Nice map but will you still map Hard and Insane? ;Д;
Don't worry. of course!Timorisu wrote:
Nice map but will you still map Hard and Insane? ;Д;
NC only done! thanks~ts8zs wrote:
Strange song :3
[EXTRA]
Just some idea.
00:22:946 (1) - https://osu.ppy.sh/ss/1829396
00:31:826 (2) - https://osu.ppy.sh/ss/1829398
00:34:226 (2,4) - https://osu.ppy.sh/ss/1829404
00:35:666 (6) - 356,160
00:38:786 (3) - NC
00:47:426 (1,2) - https://osu.ppy.sh/ss/1829407
00:50:306 (1) - Ctrl+G
00:50:786 (4) - Ctrl+G
00:51:026 (5) - Ctrl+G
00:56:066 (1,2) - swap
00:56:786 (5,6) - swap
01:00:626 (6) - Crl+G
01:00:866 (1,2) - swap
01:03:746 (1,2) - swap
01:09:026 (5) - move 256,232 SV x0.5
01:16:546 (5,6) - del and 01:16:586 - note or a sliderend
01:31:946 - ^
02:20:306 (1,2) - Ctrl+J,swap
[Insane]
Much harder than Hard.more like Extra?how about call this another:3
[Hard]
00:49:346 (6) - NC
typaseli wrote:
[HARD]
00:37:346 (1) - it sounds odd if you leave the backslider like this, split it up into 2 sliders with the 2nd one starting at 00:37:826 - done.
01:00:866 (5,6,7,8) - THese double stacks are maybe too hard for a hard map, a backslider should be fine here as well np imo.
01:11:426 (1) - that backslider is way too long, split it up in 3 smaller ones i want some pettern.
I see you go from 1-3 backsliders after every iteration - which is nice, but too long backsliders are a no-go for a hard map imo.
01:15:266 (1) - split in two
01:26:786 (1) - split in three
01:30:626 (1) - split in two
[INSANE]
00:28:106 - add circle done.
00:29:186 - add circle here and start the spinner at the red tick and let it end on 00:30:866 - added circle.
00:31:106 - add circle here instead no.
00:38:426 (1,2,1) - i think you can find a more interesting pattern than this one (the same for the Extra map) i like this. keep.
01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) - you may try out doing a small jump between 6&7 as well as at the end between 12 & 1 https://osu.ppy.sh/ss/1830705 . This could also be applied on the extra map. interesting, but, keep now. i want thinking time.
01:19:106 - ^
01:26:786 - ^
01:30:626 - ^
[EXTRA]
Pretty much the same as in INSANE. Also not much to say from me since i can't pass this yet. xD
Average song, but good maps!Too bad i can't pass the last one yet to test it properly xD
Greetings,
paseli
thanks Regraz for mod and star!!Regraz wrote:
Hi!Pomuta~
As you requested!
======================
Note that I am a new mapper/modder, so sorry if I cannot offer much help!
======================
[General]
Why not add Pomuta in the tags like your other maps? XD added!
[EASY]
00:23:426 (1,2) - (nazimod) This blanket can beimproved. http://puu.sh/ahoAe/6923f17f4c.jpg
00:33:026 (4) - The slidertick here is little noisy. -5%
01:28:226 (4,1) - ^ not fixed.
02:21:986 (4) - Why not create a 1/1 here like your previous section 02:20:066 (2) - ? I want some pettern. and more easily. because easy diff.
[NORMAL]
Oh! Why slildertick so high! Really a little noisy at some degree!~ agreed!
00:04:226 (1,1) - Is it rankable to place a note only 1/1 after a spinner in NORMAL? I have easy diff. maybe fine imo.
01:29:186 (2) - Repeat twice is a combo killer to newbies. bit long slider. fine
01:35:426 (4) - Moveto 163|80 for a prefect stack. fixed
01:49:106 (2,2) - This overlap is not good. http://puu.sh/ahpaS/3166dac5c4.jpg fixed more beautiful.
01:59:426 (1) - Not recommend stack together when the space between them is 2/1 fine for me. but, will consider.
[HARD]
00:12:386 (2) - Hidden under th slider? According to the rnking creteria, only Insane can do this. other modder said this, i'll conside ;w;
01:11:426 (1) - Repeat a lot of times. A little noisy, maybe you can lower the volume a little just same stream!. nothing problem imo~.
02:03:986 (4) - End at 345|176 to make a perfect stack. fixed
Other diffs are perfect.
Only one thing more I want to say that, during the last part of the last KIAI, the hitsounds are too loud, thus the music is hard to be heard. ok, all 80%→75%!!
================
=Anyway, this map is so good! Good Luck!~
thanksLoneight wrote:
Hi~
M4M.
Black is just suggestion, if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[general]
- because the music stop at 02:26:185 - , I think kiai time's end is not at 02:26:306 - but at 02:26:185 - okay.
[Easy]
~
- 00:23:426 (1,2) - I just feel a little weird for there no have clap hitsound, how about 00:24:866 (2) - add a clap to make different hitsounds of system? if you change, 00:28:226 (2) - add a clap at rotation, 00:32:546 (3) - add a clap sorry, all no.
- 01:55:106 (6) - remove the whistle at start, because it's weird that only there have whistle sound and it's not suitable for music ? sound fit imo. this part only is bad? That is wrong.
[Normal]
~
- 00:04:226 (1,1) - I think there is hard for newbie, because the waiting-time is too short in the high BPM, try 00:04:226 (1) - end on 00:07:106 - and put a note on 00:07:586 -
[/color]- 00:29:306 (1,1) - reason same as ^, try 00:29:306 (1) - end on 00:30:626 - and put a note on 00:31:106 -
[/color]- 00:26:546 (3) - I think it is hard to read for newbie, because of stack, it would be covered by 00:25:346 (1) - 's score, try to NC it or move other way
[/color]- 00:36:866 (1) - reason same as 00:04:226 (1,1) - , how about end on 00:38:066 - to make a different rhythm? or you can change it like 00:04:226 (1,1) -
[/color]- 01:55:586 (1,2) - how about swap NC? to make easier to read for newbie okay.
- 02:08:906 (1) - change it end on 02:10:466 - , I think you know why
[Hard]
- 00:22:226 (4) - how about NC it? a little hard to read because it's close 00:21:866 (2,3) - can't understand
- 02:10:946 - ~ 02:26:186 - I think there claps are unnecessary, they are a little noisy and not suitable for music, try to remove them like Normal or reduce them sounds good, keep
[Insane]
- 00:07:826 (3) - well.. try to NC it, it's hard to read when the music just start without prompt agree
- 02:10:946 - ~ 02:26:186 - same as Hard
[Extra]
Extra all no.
- 00:34:346 (3) - try to NC it to make 00:34:226 (2,4) - easier to read, 01:03:146 (3) - same as here
- 01:34:466 (3,4,5,6,7,8,9,10,11,12,13,14) - because of the stack Leniency system, 1:35:426 (1) - would be covered by their score and hard to read that is a slider
- 01:19:826 (10) - a one-rotation slider in a stream is hard to read and uncomfortable, why you don't make it to be a perfect stream? I mean change this to 3 circles
- 02:20:306 (1) - remove NC, it would make player hesitate
- 02:10:946 - ~ 02:26:186 - same as Hard
that's all
good luck
okay.-APXH wrote:
[Extra]
A lot of symmetry. I kinda got annoyed playing this (Ok, TRIED playing this)
00:53:666 (5,6) - I'm not sure about the shape of these two i like this.
[Insane]
This is the only difficulty with slowdowns in the Kiai. Just saying
00:09:926 and 00:09:986 - Remove these timing points two. They're not in use. done.
00:13:766 and 00:13:886 - ^ done.
00:17:606 and 00:17:666 - 00:17:666 done.
00:54:146 (1,2,1,2) - Most of the time, I usually try avoiding using more than 2 repeats back sliders for insane difficulties, but that's just me. fine imo.
01:01:826 (1,2,1,2) - ^ ^
01:24:386 - Remove timing point done.
True be told, my computer lagged when I was modding these two ~![]()
[Hard]
Is this really a hard difficulty, or an I just still stuck in 2013?
00:16:706 (3) - No, why a red point? Just curve regularly. I'd accept it if it was along side other slider with red dots but... ok.
00:18:626 (5) - ^ ok.
00:19:106 (7) - Try making this curve more so that it blankets 4 better fine for me.
[Normal]
00:19:106 (5) - Is this slider a bit short? lol, thanks.
[Easy]
00:33:026 (4) - Curve this more so that it can blanket 3 other style changed.
It's a good map, but the song kinda drives me nuts...
Um... If you can to ask for a mod, could you try to remember I don't like THESE kinds of songs? Thanks
Thank you for listening~ Ganbatte ya~
thx for mod![-MrSergio-] wrote:
Here I am (a bit late xD)
Mod request from in game[EXTRA]
00:17:426 (5,4) - Aren't stacked properly ok
00:28:466 (3,5) - Same ^ ok
00:53:306 (2,1) - Same ^ ok
00:57:026 (1,2) - Ctrl+G ? no
01:00:626 (6) - Ctrl+G ? no
01:03:146 (3,5) - Stack properly ok
02:05:906 (5) - Blanket could be improved: move the last anchor point to 406:89 ok
02:10:826 (1) - Stack this note properly ok[INSANE]
00:08:786 (4) - Blanket could be improved: move the first anchor point to 345:308 other fixed.
