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Nobuo Uematsu - Brahne Toujou~Geki Kaimaku

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Total Posts
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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on sábado, 13 de septiembre de 2014 at 12:27:53

Artist: Nobuo Uematsu
Title: Brahne Toujou~Geki Kaimaku
Source: Final Fantasy IX
Tags: ffix ff9 squaresoft psx playstation brahne appearance the play begins
BPM: 121,6
Filesize: 1136kb
Play Time: 00:35
Difficulties Available:
  1. Easy (1,02 stars, 27 notes)
  2. Hard (2,11 stars, 72 notes)
  3. Normal (1,35 stars, 40 notes)
Download: Nobuo Uematsu - Brahne Toujou~Geki Kaimaku
Information: Scores/Beatmap Listing
---------------
Final Fantasy IX, enjoy ~

Easy: 100%
Normal: 100%
Hard: 100%
Arlecchino
First.
CPLs

-[ Asuna ]- wrote:

First.
Then... Second




please ignore this
Silverboxer
mod request

Easy
00:20:873 (1) - move to x:300,y:344

Normal
00:01:149 (1,2) - weird flow I think, ctrl+j on slider? Also the spacing bothers because the overlap doesn't look nice (but apparently I'm the only person that doesn't like this)
00:04:847 (1) - same overlap problem ^
00:07:066 (4,5) - not sure if I like this flow either, maybe try a different angle for slider 4 http://puu.sh/a2hVK/c80a92fbd1.jpg

Hard
00:04:107 (1) - sloppy slider :P
00:24:571 (4,1) - move to x:116,y:340
00:31:968 (2,3,4) - this looks a little confusing, and I don't like the placement. If you want to keep the pattern like this, I suggest this http://puu.sh/a2izt/cca1b4ae6f.jpg
00:35:173 (1,2) - these sound like they can end on red and white ticks instead of yellow, but I can't tell. Someone else can check

Pretty much all of these are just suggestions to make the map look nicer. Good luck with this :P
ego_17
normal
its feels a little weird in the beggining:there is many similar sounds, but they mapped all different
like this two 00:01:149 (1) - long slider and 00:02:135 (2) - only circle (but here i may be wrong cos there two circles 00:02:135 (2,3) - replacing slider - its good) but this 3 sounds on this places ( i dont know how to point on no existing elemens, so look on timing in links)00:04:107 (5) - 00:05:093 (6) - 00:06:080 (7) - mb map them with same elements? ( they mapped same on hard ... some sort of of it )
00:15:695 (4) - circle would be nice and if you acept here to 00:23:585 (5) - to make them same

hard
00:09:038 (1) - and this parts 00:12:983 (5) - 00:16:928 (1) - they can be same ( again )
00:10:764 (5) - triplets in the start there a they now ?) i think its good place to make one)
00:15:449 (2) - two circles ? like you did it there - 00:14:462 (3,4)
00:21:366 (2) - two circles
and i found there is secondrhythm on red tiks like 00:09:778 (1) - 00:10:764 (2) - 00:11:750 (3) - 00:12:736 (4) - mb its can be useful for something/
00:24:571 (4) - its to keep rhytm floving i know, but a litle owermapped - there is no sounds in the song
00:28:269 (7) - this sound. its not sound like a long slider
00:35:173 (1,2) - i like this place :) and its realy feels on beat (so for me yellow tiks ok)

there is too much "make it same" did it )
smallboat
In-game req.

[General]

Check the widescreen support consistent. (Easy diff.)

[Easy]

00:26:297 (2) - Missed a note? I think don't effect the the lowest difficulty.Recommened can add this it. https://osu.ppy.sh/forum/t/215999/start=75

[Normal]

Nothing to say. (But just think say a thing,I look the hitsound mapset in this diffseems no consistent with ez diff,perhaps can consider to keep the consistent? )

[Hard]

00:24:571 (4) - I think no sound and rhythm here,perhaps can remove it? (Play better)
00:34:926 (1) - Have a stram rhythm here,recommened can add a note here.
00:35:049 (2) - ^

Good mapset ,the placement is okay which so I don't pick it. Just some missed rhythm,suggest can add it. Good luck ~ !
Topic Starter
MoodyRPG
Thanks ~

Fixed stuff :D
Alarido
Modding upon pm request (:


Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow / playability.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aim for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments/Greetings !
* → Comments (lines marked with * aren't mods).

[Hard]
00:01:149 (1) - { P } Move to (x:84 y:308) to make perfect pattern.

