Fixed few details from last two mods. Thanks.
Fixed something. I really am appreciate it just some thing isn't similar to my opinionwendao2000 wrote:
hello, requested via in-game
nothing particular to fix, all just my suggestion
[General]
you might want to delete op and vn coz they're not searchable yea I didn't relize this. Deleted!
01:33:158 (1) - expand by 1/4 snap forward? `-` yea?
[Hard]
you did it well here
00:38:035 (3,4,1) - how about this I prefer blanket insteadSPOILER00:51:471 (3) - last node to 372,112 ok100,188,38035,2,0,P|73:164|51:119,1,70,2|0,0:0|0:0,0:0:0:0:
170,221,38403,2,0,P|163:255|134:297,1,70,2|0,0:0|0:0,0:0:0:0:
164,144,38771,6,0,P|197:133|248:136,1,70,2|0,0:0|0:0,0:0:0:0:
01:09:692 (1,2,3) - woob woob I still feel it didn't change anything =w=SPOILER01:32:698 (5,6) - how about revert? *Ctrl + G* I changed some rhythms106,185,69692,6,0,P|72:211|52:246,1,70,2|0,0:0|0:0,0:0:0:0:
196,148,70060,2,0,P|189:105|169:70,1,70,2|0,0:0|0:0,0:0:0:0:
184,244,70428,2,0,P|224:260|264:260,1,70,2|0,0:0|0:0,0:0:0:0:
Not Recommended
01:17:054 (1,2,3) - hello *look picture* fixedSPOILER152,160,77054,6,8,P|141:196|151:230,1,70,0|0,0:0|0:0,0:0:0:0:
220,124,77422,2,8,P|193:96|159:87,1,70,8|0,0:0|0:0,0:0:0:0:
220,199,77790,2,0,P|256:189|281:164,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
[Insane]
00:13:741 (1,2,3) - make a proper triangle? *(3) move to 280,128* No, mine works better
00:16:870 (2,6) - stack to 00:15:581 (2) ok
00:17:054 (3,4) - how about liek this *distance from (1) to (3) and (2) to (4) are same* I like random jump =w=
=>00:17:606 (5) - you can move this along with above mod
00:27:360 (2) - 2nd node to 216,204 so you can stack 00:28:097 (5) - properly with (2)'s slider No, I think overlap here is better, like you isn't a nice pattern
00:28:833 (2,3,4) - triangle? *(4) move to 256,80* nope
00:29:569 (5) - delete this, copy from (4), then rotate 240 degrees clockwise, and re-stack to (3), that's better ^
00:31:225 (6) - move to 188,256 for equal jump ok
00:31:777 (2,3,4,5,6) - how about make a proper pentagon here? no
00:35:827 (1) - stack with 00:31:962 (4)? *move 1 grid up and right* ok
=>00:35:458 (5,6,1) - *do it after above mod* make a triangle pattern here, (6) move to 148,288
00:40:060 (4) - how about stack with 00:38:035 (4)
00:44:293 (6,7,1) - woah, this quite trappy here, i prefer 1.0x multiplier at 00:44:661 (1) - and 0.8 multiplier start from 00:45:029 (2)
00:50:182 (5,6) - i prefer revert the notes (Ctrl + G)
00:55:888 (4) - stack with previous (4)'s slider head fixed
=>00:56:072 (5) - move to 276,324
==>00:56:440 (1) - move to 380,192
===>tada, you have done a proper triangle pattern for 00:56:072 (5,6,1)
====>00:56:808 (2,3,4,5,6) - move this as you want
00:59:017 (6) - New Combo here?
01:05:274 (1,2) - how about this
01:09:692 (1) - stack here
01:10:428 (1,2,3,4) - how about proper square pattern here? *delete (3,4). Copy from (1,2), then rotate 90 degrees clockwise with selection as center*
01:15:029 (5) - 3rd node 1 grid down
01:16:501 (4,5,6) - need more triangle stuff!!! *(4) move to 120,152*
01:19:630 (5,6,1) - even more triangle!! *(6) move to 332,128
01:20:735 (1) - stack
01:23:495 (2) - NC
01:24:231 (4) - NC here too
01:26:440 (2) - even hereeeee too
01:27:176 (5) - woob woob, here too
01:30:121 (5) - bang!
