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Matsunaga Maho (from StylipS) - Resonant World [Osu|Taiko|Os

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Topic Starter
Blanc Kisaragi
Updated
Gaia
oh my goodness so many diffs.... oh phew they're for other mods c:
from queue

OMG. This bg.
I-it's not like I wanted to mod your map just because of the bg or anything okay?? D-don't get the wrong idea here, b-ba-baka!!

[Easy]
you can flow a lot better if you curve more/less on ur sliders. i.e.
00:05:305 (1,2,1) - flow issues
00:22:989 (2,3) - flow
00:24:094 (3,1) - (and few others) antijumps (stacks) shouldn't exist in easys at all
00:25:516 (2,3) - Use this to fix all your other flow issues
00:26:779 (3) - curve less to flow better into next note
00:35:621 (2,3) - bad flow derp ok no more rants on flow from now on
01:00:094 (6) - 01:01:200 (1) - not very pretty
01:03:094 (1) - too short
01:07:831 (1) - 01:09:568 (3) - overlap not very pretty either
01:13:989 (2) - beginners will click this early. why? cuz it's on a red tick alone. rather place notes on the beat than off the beat which is a lot harder
01:17:305 (3) - stacking/antijumps are really bad in easy
01:18:568 (1) - 01:23:621 (1) - since they're so far apart its ok to stack these, so do that

you need to fix all ur flow problems here and also make this more appealing aesthetically while you're at it

[Garou's Normal]
Some AIMod problems, fix those
00:06:568 (4) - curve other way to flow better
00:07:516 (5) - overlap but derp
00:11:621 (3) - curve other way to flow better into next note
00:12:568 (5,1) - overlap looks bad, and (1) doesn't flow well into 00:13:831 (2) -
00:17:305 (5) - flows a lot better if u do sth like http://puu.sh/aGiqs/15d47d5bfa.jpg
00:20:463 (1) - more to the right for flow
00:23:937 (3,4) - don't flow well.. something like http://puu.sh/aGiCO/aaf3de182b.jpg
00:26:463 (7) - small overlap
00:28:358 (2) - (380,320) looks better to me
00:29:305 (1,1) - spinner too short and not enough time inbetween next note and spinner
00:34:673 (4,5,1) - excuse my bad drawing
00:47:937 (6,7,8) - 00:48:884 (8,1) - another good example of bad flow, there are a couple other parts I didn't point out but you should go back and recheck too
01:03:410 (1,2,3) - different spacing
01:19:516 (3) - ^
01:21:410 (1,3) - overlap looks bad

[Luxo's Hard]
00:04:674 (1) - suddenly changing from 1x to 0.5x will probably cause players to slider break. at least I would.
00:05:463 (1,2,3) - u should make a better diamond thing. http://puu.sh/aGjGT/d72479a88c.jpg coordinates in order: (336,304) (269, 355) (204,304)
00:16:200 (3) - 00:16:831 (5) - that lil overlap bugs me since my general rule is stack or dont stack (unless it's to a middle of a slider like 00:11:463 (4,5) - then i love it)
00:28:516 - this really feels empty
01:07:042 (4,7) - overlap would be amazing if it wasn't with the beginning
01:09:253 (3) - (450,161) lol sry i like perfect stacks
01:15:410 (6) - (149,121) ^
01:27:726 (5) - hm stacking this back at the beginning is a bit hard to read

[5eania's iNsane]
00:17:937 (1) - (470, 267)
00:44:937 (7) - stacking is hard to read especially since u didnt do it here 00:43:831 (1,2,3,4) -
00:45:095 (8) - (440,88)
00:49:200 (4,5,1) - that inconsistant spacing omg and that jump from 4 to 5 too
01:00:568 (5,6,7,1) - people will think this is 1 stream and will therefor miss the (1)
01:17:779 (5) - u shouldn't stack this with 01:17:621 (4) - but it's ok to stack with 01:18:095 (1) - since the gap in rhythm is pretty big

Goodluck~~
Topic Starter
Blanc Kisaragi
Updated easy diff
5eania

Gaia wrote:

[5eania's iNsane]
00:17:937 (1) - (470, 267) Fixed
00:44:937 (7) - stacking is hard to read especially since u didnt do it here 00:43:831 (1,2,3,4) - Denied: if you feel hard this, just you can't read ar9
00:45:095 (8) - (440,88) Denied:wat you want
00:49:200 (4,5,1) - that inconsistant spacing omg and that jump from 4 to 5 too Denied: it's fine.
01:00:568 (5,6,7,1) - people will think this is 1 stream and will therefor miss the (1) Denied:same second reason.
01:17:779 (5) - u shouldn't stack this with 01:17:621 (4) - but it's ok to stack with 01:18:095 (1) - since the gap in rhythm is pretty big Denied: i like now.
fixed .osu : http://nitori.in/WvPo
Topic Starter
Blanc Kisaragi
Updated!
Kihhou
mmm this is the map ill go super serious modding on. ill try my best~ i know its big but please respond with what was fixed and what wasnt ;-; its very important to me~.. and its in the rules o3o

[Easy]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. 00:05:305 (1,2,1) - fix Distance. should be kept at 1.0x
  2. 00:22:358 (1) - this note goes off the playfield. gotta keep it on the grid~ youre gnna have to move a couple notes to fix this since it looks like youre running out of room. try something like this
  3. 00:40:673 (1,2,1) - try to make the distance equal between all 3 of these notes
  4. 00:43:200 (1,2,1) - same ^ just turn on distance snap the entire time and leave it on unless it doesnt let you place a note.
  5. 00:47:305 (2,3) - this would flow better if you placed it something like this imo
  6. 01:00:094 (6,1) - increase the distance between these two notes so that it's somewhere around 1.1x
  7. 01:00:884 - should add a note hear. i can hear a very distinct cymbal crash and it will be the same as the note you put at 01:10:989 (1) - for consistency. and then add a finish to the note you add here o3o you really should add a note here LOL
  8. 01:01:200 (1) - woahahhh this goes way out of bounds. keep it on the grid >.< you cant have it outside of the grid. you can make it arc the other way like this if you want
  9. 01:14:621 (4,1) - increase distance so people dont click too early. same as the previous distance mentions
  10. 01:28:673 (1) - have the slider end at 01:33:726 - . right now it ends at 01:33:805 - , which is incorrect
Hitsounds
  1. 00:20:463 (1) - add finish to head of slider
  2. 00:30:568 (1) - add finish to head of slider
  3. 00:47:621 (3) - remove finish from both the head and tail of the slider
  4. 00:48:252 (1) - add finish to spinner
  5. 00:55:831 (1) - add fiinish to head
  6. 00:57:726 (2,3) - remove finish from both
  7. 01:02:779 (2) - remove finish
  8. 01:05:937 (1) - remove clap and add finish
  9. 01:07:831 (1) - remove finish from head and tail
  10. 01:16:042 (1) - add finish
  11. 01:18:568 (1) - add finish to head
  12. 01:21:095 (2) - remove finish from head and tail
  13. 01:23:621 (1) - remove clap from head and add finish to head
  14. i didnt touch on claps and
Combos
  1. 00:22:358 (1,2) - switch NC. have 00:22:989 (2) - be the new combo. and remove NC from 00:22:358 (1) -
  2. 00:24:884 (1,2) - swap ^ switch NC
  3. 00:27:726 (1,2) - same ^ switch NC
  4. 00:27:726 (1,2) - switch NC. 00:28:042 (2) - is the start of the new section.
  5. 00:32:463 (1,2) - swap NC
  6. 00:34:989 (1,2) - ^
  7. so in easy diffs you should use NC once every other large white tick. thats usually how it goes down
  8. 00:58:358 (4) - add NC
  9. 01:07:831 (1,2) - swap NC
  10. 01:14:147 (3) - add NC
Overall..
  1. mmm simple rhythms for an easy diff. not much to talk about. just should keep distance snap on for almost the entire time~ and try to keep your objects on the grid lol

[Garou's Normal]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. errr from the start i could kinda tell you have trouble with blankets. so ill give you a general tip: use the approach circle to help you blanket. go to a certain point on the timeline where the approach circle is closest to the edge of the slider youre trying to blanket and just follow the approach circle like this: http://puu.sh/aGOuH/8e7eb2f2c5.jpg. in that picture, i used 00:00:884 - as my approach circle reference. i blanketed slider (1) and what you have is slider (3). try doing this consistently with your sliders if youre looking to blanket, which you probably should in these cases. so im gonna list a bunch of cases where you should blanket better and try to work on em o3o
  2. 00:00:252 (1) - 00:01:516 (3) - 00:02:779 (1) - 00:03:726 (2) - 00:22:358 (5) - oh wot your blankets get better later on into the difficulty lool. ill stop here then.. now onto everything else
  3. 00:01:516 (3) - ctrl-g this slider for better flow from the previous two notes?
  4. 00:12:568 (5,1) - these two sliders look so cramped there. try a different pattern so it doesnt overlap and they dont look like theyre suffocating >.< try something like this?
  5. 00:15:410 (1,2,3) - why did this suddenly go to 1.1 DS o3o you may have accidentally mouse scrolled. should change back to 1.0 DS
  6. 00:17:305 (5) - ctrl J and then distance snap back for better flow from 00:16:989 (4) - ?
  7. 00:24:884 (4,7) - try not to overlap these in such a weird half touchy way~
  8. 00:46:673 (4,5,6) - for these three sliders, the strongest vocals and instrumentals are at the tails. usually, strong emphasis is better represented with the head of a slider so you should remove 00:46:358 (3) - and move 00:46:673 (4,5,6) - back in the timeline. ofc you would need to change the placement to fix distancing. aaand then you should add a hitcircle at 00:48:253 - . heres the rhythm im talking about:
  9. 01:03:726 (2,3) - reduce DS. its at 1.1 right now` should be 1.0
  10. 01:11:305 (1,2) - ^ same
  11. 01:14:147 (1,2,3) - fix DS problem? it goes to .9 outta nowhere
  12. 01:21:410 (1,3) - try not to half overlap touch these. you can do this by moving 01:21:726 (2) - more towards ->
Hitsounds
  1. ahhh i can sorta work with this since you dont have all those green lines ;-;
  2. 00:11:621 (3) - remove clap from head
  3. 00:12:568 (5) - add clap to head
  4. 00:13:200 (1) - clap on head
  5. 00:13:831 (2) - clap on head
  6. 00:14:463 (4) - clap on head and tail
  7. 00:15:410 (1) - remove clap
  8. 00:15:726 (2) - add clap
  9. 00:16:042 (3) - remove clap from tail
  10. 00:17:305 (5) - add clap to tail
  11. 00:20:463 (1) - remove clap
  12. 00:20:779 (2) - clap on head and remove from tail
  13. 00:21:726 (4) - remove clap from head
  14. 00:23:937 (3) - remove clap from reverse
  15. 00:24:884 (4) - remove clap from tail
  16. 00:25:831 (5) - add clap
  17. 00:26:147 (6) - remove clap
  18. okay actually i think itd be easier to just teach you LOL. so play back your hitsounds from here and back and listen to the claps. hear how theyre once every other beat? thats how most music have their drum hits. when the drum hits, you clap. usually you would use normal hit or a custom clap but teaching normal hit is too difficult and you dont have custom claps to work with (hopefully creator will add one in .. please ;-; or you tell her to add one and you use it yourself). here look at this picture http://puu.sh/aGPLB/4f146268e4.jpg. see how theres a large white tick, small white tick number 2, small white tick number 3, and small white tick number 4? claps are generally on small white tick number 2 and small white tick number 4. i placed hitcircles on 2 and 4 to show you exactly which ones you should be looking for. so you might want to listen out for those drum hits and place them accordingly, mainly looking for that pattern i showed you since its the most common one, with claps on 2 and 4. remove the others~
  19. 00:10:358 (1) - finish on head
  20. 00:11:621 (3) - remove finish from head
  21. 00:12:252 (4) - remove finish
  22. 00:13:831 (2,3) - remove finish from both
  23. 00:15:410 (1,3) - ^
  24. 00:20:463 (1) - add finish. sooooo
  25. finishes should be used sparingly. usually at the start of a strong section like at 00:55:831 - and 01:05:937 - 01:18:568 - and when you hear a cymbal crash in the music. look for those cymbal crashes and dont overuse finishes >.< sometimes its okay to use a finish if you dont hear a cymbal crash but make sure it fits the music and its at the start of a big section of something similar try to check over your hitsounds~.. speaking of which just quickly remove finish from tail of 00:55:831 (1) - , add finish to the tail of 01:05:621 (1) - , and add finish to the head of 01:18:568 (1) -
  26. iiii wont touch on whistles. theyre not too important and theres no general rule for them
Combos
  1. 00:07:831 (6) - add NC. new DUNDUNDUNDUN section
  2. 00:20:463 (1) - try to change this to another color. the one before this was also orange. if you dont know how to do it you click the object, click the arrow at http://puu.sh/aGQbQ/6bd4ba4604.jpg where it sticks out and points <-- and choose your color
  3. 00:25:831 (5) - add NC to follow consistent 1 NC every 2 measures pattern
  4. 00:48:253 (6) - ^ same reason
  5. 01:01:200 (6,1) - swap NC. the start of the vocal section is at 01:01:200 -
  6. 01:10:989 (5,1) - swap NC new section at 01:10:989 - indicated by cymbal crash in music
Overall..
  1. not bad not bad. hitsounds here also need some work but at least its manageable.. you people should really use custom hitsounds o3o a few off blankets here and there but not too worried about it. its mainly the ones that are really off that i mentioned. the arc with the approach circle >.<

[Luxo's Hard]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. 00:15:410 (1) - it would flow better if you ctrl g this slider for a sort of trapezoid flow with 5 6 7 1
  2. 00:28:516 - you should add a hitcircle here. theres a clear vocal and instrumental at this part
  3. 00:41:937 (2) - theres nothing significant i can hear at the reverse. the vocal and instrumental are both on the white tick at 00:42:253 - . i suggest you turn it into a 1/1 slider and add a hitcircle at 00:42:410 - with this rhythm: and heres a possible setup if you want it
  4. 00:43:831 - you should add a 1/2 slider here, just like what you have at 00:46:358 (1) - . i can hear the strong vocals there
  5. 00:48:726 (4,1) - lower this distance a bit? its not too emphasized and its a bit large compared to the other jumps at these sections
  6. 01:10:989 (1) - move this up 1 grid for perfect overlap on the tail of 01:10:200 (6) -
Hitsounds
  1. oh man.. same thing as insane the hitsounds are really all over the place. either i dont know how to follow them or they are really weird hitsounds like the claps at 00:20:463 (1) - are the only time you use them and you use them for like 15 seconds o-o and you sometimes follow a passive hitsounding pattern with the 1 clap every other white tick as most music follows but they go away in certain sections. they kinda just turn on and off. i recommend using soft hitsounds the entire way through and only when you need a clap should you use normal hitsound for that one note. and, as i said in the insane, you should do it using http://puu.sh/aGNEE/5dfa1e7aa1.jpg in the top left insstead to save you a lot of time from making all those green points.. i feel like you already know how to hitsound but just took all the green points from the insane or something. imo you should really look over them all and remove some of those green lines or just start fresh and do the hitsounds yourself. i would personally check them if the top left hitsounding thing was used but its way too time consuming for me to check and go back and forth between compose and timing to check what samplesets being used. sorry~
  2. heres a few clear ones. remove green lines at 00:04:753 - 00:04:831 - 00:06:016 - 00:06:568 - 00:08:463 - 00:09:095 - 00:14:463 - 00:19:121 - 00:19:279 - 00:40:437 - 00:49:516 - 00:50:147 - 01:17:779 - 01:18:253 - 01:18:410 - 01:18:489 - 01:24:963 - 01:25:121 - as theyre not being used for anything
Combos
  1. 00:37:831 (7,1) - swap NC since the tail of (7) is the new section and the head vocal is similar to the tail vocal
Overall..
  1. very nice diff good flow and such. just a few notes missing here and there. you reaaaaally should redo or fix the hitsounds. it hurts my soul ;-; im so confused by it i dont even lol


[5eania's Insane]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. so im not sure if you knkow this or if im just missing out on something but if youre just using default hitsounds, you can use this thing http://puu.sh/aGHMz/6ba80e914c.jpg at the top left to change the note into soft drum normal or whatever. sample set would be for whatever set you want to use like soft normal or drum and additions is just clap finish and whistle. unless im missing something and im a fool, you can just use that instead of adding a bunch of timing points to just go from soft to normal in 1 note. so lets say you want a single note to be normal hitsound. just click the note, make it sampleset normal, and then you ahve normal hit. if you want it to be a normal hit with a soft whistle, set sampleset to normal and additions to soft and then check whistle. http://puu.sh/aGIVw/9aa032d151.jpg sorry if all this is something you know already and youre thinking "blahblahblah this guy talks too much" sorry~ just wanna make sure you now to try save you time from having to make so many green points
  2. 00:13:358 (2) - ctrl g? i think this flows better this way
  3. 00:18:410 (2,3,4,5) - this stream doesnt fit the music imo. theres no indication in the music and i think it would be better for you to use antijumps here since the music is slowing down rather than speeding up. it would play a lot better to the music~
  4. 00:20:305 (3) - this doesnt really make sense to me :/ theres nothing significant at the head and the tail of the slider is veeeeery strong. it would be better represented if the head of the slider started on 00:20:463 - because of how strong the vocal is, especially coming out of a quiet section. i hiiighhhly recommend this. try this rhythm? i deleted the second hitcircle at 00:20:147 (2) - and replaced it with a slider to represent that drawn out long sound in the music and made it a 3/4 slider to try to match your mapping style in the verse. if youre having trouble with the setup, heres what i would do, just to give an idea
  5. 00:25:516 (1) - this antijump doesnt really fit the music. theres no pause or delay or anything. just a strong vocal at 00:25:516 - . you kind of ignored your antijump setup too at 00:35:621 - (same rhythm) and put a 1/1 slider with the vocal at head for emphasis, which i believe represents the music better. there should be that instead imo o3o sooo i would say delete 00:25:516 (1,2) - and replace with a 1/1 slider with preferably a jump for emphasis
  6. 00:34:989 (1,2,3,4) - this stream isnt indicated anywhere in the music and feels forced honestly :/ like it doesnt belong there. 00:35:305 (5) - is a buildup slider for 00:35:621 (6) - while you have a stream to build up hype for your buildup slider lol. youre hyping the thing thats hyping the thing that needs to be hyped ~.. i hope that makes sense haha.. anyways~ id recommend replacing the 00:34:989 (1,2,3,4) - stream with 2 1/2 sliders to follow the vocals
  7. 00:41:305 (4,5,6,7) - maybe use .5 spacing for these notes? i think you should keep the spacing consistent here because you have both 00:41:305 (4,5,6,7) - and 00:42:963 (4,5,6) - and 00:43:831 (1,2,3,4) - so consistent spacing between different parts could be easier to read. so basically make 00:41:305 (4,5,6,7) - the same as 00:43:831 (1,2,3,4) -
  8. 00:46:358 (1,2,3,4) - ^ same
Hitsounds
  1. so im gonna assume youre using normal hits as a replacement for "claps"?
  2. 00:19:042 (1) - remove whistle from the body of the slider. the note dies out before the slider ends so it leaves a very awkward whistle towards the end of the slider
  3. 00:22:358 (5) - tail 00:37:200 (2) - 00:39:095 (8) - 00:58:042 - 01:02:700 (2) - im not sure why these are drum hits.. i mean it matches the ones in the music but its the same as the other clap sounds like at 00:37:831 - 00:23:305 (2) - 00:23:305 (2) - and every other white tick there. i would suggest making these just normal hitsounds
  4. 00:22:358 (5) - remove clap at tail
  5. 00:22:358 (5) - soft finish at tail
  6. 00:30:568 (1) - make this a normal finish
  7. 00:32:463 (1) - soft finish at reverse at 00:32:779 -
  8. 00:35:305 (5) - soft finish on head
  9. 00:35:621 (6) - change to drum finish on head
  10. 00:25:516 (1) - ^
  11. 00:40:358 (3) - soft finish
  12. 00:50:147 (2) - remove whistle
  13. 00:50:147 (2) - add normal finish
  14. 00:55:831 (1) - add normal finish
  15. 00:58:358 (3) - soft finish on head
  16. 01:05:226 (2,3,4,5,6) - drum claps?
  17. 01:04:989 (1) - if you did ^ you should add a drum clap to the head and tail
  18. 01:05:621 (7) - if you did both^ you should add a drum finish here at head
  19. 01:10:200 (3) - soft finish
  20. 01:10:516 (7) - soft finish
  21. 01:10:831 (9) - soft finish on head
  22. 01:12:253 (7) - remove finish
  23. there are a lot of normal and soft hit inconsistencies but i dont really want to touch that ;-; theres just so much.. and you really need to use the thing i talked about at the top left with the sampleset and additions hitsounds if youre not using custom hitsounds imo.. i tried to help with finishes~ mostly
  24. your "claps" with normal hitsound from 01:13:200 - to 01:18:568 - are very good. id recommend following that pattern for the entire kiai time o-o i dont see why not honestly..
Combos
  1. 00:19:989 (1) - remove NC
  2. 00:20:463 - NC the note that is included here (idk if you made the fix above)
  3. 00:21:253 (1,2) - swap NC to indicate the new section
  4. 00:27:726 (1,2) - swap NC ^
  5. 00:29:621 (1,2) - swap NC ^
  6. 00:35:621 (6) - NC for consistency with previous section
  7. 00:36:726 (1,6) - swap NC for consistency with previous section
  8. 00:43:200 (7) - add NC
  9. 00:43:831 (1) - remove NC, following that ^
  10. 00:44:463 (5) - NC for consistency with previous NC pattern at 00:41:937 -
  11. 00:46:358 (1) - remove NC for consistency with prev section
  12. 00:46:989 (5) - add NC for consistency with prev section
  13. 01:08:147 (1) - remove NC, pretty unnecessary and for consistency
  14. 01:18:568 (4) - add NC. new big section
  15. 01:22:358 (5) - NC for NC pattern and new section
  16. 01:24:884 (6) - add NC ^ same reason
  17. 01:25:200 (1) - remove NC ^ as follow up for the above
  18. 01:26:147 (7) - NC for consistency
Overall..
  1. this diff is a bit messy imo ._." the slider velocity changes are everywhere and i think really random. the hitsounds in the kiai time are a bit weird and inconsistent. rhythms arent very consistent but it flows very well and is fun to play so i guess it could work. maybe im completely wrong and youre doing something very well planned out that i cant see.. idk. it needs a lot of hitsounding help from my perspective but is fun~

Overall Conclusion..
  1. the hard diff is very nice o3o hitsounds need a lot of work imo. like you might want to consider adding custom hitsounds and fixing all those green lines for hard and insane. its mainly that..

okey bai ~ c:
Kihhou
aaa i forgot to mention. for the easy you should probably switch to the same combo coloring the other 3 diffs are using, kisaragi. default colors are pretty boring tbh~
Topic Starter
Blanc Kisaragi

Kihhou wrote:

mmm this is the map ill go super serious modding on. ill try my best~ i know its big but please respond with what was fixed and what wasnt ;-; its very important to me~.. and its in the rules o3o

[Easy]
General
  1. disable widescreen support since youre not using a storyboard Fixed

Rhythm, Flow, and Placement
  1. 00:05:305 (1,2,1) - fix Distance. should be kept at 1.0x Fixed
  2. 00:22:358 (1) - this note goes off the playfield. gotta keep it on the grid~ youre gnna have to move a couple notes to fix this since it looks like youre running out of room. try something like this Fixed
  3. 00:40:673 (1,2,1) - try to make the distance equal between all 3 of these notes Fixed
  4. 00:43:200 (1,2,1) - same ^ just turn on distance snap the entire time and leave it on unless it doesnt let you place a note. Fixed
  5. 00:47:305 (2,3) - this would flow better if you placed it something like this imo Fixed
  6. 01:00:094 (6,1) - increase the distance between these two notes so that it's somewhere around 1.1x Fixed
  7. 01:00:884 - should add a note hear. i can hear a very distinct cymbal crash and it will be the same as the note you put at 01:10:989 (1) - for consistency. and then add a finish to the note you add here o3o you really should add a note here LOL Fixed
  8. 01:01:200 (1) - woahahhh this goes way out of bounds. keep it on the grid >.< you cant have it outside of the grid. you can make it arc the other way like this if you want Actually, I already changed the placement...
  9. 01:14:621 (4,1) - increase distance so people dont click too early. same as the previous distance mentions Fixed
  10. 01:28:673 (1) - have the slider end at 01:33:726 - . right now it ends at 01:33:805 - , which is incorrect Fixed
Hitsounds All Fixed (With little expection through...)
  1. 00:20:463 (1) - add finish to head of slider
  2. 00:30:568 (1) - add finish to head of slider
  3. 00:47:621 (3) - remove finish from both the head and tail of the slider
  4. 00:48:252 (1) - add finish to spinner
  5. 00:55:831 (1) - add fiinish to head
  6. 00:57:726 (2,3) - remove finish from both
  7. 01:02:779 (2) - remove finish
  8. 01:05:937 (1) - remove clap and add finish
  9. 01:07:831 (1) - remove finish from head and tail
  10. 01:16:042 (1) - add finish
  11. 01:18:568 (1) - add finish to head
  12. 01:21:095 (2) - remove finish from head and tail
  13. 01:23:621 (1) - remove clap from head and add finish to head
  14. i didnt touch on claps and
Combos All Fixed
  1. 00:22:358 (1,2) - switch NC. have 00:22:989 (2) - be the new combo. and remove NC from 00:22:358 (1) -
  2. 00:24:884 (1,2) - swap ^ switch NC
  3. 00:27:726 (1,2) - same ^ switch NC
  4. 00:27:726 (1,2) - switch NC. 00:28:042 (2) - is the start of the new section.
  5. 00:32:463 (1,2) - swap NC
  6. 00:34:989 (1,2) - ^
  7. so in easy diffs you should use NC once every other large white tick. thats usually how it goes down
  8. 00:58:358 (4) - add NC
  9. 01:07:831 (1,2) - swap NC
  10. 01:14:147 (3) - add NC
Overall..
  1. mmm simple rhythms for an easy diff. not much to talk about. just should keep distance snap on for almost the entire time~ and try to keep your objects on the grid lol

okey bai ~ c:
Thanks for the mod! :)
There are many changes and it really help!
And for the combo coloring, I already changed it...
This is probably the biggest mod ever lol
CLSW
From my queue, it's CtB modding.

