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Halozy - Kanshou no Matenrou

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Topic Starter
captin1
"ZZHBOY"
hi cpt, i'm coming! from this

Eternal

em...another version seems cool but this seems more playable o.o
first. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
  1. 01:02:457 (5,1) - you should swap NC here due to sv's changing also can follow the vocal here sure
  2. 02:24:916 (8) - it touched the boundary during playing! if that's ok? o.o fixed
...
map is pretty good and no obvious problem o.o
and here are some personal suggest
  1. 00:27:211 (7) - it will have a better flow after reverse selection imo, just follow the arc after this. yeah
  2. 00:32:785 (1) - this Normal hitsound seems sudden here and i think you can decrease the volume here or set normal hitsound at these places:
    00:35:408 - 00:38:031 - 00:39:342 - this normal hitsound is with the music, and those places after do not have the same drum beat, so I won't add normal hit to them
    and after this, you can add a circle at 00:40:654 - then set a spinner after this , i think this meansure can follow music's crescendo here by hitsounds setting. did this
    00:44:588 - it's not good to make a strong beat on a repeat arrow, it will decrease the feeling of beat so i think change it into a circle and a 1/2 slider will make here better. following the feel of the vocal here, I think it's fine since it's still a soft part of the song
    00:51:719 - you lose a drum sound here but you followed similiar sound at before and after parts. add a circle here would make these parts more consistent. will keep for the slightly more interesting rhythmic variety here
  3. 00:58:113 (6) - remove this circle will stress the strong beat on 00:58:031 - ?have a try? o.o would prefer to keep mine, to build up more stress with the longer stream
  4. 01:46:883 (2,5,6) - i'd like to reverse selection these three slider to improve the flow here, what about you? I prefer mine
  5. 01:54:424 (2,3) - ^ that would create a random jump, not needed at all
  6. 02:01:309 - volume should increase from here instead of 02:01:391 - should actually increase 02:01:965 -
  7. 02:16:719 (2) - make this slider convex upwards will make here plays well? will say no just as a style choice
  8. 03:32:293 (1) - why use 3/4 slider here? it's unreasonable because music has no sound at 03:32:539 - and there is not a strong beat at 03:32:621 - so i advice to use 1/2 slider instead to follow the sound here 03:32:457 - there is no sound there
    otherwise if you insist to use that 3/4 slider, you ought to set Normal hitsound at 03:32:621 (2) - don't have any drum sound to back up the normal sample
  9. 04:09:834 (1,2) - drum sounds here also make me feel strange, why not keep same with 04:12:457 (1,2) - ? I like the drum sound here, fits imo
  10. 05:06:228 (3,5) - try to move them to 18丨348 to make a blanket here? sure
  11. 05:09:342 (1) - bad flow `_>` flows great for me, since you jump to the head of 1 and then move towards 2, which the path of 1 follows well
that's it
an easier but also funny version of this nice song
good luck :)

thanks!
Delis
reply

sjoy wrote:

M4M in your queue :D
[Eternal]
01:13:277 (1) - concave this downwards better flow for me I don't get it, maybe current one is fine
01:19:670 (9,10) - change them into 1/4 sliders more cool :3 nope, I didn't feel that it is cool, make a mini jump instead
01:24:916 (3) - why not stream?There is a strong piano I don't think the piano is strong, but added a stream of 5,
01:25:736 (3) - ctrl+g? mine feels better flow ;;
01:27:539 (6) - make a jump? such as 01:26:228 (6) - ? straight flow is more cool than my shitty jumps
01:33:769 (5,6) - ctrl+g? yeah
01:38:195 (4) - move to 240,85 stack 01:37:047 (1) 's body? it won't improve anything for map oo
01:43:441 (6) - ctrl+g? nice, but I wanna keep mine since I wanted to make a line with 01:43:277 (5,6,1) -
02:43:441 (5,6,7) - ummm I think big jump is not suitable here bacause 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - is a bit hard to get them
try to make it easier? not hard for me.... well I tried to change
03:09:506 (1,2) - add whistle on the head? forgot, added
03:23:605 (2) - try 28,336 fine for me :3 nice
04:34:096 (1) - add whistle in the body sounds cool I have put whistles to follow vocals in this part, and personally don't like whistle on slider body, it louds for my ears
04:37:375 (3) - stack with 04:36:719 (1) 's head? it definitely will be kind of weird flow, and for HD PLAYERS... RIP
lol really much easier than HW's version
good luck~ :D

ZZHBOY wrote:

hi cpt, i'm coming! from this

Eternal

em...another version seems cool but this seems more playable o.o
first. i think letterbox during breaks is unnecessary because there has no breaktime so maybe you can cancel it ._.
then let me have a look of this map
i think there are something have to fix
  1. 01:30:490 - you must forgot add a hitsound here +sampleset normal
...
map is pretty good and no obvious problem o.o
and here are some personal suggest
  1. 01:19:670 (9) - drum clap is strange here right?just use auto additions instead is fine nah, forgot to add drum clap 01:19:506 (7) - and changed to drum finish here.
  2. 01:40:490 (2,1) - these interval a beat but distance between them is closer than 1/2 beat's distance before so try to make them further? I'm not sure it does hard to read, anyway remapped this pattern because i wanted
  3. 01:43:195 (4,5,6) - try this? o.o https://osu.ppy.sh/ss/1752761 damn I really do like huge spacing streams, but it will kinda weird to play, because of including 1/4 sliders
  4. 02:48:850 (2) - consider to reverse selection as before. you mean CTRL+G? nope o_o
  5. 03:19:342 (2) - i think this circle is excess because sound here in music is much smaller than 03:19:178 (1,3,4,5) so it's better to remove this circle to avoid miss here is playing. unstacked instead
  6. 04:17:703 (4,5) - better to set a stream between these two circle because i think 04:17:867 (5) - sound here is stronger and it's better to stress it by use stream. no sound to add a circle 04:17:785 - it totally overmapping ==
  7. 04:35:408 - i think it will be better if you use a stronger sound effect here to instead of whistle here no idea what should I add
  8. 05:09:342 (1) - bad flow `_>` LOL
that's it
an easier but also funny version of this nice song
good luck :)
thanks for the mods!

http://puu.sh/9KOgf/4eb6f8c83d.osu

also 01:38:359 - I remapped the rhythm, sorry if you wanted to keep consistency 04:57:703 - with my part ;w;
Sharlo
M4M~
nice map
just some suggestions here :D

[Eternal]
  1. 00:19:670 (1) - the spinner here is no need, cuz it has not followed any sound, I suggest to remove it.
  2. 00:28:687 (4) - Ctrl+G, I think make a jump on 00:29:178 (5) - is a nice choice
  3. 00:35:736 (2,3,4,5,6) - this flow is not good (Well I miss notes here), could you make it more curving? then put 00:36:391 (7) - further
  4. 00:38:687 (4) - Ctrl+G?
  5. 00:58:359 (9) - a strong sound on the tail so I prefer two circle here
  6. 01:13:277 (1) - remove the hitsound on the tail and add Normal-hitnormal on 01:13:605 (2) -
  7. 01:15:572 (6) - Sampleset-Normal
  8. 01:22:621 (1) - end at 01:23:400 - and move 01:23:441 (1) - to 01:23:441 - ?
  9. 01:25:736 (3,4) - Umm... I can't feel the jump while i was playing, may another pattern will be better? or 01:25:900 (4,5) - Ctrl+G?
  10. 01:31:473 (6) - Sampleset-Normal on the tail?
  11. 01:35:080 (4,5) - Change a slider?
  12. 02:04:588 (1) - a little curving will be better
  13. 02:58:195 (6) - remove NC and NC 02:58:523 (1) -
  14. 03:19:342 (2) - how about removing?
  15. 04:54:588 (5) - 448, 352?

