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One Direction - Diana

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Dariano
Green letter means that one suggestions depends on the other one.

[Midnight Memories]

Intenta esto (Te recomiendo que hagas todo primero y lo escuhes y luego decidas, en mi opinión se escucharía mejor):
00:15:765 (1) - Pon un whistle aquí. (Comienzo del slider)
00:16:463 (3) - Quita el whistle de aquí y ponlo aquí 00:16:637 (4) - (Comienzo del slider)
Eso es para hacer que el ritmo concuerde más con esta parte 00:17:335 (1,2,3,4,1,2,3) -
00:21:346 (1) - Agrega un whistle en el comienzo del slider.
00:22:044 (3) - Mueve el whistle al final del slider

Y obviamente seguir haciendo eso en las demás partes.
00:25:358 (4) - Lo siento overmapped, creo que deberia ser un circulo y ya.
01:15:591 (4) - Same as above
00:35:649 (2) - 00:36:172 (5) - Add whistle sound
00:35:997 (4) - Quita este whistle sound y seria un buen intro para el coro.

01:25:707 (1,2,3,4) - Same as above
01:26:056 (3,4) - Yo borraría el (4) e hiciera el (3) un reverse slider que termine en 01:26:404 - y agregar una nota aqui 01:26:753 - Así se iria mucho mas con la canción y no pareciera sobremappeado.
02:50:823 (5) - Creo que esto está deforme o.O, échale un vistazo.

[Tough]

01:25:707 (5,6,7,8) - Lo mismo que en la midnight memories
02:22:639 - Si mueves el tick rojo a 40,48 se viera mejor imo.
Si decides hacer eso recuerda hacerlo aqui tambien 02:20:823 (4) -

[Bakari's average]

00:36:870 (1,2) - The distance between these two is bad, I could feel it while playing the map and it is kind of confusing.
01:27:102 (1,2) - The distance is wrong too. I don't know if you wanted to make some effect here but the thing is that in the first one the distance is too short but in the second one is it too large.
01:32:684 (1) - Move it to 56,116 for a bette spacing and symmetry with 01:31:986 (5) - (Being (6) the axis)
02:48:032 - You missed some notes or a slider here? If not why dont you make 02:49:428 (5) - a NC
If you're doing that, remove NC here 02:50:823 (1) - and put it 02:51:870 (4) - .



[Relaxing]

00:05:997 (3) - *Slidergasm*
00:35:474 (3) - Por que no lo Ctrl + >? Asi como está se siente incómodo :x

As always, a beautiful map Gero and Bakari, you guys are awesome.
~Star~
Mao


Requested by ingame PM~ Sorry for the delay q_q


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Maybe it's just me but Color 3 and 5 look too similiar in my eyes. Please try to diffrence them a bit more.

Relaxing
  1. 00:27:800 (4,1,2) - /Minor/ - You may want to adjust your spacing here a bit. Looks really uneven o/
  2. 01:05:823 (3,4) - Try to move this more left like this to get a smoother flow from the previous objects into it.
  3. 02:11:056 (2) - I would rather stack this Circle with 02:07:567 (3) - 's head/tail in order to improve the flow by letting 1 point onto 2.
  4. 02:48:032 (1,2,1) - Well, 2's location breaks the flow of the pattern here due to an unintuitive movement here. It would feel much more natural if you'd place it lower like this.
  5. 02:55:009 (2) - I'd change the rhythm here a bit since I don't think it fits that the slider covers two completely different sections in the Song. I've discussed this with Desperate and we came to the conclusion that the Slider should start at 02:56:404 - to just cover this section. Example
  6. Not much to say here. I love your Slidershapes <3 Very clean diff, good job! :3