[Salad]
00:37:674 (4,5) - ctrl + g.
00:42:568 (5) - ^

[Platter]
seems every patterns are fine for me.

[Rain]
00:57:410 (5,6) - NOPENOPENOPE. Please reduce this. I always got missed at that part.
01:05:463 (7,8) - I don't recommend to add hyperdash there. It's lookin very ugly and not good for playing. Hope you'll think about others. That pattern calls like a 'mad scientist'... You don't really need to make low-density streams for increasing difficulty, I recommend to look over Spec's maps and learn something from those about stream parts.

That's all! Great diffs :3
5eania

Kihhou wrote:

[5eania's Insane]
General
  1. disable widescreen support since youre not using a storyboard Fixed
Rhythm, Flow, and Placement
  1. so im not sure if you knkow this or if im just missing out on something but if youre just using default hitsounds, you can use this thing http://puu.sh/aGHMz/6ba80e914c.jpg at the top left to change the note into soft drum normal or whatever. sample set would be for whatever set you want to use like soft normal or drum and additions is just clap finish and whistle. unless im missing something and im a fool, you can just use that instead of adding a bunch of timing points to just go from soft to normal in 1 note. so lets say you want a single note to be normal hitsound. just click the note, make it sampleset normal, and then you ahve normal hit. if you want it to be a normal hit with a soft whistle, set sampleset to normal and additions to soft and then check whistle. http://puu.sh/aGIVw/9aa032d151.jpg sorry if all this is something you know already and youre thinking "blahblahblah this guy talks too much" sorry~ just wanna make sure you now to try save you time from having to make so many green points i know that's method. but i feel that really inconvenient. seriously.
  2. 00:13:358 (2) - ctrl g? i think this flows better this way Denied:i don't think so
  3. 00:18:410 (2,3,4,5) - this stream doesnt fit the music imo. theres no indication in the music and i think it would be better for you to use antijumps here since the music is slowing down rather than speeding up. it would play a lot better to the music~ Fixed
  4. 00:20:305 (3) - this doesnt really make sense to me :/ theres nothing significant at the head and the tail of the slider is veeeeery strong. it would be better represented if the head of the slider started on 00:20:463 - because of how strong the vocal is, especially coming out of a quiet section. i hiiighhhly recommend this. try this rhythm? i deleted the second hitcircle at 00:20:147 (2) - and replaced it with a slider to represent that drawn out long sound in the music and made it a 3/4 slider to try to match your mapping style in the verse. if youre having trouble with the setup, heres what i would do, just to give an idea Fixed
  5. 00:25:516 (1) - this antijump doesnt really fit the music. theres no pause or delay or anything. just a strong vocal at 00:25:516 - . you kind of ignored your antijump setup too at 00:35:621 - (same rhythm) and put a 1/1 slider with the vocal at head for emphasis, which i believe represents the music better. there should be that instead imo o3o sooo i would say delete 00:25:516 (1,2) - and replace with a 1/1 slider with preferably a jump for emphasis Fixed
  6. 00:34:989 (1,2,3,4) - this stream isnt indicated anywhere in the music and feels forced honestly :/ like it doesnt belong there. 00:35:305 (5) - is a buildup slider for 00:35:621 (6) - while you have a stream to build up hype for your buildup slider lol. youre hyping the thing thats hyping the thing that needs to be hyped ~.. i hope that makes sense haha.. anyways~ id recommend replacing the 00:34:989 (1,2,3,4) - stream with 2 1/2 sliders to follow the vocals some changed
  7. 00:41:305 (4,5,6,7) - maybe use .5 spacing for these notes? i think you should keep the spacing consistent here because you have both 00:41:305 (4,5,6,7) - and 00:42:963 (4,5,6) - and 00:43:831 (1,2,3,4) - so consistent spacing between different parts could be easier to read. so basically make 00:41:305 (4,5,6,7) - the same as 00:43:831 (1,2,3,4) - changed a little
  8. 00:46:358 (1,2,3,4) - ^ same Denied: it's fine.
Hitsounds
  1. so im gonna assume youre using normal hits as a replacement for "claps"?
  2. 00:19:042 (1) - remove whistle from the body of the slider. the note dies out before the slider ends so it leaves a very awkward whistle towards the end of the slider Fixed
  3. 00:22:358 (5) - tail 00:37:200 (2) - 00:39:095 (8) - 00:58:042 - 01:02:700 (2) - im not sure why these are drum hits.. i mean it matches the ones in the music but its the same as the other clap sounds like at 00:37:831 - 00:23:305 (2) - 00:23:305 (2) - and every other white tick there. i would suggest making these just normal hitsounds some changed
  4. 00:22:358 (5) - remove clap at tail Fixed
  5. 00:22:358 (5) - soft finish at tail Fixed
  6. 00:30:568 (1) - make this a normal finish Fixed
  7. 00:32:463 (1) - soft finish at reverse at 00:32:779 - ummm soft whistle better
  8. 00:35:305 (5) - soft finish on head Fixed
  9. 00:35:621 (6) - change to drum finish on head Fixed
  10. 00:25:516 (1) - ^ Fixed
  11. 00:40:358 (3) - soft finish Denied:
  12. 00:50:147 (2) - remove whistle Fixed
  13. 00:50:147 (2) - add normal finish Denied:
  14. 00:55:831 (1) - add normal finish Denied:
  15. 00:58:358 (3) - soft finish on headDenied:
  16. 01:05:226 (2,3,4,5,6) - drum claps? some changed
  17. 01:04:989 (1) - if you did ^ you should add a drum clap to the head and tail ^
  18. 01:05:621 (7) - if you did both^ you should add a drum finish here at head normal finish is better
  19. 01:10:200 (3) - soft finish Denied:
  20. 01:10:516 (7) - soft finish Denied:
  21. 01:10:831 (9) - soft finish on head 8 is better :3
  22. 01:12:253 (7) - remove finish Fixed
  23. there are a lot of normal and soft hit inconsistencies but i dont really want to touch that ;-; theres just so much.. and you really need to use the thing i talked about at the top left with the sampleset and additions hitsounds if youre not using custom hitsounds imo.. i tried to help with finishes~ mostly
  24. your "claps" with normal hitsound from 01:13:200 - to 01:18:568 - are very good. id recommend following that pattern for the entire kiai time o-o i dont see why not honestly..

    denied reason : i think, it's not match to music
Combos
  1. 00:19:989 (1) - remove NC Fixed
  2. 00:20:463 - NC the note that is included here (idk if you made the fix above) Fixed
  3. 00:21:253 (1,2) - swap NC to indicate the new section Fixed
  4. 00:27:726 (1,2) - swap NC ^ Fixed
  5. 00:29:621 (1,2) - swap NC ^ Fixed
  6. 00:35:621 (6) - NC for consistency with previous section Denied:
  7. 00:36:726 (1,6) - swap NC for consistency with previous section Denied:
  8. 00:43:200 (7) - add NC Fixed
  9. 00:43:831 (1) - remove NC, following that ^ Denied:
  10. 00:44:463 (5) - NC for consistency with previous NC pattern at 00:41:937 - Fixed
  11. 00:46:358 (1) - remove NC for consistency with prev section Denied:
  12. 00:46:989 (5) - add NC for consistency with prev section Fixed
  13. 01:08:147 (1) - remove NC, pretty unnecessary and for consistency Fixed
  14. 01:18:568 (4) - add NC. new big section Fixed
  15. 01:22:358 (5) - NC for NC pattern and new section Denied:
  16. 01:24:884 (6) - add NC ^ same reason Fixed
  17. 01:25:200 (1) - remove NC ^ as follow up for the above Fixed
  18. 01:26:147 (7) - NC for consistency Fixed

    denied reason : i feel fine now. but, if i get mod more, i will change it.
Overall..
  1. this diff is a bit messy imo ._." the slider velocity changes are everywhere and i think really random. the hitsounds in the kiai time are a bit weird and inconsistent. rhythms arent very consistent but it flows very well and is fun to play so i guess it could work. maybe im completely wrong and youre doing something very well planned out that i cant see.. idk. it needs a lot of hitsounding help from my perspective but is fun~
hmmm, really looong modding. cuz my english skill is very poor. i cant be sure, i really got your means.

fixed .osu : http://nitori.in/WvHh
Kihhou
by request, im gonna do a quick general recheck for the easy since it seems it wasnt fully updated when i checked it~ no kds

[Easy]
  1. 00:02:147 (2) - so if you move this note to 472,204, youll see at the top right that it says prev:1.00x next 1.01x. you wanna try to keep it at 1.00x for all notes all the way through unless there is a long pause. so i think 00:02:147 (2) - should go there
  2. same for 00:04:673 (2,1) - since if you click 00:04:673 (2) - , it shows next: 0.86x. you should probably increase that to 1.00x. i would move 00:05:305 (1) - to 204,52
  3. and then here too. 00:07:200 (2) - move to 284,184 and try to keep it as close to 1.10x as possible the entire time. if it's off by a like .1 or something its fine.
  4. incase you dont know how to move objects by grid points you can click the circle, click http://puu.sh/aHgIa/4c74f8d5da.jpg "the x:??? y:???" and you get http://puu.sh/aHgNs/5519f9b777.jpg and then uncheck the "relative movement box". then just enter the coordinates i gave you. or you can do it manually
  5. 00:24:884 (3) - unbend this a little bit so that it has 1.1 spacing to the next note
  6. 00:31:673 (2,3) - make these 1.10x spacin all the way through so they arent touching the sliders
  7. 00:33:094 (1,2) - should increase distance between these
  8. 00:37:516 (4,1) - ^
its mostly this. there are more later on but ill just be restating the same thing o3o should check and fix the distances, somewhat like a remap?

combos are fine, hitsounds im not sure about. some parts you may need to more a lot of notes around but its necessary so that new players dont get confused by the spacing since they dont know how to read approach circles yet.

some of them are going to be pretty hard to fix but thats because you use really big hitcircles and big sliders o3o good luck~
Kurokami
Changed everything. Tho that stream is still sucks. I will try to make it better tho. Thanks for modding.

Salad:

SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55784
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,7516,49513,54565,65937
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 0.9

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
78568,-100,4,1,0,50,0,0
91200,-100,4,1,0,25,0,0


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Rain:

SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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//Background Colour Transformations
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Bruce
Hello.Mania Mod by request.
[Ichi's NM]
00:06:095 (6095|3,6410|6,6726|4,7042|1,7358|3,7674|4) - Uncomfortable Sound.Not recommend catch it in Normal

00:18:410 - Miss Drum Beat.Add a Note at 5

00:37:674 (37674|5,37831|6) - A bit hard.Move to 7 and 5

01:10:989 (70989|4) - Move to 6

01:16:042 (76042|3) - Move to 5

01:16:042 (76042|3,83621|3,83621|4) - Please not use this key set too many times.In my opinion it is very uncomfortable

[Ichi's MX]
Hitsounds are noisy.

00:05:779 - ~ 00:07:831 - I don't know.Why whistle hitsounds.Very unpleasant

00:38:621 (38621|2) - Move to 5

00:46:200 - ~ 00:48:253 - Don't use whistle hitsounds here orz.

Notice this:Make your maps Diffcult are not as fill as possible all the column.Please make appropriate choice
Nines
Yahello! From my modding queue!

First off. Holy crap. The mapset is freaking huge. That's pretty cool. And that background pic.... the art reminds me of Neptunia! The katakana says... Fairy Fencer F. Sounds like a game I guess. I'll research that stuff later. Time for modding!

As I stated in my modding queue OP, I'll only mod the Standard maps.

[5eania's iNsane]
  1. I wonder how you could change this. 01:09:253 the slider here is a different velocity than the first, yet they have the rhythm, and the everything in the song sounds about the same pace for this 01:09:253 and the slider before it. Maybe I don't understand it, but I figure I should note it since it was important enough to me.
  2. Overall, I think it's a fun map. The first thing I mentioned is important enough to really matter when you look at this map as a whole. Like I said, I mentioned it because I found it important.
[Luxo's Hard]
  1. 00:41:937(2,3) These two objects. I found it odd for you to break the distance spacing here. When I played it, it felt really odd to me. Especially since this is the part of the song that slowed down, I just would've never expected the distance spacing to break right here. Also, it seems for the next combo, you chose not to break distance spacing for 00:44:937(3,4). The difference in spacing for the two, even though the share the same rhythm, are quite different. I felt it's worth noting.
  2. Same thing here. 00:48:726(4,1) the jump from circle 4 to the reverse-slider feels really odd to me. I really mean this. I think it feels odd when I play this entire section of the song because every time, I noticed these two things.
[Garou's Normal]
  1. All of these are suggestions! However, I highly recommend them because it brings out the beats in the song, or it sounds odd.
  2. 00:16:042(3) this Finish sounds weird.
  3. 00:26:463(7) this Finish sounds weird too.
  4. 00:30:568(1) instead of a clap+whistle, you should use a finish here.
  5. 00:45:726(1) add a Finish to this so that it's like the other 'clap+finish' objects in this section of the song.
  6. 00:48:253(6) add a Finish and Clap here.
  7. 00:50:779(1) add a Finish OR a Whistle to this sliderend. I think since it's not a HARD cymbal sound, you can get away with just a whistle. What ever you think sounds best of the two.
  8. 00:56:779(3) add a Clap here.
  9. 00:57:410(4) add a Clap here.
  10. 00:59:305(3) add a Clap here.
  11. 01:00:884(5) add a Finish here.
  12. 01:06:884(2) add a Clap here.
  13. 01:07:200(3) remove the Clap here.
  14. 01:22:358(3) remove the Finish here.
  15. 01:23:621(1) add a Finish here.
  16. 01:33:726 Add an inheriting point here to make the end of the spinner more quiet. I recommend a volume of 30% or lower. 30% sounds just right though.[/size]
As for the Easy........... I wasn't sure how picky I should be with it. Here are my thoughts anyways.
[Easy]
  1. 01:09:568 This slider looks sooo weird in my opinion. (kind of.... dare I say, ugly)
  2. 00:40:674 For ALL of the beginnings of the combos in this section before the spinner, I would add Finishes to them.
That's all! With such a dense mapset, I wish you the best of luck! I do hope this gets ranked!
5eania

Tsuchimikado wrote:

[5eania's iNsane]
  1. I wonder how you could change this. 01:09:253 the slider here is a different velocity than the first, yet they have the rhythm, and the everything in the song sounds about the same pace for this 01:09:253 and the slider before it. Maybe I don't understand it, but I figure I should note it since it was important enough to me.
  2. Overall, I think it's a fun map. The first thing I mentioned is important enough to really matter when you look at this map as a whole. Like I said, I mentioned it because I found it important.
Fixed
fixed .osu : http://nitori.in/WxXH
RandF
From my queue~

[General]
  1. there is unnecessary .osb flie
  2. Airtist: 松永真穂(from StylipS)
[Easy]
  1. for easy-diff, you should conform DS constantly because hard to find rhythm.
    for example, 00:33:094 (1,2,1) - should be fixed to DS 1.0x
  2. I suggest to decrease the number of long slider like 00:55:831 (1) - . that's a little boring nad not good looking
  3. 00:05:305 (1) - awkward slider. it looks not good
  4. 00:35:621 (1,2,3,4) - how about this? (suit to vocal)
  5. 00:45:095 (2) - clap?
  6. 00:47:621- ^
  7. 01:13:200- ^
  8. 01:23:305- ^
  9. 01:14:147 (1) - hard to find rhythm. I prefer slider
[Garou's Normal]
  1. 00:12:568 (5,1) - it isbetter to avoid this overlapping
  2. 00:14:463 (4,1) - check blanket
  3. 00:24:884 (4,7) - avoid overlapping
  4. 00:30:568 (1) - mmm,,, a little difficult. move near the center
  5. 00:56:147- finish is necessary?
  6. 00:55:831~01:17:305- add clap regularly. confusing to play...
  7. 01:21:410 (1,3) - avoid overlapping
[Luxo's Hard]
  1. 00:19:042 (1) - hitsound's volume is too small
  2. 00:41:937 (2) - not suit to rhythm. suggetion
  3. 01:10:831 (8) - I prefer to delete
  4. 01:12:568 (6) - end at 01:12:726
[5eania's iNsane]
  1. 01:07:831 (1,2,3,4,5) - how about symmetric star?
    SPOILER

    512,188,67831,5,0,0:0:0:0:
    364,230,67989,1,0,0:0:0:0:
    459,109,68147,1,0,0:0:0:0:
    453,263,68305,1,0,0:0:0:0:
    368,136,68463,2,0,B|304:120|256:64|256:64|188:72,1,190,2|0,0:0|0:0,0:0:0:0:
  2. 01:11:621 (3,4,5,6) - blanket correctly
  3. 01:28:042 (7,8) - I prefer not to decrease DS at this part
wow, many diffs mapset :)
~Good Luck~
Fuuyu
Thanks for the mods . .

What I did:
-Re-Hitsounded the whole diff
-Re-Checked the spacing
-Re-Shaped some sliders
-Added and Removed some combo colors

Updating . .
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,31358,41890,44416,50890,55469,74100
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Garou's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael
BeatmapID:459386
BeatmapSetID:193326

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
Video,36,"FFFOpening.avi"
//Break Periods
2,50979,54631
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,2,0,80,1,0
2732,-100,4,2,0,80,0,0
5258,-100,4,2,0,80,0,0
12884,-100,4,2,0,80,0,0
16042,-100,4,2,0,10,0,0
16674,-100,4,2,0,5,0,0
16989,-100,4,2,0,80,0,0
17305,-100,4,2,0,5,0,0
17621,-100,4,2,0,80,0,0
21095,-100,4,2,0,10,0,0
21410,-100,4,2,0,80,0,0
21726,-100,4,2,0,5,0,0
22042,-100,4,2,0,80,0,0
40626,-100,4,2,0,80,0,0
43153,-100,4,2,0,80,0,0
55831,-100,4,2,0,80,0,1
76042,-100,4,2,0,80,0,1
77305,-100,4,2,0,80,0,0
77305,-100,4,2,0,80,0,0
78568,-100,4,2,0,80,0,0
81094,-100,4,2,0,80,0,0
88626,-100,4,2,0,80,0,0
93726,-100,4,2,0,30,0,0


[Colours]
Combo1 : 202,71,171
Combo2 : 237,32,98
Combo3 : 255,128,64
Combo4 : 0,128,255

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Topic Starter
Blanc Kisaragi
Updated!
jyu
Hai, from queue :3 sori agak telat :'3

[General]

  1. ?
  2. add "tv size" to Tags? since it's tv size
[Easy]

  1. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  2. 00:09:095 - add clap? you added one at 00:04:673 (2) - . for consistency
  3. 00:24:884 (3) - only small suggestion, since i don't really like this curve, because the flow is kinda uncomfortable
    SPOILER

    if you follow, then you might have to adjust the pattern afterwards
  4. 00:26:779 (2) - clap at slider's tail is kinda awkward, since you only add clap at 4th downbeat, like 00:22:674 - 00:25:200 - . so i suggest to remove it
  5. 00:34:674 - add a note here, so the rhythm will be consistent with 00:32:147 (3) - it's important to keep the rhythm consistent and easy to read in easiest diff
  6. 00:36:884 (2,1) - please use distance snap :cry: or you can change the shape
    SPOILER

    and you don't have to adjust the pattern afterwards
  7. 00:38:147 (1) - the middle square point is kinda useless. delete it
  8. 01:00:884 (4,1) - switch nc

    still need more polishing, i think
[Garou's Normal]

  1. 00:01:516 (3) - a bit nazi, blanket suggestion. use the approach circle to adjust the curve
  2. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  3. 00:12:568 (5,1) - separate them a bit farther? looks neat this way
  4. 00:20:463 (1) - add finish
  5. 00:29:305 (4,5) - please use distance snap :cry:
  6. 00:29:621 (5,1) - make sure that they don't touch each other. looks neater
  7. 00:30:568 (1,2,3,4,5,6) - don't really like the hitsound pattern here, kinda jumbled :o
  8. 00:34:673 (4) - clap at slider's tail? since you added clap at 00:33:095 - 00:33:726 - 00:34:358 -
  9. 00:45:726 (1) - add finish? you added one at 00:43:200 (1) -
  10. 00:47:937 (6) - add finish at slider's tail?
  11. 01:00:252 (5) - ^
  12. 01:05:621 (1) - ^
  13. 01:16:042 (1) - finish at slider's head?
  14. 01:18:568 (1) - ^
[Luxo's Hard]

  1. 00:21:568 (4) - clap at slider's head is kinda weird. why not remove it and add one (soft clap) at 00:21:253 (3) - 's tail
  2. 00:23:305 - add clap? same like 00:20:779 -
  3. 00:25:831 - ^
  4. 00:26:463 - add clap, if you follow the first suggestion. same goes to 00:28:989 -
  5. 00:28:516 - add a circle? consistent with 00:25:516 (1,2) -
  6. 00:38:147 - add finish?
[5eania's Insane]

  1. 00:20:463 (1) - add finish?
  2. 00:55:831 (1) - ^
  3. 01:16:042 (8,1) - switch nc?
goodluck~
5eania

AlpacaCokelat wrote:

[5eania's Insane]

  1. 00:20:463 (1) - add finish? Fixed
  2. 00:55:831 (1) - ^ Fixed
  3. 01:16:042 (8,1) - switch nc? Fixed
[

fixed .osu : http://nitori.in/Wy9n
5eania

AlpacaCokelat wrote:

[5eania's Insane]

  1. 00:20:463 (1) - add finish? Fixed
  2. 00:55:831 (1) - ^ Fixed
  3. 01:16:042 (8,1) - switch nc? Fixed

RandomEffect wrote:

[5eania's iNsane]
  1. 01:07:831 (1,2,3,4,5) - how about symmetric star? ?
    SPOILER

    512,188,67831,5,0,0:0:0:0:
    364,230,67989,1,0,0:0:0:0:
    459,109,68147,1,0,0:0:0:0:
    453,263,68305,1,0,0:0:0:0:
    368,136,68463,2,0,B|304:120|256:64|256:64|188:72,1,190,2|0,0:0|0:0,0:0:0:0:
  2. 01:11:621 (3,4,5,6) - blanket correctly Fixed
  3. 01:28:042 (7,8) - I prefer not to decrease DS at this part Denied:
fixed .osu : http://nitori.in/Wy9n
Topic Starter
Blanc Kisaragi
Updated!
KuroSenpai112
From queue!

Sorry for the late reply, but I couldn't find anything here, so heres a star.

NO KUDOSU
Ichigaki
Hi `3`

NO KUDOS
Check AiMod~

Update~
Serena-
hi~ from my queue

[General]
AI mod : Kurokami's Salad's preview point confilct with the others.

[Kurokami's Salad]
AR 7 might work well too
00:01:200 (5) - NC
00:03:568 (5) - ^
00:13:516 (2) - x:416
00:05:305 (1) - how about this timeline
00:59:147 (2) - ^ http://puu.sh/aL2P9.jpg
01:06:726 (2) - how about this timeline


[Xinely's Platter]
You sure about the slider tick 2?
00:08:305 (4) - x:288
00:35:305 (4) - ctrl+g? if you want to keep the HD try x:504
00:43:358 (2) - x:396
00:45:726 (1,2,3,4,5) - nope this will be really hard for a platter. i suggest you change this
00:54:410 (4,5) - how about deleting these notes and add a spinner at 00:54:410?
01:02:147 (1) - how about x:352 and ctrl+h 01:02:463 (2,3) - and x:260? 01:02:621 (3,4) - this jump is kinda awkward to me


[Kurokami's Rain]
00:35:305 (5) - x:240 or 00:35:937 (2) - x:64
00:48:410 (2) - x:112

I will not touch this diff very much because this mapping style is quite different than mine.


good luck :D
Xinely

Serena- wrote:

hi~ from my queue

[General]
AI mod : Kurokami's Salad's preview point confilct with the others.

