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Ashley Eriksson - Island Song [Taiko]

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drum drum
Good map, very well done. After playing through MUzukashii I was able to find some things you could change. I don't have any quarrels with Futsuu.
d - Don
k - Kat
D - Big Don
K - Big Kat
[Muzukashii]
00:06:381 - Add d for style purpose, also makes it more entertaining (in my opinion)
00:10:381 - Add d to keep the flow from the previous beat (ddkd)
00:55:881 - Change to k to emphasize the drumming in the background.
01:45:881 - Change to k, just makes more sense that way.

Everything else is fine to me. Good work with the map, hope it gets ranked.
Topic Starter
Neku Okazaki

drum drum wrote:

Good map, very well done. After playing through MUzukashii I was able to find some things you could change. I don't have any quarrels with Futsuu.
d - Don
k - Kat
D - Big Don
K - Big Kat
[Muzukashii]
00:06:381 - Add d for style purpose, also makes it more entertaining (in my opinion) Ok ~
00:10:381 - Add d to keep the flow from the previous beat (ddkd) Ok ~
00:55:881 - Change to k to emphasize the drumming in the background. No :c
01:45:881 - Change to k, just makes more sense that way. No :c

Everything else is fine to me. Good work with the map, hope it gets ranked.
Thanks for the mod ~
OnosakiHito
Recheck.

[ Muzukashii]

SPOILER
01:39:131 (259) - The whole time you follow your d k d k... beat. So changing it out of the sudden is meaningless here, even if you try to follow vocal once.

Don't get fooled by the N icon. The raiting system in Taiko is still not 100% accurate, especially on slow BPM songs. You removed some notes, but this is not enough yet. Spread to Futsuu is still really high - denser to Oni. Remove following notes in the Muzukashii:

00:06:381 - remove
00:10:381 - ^
00:22:381 - ^
00:24:131 - move to 00:23:881 and add don at 00:24:381 .
00:26:381 - remove and change 00:25:881 to don.
00:30:381 - remove
00:36:381 - ^
00:56:381 - ^
And so on. Please remove all other notes which are placed like that. Kiai is the only exception.


[ Oni]

SPOILER
00:06:381 (19) - delete
00:22:381 (75) - delete
00:32:131 - ^
00:36:381 - ^
{
00:56:381 - ^
01:04:381 - ^
01:08:381 - add a don and delete dd at 01:10:381.
} ^ When you did this, the spaces appear now in a consistent way. In section 1, 3 and 5.
{
01:30:381 - delete
01:38:381 - ^
01:46:381 - ^
} Same as above.

Please follow what I recommended here to have a better spread and less consecutive patterns.
The map has a really low BPM, so it easily happens to have more notes than needed. When looking at the map, you will notice quick that you mapped in Muzu and Oni without any break with 1/2 patterns. This makes the map really monotonically; patterns become an unsignificant impact; and certain parts are not emphasizes at all. This is a problem in a game which is based on only one direction (x-achse).

After you applied the changes,
Muzu wll have in every part (exception: kiai) a 3/4 break.
Oni will happen to have a 3/4 break every second part,
while Futsuu has bigger breaks in it.

This should work pretty well and save the spread. After these changes has been made, I will come back and give you the bubble.
Topic Starter
Neku Okazaki

OnosakiHito wrote:

Recheck.

[ Muzukashii]

SPOILER
01:39:131 (259) - The whole time you follow your d k d k... beat. So changing it out of the sudden is meaningless here, even if you try to follow vocal once.

Don't get fooled by the N icon. The raiting system in Taiko is still not 100% accurate, especially on slow BPM songs. You removed some notes, but this is not enough yet. Spread to Futsuu is still really high - denser to Oni. Remove following notes in the Muzukashii:

00:06:381 - remove
00:10:381 - ^
00:22:381 - ^
00:24:131 - move to 00:23:881 and add don at 00:24:381 .
00:26:381 - remove and change 00:25:881 to don.
00:30:381 - remove
00:36:381 - ^
00:56:381 - ^
And so on. Please remove all other notes which are placed like that. Kiai is the only exception.


[ Oni]

SPOILER
00:06:381 (19) - delete
00:22:381 (75) - delete
00:32:131 - ^
00:36:381 - ^
{
00:56:381 - ^
01:04:381 - ^
01:08:381 - add a don and delete dd at 01:10:381.
} ^ When you did this, the spaces appear now in a consistent way. In section 1, 3 and 5.
{
01:30:381 - delete
01:38:381 - ^
01:46:381 - ^
} Same as above.

Please follow what I recommended here to have a better spread and less consecutive patterns.
The map has a really low BPM, so it easily happens to have more notes than needed. When looking at the map, you will notice quick that you mapped in Muzu and Oni without any break with 1/2 patterns. This makes the map really monotonically; patterns become an unsignificant impact; and certain parts are not emphasizes at all. This is a problem in a game which is based on only one direction (x-achse).

After you applied the changes,
Muzu wll have in every part (exception: kiai) a 3/4 break.
Oni will happen to have a 3/4 break every second part,
while Futsuu has bigger breaks in it.

This should work pretty well and save the spread. After these changes has been made, I will come back and give you the bubble.
Thanks ~, ready for the new recheck
OnosakiHito
Recheck, but first of all let me say that this offset / timing whatever it is, confuses me a lot. I'm not sure how to continue here. Maybe you will find my offset better.

[General]

We talked about it before and you heard it, the timing isn't that nice. But I believe it is still constant. What is a problem here is rather the voice itself I think.
Still, I have another offset suggestion: 1.117
Try this one. Mightl work better.

Muzu

00:30:637~00:35:887 - How about this pattern, I think it might fit good here. Respects your previous parts:

Try to swap the part 00:53:137~00:59:887 with 01:00:637~01:10:637
00:45:387 - delete this one and move 00:46:137 to 00:45:887 ?

Oni

01:23:867 (270) -
01:30:617 (292) -
these notes work better on 1/8. Maybe my offset isn't that good at all. Really don't know, someone who is pro at timing should probably tackle this.

Let me call someone. But diff wise that's all I have to say for now.

Don't kudosu this post.
Topic Starter
Neku Okazaki

OnosakiHito wrote:

Recheck, but first of all let me say that this offset / timing whatever it is, confuses me a lot. I'm not sure how to continue here. Maybe you will find my offset better.

[General]

We talked about it before and you heard it, the timing isn't that nice. But I believe it is still constant. What is a problem here is rather the voice itself I think.
Still, I have another offset suggestion: 1.117
Try this one. Mightl work better.

Muzu

00:30:637~00:35:887 - How about this pattern, I think it might fit good here. Respects your previous parts:

Try to swap the part 00:53:137~00:59:887 with 01:00:637~01:10:637
00:45:387 - delete this one and move 00:46:137 to 00:45:887 ?

Oni

01:23:867 (270) -
01:30:617 (292) -
these notes work better on 1/8. Maybe my offset isn't that good at all. Really don't know, someone who is pro at timing should probably tackle this.

Let me call someone. But diff wise that's all I have to say for now.

Don't kudosu this post.
Thanks for the new recheck
Shiro
timing


This isn't *perfect*, of course, because the drums are unstable, but fixing every single unstability, while possible, would lead to a ridiculously complex and unplayable timing. This is where the metronome should have been, minus the lack of skill of the drummer, and fixes the weird part in the second chorus.
OnosakiHito
This works better than previous timings. You can use it Neku okazaki.
Also, add an additional green line with x1,05 at 01:23:121 - so the hitcircles slide in with the same speed.
Topic Starter
Neku Okazaki
Thanks, Ready for the new Recheck xD
OnosakiHito
Why are you doing this to me? lol

01:23:121 - I said usex1.05, not x1.50.
01:27:171 - And you deleted one bar here. Bring it back please. If you need help, ask Dekaane please. lol
Topic Starter
Neku Okazaki

OnosakiHito wrote:

Why are you doing this to me? lol Lol xDDDDDd

01:23:121 - I said usex1.05, not x1.50.
01:27:171 - And you deleted one bar here. Bring it back please. If you need help, ask Dekaane please. lol
Ready ~
OnosakiHito
Snapped some notes at the end. Timing is due to Shiro's help a bit better now.
I think it's fine to bubble this map now. If any other TBAT who is experienced in timing thinks, it can be refined a bit, just say so.

Bubbled

Good luck Okazaki and Dekaane.
Topic Starter
Neku Okazaki

OnosakiHito wrote:

Snapped some notes at the end. Timing is due to Shiro's help a bit better now.
I think it's fine to bubble this map now. If any other TBAT who is experienced in timing thinks, it can be refined a bit, just say so.

Bubbled

Good luck Okazaki and Dekaane.
Thanks :'3
ErunamoJAZZ
yey!!
Topic Starter
Neku Okazaki

ErunamoJAZZ wrote:

yey!!
:D
karterfreak
Nobody touch this until I get proper BPM / offset, as right now the timing is pretty bad and not suitable for ranking. Talking to cubes / charles as soon as I can.
Charles445
Timing isn't suitable for rank (not actually sure if this sort of song can be timed properly, especially for taiko).

Song is inconsistent, single objects are often timed off, like 00:05:621 (17) - , where the circle is far earlier than the music.
00:47:121 - starts to get earlier and earlier, until it begins to fix itself near 00:51:154 - . The drumroll leads into a timing reset.
00:59:121 (193,194,195,196,197,198,199,200,201) - Far earlier than the music, one of the more obvious examples of this.
The timing part at 01:27:779 - is a small example of how the song might look after being fully timed, unfortunately the timing modifications here don't quite time it properly, and as such have parts where it is timed late as well as ending up overall late by the end of it.
Even after timing fixes, I'm not sure if it would play well in taiko anymore considering it has such varying BPM as well as the occasional reset.
Manuxz
O.O
Topic Starter
Neku Okazaki

Manuxz Sixx wrote:

O.O
O.O
OnosakiHito

Charles445 wrote:

Even after timing fixes, I'm not sure if it would play well in taiko anymore considering it has such varying BPM as well as the occasional reset.
Yeah, that's what I worry about as well.
I think I will leave this to you guys. Thank you for checking it!
Charles445

OnosakiHito wrote:

Charles445 wrote:

Even after timing fixes, I'm not sure if it would play well in taiko anymore considering it has such varying BPM as well as the occasional reset.
Yeah, that's what I worry about as well.
I think I will leave this to you guys. Thank you for checking it!
lolno get back here I just finished


Here's a new MP3, I made some changes to it -> http://puu.sh/aHYYV.mp3
Changelog
3100 -10
3500 +10
5500 -24
6000 +24
12000 -21
14000 +8
15000 +13
18500 -20
24000 +10
28500 +10
29000 -10
31000 -16
33000 +10
34500 +16
37500 -14
39000 +11
39500 -11
40500 +14
48000 -14
49000 -8
50000 -11
52000 +33
55500 -23
58500 -12
62500 +30
63500 -22
67500 +10
71500 +10
72500 +7
73500 -6
77500 -4
83000 +12
85500 +23
86000 +14
89000 -6
90000 -10
92000 -8
93000 +10
97000 +4
101500 -14
102000 +16
103500 +6
106000 +12

Use this new timing

Topic Starter
Neku Okazaki
lolno get back here I just finished


Here's a new MP3, I made some changes to it -> http://puu.sh/aHYYV.mp3
Changelog
3100 -10
3500 +10
5500 -24
6000 +24
12000 -21
14000 +8
15000 +13
18500 -20
24000 +10
28500 +10
29000 -10
31000 -16
33000 +10
34500 +16
37500 -14
39000 +11
39500 -11
40500 +14
48000 -14
49000 -8
50000 -11
52000 +33
55500 -23
58500 -12
62500 +30
63500 -22
67500 +10
71500 +10
72500 +7
73500 -6
77500 -4
83000 +12
85500 +23
86000 +14
89000 -6
90000 -10
92000 -8
93000 +10
97000 +4
101500 -14
102000 +16
103500 +6
106000 +12

Use this new timing

Thanks, changed ~
ErunamoJAZZ
nice Charles :D

Neku, avisale para que te rebubbleen n.n
Topic Starter
Neku Okazaki

ErunamoJAZZ wrote:

nice Charles :D

Neku, avisale para que te rebubbleen n.n
Ya les avise mucho
MMzz
Hello Charles forced me here against my will.

[Timing Points]
Make sure all the timing points are the same volume. Some red lines are at 100% still and are super loud.

[Oni]
OD5. Slow songs should generally have a lower OD because the margin of error in hits is really high compared to faster songs. Also the timing isn't perfect still, so OD is like punishment.
00:17:894 - Add a Don here to keep the rhythm leading into the 1/4 stream. Optionally you can add another Don here 00:18:144 to reinforce the rhythm even more making the 1/4 stream feel even more natural to play.
Topic Starter
Neku Okazaki

MMzz wrote:

Hello Charles forced me here against my will.

[Timing Points]
Make sure all the timing points are the same volume. Some red lines are at 100% still and are super loud.

[Oni]
OD5. Slow songs should generally have a lower OD because the margin of error in hits is really high compared to faster songs. Also the timing isn't perfect still, so OD is like punishment.
00:17:894 - Add a Don here to keep the rhythm leading into the 1/4 stream. Optionally you can add another Don here 00:18:144 to reinforce the rhythm even more making the 1/4 stream feel even more natural to play.
Update, thanks ~
karterfreak
Timing appears to be in order now, and is much more playable with a lower OD to compensate for any outliers.

Rebubbling
Topic Starter
Neku Okazaki

Tasha wrote:

Timing appears to be in order now, and is much more playable with a lower OD to compensate for any outliers.

Rebubbling
~
ErunamoJAZZ

Neku okazaki wrote:

too much taco sempai queremos rank con taco wey
taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco
Topic Starter
Neku Okazaki

ErunamoJAZZ wrote:

Neku okazaki wrote:

too much taco sempai queremos rank con taco wey
taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco
v:?
MMzz
Ranked!
Nwolf
gz : D
sheela
Yeeeey~~~ Congrats Neko!
Low
Adventure time ---> Adventure Time
Secretpipe
inb4 useless unrank
Gero
Congrats o/
Topic Starter
Neku Okazaki

Gero wrote:

Congrats o/
Thanks o/
LunarSakuya

Low wrote:

Adventure time ---> Adventure Time
Cerulean Veyron
BATs are too blind to doublecheck carefully before they rank a map~ GJ Sakuya ^w^
/me runs
LunarSakuya
nah thanks to Low xD

rerank~
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