That's all.
Topic Starter
captin1
"Sharlo"
M4M~
nice map
just some suggestions here :D

[Eternal]
  1. 00:19:670 (1) - the spinner here is no need, cuz it has not followed any sound, I suggest to remove it. imo it does follow sound, will keep
  2. 00:28:687 (4) - Ctrl+G, I think make a jump on 00:29:178 (5) - is a nice choice disagree, since 5 is on a lower pitch note
  3. 00:35:736 (2,3,4,5,6) - this flow is not good (Well I miss notes here), could you make it more curving? then put 00:36:391 (7) - further fixed in a similar way
  4. 00:38:687 (4) - Ctrl+G? no thanks
  5. 00:58:359 (9) - a strong sound on the tail so I prefer two circle here I think it's fine
  6. 02:04:588 (1) - a little curving will be better no thanks, since this straight slider is for the pattern with 6 before
  7. 04:54:588 (5) - 448, 352? plays too easy ww

That's all.

thanks!
Xiaolin
Ahh this song <3 Good luck ~ >w<
Aeonian Sonder
This is for later.

00:40:736 (1) - Since there's a spinner here, why not changing the volume to make the volume of the spinner go with the song. (EX: Decreasing volume from 00:40:736 to 00:41:801 and increasing volume from 00:41:965 to 00:42:785, and then slightly decreasing again at 00:42:949 and 00:43:113)

01:27:129 (4) - This may be just me, but this sticks out like a sore thumb. Also, it's an interesting place to put it.
03:22:457 (2) - I don't think we need a finish here. We don't need "emphasis" on this part.
03:37:539 (1) - Make the part after the red point a little more circular.
03:43:932 (6) - Might as well make this slider blanket the second red point of the next slider since it's relatively near it.
04:00:982 (6) - Make the red point of this slider fit into the end of the next slider.
05:26:637 (1) - Same thing with the spinner back at 00:40:736

Well, at least it's more playable.
And someone actually plays attention to the hitsounds unlike someone else...
Oh, nothing~
Good luck.
Delis
oh seems my changes are already updated
SPOILER

Sharlo wrote:

M4M~
nice map
just some suggestions here :D

[Eternal]
  1. 01:13:277 (1) - remove the hitsound on the tail and add Normal-hitnormal on 01:13:605 (2) - yeah, why that was replaced lol
  2. 01:15:572 (6) - Sampleset-Normal yep
  3. 01:22:621 (1) - end at 01:23:400 - and move 01:23:441 (1) - to 01:23:441 - ? that is actually right, but the pattern would be quite hard if I do that.
  4. 01:25:736 (3,4) - Umm... I can't feel the jump while i was playing, may another pattern will be better? or 01:25:900 (4,5) - Ctrl+G? http://puu.sh/a99CX/06c4b473d0.png could this be called a jump o.o?
  5. 01:31:473 (6) - Sampleset-Normal on the tail? nope
  6. 01:35:080 (4,5) - Change a slider? eh?
  7. 02:58:195 (6) - remove NC and NC 02:58:523 (1) - did
  8. 03:19:342 (2) - how about removing? no~

That's all.

-APXH wrote:

This is for later.

01:27:129 (4) - This may be just me, but this sticks out like a sore thumb. Also, it's an interesting place to put it. eeeh I don't think so
03:22:457 (2) - I don't think we need a finish here. We don't need "emphasis" on this part. at least I need that :<

Well, at least it's more playable.
And someone actually plays attention to the hitsounds unlike someone else...
Oh, nothing~
Good luck.

thanks a lot!

http://puu.sh/a9a6y/9f65f128fb.osu

by the way where is the title of unicodeee: https://osu.ppy.sh/ss/1812650
Topic Starter
captin1
"-APXH"
This is for later.

00:40:736 (1) - Since there's a spinner here, why not changing the volume to make the volume of the spinner go with the song. (EX: Decreasing volume from 00:40:736 to 00:41:801 and increasing volume from 00:41:965 to 00:42:785, and then slightly decreasing again at 00:42:949 and 00:43:113) neat, sure

03:37:539 (1) - Make the part after the red point a little more circular. yeah
03:43:932 (6) - Might as well make this slider blanket the second red point of the next slider since it's relatively near it. kk
04:00:982 (6) - Make the red point of this slider fit into the end of the next slider. ehh this is fine as is
05:26:637 (1) - Same thing with the spinner back at 00:40:736 yeaaa

Well, at least it's more playable.
And someone actually plays attention to the hitsounds unlike someone else...
Oh, nothing~
Good luck.

thanks!

time to steal more things from hollow wings wwwwwwww

EDIT UPDATED WITH STORYBOARD YEAAAAAAAAAAAAA
Delis

captin1 wrote:

EDIT UPDATED WITH STORYBOARD YEAAAAAAAAAAAAA
OOOO

also, maybe my updates were not applied to current version so changed some fixes from the mod again and some minor things on current ver (after added the SB) : http://puu.sh/akEcG/b41abb894c.zip
Topic Starter
captin1
odd, i could have sworn i had your ver when i made the changes...well whatever, should be good now
yf_bmp
sofa
kisata
As requested~!

[General]
  1. AR9.2 and CS 4.2, imo
  2. Would be cool if you SB'd your names in to show what parts you're doing i guess you already did that
[Delis]
  1. 01:04:260 (1) - The triangles were a bit aggressive starting after this in this section. I don't want to say that's bad because they're actually really nicely mapped, but it would have been nice to seen the patterns played with in terms of variety a bit more.
  2. 01:24:752 (2) - I don't think this note should really be here; it doesn't fit anything in the song there and 1/1 rhythm there is much more intuitive.
  3. 01:32:457 (5) - Honestly, I'd prefer if this note was on the other side, in a location similar to 01:31:965 (2) - I think it flows better that way with 01:32:621 (1) -
  4. 01:45:408 (4,5) - I feel like you could have done more here. There some interesting things going on in the drums, but you chose to do vocal holds instead.
  5. 02:43:441 (5) - NC
  6. 03:07:211 (1,2,3,4) - Could be cool if you used 1/4 sliders instead! Would be nice with with drum finishes/short stream~
  7. 03:29:014 (2,3,4,5,6) - Noooooooo, I don't feel like this stacking fits this part at all! I think you should do something with short, but constant jumps (maybe like this?) to sort of help introduce the player to the big jumps of the next notes after. (That sounds kinda odd, but I swear it makes sense in my head! www)
  8. 04:18:359 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I really think should be mostly 1/4 in here. The 1/4 drum rhythm is really prominent here and you mostly ignored it.
  9. 04:25:244 (3,4) - Huh. Why isn't there a stream in here? There are a few parts in this section where you're missing some really prominent 1/4 drum usage in the song, and I feel like players might feel awkward since they're expecting something that's not there.
[captin1]
  1. 00:33:850 (5) - Was there meant to be a triplet here? There's a whistle on this note for sure, but I can't hear anything in the background. I would just remove this note and 1/2 stack.
  2. 00:47:703 (4,5,6,7,8) - Needs to be moved up slightly and/or rotated a degree or two; I think you're obviously trying to blanket it around 00:47:375 (2) - but it's slightly off
  3. 01:56:719 (1) - As a transition into the more sparse drum pattern in the next section - I see what you're trying to do here, but I don't really like it. It just doesn't feel like it fits very well after the last section. I'd continue mapping the piano until you hit 01:58:359 (3,4) - .
  4. 02:24:096 (1) - The blanketing here could use a little adjusting - I don't think it's quite correct yet. Looks too close to 02:23:277 (5,6) -
  5. 03:45:244 (4,1) - It feels like the spacing is occasionally a bit aggressive in this section, like here for instance.
  6. 03:46:228 (5,1) - This just looks kinda odd ww.
  7. 04:49:506 (6,7,8,2) - Trying to blanket this triplet here? I don't think it looks too good orz...

Really excellent map, and a delight to play. Good work.

edit: made it easier for both of you to mod
AnreFM
captinn ヾ( ´・∀・`)ノ

uhh sorry for the really late delay, I don't have much time to mod lately because of schools and other stuffs, I hope I can make it up with this mod ><

Anyway, the map's pretty good already, so there are not much things that I can help><
Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!