00:17:186 (3) - Stack this properly
00:54:626 (2,2) - Stack them properly
00:59:186 (2,3,4,5,6) - (4) in (5)'s place; (5) on (2)'s end; (6) on the next combo's slider's start (I mean where (3) was) (Basically it's triangle, if I was too confusing xD no problem imo :p
01:49:706 (3,3) - Stack them properly
01:50:906 (2,4) - Same ^
01:50:786 (1,5) - Same ^
01:51:746 (1,2,3,4,5) - Maybe another triangle? Same as 00:59:186 (2,3,4,5,6) (clockwise or not, it's upon to you) keep.
01:54:026 (4,6) - Stack them properly
NOTE: if you haven't a SB disable Widescreen Support, you don't need it :3 done[HARD]
00:15:266 (4) - Maybe Q ? From here you change DS...so...this is fine!
00:33:026 (1) - Stack this note properly ok
02:24:506 (1) - Same ^ ok[NORMAL]
01:46:946 (7,1) - Stack them properly ok
01:47:666 (9,2) - Same ^ ok
01:59:426 (1) - Maybe put it in the previous combo? keep?[EASY]
01:32:546 (1,3) - I know on Easy and Normal diffs there is a lot of spacing, but these two notes are 0.01 apart xD ok
01:53:666 (5) - Blanket could be improved: move first anchor point to 364:117 sorry, spacing nochanged,
That's pretty much all I had to say.
I hope I was useful
Good Luck with this
oh, okay!xLoupGarou wrote:
Sorry . . I can't mod this . like your a very experienced mapper and i'm just a ordinary modder XD
Have my Star . .
thanks jesus for modjesus1412 wrote:
00:11:426 (4) - I think this slider is really ugly but it's fine to play. XD
00:49:346 (1) - I think this should be moved right (near the slider start). At the moment it makes the pattern kinda awkward. oh, i need more opinion for people!
01:00:866 (1,2,3,4) - Maybe make these jumps wider (would be less awkward and everyone loves jumps!) um, i love jump too! but, this is fine play!
01:08:546 (1,2,3,4) - Awkward jumps (I personally hate patterns like this ever since atama no taisou did it). i agreed, but, how to fix, i'll consider this!
01:35:426 (1,2,3,4,5,6,7) - I think this part of the stream shouldn't curve downwards as much, it's not in the direction that my cursor wants to go right now. oh, i'll consider.
I can't fix blanket. sorry. almost keep. please teach grid all note ^^AlexaBM wrote:
hi~ from queue
[Easy][Normal]
- AR -1 why... this is high bpm. ar2=really slow.
- 00:29:306 (1) - I think, spinner begins too fast. Move it to 00:29:426 - 1/2. no problem imo.
- 00:37:106 (1) - ^
- 00:32:546 (3,4) - It looks not so nice, maybe blanket can improve it?
- 00:51:266 (2,4) - Beginners can missunderstand this moment and press (4) instead of (3). Maybe ignore the symmetry and make smth more clear like this? : no
- 00:54:146 (1,2,3,4) - Blankets?
- 00:57:986 (1,2) - ^
- 01:28:226 (4,1) - ^
- 01:44:066 (1,2) - ^
- 01:53:186 (4,5,6) - ^
- 00:51:266 (2,3,1) - ^
- 01:30:626 (4,5,1) - Make a perfect triangle fixed.
[Hard]
- 00:22:466 (3,4,1) - Make a perfect triangle fixed.
- 01:27:746 (3,4,1) - ^ done.
- 01:42:866 (3,4,5,2) - ^ done.
- 01:53:186 (4,1,2) - ^ done
- 00:53:666 (5,1) - Blanket plz
- 01:40:466 (2,3) - ^
other diffs are too hardcore for me, sorry D: good luck!
- HP and OD +1 sorry. no.
- 00:04:226 (1) - End it here? 00:07:106 - keep for now.
- 00:12:626 (3,4) - Blanket pls
- 01:07:226 (7,1) - ^ done.
- 01:03:746 (5) - NC i forgot, fixed.
- 01:33:026 (2,3,4) - Perfect triangle pls done.
- 01:59:906 (2,3,4) - ^ done.
サンクスフォアーーモド!sionKotori wrote:
Hey fucker. what do you say
To all the stupid shit you do
Hey fucker, what do you say
to all the shit we do for you~♪
[General][EASY]
fine[NORMAL]
- 00:33:026 (4) - 1-2-3で右回りの流れが出来てるので4を反転させたほうが流れを切らずに済むと思います。
- 00:35:426 (1,2) - 上記の修正をした場合、1と2の位置を逆にしたほうがいいかな。 両方修正
- 02:22:466 (1,2) - 02:18:626 (1) - のように折り返してみてはどうでしょう。 色んなパターンあったほうが面白いかな(直すの面倒なだけ)
[HARD]
- 00:15:506 (3) - ここの始点(00:15:506 - )に単発をひとつおいて、末端(00:15:746 - )1/1スライダーを置く とか 確かにその音取りは良いと思うんですがこれは個人的に趣味なので変えるつもりはイマのところありません。
恐らく00:22:466 (3,4) - と同じパターンで組んでると思うんですが、後半部分はKIAIへの導入部分として速いテンポで強調させたいので?前半部分を弱め、こういう配置もどうかなーって提案してみました。上手く説明できなくてすみません・・・- 01:47:906 (1) - ここまで1/1のリズムできていたのに、このスライダーで流れを切ってるように思えます…1/1スライダー2つに変えてみるとかどうでしょう? 音の変化であえてこうしています。
- 01:54:146 (2) - ^ 上記とはまた理由が変わってくるんだけど、このままでいきます
- 02:04:226 (3,1) - ^ ここは最後のKIAIなので1/1スライダーを多用してもいいんじゃないかって思います。 ボーカル取った音取りとしているのでとりあえずこのままで。ほかのmodderさんからも言われたら考えます。
[INSANE]
- 全体的に難しい… bpm・SV的にもそうかもしれません。しかし1/2の音を使う配置となるとこうなりざる負えませんでした。7odoaさんの250bpmのhardはもっと難しいんで大丈夫でしょう(適当)
- 00:21:986 (3,4) - 順序入れ替えても良いかもしれません。スライダーの形と2の配置から中央に向かって巻き込む流れができているので。
- 00:53:186 (4,5,6,7) - 4-5,6-7を離すか5-6を近づけるかしてスペーシングを一定にしたほうが視認しやすいかな。 NCの調整でとりあえず様子を見ます。
- 01:34:466 (1,2,3,4) - こういう配置はどうでしょう。修正しました。
- 02:12:386 (4) - (02:14:306 (4,5) - )や (02:16:226 (4,5) - )と同じリズムの取り方にしてみてもいいと思います。 確かにそうですね、修正しました。
[HEY FUCKER]
- これをExtraって言って出しても遜色無い気がします。 このmapset上は問題ないかと思います。star rateのバランスもhardに関しても一応問題ないと僕の意見ですが思っています。
- 00:07:826 (1,2) - 順序入れ替え?うーん・・・修正しました、正しくは元に戻しました。ただこの配置あんまり好きじゃないんで機会あれば単発ごと変えるかもしれません。
- 00:13:346 (4,5) - 配置の提案です。とりあえず保留で。
- 00:21:506 (1) - 完全に見栄えの問題ですが。このスライダーを1,2マス右に移動して、(00:21:266 (5) - )の末端と(00:21:866 (2) - )との距離を一定にしてみてはどうでしょう。(00:21:266 (5) - )のスライダーの流れのまま(00:21:506 (1) - )のスライダーに流れる、という目的でも右に移動させるのは有効なんじゃないかと思います…自分の好みが入ってるのでそちらの判断にお任せします。 修正しました。
- 01:24:866 - ここ叩かせてもいいと思うなぁ・・・スピナーの音取りにした以上、2つ目と3つ目のスピナーの長さ統一したいがために、此処を犠牲にしました。
- 01:31:586 (1,2,3,4,5,6) - ここも1/3スライダーにしてしまったらどうですか。他の区間は1/3スライダーが配置されてますしEXTRAとの区別にもなります。
- 01:53:666 (1,2,3,4) - スペーシング狭めてもいいかな おkです。
- 02:15:266 (2,3,4,5) - ^ 一応最後のパートでそんな叩きづらくもないのが個人的な意見なので保留。
とりあえずstar rate0.6くらい下がりました v^ー゚)v
- 00:09:746 (5,1) - 5の末端と1の始端を1,2マス開けてみても良いかも。他のところは開いてるし見栄えも視認もよくなると思います。 修正しました。
- 00:27:266 (1,2) - 順序入れ替え (00:26:306 (1,2,1,2) - )の流れをそのままに、(00:27:746 (3) - )に繋げられるので入れ替えをお勧めします。すいませんkeepで。
- 00:30:986 - add note? INSANEにはここにノーツが入っています。やり易いが為にあえて消してたんですが、良い所に追加できそうなのであれば検討していきます。
遅くなってごめんなさい!
いい譜面でした。rank待ってます!
thanks for mod!fergas wrote:
All my mod contains from my personal view on flow. I see that we understand this word in diffrent ways. Feel free to ingore everything.