[Xinely's Platter]
You sure about the slider tick 2? lol actually i wanna keep tick rate consistent with kurokami but he/she use 1 for salad and 2 for rain. so i prefer to use 1 now
00:08:305 (4) - x:288
00:35:305 (4) - ctrl+g? if you want to keep the HD try x:504
00:43:358 (2) - x:396 is this suppose to anti jump? i prefer use normal spacing here so i keep this one
00:45:726 (1,2,3,4,5) - nope this will be really hard for a platter. i suggest you change this like what? /runs well reduced 1 HD here
00:54:410 (4,5) - how about deleting these notes and add a spinner at 00:54:410? the spin feel too fast and i still want keep my 00:55:200 (1,2,3,4) - so yeah
01:02:147 (1) - how about x:352 and ctrl+h 01:02:463 (2,3) - and x:260? 01:02:621 (3,4) - this jump is kinda awkward to me ok but i fixed on my own way
good luck :D
thanks 4 mod ~

add video please, i'm too lazy
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,10358,20463,30568,40674,50779,54565,78568
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Xinely's Platter
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:469273
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,2,0,50,1,0
10358,-100,4,2,0,60,0,0
20463,-100,4,2,0,40,0,0
30568,-100,4,2,0,50,0,0
51095,-133.333333333333,4,2,0,30,0,0
55831,-100,4,2,0,75,0,1
62144,-100,4,2,0,75,0,1
78568,-100,4,2,0,50,0,0
91197,-100,4,2,0,30,0,0
93726,-100,4,2,0,20,0,0


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368,216,17621,1,8,0:0:0:0:
464,320,17779,1,0,0:0:0:0:
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56,280,19042,1,2,0:0:0:0:
256,192,19200,12,0,20147,0:0:0:0:
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200,260,20937,2,0,P|128:284|96:280,1,77,0|2,0:0|0:0,0:0:0:0:
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120,180,21410,1,8,0:0:0:0:
260,344,21568,6,0,P|312:300|324:188,1,154,2|0,0:0|0:0,0:0:0:0:
204,216,22042,1,8,3:2:0:0:
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228,200,22674,2,0,L|132:196,1,77,8|0,0:0|0:0,0:0:0:0:
328,296,22989,6,0,P|392:260|432:180,1,154,2|8,0:0|0:0,0:0:0:0:
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392,144,24095,1,0,0:0:0:0:
208,188,24253,6,0,P|236:132|312:168,1,154,2|8,0:0|3:2,0:0:0:0:
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200,284,25042,1,0,3:0:0:0:
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196,316,25989,1,0,0:0:0:0:
84,292,26147,1,2,0:0:0:0:
184,232,26305,2,0,P|216:228|264:232,1,77,0|8,3:0|0:0,0:0:0:0:
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268,300,27410,1,0,0:0:0:0:
388,224,27568,1,0,3:0:0:0:
252,180,27726,2,0,P|212:176|172:184,1,77,8|0,0:0|0:0,0:0:0:0:
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484,232,28831,2,0,P|444:224|388:240,1,77,0|0,0:0|1:0,0:0:0:0:
296,276,29147,1,0,0:0:0:0:
176,256,29305,6,0,P|148:196|176:108,1,154,2|0,0:0|1:0,0:0:0:0:
372,48,29937,1,2,0:0:0:0:
480,120,30095,1,0,0:0:0:0:
384,136,30253,1,8,3:2:0:0:
268,208,30410,1,0,0:0:0:0:
232,224,30489,1,0,0:0:0:0:
196,248,30568,6,0,L|32:244,1,154,4|8,0:0|0:0,0:0:0:0:
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56,164,31516,1,8,0:0:0:0:
160,212,31674,1,0,0:0:0:0:
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224,200,32779,2,0,L|204:284,1,77,0|0,0:0|0:0,0:0:0:0:
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320,196,34989,1,2,0:0:0:0:
424,180,35147,1,0,0:0:0:0:
344,96,35305,2,0,P|307:106|269:101,1,77,0|0,0:0|0:0,0:0:0:0:
140,128,35621,6,0,P|200:184|208:256,1,154,2|0,0:0|1:0,0:0:0:0:
68,196,36095,2,0,P|24:176|-8:144,1,77,0|2,0:0|0:0,0:0:0:0:
160,192,36410,2,0,P|156:232|136:272,1,77,0|0,0:0|1:0,0:0:0:0:
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264,336,37989,1,0,0:0:0:0:
128,248,38147,6,0,P|148:208|160:164,1,77,2|0,0:0|0:0,0:0:0:0:
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192,264,40674,5,4,0:0:0:0:
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264,176,40989,1,2,3:2:0:0:
20,164,41147,1,0,0:0:0:0:
112,168,41305,1,4,0:3:0:0:
348,100,41937,6,0,P|310:92|273:100,1,77
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352,136,43358,1,0,3:0:0:0:
440,240,43516,1,2,3:2:0:0:
192,136,43674,1,0,0:0:0:0:
272,160,43831,1,4,0:3:0:0:
320,256,44463,6,0,P|392:288|492:260,2,154,2|0|2,0:0|0:0|3:0,0:0:0:0:
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324,224,45726,5,4,0:0:0:0:
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224,152,46042,1,2,3:2:0:0:
312,168,46200,1,2,3:2:0:0:
224,152,46358,1,4,0:3:0:0:
288,144,46989,6,0,P|336:160|388:160,1,77,2|0,0:0|0:0,0:0:0:0:
227,203,47305,2,0,P|263:218|301:224,1,77
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80,272,47937,2,0,P|96:308|128:336,1,77
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364,368,48726,2,0,P|416:356|440:248,1,154,2|0,0:0|0:0,0:0:0:0:
292,216,49200,2,0,L|367:203,1,77,2|2,0:0|0:0,0:0:0:0:
256,192,49516,12,0,50463,0:0:0:0:
124,212,50779,5,4,0:0:0:0:
348,248,51095,1,0,0:0:0:0:
244,296,51253,1,2,0:0:0:0:
144,240,51410,2,0,P|148:184|180:132,1,115.500004405976,0|2,0:0|0:0,0:0:0:0:
364,276,52042,6,0,P|332:320|272:348,1,115.500004405976,2|0,0:0|0:0,0:0:0:0:
60,264,52674,2,0,P|112:280|196:260,1,115.500004405976,2|2,0:0|0:0,0:0:0:0:
360,144,53305,6,0,P|292:144|244:172,1,115.500004405976,2|0,0:0|0:0,0:0:0:0:
136,184,53779,2,0,P|80:199|23:191,1,115.500004405976,2|0,0:0|0:0,0:0:0:0:
136,84,54253,1,2,0:0:0:0:
240,124,54410,1,0,0:0:0:0:
120,84,54568,1,2,0:0:0:0:
292,304,55200,6,0,L|348:296,1,28.8750011014939
400,304,55358,2,0,L|452:304,1,28.8750011014939
356,232,55516,2,0,L|308:240,1,28.8750011014939
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364,244,56463,1,2,0:0:0:0:
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376,160,56937,1,0,0:0:0:0:
244,164,57095,6,0,P|204:208|100:224,2,154,2|0|2,0:0|3:0|0:0,0:0:0:0:
328,192,57884,1,0,0:0:0:0:
160,120,58042,2,0,P|188:96|240:76,1,77,8|0,0:0|0:0,0:0:0:0:
448,296,58358,6,0,P|380:316|304:268,1,154,2|8,0:0|0:0,0:0:0:0:
196,232,58831,2,0,P|192:192|204:144,1,77,0|2,0:0|0:0,0:0:0:0:
312,204,59147,2,0,P|340:164|384:156,1,77
492,260,59463,6,0,P|436:268|380:368,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
392,184,60253,2,0,P|336:208|304:204,2,77,0|0|8,0:0|0:0|0:0,0:0:0:0:
15,135,60884,6,0,P|82:100|156:116,1,154,4|8,0:0|0:0,0:0:0:0:
252,192,61358,1,0,0:0:0:0:
132,164,61516,2,0,L|160:84,1,77,2|0,0:0|0:0,0:0:0:0:
224,208,61831,2,0,L|276:136,1,77,8|0,0:0|0:0,0:0:0:0:
376,168,62147,6,0,P|416:184|444:232,1,77,2|0,0:0|0:0,0:0:0:0:
260,264,62463,1,8,0:0:0:0:
364,312,62621,1,0,0:0:0:0:
256,204,62779,2,0,P|196:200|128:228,1,115.5,2|0,0:0|0:0,0:0:0:0:
116,228,63095,2,0,P|72:240|24:228,1,77,8|0,0:0|0:0,0:0:0:0:
136,88,63410,6,0,P|200:76|284:124,1,154,2|8,0:0|0:0,0:0:0:0:
372,116,63884,1,0,0:0:0:0:
176,176,64042,2,0,P|144:107|169:36,1,154,2|8,0:0|0:0,0:0:0:0:
284,80,64516,1,0,0:0:0:0:
392,144,64674,6,0,L|424:52,1,77,2|0,3:2|0:0,0:0:0:0:
232,268,64989,2,0,L|276:168,1,77,2|0,3:2|0:0,0:0:0:0:
360,184,65305,1,0,0:0:0:0:
336,196,65384,1,0,0:0:0:0:
308,200,65463,1,0,0:0:0:0:
280,200,65542,1,0,0:0:0:0:
252,196,65621,2,0,P|184:192|148:212,1,77,4|0,0:0|0:0,0:0:0:0:
416,256,65937,6,0,P|440:184|400:96,1,154,4|8,0:0|0:0,0:0:0:0:
300,124,66410,2,0,P|234:160|161:141,1,154,2|0,0:0|0:0,0:0:0:0:
56,188,66884,2,0,P|84:244|88:284,1,77,8|0,0:0|0:0,0:0:0:0:
228,344,67200,5,2,0:0:0:0:
28,344,67516,1,0,3:0:0:0:
316,216,67831,2,0,L|239:216,1,77,2|0,0:0|0:0,0:0:0:0:
100,280,68147,2,0,L|176:280,1,77,8|0,0:0|0:0,0:0:0:0:
28,344,68463,6,0,P|0:280|32:196,1,154,2|8,0:0|0:0,0:0:0:0:
128,148,68937,1,0,0:0:0:0:
224,216,69095,2,0,L|312:180,2,77,2|0|8,0:0|0:0|0:0,0:0:0:0:
364,304,69568,6,0,P|448:336|508:292,1,154,2|2,0:0|0:0,0:0:0:0:
316,212,70200,1,2,0:0:0:0:
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396,128,70674,1,8,0:0:0:0:
364,128,70753,1,0,0:0:0:0:
332,132,70831,1,0,0:0:0:0:
68,300,70989,6,0,P|128:256|120:160,1,154,4|8,0:0|0:0,0:0:0:0:
20,156,71463,1,0,0:0:0:0:
200,132,71621,2,0,L|220:44,1,77,2|0,0:0|0:0,0:0:0:0:
308,240,71937,2,0,L|336:148,1,77,8|0,0:0|0:0,0:0:0:0:
504,252,72253,6,0,P|484:328|388:360,1,154,2|8,0:0|0:0,0:0:0:0:
308,348,72726,1,0,0:0:0:0:
196,328,72884,2,0,P|160:324|104:340,2,77,2|0|8,0:0|0:0|0:0,0:0:0:0:
312,348,73358,1,0,0:0:0:0:
76,240,73516,6,0,P|144:220|232:244,1,154,2|8,0:0|0:0,0:0:0:0:
332,284,73989,1,0,0:0:0:0:
444,316,74147,2,0,L|296:200,1,154,2|8,0:0|0:0,0:0:0:0:
212,300,74621,6,0,L|96:196,1,154,2|2,0:0|0:0,0:0:0:0:
232,144,75095,1,8,0:0:0:0:
352,176,75253,1,0,0:0:0:0:
252,92,75410,1,2,0:0:0:0:
372,128,75568,1,0,0:0:0:0:
276,56,75726,2,0,L|276:12,2,38.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
28,252,76042,6,0,P|96:283|168:262,1,154,6|8,0:0|0:0,0:0:0:0:
284,264,76516,2,0,B|323:264|351:220|351:220|415:252,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,348,77305,5,4,0:0:0:0:
200,200,77621,2,0,L|112:196,1,77,2|0,0:0|0:0,0:0:0:0:
252,344,78095,2,0,L|328:340,1,77,2|0,0:0|0:0,0:0:0:0:
444,336,78410,1,0,0:0:0:0:
128,248,78568,6,0,P|196:218|266:246,1,154,4|8,0:0|0:0,0:0:0:0:
364,312,79042,2,0,P|404:304|456:280,1,77,2|0,0:0|0:0,0:0:0:0:
276,312,79358,2,0,P|212:308|180:296,1,77,2|8,0:0|0:0,0:0:0:0:
368,224,79674,6,0,B|428:216|464:160|464:160|504:196,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
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368,224,80621,1,2,0:0:0:0:
252,228,80779,1,8,0:0:0:0:
224,228,80858,1,0,0:0:0:0:
196,232,80937,1,0,0:0:0:0:
380,104,81095,6,0,L|216:152,1,154,2|8,0:0|0:0,0:0:0:0:
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192,232,81884,2,0,L|160:324,1,77,2|8,0:0|0:0,0:0:0:0:
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332,184,82831,1,0,0:0:0:0:
224,228,82989,1,2,0:0:0:0:
80,192,83147,2,0,L|152:160,1,77,0|8,0:0|0:0,0:0:0:0:
260,120,83463,1,0,0:0:0:0:
496,152,83621,6,0,P|420:152|340:220,1,154,4|8,0:0|0:0,0:0:0:0:
192,204,84095,2,0,L|288:64,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
316,280,84884,5,0,0:0:0:0:
232,264,85042,1,2,0:0:0:0:
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140,188,85358,2,0,P|172:164|240:172,1,77,0|2,0:0|0:0,0:0:0:0:
364,256,85674,2,0,P|312:284|264:280,1,77,0|8,0:0|0:0,0:0:0:0:
148,288,85989,1,0,0:0:0:0:
112,288,86068,1,0,0:0:0:0:
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244,200,86463,1,8,0:0:0:0:
360,200,86621,2,0,P|416:232|436:264,1,77,0|2,0:0|0:0,0:0:0:0:
300,276,86937,2,0,P|300:316|280:360,1,77,0|8,0:0|0:0,0:0:0:0:
56,212,87253,6,0,P|132:176|212:224,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
192,292,88042,2,0,P|248:308|300:300,2,77,0|2|8,0:0|0:0|3:2,0:0:0:0:
284,220,88516,1,0,0:0:0:0:
24,208,88674,1,4,0:0:0:0:
256,192,88831,12,2,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated
Cerulean Veyron
Hi, from my Queue! sorry for a late mod, busy irl.

[> General <]
  1. - Check AiMod for video "size"
[> Easy <]
  1. - As you request me to use easy words, i will.
  2. 00:05:305 (1,2,1) - Make symmetry, with blanket.
  3. 00:20:463 (1,2) - Flow is not good, move circle (2) front of slider tail.
  4. 00:22:358 (3,1) - nazi, but Spacing is not good here, one grid down.
  5. 00:24:884 (3,1) - Blanket?
  6. 00:27:726 (3) - Add clap
  7. 00:30:568 (1,2) - Same as 00:20:463 (1,2) -, using 1.1x spacing here?
  8. 00:33:094 (1,2,3,4) - Almost "straight-ic", make triangle here.
  9. 00:38:147 (1) - Little ugly slider, or on "purpose"?
  10. 00:43:200 (1,2,1) - Not good spacing.
  11. 00:47:305 (2) - Add clap
  12. 00:57:410 (2,3,4) - Make triangle while "curving" flow.
  13. 01:01:200 (2) - Add clap
  14. 01:09:568 (2) - Same as 00:38:147 (1) -
  15. 01:11:305 (2) - Add clap
  16. 01:23:621 (1,2) - Make different pattern here, looks bored.
  17. - Good diff, but just a bit of "work".
[> Garou's Normal <]
  1. - Garou, y so awesome? x3
  2. 00:05:305 (1,2) - Flow broke a bit here, just curve the slider.
  3. 00:06:252 (3,5) - Overlap, Stack or split OR make a triangle formation?
  4. 00:07:831 (1) - nazi, a bit bad spacing, Just move this one grid right.
  5. 00:12:568 (5,3) - Almost overlap, form a square here with 00:13:200 (1,2) -
  6. 00:22:989 (1) - nazi, just move the last point one grid down for perfect blanket.
  7. 00:29:621 (5,1) - A bit overlap
  8. 00:31:200 (3) - Curve rightgrid for better flowing.
  9. 00:33:094 (1,4) - Stack?
  10. 00:34:989 (4) - Add clap
  11. 00:47:305 (5,6) - Make symmetry here with 00:46:673 (4) -
  12. 00:49:516 (1) - Remove NC, ofc it's a new track, but nothing special came out from the song track.
  13. 00:56:463 (2,3,4) - You should've made a triangle here instead of stacking.
  14. 00:59:305 (3,4,5) - Spacing is not good here.
  15. 01:07:516 (4,1) - Blanket slider tail?
  16. 01:14:147 (1,2,3) - Same as 00:59:305 (3,4,5) -, is this on purpose using 0.9x spacing here?
  17. 01:19:831 (4) - Curve for symmetry with 01:18:568 (1,2,3) - ?
  18. 01:26:779 (2) - Curve rightgrid for good pattern.
  19. 01:27:410 (3,4,5) - Make symmetry here.
  20. - Nice diff!
[> Luxo's Hard <]
  1. - Perfect diff, just some basic issues :-
  2. - Remove Unused Inherited points > 00:28:437 - / 00:30:489 - / 00:35:463 - / 01:00:647 - / 01:02:700 - / 01:05:542 - / 01:13:437 - / 01:15:963 - / 01:17:779 - / 01:18:253 - / 01:18:410 - / 01:18:489 - / 01:25:121 - / ... Are you lazy finding them? o.o

Nice map~ Good Luck!
5eania
200!
Ayachi-
Hello~ request from my queue

Mania Diffs
[Ichi's NM]
00:41:542 (41542|3) - I think this note should start at 00:41:621 - or 00:41:305 - or 00:41:463 -
01:13:831 - Add a note? maybe not
01:10:358 (70358|4) - should be moved to 01:10:516 - since there is no sound at 01:10:358 -
00:58:989 (58989|6) - move to 00:59:147 -
You did these kind of patterns in the front before 00:21:253 -
01:00:253 (60253|3) - same
And I believe there are more

[Ichi's MX]
00:48:253 - LN ends here Nvm, it is like the beginning
01:10:989 - remove a note here maybe 01:10:989 (70989|5) -
01:16:042 - remove a note
01:32:463 - I don't really think you need these
Good Luck!
Ichigaki

[ S a k u r a ] wrote:

Hello~ request from my queue

Mania Diffs
[Ichi's NM]
00:41:542 (41542|3) - I think this note should start at 00:41:621 - or 00:41:305 - or 00:41:463 - Fixed to 00:41:305 -
01:13:831 - Add a note? maybe not of course
01:10:358 (70358|4) - should be moved to 01:10:516 - since there is no sound at 01:10:358 - no, it'll follow the singer's voice
00:58:989 (58989|6) - move to 00:59:147 -
You did these kind of patterns in the front before 00:21:253 - no, it've different music
01:00:253 (60253|3) - same same as above
And I believe there are more

[Ichi's MX]
00:48:253 - LN ends here Nvm, it is like the beginning i don't know what's happen here
01:10:989 - remove a note here maybe 01:10:989 (70989|5) - no, it've more impact than other part, same as 01:05:937 - and 01:00:884 -
01:16:042 - remove a note not remove a note, but add a note
01:32:463 - I don't really think you need these Fixed and changed to other 'fit' note
Good Luck!
Update~

Link~
LightAN21
(reply for your request in my queue) --- I just found that it's Blanc Kisaragi's request in my queue....
Hello ichia7x, Blanc Kisaragi !

My Mod:
Notice about my columns:
7K: |0|1|2|3|4|5|6|


Ichi's NM (7K)
00:09:095 - add a long note with 2 beat long.(electric guitar's sound)
00:18:726 - add a notes to mak strong tempo.(suggest column6)

00:19:042 (19042|6) - the sound this long express is end(or say, changed) at 00:19:831
- make this long note end at 00:19:831
------------------------------------------------------------------------------------------
00:43:674 (43674|5) - this long note start a little fast,
I suggest to express drum's sound and the complex sound by different notes.
My suggestions:
00:43:674 (43674|5) - make it start at 00:43:831
00:43:516 (43516|5) - move to other column(suggest column 4).
00:43:674 - add a note in same column of the note ^ just moved.
------------------------------------------------------------------------------------------
There is a nother part which has same problem:
00:48:726 (48726|5) - the sound which this long note express is not start from 00:48:726
It's start from 00:46:358
I suggest doing these:
00:46:200 (46200|5) - remove.(does't fit the music)
00:46:200 (46200|6) - ^
00:48:726 (48726|5) - ^
00:46:200 - add 2 normal notes in column 5, 6.(drum's sound)
00:46:358 - add a long note in column 3 start form here and end at 00:49:516 - a long sound.
00:48:726 - add a note in column 5.(for symmetric form)
------------------------------------------------------------------------------------------
Same problem as above.
My suggestion:
00:05:779 - add notes in column 1 and 5.(drum's sound)
00:09:095 (9095|3) - move to column 2, and add another one in column 4.
00:08:305 (8305|1) - remove.(does not fit the music.)
00:08:305 - add a note in column 1.(drum's sound)
00:05:779 (5779|0,5779|6) - remove.(too short, we change a column to extend it.)
00:05:779 - add a long note in column 3, end at 00:09:095 - a long sound.
------------------------------------------------------------------------------------------
00:03:253 - add a note in column 1 or 3.
00:03:253 (3253|2) - make it start from 00:03:410
------------------------------------------------------------------------------------------
01:17:463 (77463|6,77463|1) - remove.(not a beginning of any sound in the original music)

01:17:305 - add another note to make strong ending of this part of music.(suggest column 3)

Ichi's MX (7K)
00:05:779 - 00:07:831 Maybe there is a little overmap but I feel OK when I test play.
If you want this map to get ranked, I don't know what will BAT think while they Mod for it.
00:46:200 - 00:48:253 same as above.

00:10:831 (10831|4) - the electric guitar's sound here is only 1/2 beat long.
Unless there is another long note end at next 1/2 beat,
I suggest to make them in 1/2 beat to fit the music
00:11:147 (11147|2) - ^
00:11:463 (11463|5) - ^
00:13:358 (13358|0,13674|3,13989|4) - ^
00:15:884 (15884|2,16200|1,16516|0) - ^
00:18:410 (18410|4) - ^
00:18:726 - missing one 1/2 beat long note if you want to express out the electric guitar's sound.(suggest column 5)

00:15:410 (15410|3) - emove this or remove 00:15:253 (15253|3,15331|4)

00:23:463 (23463|3) - only one best long.(electric guitar's sound)
00:23:779 - add a long note in column 4 with 1/2 beat long.(electric guitar's sound)
00:24:568 (24568|5) - remove. (no sound of electric guitar)

00:33:568 (33568|2) - only one best long.(electric guitar's sound)
00:33:884 - add a long note in column 4 with 1/2 beat long.(electric guitar's sound)
00:34:200 - add a long note in column 1 with 1/2 beat long.(electric guitar's sound)
00:36:253 (36253|3) - remove. (no sound of electric guitar)

01:10:358 (70358|4) - move to other column.(the "La-La" voice of singer is start at next 1/2 best)
01:10:516 - add a note in column 6.
01:10:831 (70831|6) - remove, and change 01:10:674 (70674|6) to long note with 1 beat.(singer's voice)

01:10:989 (70989|5) - remove.(just my suggestion)
01:11:621 (71621|0) - move to column 1. (make "Sa-ae" two voice's note in same column)

01:17:463 (77463|0,77463|1) - remove.(unless you want players to knock out the sound of drums.)
^(not a beginning of any sound in original music)

01:19:358 (79358|2) - only 1/2 beat long.
Unless there is another long note end at next 1/2 beat,
I suggest to make them in 1/2 beat to fit the music
01:20:305 (80305|3) - ^
01:21:884 (81884|5) - ^
01:25:358 (85358|5) - ^
01:26:937 (86937|4) - ^
01:27:884 (87884|1) - ^

If I make any obvious mistake in my mod, write out in your reply, this will improve my Modding skill.

Well, Good Luck !
Kurokami

Serena- wrote:

hi~ from my queue

[General]
AI mod : Kurokami's Salad's preview point confilct with the others. Uhm, this is fixed. o.o

[Kurokami's Salad]
AR 7 might work well too No, this is the easiest diff in this set, I want to keep it as easy as possible.
00:01:200 (5) - NC No, take a look at the rest of the NCs.
00:03:568 (5) - ^.^
00:13:516 (2) - x:416 'kay.
00:05:305 (1) - how about this timeline Nope, I followed different sounds here than before to make a little difference and make it easier.
00:59:147 (2) - ^ http://puu.sh/aL2P9.jpg I used a little bit different timeline to avoid useless 1/2.
01:06:726 (2) - how about this timeline No for now. I know its fitting but I followed the vocal with different pattern in my mind.

[Kurokami's Rain]
00:35:305 (5) - x:240 or 00:35:937 (2) - x:64 First used.
00:48:410 (2) - x:112 Okay.

I will not touch this diff very much because this mapping style is quite different than mine. Haha, I used different mapping style here than my own so even I touch this with a little fear. lol


good luck :D
Thanks for your mod. They were nice suggestions tho I prefer to keep my own style for now.

Salad:

SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
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49516,-100,4,2,0,50,0,0
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SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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96,288,63331,1,0,0:0:0:0:
160,320,63410,1,0,0:0:0:0:
224,352,63489,1,0,0:0:0:0:
384,352,63568,1,0,0:0:0:0:
448,320,63647,1,0,0:0:0:0:
512,288,63726,1,8,0:0:0:0:
432,256,63805,5,0,0:0:0:0:
352,224,63884,1,0,0:0:0:0:
192,208,63963,1,0,0:0:0:0:
128,144,64042,1,0,0:0:0:0:
192,80,64121,1,0,0:0:0:0:
352,80,64200,1,0,0:0:0:0:
416,32,64279,1,0,0:0:0:0:
256,48,64358,1,8,0:0:0:0:
80,192,64674,5,0,0:0:0:0:
368,192,64989,1,8,0:0:0:0:
224,320,65147,1,0,0:0:0:0:
176,256,65226,1,0,0:0:0:0:
112,224,65305,1,0,0:0:0:0:
160,160,65384,1,0,0:0:0:0:
96,128,65463,1,0,0:0:0:0:
48,80,65542,1,0,0:0:0:0:
112,32,65621,1,12,0:0:0:0:
256,32,65937,6,0,L|112:144,1,180,0|8,0:0|0:0,0:0:0:0:
256,144,66410,2,0,L|304:224,1,90
80,224,66726,2,0,L|32:304,1,90,0|8,0:0|0:0,0:0:0:0:
272,320,67042,6,0,L|368:288,1,90,0|0,0:0|0:0,0:0:0:0:
432,272,67279,1,0,0:0:0:0:
512,240,67358,1,0,0:0:0:0:
416,208,67437,1,0,0:0:0:0:
320,176,67516,1,8,0:0:0:0:
448,112,67831,6,0,L|384:48,1,90
160,112,68147,2,0,L|224:48,1,90,8|0,0:0|0:0,0:0:0:0:
0,112,68463,2,0,L|176:160,1,180,0|8,0:0|0:0,0:0:0:0:
416,112,68937,2,0,L|240:160,1,180
496,192,69568,1,0,0:0:0:0:
240,160,69884,6,0,L|320:208,1,90,0|8,0:0|0:0,0:0:0:0:
80,224,70200,2,0,L|224:336,1,180
368,336,70674,1,8,0:0:0:0:
432,304,70753,1,0,0:0:0:0:
352,272,70831,1,0,0:0:0:0:
272,240,70910,1,0,0:0:0:0:
448,208,70989,1,0,0:0:0:0:
320,192,71305,5,8,0:0:0:0:
192,144,71463,1,0,0:0:0:0:
432,144,71621,1,0,0:0:0:0:
288,96,71779,1,0,0:0:0:0:
64,96,71937,2,0,L|16:16,1,90,8|0,0:0|0:0,0:0:0:0:
256,32,72253,2,0,B|320:96|320:96|256:160,1,180,0|8,0:0|0:0,0:0:0:0:
432,192,72884,5,0,0:0:0:0:
496,256,72963,1,0,0:0:0:0:
432,320,73042,1,0,0:0:0:0:
208,320,73200,1,8,0:0:0:0:
128,288,73279,1,0,0:0:0:0:
48,256,73358,1,0,0:0:0:0:
144,224,73437,1,0,0:0:0:0:
240,192,73516,2,0,B|304:128|304:128|240:64,1,180,0|8,0:0|0:0,0:0:0:0:
112,48,73989,5,0,0:0:0:0:
352,48,74147,1,0,0:0:0:0:
224,96,74305,2,0,L|400:192,1,180
448,208,74700,1,0,0:0:0:0:
512,240,74779,1,0,0:0:0:0:
288,240,74937,6,0,L|352:304,1,90,0|8,0:0|0:0,0:0:0:0:
208,304,75253,1,0,0:0:0:0:
64,304,75410,1,0,0:0:0:0:
288,304,75568,2,0,L|112:208,1,180
352,192,76042,5,4,0:0:0:0:
432,160,76121,1,0,0:0:0:0:
512,112,76200,1,0,0:0:0:0:
432,80,76279,1,0,0:0:0:0:
352,48,76358,1,8,0:0:0:0:
128,48,76516,1,0,0:0:0:0:
64,112,76595,1,0,0:0:0:0:
128,176,76674,1,0,0:0:0:0:
352,176,76831,5,0,0:0:0:0:
224,208,76989,1,8,0:0:0:0:
96,240,77147,1,0,0:0:0:0:
336,240,77305,1,4,0:0:0:0:
144,304,77621,5,0,0:0:0:0:
368,288,77779,1,0,0:0:0:0:
240,224,77937,1,0,0:0:0:0:
464,160,78095,1,0,0:0:0:0:
336,96,78253,1,4,0:0:0:0:
96,96,78568,5,6,0:0:0:0:
240,144,78726,1,2,0:0:0:0:
384,192,78884,1,2,0:0:0:0:
160,192,79042,2,0,L|320:288,1,180
512,192,79674,6,0,L|352:304,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
368,144,80463,1,2,0:0:0:0:
224,128,80621,2,0,L|384:32,1,180,2|0,0:0|0:0,0:0:0:0:
240,16,81095,5,2,0:0:0:0:
96,48,81253,1,2,0:0:0:0:
192,128,81410,1,2,0:0:0:0:
0,128,81568,2,0,L|144:240,1,180
352,128,82200,6,0,L|208:240,1,180,2|0,0:0|0:0,0:0:0:0:
352,256,82674,1,0,0:0:0:0:
496,240,82831,1,0,0:0:0:0:
352,256,82989,1,2,0:0:0:0:
208,240,83147,2,0,L|352:128,1,180,2|0,0:0|0:0,0:0:0:0:
480,96,83621,5,6,0:0:0:0:
336,48,83779,1,2,0:0:0:0:
192,96,83937,1,2,0:0:0:0:
416,96,84095,2,0,B|480:160|480:160|416:224,1,180
240,160,84726,6,0,B|176:224|176:224|240:288,1,180,2|0,0:0|0:0,0:0:0:0:
96,288,85200,1,0,0:0:0:0:
192,224,85358,1,0,0:0:0:0:
96,160,85516,1,2,0:0:0:0:
320,160,85674,2,0,L|176:48,1,180,2|0,0:0|0:0,0:0:0:0:
304,16,86147,5,2,0:0:0:0:
432,48,86305,1,2,0:0:0:0:
288,96,86463,1,2,0:0:0:0:
512,96,86621,2,0,L|368:208,1,180
192,208,87253,6,0,L|0:208,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,208,88042,1,2,0:0:0:0:
48,208,88200,2,0,L|240:208,1,180,2|0,0:0|0:0,0:0:0:0:
480,208,88673,1,4,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated
Moeri_old_1
I modding for osu!standard difficulties only;
Easy:
Found no particular issue.

