Thanks >< ~
Finish ._.v xD
Finish ._.v xD
Arakawa_Nyx wrote:
Thank You So Damn Much xiceyx !! xD xD xD xD ~~
UAaaa >3< xD xD xD
omoosacchann wrote:
....another yuki kajiura.. *nosebleed*
why no taiko diff here too.. <-- completely nosebleeding
Matoryoshika wrote:
Pandora Hearts <3
you got my star~
May will mod it if in the mood :3
Omoo xD xD How to make taiko diff ? x_x''sacchann wrote:
.....i will make the taiko diff for this yukikajiura map asap <-- still nosebleeding
Matoryoshika wrote:
o/
sorry if the mod wasn't help you at all
[General]
- Delete .osb if you don't need it
- You should set the prevew point with 'Timing > Set Curret Position as Preview Point'
- This song's BPM actually is 70 right?
- Because this song is verry... how should I say it '-' maybe you need silence hitsound to replace current sliderslide
- Some notes are overlap
- No need to put 'Pandora Hearts' again in tags since they already in Source
- Also capital words in tags aren't needed CMIIW so you may want to fix it
- Provide a better comboburst http://puu.sh/OQe5 remember, the max dimension of combo burst is 500x767 (already fix that with this one) I know it's not quite clean.... sorry
- Remove the 'letterbox during breaks' in [Hard] diff for its consistency (F4 > Storyboarding Tab)
- Inconsistency in AudioLeadIn: - [Easy] : 2000
- [Hard] : 2023
- [Normal] : 2000
[Easy]
- IMO, this diff is too hard there are some parts that beginner can't take (I guess) just like 00:00:529 ~ 00:04:386 or 00:26:243 ~ 00:30:100 I bet 8/10 newcomer can't pass it because it confusing, it happens because it has lower AR so you should consider about it, (just like you play insane with easy mod, lol)
- As you can see the star spread is more than 2 stars (2.64)
- Suggest: Try to play with mouse only (especially if you bad at it :3) to tess your easy diff
- 00:53:243 (3,4,5) - I think it was too hard for easy, because you should do a little jump.
[Normal]
I'll skip this.
[Hard]
- SV 2 is too high, I don't know if it's unrankable or not, you may can ask MAT/BAt, and SV 2 would not fit the song that has 'slow' BPM
- It would be better if you make the slider's curve more curve and looks better/have nice looking
- Yeah, AR8 also too high for me and this is hard diff right
- There are some overlap notes here
- Should have more slider anchor for long slider and more curving for nice looking slider
- 00:11:672 (2) - the slider is too long maybe? the slider tail should stop at white tick instead blue tick
- 00:30:100 (7,8,9) - I think it's not good to put 3 notes here (as a stream), it is more like overmapped
- 01:00:529 (1,2) - If you want to make the slider like http://puu.sh/OQ8E then... click slider (1) > Ctrl C > paste it > hightlight it > edit > flip horizontally > Ctrl R
- 01:06:315 (5) - this clap feels awkward
- 01:17:030 (7) - make the slider shorter 1 tick
good luck with this map!
sorry, a little bit lazy because I'm feeling sleepy and I was doing this while I'm doing my homework orz (that's why I skip the normal)
Yasora wrote:
I think the artist should be "Kajiura Yuki", no "Yuki Kajiura", because in the previous ranked beatmap the artist name was that
and sure because rule about western name blahblah :3
P.S. you should fullsubmit for fix this
no kd..
Change Artist name - Finish !! xD xDYasora wrote:
sure that's will be like that
as I said when rename, don't quit....
Shulin wrote:
Hello, please give kudosu to mod posts only; I've gone ahead and denied some of the kudosu in the thread.
I might come back and make a mod post later ~
Thanks Kajiyata xD xDkajiyatta wrote:
hi from #modreq
General
the most thing I want to say is hit sounds. I think all 30% voleme of hitsound semms poor. try to use more difference of volume. it's more common and better.
this hit sounds a bit weird for me. try to put consistance (2,4) it's common and other Ranked maps similar to.
Easy
using Distant snap and keep same spacing is more common in this diff.
Placement
00:54:101(5) not overlapped previous slider for newbie.
