forum

MAGIC! - Rude

posted
Total Posts
26
Topic Starter
Lust
This beatmap was submitted using in-game submission on Sunday, August 10, 2014 at 1:27:38 PM

Artist: MAGIC!
Title: Rude
Tags: reggae fusion kibbleru
BPM: 144
Filesize: 1918kb
Play Time: 01:09
Difficulties Available:
  1. Hard (3.29 stars, 163 notes)
  2. Kibbleru's Normal (1.5 stars, 78 notes)
Download: MAGIC! - Rude
Information: Scores/Beatmap Listing
---------------
Why you gotta be so rude?
normal by kibbleru
Cloudchaser
Holy duck, I'm first
Topic Starter
Lust
needs mods on the low
Kibbleru

Lust wrote:

needs mods on the low
:P
[-Sophie-]_old
From #modhelp
[that 1 normal]
00:01:967 (2,3) - This 2 slider dosen't lead onto 3 slider well. Maybe space them out
00:17:800 - ^
00:45:299 (2) - Move this slider in a little bit. Its a little bit out of ze gird
00:47:799 (1,2) - Over lapping
00:51:132 (1,2) - ^
00:54:465 - A straight slider would flow better
01:01:131 (1,2) - Over lapping
[Hard]
00:11:341 (7) - Slider sounds off
00:17:175 - A normal slider would work, sounds off to the beat
00:23:841 (5) - ^
00:41:965 - ^
00:48:632 - Shorter Slider
Don't be rude with the reply pls ;(, i'm human 2.Goodluck with map 8-)!
Kibbleru

[-Sophie-] wrote:

From #modhelp
[that 1 normal]
00:01:967 (2,3) - This 2 slider dosen't lead onto 3 slider well. Maybe space them out it flows in fine :(
00:17:800 - ^ ^
00:45:299 (2) - Move this slider in a little bit. Its a little bit out of ze gird it doesn't go offscreen so its fine
00:47:799 (1,2) - Over lapping i think these look nice tho
00:51:132 (1,2) - ^ ^
00:54:465 - A straight slider would flow better err maybe but i don't think it matters too much
01:01:131 (1,2) - Over lapping this is fine :/

Don't be rude with the reply pls ;(, i'm human 2.Goodluck with map 8-)!

lol the vocals for this song are so weird rhythm wise :X
Tari

Kibby's Normal

  1. OD 4.5 seems a little better to me, your not mapping constant white ticks but red ticks too making this slightly more difficult, and that little extra OD will really fit with the rhythms you used (the red tick mapping). overall the star rating should really symbolize the OD well and right now I think that also might be another reason why you should go OD 4.5
  2. 00:01:134 (1) - This note should be quieter or louder (depending on your taste) than 00:01:967 (2) - , the vocals start at 00:01:967 (2) - and so the notes there should sound less loud than the notes without vocal, which is this slider specifically. oh and you might also want to add a new combo, I think that'll fit really well with what your doing.
  3. 00:06:967 (5) - There should really be some kind of hitsound, preferably a clap added to the end of this slider, a clap sound can already be heard without even any hitsounds and not to mention that you can barely even hear the whistle with it.
  4. 00:15:300 (2) - Also you could really play around with the drum sampleset, they fit really well for parts like this, where you can add a drum whistle to the end here.
  5. 00:27:903 - This break is mappable.
  6. 00:34:466 (1,2,3) - Seems randomnly placed to me, you ran out of creativity here I assume? you could rearrange the notes here without ruining any of your flow.
  7. 01:04:465 (1) - If your going to make it look like its blanket, you better blanket it perfect or else many modders including me are going to mention it, for example this one LOL
  8. 01:06:965 (4) - Same case as the first suggestion you should lower the volume of just this note. and maybe add a new combo to distinguish it.

Hard

  1. 00:04:050 (6) - I'd make this slider be something like this : http://puu.sh/a91zd.jpg so the overlap can seem more intentional, something that you wanted to do and not change.
  2. 00:06:550 (5) - I already mentioned this too kibb but there needs to be a clap added somewhere at the end of the slider here.
  3. 00:07:800 (1,2) - Curving this seems really unnecessary unless you plan to make this whole slider pattern have blankets, its just better to make them regular sliders http://puu.sh/a91Q2.jpg
  4. 00:17:175 (5) - Wrong snapping here? o3o
  5. Map that break T_T
  6. 00:52:590 (5) - Woooah, this jump is a bit big compared to the rest of the map and plus it's only 144 bpm , I don't think such jumps fits with the difficulty of the song / map
  7. 00:40:507 (1) - Wrong snapping it should be snapped to 1/3 instead of
  8. 00:40:820 (2) - Same as above.
Topic Starter
Lust
Tari

Tari wrote:

Hard

  1. 00:04:050 (6) - I'd make this slider be something like this : http://puu.sh/a91zd.jpg so the overlap can seem more intentional, something that you wanted to do and not change. hmm alright
  2. 00:06:550 (5) - I already mentioned this too kibb but there needs to be a clap added somewhere at the end of the slider here. added
  3. 00:07:800 (1,2) - Curving this seems really unnecessary unless you plan to make this whole slider pattern have blankets, its just better to make them regular sliders http://puu.sh/a91Q2.jpg fixed, and also adjusted following pattern
  4. 00:17:175 (5) - Wrong snapping here? o3o Covering vocals
  5. Map that break T_T Blah
  6. 00:52:590 (5) - Woooah, this jump is a bit big compared to the rest of the map and plus it's only 144 bpm , I don't think such jumps fits with the difficulty of the song / map Because it is 144bpm, the jump is in place to make it more exciting
  7. 00:40:507 (1) - Wrong snapping it should be snapped to 1/3 instead of Are you sure? I'll need some more confirmation on this, same with the following
  8. 00:40:820 (2) - Same as above.