Bakari's Average
  1. Watch your overall spacing a bit better. You seem to vary a lot with your 1/2 which can be seen at 01:13:149 (1,2,3,1) - for example where the spacing is really uneven. If you want to use little gaps between 1/2 Objects by using a higher DS then please be consistent with what you're doing :<
  2. 00:20:474 (2,3) - Hm, these two feel a bit too far apart. Try to move them a bit closer.
  3. 00:27:277 (4,5) - Maybe it's just me but the gap here feels a bit weird to me due to the strong vocals on the red tick being ignored. I actually hit 5 too early which made me sliderbreak. Perhaps you can try to add a repeat to in order to cover this. Example
  4. 00:53:614 (1) - Why do you suddenly use 1,20 ~ 1,30 Spacing for the following objects? It looks not really intentional to me :V
  5. 01:19:777 (2,3) - /Minor/ - Consider to lower 3's position a bit like this to get a smoother flow from the previous object into it.
  6. 01:27:451 (2) - Meeh, it feels weird that 01:27:800 - is ignored in this Kiai even though it's mapped in all the other Kiais. I mean variety is good but it feels odd that such strong vocals are ignored. So therefore I suggest you something like this. (Same applies to 01:37:218 (4) - )
  7. 01:38:265 (1) - I feel like doing this would improve the flow a lot here due to a more fluent movement from 01:37:218 (4) - into it. I'm not sure if it's just me though :V
  8. 02:47:684 (4,5) - What happened here? o-o This gap feels really unintentional since it is really inconsistent with your overall object density and you've also ignored some really important notes with that. My suggestion would something like this or this.
  9. Cool diff Baka-chan \w/ Also I'm not a fan of the inconsistent 1/2-Spacing. You may want to make some adjustments there :/

Tough
  1. You have some objects touching and overlapping the HP-Bar. Please check your diff and adjust it a bit.
  2. 00:37:567 (3,4,5) - Even if it looks nice that 4 is placed on the y-Axis, it would flow way better if you'd place them like this due to a more intuitive flow already introduced by 3's shape.
  3. 00:56:056 (7,8,1) - Meh, the transition form the curve built by 7 and 8 into 1 feels harsh. IMO, it plays way better if 1 follows this curve which can be achieved by slightly rotating the Slider like this in order to improve the flow.
  4. 01:04:777 (1,2) - Both, the clap and the vocals at 01:05:125 - seem to be rather strong which makes it feel weird to be mapped with a Slidertail. Therefore I suggest you to do it as in the Insane by mapping it with two 1/2 Sliders in order to get these strong vocals/clap clickable. Example
  5. 01:12:277 (6) - Perhaps you can rotate the Slider like this in order to let the Slider's track follow the line built by the previous objects which would improve the flow a lot.
  6. 01:20:474 (5,6,7) - The rather small distance between 6 and 7 compared to the higher distance between 5 and 6 slows the player down considering that this is part of the same pattern. Maybe you can try thia to make the pattern feel more natural.
  7. 01:36:172 (4,5) - I'm not sure if it's just me but mapping the big white downbeat with the Slider's tail doesn't seem to fit here due to the strong finish-like sound on it. A 1/1 Gap would feel better if you ask me.
  8. 01:49:253 (4,1) - Hm, maybe you could move 4 a bit to even out the spacing and get a cool square shape. Example
  9. 02:42:451 (1) - Probably you could rotate this about -25° (Selection Centre) to 1. make the curve out of the previous objects flow better into the Slider's track and 2. to create a bit of a circular shape with 02:41:928 (5,6) - .
  10. 02:46:288 (3,4,1) - The triangular pattern here looks really uneven which doesn't really fit the very clean appearance of your map. Therefore I suggest you to either even out the spacing by using 1,40 DS or to relocate 02:45:242 (1) - to get 02:46:463 (4) - 's position right for an equal 1,20 DS.
  11. Clean and well done Diff. As always: Nice usage of symmetry :3