[ETERNAL]

  1. 00:27:539 (1,2,3,4,5) - These part feels a bit different than the other part in the beginning imo. It doesn't have any jumpy feeling when played, unlike all other part(00:22:293 (1,2,3,4,5) - until 00:30:162 (1,2,3,4,5) - ). Since the jump plays quite nice in my opinion, consider arranging the pattern a bit here to add small jumps, it also make the pattern goes well and consistent on this section :3
  2. 01:03:769 (1,2,3) - Consider using an anti-jump instead of jump here? The flow for these part, according to the music, should be still in relax mode just like 01:02:949 (1) - imo. With how you use jump for this part, it plays almost the same as the next jumpy patterns on 01:04:260 (1,2,3) - :<
  3. 01:09:342 (9) - How about moving this one to the above of the 01:08:850 (6,7,8) - pattern, so that the flow won't become a back and forth pattern and a circular flow instead, which is more smoother imo :3 With it moved, it should also create a jump to the next note on 01:09:506 (1) - which should be fit, with the NC and the finish on it owo You can try moving it to around x249/y19!
  4. 01:25:736 (3,4) - Eh I misread these two as a completely separated 1/2 beat at the first time lol, the way you placed them can be quite confusing. Since this is the first slider on this section that got fastened, you should make it a bit easier to read imo, currently it doesn't really looked like a 1/2 beat slider with how it's placed :p So yeah, I'd suggest you to arrange the pattern as you like, as long as it's easier to read; even ctl + g this slider should do the job! :3
  5. 01:49:998 (5) - hmm I think the flow will become smoother here if you curve this slider a bit since I don't think this going down flow plays nice with the current straight shape owo You can try this one
  6. 02:20:654 (3,4,5) - This triplet stacking on the tail is a bit surprising imo as there aren't any catchy beats on the music, and the rhythm before this also used a lot of 1/2 sliders, making player doesn't click often, making this one the more surprising ;v; So yeah, I'd suggest you to just use a 1/4 slider for this one to avoid the sudden circles, the rhythm should be like this
  7. 02:49:178 - I would strongly recommend a kiai flash here. It would match with how you did at the beginning on 01:04:260 - without making the map too flashy by using a full kiai. The music starting at 02:43:932 (1) - is also quite indicating that the next beat section is a heavy one x3
  8. 02:55:572 (7) - Consider stacking this with 02:55:244 (5) - instead? The flow to the left side at 02:54:916 (3) - isn't exactly good as they are quite parallel thus making the next jump plays a bit bad. You can also try stacking it with 02:55:736 (1) - directly, though the jump is somewhat reduced there :p
  9. 03:03:113 (6) - How about slowing the SV for this slider? It will go well with the next jump to 03:03:441 (1) - as well as the background music, which is slightly fading! I really like the slider hold effect for that xD
  10. 03:04:424 (5) - As in above~
  11. 03:12:457 (5,6) - Just a suggestion, but I think the flow should plays nicer if you ctrl + g this two, as it will create a similar flow with the previous note on 03:12:047 (3,4) -; which I think is nice lol. Though if you decide to floow this, consider moving 03:12:621 (6) - a bit closer to 03:12:785 (1) - since the jump is quite high there owo
  12. 03:36:228 (6) - eh I think it should flow less cranky if you move this note to the above of 03:36:064 (5) - instead of it's right imo. The back and forth flow will also match with the piano on the background like you did on 03:34:424 (3,4,5) - :3 The pattern should looked like this then
  13. 04:05:736 (4,5) - Wasn't a really big problem, but considering how you used quite a distance on 04:02:785 (1,2,3,4) -, but used a small distance for this section, it doesn't feel really matched imo ;v; You should try putting more jumps to this section too; try moving 04:06:228 (5) - so that it blankets 04:05:736 (4) -, thus creating a flowy jumps between them :3 It should looked like this one
  14. 04:11:637 (2) - It would change the flow to be nicer if you move this note just slightly to the left imo ;w; The current one is located exactly above 04:11:473 (1) -, which makes the cursor movement a bit too stiff
  15. 04:13:277 - Did this left blanked intentionally? Since you do followed the trumpet thingy on the next note, you should put a circle here as the trumpet has started here owo If you intend to use this blank as a small break, I think just having it at 04:14:260 - should be enough lol
  16. 04:38:359 (2) - Consider moving this a bit farther from 04:37:867 (1) - ? The vocal is quite heavy here so Normal distance doesn't work well imo. Moving it slightly down should work, try moving it to approximately x372/y232 so that the tail staked with 04:37:375 (3) - :3
  17. 04:47:539 (4) - It may be just me, but I just don't really like the big jump after the triplet. They played a bit too tricky and doesn't flows really nice too imo :< So yeah, I'd recommend to maybe at least reduce the distance here by ctrl + g-ing the slider and move it a bit up, that should make the play a bit easier, but it also should make the flows less hard for the cursor :')
  18. Awesome map! There are a few parts where the jumps get really big and can kill you with only a few missed notes, but that's pretty much essential in a Marathon maps imo :p The flow is nice throughout the map and it plays fun! And I really like how you two couldmapped nicely without sticking to symmetry and blanketing stuffs \o/

Mmm I think that's all I can find, sorry if it didn't help ><
The map is already pretty awesome as is, and I hope you can rank it soon! :D

Gogo captin! (ノ◕ヮ◕)ノ ~`☆
Delis

apaffy wrote:

As requested~!

[Delis]
  1. 01:04:260 (1) - The triangles were a bit aggressive starting after this in this section. I don't want to say that's bad because they're actually really nicely mapped, but it would have been nice to seen the patterns played with in terms of variety a bit more. uh I have no idea of a pattern which will fit for here ><
  2. 01:24:752 (2) - I don't think this note should really be here; it doesn't fit anything in the song there and 1/1 rhythm there is much more intuitive. removed!
  3. 01:32:457 (5) - Honestly, I'd prefer if this note was on the other side, in a location similar to 01:31:965 (2) - I think it flows better that way with 01:32:621 (1) - yeah, and changed 01:32:621 (1) - into 1/2 slider, I don't know it makes sense =_=
  4. 01:45:408 (4,5) - I feel like you could have done more here. There some interesting things going on in the drums, but you chose to do vocal holds instead. the next part is a quiet part so that no need to be something harder
  5. 02:43:441 (5) - NC NO
  6. 03:07:211 (1,2,3,4) - Could be cool if you used 1/4 sliders instead! Would be nice with with drum finishes/short stream~ you mean 2 short sliders? then no >< because a 5 of stream is better for the flow here, <= is just my opinion though. if you mean 4 sliders that amamiya yuko uses frequently, then kkissdgjfb
  7. 03:29:014 (2,3,4,5,6) - Noooooooo, I don't feel like this stacking fits this part at all! I think you should do something with short, but constant jumps (maybe like this?) to sort of help introduce the player to the big jumps of the next notes after. (That sounds kinda odd, but I swear it makes sense in my head! www) probably I have fixed in a similar way to the screen shot by previous update ><
  8. 04:18:359 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I really think should be mostly 1/4 in here. The 1/4 drum rhythm is really prominent here and you mostly ignored it. yeah, actually I have mapped by streams in 1st part of mine, I have ignored the 1/4 rhythm for a quiet part 04:23:605 - that's why I ignored the 1/4 rhythm (OK this explanation is not reasonable, I just wanted to make not too hard here><..)
  9. 04:25:244 (3,4) - Huh. Why isn't there a stream in here? There are a few parts in this section where you're missing some really prominent 1/4 drum usage in the song, and I feel like players might feel awkward since they're expecting something that's not there. huhh, I thought that fits the song (FOR ME) since the drum sound is not that strong to follow by adding circles (FOR ME), well maybe I would fix when I wanted / get suggestion for this

Really excellent map, and a delight to play. Good work.

edit: made it easier for both of you to mod
thank you fapfap chan >_</

AnreFM wrote:

captinn ヾ( ´・∀・`)ノ

uhh sorry for the really late delay, I don't have much time to mod lately because of schools and other stuffs, I hope I can make it up with this mod ><

Anyway, the map's pretty good already, so there are not much things that I can help><
Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!