IZI
- 00:11:426 (4,1) - gives strange feeling. That transition need a little curve. After previous patterns cursor atomaticly want to move more lefter. Hard to explain ;zzz Look: 00:08:066 (1,2,3) - that transition contains curve lane on (3) so need to move cursur directly object to object. With (4)-(1) there is no any curves and slider move onto left side. On the first look it would be nice to move cursor lefter but in fact (3)-(4)-(1) placed on one lane. Plus that transition is uniq during the map. I suggest you to move object a little:
1)pink(1) (240;316)or (244;316) with etc copypast rotations and stacks purple(1) with saving all dc.
2)just redraw purple(1) moving a bit left and saving all ds
3)pink(1) (272;316) rotations etc... but this time move purple (1) (240;316)(symmetric place with pink(1)) saving all dc.
Imho, first one is good choice for your map. idk, i can fixed, i can't read ling english.- 00:23:426 (1) - blanket nazi fine for me.
- 00:25:346 (3,4) - personal suggestion: think that (1)-(2)-(3) isnt curve enough. Try to move (3) (336;92) (500;232) done.
- 00:27:266 (1,2) - guees need to move them a bit down. Again i think transition (4)-(1) isnt curve enough. move to (332;356) or (360;360) if accepted past mod and decide waht looks better for you. ok
- 00:33:026 (4) - Try to move to (256;232) and rotate in range from -5 to -11. I guess trianlge pattern (2,3,4) suit worse than compressed square (1,2,3,4). changed 10.
- 00:35:426 (1) - absolutely my opinion without any explanations. Guess that rhythm suits better sorry. no.
- 00:54:146 (1,3) - blanket nazi. Or did you palce them in this way on purpose? Maybe try to move (1) higer and (3) downer to emphize that this is not a blanket? bit changed.
- 01:02:786 (3) - try to move (200;96)(save dc for next object etc...) for square (4,1,2,3) also it will give more symmetrycal posion for (3) - 2nd dot will be close to Oy. OR just move (3)
a bit righter all combo 01:02:786 (3,4,5,6,1) - (3) and spacing changed.- 01:07:586 (3,4) - nazi nazi changed,
- 01:09:986 (2) - light unstack with 01:07:106 (2) - not have relation lol
- 01:26:306 (2,3,4) -tru (2,4) on (256;216) and (3) on (376;180 just looks more symmetrical keep for now.
- 01:45:026 (2) - i see little unstack with 01:43:586 (4) - . Try ctrl+g 01:44:066 (1,2) - stack them and ctrl+g back keep
- 01:53:666 (5) - nazi nazi ummm
- 02:14:786 (1) - nazi ommm
NORMAL
In general maybe try to lower stack leniency? to 5 for exp. Imho patterns like 01:01:826 (1,2) - looks not good with high parametters. Guess better to draw it in your own way such things. done.
- 00:08:786 (4,5,6) - try third dot on (6) on (252;40). After all thsi combo on (28;216). keep.
- 00:34:466 (6) - bbblanket sorry, i can't fix.
- 00:52:706 (3) - bakanket i tried third dot left 1 moved.
- 00:57:026 (4) - dont see any reason to use here a red dot. Maybe typical parallel pattern? If this dot for summetric pattern than try to move 00:57:746 (6) - to (180;132) i remove red point.
- 01:01:346 (5,2) - mb stack them ?
- 01:09:266 (5,1) - try to move to (392;332) keep.
HARD
- 00:21:986 (3) - try to (244;148) just line looks better in htis case. done.
- 01:33:026 (2) - guees (440;192) whoud be better to avoid overlap x:436 y:is fixed.
- 01:41:666 (5) - also for same reason(188;120). Here you want to emphize this close placement i decied to write this numbers but in fffact i would move them more down. done.
INSANE
- 00:21:266 (5) - it looks like flow after this note go over (1), imho. Try to move 3rd dot to (212 or 216;160) done.
- 00:27:026 (4) - check it on (320; 256). It gives better path to (1) broken symmetry. also, no problem imo.
- 00:57:026 (1,2,3) - (104;144). Guess it looks a bit better and also give a bit easier transition (5)-(1). sorry, no.
- 01:05:666 (1,2,3) - i hate such flows: straight path os circles and after straight slider which change direction only for (-45)-(45) just they looks terrialbe and hard to play. Jus try to copypast 01:05:426 (5) - (but in this casue u would need to change future placements) or copypast 01:06:146 (4) - with 120 rotation. I like straight.
- 01:11:426 (1) - how the f**k i am passing 1/3 stream so easy? This streams is only one reason why i can pass thsi diff. noob 1/4 more fast and hard
![]()
- 01:34:466 (3,4,5,6,7,8,9,10,11,12,13,14,1,2) - JUST try out place all this combo on (464;172). It gives better transition between purple (2) and start of stack. picture here(i drawed stack as it actually looks in game): i know. but, i like it.
- 01:42:386 (2) - try out this shape. Idea to make this slider more pararrel to 01:41:666 (3) - bit changed.
- 02:14:426 (4) - babanket nazi i can't how to fix sorry.
EXTRA
- 00:26:306 (1,1) - ask bats. It may overlap hp bar. I mean if user got huge hp bar itgonna looks strange. not unranked. no change.
- 00:57:026 (1,2) - ctrl+g every separate. Atm transition 00:56:786 (5,6,1) - looks uncomfortable. i don't understand your mean.
- 00:57:986 (1) - move a bit right to avoid little overlap and make right triangle ?
- 00:58:466 (3) - same about hp bar. etc mb same momnet i will write nothing
- 01:07:586 (1) -
- 01:40:706 (3) - all no suggest.
- 01:42:506 (2) - move to (452;44) - better blanket and better transition with next slider. And 01:43:946 (4) - symmetry pettern broken. sorry. no.
- 01:48:386 (3) -
I am not pro in question of hp bar overlap but some slider overlap even with standart one. Need to be care. no problem.
Well. I am not fun of symmetrciv patterns and high bpm songs. Feel sorry for this useless mod. Good luck!
thanks for mod![ Joey ] wrote:
Hello, sorry for the delayExtra
00:08:066 (1) - Kind of any ugly slider. Maybe make it blanket the previous slider better what...
00:10:466 (2) - You should make this slider curve the other way no : http://puu.sh/aoLDD/de20c78224.jpg
00:27:746 (3) - Give more curve for better blanket done.
00:31:826 (2) - ctrl + g? no
01:40:226 (1,2,3) - Try to make the perfectly symmetrical if you teach axis, i fix this.
Couldn't find anything else. This diff is a little above my skill level =/ I failed at the endInsane
00:07:586 (1,2,1,2) - I think this should all be one combo fine
00:20:666 (2) - NC should be here fine.
00:48:386 (1,2) - If these were angled this way: http://puu.sh/aoMk9/5aa57531e8.jpg it would have slightly better flow umm, keep now.
01:04:466 (6,1) - Blanket? yes
01:05:906 (3,4) - Can improve this long range blanket idk fix.
01:18:626 (3) - Can you position it more like this? no
http://puu.sh/aoMte/8cbee38ac5.jpg
01:30:626 - Can you make this stream wrap around the slider like this? good suggest, but, i concidet this.
http://puu.sh/aoMBH/b50d560afd.jpgHard
00:11:426 (4,2) - I don't really like how these overlap i like it ^^
00:15:266 (4,5,1) - Maintain distance here bit jump. sound is strong.
00:35:906 (5) - NC? broken NC pettern.
01:11:426 (1) - I highly suggest splitting this up into multiple reversing sliders sorry, i like this pettern.
01:15:266 (1,2) - ^
01:26:786 (1) - ^
01:30:626 (1,2) - ^
01:49:826 (6) - NC? good.
02:02:906 - Spinner should end here fixed
Good luck with this map!
I really enjoy playing the Extra and the Insane!
thanks for mod!handsome wrote:
good map, good luck!
wow, cool BG!!really nice![HARD]
00:11:426 (4) - can be more creative ^^ ._.
00:15:266 (4,5) - put closer? this is jump.
00:19:106 (7) - same, can make cooler :p ._.
00:58:466 (3) - feel weird with no circle after this, got many parts, but its up to you yes, up to me!
01:54:146 (3,4,5,6) - zigzag? i like it![INSANE]
streams in middle, can be more spaced, its ok
00:38:786 (1) - put in middle? i want keep ;w;
00:57:266 (2,3,4) - closer no problem!
01:03:746 (1,2,3,4) - this is so hard T_T, maybe make X playable this lol
01:09:506 (1) - start in middle? keep.
01:53:666 (1,2,3,4) - too hard, closer nope.[XTRA]
00:28:586 (4) - this jump is too big no..
00:36:386 (1,2) - not perfectly mirror (small thing) fixed.
01:29:666 (1,2,3) - hmm, don't like o.o
02:21:746 (3,4) - rotate a bit? fine.
thanks Sieg modding and star!!Sieg wrote:
HEY FUCKER
General:
clear
oh... my ears
Insane:
00:31:946 (3,4,5,6,7) - too much overlapping happens here, HD hell ,maybe try something like http://puu.sh/aqfU8/fba6e1ab75.jpg It's really like flow. keep >,<
00:48:626 (2,3,4,5) - too tricky for insane, especially with 00:48:626 (2,3) - such broken flow this is consider.
