노쿠도스잼Sonnyc wrote:
아 맞다
내 모딩 로그
노쿠도스잼Sonnyc wrote:
아 맞다
내 모딩 로그
다 고 쳤 어 요 !! 감사HabiHolic wrote:
Alright 2nd check here
[Normal]
00:33:275 (1) - 클랩 추가해주세요. 허전한 느낌이 들어서
00:36:050 (1) - 여긴 딱히 뉴콤보 필요 없을듯요
00:42:293 (2,3) - 디스턴스 확인해주세요. 그냥봐도 안맞는거 같아요
00:50:963 (1) - 피니쉬 추가
00:53:391 (2) - 같은 박자에 같은 리듬인데 디스턴스가 왜이리 넓죠 수정바랍니다.
[Hard]
00:41:946 (3) - 그냉 간격 일정하게 맞춰주세요 점프도 아니고 뭐도 아닌 애매한 것이기 때문에 반드시 수정하셔야 합니다.
01:05:530 (6) - Ctrl + g? 하시는게 어떠신가요 치기 굉장히 편하고 흐름도 좋아집니다.
01:05:876 (7) - ^ (마찬가지)
01:10:732 (5) - 시작부분에는 휘슬대신 클랩으로 바꿔 넣으시는게 좋을겁니다.
[Insane]
00:27:033 (5) - 모양 제안입니다. 확실히 옆으로 휘면 더 흐름이 괜찮아집니다.
히익Sonnyc wrote:
아 맞다
내 모딩 로그
Thanks~~ZLOdeuka- wrote:
Hi, m4m req.
[General]
1) BG widescreen but it is not visible in the game. either reduce bg or tick the settings here http://puu.sh/9vW1Q/a0aea50c66.jpg fix it
2) map size exceeds 24MB ok.
3) break length exceeds 20 seconds. it's really long.I suggest you either cut mp3 or spinner start here 01:25:645 and finish here 01:29:807 and spinner start here 01:45:067 and finish here 01:46:454 and 01:47:842 add circle or slider (for Normal and Hard) fix it
Kiai time
incorrect setup kiai time.
00:52:350 - start kiai 01:14:547 - finish kiai fix it
01:58:940 - start kiai 02:10:038 - finish kiai fix it
[Normal]
1) 00:58:940 (2,3) - broken distance. turn Distans snap and place it fix it
2) 01:48:535 (2,3) - ^ should be placed slightly further apart keep
3) 00:18:362 (1,2) - sliders are not readable. replace it http://puu.sh/9vXdB/0e50f03e55.jpg fix it
4) 00:58:940 (2) -it does not look one thread, ctrl+h - it would be better keep
5) 01:57:553 (3) - new combo fix it
6) 02:28:073 (3) - ^ fix it
[Hard]
1) 00:18:709 (5,6) - swap them http://puu.sh/9vXDr/e1995dc165.jpg fix it
2) 01:25:559 (1) - start here 01:25:645 keep
3) 01:47:842 add circle keep
4) 02:19:749 (5) - new combo fix it
5) 02:21:050 (1) - start here 02:21:137 keep
[Insane]
1) 00:57:900 (1,2) - looks as if it's made by accident. Place Circle at the beginning of the slider keep
2) 01:22:350 (5,6) - spacing. fix it
3) 01:25:559 (1) - start here 01:25:645 keep
4) 01:53:391 (1) - 1 grid down fix it
5) 02:04:836 (2,3) - uncomfortable to play. They should be one stream http://puu.sh/9vY5T/0acd52520f.jpg fix it
6) 02:21:050 (1) - start here 02:21:137 keep
Done ~
good luck
Kihhou wrote:
aaaaaaaaaaaaaaaaaaaaaaa A M4M from your queue?
[Normal][Hard]
- you should work on your blankets :O like i said in the hard diff. since theres a couple here ill avoid blanket mods
- 02:13:160 (1) - make this point to 02:12:813 (3) - for better flow?
[Insane]
- 00:19:402 (1,2) - blanket better? you can use the approach circle to help you
- 00:24:258 (5,1) - separate these a bit to give more space? it will also make it easier to read 00:24:605 (1) -
- 00:31:888 (6,1) - move these sliders around for better flow
- 00:50:963 (1) - end slider at 00:51:483 - at the vocal?
- 00:58:593 (2) - make this face the other way for better flow?