[Normal]
♥ Feels PERFECT to me (:

[Easy]
♥ Feels PERFECT to me (:

That's all (:

Deserves a star for quality (: maybe +1 mod before a Bubble !

Att.
ErunamoJAZZ
Hi moody. from #modreqs

Bueno, el mapa es demaciado corto y bastante sencillo/consistente ritmicamente, así que realmente no le veo nada grave. Por lo tanto, solo me limitaré a dar algunas anotaciones nazi porque no hay mas de donde pegarse xD
(claro, si no te sirven, no me des kudo, no hay problema ^^)

[general]
uff, creeme que cuando vi lo largo del mapa me asusté, tenía en mi memoria que lo minimo eran 45, pero afortunadamente son 30:
^^

[easy]
00:11:997 (4,1) - si te fijas, (1) no pasa por todo el centro de (4), si no un poco más abajo. podrías pulir eso.

[normal]
all Ok

[hard]
00:16:928 (1,2) - lo mismo que describí en easy.
00:18:407 (4,1) - Aquí no tanto, pero podrías checkearlo.
00:25:557 (2) - lel, tambien es muy parecido a lo del easy, solo que por fuera. Si lo corrieras masomenos a x:105 y:140, me parece que queda más centrado respecto a la linea(imaginaria en ese punto) del slider anterior.
Topic Starter
MoodyRPG
Thanks guys, fixed :)
Lust
From my queue!

[General]
  1. The slider ticks are a bit loud and unnerving, perhaps find a quieter one or user green lines to lower the volume?
  2. 00:20:873 - during the kiai I definitely recommend you raise the volume, hitsounds are kind of hard to hear
  3. Have the preview point start at 00:20:873 - which is the kiai. I think it'll sound more appropriate as it is of course one of the most exciting parts of the song
[Easy]
  1. 00:08:545 (3) - Instead of using the soft-finish, which is a bit loud and doesn't fit the sound well - why not try a drum-hitnormal? Sounds and fits well IMO. Also gives a nice change up from the regular soft sampleset that populates this map
  2. 00:11:997 (4,1) - This overlap can be done way better, preferably in the form of a perfect blanket. You can move 1 back in time and use its approach circle to help you in fixing this
  3. 00:16:435 (4) - Same drum-hitnormal suggestion
  4. 00:19:393 (2,3,1) - Pattern seems a bit forced. The slider that leads in to the next doesn't really fit well with the previous circle. How about trying to turn 3 in to a straight slider, so overall it turns out cleaner? Plays a bit nicer too. You don't need to mess around much with the spacing after doing this, so there won't be much to change!
  5. 00:23:338 (2) - There definitely needs to be a hitsound on the slider head here. Try a whistle. The finish spam slider from before needs something to oppose it and there is a sound there that should be accented
  6. 00:24:324 (3) - Same drum-hitnormal suggestion
  7. 00:32:707 - IMO I think it would be more appropriate if you mapped this out with standard objects like circles and sliders, as opposed to a spinner. You can then in turn use a spinner to create a fade effect with the vocals! This part of the song is really climactic, so I feel it would be better suited mapped. Try this rhythm and see what you think:

    Spinner ends at 00:40:597 -. You can use green lines to have the fade
[Normal]
  1. 00:08:545 (5) - Same drum-hitnormal suggestion as in easy
  2. 00:10:024 (2,3) - I would definitely unstack this, so it doesn't cause confusion to the players. Your stacks beforehand were all 1/2 distance away in the timeline, so now the players will not be expecting it to be 1/1 this time around. It'll be a little difficult to read.
  3. 00:15:942 (4) - Same drum-hitnormal suggestion, on the slider end
  4. 00:24:324 (3) - ^
  5. 00:32:707 (1) - Same spinner suggestion as in easy. Try a more difficult rhythm this time around
[Hard]
Same drum sample suggestions as before. Pretty sure you get the idea now ^^
Clean hard, not much to say
  1. 00:03:614 (4,1) - This blanket can be improved. Use 1's approach circle to help you out with this
  2. 00:18:407 (4,1) - ^
  3. 00:32:707 (1) - Same spinner suggestion as before
Well, its a short and clean map. Good luck!
drum drum
Tme check from #modreqs!