Midnight Memories

  • Note: Everything from the first Kiai goes for the Second one as well due to the Copy/Paste.
  1. 00:16:986 (5) - Perhaps you can place this Slider like this to get a diamond with the previous objects. Just an idea so feel free to deny it :3
  2. 00:33:904 (3,1) - /Highly Suggested/ - Are you sure about this 5,19 DS Jump here? It feels really out of place and surprising in this rahter calm section. Please consider to lower the spacing here to at least 3,5 to fit the rest of the section better and to get rid of this unintuitive giant jump.
  3. 00:41:056 (5) - Why didn't you place a NC here? Missing it here feels inconsistent with your NC pattern so therefore consider to add it.
  4. 00:45:067 (7,1) - Having 7 end on the big white Tick feels kinda weird since the note there is very strong and even emphasized by the finish. Maybe you can CTRL+G this rhythm-wise to get a clickable action on the big white tick in order to make it fit the music much better. (Same applies for 02:19:951 (7,1) - )
  5. 00:50:823 (1,2,3,4,5,6,7,8,1) - Maybe it's just me but the pattern felt unnatural while playing it due to the sudden DS increase and especiall that 00:52:218 (1) - comes right after 00:52:044 (8) - which slows the player down since s/he still has the rather fast movement from the jump. That makes the pattern feel unintuitive and therefore I suggest you to do a more consistent spaced thing like 02:25:707 (1,2,3,4,5,6,7,8) - that fits way better.
  6. 01:07:044 (7,8,1) - Consider to place 8 somehow like this in order to get the flow into 01:07:567 (1) - much smoother by not interrupting the movement by 8's position.
  7. 01:16:288 (3) - It feels like that the movement to the right in order to hit this Slider's head doesn't really work due to the movement between 01:15:591 (4,1) - gives the player the feeling to move in a straight movement. Try to place this somewhere around 377|30 to get it in a line with the previous objects to improve the flow a lot.
  8. 02:31:114 (5,1) - Please consider to lower the Spacing between these to 2,00 to be consistent with the other Jumps in this Kiai. As it is for now it feels really unintuitive and surprising for the player since the jump is just so large >.< (Also the jump is incosnistent with 00:56:056 (4,1) - and the one in the second Kiai) Example
  9. 02:39:486 (5,1) - I guess you want to keep your symmetrical Slider here but the flow from 5 into this could be much better since the transition doesn't really work because 1 is curved so strong. If you don't want to keep the Slider's symmetry I suggest you to try this. Otherwise, if you want to keep the shape, you can try to lower the postion of/rearrange 02:39:311 (4,5) - to make the flow into 1 more fluent.
  10. 02:45:242 (1,2,3) - /Minor/ - Try to even out the spacing here. Looks a bit untidy like this :V
  11. Very nice and clean diff but some jumps really have to be simplified as they are just too much which makes them feel unnatural, surprising and inconsistent with the rest.

Nice set, go find some BATs /o/ Please reply! I hope it was helpful and good luck! :3
Myxo


~ Bubbled ~

EDIT: Shit, it didn't work
Topic Starter
Gero

Desperate-kun wrote:



~ Bubbled ~

EDIT: Shit, it didn't work
OMG OMG OMG, Thank you so much ♥

Mao wrote:

Mod is going to be here soon /o/

Don't bubble maps before I modded, k? Popped
You're so evil xD Nuke my map please (?)


EDIT:

Mao wrote:



Requested by ingame PM~ Sorry for the delay q_q


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Maybe it's just me but Color 3 and 5 look too similiar in my eyes. Please try to diffrence them a bit more.
I don't think so

Relaxing
  1. 00:27:800 (4,1,2) - /Minor/ - You may want to adjust your spacing here a bit. Looks really uneven o/ Fixed
  2. 01:05:823 (3,4) - Try to move this more left like this to get a smoother flow from the previous objects into it. nah, it's fine for me
  3. 02:11:056 (2) - I would rather stack this Circle with 02:07:567 (3) - 's head/tail in order to improve the flow by letting 1 point onto 2. Fixed
  4. 02:48:032 (1,2,1) - Well, 2's location breaks the flow of the pattern here due to an unintuitive movement here. It would feel much more natural if you'd place it lower like this. Fixed
  5. 02:55:009 (2) - I'd change the rhythm here a bit since I don't think it fits that the slider covers two completely different sections in the Song. I've discussed this with Desperate and we came to the conclusion that the Slider should start at 02:56:404 - to just cover this section. Example Nice catch guys ~
  6. Not much to say here. I love your Slidershapes <3 Very clean diff, good job! :3