- 01:14:894 (1) - move NC. no reason to have NC here
- 02:24:605 (3,5) - blanket better?
good luck~
- 00:18:709 (3) - point this from 00:18:535 (2) - for better flow? may also move 00:19:402 (4) - for symmetry
- 00:18:709 (3) - theres a strong piano at 00:19:056 - so i think it would be better to remove the reverse and addhitcircle at 00:19:056 - for an antijump
- 00:25:125 - there is a stronger vocal here i think it would would be a better rhythm for the music if you tried this
- 00:25:819 - you skipped over strong vocal here. maybe use a a 1/2 slider to represent it? and then place a hitcircle at 00:25:645 - to catch the previous vocal
- 00:28:073 (2,3) - ctrl-g? to have better flow both from 00:27:379 (1,2,3) - and to 00:28:420 (1) - ?
- 00:42:986 (2,3,4,5) - have the same distance between these?
- 00:57:726 - add note to catch the drum? it will also give a stronger effect to the anti jump at 00:57:900 (1) -
- 01:02:755 - add note to catch strong guitar hit here
- 01:02:928 (6,1) - blanket?
- 01:07:957 (3,6) - overlapping these like this might be confusing for some people since they happen in a short time. try unstacking them a bit like this?
- 01:11:772 (2,4) - try not to overlap
- 01:22:350 (5) - drag and end slider at 01:22:697 - ? the vocal is being held and there is a second vocal at 01:22:697 - , which would make a better end for the tail with a 1/2 spacing to the next note
- 01:25:559 (1) - start spinner at 01:25:645 - since another guitar starts playing there?
- 01:45:067 - theres a finish sound that would match this perfectly ._." but i dont know how to use puush.. so if you have time to check, download https://osu.ppy.sh/s/174926 and take the "soft-hitfinish" and see if you would like to use that instead~
- 01:47:842 (9,1) - swap NC. strong guitar sound and new section starts at 01:47:842 - . using it to color triangles is less important imo'
- 01:49:576 (3) - ctrl-j for better flow?
- 02:07:957 (5) - ctrl-g for better flow?
I will not change now because it is easy enough.Polar Storm wrote:
hi, nice beatmap, just one thing, i would put OD on the insane a bit lower, maybe 6,5 or 7 to match the difficulty of your map. same with hard, put it on 5 maybe instead of 6
Thanks~zigizigiefe wrote:
[Hard]
00:15:241 (1,2,3) - Spacing problem.Try to keep equal fix it.
00:18:709 (3,4) - This is intertwined. nooh.
00:27:900 (1) - Remove NC. keep
00:21:657 (1) - Remove NC. keep
00:36:397 (2,3) - Blanket better. keep
Sorry I'm new in modding.I may a few faults.
Vinc_Angel wrote:
Hi eINess, I'm here for modding your map that had requested on my modding queue.
[General]
Offset must be on 1014 for looking better. no. this offset is not match vocal's vocie.
Size of file is more than 24 MB. Please make it below 24 MB with lowering video size, like lowering bitrate or resize the video (Because it would broke the rules) look this. It's not matter. http://puu.sh/9ABtN/6e1b9ea81d.jpg
First Kiai must be started at 00:52:343. keep. it's not match Rhythm
Second Kiai must be started at 01:58:933. keep. it's not match Rhythm
[Normal]
01:13:153 (3) - Look worst and too long slider. Must be changed to be like this (3,4) http://puu.sh/9AtDV/827dd11bb4.jpg noop. follow better now.
01:22:170 (3) - Move circle into 01:22:343 fix it.
01:22:517 (4) - Move circle into 01:22:517 fix it.
01:47:835 (4) - Make to new combo why? It's not start here.
01:48:182 (1) - Cancel new combo // ^
*note : If you used auto snapping and auto scale after you change offset like this http://puu.sh/9AvNZ/6d41d661e4.png , you must check every bit of map
[Hard]
01:02:054 (2,3) - It look like not sync with the major of bg sound. Change it into one slider like this http://puu.sh/9AuOG/fc95acace2.jpg keep. I dont want broken snap.
01:02:575 (4) - Change it into slider from 01:02:582 until 01:02:755 keep
01:56:852 until 01:57:372 - Please add slider or circle based on drum sound. Don't leave them empty.
keep. Haphazard circle and put the slider will be a problem.
*note : If you used auto snapping and auto scale after you change offset like this http://puu.sh/9AvNZ/6d41d661e4.png , you must check every bit of map like this - 00:51:476 (1) - because it look weird, so try to scale this again)
[Insane]
00:01:014 until 00:10:552 - Please add circle and slider based on piano sound. I;m not change offset.