01:32:698 (6) - dub dub
01:32:882 (7) - finally, here!
tuy theo * ma extra hay ko, vs lai oyatsu ko thik cai doKuo Kyoka wrote:
Hay là đổi tên diff Insane của Oyatsu thành Extra, tại có diff Insane rồi!
ts8zs wrote:
From your queue
Cut the mp3 from 00:08:587 - no, song is a full locked, if you change the order of song, I'm sure composer will really not like it :3
Your diary + H
[Insane]
00:11:900 (6,7) - https://osu.ppy.sh/ss/1526935
00:17:974 (6) - 256,156
00:19:262 (6) - 128,196 what? @@
00:29:937 (1,2) - 332,136 fixed my way
00:37:115 (5) - 372,280
00:45:949 (1) - Ctrl+G
00:54:231 (4) - Ctrl+G no
>00:54:784 (5) - 236,68
00:56:992 (3,4,5) - http://osu.ppy.sh/ss/1526945 better flow
01:11:716 (3) - Ctrl+G
>01:12:084 (4,6) - swap no
01:15:029 (5) - 512,116
01:18:526 (1) - 260,208
GJ
[Hard]
00:28:465 (1) - 2nd point 104,88
00:29:937 (1) - 1st point 404,256 2nd point 428,200 no
No cmt= fixed. Thank you for modding!vahn10 wrote:
M4M
Disable widescreen support because you didn't have storyboard ok
[hard]
00:17:054 (2) - add whistle at the end of the slider?
00:18:158 (1) - add whistle at the beginning of the slider?
Thank you for modding! Nocmt = fixedW h i t e wrote:
As your request! Sorry for late T^T[General]
Fine~
[Easy]
Nice Work <3
I suggest, 00:09:324 - Why added Inherbited Point lol..
[Normal]
Nice Work, too
But 01:09:692 - That part adds some notes is better, It's little bit unexpected spinner. I think I keep
[Hard]
00:09:324 - Same as Easy diff. no you didn't know I use it for 0,75x?
00:42:820 (4) - Spacing is better >3< like 00:32:514 (4,5) -
00:57:912 (1) - I suggest to far away from (4) slider. I think it is normal
01:27:728 (4) - Remove NC
Pro~
[Insane]
00:09:324 - Same as Easy diff. as hard
00:20:366 (1,2,3,4,5,6,7,8) - little bit weird curve shape. maybe =w=
00:24:047 (1,2,3,4,5) - These parts make like [img=http://puu.sh/8SsS9.jpg]this[/img] is better.
00:53:863 - Add Note here, Feels Empty :/ I follow drum sound
[Laurier's Insane]
00:09:324 - Same as Easy diff. as hard
00:59:753 (2) - 1 grid up.
<3<3<3
No cmt=fixed, thank you for modding and star!! =w=waxman wrote:
QQQQQQQQQQQQQQQQQQQQQQQQQQQQ
[Insane]
00:18:526 (2,5) - I don't feel good at this section. x:29 :180
00:44:661 (1,2) - Spacing miss. change to like 00:45:213 (3,4,5). no
00:48:526 (3,1) - Stack perfectly for the flow. According to 00:50:550 (1,2) , 01:07:851 (5,1)
00:59:753 (2,3) - Ctrl+ G
01:20:366 (1) - Delete NC. because 01:19:998 (1,1)'s spacing is shorter than 01:20:366 (1,1). I think it is point to player can understand it changed speed
01:21:103 (1) - ^ ^
01:24:231 (4) - NC? no need
[Hard]
00:50:550 (1,2,3) - use 00:50:182 (3)'s blanket? no
00:52:391 (2) - Change it to 1/2 slider and circle? I don't think so
01:32:514 (5,6) - these hit sounds too low. I think it is enough to hear
[Xinely's Normal]
00:21:839 (1) - change it to slider? why don't you do that? This slider would be far from spin, right? Need empty, that is time to noob can realize it
00:55:336 (5) - Change it to reverse slider? follow vocal
01:04:354 - delete Whistle. because you always Whistle on every the begining of slider. no
01:26:733 - bass sound too loud. 50% is better imo. What?
[Wafu's Easy]
00:22:575 (2,2) - stack perfectly
(ノ≧∇≦)ノ
GOOD LUCK!
Thanks for your mod.Asphyxia wrote:
[Wafu's Easy]
- Mm, so many ignored blankets it makes me sad :/ It'd be nice of you to fix them, like 00:09:324 (1,2) - , 00:19:262 (3,4) - , 00:24:047 (1,2) - and 00:26:992 (1,2) - for example. Not sure if I understood 100% well.. some blankets were unsymmetrical, so I made them all to be the same distance from start and end point, what basically means it is exactly in center of that slider. Applied to all blankets, so they should be more polished. If you meant adding more blankets, then sorry, but I didn't want to spam them that much.
- 00:10:796 (3) - While I do think this slider is fine, you can curve it more to create a better effect with 00:09:324 (1) - and it'd fit better with the next slider too. Fixed
- 00:13:741 (3) - To be consistent, do it here too. Fixed
- 00:16:685 (4) - An optional place for this slider could be x:332 y:84, this way it allows 00:15:949 (2,3) - to have a better triangle! Fixed
- 00:26:624 (4) - I somehow prefer downcurve instead of an upcurve here, so that being said, you can move the note to x:256 y:200 if you want to. I didn't fix this exactly as you recommended, but I think I know what was the point, so I changed it as I thought you might like it, we'll see.
- 00:29:937 (1) - End point could be moved to x:132 y:116 for a smoother curve Minor, but yeah, fixed
- 00:38:403 (4) - As I stated few suggestions back, a downcurve would fit really well here, although if you didn't apply the other one, don't bother to apply this. This is same as I answered before. I think I know what do you mean, so I changed it so it should be fine.
- This difficulty is fine although it could have been a lot better if you wouldn't ignore all of your blankets
No cmt=fixed, thank you for modding! Updated Wafu's Easy tooAsphyxia wrote:
M4M
[Hard][Insane]
- 00:25:152 (3,1,2,3) - I don't like this for few reasons. Because you're overlapping, either make it more noticeable or don't overlap things, mainly because now 00:25:520 (1,3) - looks very unclean. So what you do here is 00:25:520 (1) - move to x:244 y:296 because then the overlap is totally focused in the sliders middle of body > move 00:26:072 (2,3) - further away so it wont overlap. Pic here: http://puu.sh/8TLDa.jpg It is a stack pattern, my plan is so, no change
- 00:32:514 (4,5) - The sudden inconsistent jump makes it awkward to play, there's really not a intense part here so doing this doesn't make sense imo, consider using normal spacing
- 00:42:820 (4) - ^ Next it is a very strong beat, so I think jump will be sensible
- 00:57:912 (1) - Okay so here I get the spacing increase, but this note should have the higher spacing too due to the strong part of the music, not only 00:58:097 (2,3,4,5) - , so move 1 to x:432 y:256 for a nice triangle and equal spacing? http://puu.sh/8TLML.jpg
- 01:03:802 (1) - Curve this more so it'd fit better with your current pattern while also making the overlap going to the middle of this slider's body, then move 01:04:354 (2) - a bit so it gets overlapped perfectly in the middle xD -> picture http://puu.sh/8TLVP.jpg
Other Insane is nicely done, played really well. GL with your mapset~
- 00:09:692 (3) - Red point makes it unfitting with the mapset itself, kinda awkward now, a basic curved slider would work better imo
- 00:35:827 (1,2) - Due to your high spacing sometimes, this is really confusing and I think always that 2 starts 1/4 earlier, so because of this, give it more spacing between those two?
- 00:44:661 (1,2,3,4) - Rearrange them like this? http://puu.sh/8TMd4.jpg Would make a nice square while improving the flow there No I keep current
- 00:49:446 (3,4) - As said earlier, adding more spacing wouldn't hurt due to the confusion it might give
- 01:05:643 (2,3) - Blanket
- I guess it's cool
287,236,76501,2,0,P|292:196|280:160,1,70,0|8,0:0|0:0,0:0:0:0:♥ Nice diff (:
CelsiusLK wrote:
Hi there I'm still improving my modding skill
Hard
00:25:152 (3,1,2,3) - It's overlap problem but if it look OK for you then it's OK but I think it maybe bad for hard difficult (for insane it OK) it's ok
00:28:465 (1,2) - ^
01:03:434 (4,1,2) - ^
01:07:851 (3,1) - ^
01:09:692 (1,2,3) - Bad flow for me good for me, less
01:33:066 (1) - Pardon me but why you put new combo here? a strong beat needs NC
01:33:158 (1) - Change to 01:33:250 - to 01:36:195 - you should start a slider at white tick instead of blue tick because starting and/or ending spinner on a blue tick is bad no
Insane
00:26:624 (5) - Moved this closer to (4) and (3) a little bit because it looks a little too far for me this is Insane diff, you understand? @@
00:48:710 - Add note here because the vocal haven't ended yet Follow drum in instrumental
00:58:281 (3) - This note is too far from (2) for me Insane diff
01:11:716 (3,4) - Bad flow for me good for me
01:33:158 (1) - Change to 01:33:250 - to 01:36:195 - wrong end
Please give me some feedback because I want to improve my modding skill
Good luck
I don't fix anything it means sorry but I willnot mod your map, but give kds not to waste your time
K4zuya K wrote:
M4M from your queue.
Hard
00:36:379 (2,3) - 120|292 for better flow wrong DS
00:45:397 (3,4,1) - 240|96, 140|76, 152|248 ^ no
00:50:919 (2) - 200|220 ^ and i usually "slider break" there if you make it like that mine works well
ok, that's all from me, sorry for the short mod, because i can't really find anything wrong here. oh yeah, i can't really mod insanes, so i won't mod that
Good luck~
Alarido wrote:
Modding as requested in-game (:
[Insane]
00:31:777 (2,3,4,5,6) - Cosmetics: here, perhaps you could make a pentagon here, but I dunno how to do it without unstacking some notes like 00:30:673 (3,4) - or without messing with local spacings like 00:31:041 (4,5,1,2) - . Whatever you keep or not, the flow remains good (: I think I will wait BAT's idea
00:36:931 (4) - Flow: why not move it to x:468 y:220 ? And, as a complement, moving the 00:36:563 (3)'s tail node by two grids right to became the new flow more evident. Fixed
♥ Looks fine too.
[Hard]
♥ 00:37:851 (2,3,4,1) - AMAZING FLOW :3
00:51:471 (3) - Nazi: move the last anchor by 1 grid down, so this slider will get more parallel with the next one. I think it was
01:16:501 (2) - Nazi: Disable Grid Snap and move the 1st anchor ro x:287 y:236. Or... get the code: Mine still works well i think287,236,76501,2,0,P|292:196|280:160,1,70,0|8,0:0|0:0,0:0:0:0:Att.
OK, lemmeWafu wrote:
Oyatsu? Could you also check mods for my diff and eventually fix them, if they fit? Thanks :3
Tks for moddingLapis Aoki wrote:
From your M4M queue ~
[Wafu's Easy][Xinely's Normal]
- 00:28:097 (2) - Move to x:212 y:348
- 00:29:569 (4) - I think its better to start NC from here ~ no
- 00:32:882 (1) - Whistle but keep the finish ~ can't use whistle S1
- 00:35:090 (4) - Clap but keep the whistle ~ ? no
- 01:33:066 (2) - Move to x:288 y:144 no anything changed
Sorry for short mod ~ :c Good luck though ~
- 00:14:845 (7) - Whistle ~ ? no
No cmt=fixed, Thank you!~Raose wrote:
from Google docs! =w= This song is so cute, it makes me happy listening to it
[General]
Add guest diff people to tags~ it was
[Insane]
00:37:851 (3,4,5,6) - these jumps are pretty big for this section and seem a bit random to me because the music doesn't get stronger/more exciting... personally, I think you should make these jumps similar to 00:35:458 (5,6) and 00:36:931 (4,5) for consistency nope, i keep pattern :3
00:44:477 (7) - clap on slider head for the snare!
00:48:158 (2,3) - this rhythm sounds odd to me, like you're trying to emphasize something that's not there D: maybe arrange like this? http://puu.sh/94sR2/c8b377fd38.jpg (or you could turn (3) and (4) in the screenshot into 1/1 slider) fixed first one
00:51:839 (5,1) - this rhythm sounds weird to me too, since there is no strong sound on the head of (1), and the long vocal starts where (5) is... maybe try this? http://puu.sh/94sY2/2d41206a7d.jpg follow instrumental instead
00:55:704 (3,4,5,6) - flows a bit weirdly for me D: how about this? http://puu.sh/94t5L/b3f05e23c4.jpg random jump :3
01:32:514 - add a note here and at 01:32:606 for the drums? pretty epic way to end the map it is so small i think
[Hard]
01:08:771 (2,3,4) - i think having the circle and then 2 sliders would fit the vocals a bit better
[Wafu's Easy]
00:16:685 (4) - add whistle to repeat? seems like a strong sound here it isn't blanket
that's all~ nice set overall! good luck on your map
osu file format v12
[General]
AudioFilename: duca-chan!.mp3
AudioLeadIn: 0
PreviewTime: 59293
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 9324,15213,21103,32882,44661
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Shiawase no Otoshimono
TitleUnicode:幸せのオトシモノ
Artist:Duca
ArtistUnicode:Duca
Creator:Oyatsu
Version:Xinely's Normal
Source:your diary+
Tags:opening cube hentai eroge alchemist visual novel mao xinely wafu laurier plus yua ayase sayuki minagawa yuhi hirosaki kanade enomoto kaho fujimura natsuki
BeatmapID:347113
BeatmapSetID:137967
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG Normal.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255
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Wait for Xinely, Thank you for modding, MMzz-sanMMzz wrote:
Insane:
00:18:526 (2,3,4,5) - This pattern feels really weird to play. The stack made by 3 and 4 doesn't really fit with the jumpy-flowing movement you did previously. If you change the pattern to back and forth stacks it feels more natural to play. 2 and 3 stay the same, then 4 and 5 are stacked under. fixed
Hard:
01:33:066 (1) - Bring this circle closer to the end of 01:32:698 (6) - ? I think it is a little too difficult because there was a 1/4 stack right before this and there was only 1 other 1/4 stack before at 01:22:391 (5) - . So that makes 1/4 stacks more of a challenge for this map because the player wasn't really expecting them. So making the jump closer is a lot more fair for the difficulty of this map. Fixed to 1,78x. Still fine?
Thank you, MMzz-sanMMzz wrote:
Bubbled!
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Atrue wrote:
Hello~
From googledocs.
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.[Xinely's Normal]
General
Good job! I know the hitsound is your style and it's quite well~ \:D/
Placement
01:21:471 (3) - Touching the HP bar.. Try to lean the slider more to avoid it... Example: fixed in other way
That's my suggestions. Thanks for requesting.
Call me back when you are ready~ :3
osu file format v12
[General]
AudioFilename: duca-chan!.mp3
AudioLeadIn: 0
PreviewTime: 59293
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 9324,15213,21103,32882,44661
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Shiawase no Otoshimono
TitleUnicode:幸せのオトシモノ
Artist:Duca
ArtistUnicode:Duca
Creator:Oyatsu
Version:Xinely's Normal
Source:your diary+
Tags:opening cube hentai eroge alchemist visual novel mao xinely wafu laurier plus yua ayase sayuki minagawa yuhi hirosaki kanade enomoto kaho fujimura natsuki
BeatmapID:347113
BeatmapSetID:137967
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
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Wait for Laurier!! Thank you for modding, Atrue >w<Atrue wrote:
Hello~ hi!
From googledocs.
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
What colors? =w=
[General]
Good map and a little suggestions here.[Wafu's Easy]
General
Well done~
Hitsound
00:17:238 - I guess you forgot to put a whistle here. fixed[Hard]
General
Good diff, but if you can make patterns more expanded, currently your notes are centralized in the middle of the screen~ Just saying it.. Nothing more than that~ idk but it is eroor I often meet, maybe my style is like that, I will try some more interesting pattern in next maps :3[Insane]
General
Yes, also well done~
Beats
00:52:023 (1) - Hmm.. The 3/4 slider is not reasonable, the drum is at 00:52:207 , and there is no sign in vocal here to show it is a 3/4.. So I suggest using 1/2 slider instead. Example: FixedPlacement
00:29:937 (1) - It's touching the HP bar.. See my example: I want to blanket with (2) =w=SPOILERHitsound368,128,29937,6,0,P|324:36|236:24,1,170,2|2,0:0|0:0,0:0:0:0:
00:17:238 - You need a whistle here imo.. fixed
00:20:366 - Add volume here to about 40% to better fit the music? ok
00:43:557 - Not sure but quite good when you put a clap here, and here is a suitable position for a clap. not i think, I added whistle maybe it is better
00:48:526 - Not suitable for a clap. The drum is in the same weight with 00:48:158 , and adding a clap only on it is not reasonable, when adding on both of it is also not good to hear. fixed to whistle
I will fix this for xinely, maybe she will be also okAtrue wrote:
[Xinely's Normal]Really sorry for the inconvenience.... Call me back when you are ready..
Hitsound
01:17:790 (2) - Soft-hitwistle is suitable.. maybe you just made it by mistake.....