00:55:386(3) this end covers with HP bar so try not to overlap.
Normal
keep same spacing if you don't aim something. it's for newbie.
Placement
00:15:529(1) too closer, it's confused.
Hit Sonud
00:51:501(5) delete finish at the end and add finish next(1)
Hard
I don't recommend OD8, it doesn't fit. because this map is HARD and I think your map style doesn't aim playing with difficult. try to OD6 or 7
and same reasons, I suggest OD6 and HP5 or 6. it's not high BPM and difficult mapset.
Placement
00:27:957(7,8,9) this notes are not clear because of overlapping. try to replace to avoid overlapping?
00:28:815(10) NC?
Rythem
00:09:957 add slider?
ok, you need some work buuut you can see a lot of ranked maps and they can help with your mapping. good luck~
iaa saia tunggu bantuan kk xDJT123 wrote:
EEitt Eittt
Setelah aq cek ulang
ternyata BPM yang btul adalah 139.62 ga nyampe 140
coba dipikir baik2 aja
ntar kalo bisa aq bantuin
hmm... actually it is 140bpm ,not 139.62JT123 wrote:
EEitt Eittt
Setelah aq cek ulang
ternyata BPM yang btul adalah 139.62 ga nyampe 140
coba dipikir baik2 aja
ntar kalo bisa aq bantuin
Aah okay xD me will change The BG, as your suggest xDcococanro wrote:
and this BG size 1024*768 is best
more Map design issues you can reference http://osu.ppy.sh/?p=faq&l=en#
don't kudosu me
wantuole wrote:
from my queue
I downland you map only find easy difficult
so this time only mod for easy
[General]
nothing
[easy]
00:30:957 (1,2,3,4) - do some work in this 4
00:40:600 (3) - use 1/6 at 00:40:457 is right
good luck and star~
fix you downland and call me back
Luster_DNFWTF wrote:
Arakawa_Nyx my lovely xD
at last I have MOD your map~
You know,, this is my suggest
Just up to you~
Easy00:00:957 (2) - Remove the whistle~
00:01:814 (4) - ^
00:02:671 (6) - ^
00:03:529 (8) - ^
00:03:957 (9) - Add whistle sound~
00:08:5671 (2) - Remove the whistle~
00:19:814 (6) - Add Finish sound~
00:26:671 (2) Remove the whistle~
00:27:529 (4) - ^
00:28:386 (6) - ^
00:29:243 (8) - ^
00:29:671 (9) - Add whistle sound~
00:31:386 (2) - Remove the whistle~
00:33:529 (1) - Add the whistle~
00:34:386 (3) - ^
00:37:814 (3) - ^
00:40:386 (3) - Change into Finish~
01:05:243 (2) - Change into Clap~
01:06:100 (3) - ^
01:06:957 (5) - ^
01:07:814 (6) - ^
01:08:671 (8) - Change into Clap with Finish ( or Only Clap / Finish )
01:09:957 (2) - Change into Clap~
01:10:814 (3) - ^
01:11:671 (5) - ^
01:12:529 (6) - ^
01:13:386 (7) - ^
01:14:671 (1) - ^
01:15:529 (2) - ^
01:16:386 (3) - ^
01:17:243 (5) - ^
01:18:957 (6) - Change into Clap with Finish ( or Only Clap / Finish )
01:19:814 (1) - Change into Clap~
01:20:671 (2) - ^
01:21:529 (3) - ^
01:25:386 - FINISHing sound ~
Note :
Indonesia : di awal-awal,, saya bosan mendengar bunyi "ck-cing-ck-cing" xD . waktu di kiai,, suaranya begitu melas ;w; saya saran kan pakai clap supaya jadi seru xD
Other : Translate xD
Normal
Hard
Matoryoshika wrote:
it's been 4 monts since my mod on page 3 lol
just take a random look, no kds is okay I'm quite lazy for now lol
[General]
- Sangat saya sarankan untuk mengubah grid sizenya menjadi 'Tiny' (tekan G)
- Umumnya, jika kita ngemap dengan beatsnap divisor 1/4 maka object umumnya hanya diletakan di garis putih dan merah sedangkan jika di letakan di garis biru untuk diff hard ke atas biasanya digunakan untuk stream atau little overmap jadi 2 slider seperti ini di diff Hard anda 00:49:814 (1,2) saya rasa tidak perlu berakhir di blue line, cukup di garis putihnya saja