Normal:
The mute of hitsound is very strange, can cause confusion and annoy the player, example: 16:042(the slider), and so on, none of the mutes in the beatmap makes sense to me. It does not simply fit into the song itself. That's just how I see it, don't take it personally ^^
Issued soundmutes
00:16:042
00:16:674
00:17:305
00:21:095
00:21:726
In the end, I think that it's rather better if you used a slider from timing 01:28:358 to 01:28:674 instead of a note at 01:28:358. As well as changing spinner start time to 01:28:831.

Hard:
Exchange the four notes in the start into slider if you don't insist on them. Because, it is annoying to start a song instantly(no intro) with notes, it's better if at least the first note gets to be a slider and replaces the current first and second note. It's annoying especially when you play with Hidden mod(you have to restart many times just because first note is a circle if you strive to SS it).

The repeat slider at 00:48:884 feels very strange with both the timing and distance to previous note.

Insane:
The intro is strange as hell, especially from 00:01:042 to 00:02:700, parts didn't match timing and stream didn't make much sense at all. I suggest to remake intro section from 00:00:076 to 00:09:726.
Other parts are mostly fine and I have not found any major issues.
Ichigaki

LightAN21 wrote:

(reply for your request in my queue) --- I just found that it's Blanc Kisaragi's request in my queue....
Hello ichia7x, Blanc Kisaragi !

My Mod:
Notice about my columns:
7K: |0|1|2|3|4|5|6|


Ichi's NM (7K)
00:09:095 - add a long note with 2 beat long.(electric guitar's sound) Fixed
00:18:726 - add a notes to mak strong tempo.(suggest column6) Fixed

00:19:042 (19042|6) - the sound this long express is end(or say, changed) at 00:19:831 Fixed, and add a long note on 1 in 00:19:831 - 00:20:463 -, changed the placement on 00:20:463 -
- make this long note end at 00:19:831
------------------------------------------------------------------------------------------
00:43:674 (43674|5) - this long note start a little fast, .w.)b
I suggest to express drum's sound and the complex sound by different notes.
My suggestions:
00:43:674 (43674|5) - make it start at 00:43:831
00:43:516 (43516|5) - move to other column(suggest column 4).
00:43:674 - add a note in same column of the note ^ just moved.

here's my explain
  1. 00:42:884 (42884|5) - moved to right, so 00:43:200 (43200|6,43358|6) - moved to left
  2. I agree for

    LightAN21 wrote:

    00:43:516 (43516|5) - move to other column(suggest column 4).
    Add it and 1/2 above it
  3. LightAN21 wrote:

    00:43:674 (43674|5) - make it start at 00:43:831
    Fixed this too, and moved to 4 for playable (imo)
------------------------------------------------------------------------------------------
There is a nother part which has same problem:
00:48:726 (48726|5) - the sound which this long note express is not start from 00:48:726
It's start from 00:46:358
I suggest doing these:
00:46:200 (46200|5) - remove.(does't fit the music) nothing
00:46:200 (46200|6) - ^ nothing
00:48:726 (48726|5) - ^ nothing
00:46:200 - add 2 normal notes in column 5, 6.(drum's sound) it's already like that, but 6 is for LN
00:46:358 - add a long note in column 3 start form here and end at 00:49:516 - a long sound. Like above, LN start from 00:46:200 - not start from 00:46:358 - , but i agreed the end at 00:49:516 -, so the LN is on 6, that started from 00:46:200 - and ended on 00:49:516 -
00:48:726 - add a note in column 5.(for symmetric form) i forget where's the real one, but in here, i moved the double-note into 1 and 4, and added LN in 1 on 00:48:884 -
------------------------------------------------------------------------------------------
Same problem as above.
My suggestion:
00:05:779 - add notes in column 1 and 5.(drum's sound) Fixed
00:09:095 (9095|3) - move to column 2, and add another one in column 4. it's not strong sound, so i'm not do this
00:08:305 (8305|1) - remove.(does not fit the music.) no
00:08:305 - add a note in column 1.(drum's sound) Fixed
00:05:779 (5779|0,5779|6) - remove.(too short, we change a column to extend it.) i don' get this one
00:05:779 - add a long note in column 3, end at 00:09:095 - a long sound. no
------------------------------------------------------------------------------------------
00:03:253 - add a note in column 1 or 3. no
00:03:253 (3253|2) - make it start from 00:03:410 no
------------------------------------------------------------------------------------------
01:17:463 (77463|6,77463|1) - remove.(not a beginning of any sound in the original music) Fixed

01:17:305 - add another note to make strong ending of this part of music.(suggest column 3)

Maybe there's some mistake reply, sorry for that

Ichi's MX (7K)
00:05:779 - 00:07:831 Maybe there is a little overmap but I feel OK when I test play.
If you want this map to get ranked, I don't know what will BAT think while they Mod for it. yeah, i feel 'something' here, so i used that pattern here
00:46:200 - 00:48:253 same as above.

00:10:831 (10831|4) - the electric guitar's sound here is only 1/2 beat long.
Unless there is another long note end at next 1/2 beat,
I suggest to make them in 1/2 beat to fit the music
00:11:147 (11147|2) - ^
00:11:463 (11463|5) - ^
00:13:358 (13358|0,13674|3,13989|4) - ^
00:15:884 (15884|2,16200|1,16516|0) - ^
00:18:410 (18410|4) - ^
00:18:726 - missing one 1/2 beat long note if you want to express out the electric guitar's sound.(suggest column 5)
Fixed all 1/2 long note problem

00:15:410 (15410|3) - emove this or remove 00:15:253 (15253|3,15331|4) Accept all, except 00:15:253 (15253|3) -

00:23:463 (23463|3) - only one best long.(electric guitar's sound)
00:23:779 - add a long note in column 4 with 1/2 beat long.(electric guitar's sound)
00:24:568 (24568|5) - remove. (no sound of electric guitar)

00:33:568 (33568|2) - only one best long.(electric guitar's sound)
00:33:884 - add a long note in column 4 with 1/2 beat long.(electric guitar's sound)
00:34:200 - add a long note in column 1 with 1/2 beat long.(electric guitar's sound)
00:36:253 (36253|3) - remove. (no sound of electric guitar)

01:10:358 (70358|4) - move to other column.(the "La-La" voice of singer is start at next 1/2 best) Fixed to 5
01:10:516 - add a note in column 6. not fit imo
01:10:831 (70831|6) - remove, and change 01:10:674 (70674|6) to long note with 1 beat.(singer's voice) nope, but changed the pattern

01:10:989 (70989|5) - remove.(just my suggestion) nothing
01:11:621 (71621|0) - move to column 1. (make "Sa-ae" two voice's note in same column) moved to other coloumn, and change the pattern for 2/1 beat above

01:17:463 (77463|0,77463|1) - remove.(unless you want players to knock out the sound of drums.)
^(not a beginning of any sound in original music) Fixed

01:19:358 (79358|2) - only 1/2 beat long. no, but changed 01:19:989 (79989|6) - to normal note
Unless there is another long note end at next 1/2 beat,
I suggest to make them in 1/2 beat to fit the music
01:20:305 (80305|3) - ^ fixed
01:21:884 (81884|5) - ^ no
01:25:358 (85358|5) - ^ fixed
01:26:937 (86937|4) - ^
01:27:884 (87884|1) - ^

If I make any obvious mistake in my mod, write out in your reply, this will improve my Modding skill.

Well, Good Luck !
Sorry, i'm a bit confused to answer this, but i know it. Some part were not answered because i forgot to doi it :?
Thanks LightAN21, your mod is building up my GD, thanks again :P

Need BAT check >:(
Ichigaki
Oops, i forgot to post the update `3`

Update N(M)X~
-[Hikari]-
Hello. Mod from Paper modding team.01:07:516 (5,6,7,8) -

[Hard]

  • 00:01:674 (3,4) - Don't put the note under the slider.
    00:12:726 (7,1) - ^
    00:16:200 (3,5) - Stack the end of 5 to the head of 3
    00:27:253 (6,7) - Don't put the note under the slider.
    00:28:831 (2,3) - ^ You can make 00:29:147 (3) a curve slider
    00:37:358 (6,7) - ^ Make a blanket to cover the end of 6
    00:53:305 (1,2) - Make them a line
    00:56:937 (4,5,6,7,8) - You can move them left a bit and make a blanket to the head of 1
    01:07:042 (4,5,6) - The flow isn't that good. Move 01:07:516 (5,6,7,8) right
    01:19:200 (3,4) - Make the blanket better
[Insane]

  • 00:06:568 (4,5) - 3 return is a better choice
    00:09:095 (1,1) - Too far as you use a slow slider at first
    00:27:568 (7) - Remove it and extend the previous one
    00:41:305 (4,5,6,7) - As the last stream, it's better to put them closer or they may cause a mistake on map reading
    00:43:831 (1,2,3,4) - ^
    00:46:358 (1,2,3,4) - ^
    01:00:884 (1) - Don't stack
    01:17:621 (6) - Remove it and extend the previous one
Nwolf
woof from queue :3

[Kantan]

00:29:305 (33) - Doesn't fit as big note
00:53:305 (1) - Shorten spinner by 1/1 or 2/1 and add a note 00:55:831 - here, it's weird if the start of the kiai has no playable note
01:11:305 (29) - Move to 01:11:937 - makes nice pattern (kdd kkd) and fits better
01:22:989 (47,48,49) - Invert finisher, 47 and 48 should be normal and 49 a big note
01:28:042 (57,58) - ^
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here

[Futsuu]

00:10:674 (2,11,20) - The 1/1 pattern is too long for Futsuu, would recommend cutting it down here so the finishers are also easier to play (D d)
00:51:410 (17,19) - Change to kats, because it's that way in Kantan
00:55:831 (1,5) - Change to kats too, won't hurt making the map more interesting to play
00:57:726 (6) - Don, same reason (also fits vocals better)
00:58:358 (8) - Kat, especially if 1 is changed too
01:01:200 (16,18,22,23,24) - Invert color, more interesting to play
01:05:937 (31,35) - same as 1,5
01:07:831 (36,38) - Same as 6,8
01:11:305 (46,48,50) - Kats
01:11:305 (46,48,51) - Same as 18,22,23
01:13:989 (53,54,55,56) - Move back by 1/2 and change 53, 55 to kats, quite weird to play
01:18:095 (67,68) - Don't use 1/2 finishers in Futsuu please
01:22:674 (84,85) - ^
01:27:726 (102,103) - ^
01:19:358 (72,73) - Maybe try kats?
01:21:884 (81,82) - ^
01:24:410 (90,91) - ^
01:26:937 (99,100) - ^
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here

...3 Muzukashiis?

[m1ng's Muzukashii]

Great diff <3

01:14:779 (1) - Move to 01:14:937 - for vocals?
why are you the only one who didn't do the last spinner wrong, good job

[Gnoc's Muzukashii]

00:10:989 (6) - Move to 00:10:674 - for snare rhythm and it just sounds weird lol
00:25:200 (65) - Kat, snare rhythm again
00:36:884 (109,110,111) - 00:37:516 - ?????
00:40:674 (124,125,126,127) - All finisher or no finisher
00:43:200 (128,129,130,131) - ^
00:45:726 (132,133,134,135) - ^
00:46:358 (1) - End earlier, add note on current spinner end
00:51:095 (1,2,3,4,5,6,7,8,9) - I don't get what you mapped here lol
The kiai... just seems mapped very randomly mapped to me : /
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here

[ychung's Muzukashii]

00:15:095 (67) - Kat, snare rhythm
00:28:989 (36) - ^ and consistency
00:40:358 (87) - ^
00:24:410 (16,17) - Change to dons, sounds better to me, the triple kat is kinda random
00:29:463 (38,39) - ^
01:06:253 (55,56,57,58,59) - why do you suddenly follow vocals?
01:23:305 (139) - Kat, snare rhythm
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here

[Nardo's Oni]

00:36:094 (219,220,221,222,223) - Of all overmap in this diff this is the most unfitting one...
01:08:463 (94,95,96,97,98,99,100) - Doesn't sound well, and a 7-plet shouldn't be here anyway.
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here
Don't like the diff, but hey that's my opinion. It uses some nice patterns but they are often hardly noticable because of the sadly neverending presence of heavy overmap in anime songs.


Good luck!.. but yeah, I don't get why 3 Muzus lol
ts8zs
Hey。
spinner end at 01:33:568 -
[5eania's iNsane]
00:29:621 (7) - 280,180
00:35:621 (4) - https://osu.ppy.sh/ss/1920819
01:28:358 (8) - NC
well done.
[Luxo's Hard]
00:04:674 (1) - this rhythm sounds strange
00:53:305 (1) - reverse?
[Garou's Normal]
00:01:516 (3) - blanket
00:22:358 (5) - ^
00:22:989 (1,3) - ^
00:26:463 (3,4) - ^
00:35:621 (1,4) - ....
01:02:779 (4) - ^
[Easy]
00:13:066 - this break is too long for a tv size
.....this diff needs more works
[Nardo's Oni]
怎么哪都有你
00:31:042 (181,182,183,184,185) - ddkdd
00:49:674 - spinner?
01:10:516 (113) - k
[ychung's Muzukashii]
00:28:831 (35) - k
00:42:568 (7) - k
00:48:884 - k
[Gnoc's Muzukashii]
00:11:937 (10) - del
00:14:147 (20) - del
00:18:726 (44) - k
00:25:200 (64) - k
00:36:884 (108,110) - del then 00:36:726 - d 00:37:358 - d
00:46:358 (1) - such long spinner in taiko is boring i think
01:06:253 (57) - k
01:08:779 (66) - k
.........this diff needs more works
[m1ng's Muzukashii]
why so many muzu XD
00:49:674 - spinner?
01:22:831 (1) - del
01:22:674 - k
01:22:989 - d
01:25:358 (1) - ^
[Futsuu]
00:21:568 - miss
……this diff um.....
00:20:463 - to 00:50:779 - needs remap
01:00:410 - k
01:11:937 (48) - k
01:22:831 (85) - del
01:22:989 - d
01:18:568 - to 01:28:200 - remove finish
[Kat]
00:28:674 (32,33) - .....move left 1/2
00:38:779 (46,47) - .....move left 1/2
01:04:042 (15,16,17) - ....move right 1/2
Topic Starter
Blanc Kisaragi

ts8zs wrote:

Hey。
[Easy]
00:13:066 - this break is too long for a tv size (I already see this break on another map and it's fine...)
.....this diff needs more works

[Futsuu]
00:21:568 - miss
……this diff um.....
00:20:463 - to 00:50:779 - needs remap
01:00:410 - k
01:11:937 (48) - k
01:22:831 (85) - del
01:22:989 - d
01:18:568 - to 01:28:200 - remove finish
[Kat]
00:28:674 (32,33) - .....move left 1/2
00:38:779 (46,47) - .....move left 1/2
01:04:042 (15,16,17) - ....move right 1/2
thanks for the mod
for taiko diff, I reworked and fixed on some parts...
mingmichael
Nwolf
woof from queue :3

[m1ng's Muzukashii]

Great diff <3

01:14:779 (1) - Move to 01:14:937 - for vocals? i keep mine here coz i think it's not really nice way to follow the vocal there @@
why are you the only one who didn't do the last spinner wrong, good job yayy ww

Good luck!.. but yeah, I don't get why 3 Muzus lol so do i. just ask the creator :v

ts8zs
Hey。

[m1ng's Muzukashii]
why so many muzu XD i dunno lol just ask the creator
00:49:674 - spinner? much better with a break than a spinner IMO
01:22:831 (1) - del sorry it can't. it follows the instrument sound perfectly there
01:22:674 - k
01:22:989 - d
01:25:358 (1) - ^ ^
thanks for the mods guys! but sorry no changes now
PatZar

ts8zs wrote:

[Gnoc's Muzukashii]
00:11:937 (10) - del No.
00:14:147 (20) - del No.
00:18:726 (44) - k No. I hear a don here.
00:25:200 (64) - k Ok.
00:36:884 (108,110) - del then 00:36:726 - d 00:37:358 - d Ok.
00:46:358 (1) - such long spinner in taiko is boring i think No. sorry
01:06:253 (57) - k Ok.
01:08:779 (66) - k Ok.
.........this diff needs more works

Nwolf wrote:

[Gnoc's Muzukashii]

00:10:989 (6) - Move to 00:10:674 - for snare rhythm and it just sounds weird lol The sounds is weird man ;_;
00:25:200 (65) - Kat, snare rhythm again
00:36:884 (109,110,111) - 00:37:516 - ????? What's problem with them? it's normal for me
00:40:674 (124,125,126,127) - All finisher or no finisher
00:43:200 (128,129,130,131) - ^
00:45:726 (132,133,134,135) - ^https://osu.ppy.sh/forum/posting.php?mode=reply&f=6&t=226379#It's finisher already
00:46:358 (1) - End earlier, add note on current spinner endOk.
00:51:095 (1,2,3,4,5,6,7,8,9) - I don't get what you mapped here lol
[quote=Mintong]00:50:937 - => 00:55:753 - Honestly I don't think Taiko need to break or something like that, and I don't get the reason why you want to break. There's still have sound or vocal at there. Please try to add some note.Okay

The kiai... just seems mapped very randomly mapped to me : /
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here Fixed

Good luck!.. but yeah, I don't get why 3 Muzus lol
Thanks for mod!

code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:471748
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Ichigaki
I think you must fix this 3 muzukashii, Blanc... choose wisely ;)
ychung97

Nwolf wrote:

woof from queue :3

[ychung's Muzukashii]

00:15:095 (67) - Kat, snare rhythm
ok

00:28:989 (36) - ^ and consistency
i was planning to avoid repetition, but if you say so......

00:40:358 (87) - ^
it's not that pleasant to see 3 dk in a row.....so i prefer keep it like this here

00:24:410 (16,17) - Change to dons, sounds better to me, the triple kat is kinda random
00:29:463 (38,39) - ^
personally i'd love to have ddk, but it seems that ddk is not allowed, in most circumstances, in muzu
either ddd or kkk, which i think the latter is better


01:06:253 (55,56,57,58,59) - why do you suddenly follow vocals?
to be more accurate, the whole 2nd part is mainly on vocals

01:23:305 (139) - Kat, snare rhythm
hmm.....perhaps i would change kdd to d d
and idk why, just gave it a wild try


01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here
to be frank i don't think there's right or wrong in mapping......most of the time
but you do have a point here, fixed

ts8zs wrote:

Hey。

[ychung's Muzukashii]
00:28:831 (35) - k
well, as i made 00:28:989 (36) - a k, it might be a bit strange to have kk here

00:42:568 (7) - k
great <3

00:48:884 - k
ok
though i am worried it might be a bit too hard.....
personally 3 muzus might also be too much for me
it would be ok for me if you want to have mine removed, whenever needed......

Amended map
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
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Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:ychung's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
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Shurelia
おっす!やったよ!
From my Moddinq queue~

[General]
- You should add the Guest Differ Mapper's name to the tags.

[Easy]
  1. 00:21:568 (2,1) - A bit overlay at here. Should move the (2) or (1) to somewhere else~
  2. 00:30:568 (1) - This object has 1.1 distance while the others have 1.0. I suggest to fix these~
  3. 00:40:674 (1) - ^^^
  4. 00:58:042 (4) - ^^^
  5. 00:59:463 (2,3) - ^^^ , Are you by any chance change the Distance Snapping to 1.1 at here?
  6. 01:03:094 (1,1) - I suggest to remove kiai between these two objects.

[Garou's Normal]
  1. 00:01:200 (2,3) - If you trying to make blanket at here, then this blanket could be improved more.
  2. 00:05:937 (2) - *Nazi* Move this to x:244 y :312 to make better distance.
  3. 00:16:042 (3) - Why the Hitsound suddenly gone at this slider? i didn't fit the song imo.
  4. 00:20:463 (1) - Add finish, since it will be good to make a start.
  5. 00:26:463 (3,4) - Different Distance snapping. I suggest to fix these two.
  6. 00:30:253 (6) - This stack is not good for normal diff, i suggest to move this somewhere else.
  7. 00:36:884 (4) - Make this slider looks same with 00:37:831 (1) ~ to make it prettier.
  8. 00:45:726 (1) - Change this clap into finish. Sounds better for me.
  9. 01:02:463 (3,4) - Blanket could be improved at here.
  10. 01:05:621 (1) - add Finish on the tail.
  11. 01:08:463 (1) - Add Finish on the head.
  12. 01:18:568 (1) - Different distance snapping. I suggest to fix this.

[Luxo's Hard]
  1. 00:05:937 (1) - I suggest to change the hitsound at this spinner. It didn't fit the song imo.
  2. 00:16:200 (3,5) - I suggest to stack these.

[5enia's iNsane] nama diffnya 4l4y lol
  1. 00:04:831 (7) - NC, since this slider have big difference of SV change.
  2. 00:33:174 (2) - I think this circle is unnecessary since it didn't fit with the song. I suggest to remove this.
  3. 00:44:937 (3) - This circle is really unexpected to play. I suggest to move this somewhere else.

[Kurokami's Salad]
  1. Increase the AR to 6/5 - 7 , using AR 6 makes the pattern really narrow.
  2. 00:02:147 (8) - How about to move this to x:448 ?
  3. 00:10:358 (1) - Add finish on the head of the slider.
  4. 01:05:937 (1) - ^^^

[Xinely's Platter]
  1. 00:17:937 (1) - move this to x : 196? so we can have another HD at this part. and to make it more epic.
  2. 00:49:200 (3) - move this to x: 208? same reason with the above.

[Kurokami's Rain]
  1. 00:53:779 (2) - Move tihs to x : 32 , so we can have more HDashes.
  2. 01:00:568 (4,5,6,7,8) - this part it really painful to read. I suggest to move 01:00:884 (8) - to x:448
  3. 01:10:674 (3,4,5,6,7) - ^^^ move 01:10:989 (7) - to x: 96
That's all for me, Hope this help. And good luck!
5eania

A i k a wrote:

Insane:
The intro is strange as hell, especially from 00:01:042 to 00:02:700, parts didn't match timing and stream didn't make much sense at all. I suggest to remake intro section from 00:00:076 to 00:09:726. Denied: nothing weird.
Other parts are mostly fine and I have not found any major issues.

- H i k a r i - wrote:

[Insane]

  • 00:06:568 (4,5) - 3 return is a better choice Fixed
    00:09:095 (1,1) - Too far as you use a slow slider at first Denied:not far
    00:27:568 (7) - Remove it and extend the previous one Denied:nothing weird
    00:41:305 (4,5,6,7) - As the last stream, it's better to put them closer or they may cause a mistake on map reading Denied:anti-jump = for confuse
    00:43:831 (1,2,3,4) - ^ ^
    00:46:358 (1,2,3,4) - ^ ^
    01:00:884 (1) - Don't stack Denied:why?
    01:17:621 (6) - Remove it and extend the previous one nothing weird

ts8zs wrote:

Hey。
spinner end at 01:33:568 - Denied:i don't think so
[5eania's iNsane]
00:29:621 (7) - 280,180 Fixed
00:35:621 (4) - https://osu.ppy.sh/ss/1920819 hmmm... i found other way
01:28:358 (8) - NC Fixed
well done.
fixed .osu: http://nitori.in/X27y
Xinely
sorry shurelia i don't fix anything here. the reason because i feel the HDash in my diff enough, i don't put it anymore since this is a Platter diff that mean like Hard diff on standard.. thanks 4 modding though, no change
Topic Starter
Blanc Kisaragi
Updated and removed ychung's muzu
Kurokami

Shurelia wrote:

おっす!やったよ!
From my Moddinq queue~

[Kurokami's Salad]
  1. Increase the AR to 6/5 - 7 , using AR 6 makes the pattern really narrow. Changed because you are the second person who said this.
  2. 00:02:147 (8) - How about to move this to x:448 ? No, I prefer my pattern here.