[ETERNAL]

  1. 01:03:769 (1,2,3) - Consider using an anti-jump instead of jump here? The flow for these part, according to the music, should be still in relax mode just like 01:02:949 (1) - imo. With how you use jump for this part, it plays almost the same as the next jumpy patterns on 01:04:260 (1,2,3) - :< <= 01:04:260 (1,2,3) - are made by me ww dunno if this is almost same as the previous pattern, I think these are separated by the NC and different spacing if I got it ..
  2. 01:09:342 (9) - How about moving this one to the above of the 01:08:850 (6,7,8) - pattern, so that the flow won't become a back and forth pattern and a circular flow instead, which is more smoother imo :3 With it moved, it should also create a jump to the next note on 01:09:506 (1) - which should be fit, with the NC and the finish on it owo You can try moving it to around x249/y19! but the song says to me that YOU SHOULD MAKE DOWNWARDS FLOW HERE, um I prefer mine, sorry
  3. 01:25:736 (3,4) - Eh I misread these two as a completely separated 1/2 beat at the first time lol, the way you placed them can be quite confusing. Since this is the first slider on this section that got fastened, you should make it a bit easier to read imo, currently it doesn't really looked like a 1/2 beat slider with how it's placed :p So yeah, I'd suggest you to arrange the pattern as you like, as long as it's easier to read; even ctl + g this slider should do the job! :3 uguh I don't think that this pattern will make a misread, the players who have ever played like this patterns could recognize this pattern properly I guess. also CTRL+G was quite weird flow / look for me ;w;
  4. 02:49:178 - I would strongly recommend a kiai flash here. It would match with how you did at the beginning on 01:04:260 - without making the map too flashy by using a full kiai. The music starting at 02:43:932 (1) - is also quite indicating that the next beat section is a heavy one x3 eh can I use kiai flash even the SB is flashing? I would keep since I'm not sure about SB, I dislike KIAI TIME BTW (YES THIS MAP IS CAPTIN'S SO ACTUALLY I DON'T WANT TO TOUCH THE KIAI STUFFS)
  5. 02:55:572 (7) - Consider stacking this with 02:55:244 (5) - instead? The flow to the left side at 02:54:916 (3) - isn't exactly good as they are quite parallel thus making the next jump plays a bit bad. You can also try stacking it with 02:55:736 (1) - directly, though the jump is somewhat reduced there :p D: it totally ruins my nice(ww joke) jump pattern, huh I really don't think it's bad, even if it was bad I don't think I could make a better pattern than current one >< even you suggested stuffs are not sharp flow than mine
  6. 03:03:113 (6) - How about slowing the SV for this slider? It will go well with the next jump to 03:03:441 (1) - as well as the background music, which is slightly fading! I really like the slider hold effect for that xD
  7. 03:04:424 (5) - As in above~ uh, the music has strong beat on both sliders' head, and low SV doesn't really fit for the strong beat so I don't wanna change the SV >< I would use high SV if I must do
  8. 03:12:457 (5,6) - Just a suggestion, but I think the flow should plays nicer if you ctrl + g this two, as it will create a similar flow with the previous note on 03:12:047 (3,4) -; which I think is nice lol. Though if you decide to floow this, consider moving 03:12:621 (6) - a bit closer to 03:12:785 (1) - since the jump is quite high there owo changed!
  9. 04:13:277 - Did this left blanked intentionally? Since you do followed the trumpet thingy on the next note, you should put a circle here as the trumpet has started here owo If you intend to use this blank as a small break, I think just having it at 04:14:260 - should be enough lol the blank would nice for 04:12:785 (2,3) - this pattern (slowed SV 3/4 => A CIRCLE) also I have followed the drum sound on the next note ><
  10. 04:38:359 (2) - Consider moving this a bit farther from 04:37:867 (1) - ? The vocal is quite heavy here so Normal distance doesn't work well imo. Moving it slightly down should work, try moving it to approximately x372/y232 so that the tail staked with 04:37:375 (3) - :3 but the spacing makes a emphasis for 04:38:687 (3,4) - and it really fits here.. also you suggested x372 y232 was not working better than mine orz so keep as is
  11. 04:47:539 (4) - It may be just me, but I just don't really like the big jump after the triplet. They played a bit too tricky and doesn't flows really nice too imo :< So yeah, I'd recommend to maybe at least reduce the distance here by ctrl + g-ing the slider and move it a bit up, that should make the play a bit easier, but it also should make the flows less hard for the cursor :')
  12. Awesome map! There are a few parts where the jumps get really big and can kill you with only a few missed notes, but that's pretty much essential in a Marathon maps imo :p The flow is nice throughout the map and it plays fun! And I really like how you two couldmapped nicely without sticking to symmetry and blanketing stuffs \o/

Mmm I think that's all I can find, sorry if it didn't help ><
The map is already pretty awesome as is, and I hope you can rank it soon! :D

Gogo captin! (ノ◕ヮ◕)ノ ~`☆
thanks for modding!!!

http://puu.sh/ao8Dh/8db24bfbdd.zip
kisata

Delis wrote:

04:18:359 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I really think should be mostly 1/4 in here. The 1/4 drum rhythm is really prominent here and you mostly ignored it. yeah, actually I have mapped by streams in 1st part of mine, I have ignored the 1/4 rhythm for a quiet part 04:23:605 - that's why I ignored the 1/4 rhythm (OK this explanation is not reasonable, I just wanted to make not too hard here><..)
thank you fapfap chan >_</
I don't think that's unreasonable at all. Also, have a star capnit/delis!
Topic Starter
captin1

apaffy wrote:

As requested~!

[General]
  1. AR9.2 and CS 4.2, imo did 9.2 AR, will keep CS as is though
  2. Would be cool if you SB'd your names in to show what parts you're doing i guess you already did that
[captin1]
  1. 00:33:850 (5) - Was there meant to be a triplet here? There's a whistle on this note for sure, but I can't hear anything in the background. I would just remove this note and 1/2 stack. this is intentional, the 1/4 is very soft here but has started, so i'm hinting at it
  2. 00:47:703 (4,5,6,7,8) - Needs to be moved up slightly and/or rotated a degree or two; I think you're obviously trying to blanket it around 00:47:375 (2) - but it's slightly off okie
  3. 01:56:719 (1) - As a transition into the more sparse drum pattern in the next section - I see what you're trying to do here, but I don't really like it. It just doesn't feel like it fits very well after the last section. I'd continue mapping the piano until you hit 01:58:359 (3,4) - . idk why but i like this as is
  4. 02:24:096 (1) - The blanketing here could use a little adjusting - I don't think it's quite correct yet. Looks too close to 02:23:277 (5,6) - ye
  5. 03:45:244 (4,1) - It feels like the spacing is occasionally a bit aggressive in this section, like here for instance. moved a bit
  6. 03:46:228 (5,1) - This just looks kinda odd ww. no u
  7. 04:49:506 (6,7,8,2) - Trying to blanket this triplet here? I don't think it looks too good orz... doesn't really matter in play, it was just a place to put the note

Really excellent map, and a delight to play. Good work.

edit: made it easier for both of you to mod

AnreFM wrote:

captinn ヾ( ´・∀・`)ノ

uhh sorry for the really late delay, I don't have much time to mod lately because of schools and other stuffs, I hope I can make it up with this mod ><

Anyway, the map's pretty good already, so there are not much things that I can help><
Let's go!



If there's anything you don't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it better!

