I will update today
http://puu.sh/97bvb/0a56b33217.osu
thanks for mods.
http://puu.sh/97bvb/0a56b33217.osu
thanks for mods.
waxman
waxman wrote:
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
[General]
Kiai Mode. maybe unrankable I don't know...
00:57:252 00:58:529 01:01:082 01:07:465 01:08:742Ranking Criteria wrote:
Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.
[Insane]
00:01:322 (1) - too many stacks on this slider. 00:01:561 (2,3) would take more space.
00:09:141 (1,2,3,4) - add Whistle? Tell me why you didn't add Claps. for emphasizing song sounds? hmm...
00:18:635 (2,3,4) - ^
00:18:955 (6,7,8) - ^
00:16:322 (4) - nazi stack
00:40:896 - change vol. to 50%. kinda loud. This is why there is a tick. Then place another a green line that has vol. 60% at 00:41:215.
00:47:997 (2,3,4) - same as 00:09:141 (1,2,3,4)
00:48:316 (6,7,8) - ^
00:51:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - Why this section has no sound, According to 00:18:556 (1,5). you can add Sampleset " Normal " on 00:51:109 (1) - 00:51:428 (5) - etc. and add Whistle 00:51:188 (2,3,4) - 00:51:507 (6,7,8) -
01:10:896 (3,1) - nazi stack
01:23:343 (3,1) - ^
01:25:736 (1,2,3,4) - strange, according to 00:09:141 (1,2,3,4) -
01:25:736 - Add green line that has vol. 40%. because these sounds tend to increase vol. . So I suggest this. Also, consider 00:09:141 (1,2,3,4).
01:26:056 (3) - add Clap because of Sampleset " Normal " here.
01:26:853 (1,2,3,4,1,2,3,4) - same as 00:09:141 (1,2,3,4). In addition, add green lines that has vol. 20% at 01:27:811 and vol. 25% at 01:28:290.
[captin's Insane]
00:03:875 (1) - miss hit sound on tail
00:19:194 (1,1,1,1) - https://osu.ppy.sh/forum/p/3111073
00:09:141 (1,2) - add Whistle, according to 01:28:290 (1,2). Thanks!
00:23:981 (4) - pls ( ◜‸‾)...... x:404 y:139
00:55:497 - This hit sound is questionable. tell me your opinion.
00:55:896 (4) - ^
01:16:002 (2,3) - No issue. I prefer this.
[Trust's Normal]
00:47:279 (3,1) - nazi stack
[Tari's Hard]
00:03:955 (7,8) - add Normal hit sound No change, there only normal-hitnormal sound at 6
00:06:907 (1) - delete finish on tail according to 00:01:800 (1) - No, there no finish at the end
00:08:822 (2) - delete Finish or decrease vol. It sounds good to me
00:49:194 (2,3) - This spacing (1/4 ) is not followed imo. Fixed a little.
00:51:747 - This Normal hit sound is not needed. because you didn't add one at 00:52:066 (1,2). Well fixed by adding it now
00:51:587 - ^
[Easy]
00:54:939 (2,3,4,5) - questionable spacing on Easy diff.
GOOD LUCK!
Delis
Delis wrote:
I'M SORRY I WAS REALLLLLLLY LATERR
and I modded some diffs before you applied previous mod, so some stuffs might be fixed already =v=
[General]
nothing, maybe
[Insane]
HP+1 for diff balance, it seems the diff is hardest in this mapset and the HP is same as Hard diff, you could increase it 0_0[captin's Insane]
- 00:00:364 (2) - you can add soft-clap here and 00:00:603 (3) - , since these has similar sound like that.
- 00:01:561 (2,3) - unstack these circles from the slider tail, it better to play (3) to (4), up to you how change the spacing, x0.8 best here imo.
- 00:01:800 (4) - why you did speed change the sliders as x1.2, I suppose it is not necessary and if you did here, 00:04:353 (4) - 00:06:907 (4) - you should change these for consistency as well. um I suggest you to remove the x1.2 Inherited point. also, 00:01:800 (4) - add whistle on the head and 00:02:279 (5) - both, it sound good for me.
- 00:06:907 (4,5) - these too^ (I mean, add whistles)
- 00:08:343 (1,2,3,4) - ^ but I guess that whistles with other sound is kind of noisy...
