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David Bergeaud - Kyzil Plateau - Veldin

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Topic Starter
sesito71
This beatmap was submitted using in-game submission on sábado, 20 de febrero de 2010 at 20:14:01

Artist: David Bergeaud
Title: Kyzil Plateau - Veldin
Source: Ratchet & Clank 1
Tags: ratchet, clank, ost, ps2
BPM: 125
Filesize: 2267kb
Play Time: 01:59
Difficulties Available:
  1. Clank (1,13 stars, 107 notes)
  2. Qwarkastic! (4,85 stars, 304 notes)
  3. Ratchet (2,89 stars, 162 notes)
Download: David Bergeaud - Kyzil Plateau - Veldin
Information: Scores/Beatmap Listing
---------------
My third map, hope you like it guys ^^

It's from Ratchet & Clank 1 OST :P

Changes:

Thanks Teara ^^
Thanks, osuplayer111 :P
Thanks Gens ^^
Thanks Beuchi-chan :D
Thanks Xgor :P
Thanks minyeob :D
Teara
[All Diffs]

Lower hit sound volume a tiny bit, its a touch to loud :s

[Clank]

Great!

[Ratchet]

Excellent!!

[Qwarkastic!]

01:09:054 (*) - Add a hitcircle?
01:13:098 (*) - ^
01:14:046 (*) - ^

01:16:002 (2,3,4,5,6,7,8,9,10) - Make a stream? :s [ The lack of long/ish streams makes me sad :( ]

01:31:062 (6) - Offscreen

Other then that, a really well polished beatmap! Perfect placements/hitsounds the works!

Good Job!
Topic Starter
sesito71
This map has been deleted on the request of its creator. It is no longer available.
Andrea
Mod Info's:

Green: Suggestions, you don't have to fix, your choice.
Orange: You don't have to fix too, but is better if you do it.
Red: You have to fix this for sure!

Starts Suggestions:

- Set a preview point on all difficulties.

BPM: 124,99
Offset: 1.150 (Remember to resnap all notes.)


[Clank]

00:50:011 (1) - Partially offscreen.
00:59:023 (4) - New combo.
01:06:091 (4) - ^


[Ratchet]

00:31:038 (2,3) - Spacing.

[Qwarkastic!]

00:37:002 (1) - Never start spinner on blue lines if not necessary.
01:13:062 (5) - New combo due to jump.
Gens
[General]
  1. Mind filling the "Tags" box? Some BATs are greedy (see: whymeman) and might ask you for this.
  2. Give the Normal sampleset a try! I think the song would fit better with it.
[Timing]
  1. Timing is nailed as far as I can hear. Good job! (that .99 makes me wonder, but rounded does sound a bit weird). However, to match the metronome, you need to use 179 as the offset.
[Ratchet]
  1. Offset isn't the same as the other difficulties.
00:31:074 (3) - You don't need to use 1/3 snap for this slider, 1/4 snap sounds better.

[Qwarkastic!]

00:14:010 (1,2) - Don't use 1/8 snap!
00:18:018 (3) - Maybe delete 1 repeat? It got me confused. Deleting 1 repeat would match the previous pattern, too.
02:03:549 - Okay, I definitely wouldn't map to a fade-out.

~ ~ ~

Your maps are getting better and better. Great~
Topic Starter
sesito71
This map has been deleted on the request of its creator. It is no longer available.
Gens

sesito71 wrote:

Gens wrote:

However, to match the metronome, you need to use 179 as the offset.
I think it sounds well with the offset osuplayer111's said. Anyways, I'll wait for more opinions ^^
You don't have to worry about it, the offset is technically the same, just moved to another position. I just used the "Use Current Time" button, so the notes won't be affected at all. :P
Beuchi
Hi hi! :)

Some suggestions for your map. Of course you don't have to chenge it if you're not agree with me :P

~All diffs~
- Why are there 2 red combo colours? Fix this please, it's so confusing! xD
- Be careful with the offscreen notes :s

~Clank~
00:23:022 (1) - The beggining it's a bit offscreen, fix it if you can.
01:18:042 (2) - Ending a bit offscreen again oxo.
01:36:018 (1) - ^
01:40:002 (1) - Offscreen >.<
01:42:090 (3,4,1) - ^
01:59:022 (1) - Ending is offscreen too :s.