Thanks for the mod!
As for sophie: no changes
Kibbleru
update

im not quite sure about the hitsounding stuff
i just copied hitsound from hard haha....

SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:Lust
Version:Kibbleru's Normal
Source:
Tags:reggae fusion kibbleru
BeatmapID:445502
BeatmapSetID:181633

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CircleSize:3
OverallDifficulty:4.4
ApproachRate:5
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Yauxo
Hi there, coming from your ingame request (so rude)

[General]
  1. I told Lust that I probably wont find anything, so I'll go kinda nazi on it

[Normal]
  1. Idk why I care for this too much, but I kinda dislike that the flow is pretty much completely CW. The top side is always moving to the right and the bottom side is always moving to the left side
  2. 00:16:966 (4,5) - I dont know, this feels wrong to me. It kinda feels like (see box), but that'd kinda destroy the flow of the map in general
  3. 00:44:465 (1) - Is that spacing supposed to be like that?
  4. 00:49:882 (4) - A tiny bit more wiggle into this would feel pretty nice (something towards 176/336 would be fine) (dont forget to adjust the rest if you do that)
  5. 00:54:465 (1) - is zig-zaggy while 00:57:798 (1) - isnt, yet same beat/vocal line. I'd say redo that zigzag one.
  6. 01:06:131 (3) - this one is kinda far outside the grid, if the wiggle thing is applied then it wouldnt be as much of a problem (someone will mention that in further mods)
  7. 01:07:798 (1) - I feel like this one ends too fast. 01:10:298 (1) - would be my choice. 01:11:131 (1) - would be possible as well I think

[Hard]
  1. 00:13:425 (5,6,7) - Cant say that I'd do that, as "streaming" like this and then moving out of flow feels weird to map for me, but yea :3
    00:17:175 (5) - Rude mapping
  2. 00:40:507 (1,2,1) - I'd think that these are normal jumps (1/2) since 00:39:882 (3,4) - would indicate a rather jumpy section. I know that there's a NC, but I thought that I'd point it out
  3. 00:41:757 (2) - add circle?
  4. 00:52:798 (1) - Aint 3.02 a little bit too much? You told me not to use these kind of jumps in hards Rude >:c
  5. 01:07:798 (1) - See normal

meow
Topic Starter
Lust
Yauxo

Yauxo wrote:

[Hard]
  1. 00:13:425 (5,6,7) - Cant say that I'd do that, as "streaming" like this and then moving out of flow feels weird to map for me, but yea :3 dont nkow what you mean here
    00:17:175 (5) - Rude mapping dont know what you mean here too lol
  2. 00:40:507 (1,2,1) - I'd think that these are normal jumps (1/2) since 00:39:882 (3,4) - would indicate a rather jumpy section. I know that there's a NC, but I thought that I'd point it out players will get it on the second time going around if they dont get it the first, song isnt too long
  3. 00:41:757 (2) - add circle? i think its fine
  4. 00:52:798 (1) - Aint 3.02 a little bit too much? You told me not to use these kind of jumps in hards Rude >:c its sort of a climax IMO i think its fine
  5. 01:07:798 (1) - See normal
color=#FF0000]follows the vocal[/color]
meow

thanks for the mod!
Kibbleru

Yauxo wrote:

Hi there, coming from your ingame request (so rude)


[Normal]
  1. Idk why I care for this too much, but I kinda dislike that the flow is pretty much completely CW. The top side is always moving to the right and the bottom side is always moving to the left side Oo flows fine for me
  2. 00:16:966 (4,5) - I dont know, this feels wrong to me. It kinda feels like (see box), but that'd kinda destroy the flow of the map in general erm i wanted to follow the insturment thing
  3. 00:44:465 (1) - Is that spacing supposed to be like that? like what?
  4. 00:49:882 (4) - A tiny bit more wiggle into this would feel pretty nice (something towards 176/336 would be fine) (dont forget to adjust the rest if you do that) k
  5. 00:54:465 (1) - is zig-zaggy while 00:57:798 (1) - isnt, yet same beat/vocal line. I'd say redo that zigzag one. er changed abit?
  6. 01:06:131 (3) - this one is kinda far outside the grid, if the wiggle thing is applied then it wouldnt be as much of a problem (someone will mention that in further mods) err should be fine but adjusted slightly anyway
  7. 01:07:798 (1) - I feel like this one ends too fast. 01:10:298 (1) - would be my choice. 01:11:131 (1) - would be possible as well I think i will change if lust decides to change, otherwise this is fine

meow Nya~
code

SPOILER
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PreviewTime: 41107
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:Lust
Version:Kibbleru's Normal
Source:
Tags:reggae fusion kibbleru
BeatmapID:445502
BeatmapSetID:181633

[Difficulty]
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CircleSize:3
OverallDifficulty:4.4
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SliderMultiplier:1.2
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492,295,8633,2,0,P|426:305|373:266,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
335,239,9467,2,0,P|292:230|247:235,1,90.0000034332276,0|8,3:0|0:0,0:0:0:0:
156,240,10300,2,0,B|136:164|168:164|150:106,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
120,19,11341,6,0,P|141:13|163:15,1,45.0000017166138,2|0,0:0|0:0,0:0:0:0:
248,52,11966,2,0,P|256:96|253:140,1,90.0000034332276,2|2,0:0|0:0,0:0:0:0:
292,224,12800,2,0,P|364:228|384:224,1,90.0000034332276,2|2,0:0|0:0,0:0:0:0:
468,200,13633,2,0,L|496:152,2,45.0000017166138,2|0|0,3:0|1:0|1:0,0:0:0:0:
452,288,14466,6,0,P|440:336|348:336,1,135.000005149841,4|0,1:0|0:0,0:0:0:0:
328,320,15300,2,0,P|285:311|240:314,1,90.0000034332276,2|0,0:0|0:0,0:0:0:0:
164,360,16133,2,0,P|151:317|160:273,1,90.0000034332277,0|8,3:0|0:0,0:0:0:0:
208,196,16966,1,0,1:0:0:0:
208,196,17175,2,0,L|196:100,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
172,68,17800,6,0,P|200:24|288:36,1,135.000005149841,0|2,1:0|0:0,0:0:0:0:
316,44,18633,2,0,L|368:40,2,45.0000017166138,0|2|2,1:0|0:0|0:0,0:0:0:0:
272,120,19466,1,0,1:0:0:0:
360,132,19883,2,0,L|412:128,2,45.0000017166138,0|2|0,0:0|0:0|1:0,0:0:0:0:
316,208,20716,1,0,0:0:0:0:
323,296,21133,6,0,P|260:276|228:219,1,135.000005149841,0|2,1:0|0:0,0:0:0:0:
216,176,21966,2,0,P|156:164|116:176,1,90.0000034332277,0|0,1:0|0:0,0:0:0:0:
84,247,22799,2,0,P|99:183|73:122,1,135.000005149841,0|0,1:0|0:0,0:0:0:0:
40,92,23633,2,0,P|23:76|11:58,2,45.0000017166138,2|0|0,0:0|0:0|0:0,0:0:0:0:
119,52,24466,6,0,P|186:43|253:53,1,135.000005149841,0|0,1:0|0:0,0:0:0:0:
292,80,25299,2,0,P|296:128|288:180,1,90.0000034332277,8|8,0:0|3:0,0:0:0:0:
244,244,26133,2,0,L|188:264,2,45.0000017166138,8|2|8,0:0|0:0|0:0,0:0:0:0:
332,248,26966,2,0,L|356:292,2,45.0000017166138,8|0|8,3:0|0:0|0:0,0:0:0:0:
290,169,27799,1,4,3:0:0:0:
60,204,34466,6,0,P|48:240|60:296,1,90.0000034332277,0|2,1:0|0:0,0:0:0:0:
144,316,35299,1,0,0:0:0:0:
212,260,35716,1,0,1:0:0:0:
296,288,36132,2,0,L|388:296,1,90.0000034332277,2|0,0:0|3:0,0:0:0:0:
444,224,36966,1,0,1:0:0:0:
412,140,37382,2,0,L|420:84,1,45.0000017166138,0|2,0:0|0:0,0:0:0:0:
424,52,37799,6,0,P|368:40|332:52,1,90.0000034332277,0|2,1:0|0:0,0:0:0:0:
276,112,38632,2,0,P|232:121|189:108,1,90.0000034332277,0|0,0:0|1:0,0:0:0:0:
100,88,39466,2,0,L|96:177,2,90.0000034332277,0|2|8,1:0|0:0|3:0,0:0:0:0:
160,20,40715,1,0,0:0:0:0:
248,48,41132,6,0,P|304:96|404:72,1,180,4|0,1:0|0:0,0:0:0:0:
432,24,41965,2,0,P|428:92|432:144,1,120,2|0,0:0|0:0,0:0:0:0:
484,252,42799,2,0,P|424:264|360:240,1,120,8|8,0:0|0:0,0:0:0:0:
268,180,43632,1,8,0:0:0:0:
152,212,44049,1,0,0:0:0:0:
140,332,44465,6,0,B|232:360|232:304|316:333,1,180,4|0,0:0|0:0,0:0:0:0:
356,380,45299,2,0,P|348:320|364:252,1,120,2|0,0:0|0:0,0:0:0:0:
437,169,46132,2,0,P|383:145|324:148,1,120,8|8,0:0|0:0,0:0:0:0:
204,160,46965,2,0,L|164:116,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
216,280,47799,6,0,B|258:276|290:244|290:244|338:268|382:246,1,180,4|0,0:0|0:0,0:0:0:0:
420,200,48632,2,0,L|400:318,1,120,2|0,0:0|0:0,0:0:0:0:
296,380,49465,1,8,0:0:0:0:
184,332,49882,1,8,0:0:0:0:
68,360,50298,2,0,P|64:304|72:224,1,120,8|0,0:0|0:0,0:0:0:0:
72,120,51132,6,0,P|153:153|189:233,1,180,4|0,0:0|0:0,0:0:0:0:
148,280,51965,2,0,P|220:268|280:284,1,120,8|8,0:0|0:0,0:0:0:0:
376,324,52798,2,0,L|400:380,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
356,268,53423,2,0,P|352:228|356:192,1,60,2|0,0:0|0:0,0:0:0:0:
384,92,54048,1,8,0:0:0:0:
276,36,54465,6,0,B|240:24|240:24|176:44|176:16|99:34,2,180,4|0|0,0:0|0:0|0:0,0:0:0:0:
384,92,56132,2,0,P|416:140|368:244,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
284,160,57798,6,0,P|196:164|84:144,2,180,4|0|0,0:0|0:0|0:0,0:0:0:0:
360,68,59465,2,0,P|311:139|346:218,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
444,152,61131,6,0,P|456:232|448:336,1,180,4|0,0:0|0:0,0:0:0:0:
487,375,61965,2,0,P|429:363|370:370,1,120,8|0,0:0|0:0,0:0:0:0:
252,352,62798,2,0,P|232:312|320:240,1,180,4|8,0:0|0:0,0:0:0:0:
380,252,63631,2,0,P|396:176|368:120,1,120,0|8,0:0|0:0,0:0:0:0:
304,48,64465,6,0,P|256:80|256:152,1,120,8|2,3:0|0:0,0:0:0:0:
284,188,65090,2,0,B|228:168|228:168|168:172|104:216,1,180,8|8,3:0|0:0,0:0:0:0:
32,292,66131,2,0,P|5:238|4:179,1,120,0|8,0:0|0:0,0:0:0:0:
56,72,66965,2,0,P|40:36|24:12,2,60,8|8|4,3:0|3:0|1:0,0:0:0:0:
256,192,67798,12,2,69464,0:0:0:0:
1319
Maeglwn
hi
[General]
  1. letterbox conflicts with both diffs
  2. spread is off. just make a 3rd diff, preferably an easy :P
[Kibbleru's Normal]
  1. 00:16:966 (4,5,1) - might as well just make it look better and point 4 directly into 1 instead of off to the side of it
  2. 00:24:466 (1,2) - spacing
  3. 00:28:216 - this break literally makes no sense what so ever, please map it. either that or at least make the break start on the white tick if you're feeling super lazy, but you should really map this part :P
  4. 00:39:466 (3,4,1) - seems like a boring transition into the kiai. maybe it's just me, but, you could probably make this a ton more fun to play
  5. 00:56:132 (2,1) - blanket is off by miles
  6. 00:59:465 (2,1) - same thing here
  7. 01:01:131 (1,2) - I see you using this type of flow a lot throughout the map, but I REALLY don't understand it at all. why would you implement backwards flow in a normal map? it just makes it a shitton harder. like I understand it's your "style" and all, but it just.. doesn't belong in a normal diff, imo.
  8. 01:04:465 (1) - sliderwhistle at the end seems incredibly out of place in comparison to the rest of the kiai and how calm this part is in comparison to earlier. and whistles just sound bad blehjaisdjf
  9. 01:05:090 (2) - random redtick? wha why, no audio cue and it just doesn't look good

    honestly the diff is good and all but blankets need to be improved a lot throughout the map, and the flow you use seems so not normal-like. I mentioned like 2 cause I didn't want to seem like a super nazi modder, but there's more issues than that :P take a bit of time to look over the map. the flow part probably isn't exactly something that can be fixed in this map (cause the entire map introduces it) but eh.
[Hard]
  1. 00:13:841 (8,9) - this jump is WAYYYYYYYYYYYYY too hard. you're on an hard, not an insane. as it is, in combo jumps are hard enough, but when you make it TRIPLE spacing for a jump, that makes FCing it basically impossible unless you're actually decent :P too sudden, too hard, etc. burn it
  2. 00:15:300 (3) - same thing here. this one also makes a ton less sense flow wise, and there's nothing to actually jump to in the map. they're just basic ctrl g jumps and all, but it kills the flow dramatically and they make no sense.
  3. 00:16:133 (4,5) - this doesn't sound right with the vocals, or the song itself. consider revising this part, at least to make 5 make a little bit more sense. :P
  4. 00:20:300 (3,4) - confused on this. why put it a little.. "mini-jump" thing here? it just seems like a major spacing inconsistency. just throw it back down so its a good distance from 3. the flow isn't worth breaking spacing that dramatically for.
  5. 00:22:799 (4) - offscreen, unrankable. at least the bottom of it is. needs to be fixed
  6. 00:23:841 (5) - this, while not offscreen, is REALLY close to being offscreen. would consider moving both 4 and 5 a lot upwards.
  7. 00:25:716 (3,4,5,6) - the 4th note is overmapping it
  8. 00:28:216 - really don't agree with this break in either diff
  9. 00:46:965 (3) - this jump is really awkward flow wise. coming off the last slider it's really hard to immediately take like a 30 degree angle jump.
  10. 00:58:632 (3) - I really, really, hate this jump. try doing it with your cursor, it just feels super awkward.

    idk, I could sit here and complain about jumps and stuff for days, but.. just go over the diff and look at the spacing for each jump and try to make them more consistent. the way they are, most of them are just ctrl g jumps and they kill the flow dramatically and don't look good and it just hurts to play. the whole sliders that like.. try to be reggae like sliders are really awkward and annoying too, because they don't exactly fit the music. 00:41:965 (1) - is a good example of this. if possible. PLEEEEASE try and do something different with those sliders. it's not in the music and it just feels.. so awkward. ughhhhhhh

aside from that, good map. good luck. sorry for being so seemingly harsh, but 1) I hate this song and 2) ctrl g jumps make me upset :P
Topic Starter
Lust
maeglwn

Maeglwn wrote:

hi
[General]
  1. letterbox conflicts with both diffs sure
  2. spread is off. just make a 3rd diff, preferably an easy :P should be fine, at least explain why the spread is off
[Hard]
[list][*]00:13:841 (8,9) - this jump is WAYYYYYYYYYYYYY too hard. you're on an hard, not an insane. as it is, in combo jumps are hard enough, but when you make it TRIPLE spacing for a jump, that makes FCing it basically impossible unless you're actually decent :P too sudden, too hard, etc. burn it its perfectly fine, given the bpm and the difficulty settings nobody should have any problems with this. ive gotten tons of testplays and havent had a single issue so far. it is also a part of a pattern, and tbh id like to keep it that way if possible
[*]00:15:300 (3) - same thing here. this one also makes a ton less sense flow wise, and there's nothing to actually jump to in the map. they're just basic ctrl g jumps and all, but it kills the flow dramatically and they make no sense. ^
[*]00:16:133 (4,5) - this doesn't sound right with the vocals, or the song itself. consider revising this part, at least to make 5 make a little bit more sense. :P sounds perfectly fine to me
[*]00:20:300 (3,4) - confused on this. why put it a little.. "mini-jump" thing here? it just seems like a major spacing inconsistency. just throw it back down so its a good distance from 3. the flow isn't worth breaking spacing that dramatically for. i think its fine imo, the flow downwards from 2 keeps the momentum going forward
[*]00:22:799 (4) - offscreen, unrankable. at least the bottom of it is. needs to be fixed its on screen for me D;
[*]00:23:841 (5) - this, while not offscreen, is REALLY close to being offscreen. would consider moving both 4 and 5 a lot upwards. seems pretty on screen for me
[*]00:25:716 (3,4,5,6) - the 4th note is overmapping it its not, have a close listen. actually this might be cutting it real close but id like to keep this for now
[*]00:28:216 - really don't agree with this break in either diff why?
[*]00:46:965 (3) - this jump is really awkward flow wise. coming off the last slider it's really hard to immediately take like a 30 degree angle jump. the last slider actually propels people in to the next pattern, ive had tons of people come to me saying its well made
[*]00:58:632 (3) - I really, really, hate this jump. try doing it with your cursor, it just feels super awkward. feels fine to me!

thanks for the mod! ill keep your suggestions in mind if more people point them out, though. I appreciate that you took your time out to look at my map o/
Lanturn
Can I do an E/N/H or something? I literally hear this song everyday and I always thought it'd be interesting to map!

Edit:
Actually, how about something that will fit more like a Normal+ or Light Hard since the star difficulty gap is about 2.
Asphyxia
Just a quick mod for Lust darling here! I'm still thinking how you managed to get a 3:45min song and turn it into a 1 minute version that has a GD, oh well I'm not judging ;) yet

[General]
  1. Most of the hitsounds seem random to me, especially in Lust's hard
  2. BG is one pixel off, it should be 1366x768 although I don't know if the one pixel actually affects anything but just to let you know. c:
[Hard]
  1. Every hitsound except whistles are really really weird to me, wouldn't it be best to use 2,4 claps? I tried this on the chorus at least and it sounded way better, your choice though. (Also every clap on the blue tick is just wrong)
  2. I don't agree with 8,5 AR, even though it fits somewhat, AR 8 would be a better choice since the song is slow phased.
  3. 00:04:050 (6) - I don't agree with your rhythm choice here, even though it's a Hard difficulty, it'd be nice if you would follow the vocals more accurately, I think turning this 1/1 slider into 1/2 + note combination would help the playability of the map.
  4. 00:17:175 (5) - This is off, as you can listen with your ears. I recommend shortening this slider with 1/4 and then adding a note at the stanza, that way it should follow the music better. (you can also do a 1/2 slider + 2 note combination, whatever suits you)
  5. 00:23:841 (5) - Do the same here then , please. I also think the curve of this slider is way too much compared to your earlier and next, you should check that one yourself.
  6. 00:27:799 (1) - I think it's a good idea to keep this as a break but it's still a 1 minute song, it'd be way cool to have this played but hey, whatever works for you.
  7. 00:34:466 (1,2,3) - I don't approve of this this rhythm at all, it's like you ignored the vocals for the sake of symmetry which isn't cool, on the other hand you got 00:36:966 (1,2,3) - this to work perfectly, so I really advise you to re-arrange the whole pattern. If you need some rhythm examples and placement stuff, hit me up in-game.
  8. 00:40:507 (1,2,1) - The spacing kind of implies (to me, at least) that this is just basic 1/2, having more of that would help players to get that this is not 1/2.
  9. Liked the chorus, fun to play with no ''rhythm'' errors or that, nice job on that one.
[Kibbleru's Normal]
  1. 00:05:092 (2,3) - I think the spacing stop is kind of annoying here for newbies, a good way to fix this would be to space 3 normally.
  2. 00:26:133 (3,4,5) - I think the triangle could look a bit better? If you think so, move 4 more down, then distance snap 5 and center it a bit more, like this;
  3. 00:27:799 (5) - NC to be consistent with Hard difficulty?
  4. 00:41:132 (1) - Mm, even though I really like the SV change idea, I think it's a bit meh because it's the easiest difficulty in the mapset. Usually easiest difficulties have consistent SV but I guess it works so why not?
  5. 00:41:965 (2) - Curving it would be nice, would fit perfectly with 00:41:132 (1) - and 00:42:799 (3) - , see below.
  6. 00:50:298 (5) - A straight slider would work here better, the small curve that this has seems to be incredibly awkward and besides, having a straight slider would also provide consistency with 00:48:632 (2) - ?
  7. 00:54:048 (5) - If you tried to catch the vocals here, I think a rhythm like this would really play better and give a better effect to the map.
  8. 00:56:132 (2,1) - Blanket would be nice, even if it was intentionally done.
  9. Cool stuff man
Well it's a 1 minute song, not really much to mod here. Next time try to keep it in 2 mins bby<3
Kibbleru

Asphyxia wrote:

Just a quick mod for Lust darling here! I'm still thinking how you managed to get a 3:45min song and turn it into a 1 minute version that has a GD, oh well I'm not judging ;) yet

[General]
  1. Most of the hitsounds seem random to me, especially in Lust's hard
  2. BG is one pixel off, it should be 1366x768 although I don't know if the one pixel actually affects anything but just to let you know. c:
[Kibbleru's Normal]
  1. 00:05:092 (2,3) - I think the spacing stop is kind of annoying here for newbies, a good way to fix this would be to space 3 normally. tbh i think this is pattern is fine, 1/2 stacks are commonly used in normal diffs and i think it looks better if i stack it rather than space it out >_<
  2. 00:26:133 (3,4,5) - I think the triangle could look a bit better? If you think so, move 4 more down, then distance snap 5 and center it a bit more, like this; ok owo
  3. 00:27:799 (5) - NC to be consistent with Hard difficulty? yeah i noticed it too xD
  4. 00:41:132 (1) - Mm, even though I really like the SV change idea, I think it's a bit meh because it's the easiest difficulty in the mapset. Usually easiest difficulties have consistent SV but I guess it works so why not? errggg it kinda works owo? also, meh hard diff i would say is on a harder side so i made normal diff slightly more challenging
  5. 00:41:965 (2) - Curving it would be nice, would fit perfectly with 00:41:132 (1) - and 00:42:799 (3) - , see below. sorry i like what i have ;w;
  6. 00:50:298 (5) - A straight slider would work here better, the small curve that this has seems to be incredibly awkward and besides, having a straight slider would also provide consistency with 00:48:632 (2) - ? mmm curved it less lol? >_< well it looks almost straight now, but i really like using the slight curves >w<
  7. 00:54:048 (5) - If you tried to catch the vocals here, I think a rhythm like this would really play better and give a better effect to the map. ok fix
  8. 00:56:132 (2,1) - Blanket would be nice, even if it was intentionally done. ehhm yeah that was intentional but fixed, also fixed the later one
  9. Cool stuff man ty :D
Well it's a 1 minute song, not really much to mod here. Next time try to keep it in 2 mins bby<3
Kibbleru