[Kurokami's Rain]
  1. 00:53:779 (2) - Move tihs to x : 32 , so we can have more HDashes. No, it was a HDash before but this is a calm part and I removed all HDash from here.
  2. 01:00:568 (4,5,6,7,8) - this part it really painful to read. I suggest to move 01:00:884 (8) - to x:448 Changed but not this way.
  3. 01:10:674 (3,4,5,6,7) - ^^^ move 01:10:989 (7) - to x: 96 ^.^
That's all for me, Hope this help. And good luck!
Thanks for your mod.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Rain:
SPOILER
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[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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//Storyboard Layer 1 (Fail)
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//Background Colour Transformations
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128,160,61674,1,0,0:0:0:0:
368,160,61831,2,0,L|416:80,1,90,8|0,0:0|0:0,0:0:0:0:
176,192,62147,6,0,B|32:128|32:128|112:48,1,270.000010299683,0|8,0:0|0:0,0:0:0:0:
256,48,62621,1,0,0:0:0:0:
400,48,62779,2,0,B|480:128|480:128|336:192,1,270.000010299683,0|8,0:0|0:0,0:0:0:0:
256,224,63174,5,0,0:0:0:0:
176,256,63253,1,0,0:0:0:0:
96,288,63331,1,0,0:0:0:0:
160,320,63410,1,0,0:0:0:0:
224,352,63489,1,0,0:0:0:0:
384,352,63568,1,0,0:0:0:0:
448,320,63647,1,0,0:0:0:0:
512,288,63726,1,8,0:0:0:0:
432,256,63805,5,0,0:0:0:0:
352,224,63884,1,0,0:0:0:0:
192,208,63963,1,0,0:0:0:0:
128,144,64042,1,0,0:0:0:0:
192,80,64121,1,0,0:0:0:0:
352,80,64200,1,0,0:0:0:0:
416,32,64279,1,0,0:0:0:0:
256,48,64358,1,8,0:0:0:0:
80,192,64674,5,0,0:0:0:0:
368,192,64989,1,8,0:0:0:0:
224,320,65147,1,0,0:0:0:0:
176,256,65226,1,0,0:0:0:0:
112,224,65305,1,0,0:0:0:0:
160,160,65384,1,0,0:0:0:0:
96,128,65463,1,0,0:0:0:0:
48,80,65542,1,0,0:0:0:0:
112,32,65621,1,12,0:0:0:0:
256,32,65937,6,0,L|112:144,1,180,0|8,0:0|0:0,0:0:0:0:
256,144,66410,2,0,L|304:224,1,90
80,224,66726,2,0,L|32:304,1,90,0|8,0:0|0:0,0:0:0:0:
272,320,67042,6,0,L|368:288,1,90,0|0,0:0|0:0,0:0:0:0:
432,272,67279,1,0,0:0:0:0:
512,240,67358,1,0,0:0:0:0:
416,208,67437,1,0,0:0:0:0:
320,176,67516,1,8,0:0:0:0:
448,112,67831,6,0,L|384:48,1,90
160,112,68147,2,0,L|224:48,1,90,8|0,0:0|0:0,0:0:0:0:
0,112,68463,2,0,L|176:160,1,180,0|8,0:0|0:0,0:0:0:0:
416,112,68937,2,0,L|240:160,1,180
496,192,69568,1,0,0:0:0:0:
240,160,69884,6,0,L|320:208,1,90,0|8,0:0|0:0,0:0:0:0:
80,224,70200,2,0,L|224:336,1,180
384,336,70674,1,8,0:0:0:0:
304,304,70753,1,0,0:0:0:0:
256,256,70831,1,0,0:0:0:0:
176,224,70910,1,0,0:0:0:0:
384,224,70989,1,0,0:0:0:0:
320,192,71305,5,8,0:0:0:0:
192,144,71463,1,0,0:0:0:0:
432,144,71621,1,0,0:0:0:0:
288,96,71779,1,0,0:0:0:0:
64,96,71937,2,0,L|16:16,1,90,8|0,0:0|0:0,0:0:0:0:
256,32,72253,2,0,B|320:96|320:96|256:160,1,180,0|8,0:0|0:0,0:0:0:0:
432,192,72884,5,0,0:0:0:0:
496,256,72963,1,0,0:0:0:0:
432,320,73042,1,0,0:0:0:0:
208,320,73200,1,8,0:0:0:0:
128,288,73279,1,0,0:0:0:0:
48,256,73358,1,0,0:0:0:0:
144,224,73437,1,0,0:0:0:0:
240,192,73516,2,0,B|304:128|304:128|240:64,1,180,0|8,0:0|0:0,0:0:0:0:
112,48,73989,5,0,0:0:0:0:
352,48,74147,1,0,0:0:0:0:
224,96,74305,2,0,L|400:192,1,180
448,208,74700,1,0,0:0:0:0:
512,240,74779,1,0,0:0:0:0:
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208,304,75253,1,0,0:0:0:0:
64,304,75410,1,0,0:0:0:0:
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352,192,76042,5,4,0:0:0:0:
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384,192,78884,1,2,0:0:0:0:
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512,192,79674,6,0,L|352:304,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
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352,256,82674,1,0,0:0:0:0:
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352,256,82989,1,2,0:0:0:0:
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192,96,83937,1,2,0:0:0:0:
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480,208,88673,1,4,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Senritsu
Hi sorry for lateness!
Coming mod from queue

gw lagi males btw, jadi kalo gw gak bilang alasan kenapa gw suggest ganti ini itu, berarti alesannya sama kaya sebelumnya. so let's go.

First, why are there 3 muzukashii @@
Then,no need to use green line on the last spinner, since the spinner at taiko depends on how fast the player hits.


[Kantan]
SPOILER
OD 3
00:07:831 (10,11,12) - DkK ofc, nyamain sama pattern sebelomnya
00:10:358 (1) - finish same reason as below
00:20:463 (20) - finish? karna musicnya terkesan kuat di sana
00:30:568 (34) - ^
00:39:410 (47) - kat, nyamain pattern sama yang sebelumnya
00:44:463 (6) - kat, for rhythm
00:53:305 (1) - out of place banget imo. coba ganti ke d, lalu spinnernya dipindah ke 00:54:568 (1) - >->
00:55:831 (1) - finish, beginning of a loud vocal and music
00:57:726 (3) - rem, biar nggak terlalu panjang + kasih break + vocal stop
00:58:358 (3,4,5,6,7,8) - any very strong reason for triplet here? rem tengahnya, imo aneh banget, secara ngikutin vokalnya nggak enak, ngikutin musik juga nggak, cocok sama musiknya juga nggak. >_>
01:00:884 (7) - finish
01:01:516 (8) - rem, for break
01:07:831 (17,18,19) - ganti ke ddk? imo lebih ngikutin vokalnya.
01:10:042 (22) - rem
01:10:989 (24) - finish
01:05:937 (18) - finish
01:12:568 http://puu.sh/aSaUX.jpg biar nggak terlalu padet ``
01:16:042 (29) - finish, strong drum
01:18:568 (38) - finish
kebanyakan triplet 1/1, bikin susah kalo menurut gw. apalagi di kiai, banyak banget, dan breaknya jarang. and for the part after kiai too.

[Futsuu]
SPOILER
00:02:147 (4,8) - kat karna di kantan juga, biar konsisten dan diffspreadnya bisa kejaga
00:05:305 (9,10,13,14) - don, dengan alasan yang sama kaya di atas
00:11:621 (4,5,6,7) - uwot. idk if i agree with this. but i absolutely disagree this. gak cocok banget sama musiknya :| change to smth like this will make a better flow http://puu.sh/aSbqg.jpg line at 00:11:937. selanjut"nya juga yaa
00:23:621 (9) - kat, nadanya sama kaya 00:24:253 (10) -
00:26:147 (15) - kat, buat rhythm yang bagusan dikit
00:28:042 (19) - 00:38:147 (38) - i don't like this slider there. why? karna nggak kamu map di kantan. sebaiknya sih tempat spinner / slider disamain antara diff punyamu itu, biar nggak terjadi hal yang nggak seimbang kaya gini >w>
00:30:568 (20) - finish
00:33:726 (28) - same as above 00:36:253 (34) - too
00:40:674 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - why different pattern and hitsound with kantan. tbh ngmapnya nggak consistent banget, jadi belepotan di mana" ><;
00:53:305 (1) - sama kaya kantan
and i'm too lazy to mod the kiai because many things. lol kalo ada ddk, usahain kasih break yang lumayan besar. dan kalo ada duplet banyak", usahain juga jangan overmap. and some inconsistency with kantan. di kantan ngikut lagunya, tapi di futsuu nggak. jadi aneh >w>
perbaiki dulu aja, kantan and futsuu are indeed in need for more mod and works.

[m1ng's senpai muzu]
SPOILER
hai beb <3 /no
00:18:726 (1) - same instrument with 00:19:042 (1) - , cuma karna gitarnya agak rendah, makanya km kasih finish di sana. padahal sama" gitar drumnya keras..
kay.

[Gnoc's Muzu]
SPOILER
00:05:937 (1) - idk nggak samain kaya muzu lainnya? karna ada drumnya di dalem spinner. okelah kalo nggak, end aja sampe di 00:09:095, karna suara yang nukik itu udah selesai di sanaa w
00:10:674 add kat. karna gitarnya maen di sana, leaving it empty will sounds weird
00:18:726 (46,47) - finish ofc, karna drumnya, guitarnya juga keras
00:36:726 (109,110,111) - kat karna vokal
01:00:884 (30) - finish
01:03:095 (40) - kenapa ada finish di sini? vokalnya biasa" aja, musiknya juga. imo nggak perlu di sini, karna aneh sendiri. diff laennya juga nggak ada loh @@
01:05:305 (53,54) - kat karna musik
01:05:937 (56) - finish
01:18:568 (110) - ^
01:23:621 (136) - ^
agak males copas sana sini, jadi gw ngomong di sini deh, kalo gak paham ntar pm gw bisa. jadi, bagian pertama kiai km ngmapnya rame banget gitu, hampir overmap (tapi belom so don't worry). tapi, di bagian pertama langsung sepi. . . . kalo bisa diratain, biar flownya nggak naik turun gitu ^u^

[ychung's]
SPOILER
00:24:489 (17) - no need for a note here, the guitar that you follow for triplet is kinda inaudible. out of place too, if you asked me lols
00:28:989 (35) - kat ofc, for rhtyhm and mirroring :3
00:30:568 (43) - finish because strong drum can be heard
00:34:042 http://puu.sh/aScUl.jpg try for a better flow ;3
00:36:805 http://puu.sh/aScXs.jpg
00:55:831 (1) - finish because strong music and marking the beginning of kiai
00:59:621 (19) - move to 00:59:463 for following the vocal
01:00:884 (25) - finish for same reason as aboves
01:05:937 (54) - too
too tired to say stuff, mostly are the finish tho, you can check the mod i post before.. or just PM me if you want info lols

[Nardo's]
SPOILER
00:12:568 (59) - don because of music and rhythm?
00:15:094 (78) - too
00:17:621 (97) - too
can't mod Oni too well, and i'm too tired too. >->

Good luck!
5eania
deleted
5eania
oops, i miss it.

Shurelia wrote:

[5enia's iNsane] nama diffnya 4l4y lol
  1. 00:04:831 (7) - NC, since this slider have big difference of SV change. Denied:i didn't told this reason already?
  2. 00:33:174 (2) - I think this circle is unnecessary since it didn't fit with the song. I suggest to remove this. Fixed
  3. 00:44:937 (3) - This circle is really unexpected to play. I suggest to move this somewhere else. Denied:it's fine.

fixed .osu : http://nitori.in/X354
Pho
Mod from modding queue~

[Easy]
00:22:358 (3,1,2) - different distance between 1-2, fix
00:24:884 (3,1) - check the blanket of slider 3 again
00:28:042 (1,1) - bad overlap
00:38:147 (1,1) - make the violet slider symmetrical and try to stack both sliders
00:55:831 (1,2,3,4,1) - this isn't good flow for an easy map, try http://puu.sh/aSNSH/a7e939182f.jpg
00:58:358 (1,2,3,1,2) - i don't like the beats you set here, try something similar to this http://puu.sh/aSO55/e217e8b7c7.jpg
01:23:621 (1,2) - is a bit repetitive to the last one, vary a bit more

[Garou's Normal]
00:01:516 (3) - Check the blanket again
00:16:042 (3,5) - these notes are inaudible?
00:20:779 (2) - inaudible slider's end
00:21:726 (4) - ^ beginning
00:28:674 (3,4,5,6) - not a wise choice to stack here, try http://puu.sh/aSeJ4/f467ccfc05.jpg
00:29:621 (5,1) - check for blanket if you don't want to do the mod above
00:46:042 (2,4) - delete these and add circle at 00:46:989 - , it feels overmapped otherwise
00:48:884 (2,1) - align them better for better flow
00:56:463 (2,3) - no stack, there's a note difference
00:58:042 (1,2,3) - i'm not really a fan of offbeat sliders here, they feel bad here. but it's your decision
01:08:463 (1) - flatter would be better flow

check your hitsounds again.

[Luxo's Hard]
00:02:463 - star a slider here to 00:02:779 (1) -
00:02:779 (1) - reposition at x:236 y:296 for better oval flow
00:28:516 - would add a circle here
00:44:147 (1) - for consistency, start this slider at 00:43:989 (1) - instead
01:12:884 (7) - i think this slider needs to be flatter


[5eania's Insane]
00:17:621 (8) - ctrl+g
00:53:305 (1,2,3) - distances between these are smaller than between 00:52:200 (5,6,7) - , fix this

The easier diffs in this beatmap need more polishment, while the other two diffs are nearly fine to go. Nice maps, good luck to get this ranked! :)

Greetings,
paseli
PatZar

Senritsu wrote:

Hi sorry for lateness!
Coming mod from queue

gw lagi males btw, jadi kalo gw gak bilang alasan kenapa gw suggest ganti ini itu, berarti alesannya sama kaya sebelumnya. so let's go.

First, why are there 3 muzukashii @@
Then,no need to use green line on the last spinner, since the spinner at taiko depends on how fast the player hits.


[Gnoc's Muzu]
SPOILER
00:05:937 (1) - idk nggak samain kaya muzu lainnya? karna ada drumnya di dalem spinner. okelah kalo nggak, end aja sampe di 00:09:095, karna suara yang nukik itu udah selesai di sanaa wSoalnya breaknya itu agak lama jadi pake spinner aja walaupun ada Finishernya juga.Ok
00:10:674 add kat. karna gitarnya maen di sana, leaving it empty will sounds weirdNo. agak jelek buat aku pas disuaranya
00:18:726 (46,47) - finish ofc, karna drumnya, guitarnya juga kerasOk
00:36:726 (109,110,111) - kat karna vokalOk
01:00:884 (30) - finishoh iya yg ini lupa jadi finisher.thanks
01:03:095 (40) - kenapa ada finish di sini? vokalnya biasa" aja, musiknya juga. imo nggak perlu di sini, karna aneh sendiri. diff laennya juga nggak ada loh @@mungkin ada kecelakaan;_;
01:05:305 (53,54) - kat karna musik Ok.
01:05:937 (56) - finish
01:18:568 (110) - ^
01:23:621 (136) - ^ qe jadi K
agak males copas sana sini, jadi gw ngomong di sini deh, kalo gak paham ntar pm gw bisa. jadi, bagian pertama kiai km ngmapnya rame banget gitu, hampir overmap (tapi belom so don't worry). tapi, di bagian pertama langsung sepi. . . . kalo bisa diratain, biar flownya nggak naik turun gitu ^u^
imo, pas terakhir"nya itu agak kerasa flownya soalnya bnyk alat" musicnya yg keluar, klo pas awal" kurang



Good luck!
Thanks for mod
unicode
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,70,1,0
10358,-100,4,1,0,75,0,0
20463,-100,4,1,0,80,0,0
40673,-100,4,1,0,70,0,0
50779,-100,4,1,0,35,0,0
51095,-100,4,1,0,50,0,0
55831,-100,4,1,0,90,0,1
77305,-100,4,1,0,75,0,0
88673,-100,4,1,0,50,0,0
89937,-100,4,1,0,40,0,0
91200,-100,4,1,0,30,0,0
92463,-100,4,1,0,20,0,0
93726,-100,4,1,0,10,0,0


[HitObjects]
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256,192,88831,12,0,93726,0:0:0:0:
NickXitco
[Kantan]
  1. 01:01:516 - Add Note
  2. Really nice use of volume points at the end.
  3. Sorry, don't know much about taiko :?
[Futsuu]
  1. 01:17:305 (47) - Finish
  2. Overall I think it's really good, but I don't play much taiko :|
[Easy]
  1. 00:35:621 (1,2) - Feels a bit off, I think it would be better like this
  2. If you add a spinner for 6 beats at 00:53:305 (1), I think it really adds to the map.

    paseli wrote:

    00:55:831 (1,2,3,4,1) - this isn't good flow for an easy map, try http://puu.sh/aSNSH/a7e939182f.jpg
    00:58:358 (1,2,3,1,2) - i don't like the beats you set here, try something similar to this http://puu.sh/aSO55/e217e8b7c7.jpg
    01:23:621 (1,2) - is a bit repetitive to the last one, vary a bit more
  3. I agree with all that. Otherwise it's a great map. I hope anything I said helped even a little bit, I hope this gets ranked!
MidSoul
hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.

[kantan]
・sounds good! but,,too less note in kiai, isn't it?
・I recommend 01:03:884 (9,10,11) - del and another mapping.

[futsuu]
00:49:358 (15) - move to 00:49:200 - .
・ it's quite unfair to a beginner.. so please move.

01:16:516 - ,01:16:831 - add d for vocal?
・its in kiai, and to accentuate the interval after 01:17:305 (47) - .

[m1ng's Muzukashii]
00:40:516 (1) - remove
・please for difficulty.

[Gnoc'sMuzukashii]
00:36:726 (111) - remove finisher
・not so strong vocal or any sound here, plz remove.

00:39:253 (121) - k
・for vocal pitch.

00:39:568 (122) - d
00:40:358 (126) - d

00:50:779 (1,1,2,3,4) -
・this upbeat..? but there's no sound, not recomended. plz adjust for electric or vocal.
and I think pick vocal is better for that 00:53:305 (5,6,7,8,9,1) - .

[Nardo's Oni]
00:36:094 (219,220,221,222) - kkkk or ddkk
・long tone, fit for vocals.

00:54:252 (303) - k
・for vocal tone.

GL!><)o
PatZar

MidSoul wrote:

hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.


[Gnoc'sMuzukashii]
00:36:726 (111) - remove finisher
・not so strong vocal or any sound here, plz remove.Ok

00:39:253 (121) - k
・for vocal pitch.No.

00:39:568 (122) - d
00:40:358 (126) - dOk

00:50:779 (1,1,2,3,4) -
・this upbeat..? but there's no sound, not recomended. plz adjust for electric or vocal.
and I think pick vocal is better for that 00:53:305 (5,6,7,8,9,1) - .No.sorry. the sound goes nicely


GL!><)o
Thanks for mod!
Code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,70,1,0
10358,-100,4,1,0,75,0,0
20463,-100,4,1,0,80,0,0
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256,192,88831,12,0,93726,0:0:0:0:
Edited
Nardoxyribonucleic

Nwolf wrote:

woof from queue :3

[Nardo's Oni]

00:36:094 (219,220,221,222,223) - Of all overmap in this diff this is the most unfitting one... changed to dkd d.
01:08:463 (94,95,96,97,98,99,100) - Doesn't sound well, and a 7-plet shouldn't be here anyway. changed to k d kkd instead.
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here fixed
Don't like the diff, but hey that's my opinion. It uses some nice patterns but they are often hardly noticable because of the sadly neverending presence of heavy overmap in anime songs. I just tried to accompany the instruments (e.g. guitar, synthesizer and the drums) in the music and I don't really think that this is overmapped.

Good luck!.. but yeah, I don't get why 3 Muzus lol
Thanks for the mod~

ts8zs wrote:

[Nardo's Oni]
怎么哪都有你 ww
00:31:042 (181,182,183,184,185) - ddkdd I followed the guitar there.
00:49:674 - spinner? 不用感覺比較好
01:10:516 (113) - k Nope, the vocal pitch is lower than 01:10:673 (112) -
Thanks for the mod~

Senritsu wrote:

Hi sorry for lateness!
Coming mod from queue

[Nardo's]
SPOILER
00:12:568 (59) - don because of music and rhythm? I followed the snare rhythm there.
00:15:094 (78) - too ^
00:17:621 (97) - too ^
can't mod Oni too well, and i'm too tired too. >->

Good luck!
Thanks for the mod~

MidSoul wrote:

hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.

[Nardo's Oni]
00:36:094 (219,220,221,222) - kkkk or ddkk
・long tone, fit for vocals. changed to dkd d instead.

00:54:252 (303) - k
・for vocal tone. no change, it has a lower vocal pitch than the previous 00:54:095 (301) -

GL!><)o
Thanks for the mod~

Update: http://puu.sh/aURXR.rar
Topic Starter
Blanc Kisaragi
Updated
Iceskulls
Hello there from my modding queue

[General]
Check Letter box during breaks ( Some diffs have break time)

[5eania's iNsane]
  1. 00:17:621 (8) - x=304 to line up with 00:16:989 (5) -
  2. 00:28:516 (2) - x=129 to line up with 00:28:042 (1) - 's tail. I see you trying to do straight flow here
  3. 00:29:621 (7) - Ctrl+G better flow
  4. 00:31:831 (6) - x=208 to line up with 00:31:358 (5) - 's tail
  5. 00:38:147 (6) - y=352 to line up with 00:37:674 (4) -
  6. 00:38:621 (7,8,1) - Better triangle flow at slider tail
  7. 00:39:253 (1,2,3,4,5) - Overmapped?
  8. 00:41:305 (4) - NC for change in spacing
  9. 00:45:410 (5) - Angle it down for some nice feeling with the music lol http://puu.sh/aVSDL/0ad47f0a14.jpg
  10. 00:58:831 (4,5) - Straight this for nice arrow shape with 00:58:358 (3) - http://puu.sh/aVSJk/4ff7f9fc5f.jpg
  11. 01:00:253 (3,2) - Stack perfectly at slider tail
  12. 01:07:831 (1,2,3,4,5) - Better star
  13. 01:10:200 (3,4,5,6,7) - Overmapped?
  14. 01:13:516 (1) - NC for new rhythm
  15. 01:14:147 (4) - y=216 to line up with 01:13:674 (2) -
  16. 01:17:779 (7) - I see you try to emphasis in vocal but I think it just sound weitd to put a note here since you were follow the instrument from here 01:16:042 (1) - but you decide to put a note here 01:17:779 - to emphasis the vocal that will make the player confuse probably delete it or strecth
    01:17:305 (4) - to fix this problem
  17. 01:22:674 (6) - Rotate at selection field by 10 degree for nice spacing between slider tail and (7) and (8) http://puu.sh/aVSUB/d29084ae26.jpg
  18. 01:23:147 (8) - x=304 to line up with 01:22:674 (6) -
  19. 01:24:884 (1,2,3,4,5) - Overmapped? and you put hitsounds on only 2 notes
[Luxo's Hard]
  1. 00:02:779 (1,2,3,4) - Why not make it straight like 00:00:253 (1,2,3,4) - for symmetry too
  2. 00:11:779 (5,6,7,1) - Flow here look weird maybe move 00:12:884 (1) - to x=490 y=214
  3. 00:14:305 (5,6,7,1) - So you try to do zig-zag flow here 00:15:253 (7) - x=268 , 00:15:410 (1) - y=276 you will need to reblanket too if you made change
  4. 00:17:937 (1) - y+2 to line up with 00:17:621 (8) -
  5. 00:24:568 (4) - Ctrl+G better flow and nice feeling with the music
  6. 00:40:674 (1,2,3,4,1) - Intresting rhythm change here you follow the instrument then you change to follow the vocal plese choose to follow one don't mash it up it confuse the player
  7. 00:53:305 (1,2) - Straight these
  8. 01:08:147 (8) - Curve this maybe because you choose to change flow at 01:07:831 (7) -
  9. 01:18:568 (1,2,3) - Straight these
  10. 01:19:042 (2,4) - Line up
[Garou's Normal]
  1. 00:05:305 (1) - Line up with 00:04:674 (4) - 's tail
  2. 00:05:937 (2) - What flow do you try to do here? if it straight flow y=324
  3. 00:10:358 (1,2) - Better blanket https://osu.ppy.sh/ss/1935372
  4. 00:11:621 (3,4) - Better blanket https://osu.ppy.sh/ss/1935376
  5. 00:22:989 (1,2) - Better blanket
  6. 00:29:621 (5,1) - Blanket
  7. 00:31:200 (3,4,5) - This flow agian I see that you try to make it looks attractive but the angle didn't consist to be a nice flow, it an okay flow for me but if you want to make it nice try make the angle between each notes consistent
  8. 00:33:094 (1,4) - Stack at head
  9. 00:35:305 (5) - y=268 to line up with 00:34:673 (4) - 's tail
  10. 00:39:094 (3,4) - Angle a bit for nice shape http://puu.sh/aVVLG/39f564a2f9.jpg
  11. 00:45:726 (1) - Why change the placement here? I prefer to keep the old placement
  12. 00:47:937 (6) - y=108 to line up with 00:47:305 (5) -
  13. 00:47:937 (6,1,2) - flow would be more nice if (2) x=380 y=290
  14. 00:55:831 (1,2,3) - Better blanket https://osu.ppy.sh/ss/1935414
  15. 01:01:516 (2) - y=188 to line up with 01:01:200 (1) -
  16. 01:02:779 (4) - y=48 to line up with 01:01:516 (2) - 's tail
  17. 01:09:726 (3) - y=212 to line up with 01:08:463 (1) -
  18. 01:10:989 (1,2) - Blanket
  19. 01:11:937 (3,4) - I don't know why you like slope-like flow like this but I would prefer to line it up http://puu.sh/aVVse/305ae13b93.jpg
  20. 01:14:147 (1,2,3) - Straight
  21. 01:20:779 (6,1) - Better blanket https://osu.ppy.sh/ss/1935435
  22. 01:28:358 (5) - y=200 to line up with 01:27:410 (3) - and you also get nice star pattern from 01:26:779 (2,3,4,5) -
[Easy]
  1. 00:05:305 (1,2) - Better blanket https://osu.ppy.sh/ss/1935455
  2. 00:10:674 - Stop being lazy and add some notes xD lol. It's TV size song and this is only diff you are doing in this mapset
  3. 00:28:042 (1) - y=304 to line up with 00:26:779 (2) - 's tail
  4. 00:30:568 (1,2,3,4) - Weird flow here first you try to create curvy flow here 00:30:568 (1,2) - but you change to straight flow here 00:31:673 (2,3) - suddenly you should stick with one type of flow here don't mash it up it will confuse player
  5. 00:33:094 (1,2,3,4) - Example of perfect flow here all notes spacing perfectly and angle between each notes are also consistent also result in nice waypoint in realplay
  6. 00:43:200 (1) - y=336 to line up with 00:42:568 (2) -
  7. 00:43:200 (1,2) - Nazi DS=1.00x
  8. 00:47:305 (2,3) - x=432 to line up with 00:45:726 (1) - 's tail
  9. 01:02:779 (3) - x+1 to line up with 01:01:200 (2) -'s tail
  10. 01:09:568 (2,1,2) - Straight flow here
  11. 01:17:305 (3) - x=375 y=216 for nice triangle shape from 01:16:042 (1,2,3) -
That's all
I like the song very catchy :D
Good luck ranking this :)
EmingK
Hi, from my queue

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[5eania]
overmapping in this diff is somehow much.. I don't know whether BATs will pass
=
00:09:647 (1,2,1) - This rhythm pattern is weird in playing, as when you listen to the song, the two words in lyric "trust me" are all seems to be starting at white ticks. "Exactly" following the start of syllables is hard to do -- while the objects here are also not really following the syllables. But player feels vocals starting at white ticks when listening, just follow it (use two 3/4 sliders starting at white tick).
00:17:305 (7) - this flow.. make a ctrl-g or something
00:33:174 (2) - overmapping with spacing of (1,2) completely make player feel this pattern like 1/2.. remove this may be better
00:50:147 (2) - NC for speed change
00:41:305 (4) - NC for spacing change
=
00:04:042 (1,2,3) - align in straight line
=
01:00:884 (1,2,3,4,5) - where is drum hitsounds in this stenza

[Luxo]
00:28:516 - add a note? suddenly change of following track feels strange.
00:41:937 (2) - why reverse at blue tick? vocal is at white.
00:48:884 (1) - ^, vocal is at red tick.
01:22:358 (5) - keep slide direction "↘" may make better flow

[Garou]
00:01:200 (2,3) - make a better blanket
00:12:568 (5) - split into two circles? the slider end starts a new sentence therefore more suitable for a key hit.
00:29:305 (4,5) - spacing 1.34x?
00:29:621 (5,6) - make a better blanket
01:11:305 (2,3) - spacing 1.13x?
=
00:16:042 - 5% or 10% volume on slider starts not rankable. moreover, here still have drum to follow.
00:17:305 - ^
00:21:095 - ^
00:21:726 - ^
make hitsounds consistent. for instance, 00:06:252 (3,5) - should add clap because of claps on 00:01:200 (2,4) -
00:31:200 - why suddenly change clap on second/forth white tick to first/third? they can't keep up with drums.