~Ratchet~
00:07:085 (1,2,3,4,5,6,7) - Make this overlap the first combo (or make the first overlap this, whatever you want xD)
00:50:010 (1) - Beggining is a bit offscreen.
01:08:034 (3) - Make it totally parallel to (2)
01:12:090 (1) - Make the startpoint totally parallel to (4)
01:44:082 (2,4) - A bit offscreen :s.

Qwarkastic!
00:10:001 (1,1,1,1) - Don't you think they're prettier if you overlap the startpoints/endpoints? Or maybe you prefer to make them parallel oxo...
00:14:070 (2) - Make it end on white tick.
00:28:050 (7) - A bit offscreen oxo.
00:59:070 (1) - ^
01:13:062 (1) - Woah so high jump! o_o... Fix spacing maybe?
01:16:098 (10) - Hidden note, I don't know if a BAT will let you have this oxo...
01:34:098 (1,1,2,3,4) - It sounds so strange... maybe put it a 1/4 earlier?

Good map sesito ^^ star!
Topic Starter
sesito71
Thank you~ I fixed most of the things you said :)
deepsea
0.0
Xgor
[Clank]
01:00:663 (3) - (Suggestion) Make this slider 1/1 long with one reverse arrow
01:09:304 (1,1) - Looks kinda ugly how they overlap
01:38:586 (3,4) - This is better as one sider
01:40:026 (1) - Touching the HP bar

[Ratchet]
00:30:901 (1,2,3,4,1,2,3,1,2,3) - Quite tricky for a 3 star map with the 1/4 but i guess it works
01:12:904 (1) - Move 1/2 forward on the timeline and make it 1/2 shorter
02:00:908 (3) - (Suggestion) I rather have this as one short slider instead of a short repeating slider

[Qwarkastic!]
00:10:379 (1,1,1) - Please remove the new combo from this
00:16:740 (7) - Move 2 grids to the right and 2 grids down (Level 3)
00:28:141 (6) - Move 1 grid to the right and 1 grid up (Level 3)
01:07:864 (1,1) - Also remove the new combos from these
01:16:985 (1) - Maybe remove New combo to this too?
01:35:106 (1,1) - New combo remove...
01:44:227 (1,1) - ^
01:46:147 (1,1) - You know what i gonna point out with this, right?
I think it's the new combo usage that making the HP drain so high...

That's what i can find,pretty good so here is a star
*star*
Topic Starter
sesito71

Xgor wrote:

[Clank]
01:00:663 (3) - (Suggestion) Make this slider 1/1 long with one reverse arrow Ok
01:09:304 (1,1) - Looks kinda ugly how they overlap I like it ;_;
01:38:586 (3,4) - This is better as one sider OK
01:40:026 (1) - Touching the HP bar aww, you're right, fixed D:

[Ratchet]
00:30:901 (1,2,3,4,1,2,3,1,2,3) - Quite tricky for a 3 star map with the 1/4 but i guess it works
01:12:904 (1) - Move 1/2 forward on the timeline and make it 1/2 shorter Done
02:00:908 (3) - (Suggestion) I rather have this as one short slider instead of a short repeating slider OK

[Qwarkastic!]
00:10:379 (1,1,1) - Please remove the new combo from this Fixed
00:16:740 (7) - Move 2 grids to the right and 2 grids down (Level 3) OK
00:28:141 (6) - Move 1 grid to the right and 1 grid up (Level 3) OK
01:07:864 (1,1) - Also remove the new combos from these Alright
01:16:985 (1) - Maybe remove New combo to this too? No, I'd like to have that one there :P
01:35:106 (1,1) - New combo remove... OK
01:44:227 (1,1) - ^ OK
01:46:147 (1,1) - You know what i gonna point out with this, right? You know my answer xD
I think it's the new combo usage that making the HP drain so high...

That's what i can find,pretty good so here is a star
*star*
Thank you very much! :D
minyeob
Hola sesito

Why all your map so old :x

[Overall]
Change BPM to 125 if you can

[Rachet]
01:37:146 (1) - Move left a bit lol

[Qwarkastic]
01:00:423 (3,4,5,6,7,8,9) - Add some hitsounds

Reconnect me after fixed~
EDIT: Bubbled, good luck >_<
Andrea
This map is taking too long.

Ranked~
Beuchi
Wahoo!! Finally :D
Topic Starter
sesito71
Yeahh, thank you very much osuplayer111 :) :) :)

EDIT: hehe, I'm a slowpoke, thank you beuchi ;)
eMkay
WTF???? Ratchet and Clank Music :D I fuckin' love all of the games and i got them all for PS2 :D Part 2 is the hardest i think, but nevermind :D
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