Maeglwn wrote:

hi
[General]
  1. letterbox conflicts with both diffs
  2. spread is off. just make a 3rd diff, preferably an easy :P
[Kibbleru's Normal]
  1. 00:16:966 (4,5,1) - might as well just make it look better and point 4 directly into 1 instead of off to the side of it i like it how it is lol
  2. 00:24:466 (1,2) - spacing fix
  3. 00:28:216 - this break literally makes no sense what so ever, please map it. either that or at least make the break start on the white tick if you're feeling super lazy, but you should really map this part :P lol to be consistent with hard, idk ask lust LOL
  4. 00:39:466 (3,4,1) - seems like a boring transition into the kiai. maybe it's just me, but, you could probably make this a ton more fun to play uh i don't think i can do much with a normal diff :/
  5. 00:56:132 (2,1) - blanket is off by miles blahh ok fixed these 2 :<
  6. 00:59:465 (2,1) - same thing here
  7. 01:01:131 (1,2) - I see you using this type of flow a lot throughout the map, but I REALLY don't understand it at all. why would you implement backwards flow in a normal map? it just makes it a shitton harder. like I understand it's your "style" and all, but it just.. doesn't belong in a normal diff, imo. well i think it looks nice, also it flows fine during the actual gameplay, look at flow on a bigger level, the minor details don't affect much
  8. 01:04:465 (1) - sliderwhistle at the end seems incredibly out of place in comparison to the rest of the kiai and how calm this part is in comparison to earlier. and whistles just sound bad blehjaisdjf fix
  9. 01:05:090 (2) - random redtick? wha why, no audio cue and it just doesn't look good what? the drums tho. and vocals..

    honestly the diff is good and all but blankets need to be improved a lot throughout the map, and the flow you use seems so not normal-like. I mentioned like 2 cause I didn't want to seem like a super nazi modder, but there's more issues than that :P take a bit of time to look over the map. the flow part probably isn't exactly something that can be fixed in this map (cause the entire map introduces it) but eh.

aside from that, good map. good luck. sorry for being so seemingly harsh, but 1) I hate this song and 2) ctrl g jumps make me upset :P

here is the diff with fixes from both mods

SPOILER
osu file format v13

[General]
AudioFilename: 031 - Rude - MAGIC! - 1399960241.mp3
AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:Lust
Version:Kibbleru's Normal
Source:
Tags:reggae fusion kibbleru
BeatmapID:445502
BeatmapSetID:181633

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,27999,33266
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1134,416.652199576404,4,2,0,30,1,0
1134,-133.333333333333,4,2,0,30,0,0
41132,-100,4,1,0,45,0,1
67798,-133.333333333333,4,2,0,30,0,0


[HitObjects]
140,288,1134,6,0,L|128:184,1,90.0000034332276,2|2,0:0|0:0,0:0:0:0:
68,136,1967,2,0,P|116:112|200:144,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
224,164,2800,2,0,P|288:168|328:160,1,90.0000034332276,8|2,0:0|0:0,0:0:0:0:
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292,256,4467,6,0,P|228:248|184:256,1,90.0000034332276,0|2,3:0|0:0,0:0:0:0:
172,284,5092,1,0,0:0:0:0:
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Topic Starter
Lust
Asphyxia

Asphyxia wrote:

i lav u
[Hard]
  1. Every hitsound except whistles are really really weird to me, wouldn't it be best to use 2,4 claps? I tried this on the chorus at least and it sounded way better, your choice though. (Also every clap on the blue tick is just wrong) tried to fix some of it
  2. I don't agree with 8,5 AR, even though it fits somewhat, AR 8 would be a better choice since the song is slow phased. hmma alright
  3. 00:04:050 (6) - I don't agree with your rhythm choice here, even though it's a Hard difficulty, it'd be nice if you would follow the vocals more accurately, I think turning this 1/1 slider into 1/2 + note combination would help the playability of the map. done
  4. 00:17:175 (5) - This is off, as you can listen with your ears. I recommend shortening this slider with 1/4 and then adding a note at the stanza, that way it should follow the music better. (you can also do a 1/2 slider + 2 note combination, whatever suits you) tried something
  5. 00:23:841 (5) - Do the same here then , please. I also think the curve of this slider is way too much compared to your earlier and next, you should check that one yourself. tried something
  6. 00:27:799 (1) - I think it's a good idea to keep this as a break but it's still a 1 minute song, it'd be way cool to have this played but hey, whatever works for you. meh
  7. 00:34:466 (1,2,3) - I don't approve of this this rhythm at all, it's like you ignored the vocals for the sake of symmetry which isn't cool, on the other hand you got 00:36:966 (1,2,3) - this to work perfectly, so I really advise you to re-arrange the whole pattern. If you need some rhythm examples and placement stuff, hit me up in-game. to be honest i dont get this suggestion, i think the rhythm that is there fits the vocals just fine, although if you really think so i can change
  8. 00:40:507 (1,2,1) - The spacing kind of implies (to me, at least) that this is just basic 1/2, having more of that would help players to get that this is not 1/2. players will be able to pick this up after a try or two, the testplays ive gotten people havent really tripped up on this
  9. Liked the chorus, fun to play with no ''rhythm'' errors or that, nice job on that one. Thanks! <3