[Easy]
better if you can open distance snap (and close grid snap) to re-arrange your notes to keep consistent spacing :D
00:07:831 (1) - Ctrl-g for better flow
00:24:095 (2) - move up a bit to move smoothly with (1)
00:28:042 (1) - so long a straight slider looks ugly. make some curves
00:43:200 (1,2,1) - make better blanket
00:47:305 (2,3) - you are always putting 2 beats of space in this section, why suddenly change to 1 beat spacing? try remove (2) and make (3) a circle
For a simple diff, you'd better unify slider curves: 01:05:937 (1,1) - in the same screen looks weird. also for other sliders, try unify their curves to get better visual effects.
01:18:568 (1,2,1,2) - try to make some different patterns. copy-pasting in such a easy diff make other think you lazy.

go on for ranking!
Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Easy]
■ 00:02:779 (1) - shape this one like 00:00:253 (1) - so that (00:00:253 (1) - + 00:02:779 (1) -) and (00:05:305 (1) - + 00:07:831 (1) -) act like a unit
■ 00:24:884 (3) - Move the tail slightly to the right so that it's blanketing (1) better
00:28:042 (1) - I'd suggest that you shape this one differently. A curve that ends towards the next combo would fit here really well. A straight slider on the other hand is just somewhat boring to play, especially since it's so long.
■ 00:31:673 (2) - Re-space this one so that it meets the 1.0 DS and so that it's not touching (1)'s tail
■ 00:32:147 (3,4) - I feel like this could be confusing to read for a new player. As you hit (2) you can already see (3 and 4) approaching. The map makes you move up to (3) and then down to (4) again, which makes you pass (4) on your way to (3). This updown flow might not be the best.
How about something like this?


In my example, (4) is more spaced from (2) and therefore less confusing to read

00:45:726 (1) - I'd love to see a different shape here. Youve used the basic 3 tick shape on the 2 long sliders before, some other shape or flow would be nice to have
■ 00:58:358 (1,2,3) - I cant say that I like idea of vocalmapping here. I'd keep it simple and map the beats (extend first slider to the next white tick and adjust sliders after that)
■ 01:03:095 (4) - add circle and move spinner to 01:03:410 (1) - ? (adjust lenght)
■ 01:07:831 (3) - Less curve in this one (personal preference). I think extremely curved sliders look bad and should only be used in combination with a blanket (which is not the case here)
01:14:621 (2) - This shouldnt be here. So, the Problem with this is that it a) mapps a vocal while no object before mapps one as well and b) because it's on a red tick while the rest of the map is mapped on white ticks. This will be very hard to play for beginners, as theyre (probably) not used to rhythm games and try to red it off the AR and the general beatflow of the map (which, again, was white tick mania)
(also, the long slider before that makes this even more difficult as the pace slows down alot)
Do something like this


Circle can be replaced with sliders

■ 01:23:621 (1,2) - Youve already used this combo for the 2 sliders before that, show some creativity and replace/reshape these ones to be different from the ones before c:

[Garou's Normal]
■ AR 4,5 should be fine. The jump from AR 2 (easy) to AR 5 (normal) seems harsh

■ 00:10:358 (1) - I feel like this one wouldve had a better effect if it was "stacked" under 00:09:095 (3) -
■ 00:12:568 (5) - Replace head and tail with a circle, NC the tailcircle
■ 00:16:042 (3) - A clickable object must have atleast 20% volume. This is 10%, therefore unrankable. Why isit like that anyways? I see no reason to silence this one (or even remotely make it more quiet than the rest)

Same for 00:17:305 (5) - and every other slider with a silenced head (click)

■ 00:22:358 (5) - change this to a nice blanket
■ 00:24:884 (4) - Change to a 1/1 slider + circle. The "Ki" should be supported by a clickable object instead of a slidertick because it is a) strong and b) a big white tick/a NC
00:28:674 (3,4,5,6) - I'd refrain from doing that. This combo as it is right now forces the player to focus more on
-> reading the objects (because overlaps are difficult to spot for newer players)
-> being ready to jump to the next slider to do exactly the same once again.
This forces a anti-flow slow down and speed up in a very short amount of time. Just place them like normal circles
■ 00:31:200 (3) 00:31:831 (4) - - claps are wrong. (2), (3 tail) and (5 head) should have these. Fix this for the next combo as well
00:44:463 (2) - I'd flip this combo. This would create a better right-to-left flow instead of a back and forth flow. Eventually just flip the entire map after this point to avoid remapping
■ 00:58:042 (1) - replace this slider with either 2 circles or 1 circle + move sliders. You could overlap the new circle with 00:57:726 (5) - (like you did before, that'd create consistency) and NC the new note where it should be. Having it like this destroys the intensity of the downbeat
■ 01:05:621 (1) - ^
■ 01:14:779 (3) - Sudden spacing change, respace this one

All in all okay, could need some more polish here and there. You should be careful with downbeats, since these should always be clickable (-> not mapped as a slidertail) if the song gives opportunity to do so. Flow could also need some little improvement imo

[Luxo's Hard]
■ 00:04:674 (1) - The SV change doesnt really make sense to me. It's the same beat/speed as 00:03:568 (1,2,3) - , so why would it differ? :/
■ There should be a circle at 00:32:937 (7) - . Similar beats like 00:30:095 (6) - 00:22:674 (7) - have one there as well (and I really think that there should be one to fill the gap.)
■ 00:48:884 (1) - This jump seems harsh to me. The slowdown forced by 00:48:253 (1,2,3,4) - into the rather big jump (>2 DS) kills it. Have it being snapped to 1.20 like 00:46:358 (1) - and maybe place it like a doubleblanket (shitquickmap)
■ 01:18:568 (1) - I dont really know why people like to map stuff like this, but whatever :x I think that beginning these kind of combos from where the last circle was (01:17:305 (3) - ) is much better. There is no beat/sound in the song's break, so why bother to move?

Looks good to me

[5eania's Insane]
■ 00:04:831 (7) - 00:50:147 (2) - NC due to SV change
■ 00:32:463 (1) - How about this? Sounds alot better to me, would fix the NC issue and fixes the weird double timing from the slower slider after it. You could also add a nice stop/overlap effect into it

■ 01:00:884 (1) - This will probably kill some combos because it looks like it's a part of the stream, but ugh, style related I suppose...
■ 01:28:831 (1) - move to 01:28:753 (1) - (1/4 earlier) and adjust lenght

For anything that comes after this: I have little to none modding experience in Taiko/CTB, but I wanted to give it a try. Dont bash me ><

[Kantan]
■ 00:29:305 (27) - How about a d? So that it'd be dkdk(d)dkd
■ 01:00:253 (6) - d? Less awkward pause before and after 00:59:621 (5,7) - ^
■ 01:10:358 (18) - ^
■ 01:02:779 (9) - maybe a k? You have one here as well 01:12:884 (21) - and the "sutori/story" is really strong

[Futsuu]
■ 00:09:095 (15) - doesnt feel like a D to me, maybe make it a small d?

[m1ng's Muzu]
■01:20:305 (1) - These combos (also the ones further on) were really damn weird to play as there's also a beat on 01:20:147 (3) - (between the 2 objects). How about adding something in there? The other muzu has one as well

Copy paste stuffs for the easier diffs:

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Gl
Topic Starter
Blanc Kisaragi
Thanks for the mod!
I'm going to update it later since I'm really busy right now...
5eania

paseli wrote:

[5eania's Insane]
00:17:621 (8) - ctrl+g Denied:
00:53:305 (1,2,3) - distances between these are smaller than between 00:52:200 (5,6,7) - , fix this Fixed

CelsiusLK wrote:

[General]
Check Letter box during breaks ( Some diffs have break time)

[5eania's iNsane]
  1. 00:17:621 (8) - x=304 to line up with 00:16:989 (5) - Denied:
  2. 00:28:516 (2) - x=129 to line up with 00:28:042 (1) - 's tail. I see you trying to do straight flow hereDenied:
  3. 00:29:621 (7) - Ctrl+G better flowDenied:
  4. 00:31:831 (6) - x=208 to line up with 00:31:358 (5) - 's tail Denied:
  5. 00:38:147 (6) - y=352 to line up with 00:37:674 (4) - Denied:
  6. 00:38:621 (7,8,1) - Better triangle flow at slider tail Fixed
  7. 00:39:253 (1,2,3,4,5) - Overmapped? Denied:no
  8. 00:41:305 (4) - NC for change in spacing Fixed
  9. 00:45:410 (5) - Angle it down for some nice feeling with the music lol http://puu.sh/aVSDL/0ad47f0a14.jpg Denied:
  10. 00:58:831 (4,5) - Straight this for nice arrow shape with 00:58:358 (3) - http://puu.sh/aVSJk/4ff7f9fc5f.jpg Denied:
  11. 01:00:253 (3,2) - Stack perfectly at slider tail Denied:
  12. 01:07:831 (1,2,3,4,5) - Better star Denied:it's already star shape
  13. 01:10:200 (3,4,5,6,7) - Overmapped? Fixed
  14. 01:13:516 (1) - NC for new rhythm Fixed
  15. 01:14:147 (4) - y=216 to line up with 01:13:674 (2) - Denied:
  16. 01:17:779 (7) - I see you try to emphasis in vocal but I think it just sound weitd to put a note here since you were follow the instrument from here 01:16:042 (1) - but you decide to put a note here 01:17:779 - to emphasis the vocal that will make the player confuse probably delete it or strecth
    01:17:305 (4) - to fix this problem Denied:
  17. 01:22:674 (6) - Rotate at selection field by 10 degree for nice spacing between slider tail and (7) and (8) http://puu.sh/aVSUB/d29084ae26.jpg Denied:
  18. 01:23:147 (8) - x=304 to line up with 01:22:674 (6) - Denied:
  19. 01:24:884 (1,2,3,4,5) - Overmapped? and you put hitsounds on only 2 notes Denied:hmmm, need more mod. and hs is no problem

EmingK wrote:

[5eania]
overmapping in this diff is somehow much.. I don't know whether BATs will pass
=
00:09:647 (1,2,1) - This rhythm pattern is weird in playing, as when you listen to the song, the two words in lyric "trust me" are all seems to be starting at white ticks. "Exactly" following the start of syllables is hard to do -- while the objects here are also not really following the syllables. But player feels vocals starting at white ticks when listening, just follow it (use two 3/4 sliders starting at white tick). Fixed
00:17:305 (7) - this flow.. make a ctrl-g or something Denied:
00:33:174 (2) - overmapping with spacing of (1,2) completely make player feel this pattern like 1/2.. remove this may be better ?
00:50:147 (2) - NC for speed change Denied:
00:41:305 (4) - NC for spacing change already fixed
=
00:04:042 (1,2,3) - align in straight line Denied:
=
01:00:884 (1,2,3,4,5) - where is drum hitsounds in this stenza Fixed

Yauxo wrote:

[notice][5eania's Insane]
■ 00:04:831 (7) - 00:50:147 (2) - NC due to SV change Denied:
■ 00:32:463 (1) - How about this? Sounds alot better to me, would fix the NC issue and fixes the weird double timing from the slower slider after it. You could also add a nice stop/overlap effect into it Fixed other way

■ 01:00:884 (1) - This will probably kill some combos because it looks like it's a part of the stream, but ugh, style related I suppose... Denied:
■ 01:28:831 (1) - move to 01:28:753 (1) - (1/4 earlier) and adjust lenght Denied:
i will say denied reason later...

.osu file : http://nitori.in/X5z7
mingmichael
Senritsu
Hi sorry for lateness!
Coming mod from queue

gw lagi males btw, jadi kalo gw gak bilang alasan kenapa gw suggest ganti ini itu, berarti alesannya sama kaya sebelumnya. so let's go.

First, why are there 3 muzukashii @@
Then,no need to use green line on the last spinner, since the spinner at taiko depends on how fast the player hits.


[m1ng's senpai muzu]
SPOILER
hai beb <3 /no
00:18:726 (1) - same instrument with 00:19:042 (1) - , cuma karna gitarnya agak rendah, makanya km kasih finish di sana. padahal sama" gitar drumnya keras.. okey ganti 00:18:726 - ke don. gua stuju ama pendapat bebeb yang same instrument sounds exactly cuma sebenernya di 00:19:042 - lebih kentara aja karena gitarnya lebih keras
kay.

Good luck!

MidSoul
hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.

[m1ng's Muzukashii]
00:40:516 (1) - remove
・please for difficulty. sure!

GL!><)o

Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[m1ng's Muzu]
■01:20:305 (1) - These combos (also the ones further on) were really damn weird to play as there's also a beat on 01:20:147 (3) - (between the 2 objects). How about adding something in there? The other muzu has one as well actually i followed the guitar sounds there. no changes here

Gl

thanks for the mods!
m1ng's Muzukashii
Topic Starter
Blanc Kisaragi
I'll updated it later...
Verlaren
From Aincrad's modding queue.
Sorry for delay.

Easy:
01:08:463 (1) - remove clap from slider's end
01:13:516 (1) - add clap on slider's end

Garou's normal:
00:34:673 (4) - move on x:368 | y:260
01:18:568 (1) - remove clap and add finish on slider's start
01:33:728 - change the volume level of the inherited point on 5%

Luxo's hard:
no comments

5eania's iNsane:
no comments
Zhu Yuan
Hi, from my queue o3o

Only checking standard diffs, since I don't mod taiko / ctb / o!m ~

General:

  1. Disable Widescreen Support in Garou's Normal and Luxo's Hard.
Easy:

  1. Change AR to 3, OD to 2 and HP to 2 to balance the spread between Easy and Normal~
  2. Maybe CS:2? I prefer CS:3 for Normal o3o
  3. 00:10:989 (1) - Remove NC, the strong beat is already here 00:10:358 (1) so there's no need to add another NC.
  4. 00:39:410 (1, 1) - This is totally confusing: http://puu.sh/b351f/3f8d6e5657.jpg Try to do something different.
Garou's Normal:

  1. 00:11:621 (3) - Something like this would look better imo. http://puu.sh/b359q/eebdfd4ebc.jpg
  2. 00:24:884 (4, 1) - I prefer NC in (4).
  3. 00:49:516 (1) - There's no need to add NC because break is coming after this slider~
Luxo's Hard:

  1. 00:01:989 (3, 4) - I didn't like so much this pattern. What about something like this? http://puu.sh/b35nB/8be61cc31a.jpg
  2. 00:12:884 (1) - I prefer this for a better flow~ http://puu.sh/b35qO/e7fb615681.jpg
  3. 00:17:937 (1, 2) - Move (1) to x:236 y:96 and add Ctrl+G in (2) :P
  4. 00:27:726 (7) - Ctrl+J and move it to x:472 y:60, more or less.
  5. 00:37:831 (7, 1) - Add NC in (7).
  6. 00:41:463 (1, 2) - Remove NC in (1), it should be added on (2).
  7. 00:44:147 (1, 2) - Same, do it in all cases.
  8. 01:07:595 (7) - Move it to x:248 y:243. This overlap looks good :D
5eania's iNsane:

  1. It should be Insane, not iNsane, I guess xD
  2. That beginning seems a bit overmapped for me, lol.
  3. 00:24:253 (5) - NC.
  4. 00:33:095 (4) - ^
  5. 00:56:937 (7) - ^
  6. There are some sliders which SV has a bit sudden change but you didn't add NC, consider adding it in those sliders o3o
That's all, good luck~
DizzeY
Rakutenshi~
5eania's iNsane
00:00:726 (3) - Curve...maybe
00:09:963 (1) - A little bit closer to the slider
00:12:884 (1) - Curve
00:44:779 (2,3) - Seperate
00:50:147 (2) - Blanket
Luxo's Hard
00:16:200 (3) - Stack with (7)
00:44:147 (1) - Blanket
Garou's normal
00:43:200 (1) - Remove clap
Riari
Mod from my queue.

Kurokami's Salad

  1. 00:04:042 (6) - Increase this by 1/1?
  2. 00:12:253 (4) - Have this as a 1/2 repeater? It's quite similar to 00:14:779 (4) - in my opinion.
  3. 00:54:568 (1) - starts better where 00:54:253 (7) - is, maybe move it back to 00:54:095 - and move the spinner up?
  4. 00:58:358 (1) - Replace this with a 1/1 slider and a circle? It sounds much better than before and keeps it as 1/2.
  5. 01:05:937 (1) - This feels much better as a full 2/1 slider whilst 01:06:726 (2) - feels much better as a 1/1 repeater, swap them around and change the pattern?


Xinely's Platter

  1. 00:08:463 (5) - Remove this and have a slider from 00:09:095 - to 00:09:568 - ?
  2. 00:54:253 (3,4,5) - Delete these and 00:55:200 (1,2,3,4) - to have a spinner from 00:54:253 - to 00:55:674 - It sounds much better and 00:54:253 (3,4,5) - feel really out of place to me as they are.
  3. 01:17:305 (1,2) - Larger spacing here? I'm not sure if it's possible to have a hyper but it's a very small-distance dash and I feel it could be much bigger.


Kurokami's Rain

  1. 00:39:253 (1) - This sounds much better as a single rather than a repeating.
  2. 00:54:253 (3) - Delete this and have 00:54:568 (1) - start from its position?
  3. 01:03:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels really overmapped, it has multiple hypers with nothing for it to flow off and just seems messy and mapped for difficulty rather than the song.
  4. 01:10:674 (3,4,5,6,7) - Same as above, this could just be a slider but you have a small stream instead where it is not required.

Thats all for now.

Good luck with your map.
Spy
Hello,mania mod by request :)

[General]
No problem

[Ichi's NM]
00:41:621 (41621|6,41937|5,42095|5,42410|5,42568|5) - No need
01:33:726 (93726|2) - Well this,sound is not suitable,and sound here is long,if you want to catch this sound maybe you have to use LNs

[Ichi's MX]
00:01:147 (1147|3) - Start from 00:01:121 and end on 00:01:437
00:01:463 (1463|0,1463|6) - Start from 00:01:437
00:01:621 (1621|4) - Seems start from here ?
00:02:463 (2463|5,2503|4,2542|3,2581|2,2621|6,2660|5,2700|4) - Are there any sound here ?
00:03:410 (3410|4) and 00:03:568 (3568|4,3726|4,3884|4,4042|4) are different pitches,maybe you can try change it to other column ?
00:41:568 (41568|0,41568|3) - Start from 00:41:542 and end on 00:41:858
00:42:042 (42042|5) - Start from 00:42:253
00:42:529 (42529|0) - Start from 00:42:568
00:42:516 (42516|6) - Start from 00:42:529
01:32:463 (92463|1,92674|5,92779|1,92884|5,93042|1,93147|1,93305|5,93410|5,93726|2,93726|4) - No need,just because these are not clear sounds

Just these,hope these are helpful :)
Kurokami
Gonna take a look soon.
rew0825
Hi ^^

[Futsuu]
00:27:095 (13,14) - d
00:37:200 (30) - d
01:16:042 (46,49) - k
01:23:621 (62) - K

[m1ng's Muzukashii]
00:54:253 (2) - k

[Gnoc's Muzukashii]
00:01:989 (9,10) - ctrl+g
00:10:989 (7) - Delete
00:30:253 (85) - k
01:04:358 (46) - Delete
01:08:147 (63) - k


[Kurokami's Salad]
00:00:568 (3) - x : 80
00:03:094 (3) - x : 432
00:11:937 (3) - x : 80
00:30:095 (4) - x : 256
01:08:937 (2) - x : 48

[Xinely's Platter]
00:05:463 (2) - x : 304
00:19:042 (4) - x : 36
00:40:989 (3,4) - ctrl+g
00:43:358 (2) - x : 320
00:43:516 (3,4) - ctrl+g
01:20:779 (4,5,6) - x : 224


[Kurokami's Rain]
01:00:726 (6) - x : 304
01:01:516 (3) - middle [x : 256]
01:01:674 (4) - x : 112
01:10:831 (5) - x : 240
Kurokami

Riari wrote:

[Kurokami's Salad]
  1. 00:04:042 (6) - Increase this by 1/1? I prefer this way. I want to end it at harder beat.
  2. 00:12:253 (4) - Have this as a 1/2 repeater? It's quite similar to 00:14:779 (4) - in my opinion. Yep.
  3. 00:54:568 (1) - starts better where 00:54:253 (7) - is, maybe move it back to 00:54:095 - and move the spinner up? True but I followed a different sound with this spinner. Listen a bit closer and you will hear a feint sound at 00:54:568.
  4. 00:58:358 (1) - Replace this with a 1/1 slider and a circle? It sounds much better than before and keeps it as 1/2. I had hard time to decide this while I mapped it. Changed now.
  5. 01:05:937 (1) - This feels much better as a full 2/1 slider whilst 01:06:726 (2) - feels much better as a 1/1 repeater, swap them around and change the pattern? Little difference and its hard to say where is that repeat shall fit but changed.
[Kurokami's Rain]
  1. 00:39:253 (1) - This sounds much better as a single rather than a repeating. True but I followed the drum part with that repeat.
  2. 00:54:253 (3) - Delete this and have 00:54:568 (1) - start from its position? Same as on Salad.
  3. 01:03:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels really overmapped, it has multiple hypers with nothing for it to flow off and just seems messy and mapped for difficulty rather than the song. Yes, I followed the vocal with this since there is no stream on this song and having this many HDash even outside of the kiai makes harder to add difference isn't it? I decided to add streams for long vocal parts during the kiai. I removed the HDashes and remade the pattern but I keep the stream.
  4. 01:10:674 (3,4,5,6,7) - Same as above, this could just be a slider but you have a small stream instead where it is not required. Removed.