- 00:09:141 (1,2,3,4) - I would rather to add whistles to these for sound of the song.
- 00:23:502 (2) - add sampleset-normal, and change to additions:soft for whistle.
- 00:27:811 (5) - add a clap!
- 00:28:130 (1) - it seems you did follow that umm.. somehow light sound like whistle with whistle, so add a whistle on the slider end, that was missing, I guess.
- 00:33:236 (1) - add soft-whistle on the head, 00:33:715 (2) - head, 00:34:194 (3) - , 00:34:513 (1) - head, the reason is same as above, why you didn't follow here uguuuh.
- 00:37:864 (5) - umm add something hitsound... I have no idea what should add here though, maybe clap or something...
- 00:40:178 (4) - just a suggestion for my desire, change to a slider instead of 2 circles? that sounds nice I THINK, AND THIS IS JUST A SUGGESTION.
- 00:50:790 (5) - add a clap here?
- 00:51:109 (1) - add clap or something like clap to here, 00:51:428 (5) -, 00:51:747 (1) -, 00:52:066 (5) - on the head, 00:52:385 (1) - , 00:52:704 (5) - , 00:52:704 (5) - 00:53:342 (5) - on the head, 00:53:662 (1) - 00:53:981 (5) - head, 00:54:300 (1) - , 00:54:619 (5) - head, 00:54:939 (1) - (drum-clap also good for me :>), 00:55:258 (5) - head, 00:55:577 (7) - head, 00:55:896 (9) -
ah I didn't need to point out all of them lol, anyway you could add these to make rhythm for streams and it will be fun to play as well.- 00:52:066 (5) - add soft-clap on 2nd reverse point (on red tick), because here is similar sound as it
- 00:54:619 (5) - this too^
- 00:55:896 (9,10) - I look kind of weird, try to decrease the spacing of them, like this:
umm it's still kinda weird in my screen shot, it would better if you make curve to fit the flow.- 01:10:098 (5) - stack this on 01:08:822 (1) - head, it makes more sharp flow than current one, and it makes more uncomfortable to play with tablet! (i dunno for mouse, but with mouse also better to play I THINK)
- 01:23:024 (1) - you could add soft-clap here, since here's kind of bigger sound for sampleset:Normal and same sound with 01:23:183 (2,3) - for soft-clap I guess, if my ears was shit, ignore this then :>
- 01:26:056 (3) - I don't know, add a soft-clap to follow bass-drum sound, anyway that would be better fit here than now with nothing hitsound.
- 01:28:290 (1) - try to add an inherited point with volume 30-40%, here's bigger sound than previous vocal part that it is following with 8 circles, that will be easier to understand rhythm than now, I think.
[Tari's Hard]
- 00:03:875 (1) - make a curve for blanket 00:04:353 (3) - , it would look really good for me
- 00:03:556 (6) - I think it is totally nazi, stack this circle on 00:03:556 (6) - tail, and it makes a smoothly flow for the curve of 00:04:353 (3) - umm hard to explain it more, I MEAN...:
that I feel better flow than now.- 00:06:587 (2,3) - um I don't say like that who said "I HATE THIS MAP BECAUSE TOO MUCH OVERLAPPED", but I want to say as a player that this overlapped is really ugly to play, you could move more above to avoid overlap.
- 00:09:939 (3) - that 1/16 on END O__________O it's okay I guess but I get 100 here sometimes when I did this with singletap orz.
- 00:19:992 (1) - move above the slider end like CTRL+J, I felt recent flow was kinda strange to move aim to 00:20:470 (2) - when did test play this diff. you may try like this:
- 01:13:130 (2) - here is only one whistle that you hitsounded in the kiai, remove it if this is mistake.
- 01:16:002 (2,3) - this stack (not stack actually, a stuff like stack) was actually uncomfortable to play for me, try out something unstack way, like this:
- 01:20:470 (1) - you could try out samething as I point out on 00:03:875 (1) -, it really nice to look LOL
- 01:27:811 (4) - add a whistle? just it sound good for me, also follow the biggest vocals sound in the part.
http://puu.sh/95hw2/3eece6b5d7.png fix them first o_o
and it seems all diffs except this are using same kiai times, so I recommend to use the same kiai with other diffs if you don't care it.