[Hard]
- berhubung ada style slider yang baru (coba aja buat slider baru dengan 3 anchor point, ntar juga ngerti) saya sarankan buat replace semua slider nya supaya bentuknya lebih enak dilihat dan lekukannya pas *cia ela
- soft hitsound kurang 'soul' nya tanpa ada whistle, coba pasang whistle di bagian-bagian yang sekiranya 'hampa' coba kreasikan hitsoundnya se kreatif mungkin dikarenakan ini adalah lagu yang sangat slow maka suara dari hitsound yang pas akan sangat mendukung, contohnya seperti ini (lihat di bawah)
- 00:05:671 (1,2,3,4,5,1,2) - coba pasang whistle di (1),(2),(3),4,(5),(1),2 yang saya beri tanda kurung brarti harus diberi whistle dan sekarang coba dengarkan, tidak buruk kan :3
- 00:09:529 (4) - disini juga pasang whistle dikarenakan nada tinggi dari lagunya akan pas dengan suara whistle, oh iya jangan sugesti saja, anchor point ke 3 nya di stack ya posisi nya sama note 00:07:814 (2) biar lebih enak dilihat owob
- 00:15:850 (2) - coba tekan J saya rasa ditempatkan di red tick akan lebih pas dan flow nya akan terjaga don't mind about the jump this is hardest diff I think :3
- 00:21:100 (1,2,3) - ketiga object ini terlalu memaksa menurut saya, coba slider (1) di perpendek saja sampai red line, tidak usah sampai blue line dan (2) nya tekan J (Nudge Backward) karena pattern disini cuma pas yang (4,5,6) saja
- 00:24:529 (1) - Finish?
- 00:26:243 (1,2) - kalau mau buat pattern yang seperti ini lebih baik suaranya di silent (volumenya dibuat jadi 5%) di sini 00:26:564 dan volumenya dikembalikan lagi seperti semula di (2)
- 00:59:671 (1,2) - ^
segitu aja deh saya lagi males ahuehaeuha
secara keseluruhan buat beatmap pertama anda ini sudah banyak peningkatan lho xD kalau bisa bentuk slider diperbagus lagi dan dari segi pattern bisa nyaman dilihat, masalah flow pasti bisa belajar sembari terus ngemap dan dapat mod dari orang lain
good luck yak~
awkoakwoakwo makasih banyaak xD ~~Luster_DNFWTF wrote:
MOD again xD
biar So Nice ^-^)bGENERAL01:04:814 - Jadi in Preview PointEASY00:03:100 (6) - Jangan terlalu nge-"curve",, cukup dengan sudut tumpul aja
01:15:100 (2) - ^ samaNORMALbeberapa dari "sliders" perlu di "curve"HARD00:21:743 (4),,(5),,(6) - disempitkan
- ei,, Difficulty kamu kayak Insane (-.-
tinggal dipilih,, mana yang cucok :
- HP Drain Rate :4 ~ 6
- Circle Size : 3 ~ 4
- Approach Rate : 5 ~ 7
- Overall Difficulty : 5 ~ 7
sacchann's TaikoDon't ask me
Buat Diff Insane boleh ndak ? :3
Scorpiour wrote:
Hi there~~ a random browse through the forum and notice this map
so here's an "global mod" that i hope it could help u.
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[General]
- Inconsistent timing is unrankable, your Taiko is 139.998 bpm but others are 140.000.
- And then, the time signature is 3/4(Waltz).
- Also, your map has no preview time except Easy which must be set up in Timing menu, and must be consistent in all diffs.
- In your [b]Hard diff, the spinner 00:24:529 (1) - is Unrankable because it is too short
- About hit sounds - i highly recommend to add a silent sliderslide in your mapset. You can download it here (click) . More, i can't say default soft-clap & soft-finish are suitable, do not use them frequently in your map or it may ruin the music.
- In the end, about placement, try to make the spacing "consistent" but not randomly.