famous- wrote:

Mod request from my Queue

Really calm and awesome song. I like it! :)

[Hard]

- HP = 5? Hmm. I think I'll leave it as it is for now and get more opinions before changing it.

00:53:424 (1,2,3,4,5,6,7,8,9) - Try that. v Ah, yeah. That fits the music a lot better.


01:15:462 (4,5,6,7) - Looks very confusing. Changed.

01:26:202 (1,2,3,4) - Looks confusing too, but I guess that's okay. Yeah I'm gonna keep it like this unless more people take issue with it.

02:16:387 (1,2) - Space it a little bit more. Done

02:21:943 (6,1,2) - I think you should move them closer. Eh, I don't like how it feels with 1.0 DS and the jump comes immediately after a slider which makes it a lot easier to hit. I'm gonna leave it like this unless others take issue with it.

02:53:424 (4,1,2) - A little bit more space? Done

02:55:091 (3,4) - ^ Done

02:58:239 (2,3) - More space. Done

[Insane]

00:56:573 (2,3) - Ctrl + g? Done. Also switched 4 and 5 so it flows better.

01:05:462 (1,2,3,4) - Looks a weird. Maybe like this? Had already changed this from the last mod, but hadn't uploaded.


02:51:943 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - It's better readable like this.


02:57:869 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - The same as above.

03:23:980 (4) - The same as above. Add a NC there.

03:25:462 (4) - ^ Changed all the combo stuff

Your mapset is pretty good that far. I like the jumps in Insane. Thanks

Good luck~ :3
Thanks for the mod
Rush_FTK
I'm sorry for my poor English at first.

Modding
[General]
-The songs may no Kiai time,Since it have same rhythm.(Insane have kiai time)

[Hard]

My Opinion:
-01:26:202 (1,2,3,4) - I don't think Shelter them from each other is a good idea.


[Insane]
Suggestion:
- 01:03:795 add a note
- 01:06:387 (6) Move to x=256 y=24.It's not necessary to let it covered by 01:06:017 (4).
- 02:56:758 (9) NC. let player know it's a diffierent note arrangement.
- 03:02:313 (8) ^
- 03:02:313 the break started at 03:30:462 is better.

My Opinion:
-02:51:943 ~ 02:56:387 I like it! :)

When the map is pending,I will see it again:P
good luck*
Topic Starter
idodgebull3ts

Rush_FTK wrote:

I'm sorry for my poor English at first.

Modding
[General]
-The songs may no Kiai time,Since it have same rhythm.(Insane have kiai time) Hmm, that makes sense. I had added it in because someone earlier had commented on the lack thereof. I think I'll leave it in for now though until I get more opinions.

[Hard]

My Opinion:
-01:26:202 (1,2,3,4) - I don't think Shelter them from each other is a good idea. Yeah someone else had mentioned this before as well, I'll change it


[Insane]
Suggestion:
- 01:03:795 add a note Done Actually changed my mind, there's some percussion hitting there, but that's not the beat I'm following
- 01:06:387 (6) Move to x=256 y=24.It's not necessary to let it covered by 01:06:017 (4). Hmm, I can't decide if I like this or the original better. I may end up changing it. I'm keeping it as it is
- 02:56:758 (9) NC. let player know it's a diffierent note arrangement. Ah yeah I haven't uploaded as I'm still applying some earlier mods, this is actually already fixed :)
- 03:02:313 (8) ^ ^
- 03:02:313 the break started at 03:30:462 is better. Done

My Opinion:
-02:51:943 ~ 02:56:387 I like it! :) Thanks

When the map is pending,I will see it again:P
good luck*
Thanks for the mod
neonat
Hard

00:56:758 (6,8) - distance them apart like 00:54:536 (2,3) - so basically make it slightly further apart
01:13:239 (9) - curve the end so it stacks nicely with 01:12:128 (5)
01:32:128 (1,2,3,4,5,6) - reversing the direction of 01:32:499 (3,4) would make the flow better

Insane

01:25:091 (2,4,6,8) - those finishes don't really fit to the song
04:06:387 (2,3) - blanket

The fixed patterns sometimes just seems weird, seems to force the map to be rigid at some parts where more flow might have been nicer.
Other than that rhythm still seems fine, though this songs requires more out of the box and patterns that you don't actually hear inside because it's quite repetitive and slightly dull. Good Luck
Topic Starter
idodgebull3ts

neonat wrote:

Hard

00:56:758 (6,8) - distance them apart like 00:54:536 (2,3) - so basically make it slightly further apart
01:13:239 (9) - curve the end so it stacks nicely with 01:12:128 (5)
01:32:128 (1,2,3,4,5,6) - reversing the direction of 01:32:499 (3,4) would make the flow better

Insane

01:25:091 (2,4,6,8) - those finishes don't really fit to the song
04:06:387 (2,3) - blanket

The fixed patterns sometimes just seems weird, seems to force the map to be rigid at some parts where more flow might have been nicer.
Other than that rhythm still seems fine, though this songs requires more out of the box and patterns that you don't actually hear inside because it's quite repetitive and slightly dull. Good Luck
Thanks for the mod. I'm not currently updating this map though while I work on other things so I'll check your suggestions later. (Though I'll probably be remapping most of this anyway)

EDIT: Not planning on ranking this anymore (mostly due to lack of rhythmic variety for its length).
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