01:43:586 (3,4) - that jump is too mad and not consistent with others, consider to reduce seems yes. but, really easily play.
01:44:066 (1,2) - blanket? i can't really fix this, but, bit moved.
Hard:
00:15:746 (1) - ctrl+g and 00:16:226 (2) - this one two, seems like flow is better http://puu.sh/aqge5/d5b6b12909.jpg done.
00:35:066 (2) - consider to remove, it's hard to play (on hard level) and will be more consistent to your rhythm this is great suggest. done.
00:48:266 (7) - ^ same, you don't have circle in similar spots on 00:47:306 () and 00:49:226 () i keep for now this. i made pettern.
Easy:
some claps in the end would be nice you are right, done.
Sorry, mod is pretty fast cus quality is already good and I can't stand any longer.
tt
Good Luck!
modありがとうございました!-Yuzuriha-inori- wrote:
INSANE
00:52:706 単発は緑4までにして、5からはスライダーにしたほうがいいかも 結構好きなんでkeepで。
00:50:786や00:48:386と同じように
01:45:386 X=183,Y=190 がいいと思います ここは飛ばす予定ないのでkeepで。
01:57:866 微妙です・・・ 音取りしっかり取れてますし、ここ指摘されたのも初めてなのでどう直すか検討も付きませんでした。
HARD
00:27:026 リズムを ↓ こうしたほうがいいと思います 修正しました。
http://www.fastpic.jp/images.php?file=5865293814.jpg
00:46:466 リズムを ↓ こうしたほうがいいと思います
http://www.fastpic.jp/images.php?file=4986307922.jpg リズムを統一してるんでこのままでいきます。
NOMAL
特に無し
軽いmodですが参考になれば幸いです![]()
ではノシ
256,224,33026,2,0,B|164:152|164:152|160:76|224:44,2,248,0|0|4,0:0|0:0|0:0,0:0:0:0:
thanks so much!narakucrimson wrote:
Hey, m4m request here.
[General][EASY]
- As an alternative to ALL the stacking issues I mentioned in the mod, I suggest changing combo colour 2 to a brighter one. I think this one should do:
RGB: 105,28,249
If you do this, ignore the stacking suggestions of that combo colour.
ANYWAY, I STRONGLY SUGGEST YOU TO APPLY THIS
done.[NORMAL]
- 00:33:026 (4) - I feel like this could be smoother. Try this: done.
SPOILER256,224,33026,2,0,B|164:152|164:152|160:76|224:44,2,248,0|0|4,0:0|0:0|0:0,0:0:0:0:- 00:54:146 (1,2,3,4) - Picky as f*ck but you could make better use of this pattern by making a better blanket: maybe done lol (talk irc)
SPOILER
(If you have trouble doing this, poke me for tips)- 01:01:826 (1,2,3,4,5) - Again, I'm being picky because the difficulty itself doesn't have any big issues; so, you could take the chance and make these perfectly symmetrical! done.
[HARD]
- 00:26:546 (3) - I'm a little concerned with this being stacked under a sliderend. The thing is, the approach circle is hard to see (in my opinion) due to how it blends with the background, and since you add a stack, it becomes even more difficult (for a normal, I suppose). Can you please unstack this? done.
- 00:47:426 (3) - Again, I feel like these kind of sliders, you could make smoother. Just an opinion though, I'm very perfectionist with slidershapes heh. done.
[INSANE]
- AR8 seems a little excessive, would you please try AR7.5 ? (You can get decimal values by holding shift while adjusting the settings) this is BPM250 and harder diff. i want keep setting.
- 00:33:026 (1,2) - It might just be me, but I have trouble reading stacks of this combo colour in particular, due to some sections in the background. Mind unstacking these? done.
- 01:53:426 (9,10,1) - This seems a bit clustered. I suggest opening this up a bit so it flows better. Here's my approach: i'll consider this.
[EXTRA]
- AR9 seems a little excessive, would you please try AR8.5 ? (You can get decimal values by holding shift while adjusting the settings) same.
- 00:36:386 (1) - I would remove this new combo, it isn't really needed. done.
- 00:32:066 (4,5,6,7) - (5) and (7) are extremely hard to read. I do not recommend stacking under sliderstarts. Try unstacking these please. sorry, i want keep. maybe bit confuse. but, i like this flow.
- 00:38:786 (1) - I don't think the new combo is needed here. Also, maybe you could unstack this, it does feel weird in my opinion. done.
- 01:10:466 (1) - In [EXTRA], you didn't have a new combo in here. I think you should remove this one for consistency.
- 01:14:306 (1) - (^)
- 01:18:146 (1) - (^)
- 01:25:826 (1) - (^)
- 01:29:666 (1) - (^)
- 01:33:506 (1) - (^) all done.
- 02:06:626 (1) - Remove this new combo, it's not really worth adding for these two sliders. done.
- 02:17:666 (1) - Right after this section, you used a lot of new combos for the slider jumps. Are those really needed? I think it's readable even if you use a more consistent combo pattern. Mind at least trying to remove some new combos in this section? this combo is keep now.
That's everything! Good luck!
- 00:19:946 (2) - This spacing is way too confusing, I believe. Try spacing this out: your suggest is good, but, my place is blanket and fine play imo! keep for now!
- Not really much to add since this is supposed to be very difficult, so I think it's fine. Watch the combo patterns, just in case! okay.
other no changed.Neil Watts wrote:
Here's my mod - I'll try my best !Kitcaliber - HEY FUCKER
- Is the title authorized?
[Easy]
- 00:28:226 (2) - stop this slider here 00:28:706 - and make the spinner a little longer ?
- 00:53:186 (5,2) - align them ?
- 01:18:146 (2) - improve this blanket maybe done.
[Normal]
- 00:27:266 (1,2) - blanket here ?
- 00:29:186 (1) - remove this circle ? done.
[Hard]
- So high slider speed for a Hard diff !
- 01:51:746 - really hard part, maybe too hard for a "Hard" diff
- 02:06:866 (5,5) - align them ?
- 02:07:586 (4,8) - same
- 02:23:906 (5) - move this circle ? to avoid superposition
[Insane]
- 00:07:586 (1,2,1,2) - mb improve this ?
- 01:23:006 (1,1) - seriously ?
- 01:30:626 (1,2,3,4,5,6,7,8,9,10,11,12,1) - try to change the pattern, begin by the small slider then the stream
[Extra]
I'll try anyway to mod this diff because my mod is poor.
- 00:11:906 (1,4) - try to align their start
- 00:28:466 (3,4) - reverse ?
- 00:35:666 (6,3) - align here
- 00:35:186 (3,2) - ^
- 00:46:466 (1,5) - ^
- 00:48:386 (1,2) - make them symetrical ?
- 01:45:026 (1,2) - align
The mapping and soundmapping are interesting, even if I don't like the song. Good job!
(I think you'll have to stop searching mods. Find some defects at this time will be hard.)
good luck practise play.Gaia wrote:
hey~ M4M
[General]
Not much of a problem i think but why do you have to capitalize everything in ur diffs? BECAUSE HEY FUCKER
[EASY]
00:33:026 (4) - the shape isn't very attractive naraku's suggested, already fine.
00:51:266 (2,3,4,5) - this diamond thing u have isn't very organized I agreed, but, how to fix.. xp
01:04:706 (6,1) - im not sure about the flow here fine for me.
01:11:426 (5,6,1) - blanket? this part won't blanket.
01:13:346 (1) - curve a bit more to flow better keep
01:29:666 (2,4) - line it up instead symmetry done.
01:53:666 (5) - Ctrl + G for flow sorry. keep.
02:00:866 (6) - move more to the right? nope.
Honestly, starting from 02:11:426 (1) - if you just listen to it it does not match the music at all :] This is easy diff. i do best sounding. fine for me.
[NORMAL]
SV kinda high this is normal diff and bpm250. SV9.5 is fine for me.
00:12:866 (3) - if u curve it other way it flows better keep.
00:18:626 (4) - whistle sounds off no
00:22:466 (3) - ^ no
00:26:786 (5) - curve other way better flow fixed.
00:28:946 (4) - (64,100) looks much better spacing bad.
01:19:106 (3) - breaks flow no
01:34:706 (3) - curve other way keep
01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\) blue line really bad. please stop ugly suggest. this is already fine. i took drum sound.
01:54:146 (2) - flows better into next notes if curved i won't change.
[INSANE]
Holy crap the SV is way too high what
00:48:626 (2,3,4) - they should be parallel imo
srry i have no idea how the heck to mod this cuz jumps are massive and SV is so fast omg
I guess I'll mod this map more generally// you hope more good player.
01:08:306 (5,6,1) - this kinda pattern is reeeeally hard >: derp ez
01:46:946 (4,5) - cross map jump ehh.. idk this might be okay but still challenging not hard jump lol
02:08:066 (1) - this entire combo is a cross map jump l: this is great flow ^^
The tempo is high, and your jumps are huge :] 01:49:826 (1) - play ur music from here, close ur eyes and just listen There's barely a break for the player :S
So yeah I tried playing and erattempt 1yeah last second fail
attempt 2sry for being noob, here's replay
K hope i helped and GL~
replied in blueP o M u T a wrote:
Gaia wrote:
hey~ M4M
01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\) blue line really bad. please stop ugly suggest. this is already fine. i took drum sound.
