relevant bump
posting here as more people asked me about my skin and wanted to see the specifications as well
Invade-Pro II
Screenshots
Invade-Pro II - Innerplay Experimental Edition
;as it is said: experimental. use at own risk
Screenshots
Other than different gameplay elements, everything else is just the same as it's predecessor.
ok
posting here as more people asked me about my skin and wanted to see the specifications as well
Invade-Pro II
Description + download link
Download link [1.7MB]
Skin creator: inverness (+various other skinners)
Skin type:Plus niceties (novelty-tier) | Limited niceties (usual-tier) | Less niceties (pro-tier)
Modes: osu! Standard |Taiko | CtB | osu!mania
Skin style behaviour: Old version |New version
High definition:Yes | No
Usable for mapping: Yes |No
Custom hitsounds:Yes | Yes, UI-related only | No
60% elements are made from scratch, 20% edited, 10% taken from other skin
Credits:
Skin creator: inverness (+various other skinners)
Skin type:
Modes: osu! Standard |
Skin style behaviour: Old version |
High definition:
Usable for mapping: Yes |
Custom hitsounds:
60% elements are made from scratch, 20% edited, 10% taken from other skin
Credits:
- Inori for the spinner elements
- Xiao for scorebar & scorebar-bg
- Niva for hitcircle & overlay
- Template skinners
- +others which I might forgot to say (-:
- Blank 300 hitbursts
- Blank section-pass sound
- Blank countdown sprites
Screenshots
Invade-Pro II - Innerplay Experimental Edition
;as it is said: experimental. use at own risk
Description + download link
Download link [1.5MB]
Skin creator: inverness (+various other skinners)
Skin type:Plus niceties (novelty-tier) | Limited niceties (usual-tier) | Less niceties (pro-tier)
Modes: osu! Standard |Taiko | CtB | osu!mania
Skin style behaviour: Old version |New version
High definition:Yes | No
Usable for mapping:Yes | No
Custom hitsounds:Yes | Yes, UI-related only | No
40% elements are made from scratch, 30% edited, 20% taken from other skin
Credits:
Skin creator: inverness (+various other skinners)
Skin type:
Modes: osu! Standard |
Skin style behaviour: Old version |
High definition:
Usable for mapping:
Custom hitsounds:
40% elements are made from scratch, 30% edited, 20% taken from other skin
Credits:
- onotoleonide for ideas and core elements
- Xiao for scorebar & scorebar-bg
- Template skinners
- +others which I might forgot to say (-:
- No combo numbers
- Cyan combo colours have been hardcoded onto elements (real combo colours are visible on approach circles)
- Blank section-pass sound
- Blank countdown sprites
- If the current spinnercircle is not good for clockwise spinning, clockwise spinnercircle is available
Screenshots
Other than different gameplay elements, everything else is just the same as it's predecessor.
ok