[Timing]
Your BPM is: 121 (around/estimated)
Your offset is: 1,168
[General]
Music genre: March/Fanfare
KagamiHRS
Timing check from #modreqs

[Timing Check (More accurate than the above modder)]
New BPM: 121.920
New Offset: 1190 (Now, you've timed the offset incorrectly. You should time at the snare, not the cymbal.)
Topic Starter
MoodyRPG
Thanks Lust for the useful mod ~

About the timing, I'd keep for now
P o M u T a
hi. #modreqs
This song really fit slider tick rate '2' all diff.
please try.
[Hard]
for example...
00:10:517 (4,4) - follow tick whistle sound.
00:15:942 (3) - follow tick wrapper sound.
00:17:421 (2) - follow tick whistle and wrapper sound.
00:18:900 (1) - ^
and more.
---------------------------------------------------------------------------
00:19:886 (3) - i think add whistle slider reverse fit song imo.
good luck!
TicClick
1168,493.421052631579,4,2,1,50,1,0
9052,489.396411092985,4,2,1,50,1,0
12967,491.400491400491,4,2,1,50,1,0
20844,495.867768595041,4,2,1,70,1,1
28773,483.870967741935,4,2,1,50,1,0
30708,491.803278688525,4,2,1,50,1,0
Topic Starter
MoodyRPG

TicClick wrote:

1168,493.421052631579,4,2,1,50,1,0
9052,489.396411092985,4,2,1,50,1,0
12967,491.400491400491,4,2,1,50,1,0
20844,495.867768595041,4,2,1,70,1,1
28773,483.870967741935,4,2,1,50,1,0
30708,491.803278688525,4,2,1,50,1,0
Thanks, really helpful timing :)
mancuso_JM_
Wee.. vamos a modear algo xD!

[Easy]

  1. 00:05:115 (1) - Agregaria un Whistle al comienzo de este slider, si escuchas bien el sonido que hay aca y al final de dicho slider es el mismo, y alli agregaste un Whistle.
  2. 00:10:520 (2) - Creo que seria mejor mover esta nota x:132 y:156.. Fluye mejor y esteticamente se ve mejor tambien, debido a que puedes hacer un pequeño blanket ahi.
  3. 00:23:819 - Hmm.. Cambiaria el Whistle por un Finish, es mas alto el tono aca que el final del slider donde tambien usaste un Whistle.
  4. 00:24:810 - El kiai time deberia terminar aca, como hiciste en las otras dificultades, por esta razon te recomiendo agregar una linea verde terminando con el kiai.. A su vez, en dicha linea verde deberias usa 50% de volumen de audio porque a partir de aqui los hitsounds se sienten bastante alto.
  5. 00:26:794 (3,4) - Arreglaria un poco el hitsounding aqui, ya que se siente a destiempo. En mi opinion deberias agregar whistles al comienzo y al final de (3) y eliminar los whistles de la repeticion de (3) y el de (4).
  6. 00:28:773 (1,2,3) - En mi opinion, todos estos objetos deberian tener whistles :P. Intenta probarlo, vas a ver que queda bien xD.
- No tuve problemas con el gameplay en general, solo los hitsounds. En mi opinion, podias haber intentado mas variantes viendo la longitud del mapa, para ser sincero vi el hitsounding muy basico :/.. Pero bueno, esta en vos, como te digo el mapa juega bien de todas maneras :P.

[Normal]

  1. 00:15:915 (4) - Un whistle aca entra a la perfeccion! Agregalo pls!
  2. 00:20:844 (1) - Creo que curvando un poco este slider le daria mejor flujo al resto del patron. Una simple curvatura asi estaria bien
  3. 00:20:844 (T)- Elimina esta linea verde (inherited timing point), es innecesaria, agrega el kiai time en la linea roja (uninherited timing point) como hiciste en la Easy.
  4. 00:24:810 (T) - Usa 50% a partir de aca en el volumen, como dije en la Easy, se sienten muy alto a partir de aca.
  5. 00:25:802 (2,3,4) - Como dije en la Easy, estos hitsounds se sienten a destiempo. Los lugares con Whistle deberian ser: 00:25:802 - 00:26:794 - 00:27:786 - el resto de los whistles no deberian estar.
  6. 00:28:773 (1,2,3,4) - Yo le pondria whistles al comienzo y al final de los sliders (1,2,3) y a (4) xD, queda bien hehe.
- Wee.. La opinion aca es igual a la que te di en la Easy.