also OD-1 for diffs spread. actually 7 is same od with captin1's Insane, and this is not an Insane diff ;_;[Trust's Normal]
- 00:09:141 (1,2,3,4) - add whistle them to emphasize the sound. also I could say same on 01:28:290 (1,2,3,4) - , you may increase volume +10~% for 01:28:290 (1,2,3,4) -
- 00:04:832 (2) - make curve this to opposite with 00:04:353 (1) - , it looks really nice with 00:04:353 (1) - :
- 00:23:981 (3) - you added soft-clap only here in this part, I'm not sure why but you can add more claps for consistency, for example 00:21:428 (4) - head 00:21:428 (4) - head too, 00:26:534 (4) - . however I think you added sampleset:Normal instead of these claps, and I noticed that 00:23:981 (3) - was mistake of default soft clap after I wrote above, so... I suggest you to add soft-hitclap(S:C1) instead of some sampleset:normal, and change 00:23:981 (3) - to default soft-clap anyway. I don't think its issue, I only add claps to sound of clap like the one in these places 00:25:098 (1) - and 00:23:981 (3) - and 00:29:087 (3) - 00:30:205 (1) - because they have distinctive sound that can go with them rather than the hit-normal
- 00:25:098 (1) - you could add finish on S:C1, it would fit the sound.No change, clap sound way better to me.
- 00:30:205 (1) - try out this too ^ same
- 00:43:449 (1) - add drum-clap on the head, it is sound better with drum-finish I think.
- 00:51:747 (3) - sampleset:normal on the head?
- 00:52:066 (1) - ^
- 00:52:226 (2) - on both.
- 00:53:024 (4) - I dunno, sampleset:normal on both the head and tail, also additions:drum on the head for drum-finish.
- 01:15:683 (2) - I think the Inherited Points on S:C1 is unnecessary here, because that custom whistle doesn't fit to the sound, make sure it.
- 01:16:162 (4) - sampleset:soft on the tail, there's nothing sound to emphasize with normal hit sound.
- 01:24:939 (6) - sampleset:normal on the head, and additions:drum for drum-whistle
- 01:26:853 - why use default soft here, that soft-sliderslide sound is reallllly noisy for my ears in this quiet part. and nothing difference between default and S:C1 with whistle sound, I highly recommend to use S:C1 here.
[Easy]
- 00:20:470 (1) - I think finish on the head would better fit the somehow finish sound here, also up to you remove the whistle or leave it.
- 00:35:790 (1) - same as above~
- 00:33:236 (1) - whistle on the reverse also fit the instrument I think, try out it.
- 00:43:449 (1) - add whistle instead of the finish? if this was intentional hitsound, 00:44:726 (3) - here also could add finish instead of whistle.
- 00:47:917 (4) - I don't know, add clap on the head instead tail's clap for making consistency. actually I could hear like clap sound on tail though.
- 00:55:258 (1) - um... the finish on the head doesn't suit here for me, it kind of loud here and seems you don't follow any sound to add finish, so change to whistle instead.
- 01:16:002 (3) - add whistle on the tail to follow kind of big sound, like 01:15:683 (2) -
- 01:24:939 (2) - add finish on the tail, since I could hear finish sound on the song o__o
- 01:25:736 (1) - you can add a clap or whistle, both also fine for me
- 00:15:364 (1) - fix distance it
- 00:26:853 (3) - will be comfortable if you make a curved flow here, now it looks uncomfortable to play a bit, try out like this:
- 00:35:790 (1) - you can make consistent spacing here, I don't think need to use x0.7 here
- 00:38:343 (1) - make a slider instead, the diff is the easiest and it's named Easy, 4 circles will be hard to play on this bpm for newbie. also 00:39:300 (1) - doesn't need nc here, I think.
- 00:47:279 (3) - ^ here too, and it will better fit the vocal than recent one.
- 00:55:258 (3) - ^ this also could change to a slider instead.
- 00:59:087 (1) - suddenly the spacing is changed o_______________________o
- 01:15:683 (2) - add clap on the tail, also 01:16:002 - 01:16:082 - this 2 inherited points are unnecessary.
- 01:25:736 (3) - add sampleset:Normal or something on the head, and add clap on the tail.
- 01:26:853 (1) - why you used x1.0 distance snap here LOL
- 01:28:290 (3) - add whistle on the head?
overall nice mapset~ good luck, take a banana by tarzou I MEAN A STAR