- General
Please end kiai on white ticks, because that is more logical due to music's nature.
Remove Hatsune Miku - Mikumikumiku (Yales).osb from the song's folder
[Insane]
00:04:787 (1,2,3) - you could add some soft whistles here 00:05:120 (3) - on head
00:06:114 (1,2) - same
00:07:772 (2) - clap on head
00:10:755 (1) - finish on head
00:13:240 (3) - consider moving it to x:120 y:115
00:16:391 (4,5) - consider moving (4) to 426|245 and making a jump by moving (5) to 263|138, because current pattern doesn't really flow good
00:19:706 (2) - why don't you increase the spacing here by 0.1, like you did at 00:21:529 (6,7) - ? It looks better
00:20:700 (1,2,3) - ↑
00:20:700 (1,2,3) - increase spacing please, it looks messy
00:23:682 (2) - rotating it counterclockwise (say, 20°) will make it look better, mainly because it will point to (3)'s beginning, not the end
00:25:008 (2) - same as above (but clockwise now)
00:26:998 (4,5) - I really dislike how it flows, also it seems like music grows here, so you can emphasize it by moving (4) to 180|326 and (5) to 98|255 or so. And if you accept this, move 00:27:330 (1) - to 203|219 or so:
00:27:330 (1,2) - why the jump, all of a sudden? The music does not call for that, and it pops up quite unexpected
00:28:159 (1,2,3,4) - this sounds to me pretty much like 2 + 4 1/4th notes: (spoilerbox) consider listening more carefully and removing these unneeded 1/4th sliders
00:28:987 (1) - you most likely don't need a new combo here, it's not that significant
00:30:645 (5,6,7,8) - kinda nazi, but well, what about changing patter like that: (spoiler) it'll make it looks better ingame
00:35:949 (3,4) - why the jump, all of a sudden? Once again, the music does not call for that
00:43:903 (1,1,1) - although the comboing makes sense, the player could think each of these has a different velocity
00:46:556 (4) - it needs more movement. Move it to 243|287 and after this 00:46:888 (7) - ctrl + g this(also check the stack)
00:55:175 (1) - you obviously skipped a finish here
00:56:501 (6) - should have put a new combo here to follow music; pattern comboing is not really a thing you should follow
01:00:479 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - after you listen closely to the music, you'll notice you forgot to put the claps in appropriate places:
- 01:00:645 (3,5) -
- 01:01:141 (9,11) -
- 01:01:639 (15,17) -
You can check the next stream yourself and try applying the claps there
01:01:142 (9) - nc
01:02:551 (6) - same
01:03:131 (1,2,3,4) - I don't see there a real need to add such a pattern, *especially* its variation with stacked slider: 01:03:461 (3,4,1,2) -. They serve no real purpose, I am afraid
01:05:120 (1) - I am pretty sure this slider should be rather slowed down that sped up, because there are only vocals followed by the new part (which should have a faster velocity)
01:05:451 (1) - same as above. Even a stack of two notes could work better than the speed-up
01:10:590 (1) - I don't get why you added a new combo here. If you are going to emphasize the next part, you should remove NC from 01:10:920 (1) - and add it exactly on downbeat, 01:11:087 (3) -
01:15:893 (7,8,1) - it clearly sounds as two 1/4 triplets. Please remove (1) and do the following:
01:23:352 (6) - I'd appreciate if you moved it fr
01:25:672 (1,2,3) - consider compressing the jump
01:26:335 (1,2,3,4) - same as above. You don't need half-screen jumps that are this big
01:27:330 (1,1) - vocals, yes, I can understand you, but the1/4s here... Well, I have two suggestions: either add triplet with 1/2 slider (spoiler), or (preferably) add a single triplet (two more notes at 01:27:495)
01:28:324 (1) - this is unneeded and should be replaced with a single note. There's nothing like 1/8 in the song itself
01:43:076 (2,3,4,5,6) - there is a clear overmap; you could place this, trying to follow the sounds at 01:43:159 (3,4). After listening to the music, you'll find out that 01:43:076 (2,5) need to be removed. If anything, you can start a slider with length of 3/4 at 01:42:910 (1) - to follow the empty space
01:53:518 (2,3,4) - and again, there is no sound at 01:53:682 (2), so that shouldn't be a triplet
01:54:345 (8) - same, there's nothing on the red tick, meanwhile there IS a clear and audible sound in the middle of the slider, which you prefer to hide for some reason. Please don't and map it instead
01:59:319 (4,5,6) - remove the note in the middle, as it's unnecessary and mapped to no sound
02:00:148 (11) - how about using soft additions? By the way, it should have a new combo (remove it from the next slider)
02:02:302 (2) - rotate it a little for a better visual experience: (you know where) (you could also increase spacing here a bit)
02:03:131 (1,2) - could be problematic to read; consider unstacking with the previous note
02:05:286 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1,2,3,4,5,6,7,8,9,10,11,12) -
this is 1/2, and not 1/4 by any means! Remove the overmap and replace it with something 1/2-ish
02:08:103 (1,2,3,4,5,6,7) - I'd rather NOT put there something that one usually sees only on tough maps like Pretender
02:09:098 (7,1) - this is a no-go. Please, reduce the jump; halving it is a good option
02:09:264 (1,3) - new combo should be on 3, not 1
02:12:744 (1,1,1,1) - I'd appreciate if you compressed the whole pattern, moving sliders closer to its center. There's no need to space them out that wide
02:13:407 (1) - wow, I love the way how this clap+whistle combination sounds, try to continue adding it till 02:18:545 (1) - this part starts. Use it to all simmilar parts (kiai's beginning) Also don't forget about other diffs
02:14:401 (1,2,3,4,5,6,7) - well, this pattern looks soo random... Try to swap 02:15:230 (6,7) - and make a square with these circles 02:14:899 (4,5,6,7) -
02:18:711 (3,4,5,6) - you could improve this... They don't even form a proper circle (neither any other pattern):
02:20:037 (1,2,3,4) - ↑
02:23:019 (5) - I'd replace it with notes. Why the repeat? It doesn't even properly follow the vocals, which are pretty short here.