[Hard]

  1. 00:04:128 (1) - Este slider se ve feo.. Intenta hacer algo un poco mas asi
    Imagen + Codigo

    320,84,4128,6,0,B|242:60|242:113|164:84,1,160,0|2,0:0|0:0,0:0:0:0:
  2. 00:06:842 (1,2,3) - Esto fluye algo raro para mi, no lo disfrute mucho cuando lo jugue.. Creo que algo mas asi juega mucho mejor
    Imagen + Codigo

    329,79,6842,6,0,P|352:47|385:26,1,80,0|2,0:0|0:0,0:0:0:0:
    182,79,7335,2,0,P|159:47|126:26,1,80,0|2,0:0|0:0,0:0:0:0:
    76,88,7829,1,0,0:0:0:0:
  3. 00:08:569 (5) - Hmm.. deberias agregar el drum (sampleset) en esta nota como hiciste en las otras dificultades.
  4. 00:15:915 (3) - Agrega un Whistle aca como en las otras dificultades.
  5. 00:20:844 (T) - Igual que en la Normal.
  6. 00:24:810 (T) - (^)
  7. 00:25:802 - 00:26:794 - 00:27:786 - 00:28:777 - 00:29:740 - 00:30:708 - Necesito Whistles en todos esos puntos, para que le de mas ''sabor'' xD. Agregalos por favor :)
  8. 00:32:183 (3,4) - Esto fluye raro :/, especialmente jugandolo con ''Double Time'', te recomiendo mover (4) alrededor de x:60 y:216 para un mejor flow.
  9. 00:35:134 (1) - Soy yo o el final del slider esta fuera de lugar (? Creo que deberia terminar en 00:35:380 - (sobre el tick rojo)
Buen mapa en general, lo unico que no me gusto fueron los hitsounds pero igual creo que es menor eso xD.
Espero que te sea de ayuda!
Buena suerte, Moody! :)
Topic Starter
MoodyRPG

mancuso_JM_ wrote:

Wee.. vamos a modear algo xD!

[Easy]

  1. 00:05:115 (1) - Agregaria un Whistle al comienzo de este slider, si escuchas bien el sonido que hay aca y al final de dicho slider es el mismo, y alli agregaste un Whistle.
  2. 00:10:520 (2) - Creo que seria mejor mover esta nota x:132 y:156.. Fluye mejor y esteticamente se ve mejor tambien, debido a que puedes hacer un pequeño blanket ahi.
  3. 00:23:819 - Hmm.. Cambiaria el Whistle por un Finish, es mas alto el tono aca que el final del slider donde tambien usaste un Whistle.
  4. 00:24:810 - El kiai time deberia terminar aca, como hiciste en las otras dificultades, por esta razon te recomiendo agregar una linea verde terminando con el kiai.. A su vez, en dicha linea verde deberias usa 50% de volumen de audio porque a partir de aqui los hitsounds se sienten bastante alto.
  5. 00:26:794 (3,4) - Arreglaria un poco el hitsounding aqui, ya que se siente a destiempo. En mi opinion deberias agregar whistles al comienzo y al final de (3) y eliminar los whistles de la repeticion de (3) y el de (4).
  6. 00:28:773 (1,2,3) - En mi opinion, todos estos objetos deberian tener whistles :P. Intenta probarlo, vas a ver que queda bien xD.
- No tuve problemas con el gameplay en general, solo los hitsounds. En mi opinion, podias haber intentado mas variantes viendo la longitud del mapa, para ser sincero vi el hitsounding muy basico :/.. Pero bueno, esta en vos, como te digo el mapa juega bien de todas maneras :P.

[Normal]

  1. 00:15:915 (4) - Un whistle aca entra a la perfeccion! Agregalo pls!
  2. 00:20:844 (1) - Creo que curvando un poco este slider le daria mejor flujo al resto del patron. Una simple curvatura asi estaria bien
  3. 00:20:844 (T)- Elimina esta linea verde (inherited timing point), es innecesaria, agrega el kiai time en la linea roja (uninherited timing point) como hiciste en la Easy.
  4. 00:24:810 (T) - Usa 50% a partir de aca en el volumen, como dije en la Easy, se sienten muy alto a partir de aca.
  5. 00:25:802 (2,3,4) - Como dije en la Easy, estos hitsounds se sienten a destiempo. Los lugares con Whistle deberian ser: 00:25:802 - 00:26:794 - 00:27:786 - el resto de los whistles no deberian estar.
  6. 00:28:773 (1,2,3,4) - Yo le pondria whistles al comienzo y al final de los sliders (1,2,3) y a (4) xD, queda bien hehe.
- Wee.. La opinion aca es igual a la que te di en la Easy.