No I meant it sounds more natural if you put it that way. I know blue ticks are bad, so I'm thinking there's something wrong with the offset
[INSANE]
Holy crap the SV is way too high what
your slider velocity.. speed.. too fast
E/N/H thanks your comment.Estellia- wrote:
Ok GO!Easy, NormalI've checked through them, but some blankets and some flow don't work out well. The style is very consistent though, I like it, but you should be able to find places which slider art doesn't blanketHardCS -1 no
Distance snap looks too big. no
Also only some blanket problems, if I do tell you it'd just be a waste of precious modding time. some fixed.
Lay off on the triple reverse as well, its rather confusing.
Spinner spamming looks awkward and may be unliked by playersInsane00:09:026 (1,2,3,4,5) - More circular i want keep.
00:10:706 (5,6,7) - Weird broken flow i don't think so.
00:13:826 (1) - Lay off on the curl umm
00:15:266 (3,4) - Looks too hard yes, but, playable.
00:21:506 (1) - Make this look the same as the slider before but enlarged and flipped horizontally
00:26:066 (2,3) - Lay off on the blanket
00:32:066 (4,5,6,7) - Looks too hard
00:38:426 (1,2,3) - Ehh? ...
00:49:826 (3,4) - Too close? Make 4 flipped horizontally from 3 no problem.
00:57:986 (1,2,3,4,5) - Weird flow good work
01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) - Weird shape for a stream, maybe more gradual? not bad imo.
01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) - Weird, try for a gradual shift in position not weird.
02:05:426 (1,2,3,4) - Maybe too close to each other? spacing is fine.
02:15:266 (2,3,4,5) - Looks too hard consider.
02:17:186 (2,3,1,2,1,2) - A little undesirable already cool
I don't like the fact that the quality of mapping dropped significantly. Patterns can get rather off-putting. Also, cut down on triple reverse. It also seems a little too hard for players in general to pass.ExtraGood mapsets for ENH, Insane is weird, Extra is very hard. Nice job in general!00:08:066 (1) - Blanket note before done.
00:09:746 (5,1) - Closer? nope
00:11:426 (4) - Not recommended sounds fit.
00:13:346 (3) - Blanket seems too tight done.
00:19:586 (1,2,3) - ^ fine for me.
01:12:386 (1,2,3,4) - Try not to keep
01:34:466 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - Weird stream shape keep
02:20:546 (1,4) - Make them straight instead? no.
Looks exceedingly hard. I won't complain since its meant to be an Extra, but its an improvement from Insane.
thanks really helpful modding and star!sheela901 wrote:
Hey. I need to continue my modding carrier, so here's my mod. Sorry for not replying earlier. I have personal reasons. no problem!EASY
- 00:52:226 (3) - Move this to x:432 y:130 and 00:52:706 (4) to x:311 y:98, so that 00:51:266 (2) could shoot to 00:52:226 (3) . nice.
- 01:19:106 (3) - Nazi, but move the second point to x:299 y:102 and move the last point to x:347 y:65 so it could like 01:18:146 (2) . done.
- 01:20:546 (4) - Still nazi. Move the circle to x:135 y:38 to get a perfect stack with the tail of 01:18:146 (2) . 134 39 :-)
- 01:25:346 (1) - Move the second point to x:114 y:133 and the last point x:144 y:190 to get a better blanket with the tail of 01:22:946 (3) . If you change the slider, replace 01:26:786 (3) by copying and pasting 01:25:346 (1) , and do a mirror pattern. done.
- 01:28:226 (4,1) - It can make a better blanket; move the second point on the slider to x:191 y:326 and the last to x:259 y:343. yes
- 01:43:586 (4) - Really nazi. Press the right arrow key so it could put on x:256 y:192 and to get a perfect stack with the tail of 01:45:027 (2) . done.
- Move 02:06:626 (4) to x:294 y:239, 02:07:106 (1) to x:194 y:312, and 02:08:066 (2) to x:124 y:209, to get 02:05:186 (3,4,1) better flow. I agreed.
NORMAL
- 00:09:026 (5) - Add a point at x:63 y:98? It gets a little better appearance. keep for now.
- 00:56:546 (3,4) - Make a mirror pattern by copying 00:57:026 (4) , and replacing by 00:56:546 (3) , and do Ctrl + J? done.
- 01:26:786 (2,3) - The heads are too close to each other. Try moving 01:26:786 (2) to x:277 y:289, 01:27:746 (3) to x:305 y:141, and 01:28:466 (4) to x:124 y:254. done.
EXTRA
- 00:27:746 (3) - Move the last point to x:192 y:98 to have perfect blanket with the head of 00:27:506 (2) . maybe miss, but, done.
- 00:27:986 (4) - Move this slider x:299 y:337 to get a blanket with 00:27:266 (1) 's head and to get the same pattern as 00:27:506 (2,3) . done.
- I think it's better if 00:36:926 (1) ends at 00:38:066 with the clap removed, and add a note at 00:38:306 , to get a little space between the spinner and the note. keep spinner
- 02:09:026 (1,1) - Same here (^) ^
HARD
- 00:15:266 (4,5) - Move them a little closer to each other to get a little distance between them, since it's hard. flow is good, easy jump i guess.
Well, that's it. Good Luck on ranking this mapset. It deserves a star.INSANE
- 00:29:246 (1,1) - Same thing in the EXTRA section.
- 00:36:926 (1,1) - ^
- 01:28:226 (1) - End the slider at 01:28:466 and add a note at 01:28:706 . In my opinion, it's follows well with the music. both fine.
thanks for mod! really nice catch! and thanks star!!Darcsol wrote:
M4M Request
[General]
- Nothing wrong
[EASY]
- - Consider shortening some combos. Some of them are too long.
[list:1337]00:56:066 (1) - Remove new combo? good find!
02:25:826 (5) - At the end of the slider, remove the clap. done.
[NORMAL]
- [list:1337](Optional) 00:07:586 (1,2) - New combo? done.
01:45:986 (1) - ^ done.
02:07:106 (1) - ^ done.
02:25:826 (4) - At the end of the slider, remove the clap. done.
[HARD]
- - Reduce AR to 7.5 7.8
[list:1337]02:26:186 (9) - Remove the clap.
[INSANE]
- - Reduce AR to 8.6 keep
[list:1337]02:26:066 (6) - At the end of the slider, remove the clap. done.
[EXTRA]
- - Reduce AR to 9.0 keep.
[list:1337]02:26:066 (4) - At the end of the slider, remove the clap. done.
Not a lot problems to find. Most of them are dealt with from other modders. Fun map overall.
thnaks for mods!_Stan wrote:
hi, from my Q
[EZ]
01:18:146 (2) - up the curve bit slider changed.
01:22:946 (3,1) - blanket fine.
01:28:226 (4,1) - ^ done.
02:14:786 (1) - decrease the curve done.
[NM]
01:40:466 (2) - up the curve to blanket with 01:41:186 (3) - done.
[HD]
01:00:986 (6,7) - reverse selection will match music more, and wll be exciting at the same time keep.
02:08:066 (5,6,7,8) - you can up the DS a littlegood!
[IN]
00:18:746 (5,6) - the straight line is too long, actually it looks not nice add some red points to make it zigzag or other i konow, but, i want keep.
00:27:026 (4) - reverse selection keep.
[EX]
00:09:986 (1,3) - blanket
00:11:426 (4) - the distance between two red points is a little wide i.i
00:27:746 (3,4) - ?? fixed blanket?
01:09:026 - try to make sv slow keep
01:09:506 (1,2,3) - ds is not same with 01:17:186 (1,2,3) this is not happen.
01:40:586 (2,3) - blanket done.
01:42:146 (1,2) - ^ done.
01:49:226 (2,1) - ^ done.
02:19:346 (5,1) - blanket bit done.
thanks for mod!
great map and good luck
Normal fixed!Pjecoo wrote:
Hi, as you requested..
Normal
00:38:786 (1) - Put it in the centre.
Everything else it's fine imo.
Hard
02:08:066 (1) - Make stack with the beginning of this slider 02:06:866 (5) -
Everything else it's fine.
Sorry for little mod, but as I said, I didn't find any mistakes...
Hope that helps
If not then sorry.
Good Luck!
thanks for mod!Miramono wrote:
Hi! From modding queueMod[Easy]
Clear
[Normal]
Clear
[Hard]
00:27:506 (2) - Move x:360 y:276 done
02:23:906 (5) - Move x:220 y:180 keep
That's all
I hope I helped
thanks for mod and star~~Chyo-Kun wrote:
Requested in my modding queue : https://osu.ppy.sh/forum/t/229105EASY
- 00:22:466 (4,5) - It would be nice to give the player a feeling of speed-up in this specific moment of the map, since the kiai times is close and the guitar in the background is speeding up. I would suggest to add a clap to 00:22:466 (4) to do this. Check out if you like it or not, it's of course up to you. I reckon that it sounds a little better. done.
- 00:26:306 (4) - I hear the voice going up,but is a clap on this slider tail really necessary? It doesen't sound very good to me.. this is fine.