Thanks for the mod, jon bby <3
SpitsLife
I'd just say that the circles on the Hard difficult are pretty little, and spaced a lot.
I managed to get the S rank on it but it was ... rude 8-)
Asphyxia
Elaborated my suggestion for Lust a bit, also confirmed that those notes are 1/3 what Tari suggested, thanks for that! Looking good, Lust! ;D
Kibbleru
where the fwump :<
Gonzvlo
|General|

  1. Completely unrelated BG, talked to you about it over IRC.
  2. The BG ratio is slightly off as mentioned in previous mod, however since you're going to change it (hopefully?) just make sure the one you use is 16:9. (or 4:3)
  3. That cut... To be honest, I'd strongly suggest you to map the whole song even if it's a bit repetitive, nowadays all of these songs are like that anyway. If you still don't want to map them whole song, you should make the fade out at the end a little bit longer, it's too short.
|Normal|
  1. (Assuming this will be the easiest diff in this mapset). While the star rating is low (because of the song length) I find the current settings and some
    patterns a little bit tricky for beginners, I'll point out some of them. Perhaps this might work just fine.
  2. 00:05:092 (2,3) - Might as well unstack these
  3. 00:11:341 (1) - Hm, this looks pretty bad imo. Rhythmically sounds "okay", however when mapping this kind of difficulties you need to find a way to simplfy and "group" rhythms so you can avoid things like this. i.e, something suitable for this diff which still follows the rhythm perfectly is something like this http://puu.sh/b7zyP.jpg - You can choose to use this or maybe something similar, just aim to simplify rhythms and patterns.
  4. 00:13:633 - Aim for sliigtly louder hitsounds here, increase the volume by 10%~20 or so, then increase it again a bit more when you reach the chorus.
  5. 00:13:633 (7) - Kick-sliders are not exactly recommended for the easiest diff in a mapset, I'm well aware that this is a normal but if this normal is going to be the easiest diff in the mapset you need to avoid using some elements like little streams, kick-sliders, tricky patterns. However, this one is not too bad.
  6. 00:18:633 (2,3,4) - ^ This one however... remember this diff should be friendly to somebody who's never played the game before. See if you can come up with something else, i'm pretty sure there's a million alternatives.
  7. 00:26:133 (3,4) - Just want to point out that these kick-sliders should be fine, why? because the rhythm clearly backs them up so it's intuitive and easy to play, good job.
  8. 00:34:466 (1) - This needs a finish, use 'soft' override with 'normal' additions.
  9. 00:52:798 (3,4,5) - Ehh, same suggestions as before regarding tricky patterns.
  10. 00:54:465 (1) - Cosmetic suggestion here, this is definitely an interesting shape however it looks so out of place around all these arcs, it just looks really random. Perhaps try something like https://osu.ppy.sh/ss/1966518 - This one is not symmetrical/perfect but you get the idea.
  11. 01:01:965 (2) - Bad overlap, remember that a hitburst will appear at the end of every slider, there's no need to clutter things. Move these around, avoid overlapping the slider-path
  12. 01:05:090 (2) - Cosmetic stuff again, I'd suggest a cane in this case. (Contact me in-game chat if you'd like an example)
  13. Hitsounds are okay, however this song has a huge variety of sounds perhaps you want to try other things, just a suggestion.
  14. Since, hopefully, you'll be making those changes regarding some of those tricky things you might want to adjust settings a bit too.
|Hard|
  1. 00:01:134 (1,2,3) - To be honest, since the song starts so slow I didn't expect this spacing. I strongly suggest to stack these in order to make the next spacing easier to read and the gameplay smooth.
  2. 00:04:467 (7,1) - Rhythmically wise these circles feel out of place, you clearly need a slider here, listen to the song at 25% you'll notice that the vocals are holding here.
  3. 00:12:383 (1) - Hmm the flow here is a bit iffy, the cursor movement would feel more natural if you move this to the upper side of the grid.
  4. 00:13:841 (8) - Might want to move this up a bit to increase the flow? http://puu.sh/b7Bhs.jpg
  5. 00:14:466 - Same as suggestion as the previous diff, you might want to increase volume a bit at this point and then increase it again when you reach the chorus, the volume is a bit too low. I'm talking about 10%~20% values, not too much.
  6. 00:25:716 (3,4,5,6) - This stream starts too soon, listen at 25%, the 1/4 stream starts at 00:25:924 -
  7. 00:25:820 (4) - Gotta remove this ^
  8. 00:15:300 (3) - Hmmm, i'm not completely sure about this 1/4 repeat... It doesn't sound too bad but it's not following any clear rhythm, the vocals might back it up a bit but still... I'll leave this up to you but I'd map to the rhythm itself and not the vocals at this section.
  9. 00:21:966 (3) - This one sounds better.. perhaps you should keep both. Just pointing things out, still up to you, either way should be okay.
  10. 00:27:799 (1) - Iffy jump, it could work though! If you'd like to place a jump at this part i'd suggest to start increasing the spacing from the previous note and then arrange the combos.
  11. 00:40:577 (1,2) - Hmmm, these 1/3 sound a bit late, perhaps you'll need and extra section here, you might want to get a few opinions on these.
  12. 00:40:577 (1,2) - Either way you need to be careful when going from 1/4 to 1/3, these circles might not be too intuitive, I strongly suggest to use a slider + repeats, that's the best way to make this transition completely readable. i.e http://puu.sh/b7Cwr.jpg
  13. 00:41:340 - You need some objects at this section, the blank is misleading, at least a circle here 00:41:549 -
  14. 00:41:965 (1) - Noope, wrong rhythm, this repeat is not following the rhythm you'll need to remove these. There's no other way around this, you need to change this.
  15. 00:45:299 (3) - ^ Same here, listen at 25% you'll notice that the repeat doesn't land on any rhythm.
  16. 00:45:299 (3) - Same here, you need to fix this ^
  17. 00:51:132 (1,2,3,4,5) - Bad spacing, look at this http://prntscr.com/4ge33y all the objects should have similar spacing or well constructed jumps, you'll need to polish this pattern and make the spacing better. I'm aware that you've used patterns with similar spacing before, however those patterns had clear jumps or the flow somewhat justified them so those made sense, this one is just too forced imo.
  18. 00:56:132 (1,2,3,4,5,6,7) - This a nice pattern but in my opinion it doesn't fit this AR much. You might want to avoid cluttering things too much, It's not too bad though, just a suggestion.
  19. 01:04:048 (5,6,7,1) - After those jumps the spacing between the circle and the stream plays bad, you need to increase the spacing between these a bit
  20. 01:06:340 (1,2,3) - This pattern... it could be better! Again, you don't need to clutter things up, you've got a huge grid, you don't need to place the objects on the exact same position as the previous ones.
  21. Same as the previous difficulty, the hitsounds are okay but the song has a huge variety of sounds so you might want to experiment a bit or even add some customs, up to you.
  22. Other than the sliders following the wrong rhythm, no unrankable issues, you still need to pay a lot of attention to the suggestions above, the map needs some polishing.