02:26:666 - there should be a hit object one is able to hit, along with a new combo marker. Remove the repeat, please
02:35:450 (1) - the repeats are unsnapped. Moreover, the slider must be started at 02:35:286 (1) -, as that is the moment where the respective sound appears in music. Also, it's 1/4
02:42:577 (1,3) - move these a tiny bit down, as they're probably touching the HP bar. Don't forget to remove the other notes around as well
02:43:573 (4,5) - the movement here is really bad and can be fixed by reversing (5). By the way, it shouldn't end on the downbeat (big white tick)
02:54:181 (6) - rotate it a bit counterclockwise (say, 30 degrees) for a better play experience
02:54:181 (6,1) - consider reducing the jump
02:56:500 (3,4) - could you please swap them for a better playability? Look what I have in mind:
02:57:164 (1,1,1,1) - hey, that's cool. One of the few moments I enjoyed
03:01:805 (1) - consider adding a drum finish on the head
03:03:461 (2,3,1,2) - try this:
03:07:772 (1,2,3,4) and 03:09:097 (1,2,3,4) - refer to 02:18:711 (3,4,5,6) -
03:11:417 (4,1) - the sudden stack kills all the movement, so please, unstack
03:17:717 (5,6,7,1) - there should be 1/4 again
03:24:512 (1) - this is 1/6 and not 1/8; please do fix
03:27:909 - it is weird that you skipped a beat here. Don't you favour jumps!
03:28:986 - there should be a hit object one is able to hit, and also a new combo, because the music asks for it
03:29:816 (7,8,9,10,11,1) - these triplets should be a single stream with no gap in between
03:33:461 (5,6,7,8,9,10,11,12) - same as above
03:38:932 (9) - you should add NC to denote 1/4th jumps
03:45:230 (1) - there should be no slider. If you think otherwise, start it on 03:45:065 (2) - because this is the only suitable moment for that. Warning: 03:45:727 (2,1) - is different and mapped correctly
03:47:551 (7) - add NC, the music calls for it
03:50:203 (1,2,3) - in fact, there should be 2 triplets with a 1/2 gap, but not these sliders
[Hard]
OD+1 is a must!
00:08:601 (4) - there's a downbeat you end the slider on, and I insist on mapping it. In other words, like I said before, "there should be a hit object one is able to actually hit"
00:21:363 (3) - replace with the following: (spoiler), because this is how music actually goes
00:49:871 (1,2) - unstack it please and make consistent spacing with 00:50:369 (2,3,4,5) -
00:53:518 (1,7) - the best solution would be to make these half as long and then map the downbeats you managed to skip. Please note this issue appears often enough, and, seeing that you tend to skip the first measure of the new part in music, I'd recommend to go through your map and do a thorough check yourself
01:05:120 (1,2,3,4) - increase volume here to 30 or 40%, change sampleset to soft and add whistles on all of these circles. I'd also probably replace these with two sliders, because there is only voice with no background music
01:05:783 (1) - same hitsounds suggestion as on Insane
01:06:280 (2) - move it down a bit to decrease the jump
01:10:921 (1,3) - new combo should be on 3 and not on 1
01:19:043 (2,3,4) - make the spacing here equal
01:52:026 (4,1) - isn't it too much of a jump for Hard?
01:53:186 (4,1) - ^ (please also note it may be less comfortable to follow)
01:53:518 (1,2,3) - same here; nerf the spacing a bit
01:57:496 (1,2) - move it a bit lower and stack them like that, for the sake of readability :
02:18:048 (7) - move it higher please
02:27:827 (8,1) - if you reduce spacing just a little, it'd be perfect
02:32:468 (2,3) - ^
02:35:949 (1,2) - maybe it's just me but this stack looks messy, check it please
02:45:229 (1) - a 3/4 slider with three repeats may be problematic to follow. Consider splitting it in two:
02:48:380 (2,3) - the previous slider sends me up and a bit left, but you put (3) on the right, and this is what makes me feel quite incomfortable when playing this part. If you could map it so that I don't have to break the flow of my movement, that'd be just great. For example:
02:51:860 (1,2) - I'd rather not put the second slider there, because in order to follow it you have to move in the direction that is opposite to the one (1) sends you in. A possible fix:
02:54:512 (1,2,3,4) - you could improve the visual experience by making any nice pattern that doesn't look unnatural, for example (if you insist on keeping these sliders going over the same place), this:
03:24:512 (1) - since it's only a repeat, you can safely turn it into 1/6th one, like you are supposed to do on Insane
03:27:164 (2,3,4,1) - could we please avoid returning the same way using the same pattern, copied and pasted?
03:45:562 (2,1) - use auto stack here please
03:51:529 (1,1,1) - to keep a nice curve of 03:50:203 (1,2,3,1,2,3,4) -, you could send these to the top right corner:
[Normal]
I would keep the very last kiai fountain, although it's an easy difficulty.
00:15:395 (7) - you forgot nc. Also, if you want to keep that little appendix on its end (this also goes for 00:16:722), you should have put the next slider under it, not somewhere on the right, or left, else it looks useless
00:27:993 (5) - since 1/4 in music starts 00:28:158 (1) - here it might to hard to play correctly for new players. It could be great if you turned (5) into a slider to mask 1/4s, because they're pretty much noticeable
00:32:634 (1,2,3) - move it to 370|94 to make it more comfortable to follow. 00:33:297 (4) - don't forget to check spacing after you move it
00:36:280 (5) - there is a finish hitsound on the end, but the end itself can't be played by clicking it; a solution would be shortening this slider and adding a note right after
01:22:689 (3) - same as above (downbeat issue). You can hear the vocals rising and it would be nice to map the beat in question @ 01:23:019
P.S. Although some (only *some*) of such patterns are fine, most of the time you want to map downbeats and almost never skip them.
01:26:998 (1,2,3) - add NCs for consistency with insane and hard
02:34:623 (1,2,3) - same as above
02:09:761 (5) - no! This should be at 02:09:428. Remap the previous slider, please; shorten it, if necessary
02:57:164 (1,2,3,4,1,2,3,4,1) - well, you know it plays bad and will likely cause players to break their combo, so please change last four slider to 1/1 notes; this will not break anything, as there are clear drums in the music
03:14:070 (3) - have you ever thought of turning this into two 1/2 notes to fit the vocals? Should cause no readability problems
03:23:682 (1,2,3,4) - NCs for consistency with insane and hard
03:24:014 (2,3) - consider removing finish
03:26:998 (4) - downbeat issue
03:51:529 (1,2,3) - NCs for consistency with insane and hard
[Easy]
Just like on Normal, I would keep the very last kiai fountain, although it's an easy difficulty.
00:04:788 (1,2,3,4) - avoid overloading Easy's beginning and simply do this:(spoiler) (remember: you don't have to map *all* sounds, only the most significant ones)
00:10:755 (2) - downbeat issue you can easily fix by removing a repeat and adding a note afterwards
00:18:048 (1) - you could improve its shape:
00:58:821 (2) - you should add a note here because these beats are too strong to be mapped with a slider
01:17:385 (2) - I'd move it to the right for a better movement
01:26:998 (1,2,3) - NCs for consistency with insane and hard (now with Normal, too!)
01:40:258 (3,1,3) - well, that's... interesting! However, they don't seem to fit each other (especially the last two). Mind simplifying them?
02:09:429 (4) - shape suggestion:
02:15:396 (5) - downbeat issue
02:16:722 (2) - rotate it a bit counterclockwise for a better movement
02:34:623 (1,2,3) - these NCs again
02:43:573 (2) - sorry to say, but there's a downbeat issue again. If you hear finish but can't actually hit it, chances are there's something wrong with beats placement
02:45:230 (1) - same; removing a repeat helps
02:51:529 (1) - and again
02:53:186 (1) - and again (seriously, man)
02:59:152 (2,3,1) - add NCs for consistency with insane and hard
03:18:380 (1,3) - make them a bit more symmetrical
03:23:352 (4) - just saying, you could remove this to emphasize the next four notes
03:23:682 (1,2,3) - add NCs for consistency with insane and hard
03:51:529 (1,2,3) - same as above