[ETERNAL]

  1. 00:27:539 (1,2,3,4,5) - These part feels a bit different than the other part in the beginning imo. It doesn't have any jumpy feeling when played, unlike all other part(00:22:293 (1,2,3,4,5) - until 00:30:162 (1,2,3,4,5) - ). Since the jump plays quite nice in my opinion, consider arranging the pattern a bit here to add small jumps, it also make the pattern goes well and consistent on this section :3 moved 4 a bit, rest is fine imo
  2. 01:03:769 (1,2,3) - Consider using an anti-jump instead of jump here? The flow for these part, according to the music, should be still in relax mode just like 01:02:949 (1) - imo. With how you use jump for this part, it plays almost the same as the next jumpy patterns on 01:04:260 (1,2,3) - :< hmmm did something interesting here kept as is, feels better
  3. 01:49:998 (5) - hmm I think the flow will become smoother here if you curve this slider a bit since I don't think this going down flow plays nice with the current straight shape owo You can try this one was intending to keep all the sliders in this section straight (realized i actually broke this pattern later on so fixed it lol
  4. 02:20:654 (3,4,5) - This triplet stacking on the tail is a bit surprising imo as there aren't any catchy beats on the music, and the rhythm before this also used a lot of 1/2 sliders, making player doesn't click often, making this one the more surprising ;v; So yeah, I'd suggest you to just use a 1/4 slider for this one to avoid the sudden circles, the rhythm should be like this i generally dislike any 1/4 slider starting on blue tick unless it's an offbeat song, so no thanks
  5. 02:49:178 - I would strongly recommend a kiai flash here. It would match with how you did at the beginning on 01:04:260 - without making the map too flashy by using a full kiai. The music starting at 02:43:932 (1) - is also quite indicating that the next beat section is a heavy one x3 done :p
  6. 03:36:228 (6) - eh I think it should flow less cranky if you move this note to the above of 03:36:064 (5) - instead of it's right imo. The back and forth flow will also match with the piano on the background like you did on 03:34:424 (3,4,5) - :3 The pattern should looked like this then did something similar
  7. 04:05:736 (4,5) - Wasn't a really big problem, but considering how you used quite a distance on 04:02:785 (1,2,3,4) -, but used a small distance for this section, it doesn't feel really matched imo ;v; You should try putting more jumps to this section too; try moving 04:06:228 (5) - so that it blankets 04:05:736 (4) -, thus creating a flowy jumps between them :3 It should looked like this one nice
  8. 04:11:637 (2) - It would change the flow to be nicer if you move this note just slightly to the left imo ;w; The current one is located exactly above 04:11:473 (1) -, which makes the cursor movement a bit too stiff it's done intentionally, with the sequence of back and forth jumps
  9. 04:47:539 (4) - It may be just me, but I just don't really like the big jump after the triplet. They played a bit too tricky and doesn't flows really nice too imo :< So yeah, I'd recommend to maybe at least reduce the distance here by ctrl + g-ing the slider and move it a bit up, that should make the play a bit easier, but it also should make the flows less hard for the cursor :') it's the last kiai yolo
  10. Awesome map! There are a few parts where the jumps get really big and can kill you with only a few missed notes, but that's pretty much essential in a Marathon maps imo :p The flow is nice throughout the map and it plays fun! And I really like how you two couldmapped nicely without sticking to symmetry and blanketing stuffs \o/

Mmm I think that's all I can find, sorry if it didn't help ><
The map is already pretty awesome as is, and I hope you can rank it soon! :D

Gogo captin! (ノ◕ヮ◕)ノ ~`☆
thanks for the star both of you!
Abe Nana
Hi. It's M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. so clean
[Eternal]
  1. 00:58:277 (8,9) - if you make blanket for 00:59:014 (1) - this note. if so move to left will be well
  2. 01:20:654 (9) - it so long. I suggest new combo here
  3. 01:23:605 (1) - please reduce 1 time slider's reverse. it is overmapped.
  4. 01:39:834 (2) - new combo here? if players be confuse to this
  5. 02:05:900 (5) - new combo suggestion
  6. 02:33:277 (6,1) - I think it is bad flow. please do not close to slider's end
  7. 04:21:637 (1) - same 01:23:605 (1) - this suggestion. it is make the same as 04:43:932 (1,1) - this, and captin1's part


very nice job

give my star
Natsu
General:

  1. Kawaii
Eternal:

  1. AR 9 is better, but that's just my opinion
  2. There are some spots in the intro that I think can be mapped for better rhythm, like: 00:24:096 - 00:26:719 - 00:29:342 - there are more but im a cake, anyways they fit the melody really nice IMO.
  3. 00:33:769 (4,5,6) - maybe just me. but I feel that triplet a bit out of place, since is the only one in the intro, is nice in 00:35:736 (2,3,4,5,6) - were the music start dokidoki, but yeah remove this circle 00:33:850 (5) -
  4. 00:40:654 (9) - nazi x:192 y:216 for better blanket with the previous slider, not necesary just if you like small details lol
  5. 00:50:818 (9,10,1) - moe stack, btw that nc seems not nice there, dunno why
  6. 00:49:670 (1,2) - ctrl g the rhythm? since in that way he slider can start with the prominent beat in 00:49:834
  7. 00:55:080 should be nc here instead of 00:54:916 (1) - for consistency with the previous one in 00:51:146 -?
  8. 00:55:900 why you didn't add a 1/4 slider here too, will play pretty cool with the previous ones, also sound nice with the song too
  9. 01:04:260 finish sound nice indeed but sound better to me with normal sampleset
  10. 01:04:752 (4,5) - probably this jump can have more distance, since the music go high again in 5, just as suggestion
  11. 01:13:932 (4,5,6) - wow this spacing is really unreadable, use the same spacing between them, play with the new combos or something, my suggestion:
  12. 01:25:736 (3,4) - same as above, ading NC or making the 1/4 and 1/2 spacing more noticeable will be nice
  13. 01:34:424 I really feel the beat here should be mapped as a circle or slider head, since is where the music is changing, try this rhythm?:
  14. 02:22:211 add a circle? a triplet will fit pretty nice this part also with the previous 02:20:900
  15. 02:48:523 (1,2) - nazi but stack this better, actually doesn't look nice
  16. 02:56:883 (1) - maybe just me, but this slider shape look not nice, mybe make it symetrical?
  17. 03:09:178 (1) - this NC look really spammy and not necesary, consider to remove it, since combo spam mess up the overall HP drain in the diff
    03:27:211 (1,2,3) - as I said before this spacing changing in the same combo are really hard to read, use a properly spacing since idk if you remember this case: https://osu.ppy.sh/forum/p/2944891
  18. 04:22:293 (1) - maybe rework this slider look really bad shapped IMO, a bit more symmetrical wil be nice maybe like (I did it fast so just as example):
GL baka nice map not much to say here 8-)
-Nanaka-
hi captin1 & Delis :)

[Eternal]
  1. 03:08:850 (1,1) - add Normal whistle 03:09:014 (2,2) - Sampleset Drum Do not put the strength and weakness?
  2. 03:40:654 (2) - I looked dirty Blanket?
  3. If you alter 03:41:965 (2) - x291 y279 I think it is good to be around
  4. 03:49:506 (1) - add Finish
  5. 04:12:785 (2) - add NC?
  6. 04:52:293 (1) - Remove whistle add Finish
  7. 05:05:244 (1) - I want a little more strong sound add GreenLine vol 75%?
  8. 01:25:736 (3) - It is quite difficult Ctrl+G x212y312? 
  9. 02:33:769 (2) - Hard to se 02:33:932 (3,4,5,6,7) - improve the flow
Please do your best because I like two people both :oops:
mod time: 2 hours
pkk
From your M4M queue

This thing is filled with like suggestions because I don't even know why :)