Tough
  1. You have some objects touching and overlapping the HP-Bar. Please check your diff and adjust it a bit.
  2. 00:37:567 (3,4,5) - Even if it looks nice that 4 is placed on the y-Axis, it would flow way better if you'd place them like this due to a more intuitive flow already introduced by 3's shape. Fixed
  3. 00:56:056 (7,8,1) - Meh, the transition form the curve built by 7 and 8 into 1 feels harsh. IMO, it plays way better if 1 follows this curve which can be achieved by slightly rotating the Slider like this in order to improve the flow. Nah I prefer my current one
  4. 01:04:777 (1,2) - Both, the clap and the vocals at 01:05:125 - seem to be rather strong which makes it feel weird to be mapped with a Slidertail. Therefore I suggest you to do it as in the Insane by mapping it with two 1/2 Sliders in order to get these strong vocals/clap clickable. Example Fixed
  5. 01:12:277 (6) - Perhaps you can rotate the Slider like this in order to let the Slider's track follow the line built by the previous objects which would improve the flow a lot. ^
  6. 01:20:474 (5,6,7) - The rather small distance between 6 and 7 compared to the higher distance between 5 and 6 slows the player down considering that this is part of the same pattern. Maybe you can try thia to make the pattern feel more natural. I did this because I want to keep a line like this
  7. 01:36:172 (4,5) - I'm not sure if it's just me but mapping the big white downbeat with the Slider's tail doesn't seem to fit here due to the strong finish-like sound on it. A 1/1 Gap would feel better if you ask me. I'm not sure to change it because I wanna keep my symmetry.
  8. 01:49:253 (4,1) - Hm, maybe you could move 4 a bit to even out the spacing and get a cool square shape. Example
    I prefer to keep my diamond, I hope you don't mind
  9. 02:42:451 (1) - Probably you could rotate this about -25° (Selection Centre) to 1. make the curve out of the previous objects flow better into the Slider's track and 2. to create a bit of a circular shape with 02:41:928 (5,6) - . ^
  10. 02:46:288 (3,4,1) - The triangular pattern here looks really uneven which doesn't really fit the very clean appearance of your map. Therefore I suggest you to either even out the spacing by using 1,40 DS or to relocate 02:45:242 (1) - to get 02:46:463 (4) - 's position right for an equal 1,20 DS. I really like how is it now, sorry
  11. Clean and well done Diff. As always: Nice usage of symmetry :3

Midnight Memories

  • Note: Everything from the first Kiai goes for the Second one as well due to the Copy/Paste.
  1. 00:16:986 (5) - Perhaps you can place this Slider like this to get a diamond with the previous objects. Just an idea so feel free to deny it :3 Fixed
  2. 00:33:904 (3,1) - /Highly Suggested/ - Are you sure about this 5,19 DS Jump here? It feels really out of place and surprising in this rahter calm section. Please consider to lower the spacing here to at least 3,5 to fit the rest of the section better and to get rid of this unintuitive giant jump. Fixed
  3. 00:41:056 (5) - Why didn't you place a NC here? Missing it here feels inconsistent with your NC pattern so therefore consider to add it. Fixed
  4. 00:45:067 (7,1) - Having 7 end on the big white Tick feels kinda weird since the note there is very strong and even emphasized by the finish. Maybe you can CTRL+G this rhythm-wise to get a clickable action on the big white tick in order to make it fit the music much better. (Same applies for 02:19:951 (7,1) - ) I prefer to keep it at this way
  5. 00:50:823 (1,2,3,4,5,6,7,8,1) - Maybe it's just me but the pattern felt unnatural while playing it due to the sudden DS increase and especiall that 00:52:218 (1) - comes right after 00:52:044 (8) - which slows the player down since s/he still has the rather fast movement from the jump. That makes the pattern feel unintuitive and therefore I suggest you to do a more consistent spaced thing like 02:25:707 (1,2,3,4,5,6,7,8) - that fits way better. I need more opinions before to change this cuz I like it too
  6. 01:07:044 (7,8,1) - Consider to place 8 somehow like this in order to get the flow into 01:07:567 (1) - much smoother by not interrupting the movement by 8's position. Fixed
  7. 01:16:288 (3) - It feels like that the movement to the right in order to hit this Slider's head doesn't really work due to the movement between 01:15:591 (4,1) - gives the player the feeling to move in a straight movement. Try to place this somewhere around 377|30 to get it in a line with the previous objects to improve the flow a lot. Fixed
  8. 02:31:114 (5,1) - Please consider to lower the Spacing between these to 2,00 to be consistent with the other Jumps in this Kiai. As it is for now it feels really unintuitive and surprising for the player since the jump is just so large >.< (Also the jump is incosnistent with 00:56:056 (4,1) - and the one in the second Kiai) Example Fixed
  9. 02:39:486 (5,1) - I guess you want to keep your symmetrical Slider here but the flow from 5 into this could be much better since the transition doesn't really work because 1 is curved so strong. If you don't want to keep the Slider's symmetry I suggest you to try this. Otherwise, if you want to keep the shape, you can try to lower the postion of/rearrange 02:39:311 (4,5) - to make the flow into 1 more fluent. isn't bad imo I prefer my current one
  10. 02:45:242 (1,2,3) - /Minor/ - Try to even out the spacing here. Looks a bit untidy like this :V woow my bad, Fixed
  11. Very nice and clean diff but some jumps really have to be simplified as they are just too much which makes them feel unnatural, surprising and inconsistent with the rest.