- 01:22:946 (3) - I would add a finish on the repeat arrow to emphasize how the song is raising the tone in that part. keep
NORMAL
- 01:10:946 (2) - I don't agree with this slider. Here's a (In my opinion) much better pattern for this part, I'll explain it to you step by step:
Remove both 01:10:946 (2) and 01:12:386 (3)
01:10:946 - Add a beat here (You choose where)
01:11:426 - Here instead you should copy 01:09:506 (1) this slider and paste it here. (You choose in what position and where)
There you go. In the end the timeline should look like this:
It both plays and sounds much better in my opinion
sorry, follow guitar, and i like many pettern rhythm.
- 01:29:186 (2) - I think that for a normal player expecting this slider to repeat this many times it's quite unlikely. Consider removing a repeat and adding a beat 01:30:626 here. this is long. no problem.
HARD
- 01:50:786 (5) - Why is there a slider here? Wasn't it enough to just put two beats on 01:51:026 (6) this slider head? consider this.
- 02:03:266 (1,2,3,4) - I don't really like these sliders, they overlap in a weird manner while playng.. Consider finding a new pattern fine play imo.
INSANE
There is a big difficulty gap between HARD and INSANE.. This map is sadly going to be less enjoyable for some players no, you should check star rate. and, acutally hard diff really hard and insane diff is not really hard.
- 00:38:786 (3) - Place this x:256 y:24 just to make a cool pattern? haha confuse rhythm imo.
- 02:15:266 (2,3,4,5) - Woah! This jump is brutal.. Make it a little bit easier? i'll fix this.
WHO'S AFRAID OF THE BIG BLACKEXTRA
- 02:09:026 (1) - This beat fucked with my eyes while I was testing the map. First of all,you see it sightly later than the spinner because it's so far from the centre of the screen,and second it's right onto the combo counter! Eventually our eyes get used to the numbers going up, but if you place a beat right on that counter, the eye is going to react in a slower way because it's so used to seeing moviment in that zone of the screen. All this put togheter make you get a miss or a 50 if you're lucky. Challenge is a great thing to have in a beatmap, but when challenge becomes memorizing a specific beat, it's not as fun.. done.
TL;DR: move the beat out of the way of the combo counter and a little bit closer to the cente of the screen.
- The whole ending of the song is quite a mess, the clap spam gets old quickly.. I suggest tryng to find some variety with the hitsounds in this specific part
![]()
I hope that I helped in making this beatmap better.
Just because it would be fun to see this ranked, have a star.
頑張って!
thanks for mod an star!Rtyzen wrote:
Hey there! requested frommy queue sorry abit late
[Normal]
- 01:13:346 (1) - NC move to 01:12:866 (4) sorry. i want keep pettern NC all.
- 01:17:186 (1) - ^ 01:16:706 (4)
- 01:20:546 (4) - NC
- Sorry looked through many times couldn't find anything else
[Hard]
- 00:22:226 (4) - This part is unnecessarily confusing in my opinion. Move 4 to x:308y:12? done.
- 00:24:386 (4) - NC?
- 01:00:866 (5) - NC
- 01:11:426 (1) - Might be abit too loud no problem imo.
- 01:52:706 (6) - NC
- 01:51:746 to 01:55:586 - This part might be abit too fast for hard(250BPM 1.5 SV
) sorry >:
- 01:54:146 (3,4,5,6) - ^This is definitely too fast (and will probably make this map unFCable on DT
)
- 02:25:346 (4,5,6,7) - ^
- I foresee this being impossible/super hard to DT and being labeled as "2014 hard" lol. 250BPM 1.5SV is crazy (according to stars it is practically an insane)
I know I said I would mod insane, but it's way too hard for me to mod and is an extra IMO. sorry![]()
Good mapset! Sorry if my mod was useless
good luck for rank~ (ノ・ω・)ノ
thanks for mod!Kazamastar11 wrote:
Mod Request From Kazamastar’s Modding Queue
Hello, P o M u T a !
Thank’s for calling me to mod your beatmap
Let’s get started..EASYno00:23:426 (1,2,3,4,1,2) – Make the same hitsound, like before (i mean, with that clap), done.
00:31:586 (1,2,3,4,1,2) - ^, done.
00:52:226 (3,4) – Change to 1/1 slider, no
01:03:746 (4,5) - ^, no
01:09:506 (1,2) & 01:10:466 (3,4) - ^, no
01:52:706 (3,4) - ^.NORMALGood chart, Consider reducing hitcircle.HARD01:11:426 (1) – too many.. i want many pettern. sorry keep.
01:15:266 (1,2) - ^, ^
01:26:786 (1) - ^, ^
01:30:626 (1,2) - ^. ^EXTRAAR too fast, Change it to 9..
Keep the distance.. Remember.. It’s AR 9,
Add something that start from here 00:39:026 ,
02:07:106 (1,2,3,4) – Wha.. The distance are too far..
EXTRA won't change all.INSANEThat’s All P o M u T a ! Good luck !Change AR to 8.5,
00:38:786 (1) – add notes that start after this circle, keep sound.
Only that xD.
thanks for mod and star!NoHitter wrote:
Hello.
[GENERAL]
- Map itself looks pretty solid.
- The claps at the last bookmarked section (kiai) really overpower the music. I see what you wanted to do, but IMO it would be better to emphasis that cymbal-like sound which plays every white tick after 02:16:826. fmmm
[EXTRA]
- 00:11:426 (4) - The slider looks ugly IMO but I guess the crumpled slider fits the music here. sorry, i poor make slider lol
- 00:53:186 (1,2,3,4) - I can see many people missing here. This section is not that intense as the others. I suggest if you want to keep a pattern like this, move it to the more intense parts (i.e. second kiai). I recommend spacing these normally. (1,2,3,4) instead of (1,3,2,4). this part sound, strong and weak, so, this place fit imo :-)
- 01:00:626 (6) - Reverse (Ctrl+G) for better flow. The movement from the previous sliders leads to a right to left one opposed to a left to right. consider it.
- 02:11:186 (3) - I would suggest reversing this slider as well. sorry, i like small DS.
[INSANE]
- 00:17:306 (4) - Avoid the overlap with (2)'s slidertrack? Looks ugly IMO. http://puu.sh/azZjZ/ad6b6ab268.jpg overlaps is bad, but, i like flow. sorry keep now.
- 01:28:226 (1,2) - Remove NC (1) then NC (2). This will make it more consistent with your previous combos. done.
- 02:05:426 () - The slowdown here to 0.8x doesn't really make sense IMO. same 00:33:026 - . feel slow part imo.
[HARD]
- 00:12:386 (2) - The overlap with the slidertrack looks ugly IMOhow to fix this... idk xp. i can't find good place.
- 01:54:146 (3,4,5,6,7) - 5 notes to tap, 250 bpm seems a bit too difficult for a Hard. Maybe make (4,5) or (5,6) into a slider instead? done.
[NORMAL]
- I'm a bit concerned about the amount of 1/4 sliders here (even if they are all repeats). this is 250bpm mapset. i think fine ;3
- 00:50:306 (1,2) - Straight sliders like this look boring, maybe rotate a bit? done.
[EASY]
- It's fine.
thanks for mods!jinhang_ang wrote:
From my queue.
(Although i don't like songs with offensive title names, but I'll still mod this one because I love that rhythm)
Your mapset is almost perfect...
[Normal]
1. 00:16:226 (1,2,3) - You can adjust the placements of these notes so that 00:16:226 (1) becomes a blanket of 00:17:186 (3) . bit changed.
2. 00:27:266 (1,2) - Make 00:27:266 (1) the blanket of 00:28:466 (2) . done.
3. 00:50:306 (1,3) - If you want 00:51:266 (3) to be a blanket of 00:50:306 (1) - please make it more perfect. done.
4. 01:49:106 (2,3) - Not a perfect blanket. You can use the approach circle of 01:49:106 (2) to help you while drawing. done.
[Hard]
1. You can speed up sliders during Kiai (not sure about this) P/s: You need to remap the Kiai if you do this change. hard diff already harder. Don't.
2. 01:21:086 (1,1,1) - Well...triple spinners...I think you can change the second and third into sliders or circles (something you see in Can't Defeat Airman's last three circles) but it's okay to keep this for a difficulty increase. no problem this.
3. 02:23:906 (5) - See no reason to overlap this with other notes. Move it away. do you think cool this? i like really this overlaps. seems coold and playable.
[Insane]
1. 00:57:026 (1,2) - Make this blanket perfect. I won't blanket.
Done. Easy diff is perfect. Nothing to say about extra diff. (Since I don't play extra diffs lol).
thansk for modding and star!![_Crystal] wrote:
Hi! m4m here
[EXTRA]
00:04:226 (1) - consider reducing the volume of the spinner since there's no clear sound here (other diffs are the same) all diff done.
00:07:826 (2,1) - this can blanket better umm, i did it...
00:18:626 (1) - spacing seems too large and flow looks a bit strange here. consider 184|92? fine for me.
00:38:426 (1) - too close to the spinner? you can decrease the spinner to 00:38:066 and add a circle at 00:38:306 (1) - i followed guitar sound!
01:23:106 (2) - ctrl+G? keep.
01:36:386 (1,1) - decrease the first one to 01:38:246 and the 2nd one starts at 01:38:306. since the downbeat is at 01:38:306. (other diffs are the same) sorry, i think already fine sound.