00:10:725 - Add Spinner until 00:12:112 why? It's not start here.
00:21:650 (1) - This spinner look weird because too long. Please make it to be like this http://puu.sh/9AweE/8321bfe905.jpg
following vocal's voice. you may hear that.
01:55:812 - Add Circle noop
01:55:985 - ^ noop
01:58:066 (4) - Slider too long. Please short it until 01:58:239. following vocal's voice.
02:21:043 (1) - Spiner look weird. Please change it into slider and circle based on band sound. keep. Is not a problem at all.
*note : If you used auto snapping and auto scale after you change offset like this http://puu.sh/9AvNZ/6d41d661e4.png , you must check every bit of map
(note : all of my mod is based on my new offset. The offset is 1014, not 13507).
I hope your map got ranked. ^^
No chage Thanks~Inahime wrote:
Normal:
01:20:443 (1) - I think if you lower this slider to 01:20:790 and put a circle in 01:20:963 .It'll get better // sorry keep. add hit sound here.
Hard:
00:25:645 (5), 00:25:992 (6) - maybe put whistle? // rework hit sound all diffs know~
~My first mod I know that this is bad, but I don't speak english and never done it ~
Thank you for nice mod~[-MrSergio-] wrote:
Let's see....like you requested in #modreqs, here's a mod for you[Insane]
00:17:842 (5,6,7,1,2,3,4) - I think these notes should go all in the same combo // ok.
00:19:402 (5,6,7,1,2,3) - Same ^ // ok.
00:23:911 (3,4) - Why not a new combo? // ok.
00:27:900 (1,2,3) - Put them clockwise // ok.
00:35:356 (5,6) - i know you tried to repeat the triangle here too, but I think moving them to (296;284) (x;y) would fit better (try to put them this way and see yourself) // sorry this place awkward for me. D:
00:57:900 (1) - This is the end of the previous combo. Put the new combo on 00:58:246 (2) // ok.
01:56:165 (1,2) - On these two sliders you put the hitsounds on the wrong spot. Put the hitsounds only on sliders' start and remove them from their end
// Nice idea. . fix it.
02:09:171 (1) - It's somehow awkward, but I don't have any ideas to how to replace it, sorry :/ // sorry keep. I want overlap parttern.
02:28:940 (2) - Add one more repeat // GOOD.[Hard]
00:24:258 (5) - i think it should go in the next combo // ok.
00:28:940 (1,2) - These should go in the previous combo // ok.
00:32:061 (1) - Why all alone this slider? Put it in the previous combo // this trak going 0.8x
|¯ 00:48:535 - Add note
| 00:48:709 (2) - Put a slider --- >
|_ 00:49:056 (3) - Put a slider
// nice idea
00:53:391 (3) - Stack this properly (it's 0.02 afar from 00:54:085 (2) 's end) // ok.
01:52:004 (3,4,1) - All together in the same combo // ok.
02:01:368 (7) - This isn't stacked properly with 02:00:674 (5) // ok.
02:20:963 (10) - Remove this note: --> //sorry keep.
(Adjust spinner's length after moving these notes)
02:28:073 (4,5) - Combo on its own // ok.
02:28:767 (6,7) - Same ^ // ok.
02:28:940 (7) - Add a repeat // ok.[Normal]
00:23:911 (3,4) - Combo on its own // ok.
00:37:784 (4) - New combo // sorry keep
00:38:478 (5) - Put it in the next combo // sorry keep
01:03:449 (3) - Press Q // ok.
01:20:443 (1,2) - Why? Shorten the first slider, add a note to 01:21:137 , shorten the second slider and add a note to 01:22:524 :
01:22:871 (1) - Start: 01:22:871 Finish: 01:24:258
01:24:952 (1) - -->
( 01:29:807 End of spinner)
change this part , thanks for good idea
01:52:697 (3,1) - Combo on its own // ok.
01:54:778 (2) - Press Q // ok.
01:58:246 (3,4) - Combo on its own // ok.
02:29:807 (1) - End of spinner: 02:33:275 // sorry keep
I like the song, it's really beautiful me too o3o
Good Luck with this
케헥 D:Fast wrote:
노말하고 하드 전체적으로 디스턴스가 왔다갔다하지만 맵은 좋네요.. 모딩하려고왔는데 지적할부분이없습니다
Thanks you so muchKritikally wrote:
Quick IRC mod:SPOILER2014-07-08 13:30 Kritikally: check AiMod on Hard, some snapping issues
2014-07-08 13:31 eINess: it not matter
2014-07-08 13:31 Kritikally: k
2014-07-08 13:31 Kritikally: 00:32:061 (1)
2014-07-08 13:31 Kritikally: maybe end that slider a half beat early and place a circle at its current end?