Eternal
  1. 00:30:818 (3,4) - might look better with more space between the objects, objects that are very close to each other but barely touching seem to bother people (or maybe it's just me) but yea just move 00:31:309 (4) - down 1 grid or something
  2. 00:58:359 (9,10) - just a suggestion, I don't particularly like the way (9) is oriented after the stream:
  3. 01:01:637 (1,2,3,4) - to emphasize this part more, consider moving 01:01:965 (3) - farther away from 01:01:801 (2) - . You could also place the hit circle so that the sides are parallel to the slider's sides like below, idk
  4. 01:04:096 (3,1) - since the flow/mouse movement here is in the same direction as the flow between 01:04:260 (1,2) - , I suggest you move 01:04:424 (2) - to ~x 220 y 160 so it's more interesting/fun to play. yay
  5. 01:08:031 (1,2,3) - consider moving this to x 288 y 296 and stacking 01:08:359 (4) - on the slider tail of 01:08:850 (6) - . Maybe it's more fun to play
  6. 02:30:490 (7) - to emphasize the vocal, you could move this up to the left a bit more and stack the tail with the head of 02:31:801 (5) - . This way the slider is farther away from 02:30:818 (1) - and the jump will help emphasize the vocal like it is in the song (also because jumps are fun).
  7. 02:38:441 (7,2) - see if stacking these improves flow between 02:38:850 (1,2,3) - . If not, try stacking 02:39:014 (2) - on the slider head of 02:39:670 (4) - , or somewhere in that area.
  8. 02:48:850 (2) - try placing this down a bit like this:
    The reason behind this placement is to match the vocal. During 02:48:523 (1,2) - , there are two syllables being sung and both of them have a pitch going from low to high. The first slider is nice because it goes upwards from the middle, sort of like how the pitch goes from low to high. The second slider also goes from down to up, but I feel it would emphasize the two separate syllables better if you moved it below the tail of the first slider. If you're worried about being consistent, it's fine to break away from consistency if you need to bring out an element in the song. Otherwise, I have no idea what I'm talking about :)
  9. 02:56:883 (1) - wow I love this slider shape, I would just move the first red point to the right a bit so the first upwards curve on the slider is a bit more defined
  10. 03:08:031 (1,2,3) - is the spacing supposed to be different here? Perhaps you can move 03:08:359 (2) - closer to the next hitcircle so you don't have a big difficulty spike.
  11. 03:09:178 (1,2) - since you already have 03:08:850 (1,2) - horizontally arranged, I think it would make more of an impact/be more fun to play if you rotated 03:09:178 (1,2) - so that it isn't also arranged horizontally. Here is a suggestion:
    I think this arrangement is pretty fun to play, but that's just me
  12. 03:39:342 (2) - surprisingly, if you ctrl+g this it's pretty fun to play. Anyways, I just think it's kind of boring to have the slider lead straight into the next one which is why I suggested ctrl+g
  13. 03:41:965 (2) - again not a big deal, but I would move this down a bit so the space between 03:41:965 (2,4) - is a little bigger. More comfortable to look at IMO
  14. 03:52:457 (2) - I think it looks better like this (you do a similar arrangement at 03:57:375 (1,2) - ):
    Just a suggestion~
Good map, I haven't modded many extras so I probably had no idea what I was doing

The jumps were fun, have fun mapping~
Topic Starter
captin1

-Chata- wrote:

Hi. It's M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. so clean
[Eternal]
  1. 00:58:277 (8,9) - if you make blanket for 00:59:014 (1) - this note. if so move to left will be well adjusted a bit
  2. 02:05:900 (5) - new combo suggestion sure
  3. 02:33:277 (6,1) - I think it is bad flow. please do not close to slider's end fine as is imo


very nice job

give my star

Natsu wrote:

General:

  1. Kawaii
Eternal:

  1. AR 9 is better, but that's just my opinion 9.2 fits the higher intensity of the map
  2. There are some spots in the intro that I think can be mapped for better rhythm, like: 00:24:096 - 00:26:719 - 00:29:342 - there are more but im a cake, anyways they fit the melody really nice IMO. done intentionally, want it to be more sparse
  3. 00:33:769 (4,5,6) - maybe just me. but I feel that triplet a bit out of place, since is the only one in the intro, is nice in 00:35:736 (2,3,4,5,6) - were the music start dokidoki, but yeah remove this circle 00:33:850 (5) - reason in apaffy's response
  4. 00:40:654 (9) - nazi x:192 y:216 for better blanket with the previous slider, not necesary just if you like small details lol
  5. 00:50:818 (9,10,1) - moe stack, btw that nc seems not nice there, dunno why yea moved it
  6. 00:49:670 (1,2) - ctrl g the rhythm? since in that way he slider can start with the prominent beat in 00:49:834 done to fit the vocal
  7. 00:55:080 should be nc here instead of 00:54:916 (1) - for consistency with the previous one in 00:51:146 -? i prefer the triple having the same color
  8. 00:55:900 why you didn't add a 1/4 slider here too, will play pretty cool with the previous ones, also sound nice with the song too hmm nah, I'll keep this as a 5 note stream
  9. 02:22:211 add a circle? a triplet will fit pretty nice this part also with the previous 02:20:900 i like this pattern w
GL baka nice map not much to say here 8-)

-Nanaka- wrote:

hi captin1 & Delis :)

[Eternal]
  1. 03:40:654 (2) - I looked dirty Blanket?won't matter in play
  2. If you alter 03:41:965 (2) - x291 y279 I think it is good to be around
  3. 03:49:506 (1) - add Finish nice catch
  4. 04:12:785 (2) - add NC? sure
  5. 04:52:293 (1) - Remove whistle add Finish ah yeah
  6. 05:05:244 (1) - I want a little more strong sound add GreenLine vol 75%?
  7. 02:33:769 (2) - Hard to se 02:33:932 (3,4,5,6,7) - improve the flow i think it's fine
Please do your best because I like two people both :oops:
mod time: 2 hours

pkmnyab wrote:

From your M4M queue

This thing is filled with like suggestions because I don't even know why :)

Eternal
  1. 00:30:818 (3,4) - might look better with more space between the objects, objects that are very close to each other but barely touching seem to bother people (or maybe it's just me) but yea just move 00:31:309 (4) - down 1 grid or something lol sure
  2. 00:58:359 (9,10) - just a suggestion, I don't particularly like the way (9) is oriented after the stream: prefer how mine plays
  3. 01:01:637 (1,2,3,4) - to emphasize this part more, consider moving 01:01:965 (3) - farther away from 01:01:801 (2) - . You could also place the hit circle so that the sides are parallel to the slider's sides like below, idk hm nah it's fine as is
  4. 02:30:490 (7) - to emphasize the vocal, you could move this up to the left a bit more and stack the tail with the head of 02:31:801 (5) - . This way the slider is farther away from 02:30:818 (1) - and the jump will help emphasize the vocal like it is in the song (also because jumps are fun). haha well i think it's fine as is
  5. 03:39:342 (2) - surprisingly, if you ctrl+g this it's pretty fun to play. Anyways, I just think it's kind of boring to have the slider lead straight into the next one which is why I suggested ctrl+g i'd agree if this part wasn't soft
  6. 03:41:965 (2) - again not a big deal, but I would move this down a bit so the space between 03:41:965 (2,4) - is a little bigger. More comfortable to look at IMO sure
  7. 03:52:457 (2) - I think it looks better like this (you do a similar arrangement at 03:57:375 (1,2) - ): sure, did something similar
    Just a suggestion~
Good map, I haven't modded many extras so I probably had no idea what I was doing

The jumps were fun, have fun mapping~
thanks!
Delis
reply-san

-Chata- wrote:

Hi. It's M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[Eternal]
  1. 01:20:654 (9) - it so long. I suggest new combo here I personally dislike to put a NC to the last of a stream, although I have changed some minor stuff here so add a nc 01:20:818 (10) - instead
  2. 01:23:605 (1) - please reduce 1 time slider's reverse. it is overmapped. I don't think it affects to play, fixed for some reason as you said on 04:21:637 (1) -
  3. 01:39:834 (2) - new combo here? if players be confuse to this nope, single NC doesn't suit for this pattern and current one is readable
  4. 04:21:637 (1) - same 01:23:605 (1) - this suggestion. it is make the same as 04:43:932 (1,1) - this, and captin1's part yeah, this is why I have fixed previous mod of the 1/8 slider


very nice job

give my star

Natsu wrote:

General:

  1. Kawaii
Eternal:

  1. 01:04:260 finish sound nice indeed but sound better to me with normal sampleset probably I forgot to change or so
  2. 01:04:752 (4,5) - probably this jump can have more distance, since the music go high again in 5, just as suggestion indeed, but maybe just me I felt that the jump was a bit uncomfortable and huge while playing, so i won't change>< (probably the circle is moved a bit different place from before one, I didn't memorize the place of the circle properly, ORZ)
  3. 01:13:932 (4,5,6) - wow this spacing is really unreadable, use the same spacing between them, play with the new combos or something, my suggestion: it totally readable for me though, because the AR is really easy to recognize that the rhythm is 1/4 or 1/2, or something. also I guess the place of (2) slider in the screenshot is more harder to read than current one, dunno but I don't wanna move from 01:13:932 (1) - anyway I forgot to add nc 01:13:932 (4) - to notice that speed changed slider is coming.
  4. 01:25:736 (3,4) - same as above, ading NC or making the 1/4 and 1/2 spacing more noticeable will be nice I don't think the pattern can be read as 1/2 rhythm, even if that was a bit hard to read, I think it allows since the map is harder than other songs which is similar bpm to this.
  5. 01:34:424 I really feel the beat here should be mapped as a circle or slider head, since is where the music is changing, try this rhythm?: uguu, if you were saying about a beat of the sound like drum-hitnormal, I think 01:34:260 - 01:34:588 - these sound (drum? not sure..) are more stronger than the sound which you mentioned. well it might just for me (or my headphone) but I would say the current rhythm fits the song.
  6. 02:48:523 (1,2) - nazi but stack this better, actually doesn't look nice I had tried to stack properly (removed the slider once, and then made a slider on the slider end), I have no idea it has improved. also... when I placed properly the prev spacing was 0.00x, but after I test played it has changed to 0.02x, EDIT MAGIC
  7. 02:56:883 (1) - maybe just me, but this slider shape look not nice, mybe make it symetrical? not a symmetrical slider, but changed ><
  8. 03:09:178 (1) - this NC look really spammy and not necesary, consider to remove it, since combo spam mess up the overall HP drain in the diff but it helps to read easier and is fitting I guess.
    03:27:211 (1,2,3) - as I said before this spacing changing in the same combo are really hard to read, use a properly spacing since idk if you remember this case: https://osu.ppy.sh/forum/p/2944891 I didn't even know the post and map, well reduced spacing (WHAT IS PROPERLY SPACING ;W;)
  9. 04:22:293 (1) - maybe rework this slider look really bad shapped IMO, a bit more symmetrical wil be nice maybe like (I did it fast so just as example): sorry but I prefer mine ;_;
GL baka nice map not much to say here 8-)

-Nanaka- wrote:

hi captin1 & Delis :)

[Eternal]
  1. 03:08:850 (1,1) - add Normal whistle 03:09:014 (2,2) - Sampleset Drum Do not put the strength and weakness? nice, add normal-whistle to all those circles instead
  2. 01:25:736 (3) - It is quite difficult Ctrl+G x212y312?nope, I have no idea why these people are saying that this is too hard ;( it is totally readable / playable and fitting here
Please do your best because I like two people both :oops:
mod time: 2 hours

pkmnyab wrote:

From your M4M queue

This thing is filled with like suggestions because I don't even know why :)

Eternal
  1. 01:04:096 (3,1) - since the flow/mouse movement here is in the same direction as the flow between 01:04:260 (1,2) - , I suggest you move 01:04:424 (2) - to ~x 220 y 160 so it's more interesting/fun to play. yay b-but the same direction more better to play and watch ;w;
  2. 01:08:031 (1,2,3) - consider moving this to x 288 y 296 and stacking 01:08:359 (4) - on the slider tail of 01:08:850 (6) - . Maybe it's more fun to play I don't like the place of (4), moved only the triplet
  3. 02:48:850 (2) - try placing this down a bit like this:
    The reason behind this placement is to match the vocal. During 02:48:523 (1,2) - , there are two syllables being sung and both of them have a pitch going from low to high. The first slider is nice because it goes upwards from the middle, sort of like how the pitch goes from low to high. The second slider also goes from down to up, but I feel it would emphasize the two separate syllables better if you moved it below the tail of the first slider. If you're worried about being consistent, it's fine to break away from consistency if you need to bring out an element in the song. Otherwise, I have no idea what I'm talking about :) well.... I don't understand syllable / pitch are necessary to mapping, because I don't care about them to map and I'M FUCKING NOOB AT MUSIC LOL... for consistency is also I totally don't care, huh... sorry I can't description exactly, I just don't wanna move my aim after 02:48:523 (1) - this, that's why I have decreased slider velocity of 02:48:850 (2) - , OK I'M GONNA DIE...
  4. 02:56:883 (1) - wow I love this slider shape, I would just move the first red point to the right a bit so the first upwards curve on the slider is a bit more defined SORRY, I'm gonna disappoint you, the slider has been changed into a V slider by another mod, ;__________________________;
  5. 03:08:031 (1,2,3) - is the spacing supposed to be different here? Perhaps you can move 03:08:359 (2) - closer to the next hitcircle so you don't have a big difficulty spike. hehe I was totally ignoring the spacing, not same but I adjusted the spacing ><
  6. 03:09:178 (1,2) - since you already have 03:08:850 (1,2) - horizontally arranged, I think it would make more of an impact/be more fun to play if you rotated 03:09:178 (1,2) - so that it isn't also arranged horizontally. Here is a suggestion: oh sorry, I have no reason but I really don't wanna change the jump orz
    I think this arrangement is pretty fun to play, but that's just me
Good map, I haven't modded many extras so I probably had no idea what I was doing

The jumps were fun, have fun mapping~ gyazo reminds me like 4 years ago when I was using that..

thanks to all for modding! :)

http://puu.sh/axkNZ/63f7ef5566.zip ~~
Topic Starter
captin1
@Delis
  1. 01:26:555 (1) - normal sample on head
  2. 01:27:867 (1) - ^
  3. 01:31:473 (6) - remove normal sample, sounds weird imo
  4. 01:33:277 (2) - normal sample
  5. 01:41:801 (6) - ^
  6. 02:51:146 (4) - ^
  7. 03:14:752 (4) - ^
  8. 03:17:539 (6,7) - imo it'd be better if you made this consistent with 01:32:621 (1) - , cause there's no snare sound on 7
:?
Delis
sorry for missing some samples
http://puu.sh/ay3lb/283c4b835c.zip

applied all, thank you orz
Topic Starter
captin1
no problem, just a small bit of cleaning up

02:56:883 (1) - i liked the old slider better
Delis
 
 
 
 
 
 


uuuh I prefer the v slider than old one, I would change if I got a better idea of pattern><
Asphyxia
captin1 requested a mod, why hello there. I hope you guys know that the map is evil, no breaks D: broke my stamina orz

[General]
  1. Love that SB, nice!
[Eternal]

  • captin1
  1. 00:19:670 (1) - I get a better effect from this spinner if it would end at 00:21:965 - instead of the current place, try it! It's also pretty cool because players have that small gap between the spinner and the first object.
  2. 00:27:539 (1,3) - Could you try blanketing it? It doesn't look appealing this way at all, I feel like a nice blanket should fix things here, smoother to play that way~
  3. 00:31:309 (4) - Just something minor here, if you would pull the slider more to the right, the transition would be better.
  4. 00:36:391 (7,1) - Kind of big spacing although it plays fine, what would improve this though would be to move 1 a bit closer?
  5. 00:55:572 (6,7) - This surprised me a lot, I'd CTRL + G 00:55:736 (7) - for more enjoyable movement?
  6. 01:56:391 (8) - I like how this slider would look as rotated a bit, then again the transition to the next slider would be messed up but, take a look anyway!
  7. 02:27:539 (1,2,3,4) - Played really nicely, great job!
  8. 05:26:637 (1) - I honestly think adding a whistle to the end of the spinner would fit, might be just me though..
    Delis

    01:19:342 (5,6,7,8,9) - If you want to, you could re-arrange the whole stream like this; It'd give the stream overall a better look and blanketing 01:18:850 (2) - which I find cool.
  9. 01:21:965 (1,2,3,4,5,6,7,8) - I think giving this more of a circular flow instead of this would play better, don't you think? That way it'd look more appealing too, here's an example!
  10. 01:25:244 (1) - I find this very awkward to play, the sudden jump wasn't enjoyable at all. I think what would work better here would be to increase the spacing gradually or just make the stream spacing a bit bigger, try both and see what you prefer.
  11. 01:27:047 (3,4,5) - Isn't this kind of inconsistent? I glanced at the kiais quickly and didn't see a rhythm similar to this so it'd be nice if you could change it into something else. On the other hand, it plays well but then again a rhythm like this http://puu.sh/aBf7O/b674466086.jpg would play better (for me, at least)
  12. 01:45:900 (5) - The music kinda wants a repeat slider or a stream here and that bothered me from the moment I played this, maybe you could mix something up here? If you really prefer to use 1/1 slider, I'd shorten it up by 1/4 so 01:46:228 - this gets played which is really an important beat, try something here >w<
  13. 02:38:687 (10) - Wouldn't a NC here be more logical than 02:38:850 (1) - , 10 is a stronger beat and the vocals start here, I don't see a reason why not.
  14. 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - Awesome pattern, played really nicely!
  15. 02:48:850 (2,1) - Spacing is REALLY surprising, is there a way you could move the note a bit more closer to the slider? Or what would probably work is to give 02:48:850 (2) - a NC due to the slowdown, might help players!
  16. 03:03:441 (1,3) - Blanket is a bit off, mind fixing that?
  17. 04:13:113 (2) - NC again due to the same reason I stated above? More logical here!
  18. The parts from 04:13:441 - to 04:18:359 - AND 04:23:769 - to 04:34:096 - were a bit confusing because between those lines, the spacing is literally quite huge when the song is really calm and peaceful, I expected way less spacing. The song is long (almost 6 minutes), you guys don't have ANY breaks so the least you could do is nerfing some of the spacing you have there, I feel like after that it'd be a lot better.
Sweet collab, call me back~
Delis
SPOILER