01:45:386 (2) - how about 404|280? the flow seems nicer wow, good.
02:24:386 (1,2,3,4,5,6,7,8) - hard pattern at the end..consider change some pairs into sliders? :3 Last Boss. also, all same spacing! not bad for me.
[INSANE]
00:25:346 (1) - set the head at 500|228? ok
pretty diff!![]()
[HARD]
00:07:586 (1,2) - ctrl+G totally for better spacing and flow i like it!
00:14:786 (3,4,5) - the spacing is confusing imo.. moved (3).
looks perfect but a bit harder than the normal hards?
[NORMAL]
00:13:826 (1) - 1 grid left? keep
01:31:106 (4,5) - change them into a slider? keep.
01:49:106 (2,3) - not blanket perfectly i was do best..
02:17:666 (3) - change it into 2 circles to make an average between sliders and circles okay
Easy diff seems perfect!
amazing mapset! good luck and take my star!
thanks for moddig and two stars!! helpful.Lolicore_Komari wrote:
Sorry For Super delay![]()
From M4M
[Easy]
00:27:266 (1,2) - Make straight clearly? choice is yours. I changed bit.
[Hard]
01:55:106 (8) - Remove 1 reversetick and add note? done. (but, if people say, this is hard, i'll change again)
[Insane]
02:15:266 (2,3,4,5) - too far i tried small spacing, but, can't good placement..
[Extra]
00:12:986 (2) - move to x - 100, y - 220 pretty
00:53:666 (5,6) - Hard to read fine imo
01:16:706 (7) - change like this? to make better flow I really happy, long time no see stream suggest ;w;.Imagehttp://puu.sh/aB0Po/28e0042185.jpg
I can't find anymore![]()
Sorry for poor modding
anyway, good luck!
133,288,49226,2,0,B|172:264|172:264|204:304|204:304|248:304|248:304|280:336|280:336|316:304|316:304|364:304|364:304|380:256|380:256|432:240|432:240,1,380- 01:29:186 (2) A little uncomfortable.
425,242,50306,6,0,L|482:221,2,47.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
thanks for mod!Rush_FTK wrote:
Hello~!From mod request.mod[General]
Warning(You must fix it):
- Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread.I don't know if it's have violent lyrics. I already wrote. but, i don't need +18. idk, anyway bit fixed.
My Opinion:
- Is the second kiai time right? right.Don't change Kiai section really. fit imo.
[Easy]
Warning(You must fix it):
- From Ranking Criteria, Easy diff's difficult must lower than 1.5 stars.
Maybe set Distance Spacing=x0.8 is better,if you would like to remap. Actually Ranking Criteria. This is rankable lol
My Opinion:
- 00:22:466 (4,5) May a little hard? 1/1 slider, no problem imo.
- 00:28:226 (2) end up at 00:28:706;then let 00:29:426 (1) start at 00:29:186. sorry nothing mean imo.
- 00:29:246 (1) end up at 00:29:906,then add a note in 00:31:106 ^
- 00:35:426 (1,2) Not suit for rhythm. umm, fine imo.
- 00:36:866 (1) end up at 00:38:306,then add a note in 00:38:786. sorry. nothing mean imo.
- 01:36:146 add a note. nothing hear beat here. i really won't change this
- 02:00:866 (6) remove since both is a little difficult and the sound is not improtant. this note is need. strong drum sound.
[Normal]
Warning(You must fix it):
- From Ranking Criteria,normal diff's difficult must lower than 2.25 stars same as easy.
Suggestion:
- 00:07:586 ~ 00:07:946 perfer this one. I won't change slider, because i took vocal sound.
img link(if you can't see this image)
http://puu.sh/aBfrW/4c4cf13d57.jpg
My Opinion:
- 00:09:986 (1,2) replace to a slider. i took vocal sound. more fit circle.
- 00:10:466 (3,4) ^ ^
- 00:11:906 (1,2) Not comfortable,change to 2 circles in 00:11:906 and 00:12:386. You think not comfortable, i think comfortable. that's all.
- 00:15:026 (2,3) Seemed difficult. what? not porblem imo.
- 00:28:946 (4,1) Spinner starts at 00:28:946. i took guitar sound. your opinion is bad.
- 00:32:066 (2,3,4) why...(2) slider is short. two reverse is really not readable and hard.. are you sure?
http://puu.sh/aBg6H/6d5d275816.jpg
img link(if you can't see this image)
- 00:36:626 (5,1) Spinner starts at 00:36:626 same as before.
- 00:49:346 (3,4,5,6) Try this one? no comment. ugly.
img link(if you can't see this image)
http://puu.sh/aBgj4/7bcbc613c7.jpg133,288,49226,2,0,B|172:264|172:264|204:304|204:304|248:304|248:304|280:336|280:336|316:304|316:304|364:304|364:304|380:256|380:256|432:240|432:240,1,380- 01:29:186 (2) A little uncomfortable. i think comfortable.
425,242,50306,6,0,L|482:221,2,47.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
- 01:30:866 (3,4,5) reset vol. like: 35%;70%;35%;70%. suprise volume this... i don't like.
- 02:03:266 (1,2) Seemed difficult. same as before.
- 02:15:266 (2,3) little unfortable? sorry. idk.
[Hard]
My Opinion:
- 00:38:306 (3) Rotate 180° not bad your suggest, but, i like keep.
- 01:11:426 (1) lower the hit vol. fine volume imo.
- 01:15:266 (1,2) may hard for hard diff.since it's not kiai time. this is easy lol
- 01:19:106 (1,2,3) ^ ^
- 01:51:746 ~ 01:55:586 (1) ^ ^
[Insane]
My Opinion:
- DR+1 Extra is 7. i want Insane is 6.
- 00:07:826 (1,2) move to (204,80),(280,118) good.
- 00:38:66 add a note. sorry keep. nothing beat.
- 00:38:786 (3) NC. done.
- 00:51:266 ~ 00:52:106 an idea? i keep this part. insane should easily keep.
- 00:52:226 (1,3,5) NC to make truck clear. same spacing. not mean.
- 01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) You'd better let the truck like a curve. sorry. i want keep stream shape.
- 01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) A little hard for insane? no problem imo. people know rhythm.
[Extra]
Sorry beyond my ability.
- DR+1. sorry i keep 7.
- let AR=9.5? bit fast keep.
- 00:38:66 Add a note. nothing beat keep
brilliant beatmap!I believe the map will be ranked in a second!
Good luck to you~.
sorry i am not good english. long mod can't understand almost.pishifat wrote:
from in-game-pm-m4m-somethingsomething
70 sp fuck me
and new page fuck megrammar
- WARNING : TITLE AND LYRICS IS OFFENSIVE -> WARNING : TITLE AND LYRICS ARE OFFENSIVE lol i'm sorry
doneextra
- 00:19:106 (3,1,2) - spacing between these is rather wierd. (3)->(1) is 1/4 of a beat, while (1)->(2) is 1/2 of a beat. despite their rhythmic differences, you have them placed in the same positions. it would make a lot more sense to space (2) further away from (1). something like screenshot works alright, but you can probably find something better already no problem playing this part. no changed.
2,3 moved00:19:946 (2) - is stacked with 00:18:386 (4) - and blanketted by 00:19:106 (3) - .- 00:26:186 (4,1,2,1,2) - just a suggestion here: you've got really nice flow throughout the kiai everywhere except the transition between 00:27:026 (2,1) - . in order to make that a little nicer, i'd say try switching the directions of sliders to create something like this bit weird for me.
gif fancinessimage will load... just wait
- 00:51:626 (2) - the white tick where the reverse is currently should really have a slider head or circle instead of a reverse or slider end. the sounds on beat 1 and 3 of each measure seem most important in this section, which is why you've got objects that emphasize beats 1 and 3 everywhere, but not here for whatever reason. i want keep this pettern. no problem imo.
- 01:12:546 (2,3) - may just be my personal preference, but if you were to bend (2) and (3) in the opposite directions it looks a bit cleaner sorry i don't like.
- 01:12:866 (4) - i really don't like how every one of these reverse sliders after the streams ends on the large white tick. it works way better way better like 01:16:706 (7) - since the following downbeat has an object on it. instances like 01:20:546 (7,1,2,3) - would make a lot more sense since (1) was forced to not include the reverse because (7) ended on the position (1) should have began. if you agree, all sliders like 01:12:866 (4) - should have their reverses removed and an object added to the downbeats. it's fine for me. no changed.
- 01:34:786 (5) - you've got the stream changing direction on the 5th note, which would make sense in 1/4 streams, but does not in 1/3 streams. it should change direction on a white tick since that's where there's a sort of emphasis thingy. for 1/4 streams, the 5th note would be on a white tick, but here, the 4th note is. 01:35:426 (1) - starts on a white tick and does what i'm saying correctly. no changed. It's fine.
- 01:38:386 (1) - super minor, but this should begin on the 1/3 tick, not 1/4. you wouldn't snap a spinner to a 1/3 tick during a 1/4 section would you? hopefully not. what. it's fine.
- 01:56:546 (3,1,2) - really weird spacing for these. (3)->(1) is 1 beat, while (1)->(2) is 1/2 beat, yet they're spaced the same distance apart. same thing as first comment on this difficulty. (1) should be futher away from (3) play is fine. no changed.