Thanks for your mod. This Rain is very unique. I changed my style only for this song and I probably never do something like this again but I'll keep everything here.

rew0825 wrote:

Hi ^^

[Kurokami's Salad]
00:00:568 (3) - x : 80 Nope. This will be too hard.
00:03:094 (3) - x : 432 ^

[Kurokami's Rain]
01:00:726 (6) - x : 304 No, I made this on purpose.
01:10:831 (5) - x : 240 Nope, I can't find this note anymore. :3
Anything else fixed. Thanks.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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20463,-100,4,2,0,50,0,0
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Rain:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Fuuyu
Legend :
  1. Fixed
  2. Added/Had a different pattern
  3. Denied:
  4. If I placed nothing on it meaning it was applied from the previous mods

AlpacaCokelat wrote:

  1. 00:01:516 (3) - a bit nazi, blanket suggestion. use the approach circle to adjust the curve
  2. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  3. 00:12:568 (5,1) - separate them a bit farther? looks neat this way
  4. 00:20:463 (1) - add finish
  5. 00:29:305 (4,5) - please use distance snap :cry:
  6. 00:29:621 (5,1) - make sure that they don't touch each other. looks neater
  7. 00:30:568 (1,2,3,4,5,6) - don't really like the hitsound pattern here, kinda jumbled :o
  8. 00:34:673 (4) - clap at slider's tail? since you added clap at 00:33:095 - 00:33:726 - 00:34:358 -
  9. 00:45:726 (1) - add finish? you added one at 00:43:200 (1) -
  10. 00:47:937 (6) - add finish at slider's tail?
  11. 01:00:252 (5) - ^
  12. 01:05:621 (1) - ^
  13. 01:16:042 (1) - finish at slider's head?
  14. 01:18:568 (1) - ^
^ Fixed All

Gray Veyron wrote:

  1. - Garou, y so awesome? x3
  2. 00:05:305 (1,2) - Flow broke a bit here, just curve the slider.
  3. 00:06:252 (3,5) - Overlap, Stack or split OR make a triangle formation?
  4. 00:07:831 (1) - nazi, a bit bad spacing, Just move this one grid right.
  5. 00:12:568 (5,3) - Almost overlap, form a square here with 00:13:200 (1,2) -
  6. 00:22:989 (1) - nazi, just move the last point one grid down for perfect blanket.
  7. 00:29:621 (5,1) - A bit overlap
  8. 00:31:200 (3) - Curve rightgrid for better flowing.
  9. 00:33:094 (1,4) - Stack?
  10. 00:34:989 (4) - Add clap
  11. 00:47:305 (5,6) - Make symmetry here with 00:46:673 (4) -
  12. 00:49:516 (1) - Remove NC, ofc it's a new track, but nothing special came out from the song track.
  13. 00:56:463 (2,3,4) - You should've made a triangle here instead of stacking.
  14. 00:59:305 (3,4,5) - Spacing is not good here.
  15. 01:07:516 (4,1) - Blanket slider tail?
  16. 01:14:147 (1,2,3) - Same as 00:59:305 (3,4,5) -, is this on purpose using 0.9x spacing here?
  17. 01:19:831 (4) - Curve for symmetry with 01:18:568 (1,2,3) - ?
  18. 01:26:779 (2) - Curve rightgrid for good pattern.
  19. 01:27:410 (3,4,5) - Make symmetry here.
  20. - Nice diff! // Thanks!
^ Fixed All but some were applied vice-versa ( like the curve/s )

ts8zs wrote:

00:01:516 (3) - blanket
00:22:358 (5) - ^ // Fixed
00:22:989 (1,3) - ^ // ???
00:26:463 (3,4) - ^
00:35:621 (1,4) - ....
01:02:779 (4) - ^

Shurelia wrote:

  1. 00:01:200 (2,3) - If you trying to make blanket at here, then this blanket could be improved more. // Fixed
  2. 00:05:937 (2) - *Nazi* Move this to x:244 y :312 to make better distance. // Denied:
  3. 00:16:042 (3) - Why the Hitsound suddenly gone at this slider? i didn't fit the song imo. // Re-Hitsounded some parts
  4. 00:20:463 (1) - Add finish, since it will be good to make a start. // Added
  5. 00:26:463 (3,4) - Different Distance snapping. I suggest to fix these two. // Fixed
  6. 00:30:253 (6) - This stack is not good for normal diff, i suggest to move this somewhere else.
  7. 00:36:884 (4) - Make this slider looks same with 00:37:831 (1) ~ to make it prettier. // Fixed
  8. 00:45:726 (1) - Change this clap into finish. Sounds better for me.
  9. 01:02:463 (3,4) - Blanket could be improved at here. // Fixed
  10. 01:05:621 (1) - add Finish on the tail.
  11. 01:08:463 (1) - Add Finish on the head. // Denied:
  12. 01:18:568 (1) - Different distance snapping. I suggest to fix this. // 01:18:568 (1) - Changed to hit circles

paseli wrote:

00:01:516 (3) - Check the blanket again
00:16:042 (3,5) - these notes are inaudible?
00:20:779 (2) - inaudible slider's end
00:21:726 (4) - ^ beginning
00:28:674 (3,4,5,6) - not a wise choice to stack here, try http://puu.sh/aSeJ4/f467ccfc05.jpg
00:29:621 (5,1) - check for blanket if you don't want to do the mod above
00:46:042 (2,4) - delete these and add circle at 00:46:989 - , it feels overmapped otherwise // Fixed
00:48:884 (2,1) - align them better for better flow // Their distance is too far ( -_- ) . .
00:56:463 (2,3) - no stack, there's a note difference
00:58:042 (1,2,3) - i'm not really a fan of offbeat sliders here, they feel bad here. but it's your decision // So your suggesting I change this to notes or 1/2 sliders?
01:08:463 (1) - flatter would be better flow // Fixed

check your hitsounds again. // Fixed

CelsiusLK wrote:

  1. 00:05:305 (1) - Line up with 00:04:674 (4) - 's tail
  2. 00:05:937 (2) - What flow do you try to do here? if it straight flow y=324
  3. 00:10:358 (1,2) - Better blanket https://osu.ppy.sh/ss/1935372
  4. 00:11:621 (3,4) - Better blanket https://osu.ppy.sh/ss/1935376
  5. 00:22:989 (1,2) - Better blanket
  6. 00:29:621 (5,1) - Blanket
  7. 00:31:200 (3,4,5) - This flow agian I see that you try to make it looks attractive but the angle didn't consist to be a nice flow, it an okay flow for me but if you want to make it nice try make the angle between each notes consistent
  8. 00:33:094 (1,4) - Stack at head
  9. 00:35:305 (5) - y=268 to line up with 00:34:673 (4) - 's tail
  10. 00:39:094 (3,4) - Angle a bit for nice shape http://puu.sh/aVVLG/39f564a2f9.jpg
  11. 00:45:726 (1) - Why change the placement here? I prefer to keep the old placement
  12. 00:47:937 (6) - y=108 to line up with 00:47:305 (5) -
  13. 00:47:937 (6,1,2) - flow would be more nice if (2) x=380 y=290
  14. 00:55:831 (1,2,3) - Better blanket https://osu.ppy.sh/ss/1935414
  15. 01:01:516 (2) - y=188 to line up with 01:01:200 (1) -
  16. 01:02:779 (4) - y=48 to line up with 01:01:516 (2) - 's tail
  17. 01:09:726 (3) - y=212 to line up with 01:08:463 (1) -
  18. 01:10:989 (1,2) - Blanket
  19. 01:11:937 (3,4) - I don't know why you like slope-like flow like this but I would prefer to line it up http://puu.sh/aVVse/305ae13b93.jpg
  20. 01:14:147 (1,2,3) - Straight
  21. 01:20:779 (6,1) - Better blanket https://osu.ppy.sh/ss/1935435
  22. 01:28:358 (5) - y=200 to line up with 01:27:410 (3) - and you also get nice star pattern from 01:26:779 (2,3,4,5) -
^ Most mods are already changed . .

EmingK wrote:

00:01:200 (2,3) - make a better blanket
00:12:568 (5) - split into two circles? the slider end starts a new sentence therefore more suitable for a key hit.
00:29:305 (4,5) - spacing 1.34x?
00:29:621 (5,6) - make a better blanket
01:11:305 (2,3) - spacing 1.13x?

^ Denied All:
=
00:16:042 - 5% or 10% volume on slider starts not rankable. moreover, here still have drum to follow.
00:17:305 - ^
00:21:095 - ^
00:21:726 - ^
make hitsounds consistent. for instance, 00:06:252 (3,5) - should add clap because of claps on 00:01:200 (2,4) -
00:31:200 - why suddenly change clap on second/forth white tick to first/third? they can't keep up with drums.

^ Fixed

Yauxo wrote:

■ AR 4,5 should be fine. The jump from AR 2 (easy) to AR 5 (normal) seems harsh // Fixed

■ 00:10:358 (1) - I feel like this one wouldve had a better effect if it was "stacked" under 00:09:095 (3) - // It would break the whole map patterns if I apply this
■ 00:12:568 (5) - Replace head and tail with a circle, NC the tailcircle
■ 00:16:042 (3) - A clickable object must have atleast 20% volume. This is 10%, therefore unrankable. Why isit like that anyways? I see no reason to silence this one (or even remotely make it more quiet than the rest)

Same for 00:17:305 (5) - and every other slider with a silenced head (click)

■ 00:22:358 (5) - change this to a nice blanket
■ 00:24:884 (4) - Change to a 1/1 slider + circle. The "Ki" should be supported by a clickable object instead of a slidertick because it is a) strong and b) a big white tick/a NC // Fixed
00:28:674 (3,4,5,6) - I'd refrain from doing that. This combo as it is right now forces the player to focus more on
-> reading the objects (because overlaps are difficult to spot for newer players)
-> being ready to jump to the next slider to do exactly the same once again.
This forces a anti-flow slow down and speed up in a very short amount of time. Just place them like normal circles
■ 00:31:200 (3) 00:31:831 (4) - - claps are wrong. (2), (3 tail) and (5 head) should have these. Fix this for the next combo as well
00:44:463 (2) - I'd flip this combo. This would create a better right-to-left flow instead of a back and forth flow. Eventually just flip the entire map after this point to avoid remapping // It would really mean remapping the whole map because of it's DS
■ 00:58:042 (1) - replace this slider with either 2 circles or 1 circle + move sliders. You could overlap the new circle with 00:57:726 (5) - (like you did before, that'd create consistency) and NC the new note where it should be. Having it like this destroys the intensity of the downbeat
■ 01:05:621 (1) - ^
■ 01:14:779 (3) - Sudden spacing change, respace this one

All in all okay, could need some more polish here and there. You should be careful with downbeats, since these should always be clickable (-> not mapped as a slidertail) if the song gives opportunity to do so. Flow could also need some little improvement imo[/notice]

Verlaren wrote:

00:34:673 (4) - move on x:368 | y:260
01:18:568 (1) - remove clap and add finish on slider's start
01:33:728 - change the volume level of the inherited point on 5% // I changed it to 10% instead of 5%

Inyuschan wrote:

  1. 00:11:621 (3) - Something like this would look better imo. http://puu.sh/b359q/eebdfd4ebc.jpg // Denied:
  2. 00:24:884 (4, 1) - I prefer NC in (4). // Fixed
  3. 00:49:516 (1) - There's no need to add NC because break is coming after this slider~

TheDizzeY wrote:

00:43:200 (1) - Remove clap
Thanks for all of these mods! :)

Unicode
osu file format v13

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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
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Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Garou's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:459386
BeatmapSetID:193326

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

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mingmichael
rew0825
Hi ^^

[m1ng's Muzukashii]
00:54:253 (2) - k i prefer with don there to follow the vocal there (actually the vocal isn't high enough with a kat IMO)
thanks for the mod, but sorry no changes now
Sey
No KDS, I already modded the Rain and got a KDS from there!
Going to take a look on the other CTB difficulties now!

[Kurokami's Salad]
  1. All in all that's a solid Salad, so I will only point out the most important things.
  2. 00:04:989 - I would like to see a note here or the slider before lenghtened to this point because the elongated beat that starts at 00:04:042 - still proceeds.
  3. 00:17:937 (1,2,3) - Plays a bit lame, create just a small dashy effect here by moving (2) more to the left and (3) a bit to the right.
  4. 00:37:674 (4,5) - I was a bit surprised to see only 2 notes here and not a triplet like on previous patterns, for example: 00:34:989 (3,4,5) - , 00:29:937 (3,4,5) - , and so on.
  5. 00:52:674 (3,4) - Mh, a slider would fit better here because the voice seems elongated from 00:52:674 - to 00:52:989 - . However, maybe this is just personal taste. So just a suggestion.
  6. 01:01:200 (1,2,3,4) - We are in the kiai, this plays so boring ;_; I barely have to move to catch everything. The Kiai really can be a bit harder, so how about a pattern like this: http://osu.ppy.sh/ss/1956614
  7. 01:11:305 (1,2,3,4) - Same as above counts here, please think of something more challenging. Dashes are allowed in a Salad and I barely needn't any in the Kiai.
[Xinely's Platter]
  1. HP +0,5. The Salad has HP 5 already and HP5,5 creates a better spread between Rain with CS6 and Salad with CS5.
  2. From 00:32:147 - till 00:50:700 - you didn't put a single Hitsound, can you please add them like you did in the section from 00:20:463 - until 00:31:516 - ?
  3. If you decide to add spinners here: 00:04:200 (1) - , 00:06:095 (1) - you will also need one at 00:08:463 - . I also do not find 00:08:463 (5) - suitable here, there would fit a slider from 00:09:095 - until 00:09:726 - but not before.
  4. 00:17:779 (6,1) - I expected a HDash here to keep consistenty with 00:15:253 (5,1) - and 00:12:726 (5,1) - .
  5. 00:30:489 (6,1) - A HDash would fit here because of the loud drum beat.
  6. 00:45:726 (1,2,3,4,5) - This pattern should be similar as the previous one (consistency). You only put 1 HDash here though there should be 2 of them, to be exact there should be HDashes between 00:45:253 (2,1) - and 00:46:042 (3,4) - like you did at 00:42:884 (4,1,2,3,4,5) - and
  7. 00:50:779 (1) - Spinner could also go till here and end with a Finish, I find this single note a bit lonely there. Just a suggestion anyway.
  8. 00:55:674 (4,1) - HDash would be suitable here.
  9. 01:16:516 (2,1) - Hdash maybe
  10. 01:26:937 (4,1) - Explain me why you put a HDash here, I cannot find any exceptional beat that requires it.
Good luck with this mapset!
Sonnyc
Easy:
  1. 00:04:673 (2) - Watch spacing.
  2. 00:36:884 (2) - Remove clap at the start and the end.
  3. 01:15:726 (5,1) - No jumps on Easy please.
Garou's Normal:
  1. 00:59:937 (4) - Check spacing.
  2. 01:05:621 (1) - Devide to 2 notes. That way will allow you to start a new stanza of 01:05:937 with a new combo.
  3. 01:11:937 (3) - Check spacing.
  4. 01:14:463 (2) - Check spacing.
  5. 01:21:410 (1) - Check spacing.
Luxo's Hard:
  1. 00:04:674 (1) - Imo this sv reduction feels too much. Consider alleviating a little please.
  2. 00:41:937 (2) - http://puu.sh/b0p8i/225f7b381d.jpg is rather an appropriate rhythm for here, instead a 3/4 reverse.

    I think some work on the kiai part hitsounds could be done.
Ichigaki

Spy wrote:

Hello,mania mod by request :)

[General]
No problem

[Ichi's NM]
00:41:621 (41621|6,41937|5,42095|5,42410|5,42568|5) - No need i forgot that here ( 00:01:121 - ) isn't using that, thanks for this
01:33:726 (93726|2) - Well this,sound is not suitable,and sound here is long,if you want to catch this sound maybe you have to use LNs okay, removed this, because there's to end part of LN

Fixed all

[Ichi's MX]
00:01:147 (1147|3) - Start from 00:01:121 and end on 00:01:437 Fixed
00:01:463 (1463|0,1463|6) - Start from 00:01:437 Fiixed
00:01:621 (1621|4) - Seems start from here ? Fixed
00:02:463 (2463|5,2503|4,2542|3,2581|2,2621|6,2660|5,2700|4) - Are there any sound here ? Changed to 1/1 LN on 5
00:03:410 (3410|4) and 00:03:568 (3568|4,3726|4,3884|4,4042|4) are different pitches,maybe you can try change it to other column ? changed to coloumn 5 - 3 - 7 - 1 (sort from each 1/2 beat, started from 00:03:410 - to 00:03:884 - )
00:41:568 (41568|0,41568|3) - Start from 00:41:542 and end on 00:41:858 Fixed
00:42:042 (42042|5) - Start from 00:42:253 Fixed
00:42:529 (42529|0) - Start from 00:42:568 Fixed
00:42:516 (42516|6) - Start from 00:42:529 Maybe this mod is error
01:32:463 (92463|1,92674|5,92779|1,92884|5,93042|1,93147|1,93305|5,93410|5,93726|2,93726|4) - No need,just because these are not clear sounds Fixed

Just these,hope these are helpful :)
Thank you Spy~

Update

http://puu.sh/b4oHZ/4015cc87e2.rar
Topic Starter
Blanc Kisaragi
Alright, updated
tochiii
Mod 5eania's iNsane:
00:39:253 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This part is kind of "too much."

End Comment:
I actually enjoyed this map very much! It's alot of fun to play.
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o


[5eania's iNsane]
  1. 00:17:621 (8) - place suggestion
    img

    300,244,17621,2,0,P|291:290|308:333,1,95,0|2,0:0|0:0,0:0:0:0:
  2. 01:18:410 (2,3) - I think slider is the best.
    example

    376,312,78410,2,0,L|414:280,1,47.5

[Luxo's Hard]
  1. 00:52:042 - add circle
  2. 01:03:410 (1) - whistle
  3. 01:03:726(2) start & end Clap
  4. 01:04:042 (3) - whistle
  5. 01:04:358 (4) - whistle
  6. 01:12:884 (7) - end Clap
  7. 01:15:726 - Timing Point:Audio Normal→Drum

[Garou's Normal]
  1. 00:41:621 - add circle
  2. 00:44:147 - add circle

[Easy]
  1. 00:35:621 (1) - add whistle
  2. 00:36:884 (2) - remove crap at first
  3. 01:05:305 - rhythm suggestion

amazing maps :)
Kurokami
Thanks for you mod Sey. I applied all except:
00:52:674 (3,4) - Mh, a slider would fit better here because the voice seems elongated from 00:52:674 - to 00:52:989 - . However, maybe this is just personal taste. So just a suggestion.
I followed different sound here.

Here is the newest Salad
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
78568,-100,4,1,0,50,0,0
91200,-100,4,1,0,25,0,0


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Krfawy
Hello! :3 It's Krfawy from the 'Bleeding Queue!' Sorry for being so totally late, I forgot about the mod! X_X

Easy
  1. Well as I've heard it's not unrankable, but it's welcomed when easier diffs (Easy and Normal kind of diffs) have consistent spacing and BATs will advice you to make it more consistent in your Easy.
  2. 00:24:095 (2) - The flow is not working as properly as it would at the very moment. I suggest to move it to X=192 Y=176 so it should be easier to click that circle.
  3. 00:26:779 (2) - To be honest I am not sure about the flow, really. IMO it'd be improved by changing a slider's shape. For example you can curve it a little and change place of some points in the slider. My personal imagination for that one is to place the second point of the slider to X=84 Y=248 and to place the third point to X=156 Y=296. Also I would place 00:27:726 (3) - at X=216 Y=332 to make a flow a bit better.
  4. 00:28:042 (1) - At the accurate moment there's no need to create new combo at this note. There's nothing really special and unique here and it's not required because of too long comboing so I advice to remove NC from this one.
  5. 00:32:147 (3) - Maybe move this note to X=256 Y=44 position because now it's hard to read how to click this note. Using a proper spacing also helps to avoid people playing maps in a wrong way.
  6. 00:59:463 (2) - Personally I advice to change the whole slider starting from the beginning of the slider throught the shape til the very end. I advice to make something like this kind of slider to keep a better flow and nice look:
  7. 01:02:779 (3) - In my opinion the finish hitsound doesn't really express an accurate moment in the best way. Personally I suggest to use whistle instead of.
  8. 01:09:568 (2) - Some people will probably ask you if you could change the shape of the slider because 'it's imperfect, I am sure it'd look better'. I think you could change 3 last points in the slider to improve it, of course if you want. I like when there's shapes like that, with some sharp edges, but many people call it 'imperfect' or something equally stupid. So IF you want to change the slider a bit, I advice to move: second point to X=4 Y=216; third point to X=40 Y=120; fourth (the very last point) to X=84 Y=0. If you use my tips, the note will look like this:
  9. 01:23:621 (1,2) - This moment is an accurate copy of the previous one. Don't you think it could be replaced by anything new and probably more creative?
Normal
  1. 00:08:779 (2,3) - To keep the consistency I advice to use clap at (2) like you used that before in the same moment. And I am not sure if it's a good idea to use finish at (3). I think it would be better to set a whistle since it's not as (let's call it) 'explosive' moment as it happens at the very beginning of 00:10:358 (1) - slider. I just think it'd be too much hitsounded for this moment.
  2. 00:15:726 (2,3) - To be honest I am not fan of that hitsounding. I prefer to add clap at (2) and remove it from (3) since it doesn't really follow claps in the music.
  3. 00:16:989 (4,5) - And I think it would sound better if you remove clap from the beginning of (5) and if you add it at the very end of the same slider. And if you add it at (4) the circle. It just sounds more reasonable when there are some claps during the instrumental.
  4. 00:30:884 (2) - Again I cannot understand why you start using claps in that way. Instead of adding it to this circle you add it to another 1/2 which can really make somebody angry. Personally I know some players who really dislike this kind of hitsounding. And personally I dislike this kind of hitsounding too. ;__;
  5. 01:08:463 (1) - The finish hitsound doesn't really emphasize anything at the moment and sounds really random. Maybe you wanted to add whistle at the very beginning instead of finish at the very end?
  6. 01:14:147 (1) - Garou, I ask you really nicely for hitsounding with clap in an usual way, for example like 00:10:358 (1,2,3,4,5) - here. Not like right now, it really doesn't follow the melody and sounds a bit ridiculous. Also it can make newer players confused since they won't understand how to click when they will hear such a sudden change.
  7. 01:18:568 (1,2,3,4) - I advice to make two sliders instead of that square. I think it really might confuse less experienced players so maybe it's a good idea to make a bit easier end of the map?
Really nice Hard and Insane diffs! Congratulations for the creators!

Good luck with this mapset!
XinCrin
Hi , from my queue


Easy
  1. 00:00:253 (1) What about to add a Finish at the beginning of this slider?. Sounds cool imo
  2. 00:22:358 (3) Hmm. . . A curved slider flows better here in my opinion
  3. 00:24:095 (2) What about to move it to x:212 y:160 to improve the flow?
  4. 00:47:621 (3) The way how this slider is placed ruin the flow here, try something like this:
You have a lot of things to improve!

Garou's Normal

  1. 00:06:568 (4) Some grids up will improve the flow
  2. 00:15:726 (2) Clap here for consistency and remove it from 00:16:042 (3)
  3. 00:21:726 (4) Is the Whistle from the slider end really necessary?. It doesn't follow your hitsounds pattern
  4. 00:26:463 (5) This slider flows bad with (4) , it gives a bad sensation while playing in my opinion. Maybe you could try something like this: |If you apply this, don't forget to fix the spacing in next objects|
  5. 00:37:831 (1) |Nazi| 1 grid down to improve the blanket
  6. 00:43:200 (1) A "Finish" here could sound cool
  7. 00:49:516 (3) What about to move this slider to x:232 y:272 to improve the flow?
  8. 01:05:621 (5) Fix the spacing with previous object xD
Not bad really, but you could work a bit more in the hitsounds

Luxo's Hard

  1. 00:01:042 (1) This slider doesn't fit with the music in my opinion. Honestly I don't have good ideas about this , but I'm sure that you will try to improve this
  2. 00:01:674 (3,4) Try to unstack these objects, could be better :)
  3. 00:27:726 (7) The Clap from the beginning of this slider feels a bit weird in my opinion. What about to remove it?
  4. 00:34:989 (6) The flow between (5) and (6) will improve a lot if you move this slider to x:372 y:160.
  5. 00:41:463 (1,2) This pattern simply feels a bit weird in my opinion. If you check other parts with this same rhythm , you'll notice that you've made it in another way. So , I suggest you to make it like 00:44:147 (1,2,3) or 00:46:358 (1,2,3) .
  6. 00:48:884 (1) Honestly I feel this NC totally unnecessary. What about to remove it? or do you have any special reason?
  7. 01:17:305 (3) The current position of this circle breaks the flow in my opinion. I've noticed that you made a little jump here. So, maybe you could move it tox:324 y:340 or some place close to this
Pretty well done ;)


Good luck with your map :) !
PatZar

rew0825 wrote:

Hi ^^

[Gnoc's Muzukashii]
00:01:989 (9,10) - ctrl+g ok.
00:10:989 (7) - Delete No.
00:30:253 (85) - k ^
01:04:358 (46) - Delete No.sorry
01:08:147 (63) - k ^
thanks for mod
update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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48,192,14305,1,8,0:0:0:0:
48,192,14463,1,8,0:0:0:0:
48,192,14621,1,0,0:0:0:0:
48,192,14779,1,8,0:0:0:0:
48,192,14937,1,0,0:0:0:0:
48,192,15095,1,8,0:0:0:0:
48,192,15410,1,4,0:0:0:0:
48,192,15568,1,0,0:0:0:0:
48,192,15726,1,8,0:0:0:0:
48,192,15884,1,0,0:0:0:0:
48,192,16200,1,0,0:0:0:0:
48,192,16358,1,8,0:0:0:0:
48,192,16516,1,0,0:0:0:0:
48,192,16831,1,8,0:0:0:0:
48,192,16989,1,0,0:0:0:0:
48,192,17147,1,8,0:0:0:0:
48,192,17305,1,8,0:0:0:0:
48,192,17463,1,0,0:0:0:0:
48,192,17621,1,8,0:0:0:0:
48,192,17937,1,0,0:0:0:0:
48,192,18095,1,0,0:0:0:0:
48,192,18253,1,8,0:0:0:0:
48,192,18410,1,0,0:0:0:0:
48,192,18726,1,4,0:0:0:0:
48,192,19042,1,4,0:0:0:0:
64,192,19831,1,0,0:0:0:0:
64,192,20147,1,0,0:0:0:0:
256,192,20463,1,0,0:0:0:0:
256,192,20779,1,8,0:0:0:0:
256,192,20937,1,0,0:0:0:0:
256,192,21253,1,8,0:0:0:0:
256,192,21568,1,0,0:0:0:0:
256,192,21884,1,8,0:0:0:0:
256,192,22042,1,8,0:0:0:0:
256,192,22358,1,0,0:0:0:0:
256,192,22674,1,8,0:0:0:0:
256,192,22831,1,8,0:0:0:0:
256,192,22989,1,0,0:0:0:0:
256,192,23305,1,8,0:0:0:0:
256,192,23463,1,0,0:0:0:0:
256,192,23779,1,8,0:0:0:0:
256,192,24095,1,0,0:0:0:0:
256,192,24410,1,8,0:0:0:0:
256,192,24568,1,8,0:0:0:0:
256,192,24884,1,0,0:0:0:0:
256,192,25200,1,8,0:0:0:0:
256,192,25516,1,0,0:0:0:0:
256,192,25831,1,0,0:0:0:0:
256,192,25989,1,8,0:0:0:0:
256,192,26305,1,0,0:0:0:0:
256,192,26621,1,8,0:0:0:0:
256,192,26937,1,8,0:0:0:0:
256,192,27253,1,8,0:0:0:0:
256,192,27726,1,8,0:0:0:0:
256,192,28042,1,0,0:0:0:0:
256,192,28358,1,0,0:0:0:0:
256,192,28516,1,8,0:0:0:0:
256,192,28831,1,8,0:0:0:0:
256,192,29147,1,8,0:0:0:0:
256,192,29463,1,0,0:0:0:0:
256,192,29621,1,0,0:0:0:0:
256,192,29937,1,0,0:0:0:0:
256,192,30095,1,0,0:0:0:0:
256,192,30253,1,0,0:0:0:0:
80,288,30568,1,12,0:0:0:0:
80,288,30884,1,8,0:0:0:0:
80,288,31042,1,0,0:0:0:0:
80,288,31358,1,8,0:0:0:0:
80,288,31674,1,0,0:0:0:0:
80,288,31989,1,0,0:0:0:0:
80,288,32147,1,8,0:0:0:0:
80,288,32463,1,0,0:0:0:0:
80,288,32779,1,0,0:0:0:0:
80,288,33095,1,8,0:0:0:0:
80,288,33410,1,8,0:0:0:0:
80,288,33568,1,0,0:0:0:0:
80,288,33726,1,0,0:0:0:0:
80,288,33884,1,8,0:0:0:0:
80,288,34042,1,0,0:0:0:0:
80,288,34200,1,8,0:0:0:0:
80,288,34516,1,0,0:0:0:0:
80,288,34674,1,8,0:0:0:0:
80,288,34989,1,0,0:0:0:0:
80,288,35305,1,0,0:0:0:0:
80,288,35621,1,8,0:0:0:0:
80,288,35937,1,8,0:0:0:0:
80,288,36095,1,8,0:0:0:0:
80,288,36410,1,0,0:0:0:0:
48,192,36726,1,8,0:0:0:0:
80,288,37042,1,8,0:0:0:0:
63,288,37200,1,8,0:0:0:0:
160,192,37358,1,0,0:0:0:0:
80,288,37831,1,8,0:0:0:0:
80,288,38147,1,0,0:0:0:0:
80,288,38305,1,0,0:0:0:0:
80,288,38463,1,8,0:0:0:0:
80,288,38621,1,0,0:0:0:0:
80,288,38937,1,8,0:0:0:0:
80,288,39253,1,0,0:0:0:0:
80,288,39568,1,0,0:0:0:0:
80,288,39726,1,8,0:0:0:0:
80,288,40042,1,8,0:0:0:0:
80,288,40200,1,8,0:0:0:0:
80,288,40358,1,0,0:0:0:0:
112,192,40674,1,4,0:0:0:0:
112,192,40831,1,4,0:0:0:0:
112,192,40989,1,4,0:0:0:0:
112,192,41147,1,4,0:0:0:0:
64,192,43200,1,4,0:0:0:0:
64,192,43358,1,0,0:0:0:0:
64,192,43516,1,4,0:0:0:0:
64,192,43674,1,0,0:0:0:0:
64,192,45726,1,4,0:0:0:0:
64,192,45884,1,0,0:0:0:0:
64,192,46042,1,4,0:0:0:0:
64,192,46200,1,0,0:0:0:0:
256,192,46358,12,0,50463,0:0:0:0:
80,208,50779,5,12,0:0:0:0:
256,192,51095,5,8,0:0:0:0:
256,192,51726,1,8,0:0:0:0:
256,192,52358,1,8,0:0:0:0:
256,192,52989,1,8,0:0:0:0:
256,192,53305,1,0,0:0:0:0:
256,192,53621,1,0,0:0:0:0:
256,192,53779,1,0,0:0:0:0:
256,192,54095,1,0,0:0:0:0:
256,192,54253,1,0,0:0:0:0:
256,192,54410,12,0,55516,0:0:0:0:
256,192,55831,5,0,0:0:0:0:
256,192,55989,1,0,0:0:0:0:
256,192,56068,1,0,0:0:0:0:
256,192,56147,1,0,0:0:0:0:
256,192,56305,1,0,0:0:0:0:
256,192,56463,1,8,0:0:0:0:
256,192,56779,1,0,0:0:0:0:
256,192,56937,1,0,0:0:0:0:
256,192,57016,1,0,0:0:0:0:
256,192,57095,1,0,0:0:0:0:
256,192,57253,1,0,0:0:0:0:
256,192,57411,1,8,0:0:0:0:
256,192,57726,1,8,0:0:0:0:
256,192,58042,1,8,0:0:0:0:
256,192,58358,1,0,0:0:0:0:
256,192,58516,1,8,0:0:0:0:
256,192,58595,1,8,0:0:0:0:
256,192,58674,1,8,0:0:0:0:
256,192,58831,1,8,0:0:0:0:
256,192,58989,1,0,0:0:0:0:
256,192,59147,1,0,0:0:0:0:
256,192,59305,1,8,0:0:0:0:
256,192,59621,1,8,0:0:0:0:
256,192,59779,1,0,0:0:0:0:
256,192,59937,1,8,0:0:0:0:
256,192,60095,1,0,0:0:0:0:
256,192,60253,1,8,0:0:0:0:
256,192,60568,1,0,0:0:0:0:
256,192,60726,1,0,0:0:0:0:
256,192,60884,1,4,0:0:0:0:
256,192,61200,1,8,0:0:0:0:
256,192,61358,1,0,0:0:0:0:
256,192,61516,1,8,0:0:0:0:
256,192,61831,1,8,0:0:0:0:
256,192,61989,1,0,0:0:0:0:
256,192,62147,1,8,0:0:0:0:
256,192,62463,1,0,0:0:0:0:
256,192,62621,1,0,0:0:0:0:
256,192,62779,1,8,0:0:0:0:
16,160,63095,1,0,0:0:0:0:
48,208,63410,1,0,0:0:0:0:
48,208,63568,1,8,0:0:0:0:
48,208,63884,1,8,0:0:0:0:
48,208,64042,1,0,0:0:0:0:
48,208,64200,1,8,0:0:0:0:
48,208,64358,1,0,0:0:0:0:
48,192,64516,1,0,0:0:0:0:
48,192,64674,1,8,0:0:0:0:
48,192,64831,1,8,0:0:0:0:
48,192,64910,1,8,0:0:0:0:
48,192,64989,1,8,0:0:0:0:
48,208,65147,1,0,0:0:0:0:
48,192,65305,1,8,0:0:0:0:
48,192,65463,1,8,0:0:0:0:
64,176,65621,1,0,0:0:0:0:
80,160,65937,1,4,0:0:0:0:
96,144,66253,1,8,0:0:0:0:
96,144,66568,1,0,0:0:0:0:
96,144,66884,1,8,0:0:0:0:
96,144,67200,1,0,0:0:0:0:
96,144,67516,1,8,0:0:0:0:
96,144,67831,1,0,0:0:0:0:
96,144,67989,1,0,0:0:0:0:
96,144,68147,1,0,0:0:0:0:
96,144,68463,1,0,0:0:0:0:
96,144,68779,1,8,0:0:0:0:
96,144,69095,1,0,0:0:0:0:
96,144,69253,1,0,0:0:0:0:
96,144,69410,1,0,0:0:0:0:
96,144,69726,1,0,0:0:0:0:
96,144,69884,1,8,0:0:0:0:
96,144,70200,1,0,0:0:0:0:
96,144,70516,1,8,0:0:0:0:
96,144,70674,1,0,0:0:0:0:
96,144,70831,1,0,0:0:0:0:
96,144,70989,1,12,0:0:0:0:
96,144,71305,1,0,0:0:0:0:
96,144,71463,1,0,0:0:0:0:
96,144,71542,1,0,0:0:0:0:
96,144,71621,1,0,0:0:0:0:
96,144,71779,1,8,0:0:0:0:
96,144,71937,1,8,0:0:0:0:
96,144,72253,1,8,0:0:0:0:
96,144,72568,1,8,0:0:0:0:
96,144,72884,1,8,0:0:0:0:
96,144,73200,1,8,0:0:0:0:
96,144,73358,1,0,0:0:0:0:
112,144,73516,1,8,0:0:0:0:
128,144,73831,1,8,0:0:0:0:
96,144,73989,1,8,0:0:0:0:
96,144,74147,1,8,0:0:0:0:
96,144,74463,1,0,0:0:0:0:
96,144,74779,1,8,0:0:0:0:
96,144,75095,1,0,0:0:0:0:
96,144,75410,1,0,0:0:0:0:
96,144,75568,1,0,0:0:0:0:
96,144,75726,1,0,0:0:0:0:
96,144,75884,1,8,0:0:0:0:
96,144,76042,1,0,0:0:0:0:
96,144,76358,1,8,0:0:0:0:
96,144,76674,1,0,0:0:0:0:
96,144,76989,1,0,0:0:0:0:
96,144,77147,1,0,0:0:0:0:
96,144,77305,1,8,0:0:0:0:
96,144,77463,1,0,0:0:0:0:
96,144,77779,1,0,0:0:0:0:
96,144,78095,1,8,0:0:0:0:
96,144,78253,1,0,0:0:0:0:
96,144,78410,1,0,0:0:0:0:
96,144,78568,1,12,0:0:0:0:
96,144,78884,1,0,0:0:0:0:
96,144,79042,1,8,0:0:0:0:
96,144,79358,1,8,0:0:0:0:
96,144,79516,1,0,0:0:0:0:
96,144,79674,1,8,0:0:0:0:
96,144,79831,1,0,0:0:0:0:
96,144,79989,1,0,0:0:0:0:
96,144,80147,1,8,0:0:0:0:
96,144,80305,1,0,0:0:0:0:
96,144,80463,1,8,0:0:0:0:
96,144,80621,1,8,0:0:0:0:
96,144,80779,1,0,0:0:0:0:
96,144,81095,1,0,0:0:0:0:
96,144,81410,1,8,0:0:0:0:
96,144,81568,1,0,0:0:0:0:
96,144,81726,1,8,0:0:0:0:
96,144,81883,1,0,0:0:0:0:
96,144,82200,1,0,0:0:0:0:
96,144,82357,1,8,0:0:0:0:
96,144,82516,1,8,0:0:0:0:
96,144,82673,1,0,0:0:0:0:
96,144,82831,1,8,0:0:0:0:
96,144,82989,1,8,0:0:0:0:
96,144,83147,1,8,0:0:0:0:
96,144,83305,1,0,0:0:0:0:
96,144,83621,1,12,0:0:0:0:
96,144,83937,1,8,0:0:0:0:
96,144,84095,1,0,0:0:0:0:
96,144,84410,1,8,0:0:0:0:
96,144,84568,1,0,0:0:0:0:
96,144,84726,1,8,0:0:0:0:
96,144,84884,1,0,0:0:0:0:
96,144,85042,1,8,0:0:0:0:
96,144,85200,1,0,0:0:0:0:
96,144,85516,1,8,0:0:0:0:
96,144,85674,1,8,0:0:0:0:
96,144,85831,1,0,0:0:0:0:
96,144,86147,1,0,0:0:0:0:
96,144,86463,1,8,0:0:0:0:
96,144,86621,1,0,0:0:0:0:
96,144,86779,1,8,0:0:0:0:
96,144,86937,1,0,0:0:0:0:
96,144,87095,1,8,0:0:0:0:
96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
96,144,88042,1,8,0:0:0:0:
96,144,88200,1,0,0:0:0:0:
96,144,88358,1,0,0:0:0:0:
96,144,88516,1,0,0:0:0:0:
96,144,88674,1,8,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated...
And finally, I can updated normally
Miramono
Hi! from modding queue...

MOD
[Easy]
00:04:673 (2) - move x:52 y:76
00:38:147 (1) - maybe change the shape of the slider to a perfect v then move x:96 y:252

[Garou's Normal]
00:15:726 (2) - add clap hitsound
00:16:042 (3) - head: remove clap hitsound
00:27:094 (6) - move x:216 y:160
01:01:200 (1) - ^ x:248 y:168
01:01:516 (2) - ^ x:140 y:192
01:23:621 (1) - ^ x:512 y:212
01:24:568 (2) - ^ x:412 y:152

[Luxo's Hard]
00:01:042 (1) - ctrl + G
00:01:358 (2) - ^
00:24:568 (4) - ^ then move x:76 y:124
00:25:989 (2) - move x:188 y:208
01:11:621 (3) - ctrl + G

That's all, hope I helped :D
HabiHolic
Hi.

[Easy]

00:00:253 (1) - add finish on the head. this start part..maybe

00:02:779 (1) - same (^)

00:04:673 (2) - no clap very awkward. so whistle add please

00:05:305 (1) - add finish on the head

00:07:831 - same (^)

00:09:095 - delete clap and whistle add please. only arrow

00:38:147 (1) - hmm. this NC don't need

00:42:568 (2) - clap please


[Garou's Normal]

00:05:305 (1) - hmm. clap/finish sound very bad. delete clap Please

00:12:884 - finish add?

00:15:726 (2) - clap?

00:30:884 (2) - same (^)

00:43:200 (1) - add finish

very good Normal diff but hitsound is lacking. so hitsound need supplementation


[Luxo's Hard]

00:24:568 (4) - flow is ctrl + g batter and olny head add clap

00:31:358 (3) - Ctrl + g

00:41:937 (2) - hmm. this flow vocal? i think so 00:44:147 (1,2,3,4) - this flow batter


[5eania's iNsane]

OD -1 하시는게 좋을듯요 전반적으로 맵 패턴이나 리딩이 좀 어렵다고 느끼기에 제안하는 것입니다.

00:14:463 (6,7,8) - 연타는 그닥 필요하지가 않을듯 합니다. 드럼 베이스가 들리는것도 아니고 해서

00:26:305 (3) - 흠.. 글쎄요.. 이건 Ctrl + g 하시면 좀 흐름은 좋아질 것 같네요.

00:29:305 (6,7) - 무슨 의도의 변속인지 의문을 던져봅니다.

00:29:937 (1,2,3,4,5) - 불륨이 노래에 비해서 히트사운드 소리가 너무 크다고 생각합니다. 소리를 줄이시는걸 제안합니다.

00:31:042 (2,3,4) - 3연타 말고 1/2 슬라이더나 1/2 비트스냅의 박자가 적당할듯 싶네요.

00:33:095 (4,5) - 개인적인 생각입니다만. 그냥 이런부분은 무난하게 1/1 슬라이더로 하는게 어떨까요?

00:45:410 (5) - Ctrl + g 해보셔요

01:02:621 (1,2,3,4,5,6,7) - 연타가 어색하네요

01:24:884 (1,2,3,4,5) - 패턴은 나쁘지 않지만 힛사때문에 좀 걸리네요 노멀 사운드로 통일시키는게 좋을것 같습니다.


Good Luck~
Akiyama Mizuki
fuck yeah it's dubstep! from my taiko modding queue.

Kantan
SPOILER
00:05:937 (8) - d, for keeping consistency with earlier notes.
00:26:779 (22) - k - vocal's pitch is actually higher than 00:26:147 (21) -
01:00:884 ~ 01:03:410 - This part lacks notes :<
01:14:779 (21,22) - reverse
01:28:831 (1) - Music ends at 01:33:726 - . Reduce a bit

Futsuu
SPOILER
00:18:726 (21) - k
00:52:674 (18) - d
00:55:831 (1) - K
01:00:095 (13) - d
01:05:937 (24) - K
01:17:305 (49) - ^
01:23:147 (61) - k

m1ng's Muzu <- Hey, just noticed that you became a BAT. Congratulations!
SPOILER
00:09:726 - 00:10:042 - How about adding notes following vocal? Trust me lol
00:54:095 (1) - k
01:05:779 (1) - ^
Awesome diff! Nothing much to poke at, and I love how you followed the song

Gnoc's Muzu
SPOILER
OD -1
00:04:042 - How about adding a note here? (d)
00:09:726 (1,2) - d or k
00:20:463 (50) - D
00:53:305 (5,6,7,8,9) - Too simple. Something like k dk kd would be better.
00:56:779 (7) - k
01:15:410 (95,96) - ^
01:28:674 (161) - K

Nardo's Oni
SPOILER
00:46:831 (281) - k?
00:58:516 (22,23,24,25) - ddk d is more like fitting the song
01:08:463 (94,95,96,97,98,99,100) - It seems a bit overmapped.

Actually, not bad diffs. But you should really care about the diff spread between Futsuu and Muzu, Muzu and Oni.
I mean, there isn't a big difference between Kantan and Futsuu, but, Muzu has 2.1x (That's a lot indeed.) more notes than Futsuu. And also, Nardo's Oni has 1.6x more notes than Muzu. This is kinda screwed up, I guess? There's case of unrank due to diff spread, so, you should get more diffs or at least discuss with GDers.
Good luck anyways ;)
Nardoxyribonucleic

bbj0920 wrote:

fuck yeah it's dubstep! from my taiko modding queue.

Nardo's Oni
SPOILER
00:46:831 (281) - k? Retained for pattern consistency as 00:41:779 (254,267) -
00:58:516 (22,23,24,25) - ddk d is more like fitting the song fixed
01:08:463 (94,95,96,97,98,99,100) - It seems a bit overmapped. Changed something simpler.

Good luck anyways ;)
Thanks for your mod~ :)

Update: http://puu.sh/b71UI.rar
PatZar

bbj0920 wrote:

fuck yeah it's dubstep! from my taiko modding queue.

Gnoc's Muzu
SPOILER
OD -1
00:04:042 - How about adding a note here? (d) added
00:09:726 (1,2) - d or k fixed
00:20:463 (50) - D fixed
00:53:305 (5,6,7,8,9) - Too simple. Something like k dk kd would be better.Fixed
00:56:779 (7) - k No, sorry :c
01:15:410 (95,96) - ^ (96) k
01:28:674 (161) - KFixed
Thanks for your mod ^^

Update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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96,144,86621,1,0,0:0:0:0:
96,144,86779,1,8,0:0:0:0:
96,144,86937,1,0,0:0:0:0:
96,144,87095,1,8,0:0:0:0:
96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
96,144,88042,1,8,0:0:0:0:
96,144,88200,1,0,0:0:0:0:
96,144,88358,1,0,0:0:0:0:
96,144,88516,1,0,0:0:0:0:
96,144,88674,1,12,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
Updated
5eania

Inyuschan wrote:

5eania's iNsane:

  1. It should be Insane, not iNsane, I guess xD Denied: are you read ranking criteria? really?
  2. That beginning seems a bit overmapped for me, lol. Denied: not overmapped.
  3. 00:24:253 (5) - NC. Fixed
  4. 00:33:095 (4) - ^ Denied: why?
  5. 00:56:937 (7) - ^ ^
  6. There are some sliders which SV has a bit sudden change but you didn't add NC, consider adding it in those sliders o3o THAT IS NOT RULE. STOP IT. SERIOUSLY.

TheDizzeY wrote:

5eania's iNsane
00:00:726 (3) - Curve...maybe
00:09:963 (1) - A little bit closer to the slider
00:12:884 (1) - Curve
00:44:779 (2,3) - Seperate
00:50:147 (2) - Blanket

All denied.

PuttyoU wrote:

[5eania's iNsane]
  1. 00:17:621 (8) - place suggestion
    img

    300,244,17621,2,0,P|291:290|308:333,1,95,0|2,0:0|0:0,0:0:0:0:
  2. 01:18:410 (2,3) - I think slider is the best.
    example

    376,312,78410,2,0,L|414:280,1,47.5
All denied

HabiHolic wrote:

[5eania's iNsane]

OD -1 하시는게 좋을듯요 전반적으로 맵 패턴이나 리딩이 좀 어렵다고 느끼기에 제안하는 것입니다.Denied:일단 잘 모르겠네요. 좀 더 모딩이 들어오면 다시 생각해보겠습니다.

00:14:463 (6,7,8) - 연타는 그닥 필요하지가 않을듯 합니다. 드럼 베이스가 들리는것도 아니고 해서 Fixed

00:26:305 (3) - 흠.. 글쎄요.. 이건 Ctrl + g 하시면 좀 흐름은 좋아질 것 같네요. Denied: 일단... 스킵. 다른 패턴 생각해보겠습니다.

00:29:305 (6,7) - 무슨 의도의 변속인지 의문을 던져봅니다. Denied: 굳이 의미 부여를 할 필요는 없다고 생각합니다. Vocal 다음의 Instrument 부분이니까 별로 상관 없을 거 같기도 하네요.

00:29:937 (1,2,3,4,5) - 불륨이 노래에 비해서 히트사운드 소리가 너무 크다고 생각합니다. 소리를 줄이시는걸 제안합니다. Fixed

00:31:042 (2,3,4) - 3연타 말고 1/2 슬라이더나 1/2 비트스냅의 박자가 적당할듯 싶네요. Fixed

00:33:095 (4,5) - 개인적인 생각입니다만. 그냥 이런부분은 무난하게 1/1 슬라이더로 하는게 어떨까요? Denied: 별로 아이디어가 없고, 저는 이게 더 낫네요.

00:45:410 (5) - Ctrl + g 해보셔요 Denied: 지금 게 제 의도입니다.

01:02:621 (1,2,3,4,5,6,7) - 연타가 어색하네요 Fixed

01:24:884 (1,2,3,4,5) - 패턴은 나쁘지 않지만 힛사때문에 좀 걸리네요 노멀 사운드로 통일시키는게 좋을것 같습니다. Fixed
fixed .osu : http://nitori.in/XD0e
AxelHino
Hi~ :) From mod queue

Kantan
00:55:200 - end spinner here so that players will have more time to react to the note after it
01:28:831 (1) - i personally don't like the idea of a spinner after a note right in the ending of a song. Either it's a sole note, or a sole spinner starting from 01:28:674 . This is a pretty subjective one, so i don't mind if you leave it as it is.

Futsuu
00:15:095 (12) - change to d. repeating k k d k d three times might get boring
00:55:200 - end spinner here so that players will have more time to react to the after it.
01:01:200 (15) - change to d to differ itself from the k note before it.
01:28:831 (1) - same as kantan

m1ng's Muzukashii
00:37:989 (1) - change to k. to differ itself from the previous d k d d patterns
01:28:831 (1) - same as kantan/futsuu.

i like the stable rhythm in this diff

Gnoc's Muzukashii
00:43:674 (134) - why not a D?
00:59:621 (23,24,25,26) - change to d k d k. i feel starting a pattern with a k sounds a bit weak (at least in this part)
01:00:253 (27) - change to d and move to 01:00:253 (27) continuing from above.
01:03:884 (43,44,45,46,47,48,49,50,51,52,53,54,55) - a bit too long imo. try cutting it somewhere?
01:28:831 (1) - (same as previous diffs)

Nardo's Oni
00:45:252 (271) - delete to differentiate from previous pattern (tiny suggestion)
00:59:621 (31) - delete. having notes non-stop from 00:57:253 feels a bit lenghty imo.
01:09:726 (103) - delete. (reason same as above, but from 01:09:726 (103) )
01:28:831 (1) - (same as previous diffs)

overall nice map. the spinners in the end are just suggestions so again, it's okay to leave it as it is. good luck for rank~
ReySHeL
hi from my queue.

[Nardo's Oni]
  1. 00:24:805 - remove this note. o o o ooooo pattern is good and vocal will be follow too. same as 00:21:884 (116,117,118,119,120,121,122,123) - 00:34:200 (203,204,205,206,207,208,209,210,211,212,213) -

[Gnoc's Muzukashii]
  1. 00:09:726 (1,2) - remove finish. there is no need to emphasize.
  2. 00:55:831 - add finish. kiai start here and strong sound.
  3. 01:17:305 - add finish and 01:17:463 - remove this note. because sound ends here 01:17:305 - if you fix it, 01:16:042 - add finish plz.

[m1ng's Muzukashii]
  1. 00:20:147 - k. because sound the same as 00:19:831 -

[Futsuu]
  1. 00:09:095 - remove finish. its not strong sound here.
  2. 01:16:042 - add finish. follow the big cymbal.

[Kantan]
  1. 00:09:095 - same as Futsuu.
  2. 01:03:884 - remove. this is too hard in Kantan, please fix it.

good luck.
Nardoxyribonucleic

AxelHino wrote:

Hi~ :) From mod queue

Nardo's Oni
00:45:252 (271) - delete to differentiate from previous pattern (tiny suggestion) changed 00:45:094 (270) - to k instead.
00:59:621 (31) - delete. having notes non-stop from 00:57:253 feels a bit lenghty imo. The note could make the flow of notes smoother, so no change here.
01:09:726 (103) - delete. (reason same as above, but from 01:09:726 (103) ) ^
01:28:831 (1) - (same as previous diffs) There is no contradiction between the single note and the spinner. The big don follows the stressed sound and the spinner represents the stretch of the music.

overall nice map. the spinners in the end are just suggestions so again, it's okay to leave it as it is. good luck for rank~
Thanks for your mod~ :)

ReySHeL wrote:

hi from my queue.

[Nardo's Oni]
  1. 00:24:805 - remove this note. o o o ooooo pattern is good and vocal will be follow too. same as 00:21:884 (116,117,118,119,120,121,122,123) - 00:34:200 (203,204,205,206,207,208,209,210,211,212,213) - fixed

good luck.
Thanks for your mod~ :)

Update: http://puu.sh/b8Keo.rar
mliencheng
Hi, sorry for being late.

Taiko mod from my mod queue request :)



[ Futsuu]

00:19:042 change to k sounds better I think, it's similar to the preceding note (k)

01:03:884(21,22,23) are these necessary ? It doesn't sounds convenient here, it's somehow like the inner voice of the music.

01:16:042 K, with high vocal, I prefer changing it to big kat
01:16:516(48,49) k k , same vocal as above, kat

[ m1ng's Muzukashii]

00:22:831 k ? To show contrast with the vocal pitch of it's next note ( 00:22:989 )
00:30:410 ^
01:05:779 ^
01:08:305 ^

00:54:095(1,2) k k or d k fits better I think

[ Gnoc's Muzukashii]

00:12:568 k , doesn't this sounds like it's previous note ?
01:25:200 ^

[ Nardo's Oni]

00:13:989 k, same sound as 00:13:674
00:16:516 k

00:27:253 k, high vocal I prefer kat :)
Nardoxyribonucleic

mliencheng wrote:

Hi, sorry for being late.

Taiko mod from my mod queue request :)

[ Nardo's Oni]

00:13:989 k, same sound as 00:13:674 Nope, the music at 00:13:673 (67) - has a higher pitch than that at 00:13:989 (70) - , so d would be better imo.
00:16:516 k similar to ^

00:27:253 k, high vocal I prefer kat :) As the vocal is lower-pitched than 00:27:094 (153) - , d would be fine imo.
Thanks for your mod anyway~ :)
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