2014-07-08 13:32 Kritikally: feels like it would make more sense and be more natural to play through
2014-07-08 13:32 eINess: I want following dram ; _ ;
2014-07-08 13:33 Kritikally: ?
2014-07-08 13:34 eINess: this place hear only base
2014-07-08 13:34 eINess: isn't it?
2014-07-08 13:34 eINess: I want following dram sound lol
2014-07-08 13:35 Kritikally: oh, the kicks
2014-07-08 13:35 eINess: ; _ ;
2014-07-08 13:35 Kritikally: you would still be following the kick
2014-07-08 13:35 Kritikally: but also accentuate the ending of the vocals in that section
2014-07-08 13:36 eINess: i almost match dram sound so i don't want other sound for playing , If i change it . maybe most palyer are confused for this
2014-07-08 13:36 Kritikally: okay
2014-07-08 13:37 Kritikally: I might recommend removing the grey combo group (changing the color of it)
2014-07-08 13:37 eINess: D: . ok. i'll think about it.
2014-07-08 13:37 Kritikally: grey resembles the color of targets already hit and can be incredibly confusing, especially at this bpm/difficulty
2014-07-08 13:38 eINess: but movie is so bright xD
2014-07-08 13:38 Kritikally: try a different lighter color, perhaps?
2014-07-08 13:38 eINess: ; _ ; . other said same that , i'll change it.
2014-07-08 13:39 Kritikally: k
2014-07-08 13:40 Kritikally: 01:20:443 (1) -
2014-07-08 13:41 Kritikally: the approach circle triggers at exactly the same time one would click the slider
2014-07-08 13:41 Kritikally: for an overlapping target, seems easy to overlook
2014-07-08 13:42 eINess: it's ok. no promblem playing
2014-07-08 13:42 Kritikally: k
2014-07-08 13:42 Kritikally: I'll take your word for it
2014-07-08 13:43 eINess: ; _ ;
2014-07-08 13:45 Kritikally: Insane:
2014-07-08 13:45 Kritikally: 00:46:454 (7)
2014-07-08 13:45 Kritikally: since you're following the guitar riff, turn that into a slider that goes til the red tick
2014-07-08 13:45 Kritikally: as the note is held for that duration
2014-07-08 13:46 Kritikally: never mind, you're following the vocals
2014-07-08 13:46 eINess: 00:46:454 (7) - here. sound is so strong D:
2014-07-08 13:46 Kritikally: you're right
2014-07-08 13:46 eINess: like end ?
2014-07-08 13:46 eINess: lol
2014-07-08 13:46 Kritikally: I was tunnelling on the guitar riff as opposed to the vocals
2014-07-08 13:46 eINess: i want more slider but
2014-07-08 13:46 eINess: yea
2014-07-08 13:47 Kritikally: they're on point with the vocals, no issues there, I'll carry on
2014-07-08 13:47 eINess: but i match raum ; _ ; sorry
2014-07-08 13:47 eINess: lol
2014-07-08 13:47 eINess: k
2014-07-08 13:51 Kritikally: 01:00:674 (3)
2014-07-08 13:52 Kritikally: that slider seems too long, maybe change it to two smaller sliders, e.g.:
2014-07-08 13:55 eINess: ok.
2014-07-08 13:55 Kritikally: and that's all I can find on the Insane one
2014-07-08 13:55 Kritikally: your Normal difficulty is spot on, no issues there
2014-07-08 13:56 Kritikally: other than maybe the timing of a couple 16th notes that could be too hard given the tempo
2014-07-08 13:56 eINess:
2014-07-08 13:56 eINess: ok. thanks~
2014-07-08 13:57 Kritikally: again, consider removing the grey-colored group from all difficulties (or at least hard and insane)
2014-07-08 13:57 Kritikally: make it a green or literally any other color (other than white, of course)
2014-07-08 13:57 eINess: more think it D: , thanks mod~
2014-07-08 13:57 Kritikally: yw <3
2014-07-08 13:57 Kritikally: I'll post log
2014-07-08 13:57 eINess: green is not match lol
2014-07-08 13:57 eINess: ok.
2014-07-08 13:57 eINess: thanks a lot
2014-07-08 13:57 Kritikally: was just giving a random example
2014-07-08 13:57 Kritikally: you're welcome ♥
2014-07-08 13:58 eINess: