"ZZHBOY"
hi cpt, i'm coming! from this
first. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
map is pretty good and no obvious problem o.o
and here are some personal suggest
that's it
an easier but also funny version of this nice song
good luck
Eternal
em...another version seems cool but this seems more playable o.ofirst. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
- 01:02:457 (5,1) - you should swap NC here due to sv's changing also can follow the vocal here sure
- 02:24:916 (8) - it touched the boundary during playing! if that's ok? o.o fixed
map is pretty good and no obvious problem o.o
and here are some personal suggest
- 00:27:211 (7) - it will have a better flow after reverse selection imo, just follow the arc after this. yeah
- 00:32:785 (1) - this Normal hitsound seems sudden here and i think you can decrease the volume here or set normal hitsound at these places:
00:35:408 - 00:38:031 - 00:39:342 - this normal hitsound is with the music, and those places after do not have the same drum beat, so I won't add normal hit to them
and after this, you can add a circle at 00:40:654 - then set a spinner after this , i think this meansure can follow music's crescendo here by hitsounds setting. did this
00:44:588 - it's not good to make a strong beat on a repeat arrow, it will decrease the feeling of beat so i think change it into a circle and a 1/2 slider will make here better. following the feel of the vocal here, I think it's fine since it's still a soft part of the song
00:51:719 - you lose a drum sound here but you followed similiar sound at before and after parts. add a circle here would make these parts more consistent. will keep for the slightly more interesting rhythmic variety here - 00:58:113 (6) - remove this circle will stress the strong beat on 00:58:031 - ?have a try? o.o would prefer to keep mine, to build up more stress with the longer stream
- 01:46:883 (2,5,6) - i'd like to reverse selection these three slider to improve the flow here, what about you? I prefer mine
- 01:54:424 (2,3) - ^ that would create a random jump, not needed at all
- 02:01:309 - volume should increase from here instead of 02:01:391 - should actually increase 02:01:965 -
- 02:16:719 (2) - make this slider convex upwards will make here plays well? will say no just as a style choice
- 03:32:293 (1) - why use 3/4 slider here? it's unreasonable because music has no sound at 03:32:539 - and there is not a strong beat at 03:32:621 - so i advice to use 1/2 slider instead to follow the sound here 03:32:457 - there is no sound there
otherwise if you insist to use that 3/4 slider, you ought to set Normal hitsound at 03:32:621 (2) - don't have any drum sound to back up the normal sample - 04:09:834 (1,2) - drum sounds here also make me feel strange, why not keep same with 04:12:457 (1,2) - ? I like the drum sound here, fits imo
- 05:06:228 (3,5) - try to move them to 18丨348 to make a blanket here? sure
- 05:09:342 (1) - bad flow `_>` flows great for me, since you jump to the head of 1 and then move towards 2, which the path of 1 follows well
an easier but also funny version of this nice song
good luck
thanks!