Nice set, go find some BATs /o/ Please reply! I hope it was helpful and good luck! :3
Updated ~

Give me my bubble back :<
alacat
Hey Gero and Bakari ~ from #modreqs


[Relaxing]
  1. Approach Rate + 0.5, This rate makes all objects appear less cramped.
  2. 00:14:893 (1) - Please move this slider right a bit for beginners. It's better to put it near the center.
  3. 01:22:567 - missing a clap.
  4. 02:42:451 (1,2) - I feel this sudden hidden note would confuse beginners. Consider remaking this part again.
  5. 02:50:823 (2) - a bit nazi mod, I'm worry about off screen. (It's enough for playing) So you should consider moving it up for safety.
  6. 02:53:614 (1) - ^ Same
[Bakari's Average]
  1. 00:20:474 (2) - maybe it's better to rotate it 20°clockwise to make a better flow.
  2. 00:41:056 (4,5) - Try aligning this parts parallel to each other.
  3. 01:22:567 (2) - missing a clap.
[Tough]
  1. 00:05:997 (3) - It's better to use more spacing here. So try to put x:96 y:192 (like your mapping style :3)
  2. 02:59:020 (3) - ^ Same.
[Midnight Memories]
  1. Please resnap all notes. This diff has unsnapped objects.
  2. 00:45:416 (1) - Try to move this note up about x:256 y:284 to make a better flow.
  3. 00:58:497 (5,6) - Design suggestion : How about making this pattern ? I feel it would be cool x)
  4. 01:35:648 (1) - You should be able to apply my suggestion same as above.
  5. 01:48:729 (5,6) - ^
  6. 02:11:753 (1,2) - Cool <3
That's all ~ excellent ! Call me back :>
Topic Starter
Gero
that was so unexpected, I've apply everything.

Thanks a lot moe alacat, it was a helpful mod. ~

Updated. ~
alacat
Bubbled! 
Topic Starter
Gero
so kind ~

Thanks for everything alacat :3
Trust
As I owe you one, I'll be checking this shortly!

edit: Mod

[General]
  1. Some unsnapped inheriting sections. From what I saw nothing was broken but have a look to make sure everything is working as you intended it to:
    SPOILER
    Relaxing - 00:00:620 , 02:11:724 , 02:56:375
    Bakari's Average - 02:56:375
    Tough & Midnight Memories - 00:00:620 , 00:11:608 , 02:11:724 , 02:56:375.
[Relaxing]
  1. 00:53:615 (1) - Missed a whistle on the tail.
  2. 01:39:660 (3) - I would shorten this repeat slider by 1/2 and add a circle on 01:40:707. Having the repeat at 01:40:009 would feel better to play as the vocal at this point is more accented than the vocal heard on the red tick as well as being stressed by a heavy beat. Keeping the rhythm on white ticks here would be consistent with the other kiai sections.
  3. 02:19:777 (5) - Missed a clap.
  4. 02:29:544 (2) - Here as well.
  5. 02:50:823 (2,3,4,1,2) - Not that important, but your distance snap randomly changed for these objects.
[Bakari's Average]
  1. 00:14:544 (1) - Not enough time for players to recover from this spinner. You could remove this circle for the same approach as Relaxing.
  2. 01:23:265 (4) - Hard to notice with the sliderborder colour, but this could curve more nicely around (5). I would just try using a horizontal flip of 01:22:742 (3) to fix this and get nice symmetry as well.
  3. 01:37:218 (4) - The beat on on 01:37:567 feels quite significant, I would suggest against skipping over it. How about breaking this into a 1/1 slider and a circle to follow the vocal? It's worth noting this would follow a consistent rhythm with the other kiai sections.
  4. 02:48:032 - I'm certain you meant to have this mapped this out.
  5. 02:55:009 (5) - NC here to follow the vocal.
[Tough]
  1. HP - 0.5? This evens the up the HP spread, also the additional 0.5 doesn't seem necessary.
Nice! Let me know.
Topic Starter
Gero

Trust wrote:

As I owe you one, I'll be checking this shortly!

edit: Mod

[General]
  1. Some unsnapped inheriting sections. From what I saw nothing was broken but have a look to make sure everything is working as you intended it to:
    SPOILER
    Relaxing - 00:00:620 , 02:11:724 , 02:56:375
    Bakari's Average - 02:56:375
    Tough & Midnight Memories - 00:00:620 , 00:11:608 , 02:11:724 , 02:56:375.
    Everything is fine here so don't worry about that
[Relaxing]
  1. 00:53:615 (1) - Missed a whistle on the tail. Fixed
  2. 01:39:660 (3) - I would shorten this repeat slider by 1/2 and add a circle on 01:40:707. Having the repeat at 01:40:009 would feel better to play as the vocal at this point is more accented than the vocal heard on the red tick as well as being stressed by a heavy beat. Keeping the rhythm on white ticks here would be consistent with the other kiai sections. Fixed
  3. 02:19:777 (5) - Missed a clap. Fixed
  4. 02:29:544 (2) - Here as well. Fixed
  5. 02:50:823 (2,3,4,1,2) - Not that important, but your distance snap randomly changed for these objects. Fixed
[Bakari's Average]
  1. 00:14:544 (1) - Not enough time for players to recover from this spinner. You could remove this circle for the same approach as Relaxing. Fixed
  2. 01:23:265 (4) - Hard to notice with the sliderborder colour, but this could curve more nicely around (5). I would just try using a horizontal flip of 01:22:742 (3) to fix this and get nice symmetry as well. Sorry but I prefer to keep it because isn't hard to read in my opinion
  3. 01:37:218 (4) - The beat on on 01:37:567 feels quite significant, I would suggest against skipping over it. How about breaking this into a 1/1 slider and a circle to follow the vocal? It's worth noting this would follow a consistent rhythm with the other kiai sections. Fixed
  4. 02:48:032 - I'm certain you meant to have this mapped this out. Fixed
  5. 02:55:009 (5) - NC here to follow the vocal. I'm not agree with this cuz I don't wanna to break his consistency of combo
[Tough]
  1. HP - 0.5? This evens the up the HP spread, also the additional 0.5 doesn't seem necessary. Fixed
Nice! Let me know.
Thanks Trust o/

Everything is fine now ~

Updated ~
XinCrin
Ranked!

Someday.
Trust
Is today ok? I sure hope so.

Ranked!
Topic Starter
Gero
Thanks a lot Trust :3
XinCrin
Congratulations Gero :D

I hate 1D (?
Lust
Congrats Gero!
Kenezz
UGGHU 1D

Gratz Gero!
DakeDekaane
Ay que horror :(

Congrats~
Natsu

DakeDekaane wrote:

Ay que horror :(

Congrats~
grats gorda del mal
Hanjamon
Congrats Gero :3
HabiHolic
Gratz!!!!
Sonnyc
Grats~
Myxo
Congratz ^^
P o M u T a
this artist <3
Cerulean Veyron
Gz.. D8
Xiaolin
Gratz even if I don't like 1D ~ <3
Asphyxia
'Eyy, grats! even if I don't like 1D ~ <3
Mao
Wow, that was pretty fast after my mod. Glad I made it then, gratz! :3
riffy
Congratulations! <3

and I have nothing against 1D
Nyukai
Gratz, so pro :3

I don't like 1D though xD
Cloudchaser
yay finally ranked xD this song is catchy as hell
Oyatsu
Gratz! Gero-chan :)
Topic Starter
Gero
Thanks to all ~
[Yue]
Gratz Gero!
Tony
omggggaksdj dkahsjd hasjhdajshd jahsd Congrats <3 <3 <3
Irreversible
gz Gero <3
Luna-
Sabía que algun día ibas a salir del closet :U

Congratz~
ErunamoJAZZ

Dark Accelerator wrote:

Sabía que algun día ibas a salir del closet :U
XinCrin

ErunamoJAZZ wrote:

Dark Accelerator wrote:

Sabía que algun día ibas a salir del closet :U
Yo solo sigo la cadena u.u
Topic Starter
Gero
Thanks for the support guys ~

Jodanse :3
Nyukai

ErunamoJAZZ wrote:

Dark Accelerator wrote:

Sabía que algun día ibas a salir del closet :U
Pero cómo sois xD
show more
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