Hmm, this ended up a bit long for a 1 min long beatmap. Looks like I can still mod...

Anyway, good job, keep it up. I'm glad to see some non-japanese songs being mapped!
LePetitYaYa
can i make a gd?
Kibbleru

Gonzvlo wrote:

[notice]|General|

  1. Completely unrelated BG, talked to you about it over IRC.
  2. The BG ratio is slightly off as mentioned in previous mod, however since you're going to change it (hopefully?) just make sure the one you use is 16:9. (or 4:3)
  3. That cut... To be honest, I'd strongly suggest you to map the whole song even if it's a bit repetitive, nowadays all of these songs are like that anyway. If you still don't want to map them whole song, you should make the fade out at the end a little bit longer, it's too short.
|Normal|
  1. (Assuming this will be the easiest diff in this mapset). While the star rating is low (because of the song length) I find the current settings and some
    patterns a little bit tricky for beginners, I'll point out some of them. Perhaps this might work just fine.
  2. 00:05:092 (2,3) - Might as well unstack these i think stacks are honestly fine for normal diff
  3. 00:11:341 (1) - Hm, this looks pretty bad imo. Rhythmically sounds "okay", however when mapping this kind of difficulties you need to find a way to simplfy and "group" rhythms so you can avoid things like this. i.e, something suitable for this diff which still follows the rhythm perfectly is something like this http://puu.sh/b7zyP.jpg - You can choose to use this or maybe something similar, just aim to simplify rhythms and patterns. k
  4. 00:13:633 - Aim for sliigtly louder hitsounds here, increase the volume by 10%~20 or so, then increase it again a bit more when you reach the chorus. k
  5. 00:13:633 (7) - Kick-sliders are not exactly recommended for the easiest diff in a mapset, I'm well aware that this is a normal but if this normal is going to be the easiest diff in the mapset you need to avoid using some elements like little streams, kick-sliders, tricky patterns. However, this one is not too bad. i fixed that one circle kickslider circle kickslider pattern, however, the rest i think are fine
  6. 00:18:633 (2,3,4) - ^ This one however... remember this diff should be friendly to somebody who's never played the game before. See if you can come up with something else, i'm pretty sure there's a million alternatives.
  7. 00:26:133 (3,4) - Just want to point out that these kick-sliders should be fine, why? because the rhythm clearly backs them up so it's intuitive and easy to play, good job.
  8. 00:34:466 (1) - This needs a finish, use 'soft' override with 'normal' additions k.
  9. 00:52:798 (3,4,5) - Ehh, same suggestions as before regarding tricky patterns. mm ill keep this one cuz i think its gud transition
  10. 00:54:465 (1) - Cosmetic suggestion here, this is definitely an interesting shape however it looks so out of place around all these arcs, it just looks really random. Perhaps try something like https://osu.ppy.sh/ss/1966518 - This one is not symmetrical/perfect but you get the idea. fixed this one
  11. 01:01:965 (2) - Bad overlap, remember that a hitburst will appear at the end of every slider, there's no need to clutter things. Move these around, avoid overlapping the slider-path this honestly should be fine.
  12. 01:05:090 (2) - Cosmetic stuff again, I'd suggest a cane in this case. (Contact me in-game chat if you'd like an example) nah this one is simple enough.
  13. Hitsounds are okay, however this song has a huge variety of sounds perhaps you want to try other things, just a suggestion. did some work to hitsounds dunno.
  14. Since, hopefully, you'll be making those changes regarding some of those tricky things you might want to adjust settings a bit too. dropped od to 4

Hmm, this ended up a bit long for a 1 min long beatmap. Looks like I can still mod...

Anyway, good job, keep it up. I'm glad to see some non-japanese songs being mapped!

sry for being late

SPOILER
osu file format v13

[General]
AudioFilename: 031 - Rude - MAGIC! - 1399960241.mp3
AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:Lust
Version:Kibbleru's Normal
Source:
Tags:reggae fusion kibbleru
BeatmapID:445502
BeatmapSetID:181633

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,27999,33266
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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184,332,49882,1,8,0:0:0:0:
68,360,50298,2,0,P|68:300|70:240,1,120,8|0,0:0|0:0,0:0:0:0:
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256,192,67798,12,2,69464,0:0:0:0:
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