- 02:20:546 (1,2,3,4) - i see you've got a triangular shape here. that would fit well with a pattern for 3 beats, but the music supports a pattern for 4 beats, which you did everywhere else throughout this section. it would make a lot more sense to change this triangle into a pattern that emphasizes 4 beats instead of 3 ??? keep.
- 02:10:946 (2) - i really don't get this whole section. the hitsounds are emphasizing the red ticks, while the mapping is emphasizing the white ticks. when playing it sounds really weird imo, but i don't really think you'd be willing to change a whole section, so i'll leave it at that. no problem.
insane
- 00:07:586 (1,2,1,2,1) - i like the effect of this thing, but it would be a little bit nicer if you were to make the distance between each (1) the same. right now the distances look messy agree. done.
- 00:10:946 (6) - there should be a NC here to follow the 1 measure pattern you should have in this section, but notice that done
- 00:18:386 (4) - ends on the downbeat, which is where the NC would start there. i'd really say you should not have the reverse on that and start the next combo on the downbeat. so NCs on 00:10:946 (6) - and 00:18:626 - fix NC
- 00:36:866 (5) - NC like the one at 00:29:186 (1) - , which is also right before a spinner after a combo of 4 sliders fixed NC.
- 00:38:546 (2,1) - these are horizontal in the editor, but ingame they're stacked, so it looks really weird. best way to fix this would be to move 00:38:546 (2,1) - to 299|262 so that ingame, they're in a straight line. (you may also want to shift them over to the right slightly since they're not centered exactly, as seen by the spinner in the screenshot) sorry, i won't change it.
- 01:23:006 (1,1) - should start on 1/3 ticks for the same reason as the spinner in extra. i'd also avoid ending the last one on the downbeat but you really like doing that it seems -.- not big problem imo.
- 01:28:226 (2) - i thought you weren't going to do these as indicated by the first phrase of this 1/3 section, but i was wrong. i prefered the way you did it earlier like 01:12:866 (2) - . reasoning explained in extra diff. no changed.
- 01:26:306 (6,1) - imo 6 moves into the stream really poorly. keeping the stack on 01:25:666 (3) - and 01:26:786 (1) - is really not necessary if it makes the flow worse and it's not noticeable ingame (considering there's over a second in between their appearances). so yeah: i'd say make the flow between those smooth. 01:30:146 (6,1) - times like these are more acceptable since they're clearly not supposed to flow smoothly, but this one isn't like that :/ no changed.
- 01:51:746 (1,2,3,4) - 01:52:706 (1,2,3,4) - stacks like these are extremely hard to read. like reeeeeeeaaaaalllllly hard. they would be more fitting in the extra imo. best way to make these readable is to ctrl+g 01:51:866 (2,3) - and 01:52:826 (2,3) - so there's a back and forth type movement noob. i'll consider it.
- 02:05:426 (1,2,3,4) - the SV change here was really uncalled for. i do know that the same thing happened at 00:25:346 (1) - , but it was actually readable due to the reverse on the slider. this one doesn't have a reverse, making me think it would be just as fast as the previous two sliders. best way to make this readable would be to get rid fo the reverse on 02:04:706 (3) - and add a reverse on 02:05:186 (1) - . keep
wahyou'll have to move (1) slightly further away too for spacing reasons- 02:09:026 (1) - should be symmetrical with 02:07:946 (4) - to support the symmetry provided by 02:08:066 (1,2,3,4) -
hard
- i'm really not sure about a few things on this. you already know it's harder than the average hard, since it's been pointed out a bunch of times, so my comments are useless. first, the spacing on anything like 02:25:346 (4,5,6,7) - . for players doing "Hard" maps: these are just spaced streams at 125 bpm, which are gonna be really challenging to play at their skill level. i really wouldn't know how to make it better though, so i can't say anything about it other than that ;-; the second thing is the switching between 1 reverse and 2 reverses on 1/2 sliders, since the difference is unreadable unless you're only looking at approach circles. and... again, i wouldn't know how to fix :/ This mapset already harder. no problem.
- 00:14:786 (3,4,5,1) - spacing on these. wat. the pattern is symmetrical, but the rhythm is something that would not support symmetry very well since 00:14:786 (3,4) - are 1 beat apart while 00:15:506 (5,1) - are 1/2 beat apart, yet they're spaced the same. this should definitely be avoided in something like a hard difficulty. the concept is the same as 00:19:106 (3,1,2) - in the extra difficulty It's fine.
- 00:27:986 (4) - this is just my preference, but i prefer when this is curved instead of straight. just plays nicer i'd say lol sorry. no.
- 00:46:466 (1) - to 00:52:706 (3) - for this 8 second section, you may want to increase the combo consistency to one every measure. (the same way you did 00:48:386 (1) - and 00:49:346 (1) - ). the patterns you have (with that gap in the rhythm every measure) would support twice as many combos as there are now. i changed nc pettern.
- 00:57:506 (4,1,2) - switching between 2 reverses and 1 reverse so quickly like this is impossible to read. you can't see the reverses since they're too fast obviously and there's been infinity sliders with 2 reverses up until this point. would have to do something different than a single reverse slider here or else reading is pain no problem imo.
- 01:23:006 (1) - same thing as in extra/inasne about starting on 1/3 keep
- 01:57:506 (5) - current combo lasts 4 measures. dayum. NC here for obvious reasons done.
- 02:26:186 (9) - considering the way this song ends, i think it makes a lot more sense to have the object at this timestamp be a slider end. you have it ending on a slider end in every other difficulty since it fits well excluding the "Hard". you could just add another reverse on 8 so it's the same thing as 02:23:426 (4) - and it would work fine. done.
just a reminder2014-08-01 21:06 pishifat: how about this
2014-08-01 21:06 pishifat: whenever i post my mod on your map
2014-08-01 21:06 pishifat: is when it's fine to mod mine
2014-08-01 21:06 pishifat: that make sense?
2014-08-01 21:08 P o M u T a: okok
2014-08-01 21:08 pishifat: cool
2014-08-01 21:08 pishifat: i'll get to yours in a few days
2014-08-01 21:08 pishifat: after which you can do mine
2014-08-01 21:08 P o M u T a: ok
cough cough
thanks for mod~.KyleDinny wrote:
Love your maps!
Mod! :3
[EASY]
I find the DS to be quite far, newer players may have trouble following the spacing.
00:28:226 (2) - This note ends on a big white tick, I suggest removing the reverse slider and just adding a note at the end to give the song emphasis it needs.
01:01:826 (1,2,3) - Make this triangle an equilateral triangle, the current one looks ugly imo.
01:04:706 (6,1) - Align these so that the slider is on the centre of the previous slider like this:
01:11:426 (5,6) - Blanket these notes here for consistent blanketing done previously.
02:00:866 (6,1) - The spinner is quite sudden and a newer player will need more time to react to this, I suggest a tad bit more spacing between the note before the spinner.
02:04:226 (2,3) - ^^
02:08:066 (2,1) - ^^
[NORMAL]
00:09:026 (3,4) - Curve the 3rd slider to blanket the one after it for a better flow and nicer looks.
00:28:466 (2,3,4) - Nazic modder inbound! :3 I just want to suggest a small change. From done.
to
02:25:346 (3,4) - Align slider 4 so it is centered with slider 3 like shown in the picture
[HARD]
00:12:866 (4,5) - Remove the reverse from slider 4, remove note 5. Now add a slider and reverse it to look like this on the timeline.
00:16:706 (3) - The curve on this slider in unnecessary and looks ugly imo, I suggest removing the curve and keeping it straightdone.
00:16:706 (3,3,5,3,3) - I think the parts after this should have notes of some sort, because it feels inconsistent since the music doesn't call a short pause here.
01:09:506 (1,2,3,4) - I don't like the sounds of these, they're placed on a awkward 1/6 and it doesn't sound great imo. I would consider revising to maybe a 1/2 slider with a note landing on the red ticks like this:
01:11:426 (1) - I don't like this, I feel you can map more than a reverse here, the music sounds nice enough for some creativity!
01:42:146 (1,2,3) - This stack breaks flow imo, consider making a shape with these since the music doesn't change to make a stack.
01:44:066 (1,2,3) - ^
01:57:866 (2) - This is compressed and I dont find that is maps any music or vocals around here. I suggest a remove or prolonging of this.
02:23:906 (5,6) - Move note 5 off the slider, it's causing an ugly overlap.
[INSANE]
00:19:106 (2) - Be more creative with this slider, the music makes a change in noise, so your slider should follow it, the straight slider seems boring here.
00:38:786 (1) - Dont stack this on the note, make a triange shape instead, makes the player lazy at the end, we want to keep them challenged.
01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) - What happened to the stream here, it suddenly stacks, have it flowing like before, otherwise you break the flow
[EXTRA]
00:08:066 (1) - The curve here is quite ugly imo, consider making it less curved like in the picture:
00:53:666 (5,6) - These sliders are quite unclear imo, I think you should make the path more clear in them.
00:55:586 (3,4) - Why aren't these curved, I think they break consistency not being curved.
Overall: The song is so good! <3333 and you hitsounds you've picked compliment it all so well and the notes sounds lovely with the music also!
Good luck on rank!
HelloSecretpipe wrote:
IS THIS HAPPENING ? :O