[Hard]

  1. 00:04:128 (1) - Este slider se ve feo.. Intenta hacer algo un poco mas asi
    Imagen + Codigo

    320,84,4128,6,0,B|242:60|242:113|164:84,1,160,0|2,0:0|0:0,0:0:0:0:
  2. 00:06:842 (1,2,3) - Esto fluye algo raro para mi, no lo disfrute mucho cuando lo jugue.. Creo que algo mas asi juega mucho mejor
    Imagen + Codigo

    329,79,6842,6,0,P|352:47|385:26,1,80,0|2,0:0|0:0,0:0:0:0:
    182,79,7335,2,0,P|159:47|126:26,1,80,0|2,0:0|0:0,0:0:0:0:
    76,88,7829,1,0,0:0:0:0:
  3. 00:08:569 (5) - Hmm.. deberias agregar el drum (sampleset) en esta nota como hiciste en las otras dificultades.
  4. 00:15:915 (3) - Agrega un Whistle aca como en las otras dificultades.
  5. 00:20:844 (T) - Igual que en la Normal.
  6. 00:24:810 (T) - (^)
  7. 00:25:802 - 00:26:794 - 00:27:786 - 00:28:777 - 00:29:740 - 00:30:708 - Necesito Whistles en todos esos puntos, para que le de mas ''sabor'' xD. Agregalos por favor :)
  8. 00:32:183 (3,4) - Esto fluye raro :/, especialmente jugandolo con ''Double Time'', te recomiendo mover (4) alrededor de x:60 y:216 para un mejor flow.
  9. 00:35:134 (1) - Soy yo o el final del slider esta fuera de lugar (? Creo que deberia terminar en 00:35:380 - (sobre el tick rojo)
Buen mapa en general, lo unico que no me gusto fueron los hitsounds pero igual creo que es menor eso xD.
Espero que te sea de ayuda!
Buena suerte, Moody! :)
Thanks mancuso, all fixed
SuperMIC
really clean map, ice mod

SPOILER
16:47 SuperMICrophone: im not really a bat but your song is intriguing, want an irc mod?
16:47 MoodyRPG: sure
16:48 SuperMICrophone: ok, ill start with hard :p
16:48 MoodyRPG: ok
16:49 SuperMICrophone: oh this is a really short map
16:50 MoodyRPG: yep
16:50 SuperMICrophone: 00:20:844 (1,2) - nazi, can you make these parallel
16:51 MoodyRPG: fixed
16:51 SuperMICrophone: 00:19:846 (3) - consider adding a whistle to the end of this slider
16:52 MoodyRPG: sure
16:52 SuperMICrophone: 00:26:298 (3) - consider ctrl+g
16:53 MoodyRPG: good idea
16:53 SuperMICrophone: rofl ive had to go over this thing like 4 times its eady for rank haha :p ok onto normal
16:54 MoodyRPG: :D
16:55 SuperMICrophone: ok normal is perfect
16:56 SuperMICrophone: onto easy
16:56 SuperMICrophone: 00:11:988 (4) - move the middle sliderpoint 1 grid right for blanket
16:57 MoodyRPG: fixed a bit the pattern
16:57 SuperMICrophone: aaand thats it haha, nice mapset
16:57 SuperMICrophone: ill post so you get more priority <3
Topic Starter
MoodyRPG

SuperMICrophone wrote:

really clean map, ice mod

SPOILER
16:47 SuperMICrophone: im not really a bat but your song is intriguing, want an irc mod?
16:47 MoodyRPG: sure
16:48 SuperMICrophone: ok, ill start with hard :p
16:48 MoodyRPG: ok
16:49 SuperMICrophone: oh this is a really short map
16:50 MoodyRPG: yep
16:50 SuperMICrophone: 00:20:844 (1,2) - nazi, can you make these parallel
16:51 MoodyRPG: fixed
16:51 SuperMICrophone: 00:19:846 (3) - consider adding a whistle to the end of this slider
16:52 MoodyRPG: sure
16:52 SuperMICrophone: 00:26:298 (3) - consider ctrl+g
16:53 MoodyRPG: good idea
16:53 SuperMICrophone: rofl ive had to go over this thing like 4 times its eady for rank haha :p ok onto normal
16:54 MoodyRPG: :D
16:55 SuperMICrophone: ok normal is perfect
16:56 SuperMICrophone: onto easy
16:56 SuperMICrophone: 00:11:988 (4) - move the middle sliderpoint 1 grid right for blanket
16:57 MoodyRPG: fixed a bit the pattern
16:57 SuperMICrophone: aaand thats it haha, nice mapset
16:57 SuperMICrophone: ill post so you get more priority <3
Thanks for IRC :)
Ulysses
Hi!