Asphyxia wrote:

captin1 requested a mod, why hello there. I hope you guys know that the map is evil, no breaks D: broke my stamina orz

[General]
  1. Love that SB, nice!
[Eternal]

  • Delis

    01:19:342 (5,6,7,8,9) - If you want to, you could re-arrange the whole stream like this; It'd give the stream overall a better look and blanketing 01:18:850 (2) - which I find cool. have tried changing like the screen shot!
  1. 01:21:965 (1,2,3,4,5,6,7,8) - I think giving this more of a circular flow instead of this would play better, don't you think? That way it'd look more appealing too, here's an example! uh I liked current stream, and I personally... don't like circular streams since they are much harder to play.
  2. 01:25:244 (1) - I find this very awkward to play, the sudden jump wasn't enjoyable at all. I think what would work better here would be to increase the spacing gradually or just make the stream spacing a bit bigger, try both and see what you prefer. hehe adjusted the spacing by x0.80
  3. 01:27:047 (3,4,5) - Isn't this kind of inconsistent? I glanced at the kiais quickly and didn't see a rhythm similar to this so it'd be nice if you could change it into something else. On the other hand, it plays well but then again a rhythm like this http://puu.sh/aBf7O/b674466086.jpg would play better (for me, at least) not bad, changed into a triplet and remapping the placement
  4. 01:45:900 (5) - The music kinda wants a repeat slider or a stream here and that bothered me from the moment I played this, maybe you could mix something up here? If you really prefer to use 1/1 slider, I'd shorten it up by 1/4 so 01:46:228 - this gets played which is really an important beat, try something here >w< >w< changed the 1/1 slider to circles~
  5. 02:38:687 (10) - Wouldn't a NC here be more logical than 02:38:850 (1) - , 10 is a stronger beat and the vocals start here, I don't see a reason why not. well why I didn't add nc there is I don't want to add nc on the last circle of a stream because I personally don't like it, although captin probably prefers to change so ~~
  6. 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - Awesome pattern, played really nicely! yayyyy I worried the hitsound of drum a bit lol
  7. 02:48:850 (2,1) - Spacing is REALLY surprising, is there a way you could move the note a bit more closer to the slider? Or what would probably work is to give 02:48:850 (2) - a NC due to the slowdown, might help players! moved a bit closer and did NC SPAM for the sliders..LOL
  8. 03:03:441 (1,3) - Blanket is a bit off, mind fixing that? I hope that is perfect now
  9. 04:13:113 (2) - NC again due to the same reason I stated above? More logical here! uu this circle is placed by captin so I'm not sure I can fix it, anyway I have done at the moment.
  10. The parts from 04:13:441 - to 04:18:359 - AND 04:23:769 - to 04:34:096 - were a bit confusing because between those lines, the spacing is literally quite huge when the song is really calm and peaceful, I expected way less spacing. The song is long (almost 6 minutes), you guys don't have ANY breaks so the least you could do is nerfing some of the spacing you have there, I feel like after that it'd be a lot better. done! (dunno it became a better though)
Sweet collab, call me back~
thank you!

http://puu.sh/aBhRR/45c5fd10f0.zip
Topic Starter
captin1

Asphyxia wrote:

captin1 requested a mod, why hello there. I hope you guys know that the map is evil, no breaks D: broke my stamina orz

[General]
  1. Love that SB, nice!
[Eternal]

  • captin1
  1. 00:19:670 (1) - I get a better effect from this spinner if it would end at 00:21:965 - instead of the current place, try it! It's also pretty cool because players have that small gap between the spinner and the first object.
  2. 00:27:539 (1,3) - Could you try blanketing it? It doesn't look appealing this way at all, I feel like a nice blanket should fix things here, smoother to play that way~ tried but ends up messing up too much of the current patterning, so i'll keep as is
  3. 00:31:309 (4) - Just something minor here, if you would pull the slider more to the right, the transition would be better.
  4. 00:36:391 (7,1) - Kind of big spacing although it plays fine, what would improve this though would be to move 1 a bit closer?
  5. 00:55:572 (6,7) - This surprised me a lot, I'd CTRL + G 00:55:736 (7) - for more enjoyable movement? hmm i prefer the current one, since it's a smoother cursor motion
  6. 01:56:391 (8) - I like how this slider would look as rotated a bit, then again the transition to the next slider would be messed up but, take a look anyway! yeah i like this as is, looks better from the previous slider imo
  7. 02:27:539 (1,2,3,4) - Played really nicely, great job!
  8. 05:26:637 (1) - I honestly think adding a whistle to the end of the spinner would fit, might be just me though.. well the end is silenced to make room for that super cute vocal, so can't hear any whistles anyway
Sweet collab, call me back~
rest done, thanks!
Asphyxia
(ノ・ω・)ノ


#1
Topic Starter
captin1
yeaaaaa thanks!
Giralda

Asphyxia wrote:

(ノ・ω・)ノ


#1
omg yes
Xiaolin
oooo yeees ~ <3333
Mira-san
ohohohohohoho :D
Natsu
Nice o/
Satellite
oh god
Zare
goodbye originality

So much
for my
"Eternal" concept

RIP
Trust
We should spectate Delis more often.

[Eternal]
@captin1:
  1. 00:46:391 (3) - Maybe you would prefer a triplet or 5-object stream instead to match the note density of this part better?
  2. 02:33:277 (6,2) - The overlapping isn't very appealing and also impairs the visibility of (2) a bit. On my first playthrough, it felt unexpected.
  3. 05:20:982 (2,3) - This seems a little excessive and inconsistent with previous rhythms of this section I suppose. Not hearing anything on 05:21:064 and 05:21:228 so maybe just go with something like:
@Delis:
  1. 01:34:588 (2) - Might have missed a clap on the tail lol.
  2. 01:38:359 (1,2,3,4,1,2) - Keeping in mind how the music plays, it feels like the jump sizes should be the other way around for this pattern in that 01:39:014 (1,2) should larger than 01:38:359 (1,2,3,4) as those hits in the music are much more impactful.
@yf_bmp:
  1. I'm not very knowledgeable about storyboarding, but maybe it would be nice if SB/Delis.png faded with the background at 01:23:932 and 04:20:982 for a nicer effect?
Nice. Not really anything to say as I really enjoy this map. Hopefully this helps~
Topic Starter
captin1

Trust wrote:

We should spectate Delis more often. indeed! cause delis is so moe =w=

[Eternal]
@captin1:
  1. 00:46:391 (3) - Maybe you would prefer a triplet or 5-object stream instead to match the note density of this part better? nah i think it's fine
  2. 02:33:277 (6,2) - The overlapping isn't very appealing and also impairs the visibility of (2) a bit. On my first playthrough, it felt unexpected. adjusted a bit, hopefully this works
  3. 05:20:982 (2,3) - This seems a little excessive and inconsistent with previous rhythms of this section I suppose. Not hearing anything on 05:21:064 and 05:21:228 so maybe just go with something like: i like thisssssssss
@yf_bmp:
  1. I'm not very knowledgeable about storyboarding, but maybe it would be nice if SB/Delis.png faded with the background at 01:23:932 and 04:20:982 for a nicer effect? YES I DID IT WHEEE
Nice. Not really anything to say as I really enjoy this map. Hopefully this helps~
thanks!@!!
Len
sensei daisuki
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