[General]


  1. Remove the blank you put on the Artist name.
    His name does not include any blank,it should be
    '植松伸夫'
    (He doesn't leave blank on his name in his offical twitter)


  2. To be more actual,this song comes from Final Fantasy IX OST so you may want to change the source to that like what ranked maps did,for intance:
    http://osu.ppy.sh/s/8185
    http://osu.ppy.sh/s/8567
    (It is not unrankable but I do not know why I cannot de-colour it,sorry :<)

[Hard]

  1. Ahh..it is my suggestion only.This diff seems not like a standard hard diff but a easier hard diff,setting of standard hard diff is not suitable for it therefore.You used AR,OD,HR for 7,7,7 respectively.I suggest you to use 7,6,6 or 6,6,6 so the setting can fit the diff itself better.Moreover,the diff sperad can come better after this changing(this sperad is good now,it improves if you do so)
  2. 00:04:868 (2,3) - Spacing between 2 and 3 is too close.I understand you use distance snap to space objects constantly but the spacing of coming objects( 00:06:842 (1,2) )become much larger than this even they are only 1/2.To make this more readable,may you please put (3) far like this:

  3. 00:11:009 - In my opinion,this should not be covered by end of slider,there should be objects at here as it is supposed to play the same as 00:11:254 (1,2).They sound quite similar and even the same(only the tonalities and different) so players perfer to play the same rhythm on them especially it is the main beat.I think you may want to shorten (4) to 00:10:764 and add a circle at 00:11:009 .

  4. 00:20:844 -This part plays the song to climax,therefore huger spacing than the rest part of the map is perfered by players.
    You did well at 00:20:844 (1,2,3),but then at 00:22:331 (4,5) ,this spacing is quite small and even similar to the spacing of calm parts.Moving in a slow pace when the song gets hyper is quite odd to play ,if I were you,I would space them like this:

  5. 00:35:380 - A heavy sound is at here,but it becomes passive as you used a slider end to map which cannot bring the feeling of Epic ending that the song given.May you consider using two 1/2 notes instead of using one slider to get better gameplay feeling?

The rest diffs seem decent.
Good luck! :D
Topic Starter
MoodyRPG

nold_1702 wrote:

Hi!

[General]


  1. Remove the blank you put on the Artist name.
    His name does not include any blank,it should be
    '植松伸夫'
    (He doesn't leave blank on his name in his offical twitter)


  2. To be more actual,this song comes from Final Fantasy IX OST so you may want to change the source to that like what ranked maps did,for intance:
    http://osu.ppy.sh/s/8185
    http://osu.ppy.sh/s/8567
    (It is not unrankable but I do not know why I cannot de-colour it,sorry :<)

[Hard]

  1. Ahh..it is my suggestion only.This diff seems not like a standard hard diff but a easier hard diff,setting of standard hard diff is not suitable for it therefore.You used AR,OD,HR for 7,7,7 respectively.I suggest you to use 7,6,6 or 6,6,6 so the setting can fit the diff itself better.Moreover,the diff sperad can come better after this changing(this sperad is good now,it improves if you do so)
  2. 00:04:868 (2,3) - Spacing between 2 and 3 is too close.I understand you use distance snap to space objects constantly but the spacing of coming objects( 00:06:842 (1,2) )become much larger than this even they are only 1/2.To make this more readable,may you please put (3) far like this:

  3. 00:11:009 - In my opinion,this should not be covered by end of slider,there should be objects at here as it is supposed to play the same as 00:11:254 (1,2).They sound quite similar and even the same(only the tonalities and different) so players perfer to play the same rhythm on them especially it is the main beat.I think you may want to shorten (4) to 00:10:764 and add a circle at 00:11:009 .

  4. 00:20:844 -This part plays the song to climax,therefore huger spacing than the rest part of the map is perfered by players.
    You did well at 00:20:844 (1,2,3),but then at 00:22:331 (4,5) ,this spacing is quite small and even similar to the spacing of calm parts.Moving in a slow pace when the song gets hyper is quite odd to play ,if I were you,I would space them like this:

  5. 00:35:380 - A heavy sound is at here,but it becomes passive as you used a slider end to map which cannot bring the feeling of Epic ending that the song given.May you consider using two 1/2 notes instead of using one slider to get better gameplay feeling?

The rest diffs seem decent.
Good luck! :D
Thanks nold for mod, fixed expect two things, I don't want to change the source because all the songs from FF has the source like this map and this notes in 00:20:844
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